i personally liked the new insect glaive quite a bit, the abilities and attacks it can do with charging with kinsect attacks can make for a very fun experience. the backwards vault is also my favorite move from rise version, but executing it in wilds is very demanding, needing to do a move first or holding focus mode first. both options make backwards vaulting into the enemy for safe air travel during its attack inconsistent cause you have to look away to use focus mode's backwards vault which then can't time when to the move if you can't see the attack. this new move if fine tuned is a perfect replacement for removing air bouncing from air attack but right now its not a good option, especially because of the next problem i have with the weapon. it suffers from a similar problem other weapons i play have where one move over centralizes the moveset. it's too hard to ignore. the new attack the insect glaive has does amazing damage, it's too much, and so easy to perform that it is the only move you need to use. all the other changes the weapon gets get ignored when you can do significantly more damage by only using that one move. the only time you do something else is to collect buffs to use the move again. collecting buffs is the worst part about insect glaive, making it easier to collect all three doesn't make it fun if it is now expected to be done 10x more often and have to collect all three instead of just red. ideally i want to use the weapon entire moveset and save the ultimate attack at the very end or if i see a wound to take advantage of free buffs. there ar better ways to make a game accessible to newcomers instead of simplifying the weapon's flowchart to one combo over and over again. and it feels like monster health is balanced around the llayer using just the one move, i won't say that is 100% true cause we have low level gear for various monsters. im mainly hoping these overpowered moves are an oversight that will be adressed and not intentionally done so like wome swith skills were in rise and sunbreak
Thank you for comment! I like this, too. Rising Spiral Slash(overpowered moves, you say) is so strong. But I don't think it's too strong. This move has a long animation and a large gap. It is not always used during hunting the monster I don't know well. Tornado Slash and Overhead Slash have large DPS. So I think we will mainly use them. And I think collecting buffs(extracts) in MHWs is easier than other series. Once you get used to it, you won't spend much time on it. So I think Rising Spiral Slash doesn't need nerf. I wonder what will happen to Insect Glaive on next play time.
ワイルズ操虫棍の詳しい解説動画はこちら↓
ruclips.net/video/nRFzLj0cQZs/видео.html
ジャスト回避とかの張り付く技が無いから狩り全体でみると火力は高くないのよね。他の武器と比較しても操作難易度に対してのリターンも高いと言えない。
レダウはカモモーションが多かったけど、むしろドシャグマの方が攻撃できない時間が多かった。製品版で苛烈なモンスターが増えるほどこれは顕著になっていく。
ジャスト回避やカウンターが配られている中では時代遅れと言わざるを得ない。操虫棍だけで見れば確かにいい所もあるけど、相対的にいろいろ足りない。
総じてあと2,3歩って感じ
まあモンスターの攻撃をかいくぐって殴るという部分は無いですねぇ。
空中で避けれなくはないけど、その分火力下がるから確かにそんな感じです。
TAやってて思ったのは、乗りダウンと打撃猟虫の気絶、集中弱点攻撃のダウン等々を駆使して、自分が強いターンを作り続けるのをワイルズ操虫棍の強みにしたいという設計なのかなと感じました。
ワイルズOBTお疲れさまでした。
操虫棍、操作性が難しい分使っててすげぇ楽しい!
カプコン社員は多分指がもう一本生えている
ありがとうございます~
ワイルズ操虫棍楽しすぎてワールド戻れるか心配!
やはりカプコン社員は人間じゃなかったか…
アイスボーンまで操虫棍は食わず嫌いでしたが、今作で初めて触った結果、面白楽し過ぎて製品版まで寝れなくなりそうです。責任とってください
楽しすぎて僕は新大陸に帰れなくなりました!
よろしくアルマさん! じゃあなウケツケジョー!
ワールドからの操虫棍使いでβテストswitchプロコン使用者です。最初はなんとかボタン配置をほかのコントローラーと一緒にできないか試行錯誤してましたが、
動画のとおり操虫棍の操作と相性が良いことに途中で気が付きました。ただアイテム選択とボウガン等使用時の弾選択が縦横真逆になってしまって、戦闘中そこだけが欠点でもあります。
欲を言えばコントローラーのボタン配置を自由に設定させてほしいですね…。
Switchプロコン使用者がここにも! 操虫棍の操作は結構楽になりましたねぇ…
ボタン配置変更の機能は欲しい!!
i personally liked the new insect glaive quite a bit, the abilities and attacks it can do with charging with kinsect attacks can make for a very fun experience. the backwards vault is also my favorite move from rise version,
but executing it in wilds is very demanding, needing to do a move first or holding focus mode first. both options make backwards vaulting into the enemy for safe air travel during its attack inconsistent cause you have to look away to use focus mode's backwards vault which then can't time when to the move if you can't see the attack.
this new move if fine tuned is a perfect replacement for removing air bouncing from air attack but right now its not a good option, especially because of the next problem i have with the weapon.
it suffers from a similar problem other weapons i play have where one move over centralizes the moveset.
it's too hard to ignore. the new attack the insect glaive has does amazing damage, it's too much, and so easy to perform that it is the only move you need to use.
all the other changes the weapon gets get ignored when you can do significantly more damage by only using that one move.
the only time you do something else is to collect buffs to use the move again. collecting buffs is the worst part about insect glaive, making it easier to collect all three doesn't make it fun if it is now expected to be done 10x more often and have to collect all three instead of just red. ideally i want to use the weapon entire moveset and save the ultimate attack at the very end or if i see a wound to take advantage of free buffs. there ar better ways to make a game accessible to newcomers instead of simplifying the weapon's flowchart to one combo over and over again. and it feels like monster health is balanced around the llayer using just the one move, i won't say that is 100% true cause we have low level gear for various monsters.
im mainly hoping these overpowered moves are an oversight that will be adressed and not intentionally done so like wome swith skills were in rise and sunbreak
Thank you for comment!
I like this, too.
Rising Spiral Slash(overpowered moves, you say) is so strong. But I don't think it's too strong.
This move has a long animation and a large gap. It is not always used during hunting the monster I don't know well.
Tornado Slash and Overhead Slash have large DPS. So I think we will mainly use them.
And I think collecting buffs(extracts) in MHWs is easier than other series. Once you get used to it, you won't spend much time on it.
So I think Rising Spiral Slash doesn't need nerf.
I wonder what will happen to Insect Glaive on next play time.
多分他の武器はその武器専門の人が使えば簡単だと思うけど、操虫棍は自分含めて使い手が難しいって言ってるから初めて使う人からすると挫折は早いと思う
それで火力が高かったらいいけどそうでもない
操虫棍はエキス全消費で大ダメージを出せるようになったけどエキス回収する時間(インターバル)がある
その点太刀は大技プラスゲージ回収中も火力が高いからバランス調整おかしい
トリプルアップ以外の火力がお話にならないのが操虫棍ですからねぇ…
太刀とかの操作難易度に比べて操虫棍の方が圧倒的に難しい(指的な意味で)のに、火力で負けてるって時点で納得いかないんだよなぁ……
今に始まった事じゃないですけど()
難しいけど上手く使えば近接最強クラスの火力が出るのが理想ですね。あとは属性でどれぐらい伸びるかでしょうか。ダラアマデュラ棍好きだったので来ないかな~
製品版の猟虫でどうなるかですねぇ
体験版遊んで忖度無しで感想は期待外れでしたアイスボーンのクオリティー期待してましたが不人気なサンブレイクじゃんモンスターも原始時代?サンブレイクの妖怪?本当に残念です私の仲間も落胆してましたサービス終るまでアイスボーン遊ぶ
感想は人それぞれですね💦
まだベータ版なので製品版の実況等を見てから考えても良いと思います~