If you enjoyed the video please hit the like button, drop a comment and subscribe to get our daily notifications. Its helps the channel a great deal. Thank you and enjoy your day. The player controls a humanoid lost on a nightmarish alien planet filled with odd creatures and living techno-organic structures composed of machines, flesh, and bone. The player will explore different interconnected regions in a non-linear fashion, searching for answers that will explain more about the game's world.
Thank you for wasting your time on this game so that I don't need to. You even cleared it pretty fast, most people do longer runs. I enjoyed pressing the right arrow on keyboard to speedrun what this game is about because I do not have the nerve to actually play it, despite being an early kickstarter supporter. Remember kinds, never preorder.
I believe the parasite played you. It gave you a weapon that "helped" you along the way. But, you would have never made it without the tail to turn the locks and open the gates. When you got to the end, it let you free yourself just so it could take you over for good. The others at the end were the ones that had tried before. The parasite knew what it was doing the whole time. That's my observation. I don't have Xbox, so thank you for playing this. I effing loved it! The boss scene was pretty lame though. I expected more of a fluid type, horror type boss. Guts everywhere and stuff. Loved it, jeep it going.
Every minute of this game is just like: "To pass the Screakdoor, you must rip the crangus off of a shimbledig. To perform this feat, you may feed Nal'roph't'hep four shelled phraques. Upon doing so, it will grant you the flipples required to De-crangus the shimbledig. Just make sure to twist the Invertoceps counter-clockwise first! Wouldn't want to accidentally bloodsplode your arms off!"
This game took eight years to complete its creation. It was originally announced as being released in two parts before it was cut back to just one title. Despite the incredible amount of time and astonishing visual artistry put into it, they only created three hours of gameplay that ends with the overwhelming sense that you accomplished nothing at all.
I think the silver lining is seeing all the praise for the atmosphere and artwork, which will send devs the signal to make games like this -- except ones that are actually fun, too.
If you understand the deeper meaning, that feeing of unaccomplishment will make sense, but you don’t feel like typing it out again. I wrote a massive reply in another comment, if you want it I’ll copy paste it.
The beginning cutscene is probably from the POV of the parasitic creatures first time emerging. Notice how the left hand still had the ingrained key on it, but when we started playing as the first protagonist in the prolugue, the key on our hand isn't there. Also notice the state and position our first protagonist on the menu screen, it has a uncanny similar with the parasite when first tried getting it off.
I thought the beginning was possibly our protagonist waking up after having been previously infested then released into the creep (like he will then be plugged in a second time during play). Somehow, that might have made him more compatible for whatever mutagenic need the parasite has... Unless his immunity is what is drying the creep and letting him wake up? Or then again I could be completely wrong and the damn thing could just be the city automatically finding him back and putting him in the walls and floors to heal. But if I catch your meaning, you think that the parasite was originally a simple male drone itself? That our capture further in the game could have ended up as the protagonist becoming a new parasite? I guess that works out too. But then it doesn't tell us why we survived the almost total extinction of our people, or how we ended up outside of the structure to end up so late for the party. Not a big deal though. But still. That's a cryptic beginning if ever there was one.
You also start with no skin in biomass in very few seconds - and a key. Then you see tower and have skin and no key in arm; same tower which second character sees. Then again you crawl without skin in biomass with the key in hand. So its safe to assume that the first character actually started like the second character, and tried to break in - but infected himself with biomass in the process. They all repeated the same sequence, but it got corrupted more and more. Looks like we are in the alien lab, the tiny evil babies are probably the aliens, since we need their blood.
@@whatifguy9675 I think its alien factory and aliens are growning drones for work (those ill-shaped guy in the egg) and to use as bodies. Those tiny guys we need to juice of the blood to reproduce. Reproduction is very strange, the two beings are used to receive blood and DNA and are clones, because they need to implant key first - yet they have mechanic servos to attach knife. And they don't look female, they look male with stomach. And they are probably then inserted into the center of column with cocons. Like the statues in the city and those cocons at beginning when we received C-shaped key. The cocons are probably replanted into vertical walls and drones are pushed out like young birds - those who mades it, can reproduce again. But whole factory is clearly abadoned. I don't think too much time has passed, because first guy (who turns into parasite) only manages to pump some "semen" into the large tower, which explodes and covers it. But the second guy makes it far further and the area is not really changed too much - but the biologic infestation only starts much deeper in the basement. This is probably result of first guy releasing "the stuff", which corrupted not just him, but the base. Base looks biolonical itself, for example the gun handle is alive originally. I don't think its any kind of "civilisation", I think its factory, where human genome is perverted by aliens.
You are right! I just watched that momemt again, when Scorn guy and parasite reunited - 52:43. Parasites left hand has key on it. And i brings us back that "rock-drill" gun, which we found in prolog.
Wait, is this... is this sarcasm? 'Cause he ran everywhere and didn't properly look at a lot of the scenery, which is kinda the whole point of this game with amazing artistic direction. I can't even count the number of times I was screaming "please look slowly at that statue, or that vista", only for him to blaze past it. I had to pause or set the speed to 0.75 quite a lot to get a grasp of the scene. Don't get me wrong, I appreciate the effort in making a walkthrough, just don't call it cinematic when the player clearly didn't have that in mind. The game itself is cinematic as hell thought out like that (that's why it still feels so in spite of the player's contrary "efforts").
I only played through the first puzzle. But given the environmental details and how the first machine was designed it wouldn't surprise me if it was some sort of "humanoid manufacturing" plant that fell into disrepair after whatever created it left, or was wiped out. The first section could be a location where worker drones are grown in small pods, and sent down a conveyer belt to be killed (by the scoop) so their organs and biological material can be repurposed) or freed with the saw when it's decided they're adequate enough to be used as labor. The child that we encounter during the first part of the game probably would have been murdered. They're either underdeveloped, or possessed deformities due to the disrepair of the facility, or perhaps we just took them out too early. Regardless it's clear that whoever came before the events of the game started that it was indeed a civilization of some sort. After you receive the implant at the start of the game you can interface with most of the tech throughout the first level. So it's not that far of a stretch to infer that these creatures were working in tandem with one another.
@@sealevel5961 i Haven't finished it yet, but i don't think the lore of it is intended to be taken as a "what if" fucked up science fiction future/alternate world. it's inspired in alien, matrix, and probably Tool's videos. so my take is that is just a metaphysical concept worked around the ambiguous mechanical use that flesh is, since we are just flesh machines. on top of that, it's probably an alien/god underdeveloping humans and using them to fuel something or themselves, although as ive said, i doubt there is something to figure out here, and it comes from a souls fan that looks for details even on the stones of the games
The original title of the game was going to be "Moist Crusty Throbbing Holes and Other Itchy Stuff" but the title "Scorn" was more visually impactful and simple for marketing.
my understanding of the game is that the living environment is testing itself to see which are the most worthy souls to be able to move on to the next universe. And so on to infinity
It sure is a strange, interesting and bizzare game. And a nice change to some lore Titles. No talking, just atmosphere and gameplay. Thank you for covering it :).
This is the best and smoothest playthrough of this game I've seen so far. It's an atmospheric game and other playthroughs just rush around and don't let us see the environment enough. I like the way this playthrough has smooth and slow movements to really take in the surroundings. This is the one I'm gonna watch while listening to my TOOL vinyl.
@@pirateking518 Well, I think it's better than trying to figure them out yourself!😅 I honestly haven't played the game. But I love the art style. I'm a huge fan of Giger and Beksiński.👍🏽
For those saying this is only a 3hr game: it's definitely not. I painfully played for far longer than that, before giving up. I have such mixed feeling on this game -- both after playing it to about half-way, and also after finishing here: A good deal of this game is DEFINITELY up my interest alley...but more just wasn't. I just couldn't take anymore. Thank you, uploader...I actually got to appreciate the rest of the aesthetic because of you!). Why couldn't I finish it though? Well... Of course, the art and aesthetic is breathtaking...and why I've been waiting on this game for at least a few years. I also appreciate that this game exists. It's not a bad game at all -- it's just not going to be for a lot of people, or will have enough frustration that many may abandon it (like myself) who even do like it. I'm 42 years old and have played many 'slow burn' games on PC and consoles, so it's definitely not a "spoiled COD thing" either...that's NOT a valid excuse for this game, as many give it. I've also played & enjoyed games I would label as somewhat similar -- Agony (Unrated), for instance, is a whole lot of walking around and just taking in the disturbingly-beautiful scenery...while trying to make sense of the abstract storytelling. There's some combat in Agony, but it's not great. And lastly...Agony wasn't liked by a LOT of people (though I did). Sound somewhat familiar? What Agony had that kept me playing -- that this game doesn't -- is context. The developers state this is fully intentional, and I believe them -- but I also think that from the start they just didn't want to have to define too much, or create speaking characters, etc. Here, even once we reach the end...we really don't have any idea what the point or story was. I get being 'cryptic' and letting things like the environment tell some story...but this needed more, at least by the end to give reason to the type of 'puzzle game' it is. There's the most subtle of hints at story, but hardly at all. If you value story -- there really isn't enough here. For that reason, I'm really glad I didn't continue from where I left off. In its defense though: while a lot of this game fits me, it's overall puzzle-oriented gameplay does not. I saw a comment here comparing this to, "If HR Giger made Myst," and I'd wholeheartedly agree. With Myst...I hated the idea of a puzzle-only game...so even though it was very much my time period, I never even had an interest in playing Myst! From that standpoint, it makes sense I wouldn't like this either.
Completely understandable. Personally I went into this because of how bizarre it looked. I hate puzzle games but based on the genre this game is in I was fully prepared to be looking up puzzle guides, which is why I watched this walkthrough throughout my run. There is lore for the universe of the game and it helps greatly in piecing the story together but it's unfortunately just not shown properly in game and rather just in the art book instead. It even talks about two whole areas that got cut that would've added context to some things in the world. With Ebb being a new studio as well as this being their first game I believe this is partly because they fell into a common dilemma that most dev teams fall into: they were too ambitious and didn't have the resources and enough manpower to see everything through fully and had to scale their vision back near the end to get the game finished If you're curious about the lore or want to read more about the cut areas, here's a video with the entirety of the art book and a link with individual pages in it's description ruclips.net/video/Vu2cpoMIhy4/видео.html highly recommend reading it with the game's OST in the background
I think trying to apply a basic narrative structure to a piece of media like this is futile. Sure you can ask questions like, who is the character you play, why is he there, what happened to the world etc. but that doesn't make any difference in the scheme of things when, by all accounts, it seems to be a existential/philosophical piece of narrative rather than a hero's journey.
@@Ramdapanda The thing is there is a basic narrative for this game it's just you have to piece it together from the lore which is, unfortunately, only in the art book, which also explains the themes of the game. And while yes, it doesn't have a hero's journey, it does help to understand the universe of the game
You should watch this video talking about the game - ruclips.net/video/O70tIzQNcCo/видео.html. It completely shifted my opinion of what this game might be about. Highly recommend.
@@Ramdapanda Your point is moot when being an existential or philosophical piece of narrative means nothing when the piece has no meaning or point to its creation besides to exist. Said meaning, as an existential pr philosophical piece, isn't very much there either, nothing is made clear except the frustrations of continuing to try and find any enjoyment in this game
I think that the virus, man-created in the first place, got out of control of its creator, became independent, and acted like a hive. The character in the prologue overdosed on the substance, evolving into a young hive queen who required a host (2:42:06 just look at the beast's left hand, it has the key on it). When the young queen was ready to move on, a second character hatched from the egg - the carrier (has no key on its hand). The adventure ends as we form a new hive in the very heart of our creators. Just take a look at her drooping cheeks (2:54:13), very similar to the huge creature on the lower floors (1:53:35).
I knew im not gonna play the game, but i will find a nice playthrough and watch it full. And this one's it. It was a great watch. Perfect pace. Thank you
@@Chuked i got money, i got a pretty sick gaming setup and i buy games. But riddles are not my thing. So it was great to watch a playthrough cos i love the universum.
Agreed. Every time something happened on screen out of the ordinary, I thought to myself "Okay, but why...?" Like the entire process to get that spare arm. "Okay, but why did any of this stuff exist in the first place? Is this building's entire function growing organisms just to eviscerate them and leave behind some bits, especially an arm?" Main character has to put the Krang/baby thing into a body, then kill it, then pulp it. "Okay, but why did he decide pulping babby is a good idea?" "Okay, but why not just kill the little bastard INSTEAD of putting it in the body, rather than AFTER?, especially now we're on the third of these little shits and the last one fought back!"
When I went into this game, I thought the most scary parts would be the ones that looked alien. But as I played through it, I realized that the most scary parts were the ones that looked human in the alien world of Scorn. Whenever something resembled something humanity our world, that's when it got under my skin.
This playthrough is outstanding. The pace is perfect, you played it almost like a movie. It is one of the best I have seen so far. I am glad that I found this one. Thanks a lot! 👏
I am just going to ASSUME there will be a sequel to this. You cant just end a game like that. Ugh I wanted more. Even during the game I was impressed by the graphics and very unique,well just about everything, but I guess I was expecting more from it. Dont get me wrong I absolutely enjoyed watching this,but this needs a vamped up sequel badly. GLP you did great!!!!!
According to other comments, the plan was actually to have two parts at first... but the second one was scrapped because it took so long to make the first one. Don't know yet if it's as "there will never be a part II, no way we do this again" or just "we'll need a second crowdfunding if we're ever to make it to part II".
So what was that dude that came out from that egg @1:05:01 ?! He looked like the engineer from Prometheus and a lot more developed as a humanoid and in better condition than the protagonist with the rotten teeth and that other grotesque thing that came out from that other egg thing in the beginning that was meant for harvesting!
The concept is so perfectly executed. The horror of what you're doing and where you are, the confusion of what you are and how you fit into it, all of it is so well done. Even the idea of machinery made entirely of biomass is incredible. In the Star Wars EU(expanded universe) - the books, comics, everything beyond the original six movies - there's a race from outside the galaxy called the Yuuzhan Vong who make all their ships, armor, etc out of biomass. It's why Palpatine wanted a unified galaxy, so they could fight off the Yuuzhan Vong invasion more effectively.
Honestly I was so hyped for this game when I saw the first trailer. Now having played it for about 5 hours and having given up at that God damn boss fight I feel extremely disappointed. The art style is top notch but the gameplay and riddles didn't grasp me at all except for a few riddles that were actually fun. Also I agree with most people that I love the environments I was going through but never had a single clue as to what's going on.
This for me, it's everything that I ever wanted from a horror game It's violent with excellent level design and of course I'm a big sucker for H.R.Geiger designs, so either way this is a treat for my eyes
I can’t be the only one getting Agony vibes off this game, right? Or at the very least more Lovecraftian? This game really sells how small and insignificant people could be in the grand scheme of things. Cheery.
Off the charts atmospheric story telling. Just letting your brain try and figure out what happened. Just like the puzzles in the game itself the narative is another sort of puzzle going on at the same time. Cool game
And yet, no real gameplay at all. It's just a walking simulator with confusing environments full of pointless obstacles and "combat" that serves as just MORE of a pointless obstacle. So it's not even a GOOD walking simulator.
The receptions to this game is so divisive that it puts Death Stranding’s initial receptions to shame. I’ve never seen such polarizing opinions on a single game.
im rewatching this gameplay rn. Its the only gameplay i can rewatch like a good movie, and without necessary comment. Thank you for providing me this top tear entertainment. I appreciate it
I have no idea how to actually explain it, but I have such a profound feeling watching this...like it's something I've at least dreamt of before. Who knows
I LOVE THIS!! Honestly I like draw this kind of stuff all the time, so when I found out that there was a GAME FOR THIS KIND OF STUFF!! It's just personally awesome
Loved every second of this dark, gooey, horror filled world. While it doesn't have a real ending it's one of those, it's the journey not the destination scenarios. And boy is the journey worth it.
Short plot: Pilgrim tries to reach some sort of Gods/Sentient beings/Heaven (name it). But journey itself is a test to prove yourself worthy, because you should pass through massive temple, full of parasites, mutants, meat, jelly-battery creatures and all other horrors. You almost make it. Almost. Right now you join the others, serving as a monument to your unworthiness, leading others to the same fate.
Just what Agony tried to do. Such game visions will always "commercially" fail. This is not a game, it is a world. What do you expect- pickup bonuses, boss fights, time-trials, looting? They had a vision and i'm glad they stuck to exactly it. Try to imagine some gameplay that fits this world- what would you do/add?
I think the best thing about this game is how unbelievably polarizing it is. Like you understand nothing yet everything. You don’t know what this is place is, yet you feel the sense you need to find out what’s going on, and it ends with the sense that though you tried your hardest, you couldn’t find out what happened, what is happening, and why
Not a fun game, but intriguing. First time I've thought stuff this, ill watch someone else beat it, so thanks. Thats the beauty of gamepass, doesn't feel like I wasted my money on it.
I'm a 3rd of the way through this video and all intrigue has gone. My God this game is arduous tedium. I'd rename it hell simulator and maybe I'm weird but simulating hell for real isn't my idea of fun. I loved Returnal partly because it was hard, but it was fun hard. This is boring tedium hard. The graphics are good buy monotonous and samey throughout. The sound is pure trash, no music and just torturous sounds of grinding through hell. I guess if the aesthetic and puzzles are your bag, it'll do it for you, but I have far better thing to do with my life than grind through this dirge. Skipping to the end delivers a finale worthy of this crud. Absolute empty boring nothingness to reward wading through this pain. Sorry, this was one of the games I saw as sparking an Xbox renaissance. How bloody wrong could I be?
@@MattyFreedom With that perspective on it it's definitely going to suck balls and it's obviously not a game for you. It's a really niche game for sure that you'd have to have at least some sort of philosophical mindset to appreciate all the way through.
@@Ramdapanda Absolutely, horses for courses. Some people pay fat birds to walk on their balls in stilletos, while they struggle to breath with a gag ball and gimp mask on. It's beyond me, but I'm sure there are good reasons why people enjoy that too.
7:12, 21:15 a puzzle that takes 15 minutes to solve without any mistakes. just to get a hand to open the door. this is what i find wrong about this game. just terrible gameplay design.
20 minutes in and I was kinda lost at the idea that there was a perfectly placed machine that happened to scoop a snail man out juuuust right so one of his limbs was left behind for you to open a door
Can we get a round of applause for this guy he’s been making great vids like this since forever so let’s like this video and all his other ones and show some love
If you enjoyed the video please hit the like button, drop a comment and subscribe to get our daily notifications. Its helps the channel a great deal. Thank you and enjoy your day.
The player controls a humanoid lost on a nightmarish alien planet filled with odd creatures and living techno-organic structures composed of machines, flesh, and bone. The player will explore different interconnected regions in a non-linear fashion, searching for answers that will explain more about the game's world.
Thank you for wasting your time on this game so that I don't need to. You even cleared it pretty fast, most people do longer runs.
I enjoyed pressing the right arrow on keyboard to speedrun what this game is about because I do not have the nerve to actually play it, despite being an early kickstarter supporter.
Remember kinds, never preorder.
I seen him too buddy,I seen him too. Stupid little chicken wing lmao. He disappeared. Haha.
i enjoyed but it was hard to watch tbh. it looked like whoever played jt never played any video game before and that's his first time
Ok so we're in a zerg hive cluster got it
I believe the parasite played you. It gave you a weapon that "helped" you along the way. But, you would have never made it without the tail to turn the locks and open the gates. When you got to the end, it let you free yourself just so it could take you over for good. The others at the end were the ones that had tried before. The parasite knew what it was doing the whole time. That's my observation. I don't have Xbox, so thank you for playing this. I effing loved it! The boss scene was pretty lame though. I expected more of a fluid type, horror type boss. Guts everywhere and stuff. Loved it, jeep it going.
Every minute of this game is just like: "To pass the Screakdoor, you must rip the crangus off of a shimbledig. To perform this feat, you may feed Nal'roph't'hep four shelled phraques. Upon doing so, it will grant you the flipples required to De-crangus the shimbledig. Just make sure to twist the Invertoceps counter-clockwise first! Wouldn't want to accidentally bloodsplode your arms off!"
Why in the hell.. did i actually understand what all of that meant !!!!!
@@Dean-rs2nt what does it meeeaan?
@@chilleroftheknight It's one of those things where if you have to ask... you'll never know... like the unwritten code of the brotherhood.
That leaves you with a regular old plumbus. Wow! I always wondered how uh... Plumbuses got made!
Love this
This game took eight years to complete its creation. It was originally announced as being released in two parts before it was cut back to just one title. Despite the incredible amount of time and astonishing visual artistry put into it, they only created three hours of gameplay that ends with the overwhelming sense that you accomplished nothing at all.
I mean it was a starter Game...even pewdiepie funded it
I think the silver lining is seeing all the praise for the atmosphere and artwork, which will send devs the signal to make games like this -- except ones that are actually fun, too.
But it is 3 hours of something awesome.
If you understand the deeper meaning, that feeing of unaccomplishment will make sense, but you don’t feel like typing it out again. I wrote a massive reply in another comment, if you want it I’ll copy paste it.
Well to be fair its all fault of the parasite critter that turned humanoid character into a vegetable
I love the little pauses just before pulling something out of himself. Just pure, 'Well, this is going to SUCK.' energy.
Same thought every baby ever born had
This game is the definition of "I feel nothing but pain."
"I have no mouth yet I must scream"
They should have called the first one Scorn, and THIS one Agony, cuz this one is hard to watch 😅
Boredom *
Butt pain
Something I love about this game is how everything looks "grown" instead of built
These walls? Home grown. All of them.
organic?
@@CorvusRemalius hotel?
The look is inspired by HR Gigers art.
@@stereokel Among others.
Man, the health and hygene inspector is going to have a ball checking this place out.
Don't! This would be his personal nightmare!
Litterly and physically
@@ГеоргийКоновченко-т3тwhat if we like scary movies and loves to clean up place M🙂↕️suit or mask😆I’m goin in!!!
The beginning cutscene is probably from the POV of the parasitic creatures first time emerging. Notice how the left hand still had the ingrained key on it, but when we started playing as the first protagonist in the prolugue, the key on our hand isn't there.
Also notice the state and position our first protagonist on the menu screen, it has a uncanny similar with the parasite when first tried getting it off.
Good eye! I think you're right
I thought the beginning was possibly our protagonist waking up after having been previously infested then released into the creep (like he will then be plugged in a second time during play). Somehow, that might have made him more compatible for whatever mutagenic need the parasite has... Unless his immunity is what is drying the creep and letting him wake up? Or then again I could be completely wrong and the damn thing could just be the city automatically finding him back and putting him in the walls and floors to heal.
But if I catch your meaning, you think that the parasite was originally a simple male drone itself? That our capture further in the game could have ended up as the protagonist becoming a new parasite?
I guess that works out too. But then it doesn't tell us why we survived the almost total extinction of our people, or how we ended up outside of the structure to end up so late for the party. Not a big deal though. But still. That's a cryptic beginning if ever there was one.
You also start with no skin in biomass in very few seconds - and a key. Then you see tower and have skin and no key in arm; same tower which second character sees. Then again you crawl without skin in biomass with the key in hand. So its safe to assume that the first character actually started like the second character, and tried to break in - but infected himself with biomass in the process. They all repeated the same sequence, but it got corrupted more and more. Looks like we are in the alien lab, the tiny evil babies are probably the aliens, since we need their blood.
@@whatifguy9675 I think its alien factory and aliens are growning drones for work (those ill-shaped guy in the egg) and to use as bodies. Those tiny guys we need to juice of the blood to reproduce. Reproduction is very strange, the two beings are used to receive blood and DNA and are clones, because they need to implant key first - yet they have mechanic servos to attach knife. And they don't look female, they look male with stomach. And they are probably then inserted into the center of column with cocons. Like the statues in the city and those cocons at beginning when we received C-shaped key. The cocons are probably replanted into vertical walls and drones are pushed out like young birds - those who mades it, can reproduce again. But whole factory is clearly abadoned. I don't think too much time has passed, because first guy (who turns into parasite) only manages to pump some "semen" into the large tower, which explodes and covers it. But the second guy makes it far further and the area is not really changed too much - but the biologic infestation only starts much deeper in the basement. This is probably result of first guy releasing "the stuff", which corrupted not just him, but the base. Base looks biolonical itself, for example the gun handle is alive originally. I don't think its any kind of "civilisation", I think its factory, where human genome is perverted by aliens.
You are right! I just watched that momemt again, when Scorn guy and parasite reunited - 52:43. Parasites left hand has key on it. And i brings us back that "rock-drill" gun, which we found in prolog.
Love the cinematic way you played through it, not rushing and looking around frenetically! One thing I'll say though, I was screaming 'RELOAD!'
Wait, is this... is this sarcasm? 'Cause he ran everywhere and didn't properly look at a lot of the scenery, which is kinda the whole point of this game with amazing artistic direction.
I can't even count the number of times I was screaming "please look slowly at that statue, or that vista", only for him to blaze past it. I had to pause or set the speed to 0.75 quite a lot to get a grasp of the scene.
Don't get me wrong, I appreciate the effort in making a walkthrough, just don't call it cinematic when the player clearly didn't have that in mind. The game itself is cinematic as hell thought out like that (that's why it still feels so in spite of the player's contrary "efforts").
The design of the game is absolutely phenomenal in terms of its detail and creativity but also wtf is going on
🤣🤣🤣🤣🤣🤣
the best kind of game is the one where you just admire how gross it is and have no idea where you are or where youre going
I only played through the first puzzle. But given the environmental details and how the first machine was designed it wouldn't surprise me if it was some sort of "humanoid manufacturing" plant that fell into disrepair after whatever created it left, or was wiped out.
The first section could be a location where worker drones are grown in small pods, and sent down a conveyer belt to be killed (by the scoop) so their organs and biological material can be repurposed) or freed with the saw when it's decided they're adequate enough to be used as labor.
The child that we encounter during the first part of the game probably would have been murdered. They're either underdeveloped, or possessed deformities due to the disrepair of the facility, or perhaps we just took them out too early.
Regardless it's clear that whoever came before the events of the game started that it was indeed a civilization of some sort. After you receive the implant at the start of the game you can interface with most of the tech throughout the first level.
So it's not that far of a stretch to infer that these creatures were working in tandem with one another.
@@sealevel5961 i Haven't finished it yet, but i don't think the lore of it is intended to be taken as a "what if" fucked up science fiction future/alternate world. it's inspired in alien, matrix, and probably Tool's videos. so my take is that is just a metaphysical concept worked around the ambiguous mechanical use that flesh is, since we are just flesh machines. on top of that, it's probably an alien/god underdeveloping humans and using them to fuel something or themselves, although as ive said, i doubt there is something to figure out here, and it comes from a souls fan that looks for details even on the stones of the games
lol same 🤣🤣
It's sad to know that the aesthetic of the city of engineers in Alien Covenant could have looked like in Scorn
They both draw inspiration from the same artist. Although, Scorn is much closer to Giger's style what with the eroticism
Finally a playable Death Metal Album Cover
As a diehard metalhead. I approve.
Lol
True))
Im absulutely fuming at that ending but at least we got head before dying
THATS WHAT I THOUUUUUUGHT
Thing had that dummy fire turbo suck
the true reward for all of our hard work
Classic Giger eroticism
Thats just like how my last relationship ended…
The original title of the game was going to be "Moist Crusty Throbbing Holes and Other Itchy Stuff" but the title "Scorn" was more visually impactful and simple for marketing.
Scorn is an acronym for "Scratchy, crusty, organic, repulsive, bloody, nightmare." The B is silent
my understanding of the game is that the living environment is testing itself to see which are the most worthy souls to be able to move on to the next universe. And so on to infinity
How do you mean exactly? You have one of the main points down but I'm curious about the rest
It sure is a strange, interesting and bizzare game. And a nice change to some lore Titles. No talking, just atmosphere and gameplay. Thank you for covering it :).
Es ist zu wenig drin. Also passiert zu wenig. Das macht die Sache eher wieder nicht gruselig
This is the best and smoothest playthrough of this game I've seen so far. It's an atmospheric game and other playthroughs just rush around and don't let us see the environment enough. I like the way this playthrough has smooth and slow movements to really take in the surroundings. This is the one I'm gonna watch while listening to my TOOL vinyl.
yeah thought i was the only one. haven't been able to watch one till this one since all the other ones were done like garbage from a viewer standpoint
@@choochootrain2145 yes this one is definately the most cinematic looking one. With smooth steady camera movements like it's shot for a movie.
Idk. Really grind my gears to watch them fail the same puzzle repeatedly
@@pirateking518 Well, I think it's better than trying to figure them out yourself!😅 I honestly haven't played the game. But I love the art style. I'm a huge fan of Giger and Beksiński.👍🏽
Honestly I felt like he didn't take in the surroundings long enough
For those saying this is only a 3hr game: it's definitely not. I painfully played for far longer than that, before giving up. I have such mixed feeling on this game -- both after playing it to about half-way, and also after finishing here: A good deal of this game is DEFINITELY up my interest alley...but more just wasn't. I just couldn't take anymore. Thank you, uploader...I actually got to appreciate the rest of the aesthetic because of you!). Why couldn't I finish it though? Well...
Of course, the art and aesthetic is breathtaking...and why I've been waiting on this game for at least a few years. I also appreciate that this game exists. It's not a bad game at all -- it's just not going to be for a lot of people, or will have enough frustration that many may abandon it (like myself) who even do like it. I'm 42 years old and have played many 'slow burn' games on PC and consoles, so it's definitely not a "spoiled COD thing" either...that's NOT a valid excuse for this game, as many give it. I've also played & enjoyed games I would label as somewhat similar -- Agony (Unrated), for instance, is a whole lot of walking around and just taking in the disturbingly-beautiful scenery...while trying to make sense of the abstract storytelling. There's some combat in Agony, but it's not great. And lastly...Agony wasn't liked by a LOT of people (though I did). Sound somewhat familiar?
What Agony had that kept me playing -- that this game doesn't -- is context. The developers state this is fully intentional, and I believe them -- but I also think that from the start they just didn't want to have to define too much, or create speaking characters, etc. Here, even once we reach the end...we really don't have any idea what the point or story was. I get being 'cryptic' and letting things like the environment tell some story...but this needed more, at least by the end to give reason to the type of 'puzzle game' it is. There's the most subtle of hints at story, but hardly at all. If you value story -- there really isn't enough here. For that reason, I'm really glad I didn't continue from where I left off.
In its defense though: while a lot of this game fits me, it's overall puzzle-oriented gameplay does not. I saw a comment here comparing this to, "If HR Giger made Myst," and I'd wholeheartedly agree. With Myst...I hated the idea of a puzzle-only game...so even though it was very much my time period, I never even had an interest in playing Myst! From that standpoint, it makes sense I wouldn't like this either.
Completely understandable. Personally I went into this because of how bizarre it looked. I hate puzzle games but based on the genre this game is in I was fully prepared to be looking up puzzle guides, which is why I watched this walkthrough throughout my run.
There is lore for the universe of the game and it helps greatly in piecing the story together but it's unfortunately just not shown properly in game and rather just in the art book instead. It even talks about two whole areas that got cut that would've added context to some things in the world.
With Ebb being a new studio as well as this being their first game I believe this is partly because they fell into a common dilemma that most dev teams fall into: they were too ambitious and didn't have the resources and enough manpower to see everything through fully and had to scale their vision back near the end to get the game finished
If you're curious about the lore or want to read more about the cut areas, here's a video with the entirety of the art book and a link with individual pages in it's description ruclips.net/video/Vu2cpoMIhy4/видео.html highly recommend reading it with the game's OST in the background
I think trying to apply a basic narrative structure to a piece of media like this is futile. Sure you can ask questions like, who is the character you play, why is he there, what happened to the world etc. but that doesn't make any difference in the scheme of things when, by all accounts, it seems to be a existential/philosophical piece of narrative rather than a hero's journey.
@@Ramdapanda The thing is there is a basic narrative for this game it's just you have to piece it together from the lore which is, unfortunately, only in the art book, which also explains the themes of the game. And while yes, it doesn't have a hero's journey, it does help to understand the universe of the game
You should watch this video talking about the game - ruclips.net/video/O70tIzQNcCo/видео.html. It completely shifted my opinion of what this game might be about. Highly recommend.
@@Ramdapanda Your point is moot when being an existential or philosophical piece of narrative means nothing when the piece has no meaning or point to its creation besides to exist. Said meaning, as an existential pr philosophical piece, isn't very much there either, nothing is made clear except the frustrations of continuing to try and find any enjoyment in this game
I love when you tried to throw the baby thing off the map 😂😂
An interesting adaptation of the Lion King, to be sure.
I think that the virus, man-created in the first place, got out of control of its creator, became independent, and acted like a hive. The character in the prologue overdosed on the substance, evolving into a young hive queen who required a host (2:42:06 just look at the beast's left hand, it has the key on it). When the young queen was ready to move on, a second character hatched from the egg - the carrier (has no key on its hand). The adventure ends as we form a new hive in the very heart of our creators. Just take a look at her drooping cheeks (2:54:13), very similar to the huge creature on the lower floors (1:53:35).
The large creature looks like the bad end of "I have no mouth and i must scream"
@@TherealTenmanI I imagine AM as the scorn environment but completely mechanical instead of organic. Just the dark ambience and constant horror
I knew im not gonna play the game, but i will find a nice playthrough and watch it full. And this one's it. It was a great watch. Perfect pace. Thank you
Why not play it? It's awesome 👌
@@zstrode.8953 hes broke
if you cant pay then crack the game and play it for free
@@Chuked i got money, i got a pretty sick gaming setup and i buy games. But riddles are not my thing. So it was great to watch a playthrough cos i love the universum.
@@sokol358 dude I can totally relate I suck at puzzles but god damn some of these games are amazing
This game gave me more questions, zero answers, and one big "WTF just happened what was it ABOUT?!" at the ending!!!!!!!!
Kinda sus ngl
A nightmare...or the cruel reality of an doomed humanoid in xenomorph world...
Agreed. Every time something happened on screen out of the ordinary, I thought to myself "Okay, but why...?"
Like the entire process to get that spare arm. "Okay, but why did any of this stuff exist in the first place? Is this building's entire function growing organisms just to eviscerate them and leave behind some bits, especially an arm?"
Main character has to put the Krang/baby thing into a body, then kill it, then pulp it. "Okay, but why did he decide pulping babby is a good idea?" "Okay, but why not just kill the little bastard INSTEAD of putting it in the body, rather than AFTER?, especially now we're on the third of these little shits and the last one fought back!"
this game is breath takingly beautiful. thanks to you, the whole team behind it and dear dear H.R.Giger.
No commentary? What a saint. Thank you.
I think comments would just be "wtf, wtf ? wtf?! wtf!!!"
Excellent
When I went into this game, I thought the most scary parts would be the ones that looked alien. But as I played through it, I realized that the most scary parts were the ones that looked human in the alien world of Scorn. Whenever something resembled something humanity our world, that's when it got under my skin.
This playthrough is outstanding. The pace is perfect, you played it almost like a movie. It is one of the best I have seen so far. I am glad that I found this one. Thanks a lot! 👏
I like the part where it just gives you a little sloppy for your troubles
Worth it
Thank you for the gameplay, but JESUS CHRIST MAN, THAT FIRST PUZZLE? Drove me nuts watching it.
I am just going to ASSUME there will be a sequel to this. You cant just end a game like that. Ugh I wanted more. Even during the game I was impressed by the graphics and very unique,well just about everything, but I guess I was expecting more from it. Dont get me wrong I absolutely enjoyed watching this,but this needs a vamped up sequel badly. GLP you did great!!!!!
Well this one took 8 years to complete...
According to other comments, the plan was actually to have two parts at first... but the second one was scrapped because it took so long to make the first one. Don't know yet if it's as "there will never be a part II, no way we do this again" or just "we'll need a second crowdfunding if we're ever to make it to part II".
The full version, which took eight years, only added parasites, a new little demo, and a mini-game for making fresh baby juice to the old demo 🤯
@@uzzy3880 I can't figure out what they were doing for those 8 years. Unless they had like one person making all the assets it doesn't make sense
@@aniquinstark4347 maybe they had money problems cause the game looks short for how much time it took to complete
2:48:16 hear me out
1:58:04 he finally reloads
Lol
Walk-through but not use gun until 1:58:03 some weird walk-through
I was wondering that from the moment they picked up the gun.
This game is outstanding but my patience is not liking how long it takes to understand some parts
combat made me alt+f4 a few times as well because I just wanted to get on with the puzzles and see more
So what was that dude that came out from that egg @1:05:01 ?! He looked like the engineer from Prometheus and a lot more developed as a humanoid and in better condition than the protagonist with the rotten teeth and that other grotesque thing that came out from that other egg thing in the beginning that was meant for harvesting!
There’s so many things going in and out of holes in this game idk what to think.
Man this feels like Freud and Myst mashed together into a horror game.
The concept is so perfectly executed. The horror of what you're doing and where you are, the confusion of what you are and how you fit into it, all of it is so well done. Even the idea of machinery made entirely of biomass is incredible. In the Star Wars EU(expanded universe) - the books, comics, everything beyond the original six movies - there's a race from outside the galaxy called the Yuuzhan Vong who make all their ships, armor, etc out of biomass. It's why Palpatine wanted a unified galaxy, so they could fight off the Yuuzhan Vong invasion more effectively.
Honestly I was so hyped for this game when I saw the first trailer. Now having played it for about 5 hours and having given up at that God damn boss fight I feel extremely disappointed. The art style is top notch but the gameplay and riddles didn't grasp me at all except for a few riddles that were actually fun. Also I agree with most people that I love the environments I was going through but never had a single clue as to what's going on.
32:30 I love the animations here, something about them makes the character come across as utterly exhausted.
1:58:00 Took this guy damn near 2 hours to figure out that he had an actual gun
Exactly what I was thinking, I was pissed when he didn't use his gun to fight off the monsters
This for me, it's everything that I ever wanted from a horror game
It's violent with excellent level design and of course I'm a big sucker for H.R.Geiger designs, so either way this is a treat for my eyes
Man, that is one messed up Build A Bear workshop
Thank you for uploading with no commentary. Hard to find sometimes
I can’t be the only one getting Agony vibes off this game, right?
Or at the very least more Lovecraftian?
This game really sells how small and insignificant people could be in the grand scheme of things.
Cheery.
Just a documentary of how Doomguy wanted pepperoni pizza and thisguy is doing the delivery
Off the charts atmospheric story telling. Just letting your brain try and figure out what happened. Just like the puzzles in the game itself the narative is another sort of puzzle going on at the same time. Cool game
And yet, no real gameplay at all. It's just a walking simulator with confusing environments full of pointless obstacles and "combat" that serves as just MORE of a pointless obstacle. So it's not even a GOOD walking simulator.
exactly the kind of gameplay video I was looking for thank you so much
The receptions to this game is so divisive that it puts Death Stranding’s initial receptions to shame. I’ve never seen such polarizing opinions on a single game.
Ironically, I'd prefer this to Death Stranding, its shorter length makes it bearable by comparison.
That's what I usually expect for anything that's either really experimental and artistic, or simply different to the traditional thing.
im rewatching this gameplay rn. Its the only gameplay i can rewatch like a good movie, and without necessary comment. Thank you for providing me this top tear entertainment. I appreciate it
Lower it to 20-30$ and more people would consider buying it. But after years of waiting I'm sad to say I'll pass on it.
get it on gamepass for £10 or so or sign up for free trial on new account for £1??
Its £16 on pc lol
I have no idea how to actually explain it, but I have such a profound feeling watching this...like it's something I've at least dreamt of before. Who knows
Zdzisław Beksiński - Google it ! the game will even make more sense to you.
@@maxxwalter2614 he is actually one of my favorite artists!
I LOVE THIS!! Honestly I like draw this kind of stuff all the time, so when I found out that there was a GAME FOR THIS KIND OF STUFF!! It's just personally awesome
I have never paused a play through so many times before. Just to take in the details
Why does the video cut exactly at the moment when we need a step-by-step guide to solve the puzzles?
Loved every second of this dark, gooey, horror filled world. While it doesn't have a real ending it's one of those, it's the journey not the destination scenarios. And boy is the journey worth it.
Closest thing to waking up inside an alien space-ship after being abducted.
Agreed, Alien vibes
I haven’t watched it yet but I already appreciate that there’s no commentary
Great game, shame it's a bit short tho. Hopefully there's a continuation in the future.
I hope there's a dlc of some sort to help wtf is up with the ending. You just get turned into some flesh statue. What was beyond that white shroud?
That first puzzle is wayyy to long.
I love how you struggle through the whole game just to to be the Giger painting in the end
Giger would have been so very proud of this. I too love the Biomech aesthetic, something about it is quite beautiful.
2:05:32 the texture : i dont wanna be like everyone :c
Crazy how everything seems alive or made out of human flesh
Imagine working a 12 hour night shift and this is what you come home to play 💀
Honestly don’t see the problem with that lol
Short plot:
Pilgrim tries to reach some sort of Gods/Sentient beings/Heaven (name it). But journey itself is a test to prove yourself worthy, because you should pass through massive temple, full of parasites, mutants, meat, jelly-battery creatures and all other horrors. You almost make it. Almost. Right now you join the others, serving as a monument to your unworthiness, leading others to the same fate.
Well thought out plot. We were thinking along the same lines
How underwhelming.
it would have been cool if the parasite was designed like a crab, to go off of the "crabs in a bucket" mentality
This isn't my type of game...but that's what I love about Gamepass. I got to try it out without buying it.
couldnt even get passed the tutorial
Just what Agony tried to do. Such game visions will always "commercially" fail. This is not a game, it is a world. What do you expect- pickup bonuses, boss fights, time-trials, looting?
They had a vision and i'm glad they stuck to exactly it. Try to imagine some gameplay that fits this world- what would you do/add?
They could have done what Bioshock did. but that would probably cost too much
A game
Better designed puzzles
I wouldn't use it as a game, it's not enough! A perfect work of art!No interaction, inventory, map, dialogues etc.
1:58:00 THANK YOU! I spent half this video yelling for you to load your gun.
I think the best thing about this game is how unbelievably polarizing it is. Like you understand nothing yet everything. You don’t know what this is place is, yet you feel the sense you need to find out what’s going on, and it ends with the sense that though you tried your hardest, you couldn’t find out what happened, what is happening, and why
i can understand why this was 40 dollars and not 30. crazy amount of animation and modeling to such an artistic standard.
God it's like watching an ad for mobile game. Purposefully failing easy tasks for runtime
Losing the last female on a spaceship and rely on machines to make babies be like:
“I’d like one scoop of ice cream please.”
The guy working at Baskin Robbins: 19:00
That's what happens when you're not specific with your order...you get a fleshy scoop
you should explore zones a little bit more bro, other than that thanks for the gameplay
17:20
oh god
19:02
Oh GOD
2:32:23
OH JESUS CHRIST WHY
Thanks for the video, now I have so many freaking questions about the ending.
Closest thing I'll get to bring able to play thanks
I like how the citadel theme music sounds like the hereditary paimon theme music. Pretty slick!
i thought i got a bad ending or something, after playing this i feel like a wasted my time
Thank u for posting this !!
Thank you GLP for this video!! 🙏
No problemo! Had a blast playing it :)
You should of used the shotgun instead
Thx for this, There were moments I couldn't guess what to do next.
so ironic, and sad, how in the end the parasite dooms the protagonist to *not* look into the light.
Not a fun game, but intriguing. First time I've thought stuff this, ill watch someone else beat it, so thanks. Thats the beauty of gamepass, doesn't feel like I wasted my money on it.
I'm a 3rd of the way through this video and all intrigue has gone. My God this game is arduous tedium. I'd rename it hell simulator and maybe I'm weird but simulating hell for real isn't my idea of fun. I loved Returnal partly because it was hard, but it was fun hard. This is boring tedium hard. The graphics are good buy monotonous and samey throughout. The sound is pure trash, no music and just torturous sounds of grinding through hell.
I guess if the aesthetic and puzzles are your bag, it'll do it for you, but I have far better thing to do with my life than grind through this dirge.
Skipping to the end delivers a finale worthy of this crud. Absolute empty boring nothingness to reward wading through this pain.
Sorry, this was one of the games I saw as sparking an Xbox renaissance. How bloody wrong could I be?
@@MattyFreedom you said everything
@@MattyFreedom With that perspective on it it's definitely going to suck balls and it's obviously not a game for you. It's a really niche game for sure that you'd have to have at least some sort of philosophical mindset to appreciate all the way through.
@@Ramdapanda Absolutely, horses for courses. Some people pay fat birds to walk on their balls in stilletos, while they struggle to breath with a gag ball and gimp mask on. It's beyond me, but I'm sure there are good reasons why people enjoy that too.
@@MattyFreedom sure is
Thanks you for not cutting the scene
7:12, 21:15 a puzzle that takes 15 minutes to solve without any mistakes. just to get a hand to open the door. this is what i find wrong about this game. just terrible gameplay design.
I'm awful at puzzle games so it literally took me over 30 mins to solve it LOL
@@JamieReynolds89 literally me too. every puzzle takes forever.
He made several mistakes?
Thx a lot for this game movie ! Can you tell what is your outro music ? like it a lot !
Es la historia de un hombre buscando el punto G
Listening to this game with a good soundset is like being on an airplane at parts like this 2:20
So a decade for 3 hours of gameplay,seems about right
you´re right, he shouldnt have given you anything.
@@321cast6 Might as well
@@321cast6 be grateful peasant, $40 for a five hour experiences more than enough, now buy that deluxe edition
@@321cast6 you speak like the game would be free
Are you one of those single celled organisms that judges a game's quality on how long it is?
That's really dumb
Ova igra je za mene VRH...
Volim sto sam iz Srbije i sto i nasi ljudi znaju da nameste ovakvo remek delo....
2:48:13 so we not gonna talk about this?
we will never do bro... 💀
Nah Fr this Threw me me way off.
@@Sxpplys fr bro i feel you, those sounds were weird
This game is awesome!! Hard as Hell but worth the effort 👌
Agreed
Hard? Lol you have like 50 enemies
@@glp can you make ending where you go only with preggo robot and leave robot with body behind?
@@voiceofreason1829 I was referring to the puzzles
@@voiceofreason1829 It's hard if you don't realize you are carrying ammo for a gun you picked up 30 minutes ago.
Folks waited several years for this? I nodded off a few times during this gameplay.
Why not give it a go yourself instead of watching a perfect walkthrough?
20 minutes in and I was kinda lost at the idea that there was a perfectly placed machine that happened to scoop a snail man out juuuust right so one of his limbs was left behind for you to open a door
@@Dhamballa you also had the choice of using the saw too.
@@allozabd either way I just kinda feel the developers lost touch with what makes Gigers art creepy vs how the aesthetic is presented in pop culture
@@diverman1023 done that lol, game is boring mess, poorman soma with dumb combat mechanics lol
Is it normal, that I was triggered because he didn't used his other gun most of the time. (First loading was at 1:58:02)
This game needs VR version which will make it even creepier and hellish.
Can we get a round of applause for this guy he’s been making great vids like this since forever so let’s like this video and all his other ones and show some love
This game looks like being the new guy at a factory that doesn't work for shit on the late shift but it's actual hell XD
This feels like if Stanley Kubrick directed Alien and I love it.