would've made a great ad for the genesis. If they said "look at what a sega can do!" and simply played that demo on the TV, Nintendo's marketing branch would've been shitting their pants.
@@LuisAPeregrina False, the 32X added dual SH-2 processors like the Saturn, and in many ways was just a gimped Saturn. While it did add more colors, it also added hardware scaling and rotation (which Sega CD had as well), transparency, texture mapped polygon support, etc.
Not only are the graphics phenomenally impressive, but the fact they got full, decent sounding breakbeats out of the single sample channel blows my mind!
I come back and re-watch this every so often, it's simply mind blowing to see a Mega Drive/Genesis do all this. Have to wonder when something like this gets made so many years after the fact if any of the original designers of these old machines ever happen to check them out and see things they never intended for them to do.
"WARNING: Please watch in 720p50, else youtube will play it at 12.5fps." It's like the guys hacked the Mega Drive so hard that even RUclips has trouble figuring it out
Holy crap. And I thought Overdrive 1 was amazing. This demo really does show some high quality hard core coding on an amazing system that I never thought could do what it's doing right here. Fantastic work TiTAN team.
@@HerecomestheCalavera no, you can't. Currently I think there is no emulator that runs this perfectly. You can emulate the functionality, but you should also emulate hardware errors, caveats and features that aren't as strictly defined as the specifications for a demo like this to work as it does on the real hardware
@@HerecomestheCalavera I had intended no emulator could run it perfect... I knew though the creators of the demo had assisted the programmers of the emus in order for them to run perfectly though, but I wasn't aware to what extent the emus were finished
Literally just ran this on my MD and... to see it on RUclips is one thing but for it to be coming from a 30 year old console is something else! Fantastic work. Can’t help but wonder what the classic MD games would be like with today’s dev tools and the knowledge sharing we do through the internet.
A lot of stuff was known back then but memory cost was the limiting factor. Travelers Tales was one of the few devs who did a fair bit of cool hardware trick in their games.
Many programmers nowadays can definitely be like this, if companies didn't stress them and rush products out. It's companies the reason behind buggy launches, bad optimization and day-1 patches etc.
Well, this is clearly incredible. Practically crossing the border between 16 and 32-bit to me. Also: "Looking forward to some proper Super Nintendo competition". And yet no one seems to be trying to do that. I'd love to see the TiTAN team pull a "Fine i'll do it myself" and push the SNES to the absolute limits. I'm sure _very_ fancy stuff could be done with the HDMA and Mode 7 features of the SNES...
It's possible to stream video to SNES. There's enough memory I/O bandwidth to race the beam and update the tileset in front of it. All that matters is how much computing power you put on the cart.
At Revision 2019 a SNES demo called "SNES NICCC-2000" came out, which was basically a port of another demo, which was entirely polygonal. It required the Super-FX, and even at that could not run at full speed all the time. Titan came out with a demo called "MD NICCC-2000" which is the same thing, ran faster, yet does not use any graphics acceleration. Though I honestly feel it's down to Titan's better code optimization, it's still really impressive how powerful the Genesis truly was.
Nintendo: We had to get a British company to make us SuperFX, then we fired them and decided we could do it ourselves....then fucked up the Nintendo 64 bigtime and ended up relying solely on past IP's and party games to survive.
Still, Virtua Racing uses a special chip, buddy. There's also a Ray Tracing demo for Snes (in a 3d environment). There's nothing the genesis do, that Snes can't, sorry.
This demo is something special. The music is absolutely off the chain and I love the filled 3d vector graphics. Around the time of the MD people were talking about virtual reality and movies had 3d vector graphics similar to this demo, except they were probably rendered on workstations, to see the MD do it in real time is amazing.
There won't be. They're already at the limits of the existing hardware. The main processor did 90 percent of the work here; it was the only way to be able to do what was shown here.
This has seriously made my day, my week and my month. The Genesis is my all-time favorite console and my soul felt right at home watching this. Almost all the remixes I made for my channel are from Genesis games. Because Genesis. Thank you TiTAN.
This just blew my mind! 0:40 when shooting out of the tunnel 1:58 First person running through a 3D maze 2:09 Sprite scaling and rotation (didn't know the Genesis could do this?) 2:36 3D model (rotating) of the Genesis 3: 08 Not sure of how to even describe it.
To me the most impressive thing was the rotozooming fractal rendering @4:30 Never thought anything from that era would be capable of such stuff. Heck, the semi transparency effects @1:28 (clouds), @2:21 (logo), @2:48 (layering/blending???), @3:48 (nebula), @5:30 (wavy stuff).
There is an old fighting game called Ballz 3D that uses the same trick. The coordinates for the sprites are probably in 3 dimensional space but of course the sprites themselves are not scaled and corrected based on distance. As for actual polygonal 3D games, there were plenty of them on the MD/Genesis. Good 'ol Motorola 68000!
4:15 is technicaly awesome! as you know, sega have 320*240 resolution, but in this we have what called "overscan", and in every official game use this space literally for nothing, so in this frame we have about 352*320, which is higher resolution than every sega game can produce
Coming back to this 6 years later, even with a half-decent idea of how all these effects work I am stunned by the level of showmanship on display. Easily one of the greatest demos of all time.
Seeing a demo that breaks emulators but runs fine on actual hardware was cool. But seeing one that also breaks the hardware ~70% of the time but otherwise is still functional.. now that's an impressive achievement. One heck of a Blast Proccesing™ job, TiTAN fellows.
the Genesis 3 does have a Z80, but it's on a chip if it didn't have a Z80 then most games wouldn't run properly (because a ton of games rely on the Z80 for sound)
I always knew the Genesis was capable of something like this... it was just a hunch based on what hackers said...but now that I've seen it...I'm utterly speechless. This is probably the best demo I've ever seen...period the end. #GenesisTrulyDoes
Yeah, Genesis really does, despite what some people say. I was lurking around on the NESDev forums and there was some serious salt over this. Someone even not-so-subtly and not-exactly-jokingly insinuated that the entire demo was being streamed from the cartridge, which is dumb but not unexpected.
Lunar Delta 50fps 320 by 220-something video streamed from cart in an apparently lossless quality? Yea, good luck fitting that into 4 megs. Glitchy Android recordings of this using MD.emu proves them wrong already, but I still wonder how it all works. Some serious hardware wizardry was put into this, and by the end the TiTAN team even left a call to action to any SNES competition that could be out there...
3l H4ck3r C0mf0r7 you do know that there are differences between emulators and an actual genesis hardware like some things won’t work on an emulator but will on real hardware
Jesus Christ. I didn't fucking say the entire demo was streamed off the cartridge. Just the parts that can't be done with IRQ raster tricks, and the debug register.
While I'd love to make another game one day what's holding me back are the difficulties of coming up with proper gameplay that's both original and good.
Wow, there's a story in a demo! Also, many cool effects, including Mode 7-esque scaling (the previous Overdrive had rotating), and a lot of 3D things (based on the framerate, that Mega Drive/Genesis is an actual 3D model being rendered!)...this is cool! EDIT: And I didn't even see 6:07 yet! WOW, A FULL 3D SCENE!
i think is some frame by frame vector animation, not real 3d, but kinda look like "low poly 3d" similar effect you can see in "another world" cutscenes, which is have less drawed lines per frame, but animation is more smooth
Imagine if Sega would have teamed up with Commodore and released a hybrid Mega Drive/Amiga computer (instead of the 'Teradrive' 286/MD hybrid) and with an integrated CD-ROM drive like the Commodore CDTV.
This is an alternate time-line I would like to have seen played out. It actually almost makes too much sense, especially seeing as Amiga was a legitimate development platform for Mega Drive / Genesis.
Just checked out all the SNES demos and Overdrive 2 seems combine a lot of the ideas in them, only done to a far higher standard and in a far more interesting way. I can't see how SNES will top this.
I've seen some SNES demos/cracktros with impressive effects and techniques, ("Genesis does" jokes aside, it is an impressive machine in its own right) but I can't recall ever seeing any SNES demos that combined those techniques with such flawless pacing, storytelling and creativity, and with such a kick-ass soundtrack. (Many older SNES demos actually borrow their soundtracks from SNES video games, which I really don't approve of. IMO, one of the key aspects separating a poor or decent prod from a masterpiece is the music, and Strobe seriously delivers in that regard).
Also, RUclips, please use a better compression Algorithm. And separate the resolution and framerate options FFS, I want to watch high framerate videos without maxing out the resolution and starving my bandwidth.
Sega CD doesn't offer much in regards of extra performance nor technologies. As far as I know, it offers red book CD audio, a new chip with with channels capable of playing somewhat high quality samples, and i think it added mode-7 at hardware level.
@@akaDL No, it did a lot more than that. A lot of scaling and rotation effects that could manage pretty convincing 3d effects. Except for a couple of rare occasions, we never got a taste of the extra grunt it brought to the table because is was extremely hard to code for thank to those multiple processors. It was much easier for developers to port Genesis games and add some nicer audio and grainy video. On knock together an FMV "game" in a couple of weeks and call it a day.
@@kevinsammut7246 I know it did, but wasn't something special. Think of it - Sega was the only one capable of displaying the new "hardware" accelerated graphics for the Sega CD, yet, SEGA didn't showed up anything special. What they did was a lame, 20fps like Mode 7 on Sonic CD Special Stage. Which is funny tho - the legendary blast processing ad depicts Mario Kart as a slow game, where Mario Kart renders at full 60 fps, and Sonic CD special Stage is 20 fps. To me, SEGA CD attempt on Sprite rotation and transform was software rendered, not hardware one. I can't remember any game that showed mode 7 nor sprite rotation at full blistering 60 fps like SNES does. SNES cpu is pure garbage, but since these tricks are done at a hardware level, it can be done at 60 fps at much easier than Sega CD.
@@akaDL Sorry mate but you are way off. Here is a video with examples of scaling and rotation effects that could be achieved on the system.i owned them all, and back in the day it was mind blowing. The Super Nintendo mode 7 was a postage sized image that could be rotated. The Sega CD could rotate both background and sprites in 3d space. The tech to get this done was as follows. A Motorola 6800 CPU clocked at around 12.7 MHz, that could run in tandom the genises Motorola 6800 clocked at 7.4mhz. Around 8 times the ram of the genises on its own. There is more but I'm not much of a tech nerd. Unfortunately, the console was killed far too soon. It was very complicated to code for and the market just wasn't there. A few developers learned how to push the system eventually, but right at the end of the consoles life. There just wasn't enough time. The Sega cds scaling and rotation effects absolutely wiped the floor with SNES. m.ruclips.net/video/k80dODWdj9I/видео.html
@@kevinsammut7246 I think you didn't got my point. I'm fully aware of graphics enhancement of the Mega CD. The point is, SEGA themselves failed to display their new texture rotation and transform. Give a look on the Mega CD bios itself - it is around 20 FPS and SEGA made sure everyone would see that MegaCD was able to rotate sprites, with their demo-like transformations on the logo. However, again, why 20 FPS and not full, blown 60 FPS? It's just their logo, why they didn't greeted us with their amazing bios music and new flashy Sega Logo at 60 FPS? ruclips.net/video/Q7UxwtkNSjI/видео.html& The video you sent indeed looks gorgeous. It's clear that the Sega own "mode 7" looks better, but just because the textures are higher resolution than the Snes ones. And it can afford bigger resolution because of massive RAM advantage compared to SNES (base ram + megacd ram) and obviously faster dma. However, still looks to be rendered on 30 fps, that hints, again, that their sprite rotation was clearly software based, powered by higher clockspeed ofthe megacd m68k.
That is a trully amazing tribute to the Genesis/MegaDrive. Good job guys ! I hope the 32X will get the same treatment someday ! That system is so underrated, I would be amazed to see its full potential finally exposed !
They said at the end of Overdrive 2 that they won't do another Megadrive demo and that they'll put their next efforts on the SNES. Probably the reason why the music gets sad :'|
It's amazing. People assume the SNES is more powerful because of its sprite scaling, but the Mega Drive could do that all along, even without a special chip.
Dude this is fucking phenomenal. IDK how the hell you guys made a MegaDrive do this shit, but this is absolutely mind-blowing. If someone had made a game that had graphics and audio like this back in the early 90s I would've absolutely shit myself from the sheer awesomeness.
GameHut / Coding Secrets just did a "review" of the Overdrive original. Trying to figure out how ya-all do what choo do... Which led me here... which led to me here once more a year later... which has led to uncontrollable spinal numbness and drooling! Every time my mind is blown!
@@Oerg866 Oh and the guy who does the videos on GameHut (subchannel is Coding Secrets) is the founder of Traveller's Tales. (Puggsy, Sonic 3D Blast, and Toy Story) He shares how they did what they did with the Genesis/MD hardware.
This is really impressive, the fact you could do all of this (including the 3D graphics) in a console that never was build for do it is a great achievement.
Most impressive demo yet! Software scaling and rotation and even transperency! Not to mention flatshaded polygons! Also, am i seeing more than 64 colours at 3:19?
Only, this is a demo, not a playable game. The people who made this squeezed every last drop of performance from the Genesis that they could. In an actual game, any sort of demo like this would not only be constrained by the cartridge size, but by the amount of space the game code itself ate up. Every CPU cycle used to iterate enemy AI or check for collisions is one less cycle that can be used to render 3d.
There were some, of course. For example, Yuji Naka. There are several reasons why games weren't that impressive back in the day: - The game console was new. It takes time to exploit its capabilities to the fullest. - Developers could not afford to spend months working on one visual effect. The goal was to be profitable. - Developers could not benefit from lots of programmers sharing their work publicly on the Internet. - Games were games, not demos. - ROM space was expensive I don't think that there were no great developers back in the day. It's a matter of time more than a matter of skills.
Imagine if they had shown this to the public running on real hardware back in 1988 at some gaming exhibition when the Mega Drive was first introduced! True sorcery!
Mysteryguy Iscool in some interview there is a comment that guys at Clockwork Tortoise Inc. (developers of AoB&R) were young and very talented, but with lack of organisation and bussiness skills, and stopped working soon after release. Such a shame...
Please, please, PLEASE make a playable game that looks like this, with these amazing animations and scenes. I'd toss in $20 if you did a kickstarter for a game utilizing most of these graphics and effects.
OMG this is seriously beautiful. A work to art. Have you ever thought about making a feature length animation with a story? It would make a great kickstarter. Either for the MD or MD CD. You clearly have the creativity and skills. Amazing.
It would be neat to see what they can do with the MegaCD. It has hardware scaling and rotation, and the Ricoh sound chip it contains is almost as advanced as the sound chip in the SNES. It would open up a lot of possibilities.
When you overdose on blast processing
overdrive
would've made a great ad for the genesis. If they said "look at what a sega can do!" and simply played that demo on the TV, Nintendo's marketing branch would've been shitting their pants.
Sega can do..
@@deejayatari ...what nintendon't
@@BradenBest
Except this is a PAL Mega Drive. The demo could not run on a Genesis.
"Hi, I'm so good at coding that I can make a stock Genesis do polys almost as good as a 32 FUCKING X!" -TiTAN
I knew it. The 32X was just a passthrough dongle all along!
No 32X involved here. No Mega CD or custom accelerator chip either.
Kabuto, flussence meant you pushed the stock Mega Drive intro 32X territory... Hence the dongle reference.
@@kabuto3907 please show the world what talented people can make the 32X do ! It deserves so much more love !
the only actualy thing it did was add more colors, no cpu, just more colors
@@LuisAPeregrina False, the 32X added dual SH-2 processors like the Saturn, and in many ways was just a gimped Saturn. While it did add more colors, it also added hardware scaling and rotation (which Sega CD had as well), transparency, texture mapped polygon support, etc.
Not only are the graphics phenomenally impressive, but the fact they got full, decent sounding breakbeats out of the single sample channel blows my mind!
I come back and re-watch this every so often, it's simply mind blowing to see a Mega Drive/Genesis do all this. Have to wonder when something like this gets made so many years after the fact if any of the original designers of these old machines ever happen to check them out and see things they never intended for them to do.
Thank you, that means a lot :)
"WARNING: Please watch in 720p50, else youtube will play it at 12.5fps."
It's like the guys hacked the Mega Drive so hard that even RUclips has trouble figuring it out
@@glennjamin In other cases it's worse, like with the Flying Battery's lasers in Sonic 3 & Knuckles.
@Tyler Maxwell It's not available at 1080p you twat.
Holy crap. And I thought Overdrive 1 was amazing.
This demo really does show some high quality hard core coding on an amazing system that I never thought could do what it's doing right here.
Fantastic work TiTAN team.
Hi, Mark! I love the Titan Overdrive demos too.
How can you run this demo with an Everdrive x5? My Everdrive can't run it bcuz it's too much memory size
so that means you could port a (early) neo geo game like fatal fury flawlessly with the ssf2 bankswitching and with scaling
This 7 mhz processor has me more entertained than an Xbox.
But you could run this demo on an Xbox using a Genesis emulator!
@@HerecomestheCalavera no, you can't. Currently I think there is no emulator that runs this perfectly. You can emulate the functionality, but you should also emulate hardware errors, caveats and features that aren't as strictly defined as the specifications for a demo like this to work as it does on the real hardware
@@kienhsi9522 I think Blastem runs it pretty much perfectly.
@@HerecomestheCalavera I had intended no emulator could run it perfect... I knew though the creators of the demo had assisted the programmers of the emus in order for them to run perfectly though, but I wasn't aware to what extent the emus were finished
@@kienhsi9522 You could make a pixel perfect recreation of this demo for the Xbox, and it would run
Literally just ran this on my MD and... to see it on RUclips is one thing but for it to be coming from a 30 year old console is something else! Fantastic work. Can’t help but wonder what the classic MD games would be like with today’s dev tools and the knowledge sharing we do through the internet.
A lot of stuff was known back then but memory cost was the limiting factor. Travelers Tales was one of the few devs who did a fair bit of cool hardware trick in their games.
@@DONK8008 Zyrinx was another. They made Sub Terrania, which was a very good game, but also super hard.
@@DONK8008 The tricks in their games are only Overdrive 1 level programming.
This is seriously one of the best demos i have seen for years, this is THE best demo for megadrive ever made.
TiTAN rulez!
Honestly, I'd say it's one of the best demos I've ever seen, and I've seen a *lot* of them over the years.
I agree, i always show this demo for those who want to understand demoscene...
If all programmers were like this, we wouldn't need new graphics cards every 3-4 years.
Yup. Working on getting to that level myself... unfortunately learning to be a good programmer doesn’t pay the bills, and life gets in the way 😔
@@iamlordstarbuilder5595 I feel that.
@@iamlordstarbuilder5595 Depends on your industry.
@@iamlordstarbuilder5595 An indie programmer always doesn't, but a hired one maybe will
Many programmers nowadays can definitely be like this, if companies didn't stress them and rush products out. It's companies the reason behind buggy launches, bad optimization and day-1 patches etc.
Well, this is clearly incredible. Practically crossing the border between 16 and 32-bit to me.
Also: "Looking forward to some proper Super Nintendo competition". And yet no one seems to be trying to do that.
I'd love to see the TiTAN team pull a "Fine i'll do it myself" and push the SNES to the absolute limits. I'm sure _very_ fancy stuff could be done with the HDMA and Mode 7 features of the SNES...
iirc, I've heard TiTAN had a snes demo in the pipelines?
TiTAN Does... 8!TCHes!))) Damn, I can almost hear Jesse Pinkman's voice saying this)
It's possible to stream video to SNES. There's enough memory I/O bandwidth to race the beam and update the tileset in front of it. All that matters is how much computing power you put on the cart.
Nintendo: We made StarFox, but we had to use SuperFX...
Sega: Hold my beer.
At Revision 2019 a SNES demo called "SNES NICCC-2000" came out, which was basically a port of another demo, which was entirely polygonal. It required the Super-FX, and even at that could not run at full speed all the time. Titan came out with a demo called "MD NICCC-2000" which is the same thing, ran faster, yet does not use any graphics acceleration. Though I honestly feel it's down to Titan's better code optimization, it's still really impressive how powerful the Genesis truly was.
Hold my Blast processing
Nintendo: We had to get a British company to make us SuperFX, then we fired them and decided we could do it ourselves....then fucked up the Nintendo 64 bigtime and ended up relying solely on past IP's and party games to survive.
@@andrewomahony9260 and for some reason it's working to this day
Still, Virtua Racing uses a special chip, buddy. There's also a Ray Tracing demo for Snes (in a 3d environment). There's nothing the genesis do, that Snes can't, sorry.
The use of the sound chip is just excellent. Just awesome music.
This demo is something special. The music is absolutely off the chain and I love the filled 3d vector graphics. Around the time of the MD people were talking about virtual reality and movies had 3d vector graphics similar to this demo, except they were probably rendered on workstations, to see the MD do it in real time is amazing.
i'm legit scared for what overdrive 3 will be like
Well you can be releived - there will be no overdrive 3 :P
WHAT!? Outrage... ;)
+Oerg866 there must be a 3rd demo :D
+Oerg866 you cant stop here! :D
There won't be. They're already at the limits of the existing hardware. The main processor did 90 percent of the work here; it was the only way to be able to do what was shown here.
Imagine if this was a techdemo for the megadrive before the US launch...people would have died of heart attacks.
nboy7 that's for sure. If you told someone back then that this was possible on a home console they would think you were a liar.
It would have been false advertising haha. This is a demo, not a game. It makes use of a lot exploits that games cannot.
@@malducci All they have to say is that their hardware can do it, it's not lying but it is
Stoppp don’t tease us all
@@malducci I’ve always wondered, why is that?
Blast Processing!
See, it wasn't just advertising bullshit. The commercials were telling the truth for once.
The blazing-fast CPU for the time was really all it meant! Boy does that shine here!
No Nintendo inside !
Blast BOOM Process is burning your console... asshol. Genesis never does it!!
Какие люди :)
This has seriously made my day, my week and my month. The Genesis is my all-time favorite console and my soul felt right at home watching this.
Almost all the remixes I made for my channel are from Genesis games. Because Genesis.
Thank you TiTAN.
This video made me a fan of the megadrive...
And this comment made me a fan of you :)
This just blew my mind!
0:40 when shooting out of the tunnel
1:58 First person running through a 3D maze
2:09 Sprite scaling and rotation (didn't know the Genesis could do this?)
2:36 3D model (rotating) of the Genesis
3: 08 Not sure of how to even describe it.
To me the most impressive thing was the rotozooming fractal rendering @4:30
Never thought anything from that era would be capable of such stuff.
Heck, the semi transparency effects @1:28 (clouds), @2:21 (logo), @2:48 (layering/blending???), @3:48 (nebula), @5:30 (wavy stuff).
2:20 transparency
There is an old fighting game called Ballz 3D that uses the same trick. The coordinates for the sprites are probably in 3 dimensional space but of course the sprites themselves are not scaled and corrected based on distance.
As for actual polygonal 3D games, there were plenty of them on the MD/Genesis. Good 'ol Motorola 68000!
I really, really like the effect at 1:58. I'd actually use a screensaver if it was as cool as that.
4:15 is technicaly awesome! as you know, sega have 320*240 resolution, but in this we have what called "overscan", and in every official game use this space literally for nothing, so in this frame we have about 352*320, which is higher resolution than every sega game can produce
Coming back to this 6 years later, even with a half-decent idea of how all these effects work I am stunned by the level of showmanship on display. Easily one of the greatest demos of all time.
Easily!
5:27 "use 'Rob is jarig' hypnosis to acquire the MegaDrive technology" is not the plot I knew I needed in my life
Seeing a demo that breaks emulators but runs fine on actual hardware was cool.
But seeing one that also breaks the hardware ~70% of the time but otherwise is still functional.. now that's an impressive achievement.
One heck of a Blast Proccesing™ job, TiTAN fellows.
Thanks, but it only breaks hardware ~30% of the time ;)
+Oerg866
Ayy my bad, guess i couldn't read properly after seeing all those pretty lights.
Oerg866 And I imagine none of these demos will work on a Genesis 3 since it has no Z80.
the Genesis 3 does have a Z80, but it's on a chip
if it didn't have a Z80 then most games wouldn't run properly (because a ton of games rely on the Z80 for sound)
How? Like amazing! Hardware from 1988 and i people are still tinkering with it
I've seen a lot of demos, and this is the best demo I've ever seen.
Holy shit. This is insanely great!
"Grief Counselling for emulator develpoers is now available..." haha!
Got a chuckle out of that line too
I’m scared of what these guys could do with a 32X CD
I always knew the Genesis was capable of something like this... it was just a hunch based on what hackers said...but now that I've seen it...I'm utterly speechless. This is probably the best demo I've ever seen...period the end.
#GenesisTrulyDoes
Yeah, Genesis really does, despite what some people say. I was lurking around on the NESDev forums and there was some serious salt over this. Someone even not-so-subtly and not-exactly-jokingly insinuated that the entire demo was being streamed from the cartridge, which is dumb but not unexpected.
Lunar Delta 50fps 320 by 220-something video streamed from cart in an apparently lossless quality? Yea, good luck fitting that into 4 megs.
Glitchy Android recordings of this using MD.emu proves them wrong already, but I still wonder how it all works. Some serious hardware wizardry was put into this, and by the end the TiTAN team even left a call to action to any SNES competition that could be out there...
3l H4ck3r C0mf0r7 you do know that there are differences between emulators and an actual genesis hardware like some things won’t work on an emulator but will on real hardware
Jesus Christ. I didn't fucking say the entire demo was streamed off the cartridge. Just the parts that can't be done with IRQ raster tricks, and the debug register.
very impressive! i wish you guys would develop a full game, kickstart one!!!
While I'd love to make another game one day what's holding me back are the difficulties of coming up with proper gameplay that's both original and good.
Kabuto what games have you made before?
www.pouet.net/prod.php?which=60890 the only IMHO noteworthy one, ported a PC game to C64
I use twitter too, and a few other not so popular things, but in general I don't use social media that much.
Kabuto - Does *any* emulator support this!?
THE BLAST PROCESSING IS TOO MUCH...
That’s on a Genesis?! What the heck?! That’s insane!!
hoolee shit that soundtrack, amazing
Just found this now. This is mindblowingly impressive! My jaw just dropped and is about to reach the eart's core!
And you'll still feel the same when you'll watch it again in the years to come!
I've made demos going all the way back to the Atari 8-bit and done my fair share of 68000 assembly on the Genesis/MegaDrive, and this impresses me.
Wow, there's a story in a demo! Also, many cool effects, including Mode 7-esque scaling (the previous Overdrive had rotating), and a lot of 3D things (based on the framerate, that Mega Drive/Genesis is an actual 3D model being rendered!)...this is cool!
EDIT: And I didn't even see 6:07 yet! WOW, A FULL 3D SCENE!
i think is some frame by frame vector animation, not real 3d, but kinda look like "low poly 3d"
similar effect you can see in "another world" cutscenes, which is have less drawed lines per frame, but animation is more smooth
I will never need to watch another demo, this is it. And it will keep blowing my mind until I check out from the old folks home one day. Thanks Titan!
I cant believe it!!! on the megadrive???
My god this is awesome. I never knew the hardware was capable of this kind of splendor.
"Grief counselling for emulator developpers" ahaha
TWIST ,SPIN,ZOOM UPS,TEXTURED POLYGONS!.....must be a dream!
Amazing Mega Drive Demo! Dat music !!!!!! Super FX effects, alpha channel transparency, whoa!
Stunning work. Absolutely brilliant from start to finish. Thanks TiTAN!
Imagine if Sega would have teamed up with Commodore and released a hybrid Mega Drive/Amiga computer (instead of the 'Teradrive' 286/MD hybrid) and with an integrated CD-ROM drive like the Commodore CDTV.
This is an alternate time-line I would like to have seen played out. It actually almost makes too much sense, especially seeing as Amiga was a legitimate development platform for Mega Drive / Genesis.
i swear i've watched this demo like fifty times now, i keep coming back to it
hats off to you guys, yall made one of the greats
This is one of the best demos I've seen on any platform. Really satisfying to watch. Better than all those crummy Amiga demos.
this shit sends chills down my spine every time I watch it
Those people should run a crowdfund/kickstarter in order to make some Mega Drive / Genesis games. We will support them for sure!
Just checked out all the SNES demos and Overdrive 2 seems combine a lot of the ideas in them, only done to a far higher standard and in a far more interesting way. I can't see how SNES will top this.
I've seen some SNES demos/cracktros with impressive effects and techniques, ("Genesis does" jokes aside, it is an impressive machine in its own right) but I can't recall ever seeing any SNES demos that combined those techniques with such flawless pacing, storytelling and creativity, and with such a kick-ass soundtrack. (Many older SNES demos actually borrow their soundtracks from SNES video games, which I really don't approve of. IMO, one of the key aspects separating a poor or decent prod from a masterpiece is the music, and Strobe seriously delivers in that regard).
@Dean Satan that's true it's such a mess from a technical standpoint that it's ridiculous I rather code for the nes that the SNES
Super Nintendo sits cowering in the corner after watching what the Mega Drive can do without a Super FX chip.
The first Overdrive demo was awesome, but this...
THIS IS BEYOND AMAZING! :O
Brilliant job on this demo! :D
the power of blast processing in full utilization
Also, RUclips, please use a better compression Algorithm. And separate the resolution and framerate options FFS, I want to watch high framerate videos without maxing out the resolution and starving my bandwidth.
Imagine a Sega CD demo. It could make sense taking advantage of the extra hardware.
Sega CD doesn't offer much in regards of extra performance nor technologies. As far as I know, it offers red book CD audio, a new chip with with channels capable of playing somewhat high quality samples, and i think it added mode-7 at hardware level.
@@akaDL No, it did a lot more than that. A lot of scaling and rotation effects that could manage pretty convincing 3d effects. Except for a couple of rare occasions, we never got a taste of the extra grunt it brought to the table because is was extremely hard to code for thank to those multiple processors. It was much easier for developers to port Genesis games and add some nicer audio and grainy video. On knock together an FMV "game" in a couple of weeks and call it a day.
@@kevinsammut7246 I know it did, but wasn't something special. Think of it - Sega was the only one capable of displaying the new "hardware" accelerated graphics for the Sega CD, yet, SEGA didn't showed up anything special. What they did was a lame, 20fps like Mode 7 on Sonic CD Special Stage. Which is funny tho - the legendary blast processing ad depicts Mario Kart as a slow game, where Mario Kart renders at full 60 fps, and Sonic CD special Stage is 20 fps. To me, SEGA CD attempt on Sprite rotation and transform was software rendered, not hardware one. I can't remember any game that showed mode 7 nor sprite rotation at full blistering 60 fps like SNES does.
SNES cpu is pure garbage, but since these tricks are done at a hardware level, it can be done at 60 fps at much easier than Sega CD.
@@akaDL
Sorry mate but you are way off. Here is a video with examples of scaling and rotation effects that could be achieved on the system.i owned them all, and back in the day it was mind blowing. The Super Nintendo mode 7 was a postage sized image that could be rotated. The Sega CD could rotate both background and sprites in 3d space. The tech to get this done was as follows. A Motorola 6800 CPU clocked at around 12.7 MHz, that could run in tandom the genises Motorola 6800 clocked at 7.4mhz. Around 8 times the ram of the genises on its own. There is more but I'm not much of a tech nerd. Unfortunately, the console was killed far too soon. It was very complicated to code for and the market just wasn't there. A few developers learned how to push the system eventually, but right at the end of the consoles life. There just wasn't enough time. The Sega cds scaling and rotation effects absolutely wiped the floor with SNES.
m.ruclips.net/video/k80dODWdj9I/видео.html
@@kevinsammut7246 I think you didn't got my point. I'm fully aware of graphics enhancement of the Mega CD. The point is, SEGA themselves failed to display their new texture rotation and transform. Give a look on the Mega CD bios itself - it is around 20 FPS and SEGA made sure everyone would see that MegaCD was able to rotate sprites, with their demo-like transformations on the logo. However, again, why 20 FPS and not full, blown 60 FPS? It's just their logo, why they didn't greeted us with their amazing bios music and new flashy Sega Logo at 60 FPS?
ruclips.net/video/Q7UxwtkNSjI/видео.html&
The video you sent indeed looks gorgeous. It's clear that the Sega own "mode 7" looks better, but just because the textures are higher resolution than the Snes ones. And it can afford bigger resolution because of massive RAM advantage compared to SNES (base ram + megacd ram) and obviously faster dma. However, still looks to be rendered on 30 fps, that hints, again, that their sprite rotation was clearly software based, powered by higher clockspeed ofthe megacd m68k.
Makes me wonder what could be done on 32X...
Now do a 32xCD demo that pushes the system to it's limits! I bet some pretty amazing results could be achieved.
This! 👍
Amazing, of course. Imagine having games using more of these techniques back in the day.
I agree with Sir Garbagetruck on this one, "I WANT MY CARTRIDGE!"
Still waiting!
That is a trully amazing tribute to the Genesis/MegaDrive. Good job guys !
I hope the 32X will get the same treatment someday ! That system is so underrated, I would be amazed to see its full potential finally exposed !
Just imagine if they do the next one with full spec of the mega cd and 32x coupled. Its porn for Sega Lovers!😍😍😍
Mindblowing experience, many hardware limitations overtaken. Looking forward to Revision 2020 to see Overdrive 3
They said at the end of Overdrive 2 that they won't do another Megadrive demo and that they'll put their next efforts on the SNES.
Probably the reason why the music gets sad :'|
It's amazing. People assume the SNES is more powerful because of its sprite scaling, but the Mega Drive could do that all along, even without a special chip.
Except the SNES can't scale sprites either, only a tile layer
Neither console is objectively superior
so could the snes dipshit
and the full grammar and punctuation as well GOD
to the 8 people that liked this fuck you
$200, 1980s consumer tech everyone. Mindblown.
That pushed the hardware to the limits. Beautiful effects and a kick ass sound track. 👍😍
rewatching this again on a whim and i JUST noticed the little homages to second reality's city scene and the chaos theory demo at 4:16, nice touch!
Dude this is fucking phenomenal. IDK how the hell you guys made a MegaDrive do this shit, but this is absolutely mind-blowing. If someone had made a game that had graphics and audio like this back in the early 90s I would've absolutely shit myself from the sheer awesomeness.
GameHut / Coding Secrets just did a "review" of the Overdrive original. Trying to figure out how ya-all do what choo do... Which led me here... which led to me here once more a year later... which has led to uncontrollable spinal numbness and drooling! Every time my mind is blown!
Oh did he? :O Where can I find it? And thanks for the nice words :D
@@Oerg866 Ain't no thang! ;-) ruclips.net/video/qTpgDigHHuw/видео.html
@@Oerg866 Oh and the guy who does the videos on GameHut (subchannel is Coding Secrets) is the founder of Traveller's Tales. (Puggsy, Sonic 3D Blast, and Toy Story) He shares how they did what they did with the Genesis/MD hardware.
3:34 I was just thinking before this, "you know what'd be sick, if he did the thing from Interstella- OH GOD HE'S DOING IT!!!!"
I’ve never heard of this original demo scene stuff at all thanks for making this video and introducing me to it this is incredible art
Thank you for the kind words and welcome to the demoscene ❤️
You should visit. I went to Revision in 2018 and it was awesome!
This video is the reason why I'm sad that I wasn't there in 2017.
Damn! This is the Mega Drive/Genesis! Everything is awesome! Nice work :)
FM synth breakcore? thats cool
This is really impressive, the fact you could do all of this (including the 3D graphics) in a console that never was build for do it is a great achievement.
Most impressive demo yet! Software scaling and rotation and even transperency!
Not to mention flatshaded polygons!
Also, am i seeing more than 64 colours at 3:19?
Yes.
This is even more impressive than the first one!
3:20 is this a nod to "We Are New" by Fairlight on the C64? The 3D scene is very similar!
Absolutely amazing.
GODLIKE! Genesis does everything what snes fx chip do, like 3d polygonal models and sprite scaling!
Only, this is a demo, not a playable game. The people who made this squeezed every last drop of performance from the Genesis that they could. In an actual game, any sort of demo like this would not only be constrained by the cartridge size, but by the amount of space the game code itself ate up. Every CPU cycle used to iterate enemy AI or check for collisions is one less cycle that can be used to render 3d.
@@Mrcake0103 Someone should make a game like Sacred line but with animations then :D
I will seriously pay somebody to send me a .flac recording of the audio on a model 1 genesis.
Truly amazing! I wish there were as skilled developers as you guys back in the day!
There were some, of course. For example, Yuji Naka. There are several reasons why games weren't that impressive back in the day:
- The game console was new. It takes time to exploit its capabilities to the fullest.
- Developers could not afford to spend months working on one visual effect. The goal was to be profitable.
- Developers could not benefit from lots of programmers sharing their work publicly on the Internet.
- Games were games, not demos.
- ROM space was expensive
I don't think that there were no great developers back in the day. It's a matter of time more than a matter of skills.
I truly know what unbelievable means now and I thought sonic the hedgehog 1 was a technical marvel😱......
Still blew me away 😎
0:34 this sounds exactly like the propellor sounds in H.E.R.O. on the Commodore 64
Imagine if they had shown this to the public running on real hardware back in 1988 at some gaming exhibition when the Mega Drive was first introduced! True sorcery!
I wonder how much of these effects are actually applicable for game design on genesis... My jaw drops every time I listen to this music.
One of the best demos I've seen in a long time. I can't believe this is a Megadrive!
That. Was. Intense.
And the music is dope!
I can't believe that the SN7948 was used alot, but still sounds awesome.
Brilliant design and great coding makes for a wonderful demo. Thanks for making this :)
't was our pleasure!
Incredible, amazing, fantastic!
Congrattulations
The MegaDrive was capable of doing things even without the 32X.
When guys from TiTAN will make a game like Adventure of Batman and Robin?
Mysteryguy Iscool in some interview there is a comment that guys at Clockwork Tortoise Inc. (developers of AoB&R) were young and very talented, but with lack of organisation and bussiness skills, and stopped working soon after release. Such a shame...
Has anyone done similar with *maxing* the Saturn or Dreamcast? Seizures *can* feel really good! :)
Absolutely amazing!! Well done to all involved!!
Please, please, PLEASE make a playable game that looks like this, with these amazing animations and scenes.
I'd toss in $20 if you did a kickstarter for a game utilizing most of these graphics and effects.
It's just too difficult to come up with good and original gameplay... I'd love to make another game one day.
Only $20? I’ve been tossing around 60k usd for watermelon to make pier solar, project n, and project y.
@@praystation 60k??
Did you receive Paprium? I got my copy and it's awesome!
I wonder if we'll see project N one day.
I'm sure each Mega Drive that had played this demo has ceased to exist by the end
Amazing stuff
Damn, forgot to enable 720p50, looks amazing
Is the sound coming from the actual hardware with no modifications? Jesus Christ!
Yes it is!
fm is really flexible
ive watched this like 10 times over the years and this still gives me chills
OMG this is seriously beautiful. A work to art. Have you ever thought about making a feature length animation with a story? It would make a great kickstarter. Either for the MD or MD CD. You clearly have the creativity and skills. Amazing.
It would be neat to see what they can do with the MegaCD. It has hardware scaling and rotation, and the Ricoh sound chip it contains is almost as advanced as the sound chip in the SNES. It would open up a lot of possibilities.
Lunar Delta Actually the Genesis natively had 10 channels, meaning that as long as your music wasn't sampled it would work better than the SNES.
If you count the signal generating chip, yeah. The YM2612 didn't have ten channels though.
@@LunarDelta I think he means both sound chips not only the YM2612
I'd love to see what TiTAN could do with the 32X if they're pushing the Genesis to this!