The Coders' Guide To The Demoscene by Acid Team and Jakub Husak (Atari STe demo)

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  • Опубликовано: 11 дек 2024
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  • @evldhs
    @evldhs  3 месяца назад +7

    00:00 4 MB STe version (12.5 kHz stereo)
    08:02 8 MB emulator/fpga machine version (50 kHz stereo)

  • @pimath_314
    @pimath_314 Месяц назад +1

    Loved the story telling

  • @GeorgeMoschovitis
    @GeorgeMoschovitis 4 дня назад

    Fantastic music!

  • @venonomnomicon
    @venonomnomicon 3 месяца назад +2

    Wonderful!

  • @danieldemare359
    @danieldemare359 3 месяца назад +3

    This is sick and Speechless would have absolutely loved seeing it. Thanks Evl!

  • @WalterVASSE
    @WalterVASSE 3 месяца назад +4

    Greats Compos, Effects, Tunes and a bit of Storytelling, Excellent ! 🙌

  • @LarsHHoog
    @LarsHHoog 3 месяца назад +2

    Great storytelling. Congratulations

  • @Maraka77i
    @Maraka77i 3 месяца назад +3

    Great design and audiovisuals. Innovative work on the ST. While I have deep respect for the elders of our scene with their technical wizcoders skills and discoveries of the past, I really don't care how it is programmed when results are as outstanding as this one. It's still running on ST range hardware and shows brilliantly what this combination can do. Lots of free time and hard work went into this one.
    Many hard disc and CD-ROM based game intros or cut scenes on other platforms weren't realtime either and still millions of people love them. Technology moves on with every other 16bit+ platform as well, so why not use the possibilities to show how creative storytellers and designers ST hobbyists can be. If an 8MHz STe can do this, I would actually like to see a demo one day that fully explores the hardware of 16MHz Mega STe. 9/10.

  • @AdsoFromOverlanders
    @AdsoFromOverlanders 3 месяца назад +1

    I don't care of how it's made even if the frames/live code come from an HDD, this is just a great stack of amazing effects. Impressive !

  • @RafalGlebowski
    @RafalGlebowski 3 месяца назад +1

    Godzina 6:33, tuż po wyłączeniu budzika.... Oooo jakieś nowe demo na Atari, kliknę...... I zrobiło się przecudnie. Co za muza!!! Miód na moje uszy❤ Dzięki za wspaniały początek dnia, świetne demo. Pozdrowienia od Amigowego "fundamentalisty" 😉

  • @sebastienbremont6196
    @sebastienbremont6196 3 месяца назад +2

    In one word: wow!!!

  • @TPau65
    @TPau65 3 месяца назад +7

    Great story, 50fps effects, well polished, fantastic music! What else could you expect from a good demo? 😎👍

  • @rtiainen
    @rtiainen 3 месяца назад +1

    Excellent piece, good work guys!

  • @umitugurlu165
    @umitugurlu165 3 месяца назад +4

    This is one of the best (probabaly the best!) STe demos I have ever seen. Congratulations. Thank you for keeping the st computers alive with such greet efforts.

  • @Projacked1
    @Projacked1 3 месяца назад +1

    That is NICE...memories!!!

  • @agentsuperautodrome
    @agentsuperautodrome 3 месяца назад +1

    Elegancko ❤

  • @shaminy
    @shaminy 3 месяца назад +2

    One of best demos I seen for years. Great music, effects and intersting and funny story.

  • @ndmcomputing
    @ndmcomputing 3 месяца назад +1

    What a great Demo !
    Bigrespect ❤

  • @manixburn6403
    @manixburn6403 3 месяца назад +1

    So cool !

  • @bhlbhlbhl
    @bhlbhlbhl 3 месяца назад +1

    waou, superb one

  • @lucian2701
    @lucian2701 3 месяца назад +5

    Credit to the makers for doing something on the STe. It does look fantastic, but even someone like me with no coding experience (ok, a bit of gfa) thought it looked a bit too good to be true (bear in mind some people slagged off the STe version of Bad Apple, and that still looks nice (and took some work to get running as we know it... as do most things on the ST, which is why I love ST demos so much). This looks nice too. Even if it's 'just streaming' so what? it still looks good and I for one also appreciate and love the more technical demos as well as the ones that aren't as technical as they first seem - after all that (to me) is what the ST scene is about ~ smoke, mirrors, some skill and a bit of trickery. 😀

    • @Optimus6128
      @Optimus6128 3 месяца назад +2

      At least one knows Bad Apple is an animation and presented as such.
      This demo can trick you to think "Wow, glorious occluded 3d dots at 50hz, smooth per pixel fullscreen rotozoomer at 50hz".
      Now I don't know what is real or not, if one says "great effects", but I could run realtime raytraced RTX games as an ongoing STE converted animation and call it an effect.
      It gives a bad feeling to my taste.

    • @lucian2701
      @lucian2701 3 месяца назад +1

      @@Optimus6128 Fair point. But even Bad Apple was criticised for being 'just an animation' but it actually took quite a bit of work to get it running as smoothly as it does (and I personally think the STe version is the best one).
      Yes, this demo does give the initial impression it's doing the tricks (I initially fell for it when I first saw it, and judging by some of the comments here so have other people) and I know a lot of other demos are far more technically impressive, so although it's not as as it first seems, I think it's still pretty cool and some work must have gone into making it, though I understand why some coders and demo fans don't like it.

    • @przemekkobel4874
      @przemekkobel4874 3 месяца назад +3

      Scene always was about smoke and mirrors. These guys used lot of clever tricks to pull this off, although it wasn't about pushing more non-precalc dots per frame. If the thing was just about streaming, it would mean they achieved video compression ratio 45:1 (-ish). On a stock 8 MHz STe.

    • @jakubhusak1624
      @jakubhusak1624 3 месяца назад

      @@Optimus6128 The demo is the art of clever tricks and _some streaming_ , so it does not differ from another demos. It took over half of a year to be made.

    • @jakubhusak1624
      @jakubhusak1624 3 месяца назад

      @@przemekkobel4874 Good point :) about 20 seconds of rotozoomer full screen is about 1000 frames @12 kb per frame... it looks like 12 MB... So definitively it is not a video :)

  • @bpstudiohu
    @bpstudiohu 3 месяца назад +1

    Nice retro demo :-) 🎉❤

  • @MrMarianoamigo
    @MrMarianoamigo 3 месяца назад +2

    cool, good music

  • @JohnSmith_-
    @JohnSmith_- 3 месяца назад

    Great tune... and at 5:45 Amazing scrolling FX 😍...
    Ahahah benny hill scene ! 😂

  • @mesjaszyk
    @mesjaszyk 3 месяца назад +1

    Thats great :)

  • @crtxl
    @crtxl 3 месяца назад +2

    The music is awesome.

  • @monlynx
    @monlynx 3 месяца назад +2

    Really would like to see a "making of" and to know how much of the effects is pre-computed and just loaded from HD. Currently I suspect all the dot coordinates are pre-calculated and streamed from HD and then "just" plotted.

    • @jakubhusak1624
      @jakubhusak1624 3 месяца назад +1

      Not all, only in first effect. Then further plots use very fast ellipse draw procedure or another tricks.

    • @monlynx
      @monlynx 3 месяца назад

      @@jakubhusak1624 The music is so Jarre-ish, it would have won 1st place in a music compo!

    • @jakubhusak1624
      @jakubhusak1624 3 месяца назад +1

      @@monlynx But music compo is first... So we would have lost the WOW effect!

  • @marjanmencin
    @marjanmencin 3 месяца назад +1

    Wow

  • @LeGlod
    @LeGlod 3 месяца назад +1

    7:04 Benny Hill :-D

  • @RobertKreese
    @RobertKreese 3 месяца назад

    Cool demo with great vibe! I am a bit curious about what the FPGA version run on? I guess it's not MiSTer?

  • @petrk2603
    @petrk2603 3 месяца назад +1

    Sorry, but streaming a 30mb file belongs more in the wild compo category, not demo. Still, thumbs up for another STE production and nice music.

    • @Heaven6502
      @Heaven6502 3 месяца назад +2

      Why? Are demos not allowed to use HDD? STNICCC streams data from floppy? Is that different?

    • @jakubhusak1624
      @jakubhusak1624 3 месяца назад +3

      Bestides that this demo is not streaming in the sense you say. Count the numbers :)

    • @Heaven6502
      @Heaven6502 3 месяца назад

      @@jakubhusak1624 Jakub me likes and I don't care about streaming or not... Demo is a demo is a demo 😜

    • @Heaven6502
      @Heaven6502 3 месяца назад +2

      @@jakubhusak1624 and your music is ace

    • @jakubhusak1624
      @jakubhusak1624 3 месяца назад

      @@Heaven6502 Thanks!

  • @s_t_s4846
    @s_t_s4846 3 месяца назад +2

    I have watched a video of this demo maybe 5 or 6 times and I still have mixed feelings about it. Sure I like it a lot, the story, the nice effects, the cool music BUT I still don't understand how that demo can be THAT big. The soundtrack? Well it's nice but not oustanding either and other demos such as We Were @ or Sea Of Colour have offered similar or better quality with a much smaller size. I don't care mucha about the photos being AI assisted, however I think that with that in mind some effects must most probably be mere animations (thinking of the rubik's cube sequence for instance). This demo will remain unique sizewise but people will keep questionning its true nature...

    • @troedsangberg
      @troedsangberg 3 месяца назад +3

      It's a video*. The effects are neither realtime nor precalculated earlier in the demo. All the coordinates, geometry, even rotating graphics etc is streamed from HD.
      *) IMHO. There's a "bit" of a debate around how to judge this production in the comments field on pouet ...

    • @petrk2603
      @petrk2603 3 месяца назад

      I'd say the digital sample takes up most of it. If the fake STE can play it 50kHz, all sample music will probably be in that quality, and that already takes up a lot of MB.

    • @evldhs
      @evldhs  3 месяца назад +1

      @@petrk2603 No, the demo come in two versions; one for STe (12 MB music, 18 MB data) and one for the emulator/fpga machine with 48 MB music and 18 MB data.

    • @jakubhusak1624
      @jakubhusak1624 3 месяца назад

      @@troedsangberg You're PARTIALLY right. Almost every demo is a "video" in some sense. Stored points, drawn lines. But so easy to judge. All effects are clever tricks, for example both cubes (Rubik and fullscreen blue cube), or (very) fast ellipse prcedure effects. They are interleaved with overscan and precisely cycled. The music is streamed so you can say "this is a tape record". But the rest - this temo is not more steamed than other demos, with precalculated trajectories and coordinates.The 2 MB room for single effect would be waste if not filled fully. BTW. You cannot play video in overscan.

    • @jakubhusak1624
      @jakubhusak1624 3 месяца назад

      @@petrk2603 music plays 12.5 khz in stereo, with clever but simple trick (you do not hear 12.5 kHz, but rather 25, which I am proud of), takes almost 13 MB, has 1 MB cyclic buffer to play continuously.