As promised, here's the long-awaited redo of my spriting tutorial! It's been several years since I posted my previous tutorial and I've gotten a lot better at spriting (and other things) myself since then, so I wanted to make a video on it that reflects as much. Sorry if there's any inaccuracies or if stuff could've been explained better- I made the video based on my own experience and knowledge (but with the help from the things written in Pixel Logic like I mentioned to help me phrase stuff better). I fully acknowledge I'm nowhere near the best pixel artist around and am still learning to get better too! The video's mainly intended to be a way for me to give back to the Pokémon fangame community (and of course my lovely Patrons who have been supporting me for this long), which has been so incredibly kind to me in regards to the work I've done for Rejuvenation- so I hope I can help people grow as well so we can keep pushing each other to do and be better. Happy spriting!
Thanks for linking so many resources in the description! I've been struggling with finding a good starting place to learn about pixel art, so its insanely helpful to have so many resources to help with learning. :>
thanks for a great video and the mention of the pixelogic pdf. I remember hearing about it a few years ago but I don't think it was complete at the time and forgot about it.
Quick question! As someone whose always done and has gotten comfortable with spriting fakemon and trainer battle sprites, ive gotten really used to working on a 96x96 canvas, but i feel like this has got me in a rut and makes it hard to work on non pokemon designs What canvas size would you reccomend as general practice for sprites like the one in your video, or even full body pieces? Wonderful video btw! I always struggled knowing when to dither >:)
If you want to do VS portraits, those are usually 128x58 (or 128x64, but the top and bottom 3 pixels are left empty to fit with the vs bars). Full body sprites can vary, but if you're doing something akin to i.e. Iris' BW2 portrait, I'd recommend just grabbing the full screen size, so 256x192 for RMXP fangames specifically. Don't forget to scale it back up afterwards, of course!
I recommend 4 or 5 in total - one for your base color, 3 for shading (use the darkest one sparingly so i.e. for lineart coloring or really dark corners), the other 2 are your main shading colors) and 1 for highlights (tho use these only for hair or shiny materials like plastic of hair)!
As promised, here's the long-awaited redo of my spriting tutorial! It's been several years since I posted my previous tutorial and I've gotten a lot better at spriting (and other things) myself since then, so I wanted to make a video on it that reflects as much.
Sorry if there's any inaccuracies or if stuff could've been explained better- I made the video based on my own experience and knowledge (but with the help from the things written in Pixel Logic like I mentioned to help me phrase stuff better). I fully acknowledge I'm nowhere near the best pixel artist around and am still learning to get better too! The video's mainly intended to be a way for me to give back to the Pokémon fangame community (and of course my lovely Patrons who have been supporting me for this long), which has been so incredibly kind to me in regards to the work I've done for Rejuvenation- so I hope I can help people grow as well so we can keep pushing each other to do and be better.
Happy spriting!
8:11 Manual AA, that's smart! Thanks for the advice!
Very smart tricks! This is making me consider bringing out the huion tablet again despite the nightmare of getting the pressure of the pen working 😅
*FAVORITES AND LIKES IMMEDIATELY TO ALWAYS REF THIS*
Thanks for linking so many resources in the description! I've been struggling with finding a good starting place to learn about pixel art, so its insanely helpful to have so many resources to help with learning. :>
thanks for a great video and the mention of the pixelogic pdf. I remember hearing about it a few years ago but I don't think it was complete at the time and forgot about it.
oh I just realized the guy who made that guide worked on cassette beasts, that's neat
Quick question! As someone whose always done and has gotten comfortable with spriting fakemon and trainer battle sprites, ive gotten really used to working on a 96x96 canvas, but i feel like this has got me in a rut and makes it hard to work on non pokemon designs
What canvas size would you reccomend as general practice for sprites like the one in your video, or even full body pieces?
Wonderful video btw! I always struggled knowing when to dither >:)
If you want to do VS portraits, those are usually 128x58 (or 128x64, but the top and bottom 3 pixels are left empty to fit with the vs bars). Full body sprites can vary, but if you're doing something akin to i.e. Iris' BW2 portrait, I'd recommend just grabbing the full screen size, so 256x192 for RMXP fangames specifically.
Don't forget to scale it back up afterwards, of course!
how many shades would you recommend for each color, like the hair and skin and stuff?
I recommend 4 or 5 in total - one for your base color, 3 for shading (use the darkest one sparingly so i.e. for lineart coloring or really dark corners), the other 2 are your main shading colors) and 1 for highlights (tho use these only for hair or shiny materials like plastic of hair)!
Do you have any problem if I use old VS Sprites from Rejuv as a base? I talk about Sprites from v9 for example
As long as it's not just a recolor without any edits to the actual clothing/hair etc. then it's fine!
@@Honnojis thanks
🤗 P r o m o S M