I cant believe Gran Turismo is doing so well in sound design for their cars and adding modifications. Its one up on Forza nearly. Only thing I wish theyd change is the sound it makes shifting up gears like the your riding on the clutch.
I agree, The game should automatically operate the clutch when you use a controller like in the previous games, it becomes annoying hearing cars change gears like that.
@@thehomieteddy You have to install a racing flywheel/clutch in order for it to shift smoothly, otherwise you have you ease off the gas when you shift.
Holy shit, I didn’t realise it actually changed the exhaust tips too. Do the tips change only through the visual customisation or through the parts upgrades?
@@ethanbird8519 i dont like this feature because in gtr r35 i like the stock 4 tips exhaust but with the racing exhaust you will only get 1 tip so i like the sound of racing one but i will lose 4 tips exhaust and some pp for car
@@juanriquelmi9076 iracing has incredibly physics and the best ranked multiplayer system of any racing game, but it doesnt have attention to detail in the slightest.
@@sonysoyboysaremadeoftears.7404 agreed, i love gt7 but it feels like the gampeplay is far fron what we see on the menus. The replays make the game look fantastic tho.
@@adamhinckley5062 Gotta agree with you.The stock one resembles it a little.All the other 3 are not even close.Seems like it’s kinda of impossible to emulate real engine cars in video games.I have seen other racing games and the engines/exhaust are not even close to real life.
They definitely got a gt350 to record because this is exactly how they sound in person Forza Motorsport 7 would be a close second but it loses its chop if you will once you fart with the exhaust Edit you do lose the low rpm chop if you will because the gt350 is an oddball engine and uses a non traditional firing order along with, unequal length headers. Once you throw on some big bad long tubes it tends to get an interesting Ferrari v8 mixed with a coyote engine note. This is the only game to properly get that however it’s not in this video the op needs to add headers go to racing and add them
@@JB_CS it’s a combination of a lot of things. They said that was the point to make it sound like a normal V8 however it came down too packaging issues
Shelby GT350 (2015 onwards) doesn't really need an aftermarket exhaust system, given the amazing sound from factory! :) Semi-Racing sorta makes it sound like any other traditional flat-plane cranked V8, like from a Ferrari of McLaren...
well because it is a flatplane... they tried to make it sound rumbly like a good old crossplane american V8 (and succeeded IMO) but changing the exhaust would inevitably kill all their efforts
@@basstester6515 yes, I said it was close cuz it has similarities, but this recording *stock* sounds like it was recorded from the front of the car lol. Not from the exhaust.
This game looks amazing. Even as a Forza fan, I can admit it. The only gripe I have is the camera. It just feels way too stiff for me. It's unsettling.
Yeah, unfortunately GT has had a terrible chase cam since GT4. You can increase the sensitivity and choose a closer angle to make it feel better, but Forza's is still more natural. Cockpit view in GT7 is MUCH improved and probably the best out there. Your head isn't bolted to the ceiling anymore and there's actual wobble.
Sounds like they’re trying to do their best with Motorsport 8. As they ARE technically rebooting the Motorsport series by ONLY calling it Forza Motorsport like the OG game. I think they’ve finally learned their lesson when it comes to rushing games out. Motorsport 7 is very good, but only after about a year after release was it at that point. They released it too early with too many bugs and missing features etc - Motorsport seems promising, so I’m very excited to see what it’s like, especially compared to GT7
@@dAbaPEsTA123 yeah I'm hoping with the reinvention of the series they move more towards the simulation and they can keep Horizon the more arcade type of experience
It's crazy how you can say by sound that the Racing is a direct exhaust. It feels like the sound is coming directly from the engine,well done Polyphony Digital!
They should have the option able "vacuum exhaust" so we can have the good old gran Tourismo 6 vacuum cleaner sound back. (it's incredible it took the series 20 years with GT sport to finally have decent engine sounds)
Its certainly an improvement with GT7, but the midrange and upper RPMs still make it sound like a V6. Doesn't sound remotely close to an actual Coyote 5.0.
@@rugbyguitargod the only driving game that will have accurate engine sounds will be BeamNG since they are hiring a guy who is making an engine simulator
@@wile123456 not true at all. have you ever played Assetto Corsa? Specifically, anything made by Race Sim Studios? The car sounds are pretty damn close to the real thing.
I hope this trend of obvious engine/exhaust sound differences isn't just a one time thing with Forza and Gran Turismo. I don't know if NFS ever did something like this because I haven't played one in almost 20 years but its refreshing.
One thing I wish they had an option that you can change the exhaust exiting like instead coming out the back underneath the rear bumper you can have it exiting out underneath the chassis of the doors like you see in NASCAR or other racing sport you see in each industry. But I really love what Gran Turismo 7 brought to thus game.
@@vfijix2225 any flat plane crank V8 is a good comparison because they’re difficult to Capture properly especially once you start modifying them. Just thinking about how many people actually throw on a full system for an F8 for example This game is on point
@@StromtrooperV2 yes because it’s a manual car , it sounds good if you have a shifter and clutch. But if you don’t all you have to do is let go of the throttle before shifting
@@redcastle3522 Exactly. I dont use auto-shifting in racing games, so I got used to it. You dont have to let off the throttle when using sequential/double clutch transmission though.
If the car is a manual w/ clutch then you’ll always have to slightly lift off the throttle and change gears for it to sound normal. It’s realistic when you use a shifter and a clutch but not when you just hold the throttle down and shift.
Just like Forza Horizon 5, this car sounds better with the stock exhaust. Nonetheless, I'm glad that the cars on GT no longer sound like vacuum cleaners.
i think the reason is, for both games, the recording of most cars is done stock, and modified exhausts are simulated on top of the stock one when you install them in game. So they sound less "natural". On Forza most cars sound way better with the stock exhaust indeed.
Also, can someone tell me which tuning compinents do actually affect your engine sound in GT7? in GT6/5It was only the sports/semisport/racing catalythic converter and exhaust system the components that affected the engine sound. Which other components do afeect it in GT7? and can you actually combine them to create a unique sound rather than just installing them and sticking to the fact that X part will give you X sound no matter whic other parts you have installed?
Obviously turbos and supers change it, and in a way anti lag changes it, and also the sounds to stack, so you can hear the turbos and the racing exhaust and the anti lag at the same time
@@impala9994 changing the bore/stroke/camshafts make small changes but all together you can definitely hear them, my r32 wilth all those changes had a more thicker sound and the engine just sounded like it idled at a higher rpm (like more vibrationy i guess)
@@mozo191 ill try doing some missions and earn money to put some engine only upgrades on a mustang and see how it changes, ill let you know if i notice anything
I just wish we could pick how the exhausts looked like cause I hate having to swap the quad tips on the Shelby for instance for a dual tip exhaust that’s the one feature I wish they also had
As much as I enjoy the Forza sound director making their way over into Gran Turismo, it also means that my biggest complaint with Forza's sound design has also made its way into Gran Turismo. The sound of a car isn't just dependent on the engine and/or exhaust, but the entire acoustics of the car itself. This is a complaint I have about pretty much every racing game though, where every car sounds the same if it has a certain engine even though IRL those cars can sound pretty different.
Only thing I don’t like is how the racing exhaust every car I’ve thrown it on is that it changes the tips to one fat tip whereas the gt350 of course have dual tips on each side
the semi racing and racing exhaust kit sounds like they're meant to have equal length headers which is might be why it sounds more like the average Flatplane Crank V8.
These exhaust notes sound like they took it from 4 different cars and recorded them at the highest quality, but then compressed the files….. they sound like how you’d expect them to in real life, but with a hint of 1990’s sound quality that’s really apparent.
Stock: Next Gen Pole Position Sports: Someone who has never heard a V8 before. Semi-Racing: Engine Swap Racing: Crank, Cam, and Bore reduction... somehow.
The sound is exactly why I became a forza fan instead of gt. Gt has definitely gotten better but even this gt350 still has a digital weird sound to it. Almost a hint of four cylinder. Maybe it’s just my phone that makes it sound that way. As a car guy the sound is such a huge part of enjoying a car and forzas sound has always been way ahead. If only forza can have more of a realistic driving feel when using a wheel. How is gt7 with a wheel? Any hint of realism?
Hahahha have you even touched any other game? This sounds like shit mane. The shift texture is that of a slushmatic from the 60s or a pdk. There is no in between. Dog ass game.
They nailed it. It sounds like the semi gutted or straight piped version of the real car. And it's not those milked and generated sounds from GT6 and below
The only part of the car sounds I don't understand is why the shifting sounds so laggy and jumpy like "Dii-di-diii" If it's a manual transmission it should be more Diiimmm...diii and if it's an auto/sequental it should be Diiii-diii with no jump in the middle Hope that made sense lol
Not sure what's up with this comment section but it sounds bad, stock is the only half decent also no shifting sounds at all... This game is supposed to have a huge budget and we are in 2022 and still didn't figure it out. There are older NFS games that unironically got it closer than this (talking specifically about sound).
The last one made it sound like the car suddenly had a flat plane crank Edit: this is explained in FBI Surveillance Van 70's comment somewhere in the comment section
So it sounds progressively worse? It sounds less and less like a gt350 very time. I'm not sure why they would do that. At some point, instead of the sound going up in pitch, it just sounds like a louder grunt. Stock exhaust sounds great, everything else, I think they got it wrong.
This is cherrypicking. I have an AMG A45 and the one in the game doesnt sound anything like it. It's just a generic exhaust sound while the real A45 has a very specific 4-cylinders turbo engine sound with pops and bangs from the exhaust.
i loved the fact that the exhaust model actually changes, a detail missing in most racing games with customization
Interestingly enough i think its been there since the fifth gran turismo
I cant believe Gran Turismo is doing so well in sound design for their cars and adding modifications. Its one up on Forza nearly. Only thing I wish theyd change is the sound it makes shifting up gears like the your riding on the clutch.
Ja i noticed that too. You actually have to lift the gas while shifting in manual cars to make it sound right
I agree, The game should automatically operate the clutch when you use a controller like in the previous games, it becomes annoying hearing cars change gears like that.
@@thehomieteddy if u lift it sounds normal so its not a sound defect
Because in 2015 Polyphony hires Turn 10 Studios ex-Senior Audio Lead, Mike Caviezel.
Their sound design is improved greatly ever since.
@@thehomieteddy You have to install a racing flywheel/clutch in order for it to shift smoothly, otherwise you have you ease off the gas when you shift.
not only the sound changes but also visually, amazing! Doing this for all stock cars is a great achievement
Holy shit, I didn’t realise it actually changed the exhaust tips too. Do the tips change only through the visual customisation or through the parts upgrades?
@@ethanbird8519 part upgrade
@@ethanbird8519 i dont like this feature because in gtr r35 i like the stock 4 tips exhaust but with the racing exhaust you will only get 1 tip so i like the sound of racing one but i will lose 4 tips exhaust and some pp for car
@@hussainnaqvi7469 damn, that dose suck
It was like that in gt5 and GT6 too
So refreshing to hear the series with these kinds of sounds.
GT7 has the most attention to detail of any racing game i have played thus far. Amazing game.
have you played iracing?
@@juanriquelmi9076 iracing has incredibly physics and the best ranked multiplayer system of any racing game, but it doesnt have attention to detail in the slightest.
That's how GT always has been. Their issue were the sound of most cars before.
Too bad there is no attention to detail in terms of gameplay. I didn't know that a carshow simulator was a genre of gaming.
@@sonysoyboysaremadeoftears.7404 agreed, i love gt7 but it feels like the gampeplay is far fron what we see on the menus.
The replays make the game look fantastic tho.
The stock and sport exhausts are probably the most realistic GT350 sounds I've heard in a game.
Really? IMO i've been around a lot of GT350s and i don't think it sounds anywhere close to real life in my humble opinion.
U dunno how is made a GT350.. lame
@@adamhinckley5062 exactly lol they sound nothing like this, this sounds like a newborn foal
@@adamhinckley5062 Gotta agree with you.The stock one resembles it a little.All the other 3 are not even close.Seems like it’s kinda of impossible to emulate real engine cars in video games.I have seen other racing games and the engines/exhaust are not even close to real life.
Not even close to a 350
They definitely got a gt350 to record because this is exactly how they sound in person
Forza Motorsport 7 would be a close second but it loses its chop if you will once you fart with the exhaust
Edit you do lose the low rpm chop if you will because the gt350 is an oddball engine and uses a non traditional firing order along with, unequal length headers. Once you throw on some big bad long tubes it tends to get an interesting Ferrari v8 mixed with a coyote engine note. This is the only game to properly get that however it’s not in this video the op needs to add headers go to racing and add them
Yeah didn’t ford develop an exhaust for the 350 to sound less european?
I like NFS Heat mod sounds though
FM7 def sounds better but this is pretty good
@@JB_CS it’s a combination of a lot of things. They said that was the point to make it sound like a normal V8 however it came down too packaging issues
@@D67578 i agree, fm7 is way more realistic especially between 3-7k rpm
A slight touch of vacuum cleaner still in there
Shelby GT350 (2015 onwards) doesn't really need an aftermarket exhaust system, given the amazing sound from factory! :)
Semi-Racing sorta makes it sound like any other traditional flat-plane cranked V8, like from a Ferrari of McLaren...
i agree, or at least what the 350R has, no resonators from factory.
Yeah but you dont only do It for the sound
exhaust is not for the sound but for PP.
GT350 could use one if you really want it to be louder/even beefier, but the GT350R sounds AMAZING from factory
well because it is a flatplane... they tried to make it sound rumbly like a good old crossplane american V8 (and succeeded IMO) but changing the exhaust would inevitably kill all their efforts
stock sounds more realistic than the rest, impressively close to real life.
same as Fh5
Did u heard this thing in real life?
NFS Heat pretty much beats it. Closest to rel life when it comes to car sounds.
@@basstester6515 yes, I said it was close cuz it has similarities, but this recording *stock* sounds like it was recorded from the front of the car lol. Not from the exhaust.
@@BorgWarnerKP39 fh5 is awful for car sounds. They’ve got the 5.2 wrong for years
This game looks amazing. Even as a Forza fan, I can admit it. The only gripe I have is the camera. It just feels way too stiff for me. It's unsettling.
??
Yeah, unfortunately GT has had a terrible chase cam since GT4. You can increase the sensitivity and choose a closer angle to make it feel better, but Forza's is still more natural. Cockpit view in GT7 is MUCH improved and probably the best out there. Your head isn't bolted to the ceiling anymore and there's actual wobble.
right!!!
You need to play in cockpit view with a wheel to fully enjoy this game, the chase camera is the worst of the 4 options.
I remember you can loosen up the camera in GT sport so it looks less stiff. Idk why they took away the camera options in this game
Absolutely amazing video! You gotta do this for more cars man, really, these videos are truly what we need!
I hope the new Forza Motorsport game matches up to the style and design of GT7. Whether you on ps5 or series X we all deserve a good racing simulator
Sounds like they’re trying to do their best with Motorsport 8. As they ARE technically rebooting the Motorsport series by ONLY calling it Forza Motorsport like the OG game. I think they’ve finally learned their lesson when it comes to rushing games out. Motorsport 7 is very good, but only after about a year after release was it at that point. They released it too early with too many bugs and missing features etc - Motorsport seems promising, so I’m very excited to see what it’s like, especially compared to GT7
Forza Motorsport has always been more arcadey than Gran Turismo. I think that's why Horizon does a lot better than the original.
@@dAbaPEsTA123 yeah I'm hoping with the reinvention of the series they move more towards the simulation and they can keep Horizon the more arcade type of experience
Agreed, but ey, Horizon's pretty good.
They better bring back that one touge course from fm3-4
It's crazy how you can say by sound that the Racing is a direct exhaust. It feels like the sound is coming directly from the engine,well done Polyphony Digital!
They should have the option able "vacuum exhaust" so we can have the good old gran Tourismo 6 vacuum cleaner sound back. (it's incredible it took the series 20 years with GT sport to finally have decent engine sounds)
Its certainly an improvement with GT7, but the midrange and upper RPMs still make it sound like a V6. Doesn't sound remotely close to an actual Coyote 5.0.
@@rugbyguitargod the only driving game that will have accurate engine sounds will be BeamNG since they are hiring a guy who is making an engine simulator
@@wile123456 not true at all. have you ever played Assetto Corsa? Specifically, anything made by Race Sim Studios? The car sounds are pretty damn close to the real thing.
why would you want to go back to that? Just play Gran Turismo 6
game devs, starting with codemasters and their dirt rally 2.0, are starting to realise the power of sound design
I really like everything they are doing with gran turismo and its always catching my eye, Im just too stuck on open world racing
Me too, but I bought the game anyways and let me tell you, I deleted Crew2,NFS and carxdrift.
@@88yeldarb Dang really? Maybe I'll give it a go, Im a big Forza Horizon player
Yeah i love this circuit back in GT2
Waiting for Grand Valley now !
Big forza fan but I can appreciate this, just glad to see racing games get audio down
Good lines. Keep content coming. There's 400 cars in gt7 if you have to. Do it you got a sub. Great editing.
Thanks bro!!
Compared to GT4 vacuum cleaners it's way better, but I think it still sounds a bit artifical.
I mean it's still a video game.
@@vvoof2601 Fair enough, but I've heard better ones in games which suck in driving physics on the other hand. Idk why can't we have both.
@@vvoof2601 not really an excuse when you’re owned by and partially created by Sony
I feel the stock sound is on point the other ones are generic sounds in that class of car.
I hope this trend of obvious engine/exhaust sound differences isn't just a one time thing with Forza and Gran Turismo. I don't know if NFS ever did something like this because I haven't played one in almost 20 years but its refreshing.
One thing I wish they had an option that you can change the exhaust exiting like instead coming out the back underneath the rear bumper you can have it exiting out underneath the chassis of the doors like you see in NASCAR or other racing sport you see in each industry. But I really love what Gran Turismo 7 brought to thus game.
I see they're still using the tyre screech sound from GT1.
2:29 the POPS AND BANGS!
Also, to any subie drivers / players out there, put on the racing exhust on your STI in GT7. TRUST
I've tried it and OMG the subie spits flame like a champ😍😍👍👍
love it! would be cool if u show us every car
Im going to do more cars for sure
@@vfijix2225 any flat plane crank V8 is a good comparison because they’re difficult to Capture properly especially once you start modifying them. Just thinking about how many people actually throw on a full system for an F8 for example
This game is on point
@@vfijix2225 can you cam the mustang to make it chop ?
Thats a 1000 minutes
That’d take so much time and the person would have to do so much.. high unlikely. Will be looking forward to others though..
Only gripe I have in the game is the weird shift sound like I’m constantly slipping the clutch or something lol
It’s so disappointing man. I like the game but that just ruins it. I really hope they fix it with a patch.
You need to let off the trottle while upshifting.
@@StromtrooperV2 yes because it’s a manual car , it sounds good if you have a shifter and clutch. But if you don’t all you have to do is let go of the throttle before shifting
@@redcastle3522 Exactly. I dont use auto-shifting in racing games, so I got used to it. You dont have to let off the throttle when using sequential/double clutch transmission though.
@@nsa8423 Get a wheel with a clutch and an h-pattern.
Ahh, classic Gran Turismo shift pattern
Yeah, the engine shuts off between the gear changes lol
If the car is a manual w/ clutch then you’ll always have to slightly lift off the throttle and change gears for it to sound normal. It’s realistic when you use a shifter and a clutch but not when you just hold the throttle down and shift.
@@redcastle3522 good detail, thanks
@@redcastle3522 that's what I think
GT expect you to have driving wheel/use clutch/manually release the throttle.
they nailed it
Forza 7 i feel nailed the GT350 sound, but damn I have to give credit to GT7 they did an awesome job. Semi-racing sounds weird, but racing is spot on.
Factory sound, sounds so much better tbh.. the sport exhaust almost made it sound like a v6 cause it was so low toned.
Sounds nice
Finally a video of GT7 in chace cam where you've actually lowered the stiffness of the camera! It looks so much more natural.
Just like Forza Horizon 5, this car sounds better with the stock exhaust. Nonetheless, I'm glad that the cars on GT no longer sound like vacuum cleaners.
i think the reason is, for both games, the recording of most cars is done stock, and modified exhausts are simulated on top of the stock one when you install them in game. So they sound less "natural".
On Forza most cars sound way better with the stock exhaust indeed.
Love my full race exhausts! Specially when the flames shoot out!!
The semi racing was going crazy
Also, can someone tell me which tuning compinents do actually affect your engine sound in GT7? in GT6/5It was only the sports/semisport/racing catalythic converter and exhaust system the components that affected the engine sound.
Which other components do afeect it in GT7? and can you actually combine them to create a unique sound rather than just installing them and sticking to the fact that X part will give you X sound no matter whic other parts you have installed?
Obviously turbos and supers change it, and in a way anti lag changes it, and also the sounds to stack, so you can hear the turbos and the racing exhaust and the anti lag at the same time
@@impala9994 changing the bore/stroke/camshafts make small changes but all together you can definitely hear them, my r32 wilth all those changes had a more thicker sound and the engine just sounded like it idled at a higher rpm (like more vibrationy i guess)
@@AbirMojumder like cam chop?
@@mozo191 no it just sounds like bass boosted exhaust note lol (i only tried doing those upgrages on r32, idk how it effects v8 engines)
@@mozo191 ill try doing some missions and earn money to put some engine only upgrades on a mustang and see how it changes, ill let you know if i notice anything
I just wish we could pick how the exhausts looked like cause I hate having to swap the quad tips on the Shelby for instance for a dual tip exhaust that’s the one feature I wish they also had
As much as I enjoy the Forza sound director making their way over into Gran Turismo, it also means that my biggest complaint with Forza's sound design has also made its way into Gran Turismo.
The sound of a car isn't just dependent on the engine and/or exhaust, but the entire acoustics of the car itself. This is a complaint I have about pretty much every racing game though, where every car sounds the same if it has a certain engine even though IRL those cars can sound pretty different.
Only thing I don’t like is how the racing exhaust every car I’ve thrown it on is that it changes the tips to one fat tip whereas the gt350 of course have dual tips on each side
the semi racing and racing exhaust kit sounds like they're meant to have equal length headers which is might be why it sounds more like the average Flatplane Crank V8.
They even added flames after the cats were taken out❤️❤️❤️
These exhaust notes sound like they took it from 4 different cars and recorded them at the highest quality, but then compressed the files….. they sound like how you’d expect them to in real life, but with a hint of 1990’s sound quality that’s really apparent.
Goated video. Thank you!
Installing anti lag system make them sound even better 💟
it's weirdly muffled, almost sounds like it was recorded from inside the car rather than behind it
That sounded so real an actually like a gt350
The exhaust pop sounds much better than other games
Wow this is now becoming the ultimate driving simulator though it needs some car damage
Impressive details 🔥
love the way the dodge demon sounds
Semi racing and racing makes me hungry... Sounds like popcorn being made
Cool feature they added. Really thought it would of just effectd the performance not sound too.
nice driving. I love this simulator
GranTurismo started the different sounds with exhausts in GT4.. I don't think any of us took the time to actually record and show the difference..
You should use the close up camera, it looks so much better.
Stock: Next Gen Pole Position
Sports: Someone who has never heard a V8 before.
Semi-Racing: Engine Swap
Racing: Crank, Cam, and Bore reduction... somehow.
Hmm, fm7's gt350 sounds more on point imo but that one's not bad either
Who remembers this feature on forza 1 from the original xbox
Why is everyone amazed by the realistic sound. It doesn’t sound like one. The tone slightly on the stock, but it’s not nearly loud and rowdy enough
for the first time gran turismo have good sounds
The sound is exactly why I became a forza fan instead of gt. Gt has definitely gotten better but even this gt350 still has a digital weird sound to it. Almost a hint of four cylinder. Maybe it’s just my phone that makes it sound that way. As a car guy the sound is such a huge part of enjoying a car and forzas sound has always been way ahead. If only forza can have more of a realistic driving feel when using a wheel. How is gt7 with a wheel? Any hint of realism?
Wow they really put some work into this game
The legend himself is back
Myyy man chamo❤️
@@vfijix2225 Yessir
Is this a graintable synth? Sounds so much better than anything else out there.
Hahahha have you even touched any other game? This sounds like shit mane. The shift texture is that of a slushmatic from the 60s or a pdk. There is no in between. Dog ass game.
Finally they fixed the car sounds cause in gt6 the cars sound like vacuum cleaners
You could have done a quick comparision at the end, like 3 seconds of each exhaust going flat out
It need crackle sound in stock. It's close to the real one
They nailed it. It sounds like the semi gutted or straight piped version of the real car. And it's not those milked and generated sounds from GT6 and below
Gt3 exhausts used to change sound but visual exhaust stayed the samw
The only part of the car sounds I don't understand is why the shifting sounds so laggy and jumpy
like "Dii-di-diii"
If it's a manual transmission it should be more Diiimmm...diii and if it's an auto/sequental it should be Diiii-diii with no jump in the middle
Hope that made sense lol
Is that you making the shifts sound horrendous or is that the game
Now put the gran turismo 4 sounds at the end
Not sure what's up with this comment section but it sounds bad, stock is the only half decent also no shifting sounds at all...
This game is supposed to have a huge budget and we are in 2022 and still didn't figure it out.
There are older NFS games that unironically got it closer than this (talking specifically about sound).
You should do this again but put turbos on it
Stock sounds better than others
“Initial d supra exhaust sounds” get that on this game and I’ll buy
Wastegate flutter 🤤
Imagine grand turismo launch the exact game but arcade just like forza horizon
Its sounds nice in low rpm but then just sounds totally wrong in the higher revs
So you saying leave it stock ???
Only problem I found is the 350z vq doesn't sound right nor does the vw vr6.
where should i tune for that?
The last one made it sound like the car suddenly had a flat plane crank
Edit: this is explained in FBI Surveillance Van 70's comment somewhere in the comment section
GT still lagging behind forza in the exhaust notes department unfortunately. Rest of the game is an absolute banger tho.
It is much improved though and we don't have FM8 yet
tbh fh5 sounds are better, but still bad....
No?
@Kill Bill i didnt explain myself, fh5 is better and an improvement from fh4, but still bad sounds.....
Some cars still sound like vacuums but it's alot better this time
Gimme your vacuum cleaner
Haven't hard of any vacuum cleaner so far in GT7. Where did you here them?
2018+ mustang equipped with 15-17 tail lights.
So it sounds progressively worse? It sounds less and less like a gt350 very time. I'm not sure why they would do that. At some point, instead of the sound going up in pitch, it just sounds like a louder grunt. Stock exhaust sounds great, everything else, I think they got it wrong.
I think the racing sounds good, but sport and semi-racing.... terrible.
idk why but this looks like the track they used in the movie need for speed
Could you show us the Porsche Carrera GT/918/917’s?
Many thanks!
thats racing exhaust looks like nfs heat and i like it😭😭😂
Was affraid the sound would suck. But no... Happy now😊
Am I the only one that likes stock better? 👀
It's unfortunate that on low speed turns you can't really hear the exhaust because the tire squealing sound is so loud.
OK...this is awesome AF!!!
It’s just bad how some cars with twin stock exhausts end up with just one when upgraded to the racing version.
The sound engineer who worked on Forza till Forza 4 was poached for GT sport. I'm sure its still the same guy.
Stock sounds like the real thing.
Racing sounds okay.
The other two are meh.
the sounds are cool and all now... but when are they gonna stop having the slight nascar noise to every car🧎🏽♂️
This is cherrypicking. I have an AMG A45 and the one in the game doesnt sound anything like it. It's just a generic exhaust sound while the real A45 has a very specific 4-cylinders turbo engine sound with pops and bangs from the exhaust.