Top 10 Tips for Getting Into The Video Game Industry

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  • Опубликовано: 24 окт 2024

Комментарии • 2,5 тыс.

  • @HE360
    @HE360 8 лет назад +1067

    11. Make your own games and eventually go into business for yourself.

    • @jayh3283
      @jayh3283 8 лет назад +103

      Being a indi game designer sounds awesome, however I recommend joining a major company for around 3-5 years first. Within that time period, you should meet some friends that would help you on that journey to owning a indi gaming business. Indi Gaming Companies like Red Barrels went through quick success creating Outlast and Outlast Whistleblower as their first two games. They have a small group of talented people. If you want to have a successful indi business, working alone is extremely tough to accomplish versus a small group.

    • @HE360
      @HE360 8 лет назад +16

      CyberHamsterMartian That's good advice too CyberHamsterMartin.

    • @Bozemoto
      @Bozemoto 8 лет назад +27

      Gotta remember that a small team is also going to burn money faster than a solo developer. Vlambeer are two people to minimize costs and hire freelancers to do the stuff they can't do on their own (sound and music). Certain roles in gamedev just have less stuff to do and needlessly bloating your team size is a good way to fail aswell. Still some good points you make are the getting some real experience first and also contacts are really important.

    • @elijiahware7536
      @elijiahware7536 8 лет назад +3

      HE360 that's how you get the $$&

    • @dionakgamer7769
      @dionakgamer7769 7 лет назад +1

      I'm just going to recruit my friend and they are programmers and they are struggling in python.
      Choose the best team! Jus gonna watch tutorial and create a game and modify it. I think it will take 1 month to make a simple modified roll a ball game. I'm 15 and struggling in while loop in javascript

  • @daveid9271
    @daveid9271 9 лет назад +2925

    "There are too many ideas in the gaming industry right now"
    Then why are developers rehashing the same crappy games?

    • @psypsy751
      @psypsy751 9 лет назад +285

      Few publishers are willing to green light good ideas, and would much rather stick between the lines, so that they stay in business.

    • @blexzenn9489
      @blexzenn9489 9 лет назад +137

      It's mainly because a lot of studios are too lazy and afraid of making something new considering how many people buy the same shit all the time, but hell, every industry is like that today.

    • @Floydthefuckbag
      @Floydthefuckbag 9 лет назад +34

      That's exactly what I was thinking. These guys get approached with new ideas all the time and they decided to make _another_ MOBA?

    • @ThePolyCyslist
      @ThePolyCyslist 9 лет назад +20

      maybe if you looked at the indie developers, then you can get those great games that let you know there is something diffrent.

    • @Floydthefuckbag
      @Floydthefuckbag 9 лет назад +26

      Carlos Rios After digging through a couple thousand Minecraft and DayZ clones.

  • @firebason
    @firebason 9 лет назад +90

    A good way to get started developing with no prior knowledge is to join a mod team. If a game you like have mod tools start fuck around in it. you can find tutorials on animation, coding, modeling etc on youtube.

    • @TXiCN
      @TXiCN 9 лет назад +15

      That one should have been on the list, seriously.

    • @nad77772
      @nad77772 9 лет назад +3

      Can't agree more, this is primarily a video on more official occupations when many could express their creativity in video games through different ways such as modding.

    • @TheJoker-oj7pw
      @TheJoker-oj7pw 7 лет назад +1

      Monstereitski Funny, that's exactly what I'm doing right now :D

  • @jimgunzel
    @jimgunzel 9 лет назад +149

    how to make it as a 3d artist:
    step1 - learn a 3d program: Blender (free) 3ds max, maya, c4d etc...
    step2 - learn how to unwrap and texture your model: Gimp (free), photoshop etc..
    step4 - learn how to scultp your model: (zbrush,mudbox)
    step5 - make a amazing portifolio (srs this is all you need)
    step6 - become a freelancer
    step7 - don't expect to become a artist over night.

    • @TheITTman
      @TheITTman 8 лет назад +3

      +jimgunzel thank you very much

    • @atser1356
      @atser1356 5 лет назад +1

      @@TheITTman step 00 gnomon school events

    • @imvector
      @imvector 4 года назад

      This is what I was looking for.. The video is dumb

    • @blin4524
      @blin4524 4 года назад +1

      jimgunzel this is more of a graphic designer though.. right? To fully make a game you’ll need to learn how to use unreal engine or unity, etc.

    • @blin4524
      @blin4524 4 года назад

      jimgunzel and coding

  • @crups1237
    @crups1237 8 лет назад +58

    "Have pretty good grades"
    Me:Uhh
    "Good Social Skills"
    Me:Uhh
    "Be persistent"
    Me:Uhh alright fuck it whatever i'll work as a janitor...

    • @xeno4204
      @xeno4204 8 лет назад +2

      85zip when I heard grades i was like "Fuck this shit I'll work with my father who runs a company."

    • @crups1237
      @crups1237 8 лет назад

      Haha yeah man xD

    • @tenkuken7168
      @tenkuken7168 7 лет назад +3

      85zip you are in luck Konami needs more janitors as game developers

    • @kareemtopboss7
      @kareemtopboss7 3 года назад

      Agreed

  • @AdeptusSteve
    @AdeptusSteve 9 лет назад +830

    I disagree with the "work super hard and for as long as possible"... like, completely disagree. Im in the film/vfx industry and yeah, you have to prepare yourself to have to work late hours in crunchy situations. But our employers usually do a good job in avoiding that. We do 8 hour days and aim to keep it that way. If you work 70 hour weeks like those crazy guys in the video said, youd go burnout in a few months, maybe a year. You still need a balance between work and private time... That message is just not right..

    • @somedude4122
      @somedude4122 7 лет назад +8

      film vfx is VERY different from game dev. Game dev is much more involved

    • @Petey0707
      @Petey0707 7 лет назад +41

      Not everybody cares about an Academy Award or making the 'best game ever' to sell a million companies. Gaming used to be an artform now it's just a business. Thank god for indie devs.

    • @MatthewAshworth
      @MatthewAshworth 6 лет назад +43

      The whole "work super hard and for as long as possible" is basic brainwashing that's happening across many job sectors these days. People are just being used as disposable tools, working in boring, menial jobs for very long hours and for a pittance. Majority of employers nowadays just want maximum labour at minimum costs, so they just try to hire as few people as possible and make them work very long hours, whilst laying off everyone else. Most people who sign themselves up to this lifestyle tend to be oblivious to how life just passes them by, and by the time they're over 40, they realise they've wasted majority of their life just working for someone else and being used. And that's when they hit their midlife crisis. It's a sad state of affairs.

    • @portpiraya5758
      @portpiraya5758 6 лет назад +18

      Stefan Ehrenhaus: Well said! I Always doubt it when people say they work like 10-12 hours a day and so on. I would not like to have surgery with a surgeon who has worked 10 hours Before my operation, nor would i want to sit on a plane with a pilot that have not sleept for 20 hours. I Believe that this rule should be applied for all kinds of jobs.

    • @mikesimcoe7115
      @mikesimcoe7115 6 лет назад +5

      Burn out hard. In any job field unless you literally have no needs whatsoever.

  • @cristian-si1gb
    @cristian-si1gb 9 лет назад +474

    I'm 15 and right now my main skills are math, physics and drawing and I've also started learning a bit of basic programming... (I think I will mostly focus on programming or graphic designer. I really like graphics.) These being said... I'm fucking freaked out! This video is not encouraging at all... The whole "move to another country" thing is not bad, that's actually something that I'm planning to do (I'm too much of an social inept to have a girlfriend to hold my back), and I have nothing against hard work (who needs sleeping, LOL?) but this video makes me feel so... Insignificant. It's that fear that there's always going to be someone better than you... I don't know if in 10 years I'm going to be a programmer or a cook in a pathetic restaurant, but I'm sure going to give my best . Good luck to all of you!

    • @BlazinVoid59
      @BlazinVoid59 9 лет назад +8

      I'm 13 and it's just things you'll have to deal with, and yet I am still motivated to go into the gaming industry.

    • @johnsmith-uz1qu
      @johnsmith-uz1qu 9 лет назад +8

      If you fear others are better try to make a niche. A lot of developers will look for those that can create their own style. For example dishonored. Although a (fairly) big "franchise" the game is a 1 of a kind. The art and background is a one off which gamers loved,mainly, for its originality. Art wise you should look at a good but slightly different style, don't starve, dishonored, bio shock. Programming wise, make things move. Good art that moves is very important!

    • @atkaygee
      @atkaygee 9 лет назад +3

      Maths and Physics are perfect subjects to go with Comp Science/Programming. What language have you started? But it is true- there will ALWAYS be someone better than you and that is a fantastic ego deflater! I think the main message was you have to work very hard consistently and to stress the misconception that next to no jobs in the games industry mean that you play video games for a living

    • @mathilde3366
      @mathilde3366 9 лет назад +3

      I don't think it would be hard for you to get a girlfriend, and if I was yours, I wouldn't hold you back. Live out your dreams boy! I always wanted to start my own gamer channel, just have to figure out first... But keep reaching for your goal, and you will eventually get it some day.. :)

    • @TheRealVordox
      @TheRealVordox 9 лет назад +2

      There's always someone better than you. Always.
      However, even if they are better, outperform yourself to win their spots instead. :)

  • @23madberty
    @23madberty 9 лет назад +221

    I've always wanted to make video games but it doesn't seem like it's worth it at all. There's way too many people looking to do the same thing while some studios overwork their employees and even delay their pay by months. A lot of teams get fired straight off the bat after a game is done. Going indie is just as risky as you put everything on the with all of what you need coming out of your pocket. You don't know if your game is going to be a success. I love gaming but it's a scary place to work.

    • @Heliux15
      @Heliux15 6 лет назад +15

      I've seen studios that do this too, partially it's a strategy for the company to stay afloat after the core of the work is done, so they don't have the overhead of keeping people in positions that are less productive after diminishing returns of work is completed; so they go down to skeleton crew. the companies also do it, so you can collect unemployment, so they're sort of scamming the system. Womp womp. -Why so many peeps do freelance on the side too. Gotta diversify those eggs.

    • @djeieakekseki2058
      @djeieakekseki2058 6 лет назад +2

      Vietsub TEAM Hanzo yes, I agree, can I ask what's your company's name?

    • @BenandJessQT
      @BenandJessQT 6 лет назад +4

      then don't work for the shit studios, work for the best. Haev ambition, aim high or stay home.

    • @adnansamol8464
      @adnansamol8464 6 лет назад +7

      A lion go for hunt....he dont know whether he is going to get food or going to be hunted by human...but he still go coz he know that he can do it....(i am not an english guy)..

    • @0192kamil
      @0192kamil 6 лет назад +1

      I will agree on the part where you say that working for game development is hard. This is mostly due to expectations of your company, and having you finish select amount of tasks within each week.
      But when you work by your self, you are the person who decides when to work, and how much work you put in each week. Nobody is rushing you but yourself ;)

  • @james4727
    @james4727 8 лет назад +450

    making video games is one of the many professions that sound awesome but in reality is much less glamorous

    • @corncobking600
      @corncobking600 8 лет назад +20

      Jimmy James I have fun making my 2 games I'm working on

    • @corncobking600
      @corncobking600 8 лет назад +44

      Refurbished actually, unity 5. But I'm a one man team, and it can be a pain in the ass sometimes

    • @james4727
      @james4727 8 лет назад +4

      myroom studios at 13? good on you

    • @nanda_gamedev
      @nanda_gamedev 8 лет назад +8

      Jimmy James thanks :) Altough I didn't manage to get an efficent schedule until a few weeks ago. Many people start so young with this. I even feel like I was a bit old. Always funny when you chat with 8 year olds who allready make games in construct 2 and stuff... xD

    • @mahrcheen
      @mahrcheen 7 лет назад +20

      this is true on the beginning it's hell when you are focused on reward. But the more games you do the more sources of cash you gonna have and when your bills are paid you can focus on making game that is really fun, not only on safe bestsellers for the casuals.

  • @thelaymaneveryman
    @thelaymaneveryman 8 лет назад +72

    I like how most of the people giving advice make money talking about the games, Streamer, Press Manager, Commentator etc but they did not really have anyone who is from the trenches coders,artists,animators etc.. A lot of these streamers are like Wrestling commentators never really done anything to earn respect from those within the business but make money from it.

  • @andruhaivashin9874
    @andruhaivashin9874 9 лет назад +83

    Wait wait......WatchMojo in 720p?!?! WHEN DID THIS HAPPEN?!?!?!

  • @oldytron7840
    @oldytron7840 8 лет назад +142

    Fuck that, I don't wanna work in some big studio, I'd rather build my own. I don't work well with people breathing down my neck and having to eat shit at an internship just to potentially get my foot in the door.

    • @mysteriousmop7686
      @mysteriousmop7686 8 лет назад +15

      Fuck yeah! I couldn't get passed 1:34 without cringing. "Ya get a job in the gaming indus-" FUCK THAT! You work countless hours a week to make less than 10% of what you fucking produced. Work for yourself? That's the way to go. You think fucking the billionaire who created Minecraft on his own did even half of these tips? HA? HAHAHAHA? Now don't get me wrong...if working 9-5 with less than 100k a year is your passion....as is gaming....then sure! Combine the two! I have nothing against those who want to follow their passions, even if it is working ANYWHERE in an industry...but if you think you are going to become a millionaire working for someone else? HA!

    • @thorkillthered6595
      @thorkillthered6595 8 лет назад +7

      That's why I'm planning to go to college for engineering while making games on the side. If my games become successfully enough, then I might create my own studio of people and quit engineering. If my games dont, then at least I have a job that supports me and I won't have to deal with a big game company.

    • @brahmarishi_mission
      @brahmarishi_mission 8 лет назад +6

      +Thorkill the Red even if your games doesn't become succesfull don't ever give up.

    • @mysteriousmop7686
      @mysteriousmop7686 8 лет назад +4

      Shivam Ramsamoedj Exactly....if you make a game for the soul purpose of making money....you most likely won't make a lot of money. If you make a game that is very fun, enjoyable, and addictive....you can expect it to gain popularity....and even make some money!

    • @brahmarishi_mission
      @brahmarishi_mission 8 лет назад

      True XD

  • @animakuz
    @animakuz 8 лет назад +660

    "There are too many ideas" - :( then why all the rinse and repeat crap AAA games with multi-million dollar budgets?

    • @ricola1759
      @ricola1759 8 лет назад +97

      Because those still make lots of money and they aren't willing to take risks

    • @KoolKive
      @KoolKive 8 лет назад +18

      its weird he said that cause i mean its true, but there are never really too many ideas. some ideas never get tested, some never get altered to work better, some never get blended with another. still a shit ton of opportunities

    • @animakuz
      @animakuz 8 лет назад +6

      Nicola True and video games are big business now. At a simpler time there were more small teams or sometimes even single developers pushing their ideas out but now you almost have to be part of a big studio with dollars to spend on marketing for your game to even get noticed. The indie scene is picking up so there's some hope there and the tools are getting much better. And after thinking about it more I get what he's saying now that ideas are not enough you need to actually have something to show.

    • @Bananenbauer123
      @Bananenbauer123 8 лет назад +3

      You know why new ideas are so hard to find? aka hard to find executed in current games? Because lots of these ideas fail in their execution. You need a detailed plan on how the game is played, how much "fun" and what kind of "enjoyment" is created. The real problem is: There is no doubt your idea is great, but AAA games try to appeal to a very broad audience so finding something refreshing, that amazes veteran players of the genre, while drawing in new players might be hard. However if there is something interesting to be found you will likely hear about it in no time (hello there all the media profiting from game news)

    • @animakuz
      @animakuz 8 лет назад +2

      Bananenbauer123 Well said. I guess it comes down to having something more concrete than just a nice sounding story or game mechanic that probably might not work. I got some ideas I'm currently working on getting better at programming and making art so I can make something who knows what could come of it

  • @CainePC_crypto
    @CainePC_crypto 8 лет назад +53

    this is a decent video. but I have to disagree with many of the people here for trying to scare kids by saying things like 70 hours a week and sacrifice and this and that. putting in 70 hours can still fail you miserably if you don't know what you are doing. by the end of the day, its about 3 things. 1) fanbase, 2) money 3) good product

    • @justinball5440
      @justinball5440 6 лет назад +2

      Aria4everSUSHI you’re right. I was working on a 3D model train for more than 38 hours for my project at college and it feels amazing getting something like that done.

  • @WatchMojo
    @WatchMojo  9 лет назад +28

    Did you know that all of the newest WatchMojo clips are available for subtitling and captioning? Once English language captions have been added then videos become open to subtitling for over 160 languages! So if you want to make WatchMojo content available to your fellow country people then get started by clicking the settings button on the video and selecting "add subtitles/CC" under the subtitles/CC menu. If you need help getting started, email us at watch [at] watchmojo.com and Check out other videos available for subtitling here: ruclips.net/p/PLmZTDWJGfRq04Igqy81cxkIHd9Pa_tL8V

    • @fakename105
      @fakename105 9 лет назад

      that might take a while to load.YAAAHH

    • @TheDeathslaw
      @TheDeathslaw 9 лет назад

      Would love to translate to finnish :3

    • @malaonaz
      @malaonaz 9 лет назад +2

      Please do top 10 to be in the movie industry (actor, model, writer, director or producer ) you guys rock!!

    • @CoreyCat4
      @CoreyCat4 9 лет назад

      TheDeathslaw Finland is pretty cool!

    • @LilDFlanders
      @LilDFlanders 9 лет назад +4

      Can you do a video for people wanting to do voice acting ?

  • @psypsy751
    @psypsy751 9 лет назад +41

    These are basically desk jobs that can potentially turn you off of gaming in general. I hear a lot of people whom think loving something is enough to make them good at creating that specific something. It's really not. If you're gonna want to be able to put up with the same type of work over and over than you probably do need to love it. But this "over and over" can really kill off your creative energy. I'd much prefer having a job that I can focus on for hours on end, rather than a job related to my most belove hobbies.

    • @Cordan821
      @Cordan821 9 лет назад +3

      Nice thought! I love video games too but am currently in nursing school. Would rather have a job that didn't ruin something I love also.

    • @wizardmassacre3839
      @wizardmassacre3839 9 лет назад +7

      That's why a lot of indie developers stay as small studios and teams, so that they can work with friends to make it feel like less of a chore. That's probably what I want to do, for the same reasons.

    • @intellectualhybrid2
      @intellectualhybrid2 9 лет назад +1

      It also depends how dedicated you are. If you're out off easily you're not passionate and dedicated enough

    • @swordtofdamocles
      @swordtofdamocles 9 лет назад

      Agree, but than again, most of these tips are just..bad. No other way to put it.

    • @timdonald4092
      @timdonald4092 9 лет назад

      Sword of damocles
      Which tips are bad? Just curious.

  • @carloscorpancho3130
    @carloscorpancho3130 9 лет назад +101

    Top 10 tips to get into the music industry would be another great video!

    • @miguelespinoza7930
      @miguelespinoza7930 9 лет назад +53

      That's easy. Just make a random song about any of the following: Add, Boobs, Money, Cars, Drugs, or just random noise and label it as music. Hope this helps mate.

    • @miguelespinoza7930
      @miguelespinoza7930 9 лет назад +16

      *Ass

    • @lilsewerslide
      @lilsewerslide 9 лет назад +2

      To the dbag above me, are you talking about country music?

    • @miguelespinoza7930
      @miguelespinoza7930 9 лет назад +1

      Nope.

    • @miguelespinoza7930
      @miguelespinoza7930 9 лет назад +16

      For county "music" just sing about tractors.

  • @steve00alt70
    @steve00alt70 7 лет назад +21

    Employers expect you to be the perfect, functional employee that can work till death and have a limitless creativity, and know the right people, expect to have cool ideas basically not realistic expectation of the human being and how they operate. 70 hours a week is illegal for a reason, I have too much self respect to be working that hard and long. My health comes first.

  • @sirbrannigan310
    @sirbrannigan310 6 лет назад +25

    minimum requirements:
    1) b.s. computer science
    2) 2 years hands on experience.
    starting pay: $15/hr

  • @RealTalkWithMitch
    @RealTalkWithMitch 9 лет назад +407

    Education does not give you better social skills...

    • @economicorderqty
      @economicorderqty 9 лет назад +221

      Yes, but it helps you from working at mcdonalds .

    • @jahahua
      @jahahua 9 лет назад +3

      Doland Forever funny cause its true lol

    • @noahtroncoza7416
      @noahtroncoza7416 9 лет назад +7

      It does

    • @johnmakham4637
      @johnmakham4637 9 лет назад +7

      it does, you learn how to be good at starting a conversation or what not to say don't you? That's still education

    • @kevinchan8136
      @kevinchan8136 9 лет назад +11

      Getting better social skills means learning from experience. Learning in an education.

  • @stedunn563
    @stedunn563 8 лет назад +25

    I will say as somebody who has released a game, which lead to getting a job, I would say college is an advantage, it's not vital in the UK at least, experience and desire can trump a college degree.
    The biggest way is making games, keep making them, keep an open mind to C++ it's horrible, it's hard but if you want to work in the professional game industry as a programmer then you need to have c++
    Graphic artists you want the main graphic tools.
    Game designers are the guys who have ideas but rarely the intelligence to execute them, so they normally try hire other people to do the work for them. Believe it or not this makes up 95% of people who want to make games, so if you lack any skills in programming, graphics, art, level design then you're gonna struggle.
    Sound guys, this is something I can honestly say I have no experience of, it's normally the last thing I add to my games, but really it's very important to have your game sounding right, just as much as the graphics.
    Get on unity3d.com and start the video tutorials. a lot of people who want to become game developers have never even seen how a simple game is made, I advise everybody to at least try build one small tiny simple game, even if it's an old retro game like Pong, to have an understanding of game production.
    Tips for starting your first game:
    1) Keep the scale down as much as possible, think of the most simple game you can, make it simpler.
    2)FINISH your game, do not start project after project never finishing the last one, (this is what I suffered the most from) the biggest problem most people have is never finishing what they start in games, everybody knows this as developers, if some new guy comes along with 4-5 finished games then you know he has the commitment and drive to help you finish yours. So be that guy!

    • @adamharris2325
      @adamharris2325 8 лет назад

      this is just a question I'm only 14 at the moment so what language would be best to learn to create some basic games I've learned how to use python and pygame but I dont know whether to go to learn java or c# or c++

    • @beyond-v2j
      @beyond-v2j 8 лет назад +2

      I can agree on your last point, finishing games has always been my biggest struggle.

    • @stedunn563
      @stedunn563 8 лет назад

      Rage Games
      Hey you are at the perfect age now to take game development serious, the sooner the better.
      Pygame is something i used briefly on raspberry pi, you want to switch to Unity3d on pc, make sure to use c# and not java, c# is more widely used and closer to C++
      unity3d.com download unity from there, try get it working with visual studio, there are tutorials on the main website, make sure to do the video tutorials they cannot be beat.
      C++ might be a bit too soon now, but later on when you are in college/uni do a computer science course or game programming course that has c++ this is if you want to go into AAA games, but most people are indies and unity with c# cannot be beat currently.
      good luck.

    • @stedunn563
      @stedunn563 8 лет назад

      Kilo L
      I think most people do, we all end up making tech demos with no game around it, such as menu systems, splash screens, intelligent control systems that detect when a controller disconnects or not, it's really boring stuff, but vital to finish. I recommend making plug ins for menu systems and controller selects so you can reuse the code in other games, saves time.

    • @pofke8548
      @pofke8548 8 лет назад

      Im 17 now, I can make 2d RPG games on c++ with SDL2. And I dont know should I try making 3d games with unity or learn Java and try to publish my games in play store for android.

  • @MrTHotz
    @MrTHotz 9 лет назад +14

    1) Specialize - If it's QA then QA, if Artist pick between Environment & Character etc.
    2) Portfolio - Find job listings and see what they want, only your best pieces/work.
    3) Make games now - Grab Unity or GameMaker and make small things even Pac-man rip offs will earn you extra cred on your CV/resume.
    4) Dedication - You have to suffer for your craft.
    5) Network at Conferences/Industry Events & Social Media.
    Things like 'Get an Internship' or 'Best Idea' are toss away things to bulk out the list to a Top 10, a university/college degree won't walk you into a internship - most companies DO NOT offer them it is an exception!!
    A degree also is hard because A LOT of them are scams with people who have no idea about the industry (or outdated knowledge) teaching the degrees, online courses as well are almost worth nothing unless art/modelling based - but if you go to Digital Tutors and start a portfolio then you stand a better chance.
    In fact I interviewed at Rocksteady (makers of the Batman Arkham games and they had hired someone who had no experience/games degree; because of who they knew (I only got the interview because I know someone who works there!)). I interviewed for a QA position and one of the most evident things they mentioned was that universities do not teach QA related areas in the courses, instead they focus more on the artistic side; this is because students with flashy portfolios looks better on their website than saying 'Hey Bob here made it into testing and breaks the games for a living'.

    • @WritingGeekNL
      @WritingGeekNL 6 лет назад

      TimHotston
      Some Universities/Colleges in the world offer experience rather than knowledge.
      Of course some knowledge as well on how to do a specific thing. But this is more to help yourself finishing those projects with your team.
      I'm going to at Breda, Netherlands next year. In my country we have this project based approach in all kinds of bachelor degrees. In comes definitely in handy for the Video Game Industry.
      But if I can give one basic tip for finding a good bachelor, does it have a selection? If so, then it is likely a fine one.

    • @EditorDan
      @EditorDan 6 лет назад

      I'm debating whether or not I want to try and get into the industry and info like this helps a lot. Thanks

  • @GameDesignWithChris
    @GameDesignWithChris 4 года назад +5

    I can't stress enough how important number #7 is. Portfolio is the thing that most companies look at when they try to hire you! Great video!

  • @itchylol742
    @itchylol742 9 лет назад +257

    "70 hour work weeks on average"
    Well, time to look for a new career.

    • @AdiHasArrived
      @AdiHasArrived 6 лет назад

      itchylol try music

    • @magnetometalbender5725
      @magnetometalbender5725 6 лет назад +11

      They don’t all work that long

    • @JMDAmigaMusic
      @JMDAmigaMusic 6 лет назад +3

      and lately they don't even get paid that much - rockstar time is passed :(

    • @demiseruin8043
      @demiseruin8043 6 лет назад +2

      itchylol You don't have to give up on this as a career option. Even if you get another job you can still do a bit of learning game development on the side. I assume you would like to do it since you clicked on the video. This 70 hours a week thing is only if you are working for big studio games however you don't have to work for them, you can just make your own games by yourself and sell them on steam (Independant "indie" game development). 2 hugely sucessful games off the top of my head that were made by just one person are minecraft and undertale.
      The only good advice in this video is to make a game. Here is a great playlist on getting started: ruclips.net/video/j48LtUkZRjU/видео.html

    • @CHADALAK1
      @CHADALAK1 5 лет назад +2

      I mean, if making 100k+ a year(Software Engineer) is 70 hour work weeks, it can be worth when getting to the bigger picture to your next company. Be at an ultimate goal to work 40-45 with little crunch time to be had with more pay on top of it.

  • @sn3d736
    @sn3d736 8 лет назад +60

    Step one, stop procrastinating thinking playing games will make you a developer. HELP ME!

    • @TweetyOW
      @TweetyOW 8 лет назад +3

      Download unity personal it's free en learn how to code using c#

    • @TweetyOW
      @TweetyOW 8 лет назад +2

      That's the best recommendation that I can give u

    • @eyebags03
      @eyebags03 8 лет назад

      +Snw3d “Sn3d” to me craft studio is the best game engine for starters the only thing is that its an underated game engine so there arent many tutorials.

    • @sn3d736
      @sn3d736 8 лет назад

      Tariex I got the tools but not the schools, so I'm at it again, hitting the books =)

    • @TweetyOW
      @TweetyOW 8 лет назад

      Snw3d cool

  • @KilgoreOnDrugs
    @KilgoreOnDrugs 9 лет назад +753

    pfff... video game streamers are not a part of the video game industry, they are just consumers with a fan base.

    • @iUsedToBeAMusician
      @iUsedToBeAMusician 6 лет назад +40

      There's no denying that they are free PR, though. Think of all the games that didn't see light until a big streamer promoted them.
      It's true though. Streamer's don't at all make the game.

    • @vivusbrydyr4039
      @vivusbrydyr4039 5 лет назад +2

      @@iUsedToBeAMusician as Ola Englund said, for modern music bands, in order to stay afloat, maximum media presence is the key. same for games, especially independent ones. nobody's going to know you're making a product unless you're present in media, whichever way it is, heavily investing money into advertising campaign or just managing a blog and a youtube channel with regular updates and having a dialogue with people who read/watch you.

    • @calebunga7271
      @calebunga7271 5 лет назад

      I used to be a musician fnaf be like

    • @JeiBurke
      @JeiBurke 5 лет назад

      Popular streamers help with marketing fyi

    • @tDOTbagger
      @tDOTbagger 5 лет назад

      Ahem!...*Dr. Disrespect*....Okay, he may be the only exception. I feel you though. I'm an artist so we are pure. Art does not lie. If you feel it, you feel it. If you don't, you've failed.

  • @m3t4lmancer
    @m3t4lmancer 9 лет назад +3

    As someone who has always dreamed of making games with no idea how to go about doing it, this was really helpful. Thanks, Mojo.

  • @Teddy-P
    @Teddy-P 8 лет назад +204

    there goas my dream of being a game developer

    • @pornhubchairman7
      @pornhubchairman7 8 лет назад +61

      lol nothing you want comes easy in the real world. You gotta work for it.

    • @Teddy-P
      @Teddy-P 8 лет назад +19

      it's a 3rd world thing where im from we dont study scripting at all so it's a 1 to 1000,000 chance of meeting a game developer in my country and thats not all also 3d modelers and sound composers and every aspect of game development dont exist here you gotta start from the bottom of every aspect and in my case i dont have anyone to help me from my country though i am a 3d modeler but that it nothing i can do more so yeah it's a 3rd world thing

    • @blackspear217
      @blackspear217 8 лет назад +29

      If you have access to the internet, and judging by the fact that you just got on RUclips to leave a comment mean you got all the resources needed. I graduated with a degree in computer science and i can honestly say that it was a waste of time. Some fundamental concepts are elaborately explained by my peers but nothing that I couldn't have learned on the internet. Now I'm getting into 3D modeling and art design just by following tutorials on the internet and I have progressed quite a lot. I suggest you keep trying, and apply online. there are numerous companies that would give you a shot, don't just look for the big star companies.

    • @Teddy-P
      @Teddy-P 8 лет назад +17

      Gaetan Osman you are right bro i should keep going and one day i will develop my own thing my own game thanks i needed that.

    • @pornhubchairman7
      @pornhubchairman7 8 лет назад +4

      teddy paincore like I said nothing comes easy. You gotta work hard. There's no easy solution. Even if there was then there would be no story to tell about how you got to where you are. It might be hard but not impossible.

  • @nickjaramillo64
    @nickjaramillo64 5 лет назад +1

    its always been my dream to make games, im envious of people who were able to bring their gaming ideas to life. Hats off to the ones who made it.

  • @salvation7141
    @salvation7141 8 лет назад +14

    Honestly. its 2016. Indie gamers at home can be more successful overnight than doing this 5 year plan. But, learning coding and everything you can helps

    • @AaronKaiMCDNLD
      @AaronKaiMCDNLD 8 лет назад

      the problem with indie gaming is that you have to compete with with much bigger indie development studios and the great thing about joining a development team is that Sometimes your 9 year work can be done in less than 2 years

  • @Criticcizm
    @Criticcizm 9 лет назад +30

    So you basically have to give up your entire life, including casually playing games, in order to make games? Wtf?

    • @burny6666
      @burny6666 9 лет назад +2

      Yup, I've worked in the industry for many years, and yeah, people doesn't last more then a year.

    • @anon2752
      @anon2752 9 лет назад +20

      that's called a job

    • @AlexTehGr8
      @AlexTehGr8 9 лет назад +1

      If you're passionate enough, it won't be a problem. I use a lot of my spare time making animations for youtube. It'll be hard at first but it'll get easier as you get more into it

    • @MrTHotz
      @MrTHotz 9 лет назад +2

      Yep, sadly enough most developers in interview when they are asked about games that are coming out that they are excited about say they still need to finish Skyrim or other older titles because there is a lot of overtime.

    • @lm7586
      @lm7586 9 лет назад +6

      I think about it this way. If you'd do the job for no money and you're still fine with doing it, then that's your dream job.

  • @XxHakumixX
    @XxHakumixX 9 лет назад +20

    I always get super bitter whenever I see the "college education" part, cause yeah...I could've studied Game Design, if it wasn't so unbelievably expensive.
    Still, thanks for this video.

    • @saraliewagstrom6247
      @saraliewagstrom6247 8 лет назад +4

      Other countries has free education, like sweden! They have great educations that cost nothing and go only on worksamples, no grades. One of these are futuregames. The school needs to get 80% hired to even exist. Sweden is Great!

    • @justinball5440
      @justinball5440 6 лет назад

      Shawnee state university is 12,000 per semester for tuition

    • @JeiBurke
      @JeiBurke 5 лет назад +1

      You do not need a degree, trust me. Just be good. A degree doesnt help as much as you think.

  • @TheDragonshunter
    @TheDragonshunter 8 лет назад +64

    Quality over quantity

    • @magnusm4
      @magnusm4 8 лет назад

      Sadly that quantity isn't on par with many older games and ps2 n64 games. They had many levels and a lot of content to find but today it's very slim

  • @realfantasygames6027
    @realfantasygames6027 7 лет назад +1

    Been an indie developer is far more gratificant than work for others, you create your ideas your stuff as you really like.

  • @Mnwga
    @Mnwga 9 лет назад +1

    I'm in video game design right now at college, great experience but it's tough. Everything talked about in this video we had lectured over the course of the first semester and were taught the basics of modeling and programming, next semester and next year are advanced stuff (animation, advanced programming). It's a fun course but not for everyone, I'd recommend it for anyone who's willing to spend a majority of their day working on projects - definitely worth getting an education and degree for this career

    • @thewiseone629
      @thewiseone629 9 лет назад

      well, what are you guys working on this year

  • @ilikeshinythings1046
    @ilikeshinythings1046 7 лет назад +8

    I wanna be a game developer when I grow up or an animator
    Mostly the game thing

    • @shutendoji470
      @shutendoji470 5 лет назад +1

      Prepare yourself to sacrifice all your time for good results

  • @xeres6232
    @xeres6232 8 лет назад +21

    In 4 steps :
    Know how to fucking code and modelize.
    Go indie.
    Create your damn game.
    Pray the gods it gets famous and it gets money.

    • @Idek-p1k
      @Idek-p1k 7 лет назад

      Agreed!!!!! XD

    • @Idek-p1k
      @Idek-p1k 7 лет назад

      Agreed!!!!! XD

    • @mistakenmeme
      @mistakenmeme 7 лет назад

      You have to take in account the business too. Even for indie devs it is important. Its what lets you make your game and keeps a roof over your head.
      You make a good point, you need to create a game.

    • @technodragon990
      @technodragon990 6 лет назад

      The most important is praying to god that it succeeds

  • @alecalindahao3205
    @alecalindahao3205 9 лет назад +6

    there is one thing,start your own gaming company,as the more games you have made and passed it to other consumers,,your gaming empire grows tenfolds every year,if the game that has been made is good,also,be in teamwork with other game companies,teamwork is mostly the key to success,sometimes the key to failure if you got a cutroath or a whiner baby or even a slacker,but a slacker is a less likely problem,its because studies show slackers have more imaginative ideas than responsible ones,just goes to show,some bad things can have benefits

    • @thewiseone629
      @thewiseone629 9 лет назад

      +alec alindahao Interesting. Where did you find that out at?

  • @swordtofdamocles
    @swordtofdamocles 9 лет назад +27

    * cough*If you are planning to go into the game industry to work on games than... watch mojo failed again.
    (writing this up as the video plays)
    #10. really? if you were planning to go into game industry, than this would be a worthless tip.
    #9. uhm... yha as if every body can attend them.
    #8. NO! applying for QA testing is not a good thing, you have a bigger bet at skill up your coding/design/story and filling your portfolio with your own projects/idea's. QA testing is just QA testing, playing games doesn't make you understand how to make, this counts also for Qa testing. Good way to get into the industry but not as developer/designer.
    #7. Stating the obvious. This account for any type of work. Linkedin is your friend.
    #6. Internships is kind of a problem in game industry.... there aren't much places and most wont take you without experience.
    #5. this one is sooo fucking bad. Just stick with a online portfolio and forums related to 3D,design, prototyping. Or created a "closed" profile and never ever link to your private account. Social media is good to share thing.. but for the same reason it might be the end for you. Also... NEVER share any image directly on social media, always link to your content from your online portfolio.(you can use youtube for video's however). Also, dont write blogs on any thing different than your own work, dont comment in the name of your work. Live 2 separate life's. Your developer life is only about your content and content you mutually share with other developers(network).
    Allot of people go wrong with social media.
    #4. Good tip.
    #3. Good tip , Make other things(quality's) stand out for the ones that you "lack".
    #2. ... Stating the obvious again. Id advice people to start with unity3D or UE and skip flash,java, game maker ect.
    #1 ... Duuh, doesn't this count for any hard earning job? 70 hour work load is still unrealistic, not all dev's work at COD activision. The moving part is also not true, sure maybe a different province/state, but not country unless you really want to.
    Most country's now days have game developer teams or even a publisher HQ. you dont always need to go big...
    Making games(even in spare time) is fun and your day is over before you know it.(the frustrations is part of the fun.. hehe)
    P.S. my comment is bit biased on my own experience, that of others and some knowledge widely known.
    Also, multiplayer is prob one of the hardest parts of game development, so stick with SP if the game works with that.

    • @swordtofdamocles
      @swordtofdamocles 9 лет назад +1

      ***** Yes most definitively any type of story telling is a good way to start. Writing for film/Tv sounds to me an even greater expertise because you get familiar with cinematic. The cinematic in games are probably 90% of the story telling if not all. Just look at halo. the only real difference between cinema and game is that you have to guide the player along the story, while you have jump cuts in movie's and Tv, you don't have that in games, mostly this is filled with "filler" dialog, taunts or nothing at all.
      Halo is a really good example and if you want to look more into game story telling id recommend that you chose some games and play with an listening ear.
      There is however one big thing that you will come in contact with and thats the story board as you or your team mate needs to illustrate what happens in the cinematic. Get familiar with that, look up development video's ect. CGI story boards are almost identical to game story boards so thats also a good reference.
      If you can, illustrate as much story as you can as it will result in a bigger understanding than just plain texts/speech.
      Apart from that, make an compelling story.
      Just like a normal story, you need an end goal and a starting dialog and a way to get there, character development is desired by players.
      You will most definitely be working with the team to make the game fit the story and work on dialogue's depending on the kind of game, Rpg's will have loads of small dialog apart from the main dialog, fps is mostly focused on cinematic and radio dialog.
      At least thats my humble opinion what i gathered from the many Dev video's and games i played.

    • @swordtofdamocles
      @swordtofdamocles 9 лет назад +1

      ***** As far as the video's go, cant think of any at the moment so id have to search for any.
      As far as my experience go's. I never worked for any company or other dev's. So far all my work has been private, i do have a "indi" name for my self but have not released any thing game related(yet). Every thing i learned is what i learned my self and the experiences in the gaming industry is shared in a small group of friends that happen to all be in that industry. Biggest reason why i have not worked at a "game" company is due to my current study being media&design. When i'm done with that, ill hop in next door where the game dev study is at..just for the sake of having a paper that says i done it.
      (currently working on a project that includes: Online server setups, Character customization, Animation, 3D modeling, Account system, Subscription system, dynamic gui, website integration. All on my own and im pretty far.).
      Allot of time goes into different parts of my life and development is sadly the last one in the list.
      As for knowing what you should know.. pick one that will be your working job and build up from that, its fine to know other parts but as mentioned in the video, its better to have one specialty than be a all around guy.
      If you do plan on making games all by your self, expect a development time of... years. dont go for the hardest thing out there right away( like i do....lol) and start making short games and build up from that.
      I do recommend to have a strong pipeline and a solid integrity of your work. Be sure about things you do and done. Note every thing whats amiss and note your progress on what has to be done before you go to bed :P/
      Dont be shocked to still be up till 5AM still trying to bash that bug, fix that topology or making that darn texture look right.( Its also better to have a rapid save disorder than not to save at all....)
      Its hard work, bug's are common, hairs will be pulled, blood will come from your eyes(jk jk).
      The friends i have in the industry all have their own part in it, 1 does concept art and character design, other game logic and scripting, than there is the modeler and a couple more. but so far, i'm the only one who touched the subject of mobile platforms and networking, and i dont blame them.
      some of them work with UE, others with Unity3D and we even have one that works with an "in house engine" and havok.
      Both unity3d(what i use) and UE are good and has their own strong points, UE might even be the easiest of the 2.
      But there is no telling on what you "need" to know until you set your goal on what you are gonna do.
      Any aspect of the game development is something you can brag about if you'd want to. So there is no way that there is any part where you would feel.. less important?
      You say you have experience in animation and concept art, id chose one of those 2. Animation is probably something thats really wanted by studio's that don't do much motion capturing. Concept art is.. concept art, every studio needs one, plus, with concept art, you can build a great portfolio and even sell art if you want.
      I my self have not made that choice yet, but seeing my roots i will probably end up in character design/ concept art.
      Also, dont cut ties with any contacts in the "media",film industry as it bridges over a bit with the game industry, you never know if any of those contacts might come in hand.(3D SCI artist's, 3D animators for example).

    • @randominternetsurfersurfin7595
      @randominternetsurfersurfin7595 9 лет назад +1

      Well who should I trust tips from actual successful developers or this random sucker? Who I wonder because that's just your opinion also ego has let to A LOT OF GAMES TO BE SHITE just look at some of Jim sterling's best of steam greenlight trailers and you will understand

    • @mistakenmeme
      @mistakenmeme 7 лет назад

      Good point.

    • @WritingGeekNL
      @WritingGeekNL 6 лет назад

      Sword of damocles
      To add:
      - College degrees, check the college you want. Is it a 'how to' college or a 'you do' college. 'How to' colleges explain those arts like they are nowadays, without a lot of actual experience which is the most important thing in the industry. 'You do' is basically, they help you get that experience by giving you work etc.
      - Bugtesting/Playing games is good experience for designers, it is more like how you play those games. Playing it for fun? Nope. Ask yourself what the game does to you, what mechanics are there in the game, how the game learns you those mechanics etc. And this is basically what bugtesters do.

  • @TA3DArtist
    @TA3DArtist 6 лет назад +1

    If you're an artist looking to get your first job at a AAA studio in the game industry the best advice I can give you as a self taught artist at a AAA studio is to focus your portfolio specifically to the aspect of game development you're interested in. If you're a character artist, don't show a bunch of environments and three characters - that sends the wrong message. If you're an environment artist, focus on environments and props, if you're a vehicle and hard surface artist, focus on those, etc. Clarity of purpose is important in your portfolio and always only show your best work. Nobody cares about that model of batman you posted three years ago because you liked the head you made - it's three years old. You should have something better to show by now. The second thing I can suggest is be friendly/positive. Nobody wants to work with a jerk. Lastly don't give up. Game development takes dedication and hard work - just like this video said. Sometimes you luck out and you land at a place with little or no noticeable crunch (ie - working long hours 6 out 7 days in a week) but most of the industry still deals with crunch, so you have to be prepared for long hours. That kind of time takes dedication and real passion for what it is you're doing. So don't give up on yourself and don't let yourself get burnt out. The search can be hard for some and fast for others but you have to put yourself out there in order for someone to take notice.

  • @Archgamist
    @Archgamist 8 лет назад +389

    Ewww. No.
    Top 1 tip to get into video game industry: make games.

    • @stedunn563
      @stedunn563 8 лет назад +40

      +Archgamist Make and FINISH making games. It's actually a lot easier than people think to start making games, but actually finishing them is horrible, everybody enjoys making the game play but the menu system, controller select etc that's where for me and many others suffer.

    • @pommeoregan
      @pommeoregan 8 лет назад +1

      NO shit sherlock , NO shit shakespear

    • @007Fusiion
      @007Fusiion 8 лет назад +5

      Or, know people that make games.

    • @clintosss
      @clintosss 8 лет назад +5

      or, know how to make games for yourself.

    • @WritingGeekNL
      @WritingGeekNL 6 лет назад +5

      Ste Dunn
      Rule 1 of any developer: You never finish a game, you just meet a deadline.

  • @olucaspc
    @olucaspc 9 лет назад +12

    resuming tip nº 1: give to these great companies such as Capcom, Ea, Activision, Ubisoft and Konami your soul, time, effort, future, energy and freedom, so they can stretch, cut and patch it into little pieces and sell as dlc ;)

    • @olucaspc
      @olucaspc 9 лет назад +1

      its for the greater good

  • @vitor900000
    @vitor900000 8 лет назад +81

    top tip: don't join a company that is more about making money then making good games :P

  • @webgpu
    @webgpu 6 лет назад +3

    I live basically to do three things in life: eat, sleep and program games in OpenGL. And i love it (coding since '85 and graphics since 2012)

    • @linuxterm7622
      @linuxterm7622 6 лет назад

      nice i am a unreal developer i always wanted to learn opengl

  • @john78tv
    @john78tv 9 лет назад

    I went to Anime Expo last year and noticed a lot more booths with indie game stations promoting their stuff. Also, it was a real relief to just sit down and play games esp. after waiting in line for an hour and then walking around for another several hours.

  • @TheAceLewis
    @TheAceLewis 9 лет назад +8

    Best advice I ever got about getting into game design "Don't." Fuck this industry. Look up developer average salaries, sure it's between 50-70K (that's median by the way, most likely you won't be making more than minimum wage.) but these guys are being forced overtime 70-80 hours a week and are being controlled by publishers to rush out games that are sub-par in exchange for Max profit and instead of going to the devs themselves, it's all going to the pockets of the publishers. Do yourself a favor and stick to playing games. Best advice you'll find here.

  • @Viothon
    @Viothon 6 лет назад +19

    It is so strange looking back at this because everything they have shown is gaming industries cancer for me. Almost everything this video shows is gatekeeper crap. Creative people, please don't take this video to heart, if you have an idea make it happen and build a team of like-minded people and try to keep it together. Break a few rules ok, are we human or are we dancer?

  • @Jimmyageek
    @Jimmyageek 8 лет назад +28

    Look into Indie Development

    • @views-re2om
      @views-re2om 8 лет назад

      +Jimmy a Geek dying

    • @Jimmyageek
      @Jimmyageek 8 лет назад

      EpicEntertain Its Not Dying

    • @views-re2om
      @views-re2om 8 лет назад

      Jimmy a Geek its dying in asian countries...

    • @views-re2om
      @views-re2om 8 лет назад

      ***** No one...hmmmm

    • @JeiBurke
      @JeiBurke 5 лет назад

      Have fun competing with studios that have the resources of major publishers then.

  • @shutendoji470
    @shutendoji470 5 лет назад +1

    Ahh watching the old smite clips with newly released gods such as Sylv and Os (old now) makes me wanna tear up

  • @virginia-leo
    @virginia-leo 6 лет назад +1

    I'm going to university to study Sound for Games... music/sound design wasn't even mentioned in this video and it's so important!!!!

  • @kraine37
    @kraine37 9 лет назад +75

    Wheres the top 10 ways to make money playing video games?

    • @WatchMojo
      @WatchMojo  9 лет назад +17

      Hey, that video is being published today!
      Signed,
      KG

    • @kraine37
      @kraine37 9 лет назад +5

      Thank you :)

    • @apexsbird.8598
      @apexsbird.8598 8 лет назад +9

      Make a youtube channel.

  • @BobTheBuilder294
    @BobTheBuilder294 9 лет назад +26

    "Becoming a game developer is extremely difficult, i have to copy AND paste things from League of Legends to our clone games."

  • @ilikemusic2726
    @ilikemusic2726 7 лет назад +20

    Mark my words, one of these days I am gonna work for Naughty Dog

    • @Drakensson
      @Drakensson 7 лет назад +2

      never say never........to both outcomes

    • @timsonss
      @timsonss 5 лет назад +3

      Yeah I hope we'll see each other At Naughty Dog someday

    • @sherim.3026
      @sherim.3026 4 года назад +1

      me too dude me too...

    • @julienpoeschl
      @julienpoeschl 3 года назад

      Did it work?

    • @ilikemusic2726
      @ilikemusic2726 3 года назад +3

      @@julienpoeschl nah lmao I'm a mechanical engineering major now

  • @jeremiahwat1
    @jeremiahwat1 6 лет назад

    As for the college education, internships, or making a game with your close colleagues and friends, join a Game Jam. They are a great place to learn how to make a game and you're doing it with a group of people. The Jams can happen over the weekend or longer. You can ask for help from your teammates and start to build a network of your own for free if you go about it this way. The projects can happen in person or online. There's always a Jam happening somewhere. If you wanna learn how to make a game but you're not in school right now, I'd try it through Game Jams.

  • @adammalkovich187
    @adammalkovich187 9 лет назад

    I'm currently crafting my skills in design...specifically the ambition of an entire franchise, from the plot(s), characters, gameplay and world designs, music, and making sure everything in the game is balanced. It's an assortment of tough codes to crack, but I'll get there. I'm working on a franchise right now that I want to see launched in the next 20 years, so that's a great amount of time for me to buckle down an make it as polished as possible.

  • @shlomikalon
    @shlomikalon 9 лет назад +65

    Watchmojo just how much do Smite pay you?!!!
    They're like in every video you post lately.
    (Not that I have anything against Smite but seriously wtf?).

    • @Destroyer120296
      @Destroyer120296 9 лет назад

      60 dollars per video.

    • @AgeofJP
      @AgeofJP 9 лет назад +16

      it's called sponsorship and they even said that they provided the informations for this one

    • @georgejpg
      @georgejpg 9 лет назад +1

      Their sponsored videos are trashy and disapointing.

    • @shlomikalon
      @shlomikalon 9 лет назад

      Paul Allen That's quite a lot :p

    • @comicconman8826
      @comicconman8826 9 лет назад +2

      ***** this one was good

  • @alexp247365
    @alexp247365 8 лет назад +37

    lost me at 70 hour work weeks... you need to be smarter than that

  • @jacksonthegeek3981
    @jacksonthegeek3981 9 лет назад +6

    Watchmojo should make a top ten legendary pokemon list

    • @daenerystargaryen5260
      @daenerystargaryen5260 9 лет назад +3

      Suggest here! www.watchmojo.com/suggest
      If it has already been suggested, you can submit suggestions for the list :)

  • @akaragdollsvids
    @akaragdollsvids 5 лет назад +1

    if i become video game desine i could make every ones dream game soo.....what makes a great game ... graphics of rdr2 , combat system of ufc 2 or sleeping dogs , ragdoll physics of gta5or the last of us , water physics of uncharted or ac odessey , parkour from watchdogs 2 , destruction , fire of physics justcause 4 ,fps from cod ,jungle from starwars, and textures from horizon 0 dawn

  • @BeethovenWasGerman
    @BeethovenWasGerman 9 лет назад +2

    Thank you. I'm aiming to become a concept artist one day and this is very motivating.

  • @Majornerdacc
    @Majornerdacc 9 лет назад +4

    I'd really like it, like many others, if you could give us more information about the programming part. Or the graphic design.

  • @bonebard6178
    @bonebard6178 8 лет назад +30

    Going to a good school may not hurt your chances but it will hurt your wallet
    EDIT: seeing as though I'm getting repeated messages more or less saying the same thing on this comment, im referring to the US

    • @j0dgers
      @j0dgers 8 лет назад +1

      Unless you're from Scotland ;)
      I mean, or any country that has free university education.

    • @bonebard6178
      @bonebard6178 8 лет назад

      James Rodgers ok then, what this guy said

    • @Dailylilyful
      @Dailylilyful 8 лет назад +1

      or Tunisia, colleges and universities are tuition free here

    • @tudvari6406
      @tudvari6406 8 лет назад

      Unless you are from Europe

  • @0bbie610
    @0bbie610 5 лет назад +35

    You DO NOT need a degree in programming to get a job. This whole idea of needing a degree to be successful needs to be destroyed.

    • @fanaticalplel1003
      @fanaticalplel1003 4 года назад

      But does it give a better chance?

    • @0bbie610
      @0bbie610 4 года назад

      @@fanaticalplel1003 in the programming world no. What matters is if you have nice portfolio projects to show off. That's it.

    • @fanaticalplel1003
      @fanaticalplel1003 4 года назад +2

      Iyehvah so basically if I want a job working at Ubisoft or rockstar or a game studio, I just need to show them some game I’ve made by myself and some projects and show them I know how to code

    • @0bbie610
      @0bbie610 4 года назад

      @@fanaticalplel1003 theoretically yeah. But you better be damn good at it. After all those are big companies and that's everyone's dream is to land on those.

    • @fanaticalplel1003
      @fanaticalplel1003 4 года назад +1

      Iyehvah welp there went my confidence

  • @Rawnchie14
    @Rawnchie14 9 лет назад +1

    Quality Assurance is a woefully underrated position. Nobody wants to do it because it isn't glorious, but if you take the time and become a rockstar at it, while people are vaulting it to other positions - you're making yourself indispensable in the software industry and are more important than many people give you credit for.

    • @MoronicAcid1
      @MoronicAcid1 9 лет назад

      QA testing is going out of style. It's all about them automated testing, now a'days.

  • @catfan3452
    @catfan3452 6 лет назад +1

    This really helped especially with the tip on making your own game. I love video games so much I want to be a programmer. At some point I'll take a class on making video games.

  • @hilanderpoza
    @hilanderpoza 7 лет назад +4

    Need to give up on holidays and weekends, work 70 hours a week and BE SOCIAL is a must. Pretty logic... LOL

  • @herohunterdabi3503
    @herohunterdabi3503 9 лет назад +3

    Oh man I wonder which is harder being a programmer or being a Game designer? Looks like I'll need a good Laptop and a good game design program to understand what it's like. I need to work on my math and art skills if I want to be a good game designer. Of course this career is tough but if I'm dedicated and persistent then I'm sure I'll get far.

  • @thepapakid
    @thepapakid 9 лет назад +70

    Jesus.....I thought getting into the gaming industry would be easy

    • @user-hb7em6vl8p
      @user-hb7em6vl8p 9 лет назад +39

      Did u seriously think that? It's one of the hardest jobs if you're trying to program

    • @CreedVDOTA
      @CreedVDOTA 9 лет назад +30

      why would you think that? the gaming industry is worth more than the movie industry nowadays.

    • @lm7586
      @lm7586 9 лет назад +5

      It might be slightly easier working independently. But then it isn't a secure job at all and you will need INSANE self-motivation. It's something. (and you'll basically have no budget) Something like that I would do alongside another job.

    • @TheGrandRevo
      @TheGrandRevo 9 лет назад +7

      No such thing as a easy job hell getting a Mcdonalds job is pretty hard considering the hundreds of people applying there for the same reason as you, welcome to life

    • @dem7556
      @dem7556 9 лет назад +8

      Welcome to real life, my friend!

  • @boomboomboy3546
    @boomboomboy3546 7 лет назад

    I really like the QA approach , I often mash buttons that breaks a lot of stuff

  • @JC-jz6rx
    @JC-jz6rx 8 лет назад +2

    they're giving such usefull tips and instead of paying attention I'm focusing on their sweet designing rigs and setups

  • @HalkerVeil
    @HalkerVeil 8 лет назад +67

    Work for a game company? "The industries best" Phht. Maybe if you're stuck in the 90's.
    The world has gone Indie. Deal with it.

    • @xeres6232
      @xeres6232 8 лет назад

      OH so imagine an indie game dev that as been seen in the naws ad shit because of his game, that is being contacted by a game comp, for a monthly 2 500 dollars, WILL HE FUCKING REFUSE ?

    • @nanda_gamedev
      @nanda_gamedev 8 лет назад +6

      I wouldn't, because I don't want anyone to tell me how to make my games. Personally I can't play most AAA titles because they bore me to death, so I play 90% indies. I think the game has to be made with love and passion. Not by employees, but by friends. I know how that sounds, but when I look at all the devs of my favourite games, I can just see how excited they are and how much fun they have together.

    • @chadrasmussen3685
      @chadrasmussen3685 7 лет назад

      Anon Mason yes it has some games have simulations that are just built in alot of software that is used to create 3D, space aka in built models I can't stand tech sometimes we Need really new ideas in the gaming industry besides classic shooters ect it's all the same recycled shit

    • @JeiBurke
      @JeiBurke 5 лет назад

      LOL. "Indie" is just a fancy word for start up. Alot of big companies started out as "indie" and having the resources from a publisher is extremely advantageous to the success of a game. You don't know what you are talking about dude.

    • @JMDAmigaMusic
      @JMDAmigaMusic 4 года назад

      for 2500/mo definitely, 10k/mo might start to feel reasonable

  • @amazingsparckman
    @amazingsparckman 8 лет назад +140

    Well I have to disagree with the your first game not being a hit, look at "Five Nights at Freddy" scott first time making a game and without any programming knowledge, steam and game jolt are full of indie games made by regular people -- heheheh like me. My games are not a hit cough.. yet ahahaa - but you don't need to get hire by some big company you can do this stuff from your own place. just saying. :D

    • @LeMustache
      @LeMustache 7 лет назад +26

      Sparckman /// It was not his first game. He mad many games before which were really bad so nobody wanted to buy them. He was poor and had a family. Finally he made FNaF series and he now enjoys time with his wife and kid(s? I'm not sure). What a beautiful story

    • @anthonyl9722
      @anthonyl9722 7 лет назад +12

      Sparckman He had plenty of programming knowledge and made several games before. Hemwas planning on FNaF being his final game but it blew up and here he is now.

    • @GnasherBurst
      @GnasherBurst 7 лет назад +10

      FnaF wasn't his first game. The reason he used the design for the animatronics was because people who played his previous games said a lot of his AI character design was unnerving and creepy, hence why he used a similar version of them for a horror game.

    • @rhythm-peko9408
      @rhythm-peko9408 6 лет назад

      actually, Scott had a game before FNAF. I just don't remember the name of it.

    • @devinc578
      @devinc578 6 лет назад

      chipper and sons something or other?

  • @auraflowerthompson8203
    @auraflowerthompson8203 7 лет назад +5

    play station: "is there good graphics."
    Nintendo: "is there good games."

    • @KAvanAlten
      @KAvanAlten 7 лет назад +1

      Because of course there is not a single Nintendo game that sucks as hell.

  • @rainbowNickk
    @rainbowNickk 7 лет назад +1

    yeahh i would definitely go to watch mojo for advice when i want to make my first game

  • @RandMiller325
    @RandMiller325 9 лет назад

    My fiance is a lead designer, he was a math prodigy (perfect PSAT, very close to perfect SAT) who dropped out of high school because he didn't like it, went to CC -- now has been working on designing for 8+ years, every story is different, there's lots of ways to get to where you want.

  • @corncobking600
    @corncobking600 8 лет назад +11

    INDIE FOR LIFE, IM THE LEADER OF AN INDIE TEAM WITH ONE OTHER PERSON, AND ITS ON GAMEJOLT (check it out please) it's called ez fortress

    • @corncobking600
      @corncobking600 8 лет назад

      ∞TheEighthQuestion∞ ok, do you have an email where I can contact you. Do you want payment?

    • @richarddiasribeiro429
      @richarddiasribeiro429 7 лет назад

      Picoper shit,really? I published my game on your website a couple of months ago,Rounded Battle

  • @slyrooster1241
    @slyrooster1241 9 лет назад +7

    Not getting paid to intern? I can't believe that still exists in this day and age.

    • @TheGrandRevo
      @TheGrandRevo 9 лет назад

      Intern are for those snobby rich kids

    • @slyrooster1241
      @slyrooster1241 9 лет назад

      i'm interning and making roughly 50k a year after tax. good ole STEM jobs

  • @Murgins
    @Murgins 9 лет назад +4

    Funny because i want to job in the game industry (i'm 15) and my dad is so negative about it, he says that there is 1 in 100000 that i would get in^^ This video really inspires me and i will sure do my best. Wish me good luck:P

    • @psypsy751
      @psypsy751 9 лет назад +4

      It doesn't take inspiration kid, just will. You have enough time to both do it over and over until you're good at it, but also to afford getting bored by it. So if you really think you can pull it off, then just start and do it, simple as that. The worst that can happen is that you'll only have experience :P

    • @desertedvalhalla
      @desertedvalhalla 9 лет назад +1

      I'm studying game programming and my male friends gave me so much shit from this desire. Literally no one would be supportive of this unless they've been actually learning programming or if they had any real contact with it. Every good job that you can look at has enough skillful people in it, but as we are different to each other we will forever have different approaches to everything. You're still 15, you can still figure it out if you really want to do this for the rest of your life and if you are resourceful enough for this job, but, in the end, no job is hard if that is your true calling. You don't want to do a shitty job, that you don't enjoy, for the rest of your life just because others told you it's not for you.

    • @psypsy751
      @psypsy751 9 лет назад

      Daniil Pintjuk Honestly, for 80hours a week, it would have to be extremely rewarding, which it can't be. Financially the least of all.

    • @atkaygee
      @atkaygee 9 лет назад

      Murgins MSP Redgrave desertedvalhalla Let's be honest- if games programming/development doesn't work out you have the same skills to dip into Software Development. The advanced world as we know it is going to require programmers in every industry that you can name!

    • @slamdaddy69420
      @slamdaddy69420 9 лет назад

      Go on digitaltutors and learn well

  • @CPUT99
    @CPUT99 9 лет назад

    Thanks for all the insightful comments on this video! Lots of helpful people here!

  • @1ArtsyNiyyah
    @1ArtsyNiyyah 5 лет назад

    It's definitely work concepting and original idea.. like the man said.. it's probably been brought to the table already.. however, it's all about execution! He is absolutely correct!

  • @dominicpedrazzini6550
    @dominicpedrazzini6550 8 лет назад +4

    this video really encouraged me to become e a concept artist for video ames 😃

  • @TenaciousTangerine
    @TenaciousTangerine 9 лет назад +4

    I know this is just a sponsor video , but hey it wasn't half bad .

  • @Lingura123
    @Lingura123 8 лет назад +18

    70 hours work, out of 120?
    It looks like the game design industry needs an overhaul for the workforce. Yeah, I know, exposure, portfolio, it's more of a passion than work, blablabla, .
    I've tried paying bills with exposure. It didn't work.

  • @leavur6051
    @leavur6051 8 лет назад

    I have to admit, that this video, unlike other videos I saw from Mojo was really well put. Thanks for that!

  • @StigmagamesStudios
    @StigmagamesStudios 8 лет назад

    This is one of the very few videos that's actually right on about this topic.

  • @OyeChelsy
    @OyeChelsy 9 лет назад +3

    It says in the video theres another video on "Top 10 ways to make money playing video games" but it has no link and you can't find it when you search for it... Why?

    • @WatchMojo
      @WatchMojo  9 лет назад +5

      Hey that video is being published today actually so stay tuned!
      Signed,
      KG

  • @madecinema5937
    @madecinema5937 8 лет назад +5

    I know this is sponsered but dota and smite are not the only games

  • @brokenmatrix366
    @brokenmatrix366 8 лет назад +10

    Most of this does not apply if you want to be an indie developer.

    • @saraliewagstrom6247
      @saraliewagstrom6247 8 лет назад +6

      To be an indie developer you need nothing but a computer and motivation.

    • @brokenmatrix366
      @brokenmatrix366 8 лет назад +1

      +Saralie Wågström Totally agree

  • @Xenabeans
    @Xenabeans 9 лет назад

    I guess a good advice is to take part in game jams or similar competitions. It gives you great experience as well as practice with the tools you need, participate in a wide variety of themes and genres. You don't need to get super complex, just make what you can make and learn from there.
    Another piece of advice is to start modding. Quite a fair number of games nowadays or older ones have tools for you to use to make stuff with, be it a simple script or a full-blown custom campaign, with many tutorials online as well as other people you can learn from it is great for practice as well as experience.
    Finally, if you are going to apply for a company (although IMO it's better to go indie), do NOT discard your work. Keep your creations and projects around, be it images, source code etc, this helps to build up your portfolio.

  • @frozenfreehand1997
    @frozenfreehand1997 9 лет назад

    This is going to help me a lot! I am in a programming and web development shop at my school, and what I really want to do is something with video games. Thank you, mojo, for posting this video!
    Here's an idea for a next video.
    Top 10 Pokemon. Just because

  • @Beckonor
    @Beckonor 9 лет назад +11

    You need a college degree? To make a damn video game? Half of the software is available on the net of free or a small fee. You're better off trying to start you own independent video game company with a few friends in your basement, distribute and sell your games online.

    • @Cinnamon1080
      @Cinnamon1080 9 лет назад

      Beckonor And the other half you need to make from scratch. Youll still need programmers.

  • @javathehut9910
    @javathehut9910 8 лет назад +3

    This was one of the most demotivational videos I have ever seen. All I got from this was that I should start my own game company. Everyone wants to follow. Everyone wants to be carried. That is why it is a hard industry to get into. When you apply to these studios you are essentially saying, "I can't do it without you."

    • @413.
      @413. 3 года назад

      Isnt it for every other job the same? You apply for a job cuz you need the work that you wouldn't have without them

  • @MosestheMuslim
    @MosestheMuslim 9 лет назад +5

    I want to be a concept artist at Naughty Dog when I grow up! Any suggestions or tips?

    • @subroy7123
      @subroy7123 9 лет назад +1

      Saquib Bhuiyan None except go for it!!!! They changed storytelling in games forever with TLOU. The best developers out there. I also guess that if you want to develop concept art, the portfolio part of this video is very important for you. Developers meet people with potential designing ideas all the time, and if you can state your ideas more clearly than the rest, provided they are good enough, you'll get in. :)

    • @MosestheMuslim
      @MosestheMuslim 9 лет назад

      Sub Roy How about you. What do want to be when you grow up?

    • @subroy7123
      @subroy7123 9 лет назад

      Saquib Bhuiyan I am 23. I don't think that its considered grown up, but also not considered being a kid. I am a screenwriter and an academic (a historian), currently researching on game design and its effects on popular culture.

    • @androidtutorials3790
      @androidtutorials3790 8 лет назад

      Yes, you how in the last of us, when the game is loading there's a black screen for like 10 FUCKING MINUTES... YEAH TELL THEM TO FUCKING FIX THAT. AND ALSO THE FUCKING MODDED 2x4 STICKS ON TO MY NECK LIKE IM A FUCKING MAGNET, LIKE WTF... Well that's all for now

    • @TheITTman
      @TheITTman 8 лет назад +1

      +Saquib Bhuiyan hope you get the job one day, from a dreamer to a dreamer

  • @321puca
    @321puca 9 лет назад

    Thanks, this list really helped me! I have an internship set up for the summer, I'm making games in my spare time and I have a bafta nomination! Hopefully the future is good to me as long as I keep chasing it...

  • @ChristenSmith604
    @ChristenSmith604 8 лет назад

    I currently work in the games industry as an environment artist, and I totally agree with this list :)

  • @neeraj33negi
    @neeraj33negi 9 лет назад +6

    3:56, demon trapped in her knees.

    • @CanCanElf16
      @CanCanElf16 5 лет назад

      I see the faces now. lol wtf?! XD

  • @alasassi960
    @alasassi960 4 года назад +3

    🛑 TOP TEP : stop reading the comments and start working

  • @menacingfox
    @menacingfox 9 лет назад +11

    The REAL #1 MONEY.
    If you have the money you can just hire people to make your game.

    • @bearoyay
      @bearoyay 6 лет назад

      Now thats the American dream!

    • @nxght6694
      @nxght6694 6 лет назад

      100 times out of 10 no single person has that kind of money

  • @mithrindill3214
    @mithrindill3214 7 лет назад

    Im a game designer and I did two years in college to were im at and it's a hard job. Being dedicated to your job is the best way. Work hard all the time. Im in the making of my first video game and it's hard not easy

  • @maxwelvillers6743
    @maxwelvillers6743 9 лет назад

    A top ten for getting into the photography would be awesome!