A clarification from the video: I say you need 1/3rd of the orbs in order to complete the game. I meant to say 2/3rds!! Sorry about that! Also at 0:15 apparently I labelled Crash of the Titans (2007) as Crash Bandicoot (1996). Don't know how that took me like six months to notice, but here we are! (The credit to Fourth Seat Studios is correct though) What are some of your best examples of good sequels??
I'd say that Super Mario Galaxy 2, Super Monkey Ball 2, and Kingdom Hearts 2 all expand on the original games in natural and fun ways, making for some of my favorite games ever.
This. This is the stuff right here. Love the video! Can't agree more that Spyro 2's iteration puts it head and shoulders above the others (and I do love the others.)
Even as someone who prefers the first Spyro game and it’s focus on pure platforming/exploration, it’s hard to deny how much Spyro 2 improved on the base of it’s predecessor. It really is a prime example of what a sequel should strive to do.
"To rid them of the tyranny of Ripto- the 'big bad' of this game" Even though he is very much the Tiny Bad of this game... he's got the presence and heart of a "big bad" , so he can be called such. 🤣
I hear that a lot of people feel that way!! I'm looking forward to finding out if the third one is still going to be my favourite after I cover that one too
Technically it's canon in the original Spyro 2 that Ripto survived the lava as shown in the epilogue in that game, why exactly they chose to omit that extra in Reignited? I have no idea.
I didn't like Spyro 2. It's very reminiscent of games like Super Mario Sunshine and Donkey Kong 64, where a lot of the collecting is rewarded through boring busywork rather than interesting challenges that test the fundamentals. A lot of it is just tediously going back and forth and doing meaningless tasks like feeding a snow leopard fish, herding cows, retreading an entire level to swim up towers, etc. Thankfully, Spyro 3 is a return to Spyro 1's design philosophy of testing the player's skills through meaningful content, and in addition cuts down the repetition to a minimum thanks to some thoughtful level design that respects the player's time.
Well put! I appreciate this take. I'm usually a fan of variety in games, in order to break repetitive gameplay loops, but there is definitely something to be said about how too wide of a variation can end up feeling unnecessary or tedious. Especially when an opportunity presents itself to innovate on the existing loop. I'll have to consider this perspective when I look at Spyro 3!
Spyro 3 is one of the better examples of handling gameplay variety. The additional characters you play as in shorter sections of some levels have to be unlocked, allowing the designers to pace out the new gameplay and prevent it from being overwhelming. In addition, they start out comfortably, with Sheila basically being Spyro with an emphasis on vertical platforming, and Sgt. Byrd having a greater focus on exploration with aerial combat thrown into the mix. By the time the player reaches the second half, the additional characters gradually put more focus on combat, with Agent 9 in particular being a unique twist on the shooting gameplay that has occurred here and there up to this point. The only playable character that isn't really much fun to play is Bentley. He's slow and doesn't have much depth overall. It also doesn't help that one of the few times you play as him is in a rubbish boxing minigame. Aside from that, the variety in Spyro 3 is executed pretty well. It gradually evolves the core gameplay, addresses the problem of Spyro being monotonous to play as in long bursts in the previous games, and very rarely boils down to mundane fetch quests that reach Peppa Pig levels of insulting the intelligence.
A lot of people say 2 is the weakest but I have to disagree to me both 2 and 3 are about the same while I love 2 and 3 for creating amazing worlds and the formula. But Spyro 1’s exploration and lack of pandering mini-games and having Dragons just can’t be beat
Spyro 1 is always going to be a wonderful foundation, in my opinion. I don't think I'd call the minigames pandering. But you're probably right about 2 and 3 being pretty much equal! That would explain why everyone is so divided on which one they like most
@VY MEGA! Spyro 3 has baby dragons, soooo..... Also, Spyro 2 is fundamentally the weakest entry of the PS1 trio. It lacks the simplicity of Spyro 1, and everything it does well was done far better in Spyro 3 in addition to fixing all of its problems regarding level design, side content, progression structure, and length justification.
A clarification from the video: I say you need 1/3rd of the orbs in order to complete the game. I meant to say 2/3rds!! Sorry about that!
Also at 0:15 apparently I labelled Crash of the Titans (2007) as Crash Bandicoot (1996). Don't know how that took me like six months to notice, but here we are! (The credit to Fourth Seat Studios is correct though)
What are some of your best examples of good sequels??
I'd say that Super Mario Galaxy 2, Super Monkey Ball 2, and Kingdom Hearts 2 all expand on the original games in natural and fun ways, making for some of my favorite games ever.
@@MatthewSmart Those all sound like super good choices
This was my comfort game! (Throw back to previous video)
Duuude, nice!! It's a good choice too
"Trouble with the Trolley Eh" will always have a specially place in my heart, loved this game just for that
Haha, it never really stuck with me until I heard the sheer amount of memes
This. This is the stuff right here. Love the video! Can't agree more that Spyro 2's iteration puts it head and shoulders above the others (and I do love the others.)
Haha thanks so much!! I'm looking forward to seeing if you're right, and if 2 still stands above 3
Even as someone who prefers the first Spyro game and it’s focus on pure platforming/exploration, it’s hard to deny how much Spyro 2 improved on the base of it’s predecessor. It really is a prime example of what a sequel should strive to do.
I typically agree that the more focused approach is the way to go, but if nothing else... That gives me a lot of hope for a Spyro 4
watched it just for "why are there animal turtles and people turtles?"
You did my fave spyro game justice
But why are there animal turtles and people turtles tho
You are underrated, keep it up !
Ayyy! Thanks so much!
Great vid man! Looking forward to Spyro 3
Thank you! And same. Haha
Just did a 100% run on this last week! Love this one
Hey nice!! I still haven't done the skill points haha
rest in pieces hunter
I miss him :'(
"To rid them of the tyranny of Ripto- the 'big bad' of this game" Even though he is very much the Tiny Bad of this game... he's got the presence and heart of a "big bad" , so he can be called such. 🤣
I would call him the Small Bad, but I think that's already taken...
I ❤ your videos! They're well thought out
Thank you so much!! That means a lot to me
Came for the content, stayed for the snazzy shirt
Ya like snazz?
My favorite of the trilogy!
I hear that a lot of people feel that way!! I'm looking forward to finding out if the third one is still going to be my favourite after I cover that one too
Technically it's canon in the original Spyro 2 that Ripto survived the lava as shown in the epilogue in that game, why exactly they chose to omit that extra in Reignited? I have no idea.
I had no idea!! I used to play 1 & 3 on my PS1 but I never had 2 when I was a kid haha. I guess that's how he shows up in Enter the Dragonfly
@@Cosmosis As well as one or two of the GBA games if I'm not mistaken.
How the flipping hell does this only have 200 views?
lmao. Everyone has to start somewhere!! Thanks so much for the support
There's gotta be better names, right? Wrong it's genius.
Speak for urself m8
I didn't like Spyro 2. It's very reminiscent of games like Super Mario Sunshine and Donkey Kong 64, where a lot of the collecting is rewarded through boring busywork rather than interesting challenges that test the fundamentals. A lot of it is just tediously going back and forth and doing meaningless tasks like feeding a snow leopard fish, herding cows, retreading an entire level to swim up towers, etc.
Thankfully, Spyro 3 is a return to Spyro 1's design philosophy of testing the player's skills through meaningful content, and in addition cuts down the repetition to a minimum thanks to some thoughtful level design that respects the player's time.
Well put! I appreciate this take. I'm usually a fan of variety in games, in order to break repetitive gameplay loops, but there is definitely something to be said about how too wide of a variation can end up feeling unnecessary or tedious. Especially when an opportunity presents itself to innovate on the existing loop.
I'll have to consider this perspective when I look at Spyro 3!
Spyro 3 is one of the better examples of handling gameplay variety. The additional characters you play as in shorter sections of some levels have to be unlocked, allowing the designers to pace out the new gameplay and prevent it from being overwhelming. In addition, they start out comfortably, with Sheila basically being Spyro with an emphasis on vertical platforming, and Sgt. Byrd having a greater focus on exploration with aerial combat thrown into the mix. By the time the player reaches the second half, the additional characters gradually put more focus on combat, with Agent 9 in particular being a unique twist on the shooting gameplay that has occurred here and there up to this point.
The only playable character that isn't really much fun to play is Bentley. He's slow and doesn't have much depth overall. It also doesn't help that one of the few times you play as him is in a rubbish boxing minigame. Aside from that, the variety in Spyro 3 is executed pretty well. It gradually evolves the core gameplay, addresses the problem of Spyro being monotonous to play as in long bursts in the previous games, and very rarely boils down to mundane fetch quests that reach Peppa Pig levels of insulting the intelligence.
A lot of people say 2 is the weakest but I have to disagree to me both 2 and 3 are about the same while I love 2 and 3 for creating amazing worlds and the formula. But Spyro 1’s exploration and lack of pandering mini-games and having Dragons just can’t be beat
Spyro 1 is always going to be a wonderful foundation, in my opinion. I don't think I'd call the minigames pandering. But you're probably right about 2 and 3 being pretty much equal! That would explain why everyone is so divided on which one they like most
@VY MEGA!
Spyro 3 has baby dragons, soooo.....
Also, Spyro 2 is fundamentally the weakest entry of the PS1 trio. It lacks the simplicity of Spyro 1, and everything it does well was done far better in Spyro 3 in addition to fixing all of its problems regarding level design, side content, progression structure, and length justification.