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when the punch cancels depends on the positioning of DK's arm, so it might have been slower
yeah 1/30th of a second.so 2 frames are like 0,06 or 0,07
oh thanks for the info :3
No. 2 frames in this game are 1/15th (1/30th?) of a second.
2 frames are more than 0:02. aren't they?
One frame in this game is 17 miliseconds...
Dang!I got 22.91
Normal or TAS?
SethGeiserTHERAZORKILLE TAS, otherwise it would be a WR
@VaxtinTheWolf I was wondering the exact same thing... It sure as hell looks as though that is the case...
there is 25 frame in one sec
No, only interlaced PAL is 25 fps.Interlaced PAL = 25 fps (50 fields/s)Interlaced NTSC = 29.97 fps (59.94 fields/s)PC emulated SSB: 60 fps1000 ms / 60 frames = 16.666 ms, rounded to 17.
@VaxtinTheWolf no
Haha, he had to charge the punch. Why didn't he at 18? Can't cancel it?
No it isn't.
what did you do to shave off the time?
1/30th.
when the punch cancels depends on the positioning of DK's arm, so it might have been slower
yeah 1/30th of a second.
so 2 frames are like 0,06 or 0,07
oh thanks for the info :3
No. 2 frames in this game are 1/15th (1/30th?) of a second.
2 frames are more than 0:02. aren't they?
One frame in this game is 17 miliseconds...
Dang!
I got 22.91
Normal or TAS?
SethGeiserTHERAZORKILLE TAS, otherwise it would be a WR
@VaxtinTheWolf I was wondering the exact same thing... It sure as hell looks as though that is the case...
there is 25 frame in one sec
No, only interlaced PAL is 25 fps.
Interlaced PAL = 25 fps (50 fields/s)
Interlaced NTSC = 29.97 fps (59.94 fields/s)
PC emulated SSB: 60 fps
1000 ms / 60 frames = 16.666 ms, rounded to 17.
@VaxtinTheWolf no
Haha, he had to charge the punch. Why didn't he at 18? Can't cancel it?
No it isn't.
what did you do to shave off the time?
1/30th.