Great design and audiovisuals. Innovative work on the ST. While I have deep respect for the elders of our scene with their technical wizcoders skills and discoveries of the past, I really don't care how it is programmed when results are as outstanding as this one. It's still running on ST range hardware and shows brilliantly what this combination can do. Lots of free time and hard work went into this one. Many hard disc and CD-ROM based game intros or cut scenes on other platforms weren't realtime either and still millions of people love them. Technology moves on with every other 16bit+ platform as well, so why not use the possibilities to show how creative storytellers and designers ST hobbyists can be. If an 8MHz STe can do this, I would actually like to see a demo one day that fully explores the hardware of 16MHz Mega STe. 9/10.
Godzina 6:33, tuż po wyłączeniu budzika.... Oooo jakieś nowe demo na Atari, kliknę...... I zrobiło się przecudnie. Co za muza!!! Miód na moje uszy❤ Dzięki za wspaniały początek dnia, świetne demo. Pozdrowienia od Amigowego "fundamentalisty" 😉
This is one of the best (probabaly the best!) STe demos I have ever seen. Congratulations. Thank you for keeping the st computers alive with such greet efforts.
Credit to the makers for doing something on the STe. It does look fantastic, but even someone like me with no coding experience (ok, a bit of gfa) thought it looked a bit too good to be true (bear in mind some people slagged off the STe version of Bad Apple, and that still looks nice (and took some work to get running as we know it... as do most things on the ST, which is why I love ST demos so much). This looks nice too. Even if it's 'just streaming' so what? it still looks good and I for one also appreciate and love the more technical demos as well as the ones that aren't as technical as they first seem - after all that (to me) is what the ST scene is about ~ smoke, mirrors, some skill and a bit of trickery. 😀
At least one knows Bad Apple is an animation and presented as such. This demo can trick you to think "Wow, glorious occluded 3d dots at 50hz, smooth per pixel fullscreen rotozoomer at 50hz". Now I don't know what is real or not, if one says "great effects", but I could run realtime raytraced RTX games as an ongoing STE converted animation and call it an effect. It gives a bad feeling to my taste.
@@Optimus6128 Fair point. But even Bad Apple was criticised for being 'just an animation' but it actually took quite a bit of work to get it running as smoothly as it does (and I personally think the STe version is the best one). Yes, this demo does give the initial impression it's doing the tricks (I initially fell for it when I first saw it, and judging by some of the comments here so have other people) and I know a lot of other demos are far more technically impressive, so although it's not as as it first seems, I think it's still pretty cool and some work must have gone into making it, though I understand why some coders and demo fans don't like it.
Scene always was about smoke and mirrors. These guys used lot of clever tricks to pull this off, although it wasn't about pushing more non-precalc dots per frame. If the thing was just about streaming, it would mean they achieved video compression ratio 45:1 (-ish). On a stock 8 MHz STe.
@@Optimus6128 The demo is the art of clever tricks and _some streaming_ , so it does not differ from another demos. It took over half of a year to be made.
@@przemekkobel4874 Good point :) about 20 seconds of rotozoomer full screen is about 1000 frames @12 kb per frame... it looks like 12 MB... So definitively it is not a video :)
Really would like to see a "making of" and to know how much of the effects is pre-computed and just loaded from HD. Currently I suspect all the dot coordinates are pre-calculated and streamed from HD and then "just" plotted.
I have watched a video of this demo maybe 5 or 6 times and I still have mixed feelings about it. Sure I like it a lot, the story, the nice effects, the cool music BUT I still don't understand how that demo can be THAT big. The soundtrack? Well it's nice but not oustanding either and other demos such as We Were @ or Sea Of Colour have offered similar or better quality with a much smaller size. I don't care mucha about the photos being AI assisted, however I think that with that in mind some effects must most probably be mere animations (thinking of the rubik's cube sequence for instance). This demo will remain unique sizewise but people will keep questionning its true nature...
It's a video*. The effects are neither realtime nor precalculated earlier in the demo. All the coordinates, geometry, even rotating graphics etc is streamed from HD. *) IMHO. There's a "bit" of a debate around how to judge this production in the comments field on pouet ...
I'd say the digital sample takes up most of it. If the fake STE can play it 50kHz, all sample music will probably be in that quality, and that already takes up a lot of MB.
@@petrk2603 No, the demo come in two versions; one for STe (12 MB music, 18 MB data) and one for the emulator/fpga machine with 48 MB music and 18 MB data.
@@troedsangberg You're PARTIALLY right. Almost every demo is a "video" in some sense. Stored points, drawn lines. But so easy to judge. All effects are clever tricks, for example both cubes (Rubik and fullscreen blue cube), or (very) fast ellipse prcedure effects. They are interleaved with overscan and precisely cycled. The music is streamed so you can say "this is a tape record". But the rest - this temo is not more steamed than other demos, with precalculated trajectories and coordinates.The 2 MB room for single effect would be waste if not filled fully. BTW. You cannot play video in overscan.
@@petrk2603 music plays 12.5 khz in stereo, with clever but simple trick (you do not hear 12.5 kHz, but rather 25, which I am proud of), takes almost 13 MB, has 1 MB cyclic buffer to play continuously.
00:00 4 MB STe version (12.5 kHz stereo)
08:02 8 MB emulator/fpga machine version (50 kHz stereo)
Loved the story telling
Fantastic music!
Wonderful!
This is sick and Speechless would have absolutely loved seeing it. Thanks Evl!
Greats Compos, Effects, Tunes and a bit of Storytelling, Excellent ! 🙌
Great storytelling. Congratulations
Great design and audiovisuals. Innovative work on the ST. While I have deep respect for the elders of our scene with their technical wizcoders skills and discoveries of the past, I really don't care how it is programmed when results are as outstanding as this one. It's still running on ST range hardware and shows brilliantly what this combination can do. Lots of free time and hard work went into this one.
Many hard disc and CD-ROM based game intros or cut scenes on other platforms weren't realtime either and still millions of people love them. Technology moves on with every other 16bit+ platform as well, so why not use the possibilities to show how creative storytellers and designers ST hobbyists can be. If an 8MHz STe can do this, I would actually like to see a demo one day that fully explores the hardware of 16MHz Mega STe. 9/10.
I don't care of how it's made even if the frames/live code come from an HDD, this is just a great stack of amazing effects. Impressive !
Godzina 6:33, tuż po wyłączeniu budzika.... Oooo jakieś nowe demo na Atari, kliknę...... I zrobiło się przecudnie. Co za muza!!! Miód na moje uszy❤ Dzięki za wspaniały początek dnia, świetne demo. Pozdrowienia od Amigowego "fundamentalisty" 😉
In one word: wow!!!
Great story, 50fps effects, well polished, fantastic music! What else could you expect from a good demo? 😎👍
Excellent piece, good work guys!
This is one of the best (probabaly the best!) STe demos I have ever seen. Congratulations. Thank you for keeping the st computers alive with such greet efforts.
That is NICE...memories!!!
Elegancko ❤
One of best demos I seen for years. Great music, effects and intersting and funny story.
What a great Demo !
Bigrespect ❤
So cool !
waou, superb one
Credit to the makers for doing something on the STe. It does look fantastic, but even someone like me with no coding experience (ok, a bit of gfa) thought it looked a bit too good to be true (bear in mind some people slagged off the STe version of Bad Apple, and that still looks nice (and took some work to get running as we know it... as do most things on the ST, which is why I love ST demos so much). This looks nice too. Even if it's 'just streaming' so what? it still looks good and I for one also appreciate and love the more technical demos as well as the ones that aren't as technical as they first seem - after all that (to me) is what the ST scene is about ~ smoke, mirrors, some skill and a bit of trickery. 😀
At least one knows Bad Apple is an animation and presented as such.
This demo can trick you to think "Wow, glorious occluded 3d dots at 50hz, smooth per pixel fullscreen rotozoomer at 50hz".
Now I don't know what is real or not, if one says "great effects", but I could run realtime raytraced RTX games as an ongoing STE converted animation and call it an effect.
It gives a bad feeling to my taste.
@@Optimus6128 Fair point. But even Bad Apple was criticised for being 'just an animation' but it actually took quite a bit of work to get it running as smoothly as it does (and I personally think the STe version is the best one).
Yes, this demo does give the initial impression it's doing the tricks (I initially fell for it when I first saw it, and judging by some of the comments here so have other people) and I know a lot of other demos are far more technically impressive, so although it's not as as it first seems, I think it's still pretty cool and some work must have gone into making it, though I understand why some coders and demo fans don't like it.
Scene always was about smoke and mirrors. These guys used lot of clever tricks to pull this off, although it wasn't about pushing more non-precalc dots per frame. If the thing was just about streaming, it would mean they achieved video compression ratio 45:1 (-ish). On a stock 8 MHz STe.
@@Optimus6128 The demo is the art of clever tricks and _some streaming_ , so it does not differ from another demos. It took over half of a year to be made.
@@przemekkobel4874 Good point :) about 20 seconds of rotozoomer full screen is about 1000 frames @12 kb per frame... it looks like 12 MB... So definitively it is not a video :)
Nice retro demo :-) 🎉❤
cool, good music
Great tune... and at 5:45 Amazing scrolling FX 😍...
Ahahah benny hill scene ! 😂
Thats great :)
The music is awesome.
Really would like to see a "making of" and to know how much of the effects is pre-computed and just loaded from HD. Currently I suspect all the dot coordinates are pre-calculated and streamed from HD and then "just" plotted.
Not all, only in first effect. Then further plots use very fast ellipse draw procedure or another tricks.
@@jakubhusak1624 The music is so Jarre-ish, it would have won 1st place in a music compo!
@@monlynx But music compo is first... So we would have lost the WOW effect!
Wow
7:04 Benny Hill :-D
The actual tune name is 'Yakkety sax'.
Cool demo with great vibe! I am a bit curious about what the FPGA version run on? I guess it's not MiSTer?
Sorry, but streaming a 30mb file belongs more in the wild compo category, not demo. Still, thumbs up for another STE production and nice music.
Why? Are demos not allowed to use HDD? STNICCC streams data from floppy? Is that different?
Bestides that this demo is not streaming in the sense you say. Count the numbers :)
@@jakubhusak1624 Jakub me likes and I don't care about streaming or not... Demo is a demo is a demo 😜
@@jakubhusak1624 and your music is ace
@@Heaven6502 Thanks!
I have watched a video of this demo maybe 5 or 6 times and I still have mixed feelings about it. Sure I like it a lot, the story, the nice effects, the cool music BUT I still don't understand how that demo can be THAT big. The soundtrack? Well it's nice but not oustanding either and other demos such as We Were @ or Sea Of Colour have offered similar or better quality with a much smaller size. I don't care mucha about the photos being AI assisted, however I think that with that in mind some effects must most probably be mere animations (thinking of the rubik's cube sequence for instance). This demo will remain unique sizewise but people will keep questionning its true nature...
It's a video*. The effects are neither realtime nor precalculated earlier in the demo. All the coordinates, geometry, even rotating graphics etc is streamed from HD.
*) IMHO. There's a "bit" of a debate around how to judge this production in the comments field on pouet ...
I'd say the digital sample takes up most of it. If the fake STE can play it 50kHz, all sample music will probably be in that quality, and that already takes up a lot of MB.
@@petrk2603 No, the demo come in two versions; one for STe (12 MB music, 18 MB data) and one for the emulator/fpga machine with 48 MB music and 18 MB data.
@@troedsangberg You're PARTIALLY right. Almost every demo is a "video" in some sense. Stored points, drawn lines. But so easy to judge. All effects are clever tricks, for example both cubes (Rubik and fullscreen blue cube), or (very) fast ellipse prcedure effects. They are interleaved with overscan and precisely cycled. The music is streamed so you can say "this is a tape record". But the rest - this temo is not more steamed than other demos, with precalculated trajectories and coordinates.The 2 MB room for single effect would be waste if not filled fully. BTW. You cannot play video in overscan.
@@petrk2603 music plays 12.5 khz in stereo, with clever but simple trick (you do not hear 12.5 kHz, but rather 25, which I am proud of), takes almost 13 MB, has 1 MB cyclic buffer to play continuously.