Remake It! Zelda's Smash Moveset

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  • Опубликовано: 18 май 2024
  • This is Remake It! Where we take another look at characters in Smash Bros. whose fighter designs have aged poorly, wandered too far out-of-character, or could otherwise benefit from a revisit, then theorycraft what a reworked and improved version of their moveset, playstyle, and other details might look like!
    Up this time is a fighter who has embodied multiple characters across Nintendo's history...with a moveset that hasn't. We've had three different versions of Zelda take up the mantle in Smash, but with one shared moveset that's seen minimal changes, has been showing its age, doesn't tap into the character's legacy much beyond Ocarina of Time (and one move from Spirit Tracks), and...hasn't been very strong competitively ever. It's led to a handful of fans hoping Zelda can get a rework for the next Smash game that'll change that!
    But what if I told you the newest Zelda actually gives us a means to address all of this? With the right changes to her moves, and an overhauled set of specials that emphasize her talent for time magic, we can turn what was once an underwhelming design into something fresh and exciting without abandoning the current moveset's strong points! Watch and see how.
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    Support via Patreon at: / delzethin
    Graphic design by Voyager: / fire_voyager
    Graphic design by Slink: / ashadowlink
    Post-production assistance by Neoxon: / neoxon619
    Additional Sources:
    Hyrule Warriors: Definitive Edition - Tetra Character Guide (Warriors Dojo): • All About Tetra (Cutla...
    Hyrule Warriors: Definitive Edition - Toon Zelda Character Guide (Warriors Dojo): • All About Toon Zelda (...
    Hyrule Warriors: Definitive Edition - Zelda (Rapier) Character Guide (Warriors Dojo): • All About Zelda (Rapie...
    The Legend of Zelda: Tears of the Kingdom - Final Boss (BeardBear): • Zelda: Tears of the Ki...
    The Legend of Zelda: Tears of the Kingdom - Master Sword Cutscene (Velocity7): • 【Zelda: TOTK】 Master S...
    The Legend of Zelda: Tears of the Kingdom - Walkthrough, Part 4 (ZackScottGames): • Ascend and Recall! - T...
    The Legend of Zelda: Twilight Princess HD - Final Boss (Boss Fight Database): • Dark Lord Ganondorf Bo...
    Super Smash Bros. Brawl - Subspace Emissary All Cutscenes (DyllonStej Gaming): • [4K 30FPS] The Subspac...
    Super Smash Bros. Ultimate - Chase (Palutena) vs. Ven (Zelda) (VGBootCamp): • Knockdown 89 Losers Fi...
    Super Smash Bros. Ultimate - E3 ’18 Showcase (Nintendo of America): • Super Smash Bros. Ulti...
    Super Smash Bros. Ultimate - Frawg (Bayonetta) vs. Ven (Zelda) (VGBootCamp): • LVL UP EXPO 2023 - Fra...
    Super Smash Bros. Ultimate - Masha (Wolf) vs. Ynn (Zelda) (VGBootCamp): • Kagaribi 10 - Masha (W...
    Super Smash Bros. Ultimate - Yn (Zelda) vs. Shinmai (Robin) (VGBootCamp): • TAMISUMA 169 SSBU - Yn...
    Super Smash Bros. Ultimate - Zelda Mini-Trailer (Smash Bros. Official Channel): • 17: Zelda - Super Smas...
    Super Smash Bros. Utimate - ZeroTwoNone (Zelda) vs. Light (Fox) (EncoreEsportsUSA): • Encore Smash Weekly #2...
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Комментарии • 182

  • @librathebeautifulwarmonk1283
    @librathebeautifulwarmonk1283 14 дней назад +37

    Genuinely shocked there's no Sonia skin

  • @djdjinn6340
    @djdjinn6340 14 дней назад +111

    The idea of Zelda's whole game plan revolving around her Arrow of Light is pretty inspired!

  • @ArdvarkTerbick
    @ArdvarkTerbick 14 дней назад +54

    You know what I love about these videos, the fact specials actually feel special.

  • @Neutra77
    @Neutra77 14 дней назад +62

    Victory screen ideas:
    1. Zelda puts her hands close together and conjures a small ball of light magic between them. She focuses on it before letting it burst in a firework-like shower of light, a small smile on her face at the party trick.
    2. Zelda summons a Memory Phantom and begins intently studying the apparition, looking over the individual segments and designs with a mixture of joyous curiousity and deep concentration.
    3. Purah Pad in hand, Zelda lifts it up to her face and takes pictures of unseen subjects off-screen. Realising the situation though, she lowers it down and blushes, squeaking out "Forgive me" for her excitement getting the better of her.
    Bonus victory quotes:
    Link: "Remember Link. There's a fine line between courage and recklessness."
    Ganondorf: "I will never let you claim Hyrule!"
    Sheik: "You honour the Sheikah well."
    Young/Toon Link: "Oh dear! Did I do this to you Link?" (Mistakenly thinks her Recall caused Link to become Young/Toon)
    Rauru: "My apologies Rauru, but I claim this victory."

  • @Miisee
    @Miisee 14 дней назад +102

    I think there should be an alternate costume that has her long-hair look from Breath of the Wild for those who prefer it. Her short-hair look in Tears of the Kingdom is an important visual cue to represent her development, but I think the option of using her old look would be nice. Bayonetta has her look from her first game, yet the default look used in marketing for Smash 4/Ultimate showed her appearance in Bayonetta 2 which was her latest game at the time. Zelda should get the same treatment in my opinion.

  • @Medleypon
    @Medleypon 14 дней назад +22

    I'm one of the few Zelda mains out there. I've been playing her since 2015. Zelda, specifically Smash Zelda, means a whole lot to me, and I think you absolutely did her justice. Thank you for keeping the sweet spots on the Fair and Bair and ESPECIALLY giving her cool new Phantom tricks (along with Rewind and Arrow tricks too!) As much as I already miss Din's Fire, I'd still play the hell out of this take on Zelda. Good stuff!

    • @SylvainJoseGautier-
      @SylvainJoseGautier- 13 дней назад +1

      I play Zelda a lot too (she's one of my pocket picks), and I love this moveset too! I'd totally secondary main her if she got it!

  • @CaptBlock
    @CaptBlock 14 дней назад +30

    This version feels like a Rivals of Aether character with her huge emphasis on stage control and planning, which I think fits the Triforce of Wisdom wielder. I believe that aspect is essential and is left out of her current moveset, which is kinda spammy.

    • @JacobPDeIiNoNi
      @JacobPDeIiNoNi 10 дней назад

      Zelda’s entire gameplan is based around stage control, what do you mean it’s left out??? It’s a lot more simple than what’s proposed here but her gameplan kind of revolves around phantom which is still a stage control and setup move. These changes give more variety to HOW she controls the stage but it was definitely always part of her design.

    • @CaptBlock
      @CaptBlock 6 дней назад

      @@JacobPDeIiNoNi The Phantom is basically a charged projectile, her moveset doesn't have any way to interact with it.

    • @JacobPDeIiNoNi
      @JacobPDeIiNoNi День назад +1

      @@CaptBlock I mean it doesn’t have directly coded interactions like what is proposed in this video and while I think those would be cool and better, phantom is definitely more interesting than a standard charged projectile just by virtue of having a delay. That alone gives it some interaction potential with the rest of her moveset (e.g. something simple you can do is set a phantom on ledge and go offstage with up b 1 to knock them up into it. Those sorts of setups are impossible with charge shot, shadow ball, etc.)

  • @h_works2965
    @h_works2965 13 дней назад +8

    As a Zelda main, I think you did a splendid job updating her kit here. Very fitting but still recognisably her.
    Also you kept the lightning kick of death so instant respect.

  • @AShadowLink
    @AShadowLink 14 дней назад +13

    Thank you for keeping the up air explosion, it’s the most important part.

  • @HypeVoiceActing
    @HypeVoiceActing 14 дней назад +6

    Excellent job on this. I don't remember if I mentioned this before, but what I love the most about your Remake It! movesets are how you try to strike a good balance of invoking new elements to better embody the character themselves while retaining the good of what made their Smash counterpart who they are. A lot of fan movesets usually discard the latter and completely overall a character purely for the sake of additional fan service, but I love how you try to respect their Smash past and not make changes that are too alienating for people who're used to their movesets.

  • @StacheHand
    @StacheHand 14 дней назад +17

    I've played Zelda a lot in Smash, so I'm all for a chronomancer revamp. The most genius idea is using those time-based powers to pay homage to the character's legacy. Even better and more creative than the alternate costume idea I always thought about of having other Zeldas take up some colour slots. And man, how much she changed since Ultimate released nearly 6 years ago.

  • @tuopi27
    @tuopi27 14 дней назад +15

    babe, wake up! new delz smash video dropped

  • @jediofhyrule1218
    @jediofhyrule1218 14 дней назад +10

    As a Zelda main an huge LoZ fan, I really like this. I'm not sure how much of a fan I am of the past Zelda moves, but you still implemented them well. I love the ideas behind the specials and how they all work together. Great moveset!

  • @cj_bluethunder
    @cj_bluethunder 14 дней назад +5

    Those special ms make this feel more like a Rivals of Aether moveset than a Smash moveset and I’m ALL for it! Smash needs more unique mechanics for it’s characters.

  • @Majortaur
    @Majortaur 14 дней назад +20

    My only nag with the vid is that the yellow writing on the white background made it quite tricky to read

  • @xraenon1664
    @xraenon1664 14 дней назад +6

    A little tidbit I want to add to the neutral special: the projectile follows the _original path_ of the projectile, as well any properties/modifications that affected it. Things like items that fall off of ledges would jump back up. Previously reflected projectiles follow the path they took as they were reflected.
    I was originally thinking of Recall as a special counter tailored to projectiles, but I still like how it was executed here too.

  • @Neoxon619
    @Neoxon619 14 дней назад +25

    I do definitely think Zelda’s design will be updated to her TotK design since Link is already using a Wild Era design & Ganondorf’s is too popular to ignore. That said, I still feel like they could keep the ideas of the old specials with the excuse of drawing power from the dragons of this Zelda variant’s Hyrule (as well as Recall for her Up B). But I do like the ideas you brought forward to more heavily rework the character.

  • @noahdoesstuff4709
    @noahdoesstuff4709 14 дней назад +7

    There are 3 candidates for the next moveset remake: 2 have A-tier moveset designs, 1 has a D-tier design.
    And looking at and judging by this...
    I am 100% betting on the D-tier (Jigglypuff)

  • @bluberrydee6205
    @bluberrydee6205 14 дней назад +5

    I haven't watched the video yet but personally I like that all of the zelda characters' designs come from completely different games in Ultimate

  • @joshuana5132
    @joshuana5132 14 дней назад +6

    If you do Peach.... well, not sure if this will have an influence on things, but I always sorts viewed Peach as someone that was powerful, but... slow-witted. She's smart, but... just not high reaction time unless empowered by something else. Which honestly fits with a ruler.
    I mean, sure, she's taken part in sports, but those often include simple actions to focus upon.
    She definitely has powerful magics. Some games showcase this more than others. They're just often not highly specialized towards combat. Heck, some games have them as sealing/unsealing magic. I mean, she did create the hidden room she frequented in N64's version.
    Then again, I'm guessing there's a decent chance of also including things from Peach Showtime. Though, most of the gameplay there were her being empowered by another. Same goes for super princess peach, now that I think about it.
    ....honestly, I have no idea how you'd revamp her specifically. There's many pathways to take her moveset in. And to do so in such a way that feels true to her character? That is HARD.o_O Best of luck.

  • @Surgemaster2012
    @Surgemaster2012 14 дней назад +5

    When it comes to Zelda's current moveset, I never agreed with the notion that it was "outdated" or really a problem, since given her character being the mortal reincarnation of Hylia herself it would make sense for her to use the three golden goddesses in her moveset. It's literally become part of her character now. That being said, they should revamped to function differently (minus Farore's Wind), I also find it weird that light isn't associated with her moveset despite it being her most ironic attribute, I think Light Ball should replace Dins (I don't they all of them should be on the same button, as UAir could just be Dins) since she could charge up a ball of light energy that stuns opponents and launches them far when the stun ends, for a slow character having a move that halts momentum is key and fits with Zelda's "wise" nature, she'd naturally want to find a way around someone's character.

  • @Dragoryu3000
    @Dragoryu3000 14 дней назад +3

    I do think there could be more references to pre-BotW Zeldas, but besides that, I really like how cohesive this moveset is. And those smash attacks are actually similar to an idea I had, though it was for Ganondorf rather than Zelda (darkness or malice/gloom forming the Spaceworld sword for forward smash, trident for up smash, and Wind Waker swords for down smash).

  • @jalapenoofjustice4682
    @jalapenoofjustice4682 14 дней назад +4

    I'd love to see more of the design tier list videos, whenever these remakes come out I like to look at where the character originally placed there

  • @ElTaitronAnim
    @ElTaitronAnim 13 дней назад +2

    As a former Zelda player, while I would've liked to see more variety in her normals (her precise aerials especially I've always had a very hard time landing), I really like your new specials and how much they interact and open up new possibilities.
    A small criticism, the light yellow text at 3:00 and onward is very difficult to read against a white background; a dark outline would help readability if you use light text colors in the future.

  • @Raykushi
    @Raykushi 14 дней назад +2

    Hello! Zelda main here - when I was active I was considered one of the best Zeldas around.
    So fair/bair - having two frame 7 slightly-weaker-than-her-old-kicks-tier aerials on either side of her the length of marth's shield breaker might actually be really op, especially since you've given her more mobility. In general, while I like that you've made fair/bair more visually distinct, you've sort of re-created an element of Zelda's kit that made her unpopular among many, which was that she's essentially missing an aerial in lieu of having access to one aerial on both sides. I think if bair/fair were distinct moves people would have more options to apply in different situations and thus find her less limiting.
    Love your upair change - essentially ness, but Zelda's upair was already really outdated. That's the frustrating thing about smash - the shadow of these characters original movesets have followed them around to this day like an unkillable parasite and it's annoying the crap out of me.
    I would view your new Phantom as a nerf unless there were two changes: 1) The Phantom starts charging in front of Zelda instead of behind her so she can take advantage of the Phantoms shield to protect her while she's charging it, and 2) Since you're trying to create complex set play with Recall, the Phantom should not disappear even if Zelda takes damage after using Recall to restart the Phantom, otherwise people would easily punish Zelda for Recalling it unless she were to hit them with it.
    Your new version of upB is insane. If this was in the game Zelda might actually be completely broken. The trolling I would do this this is unbelievable.
    I do like that you have Light arrow as sort of the centerpeice of her moveset. It's a bit hard to conceptualize the use cases without being able to actually see the move, but I do like having infinite mix. I almost feel like this Zelda would be even worse online than the old one - I know you tried to do away with that by taking away power from the upB, but since you made Zelda's Phantom sit there for longer,it gives her more time to use other moves. I can't see how Phantom > Light Arrow > Recall/Warp wouldn't just flood the screen with chaotic yellow mayhem. I mean, I'd love it, but it might actually be broken lmao

  • @BeanoNintendo
    @BeanoNintendo 12 дней назад +2

    Link or Peach. Jigglypuff does NOT need a rework. Even after the addition of the fairy typing, she has very few actual fairy moves and everything about her current moveset was designed to play into her joke character status

  • @justinnzamora5366
    @justinnzamora5366 14 дней назад +4

    As many competitive Smash players know, Zelda has had a sad history where she finds herself among the worst fighters in the roster.
    Hopefully, some meaningful changes and buffs can finally make her at least good enough in competitive play.
    Well done on another Remake It episode, Delzethin.

  • @HDGamerofficial
    @HDGamerofficial 14 дней назад +1

    This is so epic man, I love these character remake videos, they always make me wanna play these reimagined characters cuz you do such a great job of explaining & showing how everything would work along with keeping the iconic parts of how the characters currently work! 👏👏👏

  • @QueenOTheSea
    @QueenOTheSea 12 дней назад +1

    Zelda main, 2nd comment after watching and I LOVE this concept for her! Her specials are so inspired and sound like they would take actual brains to use effectively, more so than her current loadout. This is another one of those "sounds so fun I wish it were real just to try it" concepts, great stuff

  • @Pageturner1
    @Pageturner1 12 дней назад +2

    ooh, this moveset is good. though something I noticed is that this adds a bit of a weakness to Zelda: it drastically increases her learning curve. particularly with those specials, a player would need to figure out how each special works at first in order to properly use Zelda.

  • @Tinte648
    @Tinte648 14 дней назад +2

    So many cool interactions between the moves!

  • @VioletLunaChan
    @VioletLunaChan 13 дней назад +4

    You know, I do love Sakurai and his work, but it ALWAYS bothered me, how he went "In BotW Zelda is more into research than fighting, hence why we took her design from Link to the Past/Between Worlds", AS IF THAT ZELDA IS KNOWN FOR FIGHTING???

    • @anotheryoutubeaccount5259
      @anotheryoutubeaccount5259 11 дней назад

      Which is crazy, cause there is a Zelda who is into fighting. The one in the green tunic

  • @neo_b
    @neo_b 14 дней назад +3

    zelda’s alts should better than that,
    they should alternate between Outfits & Dresses, 4 with long hair & 4 with short hair:
    Alt1 modern totk outfit w/ short hair
    Alt2 ancient totk dress w/ short hair
    Alt3 modern botw outfit w/ long hair
    Alt4 white botw dress w/ long hair
    Alt5 snow botw outfit w/ long hair
    Alt6 royal botw dress w/ long hair
    Alt7 Green recolor of Alt1 (Link)
    Alt8 Purple recolor of Alt2 (Zelda)
    maybe in one of her Taunts she would either pull out the Purah Pad or Sheikah Slate depending on which alt and taking a picture or tinkering with it

  • @Salmonboyo
    @Salmonboyo 14 дней назад

    You put so much effort into these movesets, this would become a main of mine for sure!

  • @a-bomb7779
    @a-bomb7779 14 дней назад +3

    My preferred Zelda moveset (and Link fore that matter) is a composite version where Zelda has all abilities from her past lives. Her sword from TP, Toon Zelda's phantoms, her runes from the Sheikah Slate, etc. Up B and Final Smash are fine as is, but a moveset like this can actually use different Zeldas as skins instead of just palette swaps.

    • @mrshmuga9
      @mrshmuga9 13 дней назад +2

      Ya I’m not really a fan of “TotK Zelda, but a sword and Phantom”. She’s so different it might as well just be a 2nd Zelda. I mean we have 3 Link’s and they’re barely different, so why not 2 Zelda’s?

  • @Sean_Bird
    @Sean_Bird 14 дней назад +3

    As some who doesn't play a lot of Zelda, but really doesn't like fighting her, I'm interested to see what you've got for her. Hopefully something that will keep her out of bottom tier.
    Thoughts: Recall and Time Arrow seem like the big highlights here, the former for being a seemingly less annoying version of her old Neutral-B that allows for interesting interactions, and the later for just being a cool projectile that reminds me of traditional fighting games.

  • @intel_coar6844
    @intel_coar6844 13 дней назад +2

    I wasn’t really into this rework until we got to the time arrow. I feel like smash has a severe lack of trickster setup characters

  • @QueenOTheSea
    @QueenOTheSea 12 дней назад

    Oh I've been waitin for this one!!!

  • @testudoeratnumen5554
    @testudoeratnumen5554 6 дней назад

    I need this so bad! Great ideas dude

  • @fightfutures2432
    @fightfutures2432 14 дней назад +2

    I love to have this new Zelda in Smash 6 alongside with her long hair from BOTW

  • @ArceusDX
    @ArceusDX 14 дней назад +6

    A word of advice for future videos
    Don't put bright yellow text on a white background, it's really hard to read

    • @Neoxon619
      @Neoxon619 14 дней назад +1

      At least for me, I learned that the hard way last year. Although doing a shadow drop for the text did help in my case.

    • @Delzethin
      @Delzethin  14 дней назад +3

      I thought I made it dark enough to be legible without straying too far from her signature color, but evidently not. Maybe I need to figure out something else to circumvent that next time I cover a character with a bright color...

    • @ArceusDX
      @ArceusDX 14 дней назад +2

      @@Delzethin Either change the background panel to a darker colour, or add a black outline around the brightly coloured text

  • @ja-melvinson7994
    @ja-melvinson7994 12 дней назад +1

    I’m a Zelda main and my god I love this new move set. I like the current one and TOTK obviouslt didn’t exist at the time but if they make a smash 6 (which idk about), I NEED this to be her move set.

  • @apenguinthatlikestodraw2721
    @apenguinthatlikestodraw2721 7 дней назад

    What would be really interesting for the master sword moves is that they stale in reverse, getting slightly stronger every time they’re used as if she’s still repairing it as the fight goes on.

  • @victzegopterix2victorindem895
    @victzegopterix2victorindem895 14 дней назад +4

    I feel like BotW/TofK's Zelda should have her own character slot. There's already three Links so why not multiple Zeldas too? "Classic" Zelda, BotW/TofK Zelda, and Tetra/Toon Zelda would be cool too.

    • @Neoxon619
      @Neoxon619 14 дней назад

      Smash 6 is probably gonna scale things back to a considerable level, so multiple Zelda variants isn’t reasonable to expect. Hell, Young & Toon Link are likely goners for Smash 6.

    • @anotheryoutubeaccount5259
      @anotheryoutubeaccount5259 11 дней назад

      ​@@Neoxon619 But it is a priority 1 Nintendo franchise.

  • @daybroken2281
    @daybroken2281 21 час назад

    Your remakes are always very interesting. Personally I kinda like how they didn’t just use the newest Zelda in Ultimate, to add variety with Link being BoTW. That being said a chronomancer sounds very interesting and unique.
    In terms of remakes, I’m definitely not on the side of “cut half the roster so everyone’s improved,” because I believe some characters are fine, but I definitely wouldn’t mind having less characters added so the old ones are better. Heck. I’m pretty sure Sakurai said that if the next smash game has any cuts, it’s really only going to be characters that are less popular, so I’m not expecting too many, if any.
    That being said I’m looking forward to more remake ideas, as I really enjoyed Sonic’s and Ganondorf’s, even if think that Ganondorf should have kept the sword somewhat, being a mix of physicals, heavy sword hits and quick trident hits.

  • @the_Dragg
    @the_Dragg 13 дней назад

    Great vid!

  • @raphaelmarquez9650
    @raphaelmarquez9650 14 дней назад +1

    I was thinking Zelda's specials using the Champions' abilities like Daruk's Shield as her neutral special, Revali's Gale as her up special, Urbosa's Fury as her side special, and summoning Mineru as her down special (because I can't find a place to put Mipha's Grace anywhere).

  • @RaheemRollair
    @RaheemRollair 14 дней назад +2

    There are also rumours of a new Zelda game with her finally being the main character. I hope we get to see this Zelda in Smash one day.

  • @ND86119
    @ND86119 14 дней назад

    9:55 "Ok but when are we getting to the Cadence of Hyrule references."
    My dreams have been crushed.

  • @robertsmall5168
    @robertsmall5168 13 дней назад

    Dude getting rid of the purple electric sparkles in her basic attacks and replacing them with holy light is something I’ve been talking about for ages I’m glad I’m not the only one

  • @YuiYukino
    @YuiYukino 14 дней назад +1

    As a Zelda main I love this

  • @slammoski
    @slammoski 14 дней назад +1

    Sounds really fun to play

  • @wendaythepotato2979
    @wendaythepotato2979 14 дней назад +3

    Ngl, not a fan. I don't think there's really anything wrong representation wise regarding Zelda in Smash and she kinda loses way more than she gains. She really doesn't need a BotW/TotK redesign

    • @Neoxon619
      @Neoxon619 14 дней назад +4

      But the thing is, it’s probably going to happen anyway (at least in terms of her visual design). Link already has his BotW design, & Ganondorf’s TotK design is so beloved that I’d be shocked if they don’t switch to it for Smash 6. At that point, there’s really no reason for Zelda to be the odd one out (especially since the Wild era’s Zelda variant is now a proven fighter).

  • @waheedabdullah6371
    @waheedabdullah6371 14 дней назад +2

    Whoever wins the next remake poll, all I want is:
    Jigglypuff- Twinkle Tackle being its new final smash
    Link- uses his glider asan up special instead of an entrance animation

    • @DrFerno727
      @DrFerno727 14 дней назад

      Nah Link need Revali's Gale (Up-B) and Jiggs needs Misty Explosion (for a special)

    • @Dairunt1
      @Dairunt1 14 дней назад

      I think Link could use his glider as a triple jump, with his own stamina bar and everything.
      But please, I've been asking this since Brawl, specially now that Fuse is a thing, I hope you can fuse a bomb with an arrow by charging an arrow while holding a bomb.
      Also, one thing that I would do in the next Smash is to replace all counters with something else, but any character that had a counter, would activate it by perfect shielding (so Shulk's Vision, for example, would now be a Perfect Shield instead of a Down+B). In Link's case, he could do a Flurry Rush when perfect shielding.

  • @WolfFangDance
    @WolfFangDance 14 дней назад

    I would love to see a Peach(as a 3rd main) remake since I think you did Link and Jiggilypuff already. But amazing video and as a Zelda second main I am happy about the moveset you did ❤❤

  • @liamfunnyman6965
    @liamfunnyman6965 14 дней назад +1

    I'm keeping Nayru's Love, *Din's Fire,* and Farore's Wind as is, but otherwise not too shabby.
    Also I'm gonna keep pestering you to remake Dr. Mario until you finally do it.

  • @MrSupersmash93
    @MrSupersmash93 14 дней назад +2

    Good video. I would pick jigglypuff and since she is a fairy type, they would be more of a zoner character considering fairy type Pokémon excell in speacial attack. As for her moveset, I would move her pound attack to her air forward move and change her dash attack into Roll Out. As for new special moves there is Hyper Voice, Disarming Voice, Echoed Voice, Dazzing Gleam, Play Rough, Draining Kiss and maybe Moonblast. Also think Jigglypuff Sing move should get a buff by making it like Hero’s Snooze.

  • @ChaoticTeen16
    @ChaoticTeen16 14 дней назад +7

    For the next Challenger Approaching, I'd love to see you tackle someone like Shadow the Hedgehog or Dante. I think you'd have a lot of fun with them.

  • @gengar0949
    @gengar0949 3 дня назад +1

    I hope you'll ever remake Little Mac’s moveset

  • @davemurdock55
    @davemurdock55 13 дней назад

    As a Zelda main, I love this! I'd still want the original around so I can get off a few fun fireballs, but I'm pretty confident this Zelda would replace me using the old one as my main, as she really does embody the triforce of wisdom

  • @Serena13
    @Serena13 14 дней назад +1

    I like this moveset but I think Zelda should also get the sheikah slate, she does have it, so combining sheikah slate runes with recall

  • @Chronoflation
    @Chronoflation 14 дней назад +1

    This is a fun update, though, I'm gonna be honest, talking about this Zelda being smart when she is one of the least wise Zelda's canonically, is pretty funny to me. I mean, she shows almost zero acts of wisdom in her 2 games aside from sending Link to the Shrine of Ressurection while she went to seal Ganondorf. Aside from that, she almost only ever made mistakes and her sacrifice in Tears is basically a non-choice she was forced to make as a consequence of her (and Rauru's) leadership failures. Her plan to catch the fake Zelda is even what got Sonya killed and let Ganondorf get his hands on the secret stone. So it's pretty funny to me to claim this version of her is particularly wise.
    The height thing is also funny cause this isn't a particularly tall version of Zelda and few, if any, versions of Zelda have been so young they'd still be growing, as most women stop growing pretty quickly after reaching puberty, done by their early to mid teens.

  • @kingnewcomer2029
    @kingnewcomer2029 14 дней назад

    While I personally would argue that Zelda didn't need quite as much of an overhaul as Ganondorf desperately did, her Smash Moveset has nevertheless felt incredibly dated with each new Smash entry, and each new Zelda game gave one of the most iconic video game heroines a different personality making her old Ocarina Of Time kit feel even more dated, and the fact that she's ALWAYS been ranked very low in EVERY Smash competitive tournament so far only further highlights how much her old playstyle needs to change, and overall, I think you did an excellent job of truly making the Hyrule Princess worthy of the Triforce Of Wisdom while still keeping elements from her old Moveset that still work for the smaller player base that still main her!😃I actually wasn't expecting her leg Aerials to be replaced, yet, they were, and honestly these do work better!😄I'm kinda surprised you actually kept her Phantom Attack since from my understanding, a lot of the fanbase have never liked its functionality, but you still did a really good job of not only swiping it to her Forward Special, but even alternating its stats so it's much better for usage!😆And her new Last Trump Card is MUCH better than the current one where it nearly impossible to avoid getting trapped, and could KO her caught opponents at nearly ANY percent making it WAY too OP than it had any right to!👍I think the only thing I MIGHT would've changed is swapping Recall to her Down Special, and her Light Arrows to her Neutral Special since it's been more of a signature staple for her for years now, but it's still perfectly fine with your version!👌Excellent video once again!☺I like that you even gave an extra slot for your Patrons so now they have THREE Smash veterans to pick from for the next Remake It video just like with Challenger Approaching, instead of only two! Yeah, with the very recent release of Princess Peach Showtime, I had a feeling it was only a matter of time before the Mushroom Kingdom Princess would show up a volunteer, and Link could definitely use some retooling too, and Purin without a doubt needs an overhaul especially ever since picking up a brand Type in the Pokemon games in Gen VI being Fairy that they've done absolutely NOTHING with. 😛 Since you updated the RI character Patreon poll to 3 slots now like with CA instead of 2 like before, maybe you could also add an "Overview" section near the end of RI videos in the future with 3 "Improvements", and 3 "Impairments" just like the 3 "Strengths", and 3 "Weaknesses" in CA! 😌 Look forward to the next RI video!🥰 Keep up the amazing work, Delzethin! 👏

  • @OrangeToadGamer
    @OrangeToadGamer 14 дней назад +5

    The thing that sucks is if Ultimate was in development for longer or started development a few years later, we mostly would have gotten BOTW/TOTK Zelda in the game with a few new moves as well

  • @blakeschinzler6203
    @blakeschinzler6203 13 дней назад

    I have been thinking that her recovery could be similar to tracer’s recall in overwatch. She still teleports like we are used to, but no hit box. She reappears where she was 3 seconds ago.

  • @legomaster2538
    @legomaster2538 12 дней назад

    Here’s my own personal draft for TotK Zelda:
    ⬆️
    B Luminescent Form
    B Reflecting Recall
    ⬅️B➡️ Golden Light (the light spark that’s seen when Link leaves a Divine Beast)
    B Bow of Light (BotW)
    ⬇️
    Final Smash: Light Dragon
    Note: All magic-imbued attacks use golden light to represent Zelda’s sealing power.
    All tilts: Same as last time.
    All aerial attacks: Same as last time.
    All smash attacks: Same as last time.
    Dash attack and Jab: Same as last time.
    Grab and Throw: Magnesis and Recall.

  • @SquidlyPoli1
    @SquidlyPoli1 14 дней назад +1

    I honestly think you should tackle more of the newer namco-era characters for remake it than the older HAL-era characters. Namco-era characters tend to be less straightforward and consistent than the HAL-era ones since the HAL-era ones have much more defined archetypes and are easier to understand (like samus being a zoner or donkey kong being a grappler, for example). Little mac is supposed to be a grounded bait-and-punish rushdown character but hes super fast and has super armor on his smash attacks (basically the opposite of how punch out actually is), every move min min does is a disjointed projectile hitbox that you cant really get past, belmonts being so reliant on far-range distances managed to piss off a bunch of people at launch, etc etc. There are some namco-era characters that are actually fine (byleth, ryu/ken, palutena to name a few) but the way they design characters feels like it needs more reconsideration more than the design philosophies of 64 and melee.

    • @Neoxon619
      @Neoxon619 14 дней назад +1

      HAL-era was just 64 & Melee, Game Arts did Brawl.

    • @SquidlyPoli1
      @SquidlyPoli1 13 дней назад

      @@Neoxon619 I'm aware, but on the show most of the characters hes reworked have been from 64 and melee, with only two from brawl (sonic and wario) and I think one namco-era character (that being steve). As I said, I want to see him cover more characters from the namco era of smash because I personally feel like they need more attention than the older ones

    • @Knirfish
      @Knirfish 12 дней назад

      @@SquidlyPoli1 I don't think "pissing a bunch of people off at launch" is really a fair knock against the Belmonts though, you could say that about like half of the zoners. I think a lot of the Smash 4 and Ultimate characters are fine actually, and there are examples that could be mentioned. That said, your description rings pretty strongly of Bowser Jr. to me. Like, what does he do? He has unique moves that do unique things sure, like everyone else, but he doesn't have a "thing". One of the bodies (said body being the Clown Car) taking less damage? That can't be it, since that's such a small mechanic in the grand scheme of things.
      IMO, Little Mac and Min Min do have clearly defined playstyles, SO clearly defined that they end up being one-dimensional and don't fit right with the game, they're poorly executed.
      I guess a character like Villager also feels pretty messy, but that makes sense for him given that his moveset *is* about randomly pulling out everyday tools.

  • @GodOfThings
    @GodOfThings 14 дней назад +3

    I enjoy your Remake It! series and I think you have a good grasp on making updates, but this one left me with some very mixed feelings, and I can't help but feel that it missed the mark. I'll try to articulate why, but just keep in mind that these are my opinions, so I'm far from an authority on this subject.
    Even before you confirmed it, I got the sense that the callbacks to other Zeldas in this one's moveset was done out of a sense of obligation, as they felt out of place compared to the rest of the moveset. And while I understand that functionally the moveset isn't all THAT different, even if it's definitely more complex given her specials, it still feels like I'd be playing a different character altogether.
    My biggest sticking point with this one relates to that, actually: this is a cool concept, but it doesn't feel like Zelda. I don't know how many others will agree with me on this point, but I feel that trying to make her represent only one game is missing the point of who Zelda is. I feel she works better as a legacy character, one who embodies different parts of the games she's appeared in, and yet much like Tears of the Kingdom itself, this moveset feels like it's trying to shove the other games aside to focus solely on one aspect of her. I think if we were to get a character who embodies Tears of the Kingdom, it'd be better to give that to Rauru instead of overhauling Zelda both mechanically and aesthetically out of a sense of recency bias.

    • @Neoxon619
      @Neoxon619 14 дней назад +3

      In terms of Zelda getting updated aesthetically, it’s probably unavoidable. If Link & Ganondorf are both getting Wild Era designs, it doesn’t make sense to have Zelda be the odd one out. As for her mechanics, I personally think they don’t need to go super-far to change her.

    • @anotheryoutubeaccount5259
      @anotheryoutubeaccount5259 11 дней назад

      I think The Wild era Zelda is too different to the past ones

  • @Rainstorm_100
    @Rainstorm_100 14 дней назад

    big brain moveset, nice

  • @Joel-wr8dr
    @Joel-wr8dr 14 дней назад +1

    This video is great and can you remake peach move set

  • @mohammadalhusaini810
    @mohammadalhusaini810 14 дней назад +1

    Instead of phantom i feel like it should be the robot thing rauru’s sister possessed, forgot its name

  • @thomasthecoolkid7228
    @thomasthecoolkid7228 День назад

    First off, SHE SHOOTS AN ARROW INTO THE FUTURE. THAT IS DOPE.
    Secondly... (spoilers below)
    I find it quite funny how you let Zelda get control of the Light Dragon for her Final Smash, when in my personal concept for how ToTK Ganondorf would play in Smash, I did the same with the Demon Dragon.

  • @psiartiness64
    @psiartiness64 14 дней назад

    You know, looking at Zelda’s effects in smash ultimate that they are currently Make me kind of wonder what it would look like if we replace Ness’s psi with the textures that Zelda uses?

  • @brawlstar1748
    @brawlstar1748 14 дней назад

    Alternate Non-Cinematic Final Smash:
    Zelda concentrates her sealing magic and command grabs an enemy, and makes a giant Botw-like ball of light to multihit the enemy, and any other fighters who enter the seal as the ball grows over time. After about 5 seconds, the ball implodes upon itself and the fighters trapped within are spiked downward, or disappear completely if at a high enough percent.
    Cuz holy crap that ending was crazy

  • @nixhammer34
    @nixhammer34 14 дней назад

    The idea of recall and upB is really cool, but i should be usable with more things like I didn't really understand the smash attacks part, but Zelda only summons the weapon and it moves on its own, being able to use recall on it would be great

  • @joshuafrazier3904
    @joshuafrazier3904 11 дней назад +1

    That was bold claim that Zelda’s light dragon form is the strongest form any Zelda has taken when it just isn’t since Skyward Sword Zelda is literally just Hylia but actually killable. But uhm *nervously looks at Hylia’s feats* good luck with that.

  • @MrGameguyC
    @MrGameguyC 14 дней назад

    Pretty good moveset.
    Love the focus on traps and creativity while maintaining her current Smash identity, which is not very common among fan movesets.
    My only suggestion is giving her a new, more standard Fair since two Lightning Kick-like moves are redundant, especially when you get good at RARing and B-Reverses, while also making her more viable with less cheese.
    I don't know what priecely to use since I'm not a Zelda fan, but I know there's plenty to work with.

  • @StickBreightley
    @StickBreightley 14 дней назад +3

    Why did you write this in yellow text on a white background

  • @star.759
    @star.759 8 дней назад

    While I love this as a Zelda main, I still want a form change for her, perhaps taunt combination that allows her to go into the background of space and time and “switching” into idk Tariko controlling him from the future.

  • @fireembliam9090
    @fireembliam9090 12 дней назад

    I want you guys do a Remake It! Smash Moveset for Princess Peach please.

  • @dusstody8449
    @dusstody8449 13 дней назад

    FINALLY

  • @dinglepuss8594
    @dinglepuss8594 14 дней назад +1

    I really Love the a link between worlds Zelda thats my favorite design so I'm kinda bummed u scrapped it especially since TOTK zelda i find a little grating lol. It just has so much charisma. but i think your moveset is pretty great I like how you made it more technical and smart i guess.

    • @dinglepuss8594
      @dinglepuss8594 14 дней назад

      My idea for Zelda was to utilize the magic from a link to the past and between worlds since Links moveset doesnt bother using any of his magic I thought to just to have Zelda adopt those tools like Rosalina does with galaxies moves. I gave Zelda the Fire and Ice Rods for her neutral and side special. that would function similarly to LBW. a flame pillar that would travel across the stage and trap foes and pillars of Ice that were great for edge guards like Soras lightning but those would be the charged variants when uncharged they would be fairly standard but the fire could linger for a bit as a trap like in Zelda 1 and the ice could lower your opponents speed making them easier to handle. she would keep the phantom since its such a strong tool and I thought about makeing the phantoms slash stronger if it interacts with the fire rods flames.
      and for her up special I gave her the cane of Somaria. she could make a platform for herself if on the air or if on stage could use it as a block for more stage control strategies. opponents would have to interact with the block kinda like steves blocks but only one of them. and in that time zelda could make her move but the risk is that you cant use it to recover if its on the ground so you have to destroy it which you could only do on the ground.
      And i thought about even making some of Zeldas Smash attacks the Medalians from ALTTP if charged kinda like how your black mage move set does. Its pretty messy but if u get the chance. tell me what u think whether its negative or positive. I tried to make the design somewhat cohesive. I wonder if theres a way to make Zelda a high performing character and still be true to the calculating defensive play style.

    • @Neoxon619
      @Neoxon619 13 дней назад

      The issue is that with Link using a Wild era design & Ganondorf almost certainly following suit, it'd be weird if Zelda was the sole exception. The whole "Zelda characters from different eras" thing was born from a compromise of the Triforce Trio not all being in the same game together since TP & BotW being too big to ignore. That's no longer an issue now.

  • @amadeus.7436
    @amadeus.7436 14 дней назад +2

    Great idea, but do we really need both Link and Zelda to take on their BOTW/TOTK design? I feel like Zelda is mostly fine as is, with some tiny adjustments.

    • @Neoxon619
      @Neoxon619 13 дней назад +1

      Ganondorf's almost certainly gonna be switched over to his TotK design, it's too popular not to. So at that point, Zelda would stick out like a sore thumb if she wasn't also switched over.

    • @amadeus.7436
      @amadeus.7436 13 дней назад

      @@Neoxon619 It'd be a shame. I like Ultimate's approach of giving each character designs from different games. Making all characters BOTW/TOTK inspired would ignore all other games in the series.

    • @mrshmuga9
      @mrshmuga9 13 дней назад +1

      @@Neoxon619He’s gonna be outdated not long after the new Smash comes out anyway. Some updates make sense, but making them all BotW/TotK designs when they’re done with that era already doesn’t make sense. That, and people have been asking for OoT Ganondorf with a proper moveset for years. We may not have gotten that overhaul, but they definitely listened somewhat by giving us his OoT design and (some) changes, by giving him his sword. It’s the one Nintendo series that changes drastically between games. Staying up-to-date completely isn’t necessary because it’s so drastic. It’s not like Mario where you could change one or two things to keep him up-to-date without needing a complete overhaul nearly every game. It’s consistent. Plus, visually, it’s just boring to have them all the same. People loved how the different eras were represented rather than just one.

    • @Neoxon619
      @Neoxon619 11 дней назад

      @@amadeus.7436 That decision was born from a compromise of the whole trio not having been in a game together since Twilight Princess at the time Ultimate's roster was decided & BotW was shaping up to be too big to ignore. Now that all 3 are in TotK, the "Zelda characters from multiple eras" thing isn't needed anymore.

    • @Neoxon619
      @Neoxon619 11 дней назад

      @@mrshmuga9 To address your points...
      1. Smash 6's has likely already locked in its base roster & is in active development as we speak, plus it'll be 4-5 years before we get the next 3D Zelda game anyway. TotK will remain current for a good long while. And I wouldn't underestimate how beloved TotK Ganondorf is in the community.
      2. Like I said to Amadeus, the multiple eras of Zelda thing was born from a compromise. That compromise being the Triforce Trio not being all in the same game together since Twilight Princess as of Late 2015. But now that they're all in TotK, the compromise is no longer necessary. Not to mention that the BotW/TotK era of Zelda *IS* Zelda to most people these days anyway.

  • @DefinitivNichtSascha
    @DefinitivNichtSascha 13 дней назад

    I like BotW/TotK-Zelda as much as the next guy, but I'd really miss the design Smash Ultimate uses. It's hands down my favourite look for Zelda out of any game including her home series.
    Regardless of that, I love the take on her. Finally taking some inspiration from the character that isn't just generic magic is much apprechiated.
    Though I am of the opinion that we need more mage-characters in Smash, even if to just fit that niche of magic users. Kamek and Magolor would come to mind.

  • @Mr.Wiggler_
    @Mr.Wiggler_ 14 дней назад

    I think that there should be alts for her snowy clothing and holy clothing from Hyrule warriors

  • @witherslayer8673
    @witherslayer8673 8 дней назад

    I would love to see the playale characters from slay the spire!

  • @DanielVCOliveira
    @DanielVCOliveira 14 дней назад

    High IQ gameplay, but whoever manages to do it would become a monster

  • @rooklordofmagic
    @rooklordofmagic 14 дней назад

    Dedicsted zelda main here, Things i like: phantom to side, better smashes, all the funky mechanics on the specials
    Things i dont like: removing teleport kill power. thats it. Telekills are too much fun to take away

  • @painuchiha2694
    @painuchiha2694 14 дней назад

    She can throw weapons and recall them like how she fought ganondorf in totk
    Making any weapon throws effectively a boomerang lol
    Final smash dragon duh lol
    There’s certainly enough possibilities from totk and AoC for Sakurai to accept she can fight

  • @Bobb11881
    @Bobb11881 14 дней назад +9

    I still think you're leaning way too hard into the Wild games with these Zelda series reworks. Ideally a character should represent their entire history, not just their most recent game. One thing I would change from your proposal is I'd make it so the stuff she calls in from other Zeldas don't use the time magic. Instead, they're just naturally things she has. Another thing is that I'd make her down smash that Triforce floor attack from Twilight Princess and Hyrule Warriors. I'd also like her harp to be worked in somehow.

    • @anotheryoutubeaccount5259
      @anotheryoutubeaccount5259 11 дней назад

      Thing is, TLoZ series has no consistently continous style, it changes a lot release to release. The Wild era is probably the closest the series has had to a consistent artstyle/character design. For the last ~6 years, this Link and this Zelda were them.

    • @Bobb11881
      @Bobb11881 11 дней назад

      @@anotheryoutubeaccount5259 I don't mean in terms of looks.

    • @Bobb11881
      @Bobb11881 11 дней назад

      @@anotheryoutubeaccount5259 I don't mean in terms of looks.

  • @snuffysam
    @snuffysam 12 дней назад

    I love the new specials, especially Light Arrow, but I was a little confused by neutral b being both a regular reflector & sending Zelda’s own projectiles back in time? It might be better to just keep it as a pure reflector, but she can also reflect her own projectiles, so she’ll be bouncing light arrows & phantoms across the stage.
    Yeah that takes away the timey-wimey aspects which justified using the TOTK design but honestly? Not every Zelda character needs to be in their BOTW/TOTK design, LTTP is one of the most iconic games in the series that otherwise doesn’t get represented in Smash at all, so I’m fine with Zelda keeping that appearance while taking a few moves from other incarnations.
    Also, just because everyone in Hyrule Warriors has a sword doesn’t mean everyone in Smash has to lol

  • @hyperfairy7779
    @hyperfairy7779 14 дней назад

    Maybe sheik could use the shika runes if you ever made a remake for them

  • @philch4598
    @philch4598 14 дней назад

    So basically instead of magic its light, a Phantom on side Special and more startup but less endlag
    Great lol

  • @The_Trident_Master
    @The_Trident_Master 14 дней назад +2

    Criminally underrated channel

  • @TheSpog
    @TheSpog 13 дней назад

    This kind of reminds me of xrd bedman

  • @Tazmain.
    @Tazmain. 14 дней назад +1

    Link pls

  • @fightfutures2432
    @fightfutures2432 14 дней назад +1

    Remake Peach!!!!!!!!!!!!!!!!!!!!!!!!!!!!

  • @__BlacklotuS__
    @__BlacklotuS__ 14 дней назад

    i just wish she had better mobility and neutral

  • @veganmeatball6780
    @veganmeatball6780 14 дней назад +21

    Honestly, out of any of the legend of zelda characters, I feel like zelda needs to change the least.

    • @Neoxon619
      @Neoxon619 14 дней назад +5

      I say Link needs it the least, Zelda definitely needs some moderate changes.

    • @CameronFulkerson
      @CameronFulkerson 14 дней назад +6

      And I’m pretty sure we can agree on which Zelda character needs it the most.

    • @TheRealZXXZ
      @TheRealZXXZ 14 дней назад

      and that character already has a (more decent) video

    • @masedaace5473
      @masedaace5473 14 дней назад

      I still like this moveset more than the current one.

    • @starwarsdog9425
      @starwarsdog9425 14 дней назад

      I think intus just that nobody cares about her her moveset really needs an update

  • @trevornelson8529
    @trevornelson8529 2 дня назад

    Do olimar next