Hey! Just wanted to say thanks for the awesome build and detailed video updates! Literally saved my league experience by switching to this from retal glad =3
@Nemo1608 np this build has lots of flexibility. You can scale dps cheaply (but have to deal with more unreliable defense) so there's many gearing pathways for progression. I try to cover as many of them as possible but may not have all of it.
@@Uberjager Yeah I mostly copied your week 1 pob because later ones have some really expensive stuff =) Had to adapt here and there but overall very satisfied with the build and slowly ramping it up Your videos and multiple progression pobs really heped me out so thanks again =3
How do you remove ailments like ignite or poison? I am trying to switch to this build and also noticed you capped spell block in the POB but I have no idea where the extra block chance is coming from.
Versatile Combatant Keystone caps spell block from attack block overcap. I dont seem to have a problem with ailments. I assume its because I get hit so rarely I barely see them proc at all. lol
Hey!
Just wanted to say thanks for the awesome build and detailed video updates! Literally saved my league experience by switching to this from retal glad =3
@Nemo1608 np this build has lots of flexibility. You can scale dps cheaply (but have to deal with more unreliable defense) so there's many gearing pathways for progression. I try to cover as many of them as possible but may not have all of it.
@@Uberjager Yeah I mostly copied your week 1 pob because later ones have some really expensive stuff =)
Had to adapt here and there but overall very satisfied with the build and slowly ramping it up
Your videos and multiple progression pobs really heped me out so thanks again =3
@@Nemo1608 remember the best cheap sources of damage into t16 reds are an abyssus and law of the wilds. Have a good one!
Law of the wild usage, you love to see it
No idea it was such a fast base
Cool build
For the ultimadum strat, are you just running red map scoured or does quant matter? Like should i be running it with 8 mod corrupted maps
I ran it blue.
Lol
but yeah I ran them t16 for exp and to do Maven bosses.
How do you remove ailments like ignite or poison? I am trying to switch to this build and also noticed you capped spell block in the POB but I have no idea where the extra block chance is coming from.
Versatile Combatant Keystone caps spell block from attack block overcap.
I dont seem to have a problem with ailments. I assume its because I get hit so rarely I barely see them proc at all.
lol
Have you looked at the more melee range anoint for QoL? Or is it not needed/current one too good?
Not required. More strike targets > melee range.
@@Uberjager Thanks - not played strike skils for a while. I Used to like the 'hit things further away '' mastery.
@@carlgregory2531 Yes buts it not worth 10% less damage.
because there are annoints that give 10%.
hi, do you have a leveling pob please ? what main skill you used ?
I literally made videos from Day 0.5 to day 9 with POBs in each day covered. >.>
@@Uberjager tyvm i go watch them
i think i miss it... where does the charges come from?
Endurance charges come from Enduring Composure cluster notable.
Frenzy comes from block, sword mastery.
Is there any difficulty in playing a build like this? Seems like there’s no challenge
@@veryninjalike385
DOT damage is a problem. Other than that, build is solid.
@@Uberjager I see, thanks!
Hey mate work on jugg?
Nah glad is way tankier.
@@Uberjagereven alkaizer variation? How?
@@tsarigradski lucky block.
Also jugg lost unbreakable
Law of the Wilds
Is there a reason you use ? I know they usually use Brightbeak.
huge flat phys from wolf
Literally explains in the first 2 mins of the video