One other criticism I had when playing the game and grinding, other than the egregious amount of time spent just traveling, is that all the missions are the same no matter where you go. When I first played the game, I decided to join the Foralkan Empire (the red one) and grinded for one of the first frigates the faction reward system gives you. In my case, it was the Barracuda. Knowing full well that I couldn’t build it yet, and was tired of picking up MULTIPLES of the same mission over and over again, I decided to check out the Mining Guild faction, half-expecting it to have at least its own unique mission about mining or something. When I arrived, my disappointment was immeasurable. ITS LITERALLY, the SAME 3-4 MISSIONS OF: Cargo, rescue, defend transport, and kill some guys The game is good, just lacks some stuff.
nobody does missions, and nobody should. those are boring as hell. instead, you should find another player to help you capture systems, which makes grinding a TON easier. also if you wanna mine, forget about the mining guild because that isnt gonna help. instead just mine up in deep wild space alone.
@@TigerTube350 I am well aware of system capturing and how it's better than doing the missions. The problem is, Foralkan was losing badly during my time of playing, and whenever I tried to solo capture the system, either I did it successfully, or the entire fleet of the opposite faction came in and defended it. As for the mining union, I just wanted to get the turret blueprints for my mining ship.
@Thestarlessbandit well i mentioned doing solo doesnt help out for new players, instead you should find a player (like me) whos willing to help new players in capturing systems. and whenever you started to play, forks losing is a good thing because theres always more systems to capture
@@Thestarlessbandit this is why market should be back up as soon as possible, miners cant get their equipment so that they can get pirated in the pyramid scheme
starscape veteran here. Most of the points you made are valid, especially the one about warping. Many times I've spent straight 30 minutes just warping between systems to go somewhere. Regarding ship combat, that are several ways to avoid ship attacks (rolling, kiting, etc). It's highly useful and skilled in PvP, but in PvE you can't do much against 100 npc ships. just warp out if you're low
Personally for somebody who has over 1200 hours on the game, I think 4:20 is quite inaccurate. You need to explore further, and take a walk into wild systems. I have seen some of the most immersive and beautiful systems that have many unique aspects. For example, rings are a big one. Some systems while traveling will have different sized rings as well as beautiful nebulas covering the whole system. I have seen many systems which have blown me away with how unique they are, as well as of course having the very creepy yet cool looking gate systems in the game. You cant forget that you also can view the map of the star systems which has descriptions on each planet as well as a visual image which some yes may be similar (just like real life) there is a lot of differences that stand out and being able to explore all of these systems especially in wild for me there was a lot of differences. Also responding to 5:08 there is defiantly reasons to go the planets, if you fire a system probe you can find many different anomalies some being far rarer than others. As well as NPC bases and fleets which can be destroyed for rewards. I understand if you stay in the centre of the map, these might not pop up as frequently, but if you explore deeper where you can loose your ships permanently in the system, the frequency of them increase juristically to the point where you could spend over 10-30 minutes in a system until all anomalies have been full searched or destroyed. Especially with the fact of a potential battleship spawning after killing tier 5 fleets which is always different to do, however they are rare. I do agree that when it comes to the core, secure, and unsecure systems they could use some spicing up. But in uncharted space I tend to see some spectacular sights while travelling looking for structures and anomalies in the past. You just need to take that risk and explore wild systems, especially with the player base being so low right now, as long as your not going through wormholes or secure to wild systems, your actually pretty safe as long as you don't go afk next to npcs... Still appreciate the review you have made as us older members of the community remember the days the game thrived, and had so many possibilities and having youtubers with a following review the game always brings new people to the community.
Additionally to my previous comment, Starscape had a massive star system, because it used to have a massive player base to the point where you could stubble across people mining or pirating and fight them in wild systems. Additionally, lots more was planned which can be shown in the links below from what used to be Starscapes media guy, where they were on track to make player faction outposts that you would have to refuel to sustain which would also serve as a faction base of operations for constant different recourses which meant factions had to take more risks into wild to keep there outposts intact, this was sadly all halted due to Keth feeling he had little say over development and wanted to continue it as a slow developing passion project. ruclips.net/video/c60iR4GbY8o/видео.html and ruclips.net/video/reP_hM0JDYI/видео.html All timestamps are in the video for certain parts. The one I am talking about is the industrial stations section which was a pre-requisite for faction stations.
Final time adding onto it as I'm just watching the video as I go at 11:00 that is just not true. Again, I understand you only played an hour, but there are more ships. You are in a fighter which is your stand alone DPS ship, and even fighters have MODUELS you can equip to make your fight over the enemy far more winnable. I could sit here forever explaining modules, but that is something I suggest people do themselves at the manufactory. There is plenty of ways in both pvp and pve to modify your ship in your favour even though the odds seem slim. From experience, ESPECIALLY in pvp. It is diffidently NOT who just has more health. I have seen corvettes easily kill destroyers because they were outmanoeuvred and were just overwhelmed by the fact turrets could not move fast enough to kill them. However, an average destroyer use with the correct mods could take on two corvettes with DPS by having two simple mods. Stasis, and Overclocker if your not horrible at shooting. If not, use Stasis and a regen mod instead like Hull Repair or Shield Repair. (For DPS Destroyers which most people use). If a corvette is kiting you, you warp. If they are disrupting you, there in stasis range and can be much easily DPS'ed by you, and if they continue to chase you it's the same system, and while your in warp, in range damage they do would've most likely healed by then. And in turn, corvettes could still overwhelm you by being close and wrapping circles around your ship or outnumbering you with more smaller ships.
when i first bought the game in 2019, i thought the game was going to achieve something great, but I didn't really know how great it would actually be. there was another game at the time that was dying, (called galaxy) and people thought that starscape would kill it off, and it did, but unfortunately, when starscape finally died off, there wasn't another game to take its place
Hi as a long time starscape player with just shy of 900 hours I feel like this video was great and all the issues you mentioned are very much present in the game and I would like to provide you with some more insight into the state of the game and right away im going to state that a major part of what made the game fun was the community First off the game has been a one man passion project for the majority of its existance and hasnt been in proper active development since about april 2022; there was a few relatively minor updates and a resurgence in the games community earlier this year however it died back down since Keth (the developer) does not do much work on the game anymore since he became a Senior Engineer at Roblox and got married. Second of all even though you praised the tutorial I really do not believe it is extensive enough to properly cover everything especially progressing beyond the few starter ships to warships (Corvettes, Frigates and Destroyers) with there being no explanation about how to properly utilize them (lots of people do not understand they need to put turrets on them) with there being litereally just a single pop-up that says very little beyond that Warships have different controls compared to fighters. Another issue is that lots of new players fall into the trap of doing missions for relatively worthless rewards while they could be mining or drone hunting to actually progress without it taking ridiculously long. The game is REALLY grindy taking upwards of 20+ hours of getting from a stratos to your first destroyer (asuming you know what you are doing) while long time veterans (such as me) have tens of destroyers worth of materials just sitting in storage. And as much as it made the game what it was, the community was really toxic, I would go as far as to claim that it was more toxic than the Deepwoken community with what I would dub "The Google Docs Wars" happening around April/May of this year with many accusations being dropped by factions against one another (Brickergate, Foralkan Star Republic incident, one of the HRs of a faction called HJS getting catfished etc.). Even though you really did not experience the game properly I advise you to not continue with the community being pretty much in stasis and the player market having been shut down ~3 months ago due to duping, as you will really not experience the game for what it properly was at its prime. However I would recommend that you check out videos uploaded by The Corporation (especially one of the battles) or by ArcticCitadel (he helped with the game's development a little bit) as he has a great playthrough of the game uploaded relatively recently from a mildly casual perspective. Theres also a really good and extensive video about the history of the game's factions made by vxyl Regardless thanks for the great video
Veteran of 5 (coming up on 6 in a few weeks as of December 2024) years for Starscape here, Starscape is one of my favorite games of all time for sure. ZolarKeth is easily one of the best devs out there, it’s not perfect, but it’s definitely one of the best on Roblox. I understand the argument about warping, but it’s not as bad as it could be, it could be horrid like Eve online, or starfield, where the entire games are literally just menu simulators, however the quests are the only ones that have you like really going back and forth over and over 11:16 skill issue, space combat is really skill based in starscape, not necessarily the health numbers
11:16 as i veteran from 2018 who teached 100+ new players how to play and have fun i can say only that. Skill issue + tier 3 pirate fleet is too hard for new players with stratos or even Claymore or Luminar.
@ yeah I mean it really is skill issue, if you get good enough you should be able to defeat a tier 3 fleet in a stock stratos, also what’s ur username, I might’ve seen you around back in the day
My problem with the critic on the traverse system is that - 1: having to warp to another system before going to another and so on gives the oppertunity for players to combat each other. And, if you are able to warp directly to wild and collect resources there and come back, that would defeat the purpose of thoes resources having value. And same with somthing as simple as the credits you earn from going on a mission, the warping is a part of the value of ingame items. Time gives value to things in game.
Ive played starscape for like 100 ish hours, and i everything is r3ally accurate. The combat is incredibly unfair. You spend about 25 minutes travelling to places out in wild space, where everything wants to kill you. Its pretty much all grind. I liked it at the time i played it but the cricism is very much deserved.
Its sad so many space games flop for the same reasons, I wonder if theres a game like dreadnaught (a space game that shut down) on roblox for eclipse to review
@@Am_fisThose gems though...man they hit lile nothing else. Decaying winter is a personal fave of mine, somehow managing to merge the horror and gore thats not normal for roblox, and just enough silly stuff to work on roblox.
@@thunderspark1536 I wouldn't call it "horror" and also the updates are small and unnoticable, the game is practically abandoned, I enjoyed it a lot, but there's not much content. You get all the abilites fast and rebirthing or whatever it's called doesn't add anything else than cosmetics, the story is hard but once you're done with it it's just boring.
@@Am_fis I'd personally call it horror but that's just me, I do wish there were more updates though I think a big one is coming sometime soon given whats been said in the discord. Personally I'm glad that the primary grinding thing if you could call it that is skill based, since otherwise it would be very annoying dying over and over while other people got to use cool stuff. If it's not your cup of tea anymore that's fine tho.
6:25 i agree with you to some extent but then again.. pvp exists, and this way of travel makes it so ships with faster warp speeds can cut off ships with slower ones so you don't go around warping like 10 solar systems in one go and the enemy just having to guess which side of the galaxy you went. Now i see what you may be thinking: this serves no purpose in secure and core systems. And that i 100% agree with. It is simply a waste of time.
Travelling from system to system cannot be changed due to the way the whole game is made, even if the game was made in a other way I still wouldn't see how it would work. Also keth has "galactic geography" on his roadmap I think thats gonna cut the warping time from a system to a system on the other side of the Galaxy because the cluster based map with choke points wouldn't make it so that the routes wouldn't make you go thru zigzags if systems
@Eclipse Regarding the warping towards neighboring system to reach the desired system, its to allow more player interaction and strategic interaction to happen. For example: PvPing solo or in a group can be planed strategically in order to win. The game intended to have more player interaction than npc interaction.
The traveling by routes is probably a thing because of the distance limit u can make per jump. Same thing as in elite dangerous, its just a bit more realistic that way. Not sure if you can upgrade the jump range here, but in ED you def could. I remember > 54 jump routes to nebulas or pleiades. It's just a game design i wouldn't generally call a problem, rather an inconvenience
12:13 that's an interesting take. Games like Fallout New Vegas do that same tactic, having areas where you shouldn't be due to stats. Though I guess it is a bit different in that case since there's methods like stealth to get through those areas without dying. But essentially it's the same thing for the sake of adding the feeling of progression and strength while keeping an open world. You can explore anything, but you should be well prepared and capable before being able to explore *every*thing.
I have 400 hours and the most fun part is pirating/fighting other players and player faction warfare. There isnt much content other than grinding so thats why pirating is fun, and i agree with most of the things said, the loading screens major issue, the tutorial is lack luster but keth has it on his mind to fix, (also market currently inlfated and broken), but i think the galaxy size is fine, 3 years ago the game was super fun eith 2000 players in the galaxy, so you needed more systems so you wouldnt die to players. Starscape is a passion project and keth has a real life job and family he needs to attend too so he doesnt have much time to update, and it doesnt help that he fired all his developers just to work on the game alone, the game would have been thriving if he didnt abandon it for 2 years and kept updating it
I've been a Starscape enjoyer for 3 years! And as for the systems looking the same, the only variability you'll find in them are Anomalies, Aberrations and harder groups of enemies. (Not to count some different color schemes and ammounts of suns from time to time) And really these special activities you find in farther systems with more player competitiveness and difficulty risk, are fun as a challenging way to collect resources. But the purpose of these resources is very meaningless when the only thing you can do with stronger ships, is to either grind more, or get into faction wars and politics. With grinding closing you to a PVE game with rare player pirating danger, and the sad reward of not having anything cool to show off, as all the cool stuff is just more grindy stats and as you said, "health and damage" And with Faction wars and politics closing you to a PVP combat game with resource management, where the prize are the resources, that you can't do anything but the last playstyle with. So basically, Starscape is a game where the only current rewards is being the strongest in the galaxie's community, but being the strongest just means having the most numbers and digits and blah blah blah. And as for a solution to that, the Devs, or well, THE DEV, will need to really just keep moving this game foward with the promises it has had in the past but couldn't fufill due to a need to focus on work and Family (Totally reasonable and fine (this is a warning for Roblox Gamers) ) And the very cool promises for updates the game has had are for us to be able to land in some planets, for us to be able to create player stations with Star Wars Destroyer like sizes! And also for us to have more cool cosmetic stuff and just genuinely fun activities to make grinding in this game worth it. So in resume: Starscape is a game where grinding is fun, but the rewards are too shallow for it to be worth it. The game's Developer still loves the game and does Dev updates from months to month talking about what's going on behind the scenes. And if the game had time to develop, it would, and in the right direction. Huh, still more fun than Eve Online though
Also if you read this comment, my game Recommendation for one of your videos is BULWARK it's a 1V1 Medieval Sword fighting game, that has strong cosmetic value but mainly just a perfectly balanced sword selection and quick Dueling PVP.
Best take I’ve seen here. Players simply do not have the ability to impact the game that was promised with player stations for example and that just leaves it out at unfulfilling experience.
@@Kanielwhiskey Thanks! Yeah i could've babbled about how truly great the grinding in this game is! Cause it's really just so fun to explore Anomalies in dangerous systems, getting huge distance wormholes, killing NPCs once you have the big ships, and even the things that let's players have an impact wich are Faction wars and the Market! But when you can't go further than the grind, these great mechanics are not worth it anymore. Pls ZolarKeth, update the game it's just not fun once everyone already has done their hard work to become wealthy :(
I will say the reason you can’t just go direct where you want to go and the reason the map is so large is because piracy is a real and encouraged skill tree in the game. Back when the online players was between 250-500, you had to plan your route carefully or risk being raided. This is also why there is lots of plants so theres lots of places to play hide-and-seek between miners and pirates. But it does leave the game a bit empty after the player base tanked.
Imo what they should've done for warping is do what elite dangerous does where you have a jump range and you can set any system that is within your jump range to jump to which makes travelling in elite dangerous a lot better, it would be decently easy to implement (I think)
I’ve been playing starscape for a bit but am by no means a pro. I completely agree with your NPC combat part. There is a simple strategy, but honestly the problem is still there. I use light fighters as well which means I’m fast and very agile ( but that doesnt mean crap when the enemies have robot aim prediction ) so my strategy is just to kite away the stronger foes to take them out before sweeping the weaker ones. This process usually results in my victory but it is definitely a massive slog as I have to wait for opportunities to strike them down one by one.
As a long time Starscape player with more than a thousand hours, I feel lie I could chime in about some of your points. For the most part, I agree with everything you said, except for 2 things: Having to warp between systems is there because Starscape's main incentive to play is PvP, especially fleet battles with many players. Imagine trying to chase an enemy ship, and it warps to some system halfway across the galaxy. Wouldn't be pretty nice would it? Now of course I won't dispute that it is VERY annoying, but you can use certain modules to make this process faster (which are very cheap to get) and the warp relays make traveling through systems where combat is disabled a bit more bearable. As for your comment about combat being only dependent on ship stats, I disagree with this. You can definitely win using smaller ships against bigger ships (in PvP) by simply using a smaller ships' agility to dodge shots and fire on a much bigger target. I won't go too in depth on this point to keep this comment short and since this does hold some weight in PvE (what you were doing in the video) but in PvP combat is most certainly not only dependant on stats. As for Starscape itself, to be blunt it is very dead. The community itself is nonexistant at this point and the game has not had major updates in the last 2 years, in fact there's been a total of 4 updates in that time frame. Starscape is a great game but it has so many major issues in every aspect of its gameplay (seriously I could write an essay about every major issue in this game) that over time the community has sort of just gone.
Starscape is actually mostly inspired by another space game called Eve online, in Eve online however, you never leave your spaceship, and can go afk to travel to really far star systems, in eve online you're not really expected to be online throughout your entire travel time. I really like how this game didnt just fully copy Eve online and added the option to actually leave your space ship and explore, and also has manual aiming instead of just locking on and letting your weapons do the work. The health and shield combat criticism would be valued for Eve online, but in this game, combat mainly depends on your build and skill, it makes sense that you didnt know this since you have to play for a few hours to actually afford any good conbat upgrades. Overall i thijk starfield could have been so much better if they tried less to be a copy of Eve online, as i said before it didn't take all that many aspects of Eve online, but the aspects that it did take and replicate ended up hurting it in the end, especially the more grindy aspects like mining.
the sensitivity for fighter ships(like the stratos) are limited by the ship's agility stat and speed- you can see the 0-1 stat on your 3rd person hud that tells you how much you are turning. as for the warships, they have turrets that turn thereby reducing the need to turn however they still benefit from it but they have slowed to a crawl compared to other ships.
Keth has an update called "galactic geography" on his roadmap (whenever that is going to happen lol) and its going to make each system have more anomolies and more content and the geography of the systems making it so that there will be more player battles and making it less systems to travel thru (this is due to making the systems cluster based with choke points thus meaning you dont need to make a zigzag thru systems just to go somewhere)
fair points on basically everything except for pvp, i was like top 25 in destroyer pvp at one point and NO it is NOT unskilled stat based hold left click shit, there's dodging and aiming and it's VERY SKILL BASED (i've won 1v4's in destroyers against full t4s) the grind itself is so boring, but what makes the game really come alive is the COMMUNITY ASPECT, and once you get into factions and pvp it becomes very engaging (or at least it was until the game died again lmao)
Eclipse, Have you considered making a Video on a off-roblox game with Friends like battlefield? I always loved the roblox videos you play with your friends, and I would love to see you guys playing games outside roblox. If you and your friends have the time for those ofcourse.
As for warping being the way it is, the intent is to increase the value of certain items and to encourage players to interact more and think strategically. Even still, some sort of auto warping would be............. Nice. It needs more depth in each system, which can be achieved by simply.... Having more stuff that can spawn. As for the issue of every system feeling the same, this just has to happen to a certain extent. With starscapes formula it is pretty much impossible for every system to feel unique. However, it can be remedied by having more stuff and by fleshing out the core region a bit more.
8:15 should just do an Elite Dangerous and simply make it possible to upgrade Jump distance on the ships, so like a claymore cant jump further than the next system over, and like a maxed yukon can travel up to like 15 jumps worth.
Hey!. Someone actually reviewed starscape. And yes it's sometimes painfull but it's still fun. Edit: The grind is painfull BUT it's fun to goif around with friends but other than that yea its not that good.
man i used to love starscape, even though i was never too good at it wish it had more players at least, could be very fun to play if it had more players, like eclipsis, which you kinda have to play with friends
Good video, anyway I believe there was attempts to fix the problems, like planet landing but was abandoned cause of roblox being bad Id say this game is really long grind although I agree theres too much systems and its very limiting to where you have progressed to The games very grindy and id say its quite cooler if you grinded for so much its a really good video tho I really don't wanna be a hater!! ALSO I HOPE KETH SEES THIS
I would love to hear your opinion on Anime World Tower Defense, it’s kind of old but it kept a pretty small active community of up to 5k players with their update schedule
It hurts me to hear someone who has only played for 1 hour to immediately assume that pvp is just a game of who has more HP. The most tanky ships in the game can lose to a fighter with a warp disrupter if the fighter is skilled enough. The reason your sensitivity is slowed is balancing, fighters have different amounts of agility which determines how rapidly you can rotate. Agile fighters have less firepower. The reason you cant just jump from 1 side of the galaxy to the other is because travelling stops hauling from being a no risk, all reward gameplay loop. When you haul spices you are forced to go through unsafe systems where you can die to bots (if you are stupid) or to players who pirate as a main form of income like myself. The main point of the game is pvp, which it does very well. Please do not judge the game's pvp before even getting your first non-stratos ship and participating in it.
You should try out “Waste of Space”. And I’m already a bit sorry, it’s more a wiki game (while not relying on it) but you can figure it out yourself by looking at the craft menu and using logic.
There's a game that came out rather recently called PANDORASTORY, it would be cool to see what you think of it, it's definitely deltarune/undertale inspired, so idk how you will feel about it (no idea if you like those games mentioned).
Actually getting star systems to feel different is quite easy, all that's needed is to just attach a ball around the player that changes hue depending on location
If warping to far distances is boring, it might also make wormholes that lead you to the edge of the galaxy fun, because if it's not easy to go back, it creates a feeling of being lost and alone, which is something I like. However it is super boring to warp, so I guess do something else while you’re at it.
you brought up planets, did you think to do research? Because this game I still in BETA so the planets have not been implemented yet, but there are plans for it someday. There are very few and slow updates, but they are all so fun to play with
regarding the "all systems are the same", i respectfully disagree. There are 5 security classes, and in each system different anomalies and/or planet aberrations spawn, so there is a lot to do
I mean.. it's a first impression video, and pvp is a long way to go in the progression, so unfortunately, unless we somehow get him to make more videos on the game he won’t get to experience it
@@herobrinegamemasteryeah, he said it would be good to have underdog moments overcoming the odds, but fighters and corvettes like hybrid Polaris and edict can take down a frigate or destroyer with their high agility and speed making it dodge bullets, he said on ground pvp games there are stuff to hide behind to not get shot but this doesn't apply to starscape because the bullets take time to travel to hit an enemy (except for beams)
But unfortunately he only got stratos gameplay (stratos isn't good in anything and the tutorial missions would get you enough for a better fighter) he could have bought an aurora or claymore if the market was up. and in the mid game the subsystems are good idea for example light burners if you are in a situation you would be dead in, you could use the lightburner to get away
Bro the reason this game was made was because the owner, Keth, had his own other game called keth's ship yard. And one day while not in school he decided to redesign one of his old ships. That one ship he redid was what started this project. It had a dev team at one point, but now it is a solo project. So there may have been some ideas from no man's sky, but I wouldn't say there was a lot based on that. There are several great discord severs for starscape. Long live the Lycentian federation.
I get your view on only being able to fly in space but currently keth(the developer) is working on being able to fly into planets. This is not confirmed but i have heard from people that there will be seperate side wuests and maybe aliens or something. Pretty cool but thats probably gonna take a gazillion years to come out
A simple solution to the hyper jumping mechanic, would be to make it so you can just hyper jump to any star system the player has already been to before. That way new players can’t just hyper jump to the corner of the map (for whatever reason), and possibly give more of a reason to explore different star systems so the player can hyper jump to them later if needed
That wouldn't work because pirates would get no content because the miner that does hyper jump would avoid a lot of system that they could have gotten pirated in, a better resolution would be to optimise the loading time by ALOT and if the destination is far enough, you could automatically warp from system to system without clicking and clicking (hyper jumps would also not work because there are warp speed stats on ships, if you could just warp from a system to a very far away system, then destroyers and fighters would basically have the same warp speed)
Being forced to interact with pirates when trying to just travel from A to B would get lame really fast, especially if the player has previously beaten a given group of pirates, there would be no point in beating them again if the player has already proven they could do it. Instead, I’ll pull a mechanic from Starlink: Battle for Atlas, in Starlink when the player wants to hyper jump between planets, they would play a mini game during the “load time”, the mini game being like Hole in the Wall where the player would have to navigate their ship between barriers that if they hit would trigger an interaction with space pirates. This acted as a way to pre load the player’s destination ahead of time to make travel appear seamless. Now I understand this is still Roblox, but I don’t see why something similar could be added. And just have warp speed make the mini game easier or shorter
@@PixelirPlus in starscape, the warp hub (planet) you get warped to depends on which neighbouring system you came from, so it's already hard to encounter player pirates and even if you do it's an easy escape, I don't see why adding those new functions gonna help much because there isn't much end game content other than pvp and pirating, have you player the game and seen how the system works?
This game seems inspired by a game called Elite Dangerous rather than No Man's Sky. Similar mechanics overall, similar problems overall. Elite Dangerous has more freedom and is an actual steam game. The game shines in immersion, exploration, and ship combat, which this game fails at mostly. So you get all the cons with no pros.
And finally, combat. PvE is... The opposite of executed well. The way the npcs behave makes it incredibly hard to dodge anything, as they all aim perfectly and don't use any tactics. Like, at all. The result is the worlds most boring, sloggish DPS-off. The entire meta for PvE completely revolves around getting the biggest ship that can just ignore enemy fire and shred through the drones, which is very bad way for it to be. However, I think PvE sucks for many of the opposite reasons you do. Your mistake was taking a starter ship to fight a fleet, it's no mystery why they shredded you lol. But once you get anything better than a stratos, npcs are complete pushovers. There is no difficulty in fighting them, even in wild space. Therein lies the part where you're wrong about PvE; you tried to do it while you were wildly underequipped and underprepared. When someone has a better ship at their disposal, PvE is very easy and very boring. PvP is absolutely all about skill. You can have the biggest, baddest ship in the game and if you can't use it well you will get destroyed by a fighter. PvP combat is absolutely skill based.
I feel like Starscape is just a dead game everywhere except Citadel. You might encounter one or two people in the same system but the chances of them not traveling, not AFK, or not too busy to interact with you is slim to none. Starscape is too big for it's britches and it only has Elmer's glue and popsicle sticks to fix the problems.
Played it some years prior and was really lost since tutorial didn't say much as I recall. It has improved probably now, but still far from an incredible game as you said.
absolutely no way eclipse decided to play one of my most favourite roblox games of all time also starscape is dead also zolarketh(the dev) said that he was making procedural planet terrain but that was a long time ago and he abandoned the game for two years cause of burnout and because he felt like the game's development was too decentralized edit: i checked the discord again and realised that keth cancelled procedural planet terrain gen because it was too slow edit 2: keth said that he wants to (partially) fix the travel issue by having multiple systems in one server but cant because the roblox engine and servers are too weak
bro ur flying a plane ofc the sense is gonna be low like I get it when its a first person shooter, but it kinda takes away from the immersion of a spaceship game if you can spin bot al of your enemies, also turning speed is a dedicated stat which makes sense cuz in this kind of game its a massive benefit in a firefight.
Yo, eclipse. I would love to hear your opinion on roblox game called HOURS. Its a nice singleplayer game where you defeat enemies using jojo related time abilties such as time skip , ts , time acceleration , bite the dust and etc. I think you will like it
OMG I SWEAR TO GOD, TTHIS GAME COULD'VE BEEN SOO GOOD, I've played this game for hours, I spent so much time trying to find a community an active one, but no one really does.... So unfortunate.... the bluuuuuuuuuuuuuues aaaaaah!
Hello mr. Clipse, have you heard about the game „Blox Fruit” I think you would really enjoy it, the gameplay is amazing and the lore behind it is insane, like how did they came up with that, fruits?? So original!!!
Could you please review vesteria? It's a mmorpg on roblox that has 3 classes that then split off into 3/4 subclasses It has a wide variety of maps but some of them just are not as needed as others
Railjack Combat in Warframe is amazing but Warframe is not a Roblox Game so its not really fair to compare it to Roblox. Railjack missions dont only let you do Railjack combat but also Archwing Combat which unlike spaceship combat is space combat using winged jetpacks or smthn like that idk how to explain it to a non Warframe player but either way it letd you get out of your Railjack and fight using your archwing and do specific foot soldier tasks while someone else uses the Railjack to do spaceship tasks. Either way Warframe is just an amazing game and Railjack missions arent even the main missions of the game. I easily reccomend it to everyone. Eclipse you should make a video on the game.
horrible wiki game, had no idea what to do, was getting spawnkilled by other players and since nobody plays that shitty ass game there was only one single server and server hopping was not an option
One other criticism I had when playing the game and grinding, other than the egregious amount of time spent just traveling, is that all the missions are the same no matter where you go. When I first played the game, I decided to join the Foralkan Empire (the red one) and grinded for one of the first frigates the faction reward system gives you. In my case, it was the Barracuda. Knowing full well that I couldn’t build it yet, and was tired of picking up MULTIPLES of the same mission over and over again, I decided to check out the Mining Guild faction, half-expecting it to have at least its own unique mission about mining or something.
When I arrived, my disappointment was immeasurable.
ITS LITERALLY, the SAME 3-4 MISSIONS OF:
Cargo, rescue, defend transport, and kill some guys
The game is good, just lacks some stuff.
nobody does missions, and nobody should. those are boring as hell. instead, you should find another player to help you capture systems, which makes grinding a TON easier. also if you wanna mine, forget about the mining guild because that isnt gonna help. instead just mine up in deep wild space alone.
It takes 6-8 minutes to go from one end of the universe to another what's ur problem lol
Missions indeed suck tho
@@TigerTube350
I am well aware of system capturing and how it's better than doing the missions.
The problem is, Foralkan was losing badly during my time of playing, and whenever I tried to solo capture the system, either I did it successfully, or the entire fleet of the opposite faction came in and defended it.
As for the mining union, I just wanted to get the turret blueprints for my mining ship.
@Thestarlessbandit well i mentioned doing solo doesnt help out for new players, instead you should find a player (like me) whos willing to help new players in capturing systems. and whenever you started to play, forks losing is a good thing because theres always more systems to capture
@@Thestarlessbandit this is why market should be back up as soon as possible, miners cant get their equipment so that they can get pirated in the pyramid scheme
this is not the bowl i was eating from
𒃚𒀖𒀊𒅚𒆒𒊹𒃚𒀖𒀊𒅚𒆒𒊹𒃚𒀖𒀊𒅚𒆒𒐫𒁎𒅃𒅌𒐫𖤍𒀱𒂝𒁂
@@Am_fis wtf is that
@@majorfender6054 slug
@@miniature030what type of enigma is called a "slug"?
@@albertoeinstein69eninem?
starscape veteran here. Most of the points you made are valid, especially the one about warping. Many times I've spent straight 30 minutes just warping between systems to go somewhere.
Regarding ship combat, that are several ways to avoid ship attacks (rolling, kiting, etc). It's highly useful and skilled in PvP, but in PvE you can't do much against 100 npc ships. just warp out if you're low
Keth needs to optimise loading times, he already optimised lag and everything but not the loading screens
The criticism is all very valid except like the combat yeah.
@@the9970 atleast combat rework is on the roadmap (whenever that is going to happen lol, something needs to motivate keth to do it)
Don't say "veteran here" it sounds so goofy.
@@the9970 "Yeah it's your fault bro that's a skill issue the combat isn't objectively bad YOU are objectively bad
👄👅💧🍆"Ahh comment
Personally for somebody who has over 1200 hours on the game, I think 4:20 is quite inaccurate. You need to explore further, and take a walk into wild systems. I have seen some of the most immersive and beautiful systems that have many unique aspects. For example, rings are a big one.
Some systems while traveling will have different sized rings as well as beautiful nebulas covering the whole system. I have seen many systems which have blown me away with how unique they are, as well as of course having the very creepy yet cool looking gate systems in the game. You cant forget that you also can view the map of the star systems which has descriptions on each planet as well as a visual image which some yes may be similar (just like real life) there is a lot of differences that stand out and being able to explore all of these systems especially in wild for me there was a lot of differences.
Also responding to 5:08 there is defiantly reasons to go the planets, if you fire a system probe you can find many different anomalies some being far rarer than others. As well as NPC bases and fleets which can be destroyed for rewards. I understand if you stay in the centre of the map, these might not pop up as frequently, but if you explore deeper where you can loose your ships permanently in the system, the frequency of them increase juristically to the point where you could spend over 10-30 minutes in a system until all anomalies have been full searched or destroyed. Especially with the fact of a potential battleship spawning after killing tier 5 fleets which is always different to do, however they are rare.
I do agree that when it comes to the core, secure, and unsecure systems they could use some spicing up. But in uncharted space I tend to see some spectacular sights while travelling looking for structures and anomalies in the past. You just need to take that risk and explore wild systems, especially with the player base being so low right now, as long as your not going through wormholes or secure to wild systems, your actually pretty safe as long as you don't go afk next to npcs...
Still appreciate the review you have made as us older members of the community remember the days the game thrived, and had so many possibilities and having youtubers with a following review the game always brings new people to the community.
Additionally to my previous comment, Starscape had a massive star system, because it used to have a massive player base to the point where you could stubble across people mining or pirating and fight them in wild systems. Additionally, lots more was planned which can be shown in the links below from what used to be Starscapes media guy, where they were on track to make player faction outposts that you would have to refuel to sustain which would also serve as a faction base of operations for constant different recourses which meant factions had to take more risks into wild to keep there outposts intact, this was sadly all halted due to Keth feeling he had little say over development and wanted to continue it as a slow developing passion project.
ruclips.net/video/c60iR4GbY8o/видео.html
and
ruclips.net/video/reP_hM0JDYI/видео.html
All timestamps are in the video for certain parts. The one I am talking about is the industrial stations section which was a pre-requisite for faction stations.
Final time adding onto it as I'm just watching the video as I go at 11:00 that is just not true. Again, I understand you only played an hour, but there are more ships. You are in a fighter which is your stand alone DPS ship, and even fighters have MODUELS you can equip to make your fight over the enemy far more winnable. I could sit here forever explaining modules, but that is something I suggest people do themselves at the manufactory. There is plenty of ways in both pvp and pve to modify your ship in your favour even though the odds seem slim. From experience, ESPECIALLY in pvp. It is diffidently NOT who just has more health. I have seen corvettes easily kill destroyers because they were outmanoeuvred and were just overwhelmed by the fact turrets could not move fast enough to kill them. However, an average destroyer use with the correct mods could take on two corvettes with DPS by having two simple mods. Stasis, and Overclocker if your not horrible at shooting. If not, use Stasis and a regen mod instead like Hull Repair or Shield Repair. (For DPS Destroyers which most people use). If a corvette is kiting you, you warp. If they are disrupting you, there in stasis range and can be much easily DPS'ed by you, and if they continue to chase you it's the same system, and while your in warp, in range damage they do would've most likely healed by then. And in turn, corvettes could still overwhelm you by being close and wrapping circles around your ship or outnumbering you with more smaller ships.
holy yap (but accurate)
when i first bought the game in 2019, i thought the game was going to achieve something great, but I didn't really know how great it would actually be. there was another game at the time that was dying, (called galaxy) and people thought that starscape would kill it off, and it did, but unfortunately, when starscape finally died off, there wasn't another game to take its place
Hi as a long time starscape player with just shy of 900 hours I feel like this video was great and all the issues you mentioned are very much present in the game and I would like to provide you with some more insight into the state of the game and right away im going to state that a major part of what made the game fun was the community
First off the game has been a one man passion project for the majority of its existance and hasnt been in proper active development since about april 2022; there was a few relatively minor updates and a resurgence in the games community earlier this year however it died back down since Keth (the developer) does not do much work on the game anymore since he became a Senior Engineer at Roblox and got married.
Second of all even though you praised the tutorial I really do not believe it is extensive enough to properly cover everything especially progressing beyond the few starter ships to warships (Corvettes, Frigates and Destroyers) with there being no explanation about how to properly utilize them (lots of people do not understand they need to put turrets on them) with there being litereally just a single pop-up that says very little beyond that Warships have different controls compared to fighters. Another issue is that lots of new players fall into the trap of doing missions for relatively worthless rewards while they could be mining or drone hunting to actually progress without it taking ridiculously long.
The game is REALLY grindy taking upwards of 20+ hours of getting from a stratos to your first destroyer (asuming you know what you are doing) while long time veterans (such as me) have tens of destroyers worth of materials just sitting in storage.
And as much as it made the game what it was, the community was really toxic, I would go as far as to claim that it was more toxic than the Deepwoken community with what I would dub "The Google Docs Wars" happening around April/May of this year with many accusations being dropped by factions against one another (Brickergate, Foralkan Star Republic incident, one of the HRs of a faction called HJS getting catfished etc.).
Even though you really did not experience the game properly I advise you to not continue with the community being pretty much in stasis and the player market having been shut down ~3 months ago due to duping, as you will really not experience the game for what it properly was at its prime. However I would recommend that you check out videos uploaded by The Corporation (especially one of the battles) or by ArcticCitadel (he helped with the game's development a little bit) as he has a great playthrough of the game uploaded relatively recently from a mildly casual perspective.
Theres also a really good and extensive video about the history of the game's factions made by vxyl
Regardless thanks for the great video
900 hours 💀
@@Steakablethis is elegerd we are talking about and he has to manage his faction
my 900 hours have been spread out over 4 years, theres this one guy that i know which has 3k hours over all his accounts spread out over 2 years
@@elegerd1812 superoj moment
yap yap yap yap yap yap yap chatgpt
Veteran of 5 (coming up on 6 in a few weeks as of December 2024) years for Starscape here, Starscape is one of my favorite games of all time for sure. ZolarKeth is easily one of the best devs out there, it’s not perfect, but it’s definitely one of the best on Roblox. I understand the argument about warping, but it’s not as bad as it could be, it could be horrid like Eve online, or starfield, where the entire games are literally just menu simulators, however the quests are the only ones that have you like really going back and forth over and over
11:16 skill issue, space combat is really skill based in starscape, not necessarily the health numbers
I was litterally yelling at my monitor like : CAUSE YOUR IN A STRATOS
@ that too
11:16 as i veteran from 2018 who teached 100+ new players how to play and have fun i can say only that. Skill issue + tier 3 pirate fleet is too hard for new players with stratos or even Claymore or Luminar.
@ yeah I mean it really is skill issue, if you get good enough you should be able to defeat a tier 3 fleet in a stock stratos, also what’s ur username, I might’ve seen you around back in the day
Starscape seems like the Roblox equivalent of EVE Online, which is kinda cool.
eve for babies who dont have access to their mommas credit card, as someone described it once
spending money on games is stuped
@Thirty_Fiveexcept starscape playerbase is surprisingly mature
My problem with the critic on the traverse system is that - 1: having to warp to another system before going to another and so on gives the oppertunity for players to combat each other. And, if you are able to warp directly to wild and collect resources there and come back, that would defeat the purpose of thoes resources having value. And same with somthing as simple as the credits you earn from going on a mission, the warping is a part of the value of ingame items. Time gives value to things in game.
it feels nice when you get your first destroyer
Ive played starscape for like 100 ish hours, and i everything is r3ally accurate. The combat is incredibly unfair. You spend about 25 minutes travelling to places out in wild space, where everything wants to kill you. Its pretty much all grind. I liked it at the time i played it but the cricism is very much deserved.
How is the combat unfair?
@@the9970 the skill gap between long time veterans such as me and newgens is comically high
@@the9970 also ai combat you are usually outclassed like 15 to one
@@the9970if you have higher stats than the other guy it's basically a free win unless you are heavily outnumbered or they warp away.
@@elegerd1812i dont see how having skill be an important factor in pvp is bad
This has truly been a Starscape..
Truly.
Truly.
Starscape is live and blooming.
This is the closest we will ever get to eclipse playing EVE online
tf is EVE online
@thecomet653 care to open google?
@@thecomet653 u dont wanna know 😭
@@thecomet653 care to open google?
@@thecomet653 starscape but way larger and more complex,
Its sad so many space games flop for the same reasons, I wonder if theres a game like dreadnaught (a space game that shut down) on roblox for eclipse to review
If you're able to make a good game, odds are you're not posting it on roblox
@@Am_fis yea
@@Am_fisThose gems though...man they hit lile nothing else. Decaying winter is a personal fave of mine, somehow managing to merge the horror and gore thats not normal for roblox, and just enough silly stuff to work on roblox.
@@thunderspark1536 I wouldn't call it "horror" and also the updates are small and unnoticable, the game is practically abandoned, I enjoyed it a lot, but there's not much content. You get all the abilites fast and rebirthing or whatever it's called doesn't add anything else than cosmetics, the story is hard but once you're done with it it's just boring.
@@Am_fis I'd personally call it horror but that's just me, I do wish there were more updates though I think a big one is coming sometime soon given whats been said in the discord.
Personally I'm glad that the primary grinding thing if you could call it that is skill based, since otherwise it would be very annoying dying over and over while other people got to use cool stuff.
If it's not your cup of tea anymore that's fine tho.
6:25 i agree with you to some extent but then again.. pvp exists, and this way of travel makes it so ships with faster warp speeds can cut off ships with slower ones so you don't go around warping like 10 solar systems in one go and the enemy just having to guess which side of the galaxy you went.
Now i see what you may be thinking: this serves no purpose in secure and core systems. And that i 100% agree with. It is simply a waste of time.
Keth just needs to optimise loading time
Travelling from system to system cannot be changed due to the way the whole game is made, even if the game was made in a other way I still wouldn't see how it would work.
Also keth has "galactic geography" on his roadmap I think thats gonna cut the warping time from a system to a system on the other side of the Galaxy because the cluster based map with choke points wouldn't make it so that the routes wouldn't make you go thru zigzags if systems
I'm pretty sure that even if the load times were instant, he would still have the same criticism
@@sahandahmad1236oh nice
@Eclipse Regarding the warping towards neighboring system to reach the desired system, its to allow more player interaction and strategic interaction to happen. For example: PvPing solo or in a group can be planed strategically in order to win. The game intended to have more player interaction than npc interaction.
You got to exaplore the player and player interaction side of the game, the player factions, the marketplace, the player pirates etc
At 13:19 you hit the nail on the head for starscape's development problem.
The traveling by routes is probably a thing because of the distance limit u can make per jump. Same thing as in elite dangerous, its just a bit more realistic that way. Not sure if you can upgrade the jump range here, but in ED you def could. I remember > 54 jump routes to nebulas or pleiades. It's just a game design i wouldn't generally call a problem, rather an inconvenience
12:13 that's an interesting take. Games like Fallout New Vegas do that same tactic, having areas where you shouldn't be due to stats. Though I guess it is a bit different in that case since there's methods like stealth to get through those areas without dying. But essentially it's the same thing for the sake of adding the feeling of progression and strength while keeping an open world. You can explore anything, but you should be well prepared and capable before being able to explore *every*thing.
I have 400 hours and the most fun part is pirating/fighting other players and player faction warfare. There isnt much content other than grinding so thats why pirating is fun, and i agree with most of the things said, the loading screens major issue, the tutorial is lack luster but keth has it on his mind to fix, (also market currently inlfated and broken), but i think the galaxy size is fine, 3 years ago the game was super fun eith 2000 players in the galaxy, so you needed more systems so you wouldnt die to players.
Starscape is a passion project and keth has a real life job and family he needs to attend too so he doesnt have much time to update, and it doesnt help that he fired all his developers just to work on the game alone, the game would have been thriving if he didnt abandon it for 2 years and kept updating it
I've been a Starscape enjoyer for 3 years! And as for the systems looking the same, the only variability you'll find in them are Anomalies, Aberrations and harder groups of enemies. (Not to count some different color schemes and ammounts of suns from time to time)
And really these special activities you find in farther systems with more player competitiveness and difficulty risk, are fun as a challenging way to collect resources.
But the purpose of these resources is very meaningless when the only thing you can do with stronger ships, is to either grind more, or get into faction wars and politics.
With grinding closing you to a PVE game with rare player pirating danger, and the sad reward of not having anything cool to show off, as all the cool stuff is just more grindy stats and as you said, "health and damage"
And with Faction wars and politics closing you to a PVP combat game with resource management, where the prize are the resources, that you can't do anything but the last playstyle with.
So basically, Starscape is a game where the only current rewards is being the strongest in the galaxie's community, but being the strongest just means having the most numbers and digits and blah blah blah. And as for a solution to that, the Devs, or well, THE DEV, will need to really just keep moving this game foward with the promises it has had in the past but couldn't fufill due to a need to focus on work and Family (Totally reasonable and fine (this is a warning for Roblox Gamers) )
And the very cool promises for updates the game has had are for us to be able to land in some planets, for us to be able to create player stations with Star Wars Destroyer like sizes! And also for us to have more cool cosmetic stuff and just genuinely fun activities to make grinding in this game worth it.
So in resume: Starscape is a game where grinding is fun, but the rewards are too shallow for it to be worth it. The game's Developer still loves the game and does Dev updates from months to month talking about what's going on behind the scenes. And if the game had time to develop, it would, and in the right direction. Huh, still more fun than Eve Online though
Also if you read this comment, my game Recommendation for one of your videos is
BULWARK
it's a 1V1 Medieval Sword fighting game, that has strong cosmetic value but mainly just a perfectly balanced sword selection and quick Dueling PVP.
Best take I’ve seen here.
Players simply do not have the ability to impact the game that was promised with player stations for example and that just leaves it out at unfulfilling experience.
@@Kanielwhiskey Thanks!
Yeah i could've babbled about how truly great the grinding in this game is! Cause it's really just so fun to explore Anomalies in dangerous systems, getting huge distance wormholes, killing NPCs once you have the big ships, and even the things that let's players have an impact wich are Faction wars and the Market!
But when you can't go further than the grind, these great mechanics are not worth it anymore.
Pls ZolarKeth, update the game it's just not fun once everyone already has done their hard work to become wealthy :(
I will say the reason you can’t just go direct where you want to go and the reason the map is so large is because piracy is a real and encouraged skill tree in the game. Back when the online players was between 250-500, you had to plan your route carefully or risk being raided. This is also why there is lots of plants so theres lots of places to play hide-and-seek between miners and pirates. But it does leave the game a bit empty after the player base tanked.
Imo what they should've done for warping is do what elite dangerous does where you have a jump range and you can set any system that is within your jump range to jump to which makes travelling in elite dangerous a lot better, it would be decently easy to implement (I think)
I’ve been playing starscape for a bit but am by no means a pro. I completely agree with your NPC combat part. There is a simple strategy, but honestly the problem is still there. I use light fighters as well which means I’m fast and very agile ( but that doesnt mean crap when the enemies have robot aim prediction ) so my strategy is just to kite away the stronger foes to take them out before sweeping the weaker ones. This process usually results in my victory but it is definitely a massive slog as I have to wait for opportunities to strike them down one by one.
As a long time Starscape player with more than a thousand hours, I feel lie I could chime in about some of your points. For the most part, I agree with everything you said, except for 2 things:
Having to warp between systems is there because Starscape's main incentive to play is PvP, especially fleet battles with many players. Imagine trying to chase an enemy ship, and it warps to some system halfway across the galaxy. Wouldn't be pretty nice would it? Now of course I won't dispute that it is VERY annoying, but you can use certain modules to make this process faster (which are very cheap to get) and the warp relays make traveling through systems where combat is disabled a bit more bearable.
As for your comment about combat being only dependent on ship stats, I disagree with this. You can definitely win using smaller ships against bigger ships (in PvP) by simply using a smaller ships' agility to dodge shots and fire on a much bigger target. I won't go too in depth on this point to keep this comment short and since this does hold some weight in PvE (what you were doing in the video) but in PvP combat is most certainly not only dependant on stats.
As for Starscape itself, to be blunt it is very dead. The community itself is nonexistant at this point and the game has not had major updates in the last 2 years, in fact there's been a total of 4 updates in that time frame. Starscape is a great game but it has so many major issues in every aspect of its gameplay (seriously I could write an essay about every major issue in this game) that over time the community has sort of just gone.
„Using small ships’s agility” and „not dependent on stats” is kinda a funny pair of sentences
a starscape video pog
will there be a single destroyer flown🙏
Starscape is actually mostly inspired by another space game called Eve online, in Eve online however, you never leave your spaceship, and can go afk to travel to really far star systems, in eve online you're not really expected to be online throughout your entire travel time. I really like how this game didnt just fully copy Eve online and added the option to actually leave your space ship and explore, and also has manual aiming instead of just locking on and letting your weapons do the work. The health and shield combat criticism would be valued for Eve online, but in this game, combat mainly depends on your build and skill, it makes sense that you didnt know this since you have to play for a few hours to actually afford any good conbat upgrades. Overall i thijk starfield could have been so much better if they tried less to be a copy of Eve online, as i said before it didn't take all that many aspects of Eve online, but the aspects that it did take and replicate ended up hurting it in the end, especially the more grindy aspects like mining.
the sensitivity for fighter ships(like the stratos) are limited by the ship's agility stat and speed- you can see the 0-1 stat on your 3rd person hud that tells you how much you are turning.
as for the warships, they have turrets that turn thereby reducing the need to turn however they still benefit from it but they have slowed to a crawl compared to other ships.
Miss this game so much. Used to play a ton in 2022.
this is a bowl that came out of nowhere, i hadn't even thought that you'd think of reviewing this bowl. A very empty bowl too.
Keth has an update called "galactic geography" on his roadmap (whenever that is going to happen lol) and its going to make each system have more anomolies and more content and the geography of the systems making it so that there will be more player battles and making it less systems to travel thru (this is due to making the systems cluster based with choke points thus meaning you dont need to make a zigzag thru systems just to go somewhere)
fair points on basically everything except for pvp, i was like top 25 in destroyer pvp at one point and NO it is NOT unskilled stat based hold left click shit, there's dodging and aiming and it's VERY SKILL BASED (i've won 1v4's in destroyers against full t4s)
the grind itself is so boring, but what makes the game really come alive is the COMMUNITY ASPECT, and once you get into factions and pvp it becomes very engaging (or at least it was until the game died again lmao)
Eclipse, Have you considered making a Video on a off-roblox game with Friends like battlefield? I always loved the roblox videos you play with your friends, and I would love to see you guys playing games outside roblox. If you and your friends have the time for those ofcourse.
As for warping being the way it is, the intent is to increase the value of certain items and to encourage players to interact more and think strategically. Even still, some sort of auto warping would be............. Nice.
It needs more depth in each system, which can be achieved by simply.... Having more stuff that can spawn.
As for the issue of every system feeling the same, this just has to happen to a certain extent. With starscapes formula it is pretty much impossible for every system to feel unique. However, it can be remedied by having more stuff and by fleshing out the core region a bit more.
Oh my god i rememeber tryharding at this game a few years ago when it was in its peak! Man i miss the old times, life was simpler
Eclipse IM BEGGING YOU STEP ON ME! actually hopefully no one sees this.
so relatable
Imma like this so he sees this lol
☹️
@@jarjarjake5793 Don't fall for bait (Dislike, that makes comments less likely to show up)
@@Am_fisToo late…..
hes fallen to it
That's quite unexpected, starscape?! Nice one.
8:15 should just do an Elite Dangerous and simply make it possible to upgrade Jump distance on the ships, so like a claymore cant jump further than the next system over, and like a maxed yukon can travel up to like 15 jumps worth.
Highly recommend trying Centaura if you like Battlefield games
I have a phobia of space and this game makes me even more scared due to how realistic it looks
Hey!. Someone actually reviewed starscape. And yes it's sometimes painfull but it's still fun.
Edit: The grind is painfull BUT it's fun to goif around with friends but other than that yea its not that good.
minor nit-pick at your comment i guess?
any game is fun with friends, i'm afraid.
@@caa_la I played the game solo, and it’s kinda fun, but very grindy
@caa_la true... Well not like roblox has many good games now. It is what it is mate.
@@light_7413 what about Phighting, if you play with friends I would recommend that game
@@deadnews1231 I have a constant ping of 500+. Any fighting game is hell for me
man i used to love starscape, even though i was never too good at it
wish it had more players at least, could be very fun to play if it had more players, like eclipsis, which you kinda have to play with friends
Good video, anyway I believe there was attempts to fix the problems, like planet landing but was abandoned cause of roblox being bad
Id say this game is really long grind although I agree theres too much systems and its very limiting to where you have progressed to
The games very grindy and id say its quite cooler if you grinded for so much
its a really good video tho I really don't wanna be a hater!!
ALSO I HOPE KETH SEES THIS
Man, this is just like my favorite game Star Citizens!
I would love to hear your opinion on Anime World Tower Defense, it’s kind of old but it kept a pretty small active community of up to 5k players with their update schedule
It hurts me to hear someone who has only played for 1 hour to immediately assume that pvp is just a game of who has more HP.
The most tanky ships in the game can lose to a fighter with a warp disrupter if the fighter is skilled enough.
The reason your sensitivity is slowed is balancing, fighters have different amounts of agility which determines how rapidly you can rotate.
Agile fighters have less firepower.
The reason you cant just jump from 1 side of the galaxy to the other is because travelling stops hauling from being a no risk, all reward gameplay loop.
When you haul spices you are forced to go through unsafe systems where you can die to bots (if you are stupid) or to players who pirate as a main form of income like myself.
The main point of the game is pvp, which it does very well.
Please do not judge the game's pvp before even getting your first non-stratos ship and participating in it.
Couldn't have been said better.
Correction: Starscape is heavily based off of EVE online, not no mans sky
You should try out “Waste of Space”.
And I’m already a bit sorry, it’s more a wiki game (while not relying on it) but you can figure it out yourself by looking at the craft menu and using logic.
There's a game that came out rather recently called PANDORASTORY, it would be cool to see what you think of it, it's definitely deltarune/undertale inspired, so idk how you will feel about it (no idea if you like those games mentioned).
Maybe your video will attract more players to the game (im in copium and i havent seen a player outside of a green sector for a year)
Actually getting star systems to feel different is quite easy, all that's needed is to just attach a ball around the player that changes hue depending on location
The Mike Tyson Jake Paul fight was wiiiiiiiild
If you imagine startstruxk or whateve’s it’s called as a bowl filled with kill 8 snowman, than like it’s the best game ever
If warping to far distances is boring, it might also make wormholes that lead you to the edge of the galaxy fun, because if it's not easy to go back, it creates a feeling of being lost and alone, which is something I like. However it is super boring to warp, so I guess do something else while you’re at it.
wormholes already exist ingame but its temporary and will randomly close itself within 24 hours of it appearing
@ oh yea I wrote it wrong I meant like the wormholes Ingame are fun.
Game with almost no gameplay: *grumpy soyjack*
Game with almost no gameplay but in space: *excited soyjack*
Feel like games like these could benefit hugely from mid-travel events like idk an alien is on your ship and you have to go kill it
Wow so early. We wish you a merry Rizzmas
Starscape suffers from it's developer never fully fleshing out a new gameplay feature.
you brought up planets, did you think to do research?
Because this game I still in BETA so the planets have not been implemented yet, but there are plans for it someday.
There are very few and slow updates, but they are all so fun to play with
It has truly been a Starscape
regarding the "all systems are the same", i respectfully disagree.
There are 5 security classes, and in each system different anomalies and/or planet aberrations spawn, so there is a lot to do
didnt expect to see this here. crazy
Yo, long time former starscape player here. Played since summer of 2021, quit for good early this year as the community just died.
it still baffles me what makes Keth think shutting down the community discord is a good idea…
excellent video completely watched all of it
Could've been incredible? You never change, Eclipse.
Fair review
with 500 hours ingame
it really was th most fun with player combat
wish he speced more into player stations and exploration
I mean.. it's a first impression video, and pvp is a long way to go in the progression, so unfortunately, unless we somehow get him to make more videos on the game he won’t get to experience it
@@herobrinegamemasteryeah, he said it would be good to have underdog moments overcoming the odds, but fighters and corvettes like hybrid Polaris and edict can take down a frigate or destroyer with their high agility and speed making it dodge bullets, he said on ground pvp games there are stuff to hide behind to not get shot but this doesn't apply to starscape because the bullets take time to travel to hit an enemy (except for beams)
But unfortunately he only got stratos gameplay (stratos isn't good in anything and the tutorial missions would get you enough for a better fighter) he could have bought an aurora or claymore if the market was up. and in the mid game the subsystems are good idea for example light burners if you are in a situation you would be dead in, you could use the lightburner to get away
Bro the reason this game was made was because the owner, Keth, had his own other game called keth's ship yard. And one day while not in school he decided to redesign one of his old ships.
That one ship he redid was what started this project. It had a dev team at one point, but now it is a solo project.
So there may have been some ideas from no man's sky, but I wouldn't say there was a lot based on that.
There are several great discord severs for starscape.
Long live the Lycentian federation.
I get your view on only being able to fly in space but currently keth(the developer) is working on being able to fly into planets. This is not confirmed but i have heard from people that there will be seperate side wuests and maybe aliens or something. Pretty cool but thats probably gonna take a gazillion years to come out
Coming in 2035
i am from the year 2236. that feature isn't coming out yet😥😥😥
It’s very lacking, but Keth is incredibly busy, and the dev teams
We, the community, do hope it improves a lot ❤
Player Stations! Just a week away!
Wide as an ocean… deep as a puddle… blox fruit sea… blox fruit… 8 snowmans…
would've been cool if a game made a space game like cowboy bebop
A simple solution to the hyper jumping mechanic, would be to make it so you can just hyper jump to any star system the player has already been to before. That way new players can’t just hyper jump to the corner of the map (for whatever reason), and possibly give more of a reason to explore different star systems so the player can hyper jump to them later if needed
That wouldn't work because pirates would get no content because the miner that does hyper jump would avoid a lot of system that they could have gotten pirated in, a better resolution would be to optimise the loading time by ALOT and if the destination is far enough, you could automatically warp from system to system without clicking and clicking (hyper jumps would also not work because there are warp speed stats on ships, if you could just warp from a system to a very far away system, then destroyers and fighters would basically have the same warp speed)
Being forced to interact with pirates when trying to just travel from A to B would get lame really fast, especially if the player has previously beaten a given group of pirates, there would be no point in beating them again if the player has already proven they could do it.
Instead, I’ll pull a mechanic from Starlink: Battle for Atlas, in Starlink when the player wants to hyper jump between planets, they would play a mini game during the “load time”, the mini game being like Hole in the Wall where the player would have to navigate their ship between barriers that if they hit would trigger an interaction with space pirates. This acted as a way to pre load the player’s destination ahead of time to make travel appear seamless.
Now I understand this is still Roblox, but I don’t see why something similar could be added. And just have warp speed make the mini game easier or shorter
@@PixelirPlus are you referring to player pirates? Because I am
So this is what a conversation talking about two different aspects looks like
@@PixelirPlus in starscape, the warp hub (planet) you get warped to depends on which neighbouring system you came from, so it's already hard to encounter player pirates and even if you do it's an easy escape, I don't see why adding those new functions gonna help much because there isn't much end game content other than pvp and pirating, have you player the game and seen how the system works?
There will be the day when hes going to play Decaying winter
This game seems inspired by a game called Elite Dangerous rather than No Man's Sky. Similar mechanics overall, similar problems overall. Elite Dangerous has more freedom and is an actual steam game. The game shines in immersion, exploration, and ship combat, which this game fails at mostly. So you get all the cons with no pros.
honestly calling this game feels elite lite
And finally, combat.
PvE is... The opposite of executed well. The way the npcs behave makes it incredibly hard to dodge anything, as they all aim perfectly and don't use any tactics. Like, at all. The result is the worlds most boring, sloggish DPS-off. The entire meta for PvE completely revolves around getting the biggest ship that can just ignore enemy fire and shred through the drones, which is very bad way for it to be.
However, I think PvE sucks for many of the opposite reasons you do. Your mistake was taking a starter ship to fight a fleet, it's no mystery why they shredded you lol. But once you get anything better than a stratos, npcs are complete pushovers. There is no difficulty in fighting them, even in wild space. Therein lies the part where you're wrong about PvE; you tried to do it while you were wildly underequipped and underprepared. When someone has a better ship at their disposal, PvE is very easy and very boring.
PvP is absolutely all about skill. You can have the biggest, baddest ship in the game and if you can't use it well you will get destroyed by a fighter. PvP combat is absolutely skill based.
Eclipse is like the Anthony Fantano of game critics
I feel like Starscape is just a dead game everywhere except Citadel. You might encounter one or two people in the same system but the chances of them not traveling, not AFK, or not too busy to interact with you is slim to none. Starscape is too big for it's britches and it only has Elmer's glue and popsicle sticks to fix the problems.
Eclipse that ingame character bad asf
Played it some years prior and was really lost since tutorial didn't say much as I recall. It has improved probably now, but still far from an incredible game as you said.
Stratos vs a Pirate Squadron with Frigates and Corvettes.... I find that hilarious lol ( 11:16 )
Maybe don't bring a starter ship to a fight like that and btw, if you do wanna fight NPC pirates, I suggest using a Frigate xd
absolutely no way eclipse decided to play one of my most favourite roblox games of all time
also starscape is dead
also zolarketh(the dev) said that he was making procedural planet terrain but that was a long time ago and he abandoned the game for two years cause of burnout and because he felt like the game's development was too decentralized
edit: i checked the discord again and realised that keth cancelled procedural planet terrain gen because it was too slow
edit 2: keth said that he wants to (partially) fix the travel issue by having multiple systems in one server but cant because the roblox engine and servers are too weak
bro ur flying a plane ofc the sense is gonna be low like I get it when its a first person shooter, but it kinda takes away from the immersion of a spaceship game if you can spin bot al of your enemies, also turning speed is a dedicated stat which makes sense cuz in this kind of game its a massive benefit in a firefight.
Yo, eclipse. I would love to hear your opinion on roblox game called HOURS. Its a nice singleplayer game where you defeat enemies using jojo related time abilties such as time skip , ts , time acceleration , bite the dust and etc. I think you will like it
OMG I SWEAR TO GOD, TTHIS GAME COULD'VE BEEN SOO GOOD, I've played this game for hours, I spent so much time trying to find a community an active one, but no one really does.... So unfortunate....
the bluuuuuuuuuuuuuues aaaaaah!
join tse we are active!!!!!
Overall, its a pretty grindy game n stuff B)
I used to grind this game in like 2020
Hello mr. Clipse, have you heard about the game „Blox Fruit” I think you would really enjoy it, the gameplay is amazing and the lore behind it is insane, like how did they came up with that, fruits?? So original!!!
Something about bowls and crafting them or idk
inmagine the lag when all the systems are in one server Including wild space
Could you please review vesteria?
It's a mmorpg on roblox that has 3 classes that then split off into 3/4 subclasses
It has a wide variety of maps but some of them just are not as needed as others
*no views, posted 9 seconds ago. ECLIPSE CHANNEL TRENDING TOMMROW I CAN FEEL IT*
This game reminds me of Elite Dangerous
Eclipse you should try out Centaura, I think its an interesting game that you should try out.
Yo ecplise yba added Shadow the world stand can you review it?
unfortunately starscape died so now you can’t really enjoy the faction and pvp stuff that made it fun
PETITION FOR ECLIPSE TO OIL UP AND GAMBLE IN YBA.
Ace Attorney OST 🗣🔥🔥
Railjack Combat in Warframe is amazing but Warframe is not a Roblox Game so its not really fair to compare it to Roblox. Railjack missions dont only let you do Railjack combat but also Archwing Combat which unlike spaceship combat is space combat using winged jetpacks or smthn like that idk how to explain it to a non Warframe player but either way it letd you get out of your Railjack and fight using your archwing and do specific foot soldier tasks while someone else uses the Railjack to do spaceship tasks. Either way Warframe is just an amazing game and Railjack missions arent even the main missions of the game.
I easily reccomend it to everyone.
Eclipse you should make a video on the game.
Warframe fanboy (i agree)
Player statios just a week away!
Can you belive it guys?
Now we need him to look at LORE GAME.
He’d tear into Lore Game I’m ngl and I’m kinda up for that because I was incredibly bored by Lore Game personally.
its kinda ass i played it and had to wiki every thing to even the forknife
@@ognenstriker5802 fr, had to follow a youtube guide
I have no comment, sorry for your loss of time.
horrible wiki game, had no idea what to do, was getting spawnkilled by other players
and since nobody plays that shitty ass game there was only one single server and server hopping was not an option