Make Hands *EASY* in Blender! Fast, Efficient & Consistent Way
HTML-код
- Опубликовано: 18 окт 2024
- Blender 2.93
This is my personal method for creating hands in Blender. It's fairly easy to remember and it's a specific + repeatable method - meaning that after a couple of times it'll be way faster for you and of course, you can improve on it over time.
It's also fairly low poly so it's good for game characters or VTuber/VR purposes which is what this one will be used for. The wrist opening easily connects to the arm - it has 12 vertices, which we will take into account when we make the body.
This is the 1st video in a full series where I will make a VTuber anime character from scratch, including full rigging and export/setup in Unity.
0:30 - Hand Base from Cube
1:40 - Finger
4:30 - Recalculate Normals #1
4:50 - Fingernail
5:40 - Sculpt Finger
7:10 - Duplicating Fingers & Preparing Base
9:20 - Joining Fingers to Base
11:00 - Thumb
14:40 - Recalculate Normals #2
15:00 - Rotate & Attach Thumb
16:05 - Final Sculpt + Add Wrist Opening
EXTRAS
18:45 - How to add geometry for better details
22:02 - Crease
Background Music: Pokemon Lofi - Helynt
• Pokémon Lofi Beats
#blender #blender3d #blendertutorial
Ay bro, I'm learning much more than I could ever hope to teach, but One. Single. Thing...
If you wanna make sizing the fingers up and down a bit quicker, loop-select the bottom ring of edges, snap the cursor to that loop, (shift+S) and set the Transform Pivot point to 3D cursor.
Now when you scale up or down at those points, it'll use the cursor as the "source" of the transformation.
So, you can tell where that'd come in handy: The fingers scale telescopically instead of just expanding out in whatever axis you felt like.
Another thing about scaling: if you hold Shift and then tap the letter of whatever axis you wanna exclude, you can scale in every axis except that one.
For example, say I'm trying to make a cylinder into a coin: I select the whole cylinder and tap S to scale, then shift+Z. Now it scales in the X and Y axis without making the cylinder taller.
Thanks for this video dude, I hate being mr. "Ackshually" on another tutorial, but it's little tricks like that which can save ever so much of that precious commodity known as Time.
Keep on Truckin' man. This is the best tutorial series I've ever watched. and it's FREE without any promotion. idk how ya do it, but this 3D interested Imbecile thanks you.
Best modeling hand tutorial so far
Your channel will blow one day. Keep up the good work.
thanks a ton for the tutorial!! hands are an absolute pain to draw, so I was dreading that part of my model lol
Huge. Thank you for another good tutorial. I can't wait for your toon character tutorial and that process
crazy how I was looking this up a couple days ago and then you post it lol, great vid though, thanks for the upload!
Best hand I've ever made!
Thank you, that was so helpful! Are you planning to make one for the feet? Keep up the good work
yes thank you, i was waiting for something like this!! :)
Oh boy, it's 2AM. Time to watch my night routine video.
make a contract
Thank you for the awesome tutorial series
I really loved this tutorial
You're Awesome, my Brother, many thanks!!
Thank you, your tutorial is the best
Do you save this as an asset and load them into your scene when sculpting the body to save on time and attention? I was thinking that the entire video. Also, the addon "LoopTools" is extremely helpful when bridging vertices.
Amazing video, thank you
Genius
Thank You for the tutorial.
I appreciate this tutorial very helpful\
Thanks so much!!!!!
Thank you for making this tutorial!! it's super helpful!!!!
at around 10 minutes, when creating a face then pressing F until it closes up, i notice the quads aren't planar. how is blender making a face out of coordinates that would be creating a taco shape? i mean the faces aren't planar, so how is it making a face?
at 12:56 i saw that there was 2 lines on the thumb i have 3?
0:32 HERETIC!