Zelda came out when I was 9, and it was the most mindblowing thing ever at the time. Instead of a guide, we exchanged tips and rumors on the school bus or at recess (aside from the things that were revealed in Nintendo Power). I actually remember putting a bomb on every rock and burning every bush.... but I was 9 and there was no internet so what else did I have to do? Beating it and realizing there was a SECOND QUEST was absolutely insane for us 80's kids. It's a game I go back to every now and then over the years, and something that took 9 or 10 year old me nearly a year to finish initially is something I now do in an afternoon. Not in a speedrunning sense, but I just know the game so well at this point it's almost like a comfort food.
I have the zelda game and watch. I have a save file on my 3DS with only 3 hearts and no rings. I can get to ganon in that form but like fail to kill him. Wondeing if I can do it with the rings on with 3 hearts. Blue and then red ring. Green tunic ouchy. Link's awakening I split the cost with my younger brother back in 1997. First time I played a zelda title.
I'm right around the same age, at first I hate it the game because I didn't understand what to do and I didn't understand the open world concept. Eventually after I got into it it was really amazing. When is Zelda 2 came along it was one of the hardest games ever and I was able to beat that one as well.
I feel the same way, I'm about the same age, and I remember those days back in elementary school, trying to figure things out, and finish it before anyone else did.
Zelda 1 has such a special spot in my heart. It was the very first game I ever beat. And even though it came out in 86’ I was a late adopter of the NES and got my older brothers NES as a hand me down in 1988. I was 7 years old. It blew my mind!!! 😊 Funny enough I didn’t use the manuel, didn’t make maps, and didn’t get a subscription to Nintendo Power Magazine until 1990. 😊 This was so much fun! It’s hard to even describe bombing every rock and burning every bush to find the “secrets”. The pain and scared feelings I had about Level 6, the joy of finding a new heart container, the fun of using the whistle or warp stairs. 😁 It was amazing frankly. And then to find out there was a SECOND QUEST? And it’s COMPLETELY DIFFERENT? 😮 I never got through it because of the bs bubbles that kill your sword or the invisible one directional walls that you just walk through 😑 But regardless this game alone started my love of gaming, and to an extent, music, movies, storytelling, RPGs, anime and so much more. I still pick it up at times enjoy it but nothing like that first time for me in a basement with a cozy chair on a 16inch tube TV and one speaker. Sigh 🥰 Thanks for the great video.
FYI, the Pols Voice are easily eliminated with a single arrow (even several with one shot.) This was the trick we got in the US since there was no microphone on the controller.
Re: playing without using a guide, I played through this with my dad when I was 9 (in 1990), and mapping out the dungeons was a WHOLE thing. We stayed up all night mapping out dungeons 4 and 5, only to forget to save the game before turning it off. Took a LOT less time re-completing them the day after.
Second Quest will put hair on your balls for sure. I did it in the early 90s before the internet and guides. Still one of my proudest moments in video games.
Agree! But if you play 2Q a lot you will feel that it's pretty easy. But I think 2Q is a bit more difficult. So glad that they created it! I'm thinking about the name ZELDA in Zelda 1 to play 2Q and these warp zones in SMB 1-3... I believe this is for beta testing. So you don't have to beat Zelda 1 Q1 in "60 min" to finally test 2Q. Similar with SMB. You can reach the first warp zone in SMB1 (world 1-2) really fast. Just give the name ZELDA to Link is actually a warp zone to 2Q. Then the developers probablt thought these warp zones are a fun secret and kept it for the final version of the games. Super Mario Land 1 got no Warp Zones? But that game is so much smaller. Only 12 levels? 4 worlds with 3 levels each? Speaking of the worlds in SMB1... the "minus worlds" are not minus. It's " -X", so space-dash-X. SMB1 is using a character palette and space is one of the characters. But since space is invisible it's no surprise that so many say "the minus worlds" :)
The community over hyped how obscure the game is and you need guides and help that I thought it would be tough experience. But I didn't need anything more than a detailed map that shows everything.
I was around for the game when it was new. It has its challenging aspects, but you could figure it all out if you tried everything and looked everywhere. Zelda II was the same. A lot of the fighting was BS and kind of unfair for the player but it was easy to try items in an unusual place and look everywhere on the map. If either of the first two Zelda games seem hard, it's because looking everywhere and trying everything might not be a thing in more recent games. Well, and some of the fighting and controls in II are a nightmare. But both were standard for the time in terms of "figuring out what to do next".
@@EdAbarba44 the nes games aged like sour milk. I didn't want to spend a single minute more than I need to in zelda 1 so I relied on the guides and savestates. Zelda II is nice to play and explore but still needed the guides.
@@iamsheel it's not very hard, but part of the challenge was no save states! Zelda II had a richer world and there was more to explore, but neither is much of an experience for newcomers at this point in time. Want to try a strange one? Dragon Warrior I for NES. A fairly expansive world for the time, an interesting storyline, but like 95% of the game is just grinding to build your magic and attack levels. It's like if Zelda II had more of an RPG style. And if you want to go really old school, The Hobbit text adventure for computers is actually not bad for what it is. My step dad used to play it on our Apple II.
@@EdAbarba44 I only played them because I wanted to finish all zelda games chronologically 😂 I'm not that much into classic games. I don't enjoy dying every 30 seconds when playing games.
@@iamsheel the difficult one is II. While a lot of the difficulty is tacked on in BS ways. The first Zelda is actually kind of easy, if you invest a little time. Link to the Past (SNES) is not hard, but there are some tricky spots. I still like Link to the Past, but it might actually seem like not much of a challenge if you're used to modern games. Its strong point is exploring the world and getting to be immersed in the setting and Hyrule society. I think Ocarina is popular because it strikes a good balance when it comes to challenge/difficulty.
If I remember correctly, the Gamecube Zelda Collector's Edition was originally a subscription bonus for Nintendo Power. I didn't get mine after like 2 months, so I emailed Nintendo and they sent another one. A couple weeks later both arrived. I gave one to a coworker. Funny to me to see something I gave away rise in value over the past few years. Funny.... yeah.
I bought a used copy in good condition (PAL version) around august 2021. For a fair price. Around 35-40 dollar with VAT included. Very very happy! That physical copy can cost so much more. You need a GameCube or a compatible Wii. But is there any other controller that you can use for Zelda 1 and 2? Annoying to use a GC controller with those games 😂 I want the original NES controller :)
Zelda 1 will seem underwhelming when you remove most of the 'adventure' part of it. I get it though, not wanting to bomb every rock or burn every tree. But most of the important locations are obvious and out of place, while the random, un-obvious spots with stores or coins are just bonuses. I'm not saying you can't play with a guide if that's what you really want, just that it doesn't surprise me when someone gets little from this game when the only obstacle they leave for themselves is fighting blue darknuts and wizzrobes. But I'm talking from a biased perspective. One of the highlights of my childhood was getting through this game before guides and the internet were a thing. It also hardwired my love for cryptic clues, discovery and large worlds to explore. I agree though, there is some BS in the second quest, and I don't agree with Nintendo's discission to include walls you can walk through. I'd be different if you instantly passed through them, but you have to just know to keep walking..? That is in-arguably bad game design.
This was MY game back in the day. The first time playing Death Mountain was legit terrifying. Most impressive thing I ever did was clearing Level 5’s treasure room of all its blue Darknut on less than four hearts.
I got it on release in France, maybe in 88? I was a toddler but I have fond memories of me playing with my mom, with her English translation book next to us. I remember us getting lost in the woods near the 3rd dungeon but we had the French equivalent to Nintendo power a few weeks later telling us how to go through it. I remember reaching the 9th dungeon maybe a few years later but my dumb friend deleted my saved status for the laugh. I had to wait for the Wii to actually finish the game. I can still find most of the secrets as it created "core memories" in my mind. I still occasionally play it on the NSO, I finished it again a few years back with no guide. It's really a fun game and it was by far the best game on the NES back then.
Zelda II is my favourite video game of all-time. I look forward to hearing what you have to say as this one was quite informative and still personal. Zelda II gets rocked a lot so I'm ready for that. But I still anticipate a fresh take to it! I'm ready for the good and the bad. But watching this gave me refreshed appreciation for the original. It has definitely shown its age, but it's still definitely playable for such a legacy title.
What gave me trouble in this game as a kid was the short sword and the quick stab. I never got the hang of being able to stab things without losing health. Nor fould I ever intuitively understnad the shield and standing still and facing the projectile. My first Zelda game was Link's Awakening and having a button for a shield and a sword that swiped in an angle and could stay out was just much easier. In the NES original, I was only able to do anything if I kept the sword beams. It's the only way I beat the first boss. And then I only found dungeon 2 by using the extra material in the box--the one sealed in an envelope that you were discouraged from using by the manual.
Lmao same! I remember playing stardew valley in january of 2021 and randomly finding his MCR video when he had like 1k subs lol. His growth was so fast it was insane. Pretty sure he reached 1 mil within 2 months. Crazy.
I love how the first game is basically towards the end of the timeline. And when I say timeline I mean in general, not specifically that they split or it was one branch
I agree with this video. Great job. It WAS a different time back then. I don’t feel as though the game is “outdated” as much as games just hold our hands too much these days. But again, great video.
This game came out the year I was born. But this was the first Zelda I played, up until I bought A Link to the Past, which I actually did not like initially. The original Zelda was one of my favorite games for a good portion of my life. It’s still one of the games I’ll randomly throw on and see how quickly I can get the master sword.
I first played this game when I was 5. It was newish at the time, and I had never played any game like it. And as such I didn't recognize the cave in the first screen as such and completely ignored it and didn't get the sword. I ran around getting completely destroyed on other screens because I had no way to defend myself. After an hour or so of this I rage quit, saying this game is stupidly hard. It wasn't until like a week later another kid told me about the sword...
The original The Legend Of Zelda is a complete open World, you can go anywhere, start the game in level 8 if you're up to it, the Zelda games that came later blocked you from exploring all of Hyrule until you gained specific items.
I was there day one, and still have my original copy on the NES--and yes, we talked about the game on the the playground, and the bus, and at lunch. Word of mouth was 100% our player's guide. One of the most satisfying experiences of my life was playing Zelda no Densetsu on original hardware & finally killing a room full of Pols Voice by yelling at them. 😆
The dodongo can be killed by them eating the bomb, but it's much faster (and harder) to get them in the explosion, and then hit them with your sword. It's why they stopped in your video, you successfully stunned them without them eating the bombs, and just needed a single sword to be killed. You can kill multiple of them with a single bomb if you line them up right.
FYI quest 2 if u hit a red bubble just use a potion or get enough hearts to fill your hearts up to get the sword back without finding the blue bubble...always got the wand.....if u got a ton of money go Rambo and bow and arrow the bizitches
I never really got to play the original Legend of Zelda. I played it on NS Online, but only the First Quest. All I remember is being constantly harassed by Darknuts. If they remake the game, I hope they make the sword work the way it does in A Link to the Past.
Games today are too intuitive , creator wanted people to explore and share with friends things they found. The game is a masterpiece You also got a few things wrong along the way , such as red bubbles can be cured by blue ones , and potions , and triforce , and fountain fairies . They are not always in the same room as red ones .
I'm of the opinion that the first game is hampered by the sensibilities of the time, there were better games for the NES, and the series didn't really start to come together until _A_ _Link_ _to_ _the_ _Past_ was released on the SNES. The first game can still be enjoyable to play though.
Reading game faqs for Zelda is upholding a proud tradition. It was the first game where huge numbers of players were really networking to find secrets. It kicked off a new phase of the culture.
Dude u can get a white sword and a blue ring and a big shield before u hit level 1....game got so easy over 40 years... took me and grandpa 30 Saturday babysits to beat it, I can do it today in 50 minutes.....with 8 extra unused keys
I'm 42, I grew up with this game, and today I assure you the way you played the game is just fine. It's a game that really doesn't stand the test of time if you ask me, and that's even when comparing it to other games just as old. My personal interest in this game began to die off when I played it part of my Zelda revisit, and without a guide, and not knowing how item drops work, I would waste all my bombs on one screen, then spend 30 minutes looking for even a single bomb drop, only to get 5 bomb drops in a row, 4 bombs per drop, when I can only carry 8 at a time. And the amount of time it took to get enough money to even buy the shield and blue ring without buying anything else is very annoying.
I enjoyed the video but... Yeah, I'm gonna be a butt. ...here some things not mentioned in the video but worth noting: 1) In game hints are - at best - just a little too vague. *What do I mean?* "10th enemy has the bomb" is a pretty well known one, but what it means is *if* you defeat 10 enemies without taking damage *and* you use a bomb to deliver the final blow on that 10th enemy, that 10th enemy will drop 4 bomb refill. I don't know if it works for _every_ enemy, or only those capable of dropping bombs. 2) There are *two* ways to kill a Dodongo with bombs. Besides dropping a bomb in front of it to eat the bomb, if you _detonate_ a bomb close enough it will _stun_ the Dodongo and (for whatever reason) your sword slashes will damage the Dodongo while it has thus been stunned. *Doing so causes the Dodongo to drop bombs when it dies!* That is what the "Dodongos dislike smoke" hint is about. If I seem excited, that's because I _never_ figured this out as a kid, which is extra bad because... 3) ...there was an official guide for this game, and even with it, I had to wait a few years (becoming a "tween") before I could beat The Legend of Zelda (NES). The guide has a bit of an odd name: _Tips & Tactics: The Legend of Zelda Instruction Booklet_ *No, this is **_not_** the instruction booklet that came with the game!* While not normal magazine size, it is 2-3 times as "tall" as a standard sized NES game instruction booklet, and if you do some Googling, you'll see that they're two different books, though the covers are very similar. *Even with this guide, the game was hard.* I mean, young me still couldn't beat the first quest with it. There were usually months (maybe even a year in some cases) between me beating one dungeon and then finding/beating the next one or two, even with the guide's help. I was probably in my late tweens/early teens by the time I beat the Legend of Zelda, though I was a bit late getting the game (I didn't have an NES when LoZ first released). For reasons the video mentions; until you get the Red Candle, you have a one-try-per-screen attempt at burning bushes, you only have so many bombs, etc. *I too encourage folks to play this game **_but_** with some sort of guide.* If not the entire time, having it handy for when you need it. Even then, if you have a friend who likes the game and is familiar with it, maybe have them fill a "big brother" role by tailoring the experience to how *you* wanna play the game. The video was really good about stating this; you can try for some variation of minimalist run, or you can try to 100% completion (not that the game will know it), or you can try for a "get everything as early as I can" run. IIRC, there are even _swordless_ runs. For a game where your Sword is the default weapon!
Zelda came out when I was 9, and it was the most mindblowing thing ever at the time. Instead of a guide, we exchanged tips and rumors on the school bus or at recess (aside from the things that were revealed in Nintendo Power). I actually remember putting a bomb on every rock and burning every bush.... but I was 9 and there was no internet so what else did I have to do? Beating it and realizing there was a SECOND QUEST was absolutely insane for us 80's kids. It's a game I go back to every now and then over the years, and something that took 9 or 10 year old me nearly a year to finish initially is something I now do in an afternoon. Not in a speedrunning sense, but I just know the game so well at this point it's almost like a comfort food.
100% It was like nothing else at the time. I sat for hours just taking notes and making maps (and consulting Nintendo power).
I have the zelda game and watch. I have a save file on my 3DS with only 3 hearts and no rings. I can get to ganon in that form but like fail to kill him. Wondeing if I can do it with the rings on with 3 hearts. Blue and then red ring. Green tunic ouchy. Link's awakening I split the cost with my younger brother back in 1997. First time I played a zelda title.
I'm right around the same age, at first I hate it the game because I didn't understand what to do and I didn't understand the open world concept. Eventually after I got into it it was really amazing. When is Zelda 2 came along it was one of the hardest games ever and I was able to beat that one as well.
I feel the same way, I'm about the same age, and I remember those days back in elementary school, trying to figure things out, and finish it before anyone else did.
Zelda 1 has such a special spot in my heart. It was the very first game I ever beat. And even though it came out in 86’ I was a late adopter of the NES and got my older brothers NES as a hand me down in 1988. I was 7 years old. It blew my mind!!! 😊 Funny enough I didn’t use the manuel, didn’t make maps, and didn’t get a subscription to Nintendo Power Magazine until 1990. 😊
This was so much fun! It’s hard to even describe bombing every rock and burning every bush to find the “secrets”. The pain and scared feelings I had about Level 6, the joy of finding a new heart container, the fun of using the whistle or warp stairs. 😁
It was amazing frankly. And then to find out there was a SECOND QUEST? And it’s COMPLETELY DIFFERENT? 😮 I never got through it because of the bs bubbles that kill your sword or the invisible one directional walls that you just walk through 😑
But regardless this game alone started my love of gaming, and to an extent, music, movies, storytelling, RPGs, anime and so much more.
I still pick it up at times enjoy it but nothing like that first time for me in a basement with a cozy chair on a 16inch tube TV and one speaker. Sigh 🥰 Thanks for the great video.
FYI, the Pols Voice are easily eliminated with a single arrow (even several with one shot.) This was the trick we got in the US since there was no microphone on the controller.
Yeah, I was surprised that wouldn't have been mentioned in the guide he used.
Re: playing without using a guide, I played through this with my dad when I was 9 (in 1990), and mapping out the dungeons was a WHOLE thing. We stayed up all night mapping out dungeons 4 and 5, only to forget to save the game before turning it off. Took a LOT less time re-completing them the day after.
Second Quest will put hair on your balls for sure. I did it in the early 90s before the internet and guides. Still one of my proudest moments in video games.
Agree! But if you play 2Q a lot you will feel that it's pretty easy. But I think 2Q is a bit more difficult. So glad that they created it!
I'm thinking about the name ZELDA in Zelda 1 to play 2Q and these warp zones in SMB 1-3... I believe this is for beta testing. So you don't have to beat Zelda 1 Q1 in "60 min" to finally test 2Q. Similar with SMB. You can reach the first warp zone in SMB1 (world 1-2) really fast. Just give the name ZELDA to Link is actually a warp zone to 2Q. Then the developers probablt thought these warp zones are a fun secret and kept it for the final version of the games.
Super Mario Land 1 got no Warp Zones? But that game is so much smaller. Only 12 levels? 4 worlds with 3 levels each?
Speaking of the worlds in SMB1... the "minus worlds" are not minus. It's " -X", so space-dash-X. SMB1 is using a character palette and space is one of the characters. But since space is invisible it's no surprise that so many say "the minus worlds" :)
The community over hyped how obscure the game is and you need guides and help that I thought it would be tough experience. But I didn't need anything more than a detailed map that shows everything.
I was around for the game when it was new. It has its challenging aspects, but you could figure it all out if you tried everything and looked everywhere. Zelda II was the same. A lot of the fighting was BS and kind of unfair for the player but it was easy to try items in an unusual place and look everywhere on the map. If either of the first two Zelda games seem hard, it's because looking everywhere and trying everything might not be a thing in more recent games. Well, and some of the fighting and controls in II are a nightmare. But both were standard for the time in terms of "figuring out what to do next".
@@EdAbarba44 the nes games aged like sour milk. I didn't want to spend a single minute more than I need to in zelda 1 so I relied on the guides and savestates. Zelda II is nice to play and explore but still needed the guides.
@@iamsheel it's not very hard, but part of the challenge was no save states!
Zelda II had a richer world and there was more to explore, but neither is much of an experience for newcomers at this point in time. Want to try a strange one? Dragon Warrior I for NES. A fairly expansive world for the time, an interesting storyline, but like 95% of the game is just grinding to build your magic and attack levels. It's like if Zelda II had more of an RPG style. And if you want to go really old school, The Hobbit text adventure for computers is actually not bad for what it is. My step dad used to play it on our Apple II.
@@EdAbarba44 I only played them because I wanted to finish all zelda games chronologically 😂 I'm not that much into classic games. I don't enjoy dying every 30 seconds when playing games.
@@iamsheel the difficult one is II. While a lot of the difficulty is tacked on in BS ways. The first Zelda is actually kind of easy, if you invest a little time. Link to the Past (SNES) is not hard, but there are some tricky spots. I still like Link to the Past, but it might actually seem like not much of a challenge if you're used to modern games. Its strong point is exploring the world and getting to be immersed in the setting and Hyrule society. I think Ocarina is popular because it strikes a good balance when it comes to challenge/difficulty.
For me, I really like how stuff is cryptically hidden, it really adds to the mystery that not many games would replicate outside the NES era
If I remember correctly, the Gamecube Zelda Collector's Edition was originally a subscription bonus for Nintendo Power. I didn't get mine after like 2 months, so I emailed Nintendo and they sent another one. A couple weeks later both arrived. I gave one to a coworker. Funny to me to see something I gave away rise in value over the past few years. Funny.... yeah.
I bought a used copy in good condition (PAL version) around august 2021. For a fair price. Around 35-40 dollar with VAT included. Very very happy! That physical copy can cost so much more. You need a GameCube or a compatible Wii. But is there any other controller that you can use for Zelda 1 and 2? Annoying to use a GC controller with those games 😂 I want the original NES controller :)
Zelda 1 will seem underwhelming when you remove most of the 'adventure' part of it. I get it though, not wanting to bomb every rock or burn every tree. But most of the important locations are obvious and out of place, while the random, un-obvious spots with stores or coins are just bonuses. I'm not saying you can't play with a guide if that's what you really want, just that it doesn't surprise me when someone gets little from this game when the only obstacle they leave for themselves is fighting blue darknuts and wizzrobes.
But I'm talking from a biased perspective. One of the highlights of my childhood was getting through this game before guides and the internet were a thing. It also hardwired my love for cryptic clues, discovery and large worlds to explore. I agree though, there is some BS in the second quest, and I don't agree with Nintendo's discission to include walls you can walk through. I'd be different if you instantly passed through them, but you have to just know to keep walking..? That is in-arguably bad game design.
This was MY game back in the day. The first time playing Death Mountain was legit terrifying. Most impressive thing I ever did was clearing Level 5’s treasure room of all its blue Darknut on less than four hearts.
I was 14 when this launched and, probably due to bias, it remains my favorite. I must have played it a million times.
I absolutely love the original LOZ! So many great memories playing this as a kid. 😄💚
"Eventually I got my shit together and decided to be born" I'M CRYING
I got it on release in France, maybe in 88? I was a toddler but I have fond memories of me playing with my mom, with her English translation book next to us. I remember us getting lost in the woods near the 3rd dungeon but we had the French equivalent to Nintendo power a few weeks later telling us how to go through it. I remember reaching the 9th dungeon maybe a few years later but my dumb friend deleted my saved status for the laugh. I had to wait for the Wii to actually finish the game. I can still find most of the secrets as it created "core memories" in my mind. I still occasionally play it on the NSO, I finished it again a few years back with no guide. It's really a fun game and it was by far the best game on the NES back then.
Zelda II is my favourite video game of all-time. I look forward to hearing what you have to say as this one was quite informative and still personal. Zelda II gets rocked a lot so I'm ready for that. But I still anticipate a fresh take to it! I'm ready for the good and the bad. But watching this gave me refreshed appreciation for the original. It has definitely shown its age, but it's still definitely playable for such a legacy title.
What gave me trouble in this game as a kid was the short sword and the quick stab. I never got the hang of being able to stab things without losing health. Nor fould I ever intuitively understnad the shield and standing still and facing the projectile.
My first Zelda game was Link's Awakening and having a button for a shield and a sword that swiped in an angle and could stay out was just much easier.
In the NES original, I was only able to do anything if I kept the sword beams. It's the only way I beat the first boss.
And then I only found dungeon 2 by using the extra material in the box--the one sealed in an envelope that you were discouraged from using by the manual.
It's always funny being here before they blow up. Reminds me of the days of 2.1k wendigoon lmao.
Lmao same! I remember playing stardew valley in january of 2021 and randomly finding his MCR video when he had like 1k subs lol. His growth was so fast it was insane. Pretty sure he reached 1 mil within 2 months. Crazy.
I love how the first game is basically towards the end of the timeline. And when I say timeline I mean in general, not specifically that they split or it was one branch
12:00 Yes, they forgot to update that the Pols Voice on the U.S. version kills easily with a single arrow.
I agree with this video. Great job. It WAS a different time back then. I don’t feel as though the game is “outdated” as much as games just hold our hands too much these days. But again, great video.
This game came out the year I was born. But this was the first Zelda I played, up until I bought A Link to the Past, which I actually did not like initially.
The original Zelda was one of my favorite games for a good portion of my life. It’s still one of the games I’ll randomly throw on and see how quickly I can get the master sword.
I first played this game when I was 5. It was newish at the time, and I had never played any game like it. And as such I didn't recognize the cave in the first screen as such and completely ignored it and didn't get the sword. I ran around getting completely destroyed on other screens because I had no way to defend myself. After an hour or so of this I rage quit, saying this game is stupidly hard. It wasn't until like a week later another kid told me about the sword...
There are more ways to enable the sword after hitting that evil bubble :) the "good bubble" is not the only way but most often the quickest.
The original The Legend Of Zelda is a complete open World, you can go anywhere, start the game in level 8 if you're up to it, the Zelda games that came later blocked you from exploring all of Hyrule until you gained specific items.
They did correct the oversight with Pols Voice in the the first GB game. I don't know why this didn't occur to them on the NES.
Hell yeah! Ive been waiting for this
Are you kidding? The Hammer Bros scared the shit out of me as a kid
I was there day one, and still have my original copy on the NES--and yes, we talked about the game on the the playground, and the bus, and at lunch. Word of mouth was 100% our player's guide.
One of the most satisfying experiences of my life was playing Zelda no Densetsu on original hardware & finally killing a room full of Pols Voice by yelling at them. 😆
Dude you definitely have a new subscriber. And also bonus points for the homesick banner!!!!! Huge fan of adtr
Beating this game in the 80s with a second hand copy, no manual, no strategy guide at like 4 or 5 years old first and second quest was legit
As always a really good Video.
I hope your Channel will grow big, you deserve it🙌
You weren't born when this OG Zelda game out, damn you're young.
The guy could be 36 or 37 and still be younger than the original Legend of Zelda lol
The dodongo can be killed by them eating the bomb, but it's much faster (and harder) to get them in the explosion, and then hit them with your sword. It's why they stopped in your video, you successfully stunned them without them eating the bombs, and just needed a single sword to be killed. You can kill multiple of them with a single bomb if you line them up right.
Stoked for this marathon
FYI quest 2 if u hit a red bubble just use a potion or get enough hearts to fill your hearts up to get the sword back without finding the blue bubble...always got the wand.....if u got a ton of money go Rambo and bow and arrow the bizitches
I never really got to play the original Legend of Zelda. I played it on NS Online, but only the First Quest. All I remember is being constantly harassed by Darknuts. If they remake the game, I hope they make the sword work the way it does in A Link to the Past.
Games today are too intuitive , creator wanted people to explore and share with friends things they found. The game is a masterpiece
You also got a few things wrong along the way , such as red bubbles can be cured by blue ones , and potions , and triforce , and fountain fairies . They are not always in the same room as red ones .
What power tool do you think Zelda used to split the triforce of wisdom into eight pieces? Or was it, like, magic?
The power of friendship?
If Stan Smith agrees I don't even gotta watch
Pols Voice is easiest defeated with arrows, in the western release to compensate for the lack of a microphone.
Just found your channel! Great stuff! 👍
I'm of the opinion that the first game is hampered by the sensibilities of the time, there were better games for the NES, and the series didn't really start to come together until _A_ _Link_ _to_ _the_ _Past_ was released on the SNES. The first game can still be enjoyable to play though.
Noticing you stunned dodongo's twice in this video and didn't seem to realize that it made them vulnerable to your sword was painful to watch.
I agree with skipping those CD-I Zelda games LMAO!!!
First time watching one of your videos and I hear “eventually I got my shit together and decided to be born”
I’ll stick around awhile 😂
We are so back
Reading game faqs for Zelda is upholding a proud tradition. It was the first game where huge numbers of players were really networking to find secrets. It kicked off a new phase of the culture.
Pols Voice fall easily to the arrow, in the Western release.
Dude u can get a white sword and a blue ring and a big shield before u hit level 1....game got so easy over 40 years... took me and grandpa 30 Saturday babysits to beat it, I can do it today in 50 minutes.....with 8 extra unused keys
Look funny map shapes…WOAH 😂🤣
Please pin this important comment!
*HEADPHONE WARNING @**10:05*
1:14 XD XD XD that was a good joke...
I think ItsNotGheb.
Gotta put u in the corner with more gameplay
-uses game guide to figure out everything
-says game isn't long
🙄
In fairness, we had nintendo power and the tip hotline.
And if we didnt have it, there were usually kids in the neighborhood that did.
I'm 42, I grew up with this game, and today I assure you the way you played the game is just fine. It's a game that really doesn't stand the test of time if you ask me, and that's even when comparing it to other games just as old. My personal interest in this game began to die off when I played it part of my Zelda revisit, and without a guide, and not knowing how item drops work, I would waste all my bombs on one screen, then spend 30 minutes looking for even a single bomb drop, only to get 5 bomb drops in a row, 4 bombs per drop, when I can only carry 8 at a time. And the amount of time it took to get enough money to even buy the shield and blue ring without buying anything else is very annoying.
I enjoyed the video but...
Yeah, I'm gonna be a butt.
...here some things not mentioned in the video but worth noting:
1) In game hints are - at best - just a little too vague. *What do I mean?* "10th enemy has the bomb" is a pretty well known one, but what it means is *if* you defeat 10 enemies without taking damage *and* you use a bomb to deliver the final blow on that 10th enemy, that 10th enemy will drop 4 bomb refill. I don't know if it works for _every_ enemy, or only those capable of dropping bombs.
2) There are *two* ways to kill a Dodongo with bombs. Besides dropping a bomb in front of it to eat the bomb, if you _detonate_ a bomb close enough it will _stun_ the Dodongo and (for whatever reason) your sword slashes will damage the Dodongo while it has thus been stunned. *Doing so causes the Dodongo to drop bombs when it dies!* That is what the "Dodongos dislike smoke" hint is about.
If I seem excited, that's because I _never_ figured this out as a kid, which is extra bad because...
3) ...there was an official guide for this game, and even with it, I had to wait a few years (becoming a "tween") before I could beat The Legend of Zelda (NES). The guide has a bit of an odd name: _Tips & Tactics: The Legend of Zelda Instruction Booklet_ *No, this is **_not_** the instruction booklet that came with the game!* While not normal magazine size, it is 2-3 times as "tall" as a standard sized NES game instruction booklet, and if you do some Googling, you'll see that they're two different books, though the covers are very similar.
*Even with this guide, the game was hard.* I mean, young me still couldn't beat the first quest with it. There were usually months (maybe even a year in some cases) between me beating one dungeon and then finding/beating the next one or two, even with the guide's help. I was probably in my late tweens/early teens by the time I beat the Legend of Zelda, though I was a bit late getting the game (I didn't have an NES when LoZ first released). For reasons the video mentions; until you get the Red Candle, you have a one-try-per-screen attempt at burning bushes, you only have so many bombs, etc.
*I too encourage folks to play this game **_but_** with some sort of guide.* If not the entire time, having it handy for when you need it. Even then, if you have a friend who likes the game and is familiar with it, maybe have them fill a "big brother" role by tailoring the experience to how *you* wanna play the game. The video was really good about stating this; you can try for some variation of minimalist run, or you can try to 100% completion (not that the game will know it), or you can try for a "get everything as early as I can" run. IIRC, there are even _swordless_ runs. For a game where your Sword is the default weapon!
watching someone not use arrows on Pols Voice, makes me insane