This is just stunning! The one thing that always annoyed me about the majority of ST demos wasn't the lack of power and capability but the lack of thought and design. So many of them were just lazy. This is on a completely different level, even in Amiga terms. So many cool touches and design flourishes driven by and optimized around what they know they can get out of the machine rather than in spite of it. Can you imagine if this was released 25 years ago on either machine? Would have completely transformed the scene!! And that music!! *chef's kiss
This is one of the best ST demos I've ever seen. The gouraud shading on a stock ST blew me away, but then the texture mapping? Wow... just wow. I love you guys.
I definitely never tire of watching your demo ! Such an amazing work you've all put in it !!! + amazing hidden screen oO Thanks for keeping ATARI scene alive !!
OVR used to be pretty good, but this demo is really on an entirely new level! I have to re-learn coding every time I update anything, but these guys just made a huge leap after about a quarter of a century of non-activity... And Jess' music really is the icing on the cake!
Wow, never thought another OVR demo will ever be released! And what a great one this is! 😍 "Use W/S keys to play Pong", nice QR-code easteregg (yes, the code does work!)! 😁
Ohh Spectrals in an OVR demo credits. You made my day!! I'm (Stef) an atari demoscene lover since the beginning and always loved OVR demos This one included of course! We paid tribute to 'big screen' of european demos in our last demo ;)
Hey Stef, thanks a lot for your comments. VX2 and Arcades are among my favourites PC demos :-D. Of course, I noticed the inclusion of DIM's Big Screen from the European Demos. Such a great idea. Did you belong to an Atari scene group back in the day? Maybe we even met each other at a party. Cheers and thank again for the nice words. I truely love your prods and wait for the next one :D
A single word comes to my mind when watching this artwork : awesomeness!! Great work guys, many great ideas, cool graphics, great Muzak …. Wandering beyond the limits remains to be the OVR (from the so-called UNION) motto. I love that !! Doclands was there 😋
@@ratiovr9072 It's ok, my comment was a bit of a joke as POV were not in contact with many people and we only did about 10 demos, the rest were compilations.
tbh this is not really the kind of demos I like (I prefer fast paced demos with seamless transitions, directed like would be a video clip) and in that regard it really looks like a C64 demo :) BUT everything in it looks and sounds AMAZING :O I never seens such stunning artwork and effects on ST before. This is definitively a turning point in the ST demos history.
The part from 2:20 to 3:30 and from 9:00 to 10:30 that poor old m68k probably has to work really hard. Great to see this stuff on an Atari ST ! (But the rest I think was a bit long and repetitive)
Is it my imagination or are there spaceships from various games parked along the runway? I thought i saw the Manta from Uridium, also the ships from Xenon and Goldrunner.... Plutos? Warp? Return to Genesis? probably more?!
I just noticed that the space craft bit has (a little) parallax scrolling (it may be a cheat, not sure how it is done). It is supper smooth scrolling though, the "what if" is always there. This is STF too right?
It is plain ST yes. The technique is called "syncscrolling" and can hardware scroll the screen 16 pixels speed horizontally. The effect you mention in this demo scrolls at 4 pixels speed by preshifting all graphics tiles to 4 pixels granularity using multiple screen buffers. As a side-effect of the preshifting you can get a second "layer" that's either not scrolling at all or scroll at a different speed, it just needs to "loop" at the number of screenbuffers. It's a classic technique seen in many demos from the good old days, such as the Cuddly Demos main menu (ruclips.net/video/_4bdwHF4oAg/видео.html)
@@evldhs I have looked into "syncscrolling", I did not know you could have a second playfield. Or at if you could it would have been distinct on a horizontal basis (i.e. not 2 layers in one scan line).
Ça rappelle des tas de souvenirs, hein Douglas... :-) la démo 3D dans les European Demos par Ziggy, Mcoder et compagnie... ça reste un de mes meilleurs souvenirs ST ;-)
This is just stunning! The one thing that always annoyed me about the majority of ST demos wasn't the lack of power and capability but the lack of thought and design. So many of them were just lazy. This is on a completely different level, even in Amiga terms. So many cool touches and design flourishes driven by and optimized around what they know they can get out of the machine rather than in spite of it. Can you imagine if this was released 25 years ago on either machine? Would have completely transformed the scene!! And that music!! *chef's kiss
This is one of the best ST demos I've ever seen. The gouraud shading on a stock ST blew me away, but then the texture mapping? Wow... just wow. I love you guys.
I can't believe the end screen with the space ship and many levels of parralex.
Awesome demo and the sheer quantity (and quality)of graphics Mic has produced is brain-blasting.
This is the most impressive demo I have ever seen. Congrats on the hard work, it was worth it. Atari forever.
I definitely never tire of watching your demo ! Such an amazing work you've all put in it !!! + amazing hidden screen oO
Thanks for keeping ATARI scene alive !!
Pure STate of the art! Nothing else to add!
Scrolltext ❤
The Atari ST really was my FirSt Love. I adore this video. Great coding! Congrats to OVR!
Very honored to be mentioned in this demo! Amazing Prod, OVR still quality in 2021! congratz Guyz
OVR used to be pretty good, but this demo is really on an entirely new level! I have to re-learn coding every time I update anything, but these guys just made a huge leap after about a quarter of a century of non-activity... And Jess' music really is the icing on the cake!
Thanks Mister!
Completely awesome! The greetings part is my favorite but everything else is top notch as well. Thank you Atari scene! :) //stingray
OVR :-o Such a nice demo! Music+++
Awesome demo 😍
I never thought I'd write somethng like this. But this is awesome. Although being on a machine which seems to be mispelled after the "A" :)
Amazing.
I just noticed that at 10:30, there is a GoldRunner starship parked (in the Hall of Fame transition). Well done !
What a surprise !
I didn't know my ex-Crew still existed
Hi Walter, any chance you get in touch with me. My email is in the end scrolltext . Cheers :-)
Wspaniałe demko.Popisaliście się.Kawał dobrej roboty.Serdeczności
A legendary return for the Overlanders ;)
Awesome, one of the best ST demos so far!
Wow, what a great way to add effects into context with graphics.
Excellent demo!
What a demo!!!! Prob my new fav, will def need to review. Those 3D objects... and the music.
Thanks!
Wow, never thought another OVR demo will ever be released! And what a great one this is! 😍
"Use W/S keys to play Pong", nice QR-code easteregg (yes, the code does work!)! 😁
Amazing job ! pure pleasure for eyes ! amazing sound wowwwww Jess
Thanks!!!
Stunning work! I love the 3D section and Let's Ride and the music and the greets... damn, it's just SO good.
Ohh Spectrals in an OVR demo credits. You made my day!!
I'm (Stef) an atari demoscene lover since the beginning and always loved OVR demos
This one included of course!
We paid tribute to 'big screen' of european demos in our last demo ;)
Hey Stef, thanks a lot for your comments. VX2 and Arcades are among my favourites PC demos :-D. Of course, I noticed the inclusion of DIM's Big Screen from the European Demos. Such a great idea. Did you belong to an Atari scene group back in the day? Maybe we even met each other at a party. Cheers and thank again for the nice words. I truely love your prods and wait for the next one :D
Hi Stef, Dim here, thanks for your tribute in your awesome production, and congratulations ! Thanks for keeping alive the love for the demoscene :) !!
The scrolltext is well worth it. I like how the different roles came together - the enabler, the reluctant coder .. all had fun with the project.
I love OVR and what a fabulous music from Jess ! Congrats !
Thanks!
A single word comes to my mind when watching this artwork : awesomeness!!
Great work guys, many great ideas, cool graphics, great Muzak ….
Wandering beyond the limits remains to be the OVR (from the so-called UNION) motto. I love that !! Doclands was there 😋
Thanks my friend!
OMG, this is unbelievable. I'm amazed !
Just amazing. And the music
Thanks!
awesome gfx
Love it. Well worth the time spent on it! Keep it up guys!
What a surprise! I like it a lot. High skills in code, amazing graphics and the music is very very good. Congrats
Thanks!
Wow masterful! So much!!! Bravo!!!
Chef d'oeuvre 😁
Insanely brilliant, I enjoyed that...thank you!
Great demo, it flows well and the music was great. Thanks for the greetings, oh wait I didn't get one :)
Hi, really sorry for the missing greet. We made our best to not forget anyone. Apologize. Added to my list for the next one ;-)
@@ratiovr9072 It's ok, my comment was a bit of a joke as POV were not in contact with many people and we only did about 10 demos, the rest were compilations.
Thanks!
Is DIM/OVR still active? Because he coded one of the top 3 one-screener effect ever made on an ST. (big screen on European Demos)
Super schufflig!
Great demo! Thanks for video.
simply love it!
Great demo. Pure fun!
tbh this is not really the kind of demos I like (I prefer fast paced demos with seamless transitions, directed like would be a video clip) and in that regard it really looks like a C64 demo :)
BUT everything in it looks and sounds AMAZING :O I never seens such stunning artwork and effects on ST before.
This is definitively a turning point in the ST demos history.
The part from 2:20 to 3:30 and from 9:00 to 10:30 that poor old m68k probably has to work really hard. Great to see this stuff on an Atari ST ! (But the rest I think was a bit long and repetitive)
10:31 Wow, I would play that if it was a real game :)
Is it my imagination or are there spaceships from various games parked along the runway? I thought i saw the Manta from Uridium, also the ships from Xenon and Goldrunner.... Plutos? Warp? Return to Genesis? probably more?!
it's not your imagination ;)
Man, o man! :D
What a f*cking demo :-) well done guys 👍
Amazing design, talented execution. How did you do such smooth horizontal scrolling?
Wow, almost as good as a commodore 64-demo!
I just noticed that the space craft bit has (a little) parallax scrolling (it may be a cheat, not sure how it is done). It is supper smooth scrolling though, the "what if" is always there. This is STF too right?
It is plain ST yes. The technique is called "syncscrolling" and can hardware scroll the screen 16 pixels speed horizontally. The effect you mention in this demo scrolls at 4 pixels speed by preshifting all graphics tiles to 4 pixels granularity using multiple screen buffers. As a side-effect of the preshifting you can get a second "layer" that's either not scrolling at all or scroll at a different speed, it just needs to "loop" at the number of screenbuffers. It's a classic technique seen in many demos from the good old days, such as the Cuddly Demos main menu (ruclips.net/video/_4bdwHF4oAg/видео.html)
@@evldhs I have looked into "syncscrolling", I did not know you could have a second playfield. Or at if you could it would have been distinct on a horizontal basis (i.e. not 2 layers in one scan line).
@@evldhs Looking at that demo you had 2 layers. No idea how they did that! What kind of colour depth could you have on each layer?
Ça rappelle des tas de souvenirs, hein Douglas... :-) la démo 3D dans les European Demos par Ziggy, Mcoder et compagnie... ça reste un de mes meilleurs souvenirs ST ;-)
Une sacrée époque :)
If only the ST had a SID chip or two ... !
this Amstrad CPC Demo looks nice... oh wait, AtariST can do that too ?