This is what I think about too. In GT2 this car was broken, and was a do it all monster. On track it beat everything, and on dirt it was impossible to control but due to the power it was easy to win. I have fond memories of tuning down the top speed all the way and accelerating at an insane pace around city tracks.
can i also say, i love this unique video layout, almost like we are playing thru gran turismo ourselves and discovering these unique intricacies for the first time
Regarding the Yellow Vertigo: I was replaying GT5 a while ago, and decided I'd take a punt on it to see if it deserved the spot it has in LM lineups. Turns out, if you play with the transmission and downforce settings, you can unleash a very wobbly LM competitor, avenging all its AI brethren forced to crawl at the bottom of the league tables for all eternity. Stat oversight or not, I'll always remember the Vertigo for that alone.
It was a fun online troll car or something to use for those lobbies people wanted to just have fun in. I miss the smoke CLOUDS from 5&6. Get a 6 car tandem trail and you literally can't even see.
@purwantiallan5089 unless you exploited the special mission to get the toyota rally car and/or the race to get the Mercedes CLK, then you're swimming in cash. Well, even then some cars' prices were cracked so I see what you mean lmao
I still remembered the unchanged 200 A Spec Points Race on the Speedster Trophy in GT4. I even took 250 retries only to beat that single make race. On GT4 RANDOMIZER, i somehow luckily got Mia Taylor's Bentley Speed 8 after completing Speedster Trophy.
Gran Turismo games used to have the most replay value out of all racing games ever made (just look at how many racing game streamers come up with specific challenges for Gran Turismo 4 for example). Nowadays the single player experience is a joke.
@@CyanRooper GT died after ps3, as I naive child I felt it could only get better but the excitement peaked at GT5 but in terms of gameplay and for the time I guess GT4 takes the crown. GT sport and GT7 just feel like empty shells compared to the old days.
Agreed! GT7 failed to implement what the series before Sport did. GT7 should have had 24 hour races and other iconic events that the series did. It's just sad how they cater to eSports nowadays. It's like eSports will always destroy fun in gaming, and Gran Turismo has found itself a casualty. I mean look at how they butchered Grand Valley, Trial Mountain, and Deep Forest, they last two keep on catering to online racing, killing what the series is known for.
Ah, the opel speedster event... beat it recently actually. That series was so wild that Daiki Kasho's Soul Surfer will always have a special place in my heart.
@@purwantiallan5089After a couple failed tries of seeing 200 A spec points even after modding the car to the max with a wing to get even more downforce, I then realized: "Oh these fuckers really knew what they were doing to us"
This video made me remember this Event that I had already forgotten. And it reminded me of how DEPRESSING it was. I have no idea how many tries it took me to beat it, but I remember that it took me ages to beat...
Another kind of memorable car for me in GT3 is the Acura RSX since in the PAL version, they increased how much it was worth so you can sell it for 75,000 credits and you always win it from the Beginner League Type R Meeting so that makes that event a decent one to grind money early on especially if you have a highly tuned Type R to beat the Championship quickly.
@@BerserkerRohan yeah, i remember participating in GT leagues, being cash deprived without being able to get the most op cars for different series was rough
@@purwantiallan5089 honestly GT5 isn't that bad. the AI is so slow in the early events that you can easily beat everything with even just a vitz, and once you level up a few times you can just do special events which are incredibly easy and give MASSIVE payouts if you can gold them, which isn't really that hard with a little practice. in fact my last playthroughs of that game I straight up avoided special events as much as possible specifically because they give so much money and XP that it honestly breaks progression.
I remember when I was a kid playing Gran Turismo 6 in arcade mode. For some reason, the "Pagani Zonda" was my archenemy, and everytime I saw it in 1st place, I would say "ah... Zonda... It's you again"
@dodge_neon LOL your name reminds me of a funny story: I was doing some one make races in GT2 and I showed my wife that dodge Neon there (she had the same one and she said: "It was a piece of junk!") So I bought one in the game just to make fun of her.. (and to see how it drives)
I suspect the Vertigo’s ridiculous power level was the horsepower the engine could make with tweaks and restrictors removed. In some sort of error, PD took that info from Gillet and applied it to their in game version and ran with it. Either that, or they knew it was incorrect but they still needed a high power race car to fill out the grids in later races but not have it be too competitive in order to prevent players from finishing last (think along the lines of the GTS class cars in the 24 Hours of Le Mans races in GT4/5).
I think you're giving Polyphony too much credit. The only way 3.8L is making that much naturally aspirated power is if it revs to 15k rpms. You may be right about their reasons, but they picked the wrong car to do that with.
I got two hypotheses. 1. They just might have been confused about the engine. The Vertigo had a few engines: V6s with a 3.0 and 3.6 liter taken from Alfa Romeo. A 4.2 Maserati V8. And a 4 cylinder Turbo which was the same as the Ford Sierra. I think there was a version of these engines that made nearly 900 HP, but... Not in the Vertigo racecars which were almost always used in endurance. Usually they had 395 to 420 HP in race configuration. Let's call that one overthinking. 2. Simple data entry error in the spreadsheet. Let's call that one the dumb error.
The Vertigo stuck in my head for a very different reason: It is very short and light - that means it is compatible with the _compact car_ type events, that were full of kei cars. Watching the AI overtake opponents in the run up to the rolling start was hilarious.
I think the Opel Speedster also deserves a mention for its inclusion in Licence S-1 from GT3. Possibly the hardest licence to gold in that game; you had to do a near pixel-perfect lap.
Same goes to single lap time trial at Monte Carlo using Maki Nishikino's Toyota GT ONE RACE CAR 1999. Needs to be perfect like Ayrton Senna to get gold medal.
I played GT2 SO much. I got to the point where I had specific suspension tuning for each drive train of car that would make them handle pretty much all the same. I could even reel in some of those high speed MR cars with no downforce. One of my favorite things was taking the Vitz, fully loading it up with upgrades, tweaking the gear and suspenions, and then just being able to run it flat out on nearly ever track around all the corners and blow the doors off of cars it shouldn't be able to beat.
I was always fascinated with the Toyo 7. No wonder the test driver got killed by it. It went way too far. It really handled quite well if you gave the setup its due tlc, even on Monaco. Until you hit the throttle in earnest. No, no tcs allowed, it didn’t have that irl. The kind of car where you really don’t need opponents to make life interesting
basically all FIA group 7 cars (it's competitors) were completely fucking bonkers by 1969. The porsche 917/30 made 1500 horsepower in qualifying setup. Mark Donohue set a world speed record for lapping talladega at 221 mph in 1975
Gran turismo was such a huge part in growing up for me. I remember us visiting my uncle who had a ps1, my dad always loved cars/sports was so impressed he got a ps1. I remember us being amazed by the graphics of 2 and 3 as they were big steps up from previous titles. It also opened up the world of video games, playing stuff like rayman and final fantasy vii. (Still one of my all time favorite games). I've played videogames as a hobby ever since all thanks to grab turismo. Though i was never big into racing, i did always appreciate it and thought the building of garages was fun. I also really enjoyed grinding cash for my dad to spend on cars. He was definitely the best driver out of all of us and i remember my uncle giving the memory card to my dad so he could complete the final license test. Tgis was all 20-25 years ago. What a ride it has been.
Honorable mentions for licenses: B-8 in GT3 with the Skyline R32 at Trial Mountain and the IA-15 (iirc) in GT2 where you drive on a knock-off-rebuilt Eau Rouge/Raidlillion section in a Toyota GT-One
@@IIGrayfoxIIi needed 189 retries before finally getting gold in even B License in GT3 A SPEC! Lucky that Coco Hayashi able to finish the B License including the B 8 in a single try. 😅
My personal favorite was the Cadillac Cien in GT4. You got it from the very first rally event IIRC and it was so good that you could beat most of the events that allowed concept cars with it
I tried driving that the other day. I really hate the brakes on it. It definitely goes, but it really doesn't stop. Then I drive the Cougar and it stops in a quarter of the distance. Like...why are we still here
@@ootdegaI used with race brakes and pumped the braking force to 9 (at 10 they will instantly block) in the 4 wheels. I remember using it in the race of New York, in the All Amercian Championship, another great car was the Buick Special, really powerfull and lightweight.
@@mariyuano007 I'll have to try that. The game says that's for brake balance, not brake pressure, so I didn't think to do that. I would be a lot more willing to try different setups if the tuning was in real-time.
Lmao I remember this car. I loved it, but I had it horribly tuned where the horsepower only kicked in at the high RPMs. It whine for so long in the low gears, but in the straights I think I got up to like 240 mph lmaoooo
The Alfa Romeo 155 Touring car was the quintessential car in GT for me. Fast enough to win but not unbeatable, provided lots of hours of pure joy. And the sound... it was simply amazing!
biggest PTSD: Chapparal. Its your enemy? Kiss first place byebye bc it dominates. Your car? Kiss first place byebye bc its suddenly slow af and has super bad tires.
The fact that someone beat the Vector at trial mountain via tyre strategy is hilarious and at least to nostalgic me, somehow more impressive than those guys doing no hit dark souls runs.
I'm glad I'm not the only one that was terrorized by that Vector M12. It's one of few races that I looked up a guide to beat back then. Honorable mention to the Mazda 787B from GT3. That car was near mythical in status to me. Never won it or got a chance to drive it. But when it showed up, it was tough to beat. It, and a few other cars eluded me until i used an action replay to get all cars years later.
When I was very young (like 5 years old) I would play through the GT games with my dad. When we first played through GT3, to beat the rally events, instead of getting a rally car we used a Mustang SVT Cobra. We tuned that baby into a rally beast. We could clear every race with ease, gapping our opponents by +10 seconds or more. We would use that car as a swiss army knife of sorts and tried to use it in as many events as possible, including rally. It sticks out in my mind for that reason. I hope to own a real one someday.
I remember in GT4 when I was a kid I found it impossible to beat the Minolta in the GTWS, so I managed to google my way to find out how to win it to finally beat the event myself. That car has stuck with me till this day!
the Mitsubishi 3000GT VR4 in GT3 is particularly memorable. you could see half a dozen of them in the used car market for not much more than starter car money, and make over one thousand horsepower with them when fully upgraded. it was a broken, easy win for any event it could enter. i farmed endurance races with it to buy just about anything i wanted.
People thought that was the best car in gt 1 too. Used to smoke my friends who thought they had the best setup gt3000 and id run circles around them in one of the special skylines u could win. It was so quick and weighed nothing
Eey man great video. I've grown up with the GT games and encountered many of these 'wtf' stats and moments. Great to have a look at its full history! ❤
Great video! I’m very surprised the Suzuki Escudo didn’t make your list in GT2/3 that was for me at the time one the most OP cars in the game and as a kid I fell in love with that car. Was disappointed in it when they added turbo lag with the stage 4 turbo in GT4. It ruined my view of the car sadly. But still very awesome car lots of fond memories!
Vector M12 IRL: A de-tuned Diablo with a plastic body kit & a horrible GM-sourced interior. Never even finished a single race without mechanical failure. Vector M12 in Gran Turismo: A nearly unbeatable monster that appears where you least expect it to.
Fun video once again, nicely done. After pouring hours into the bugged GT2 NTSC-U 1.0 endurance against the Vector M12 LM, it's become my favourite race in all of GT. I highly recommend others to give it a try, it's an exhilirating test of track familiarity, tuning knowledge and car selection. Also, yeah, you make a good point, maybe I did slightly over-write that Speedster Trophy strategy section over on the GT Wiki...
Hah, not at all! It's an interesting read. I don't think many people would've considered using the NA Speedster over the Turbo, so that alone would be a massive help
Randomizer mod gave me the NA, so I used it for the races. So, it was better than the Turbo? In the end, it needed a good tune, but didn't require to max all the upgrades to win
Yep indeed, there's a few key differences. The NA is lighter (773kg vs. 884kg after WR stage 3) and has more front grip at the cost of slightly less at the rear (980 / 980 grip modifiers vs. 960 / 990). The torque curve of the NA is a bit easier to work with as well, though its redline is way earlier than the Turbo's. I'd say the rear wing and racing tyres make a bigger difference than car choice though, you can easily beat the AI in the corners to make up for the time lost on the straights.
For me it's the Tommy Kaira in the supercar race (I think, it was a long time ago) in GT4 that I couldn't use, but it kicked my ass every time. Rage inducing
There's also the Panoz that you can win right off the bat for beating all the Arcade Mode time trials in GT3; probably the most easily obtained progression-breaker in that game.
The Ai in older Gran Turismo's having interesting errors and handling traits was actually part of the fun and jokes amongst friends. For an example the first tunnel on Grand Valley was known as the Skyline tunnel and the joke was that every Skyline that had raced on Grand Valley were missing the right headlight. (They always crashed into the wall with their right headlight) and was always silly and funny to watch the mayhem. Same as the first hairpin on the same circuit causing FR cars to go for a play in the sand and sometimes even getting them "stuck" for a period of time.
@@Tornado2409”The Chimera (/kɪˈmɪərə/ or /kaɪˈmɪərə/) or Chimaera (Chimæra) (Ancient Greek: Χίμαιρα, Chímaira means 'she-goat'[1]), according to Greek mythology,[2] was a monstrous fire-breathing hybrid creature, composed of different animal parts from Lycia, Asia Minor. It is usually depicted as a lion, with the head of a goat protruding from its back, and a tail that might end with a snake's head.[3] It was an offspring of Typhon and Echidna and a sibling of monsters like Cerberus and the Lernaean Hydra.”
I literally have ADHD so you can imagine how rarely I make it through videos more than 10 minutes. I'm 32 minutes in and I can't believe how much fun I'm having with this video. This is the first video of yours I've seen. Easy like and sub.
Man, the structure of the video is a fantastic way to deliver this topic. I also remember the licence tests where you had to drive in a circle (was it GT3?) and while it wasn't ridiculously difficult, doing so with higher-powered cars like the Corvette was still a massive challenge. For infamous cars, my picks would probably be the Opel and Alfa DTM car in GT4 since they're far worse options than the other competitors in the Touring Car championship, the Mercedes CLK and the Audi TT along with its iconic livery. I may be biased though because I played the Touring Car championship quite a lot. For topic suggestions, I'd love a video on licence tests since they're such an integral part of Gran Turismo. Maybe on a personal level too with the question of whether they actually improve your driving skill, may it be the skill for the game they're in or even to other series. At least it felt like it improved my skill since I mainly played GT although sometimes it may just be that it familiarises you with the tracks as you repeated them again and again.
there was a RUF on the skid pad in 3 a friend and I got stuck on for a long time. He liked to play auto transmission and the upshift would cause the car to understeer out of bounds every time. I don't think the manual mentioned hold the shift button to lock gears back then either.
I'd say mine was the Mazda furai in GT5. you could get it early and almost all events you could take it in, it destroyed due to its ludicrous low weight of 675kg. which was less than kei cars!
21:23 in GT5 there was a seasonal event at the indianapolis oval which could net you over 1,000,000 credits in what I believe was a sub-15 minute race. You needed a lemans prototype to get started, but after that it was foolproof since the oval is easy to drive. This event lasted all the way until GT5's online service was terminated. Perhaps someone posted about it on a forum somewhere, but idk any more details.
Was scouring through the GT wiki (for whatever reason) and apparently a Ford GT40 has a chance to show up in the GT4 LeMans 24 Hours II racing against group C Prototypes. Apparently, it has a gimmick where despite its lack of pace it can run for twice as long before needing to pit compared to the prototypes.
I never seem to get an LM24H race where that car ISN'T in the field - the chance seems to be 90%! It may be able to run twice as far as the other prototypes, but it still gets lapped roughly every 3 laps, so it's always dead last. Pit strategy is the way to win the endurance races though (amazingly enough.......) fit H/H/SH/SH and just live with the lack of grip for the first half a lap, but you won't be throwing the car into the scenery the way the AI cars do. There and the Nurburgring they will have near-zero grip at the end of a lap, but because it's not 0, they just...carry on regardless. It's quite funny watching them smoke the rears up along each straight, until you encounter a Nissan sideways across the track stationary when you're flat-out halfway down the Mulsanne
@@OsellaSquadraCorse I disagree. Ideally you want to pit when the fuel tank reachs the halfway mark. So running Med/Med and pitting every 4th lap is better and more efficient than using god awful superhards for 8 laps. You will be faster and the ammount of time you will spend in the pits is roughly equal, might as well use the faster rubber. Currently trying both 24h races, and the Vertigo is honestly a monster on the one with 0 chicanes. I was able to do sub 3min on that thing. I am using the ZZ2 with a wing and stage 4 turbo. If i pit every 4 laps, i still end up gaining time on the AI (partly due to its top speed being in the 390kph mark)
No idea how they managed it, but that racket the Demio makes in GT2 is normally what happens when you 'hybrid' wrong. If you use codes to put turbo kits or engines in an N/A car or vice versa it'll do that.
Oh yeah... As a person who played GTPSP only, I've seen a lot of weird bugs: -On the Oval Test Course, if you picked R34 Pace car and a lot of laps, you would sometimes be matched against some sort of VW cup cars (probably Polo) -When racing in GT500 cars, you had a chance to meet AI C2 Corvette that always somehow managed to come last, but was always close to the pack even after crashing out -On La Sarthe, realistic physics model, AIs often crash out in turn 14 with race cars -HPA VW Golf IV against DTM cars... always 4th obviously, but then there can be RUF CTR2 against DTMs with much higher top speed and power because of the turbo.
19:28 Red Rock Valley is also one of the easiest tracks in the game, and arguably the best looking one, and DEFINITELY not overused as it doesn't appear in any other game. So breezing through it is a blast, it was one of maybe three tracks I could finish easily as a wee little kid, the others being High Speed Ring and Super Speedway (in GT1 Test Track and Deep Forest were also easy, they are hardly used in 2).
My most memorable car was the Mitsubishi GTO LM Edition in GT1. It was insane. I remember my dad got it on his playthrough and just exclusively used it, I was so young I struggled to drive it properly.
Another good money maker I remember was a 5 Lap race on Indy in GT5 (i think it was Like the Wind but im not 100% sure). 90k per race with each only taking around 4 min. meant roughly a million per hour. It is quite late in the game and you need to invest in a race car to be competetive (my go-to was the C6R which was around 300k for buying the C6, turning it into the race version and upgrades). Still a great money maker in the late game.
@@purwantiallan5089ah man, I remember when I was a pretty young bloke and was playing gran turismo with my grandpa. We loved the 88C-V. I remember I always called it the Toyota Minolta because I thought "Minolta" was the model.
I remember in GT3 in the endurance race of Laguna Seca, the vertigo wouldn't stop to pit, but not long ago I saw it only stopped like 2 times IN THE WHOLE RACE, when you have to stop like 15 or 20 times depending on your tires
Man that yellow vertigo was a huge part of my childhood playing gt4 as a kid. I remember that vertigo was relitively easy to get without requiring much grindy effort. I dont remember what it event you win it in or what, but it forever sat in my garage as one of the top hp cars but was never truly a monster like say the gt-one. It was always my first "racecar" and i was always excited about it despite it not being very good. I was always blown away by the ridiculous hrsprs yet confused as to why i couldn't compete in the gtwc. I did always notice it in last place anytime it raced tho lmao. So ya its a pretty memorable car for me like you pointed out for different reasons.. My own reason.
On the Cobra, there may be a licensing issue there, I am unsure. If you look into the history of the car, Carrol Shelby originally used the A/C Ace as the basis for the Cobra. Possibly Shelby America, the company that has the rights to the Cobra 427 name and such, wanted too much for it. They have always been aggressive in that department. Love the videos, keep it up man!
I am a psychopath lol, in GT2 I first played an endurance race to get Denso Sard Supra and beat half the game with it. I remember though, there was an event blocking that car even though it was within limits. Event asked up to 700hp but this car wasn't allowed. I hated that event.
So many memberberries... I used every $ grinding and early license game breaking strat that u mentioned. Bonus points for the Xantia exclusi _on_ edition, I hadn't cared enough to notice the transmission - I always learn something new from your vids to go along with the reminiscing. Thank you.
Thank you for yet another great video! In regards to unique experiences in regards to any racing game, most of my time and experience comes from Forza Motorsport 3. I favor the year long series style where you can stick to any specific car and class and mix things up as I feel like it. Though I have played most of the other Forza games, I have a particular history with one of the AI drivers, M. Rossi. He's specifically a bit more aggressive as the AI goes, but something about my experiences with them was notably different even to my friends that watched me play during our weekend hangout sessions. If I didn't pit him at the first corner and put him on his roof, he'd put me on mine. This was the case from the very first race I played, and since I tended to play on the more realistic settings, my entire first season in FM3 went like this: I took off the line in my B or sometimes A spec firebird, usually took the first corner fine. Took my line into the second- and then the world starts to tip to a loud crunching noise. My car coming to a rest with the "floor" now being the sky, and my sky being two and a half feet up and rather solid. It started as just something I'd do only every couple of races. I'd line up on him coming into a corner and just send it full speed into his sideboard. crushing both of our cars in the impact with the wall. And then, I started to learn how to perform a pit maneuver. Was only marginally effective at first, but the more I learned and figured out the game physics, the better I got and the more devastating it became for M. Rossi and the less damage I'd do to myself. And then suddenly I was doing this every single race to start. Around this time, there was a new friend in the group and as they watched me play, they asked if I was always this needlessly aggressive. A few demonstration races later, and they understood. Though humorously, as they played the game themselves we all got to laugh as once again. I was the only person having this unique problem. And then, high school ended. I moved on to playing games on the PS3. Went to college. Graduated, started a life of misery in retail. I hadn't played a single Forza game for over a decade, and then just two years ago I picked up Forza Horizon 4. Now, I don't know much about the Horizon series (I have ceased playing as of this time, it's just not my thing. Though I did play a *lot* of it, and collected most of the cars before stopping.) So I don't know how much of a thing the Drivetars were in the previous games. To sum, they're an AI version of people on your friends list and recent competitors online. So they're the names that'll be over the cars of 99.9% of your driving time. Except for one race. Your first real race after the "Attract mode race", where you pick your first car out of a lineup of 3 has you fully offline to ease you into the game and it's mechanics. So no Drivetars or anything. My Dodge Charger pulls up to the line, and the count starts. As the go signal is given my tires screech against the pavement as I take off. Weaving clumsily through the competition and taking the lead. I slow down and steady myself for the first turn curving up a hill- when the world tips over to the sound of a light *thud*. and I'm then on my hood, rolling over onto my side, and crashing back down on my wheels. The only car speeding ahead of me, and the name flashing above it: M. Rossi. It'd had been something in the realm of 15 years. And in that single moment, all that built in, reinforced irritation and spite came rushing back to the surface. Yet, I was oddly happy. I was looking forward to it. Do I wish I had a less toxic experience with this AI driver? sure. That would have been nice. But those spats with Rossi and friendly, but often fierce competition was a welcomed return. At least I mused, as I attempted to put him on his roof, but only managed to spin him out given Horizon's goofy as heck physics. (You either only spin out, or get thrown tumbling end over end like you're driving across the path of a typhoon.) And then the race is over. The Drivetars are brought in. And I never see M. Rossi, nor the other racers I've known for so long again. Replaced instead by the masses of replicas, imitating the people I know in real life. Or the few opponents I faced online during the weekly challenges. Didn't expect my thoughts and feelings on the series to come out this way, but it's just kinda how things went, and where my mind traveled. I think I need to pick up a working 360 at some point, and another copy of FM3 again. I miss those days.
great video. having recently installed all the main GT Games on my PC PS4pro and my phone(GTPSP) it's rly enjoyable to see cars from all the different games
Isuzu Piazza is one of the car that was unexpectedly can go 300+ I remember someone recorded a Nurburgring gameplay using Piazza beating supercars like Citroen GT and McLaren F1 and won
I forgot the numberof the license, but on GT7, there's a rally license that was painfully hard, and I could barely get bronze. Later, I found it the game glitched and gave the Evo street tires instead of dirt tires. XD.They fixed it at a later update.
When I was a kid I loved Shelby Cobras because my dad did. So much so that I would get on Gran Turismo 3 and run previews just to watch it race and show him and pretend I was driving. I remember restarting them multiple times because it kept crashing, specifically the corkscrew at Laguna Seca. Desperately trying to get a clean run to show its superiority because I loved it. The price seemed too steep to climb, I think it was 500k, and imagine my surprise when I found out that Gran Turismo 2 had an event where you could win one. I remember grinding that out, replaying races with it in it just to watch it win in the meantime. Watching replays just to dream. Imagine my surprise when I finally won it. The dream had become real. It was a pretty wild car in GT2 too. Seattle circuit memories in 2 and 3 are part of my core memories from my childhood. Because eventually I went back to 3 and when I got that car I was young enough to think that 480 hp meant 480 mph top speed. Fun times. They were my comfort when everything fell apart at my home. In the times when I felt the most alone I could always look back at when I was happy. I could remember Dad before things got bad. I could remember begging my family to watch the game with me. I didn't even mind if I didn't play. The sounds of those games are ingrained in my memory. If I'm half asleep and I hear those menu noises, I know exactly what it is. If I hear Panama or Are You Gonna Go My Way or My Favourite Game I get goosebumps. That's what Gran Turismo did for a lot of us. I don't believe it was in the first game so I never played that one that much. But I did play others like that, Test Drive for PS2 (Overdrive in Europe), I can remember playing Test Drive 5 just to use that little red/white car. Showing my dad. Doing drags in both of those games with my childhood best friend I thought would never not be around as you do. Switching to 4 to watch the intro with one with dad and 6 to buy one as the most accessible game with one in it. Gran Turismo started all of that, for that I'll always be grateful
Speaking of Citroen Xantia. It is another mystery why Polyphony chose a relaxed, luxury trim of the car to feature in the game instead of the Activa. Instead of just another random FF Euro Compact, GT could have featured this Baguette Magic Suspension car and its impossible cornering speeds. Also, BMW in GT2 featured no M-cars and instead had random E36 and E39 trims
great video, really well laid out and presented. For me when I think of infamous cars in GT, three mercedes come to mind, the 190E Evo II (IA-15, GT4), SLR and 300SL (mission 34, GT4). oh and the suzuki escudo pikes peak in GT3, ridiculous lol
Oh man, that A-7 license test in GT3 was brutal. It really did require absolute perfection to get the Gold. Also, 787B, my beloved. Gran Turismo made me love it.
Got onto your channel thanks to random suggestions on RUclips and you made me long GT back a lot. I used to play GT up until the PS3/GT5 release which took way too long and made me choose Forza over GT and never looked back. Now seeing your video's makes me long back to the old days of license driving and running those One-Brand cups! My GT4 PTSD trigger must be the IA-15 Gold license, a 190e one lap on the nurburgring behind the pace car. Even my Father tried to chip in when i was young but we both were unable to beat it.
My family owned a red Demio exactly like that one they wanted to give out when I was a kid. Loved that thing, we got it for like £500 and it went for years!
I'm french and I can tell you the Xantia 3L V6 was indeed sold with a 5 speed manual. The game doesn't make it justice, but in Activa trim with active suspension ; this car was capable to pull more lateral G than every other road car worldwide, including exotic supercars.
Gran Turismo games will always be special to me, I'm 31 and still a massive car fan. I actually saw the real life Demio prize car at Bicester heritage car show.
I remember as a kid I really struggled with the GT300 race in GT2. And one or maybe two opponent cars in particular: the Cusco Impreza GT or the RE Amemiya Matsukiyo RX-7. No matter how far away I would get away from them, one of them would almost always catch up and steal a 1st place from me or just barely eek out a 1st place victory. To this day that series race still haunts me.
I use Umi Sonoda's GT40 RACE CAR or Coco Hayashi's Silhouette R30 Formula to easily beaten the GT300 Championship and GT All Stars tho. But you are exactly right, Ren Hazuki's RE AMEMIYA MATSUKIYO RX-7, Kinako Sakurakoji's Cusco Impreza and Wien Margarete's Ogura Racing RX7 GT300 are the toughest opponents in that championship.
Thank you for the advice on the Veyron test. I gave up on that a long time ago and recently gave it another go only to quit in frustration. I will try again but more aggressively.
A memorable car for me is the susuki cappuccino from 95 because in gt4 i once buyed it because of it's name and to my surprise i discovered what is going to become for me a cornering monster, so after upgrading it, i jumped on gt5 and 6 to upgrade it and test it out. And oh boy was it fast, so to this day it remains as one of my favorite car of all time in granturismo, i even done the first event of the ai league once again while watching your video.
S5 in Gran Turismo 6 is made for masochists. How do I get a 2 ton whale with straight-line power to race on such a technical track???? And this whale still has a worse suspension
Man I haven't played a GT game since 3 and this video I was randomly recommended just brought back so many memories, mostly the struggle bus of getting the ralley license,and me and my brother hot swapping the PS2 controller during endurance race pit stops cause our hands hurt
GT3 was so good. I probably have more time invested in 4, but 3 was so astounding to me. The JUMP in visuals from 2 to 3 was incredible, and still looking back the GT3 aesthetic fills me with nostalgia.
6:42 well you just brought up all the memories of me sitting down after school and trying for hours to get the gold on that one, chewing on the controller out of anger:)
Great video dude. I'm surprised you didn't mention the SLR McLaren from Mission 34 in GT4. I've heard the PAL version is easier than then NTSC version when it comes to the gold time. Don't know about the NTSC-J version though. Cheers!
Younger players don´t remember the pink Trueno from GT1, which you could get by a chance from some really long and hard championship late in the game, instead of the LM race car that was the other prize car :D Made me laugh the first time I got that :D You can give it a pink racing modification, too! I can think the devs had a laugh when deciding to put it there, too
As someone who's into recording specs of cars and comparing them with their gaming counterparts, the fact that there are so many inaccuracies with weight and power, makes me glad that I'm not the only one going insane. As for a car that stuck in my mind (apart from the disappointing Bugatti Veyron and Citroen GT, and the amazing Spoon Sports Civic & Shuichi Shigeno AE86), it has to the be the Ferrari F2007 in GTPSP; having spent all my time grinding by doing 3-4 lap races on S-Rank Trial Mountain and 1-lap races on the 'Ring, I finally got it, only to realise that it was near undrivable without proper tuning.
I have some interesting news to share. As of writing this comment, the Gillet Vertigo is currently residing with Team RaceArt, a Dutch amateur racing team and is in the iconic yellow livery, which is still called the Vertigo. It is the last known model of it in GT specifications, as the others became a Pikes Peak car and the other a Zagato concept car.
The "emotion physics" is probably refering to the fact that AI (at least in GT4 which is my favourite) gets angry when you play dirty. If you hit an AI driver with your car, they will get "angry" and hit you back. It's not like they will crash at you full speed, but they will attempt to push you off the track if you don't make distance quick enough.
Most memorable, by far, was the Suzuki Escudo Pikes Peak Version. Fully upgraded it made wheelies and was absolutely insane for the time.
Ditto
YESSSS!!!! I came to the comments to find this! Good on you! Have an excellent day!
This is what I think about too. In GT2 this car was broken, and was a do it all monster. On track it beat everything, and on dirt it was impossible to control but due to the power it was easy to win. I have fond memories of tuning down the top speed all the way and accelerating at an insane pace around city tracks.
The one car that i deeply remember from my younger days. I was only googling it just last week. "Suzuki car from GT" lol
1300kmh car 😂
can i also say, i love this unique video layout, almost like we are playing thru gran turismo ourselves and discovering these unique intricacies for the first time
I still remembered the unchanged 200 A Spec Points Race of the Speedster Trophy on GT4.
Regarding the Yellow Vertigo:
I was replaying GT5 a while ago, and decided I'd take a punt on it to see if it deserved the spot it has in LM lineups.
Turns out, if you play with the transmission and downforce settings, you can unleash a very wobbly LM competitor, avenging all its AI brethren forced to crawl at the bottom of the league tables for all eternity. Stat oversight or not, I'll always remember the Vertigo for that alone.
It was a fun online troll car or something to use for those lobbies people wanted to just have fun in. I miss the smoke CLOUDS from 5&6. Get a 6 car tandem trail and you literally can't even see.
@@toddthezondalover645GT2 and 4 are basically very time consuming to grind cash. But its absolutely cool.
@purwantiallan5089 unless you exploited the special mission to get the toyota rally car and/or the race to get the Mercedes CLK, then you're swimming in cash.
Well, even then some cars' prices were cracked so I see what you mean lmao
pure joy with this one, i absolutely loved it to push vertigo against impossible scenarios
that buildup to the m12 lm was genuinely amazing
I still remembered the unchanged 200 A Spec Points Race on the Speedster Trophy in GT4. I even took 250 retries only to beat that single make race. On GT4 RANDOMIZER, i somehow luckily got Mia Taylor's Bentley Speed 8 after completing Speedster Trophy.
@@purwantiallan5089Who is Mia Taylor?
@@sarimsalman2698 idk its from some anime i think
Song choice was on point
@@sarimsalman2698she's one of the newer girls from Love Live?
Man, nothing makes me hate PD more than remembering all the cool single player events we used to have.
Yep. Single player events in GT2 to GT5 are basically still amazing.
Gran Turismo games used to have the most replay value out of all racing games ever made (just look at how many racing game streamers come up with specific challenges for Gran Turismo 4 for example). Nowadays the single player experience is a joke.
@@CyanRooper GT died after ps3, as I naive child I felt it could only get better but the excitement peaked at GT5 but in terms of gameplay and for the time I guess GT4 takes the crown. GT sport and GT7 just feel like empty shells compared to the old days.
Gtwc, dream car, both 24h races, gt all-stars, polyphony digital cup, formula gtwc, some of the best events in gt history
Agreed! GT7 failed to implement what the series before Sport did. GT7 should have had 24 hour races and other iconic events that the series did. It's just sad how they cater to eSports nowadays.
It's like eSports will always destroy fun in gaming, and Gran Turismo has found itself a casualty. I mean look at how they butchered Grand Valley, Trial Mountain, and Deep Forest, they last two keep on catering to online racing, killing what the series is known for.
Ah, the opel speedster event... beat it recently actually. That series was so wild that Daiki Kasho's Soul Surfer will always have a special place in my heart.
Yep. Ayumu Uehara also needed 35 times to finally defeat the ultra tough Speedster trophy. It has the unchanged 200 A Spec Points Race!
@@purwantiallan5089After a couple failed tries of seeing 200 A spec points even after modding the car to the max with a wing to get even more downforce, I then realized: "Oh these fuckers really knew what they were doing to us"
This video made me remember this Event that I had already forgotten. And it reminded me of how DEPRESSING it was. I have no idea how many tries it took me to beat it, but I remember that it took me ages to beat...
Upped a Soeedster Turbo to max, really had no issues with the race. Didnt need nos either. Really wasnt as hard as people act like
The Lister Storm weighing 300lb more than the roadcar is because they modeled the in game driver after the average GT player
Another kind of memorable car for me in GT3 is the Acura RSX since in the PAL version, they increased how much it was worth so you can sell it for 75,000 credits and you always win it from the Beginner League Type R Meeting so that makes that event a decent one to grind money early on especially if you have a highly tuned Type R to beat the Championship quickly.
Hi @BerserkerRohan, i also ever saw the ability to re obtaining prize cars in GT5 permanently gone. So thats why GT5 is the HARDEST game ever played.
@@purwantiallan5089 It does sound rough when you can't grind money in a GT game.
*extreme VTEC noises*
@@BerserkerRohan yeah, i remember participating in GT leagues, being cash deprived without being able to get the most op cars for different series was rough
@@purwantiallan5089 honestly GT5 isn't that bad. the AI is so slow in the early events that you can easily beat everything with even just a vitz, and once you level up a few times you can just do special events which are incredibly easy and give MASSIVE payouts if you can gold them, which isn't really that hard with a little practice. in fact my last playthroughs of that game I straight up avoided special events as much as possible specifically because they give so much money and XP that it honestly breaks progression.
I remember when I was a kid playing Gran Turismo 6 in arcade mode. For some reason, the "Pagani Zonda" was my archenemy, and everytime I saw it in 1st place, I would say "ah... Zonda... It's you again"
same here lol
It's always a good day when Roflwaffle uploads a new video.
Facts
Bot
@@vvoof2601do I look like a bot to you now? ;)
@@vvoof2601a Bot, making a Bot comment, interesting.
@dodge_neon LOL your name reminds me of a funny story: I was doing some one make races in GT2 and I showed my wife that dodge Neon there (she had the same one and she said: "It was a piece of junk!") So I bought one in the game just to make fun of her.. (and to see how it drives)
I suspect the Vertigo’s ridiculous power level was the horsepower the engine could make with tweaks and restrictors removed. In some sort of error, PD took that info from Gillet and applied it to their in game version and ran with it. Either that, or they knew it was incorrect but they still needed a high power race car to fill out the grids in later races but not have it be too competitive in order to prevent players from finishing last (think along the lines of the GTS class cars in the 24 Hours of Le Mans races in GT4/5).
I think you're giving Polyphony too much credit. The only way 3.8L is making that much naturally aspirated power is if it revs to 15k rpms. You may be right about their reasons, but they picked the wrong car to do that with.
@@OdyTypeRPD gonna PD, as they say
@@OdyTypeRVertigo has monstrous acceleration and with gear tune up, it even can go 430kph.
Simply wrong stats, we don't know why. Even without restriction that motor can't reach those numbers!
I got two hypotheses.
1. They just might have been confused about the engine.
The Vertigo had a few engines:
V6s with a 3.0 and 3.6 liter taken from Alfa Romeo. A 4.2 Maserati V8. And a 4 cylinder Turbo which was the same as the Ford Sierra.
I think there was a version of these engines that made nearly 900 HP, but... Not in the Vertigo racecars which were almost always used in endurance. Usually they had 395 to 420 HP in race configuration.
Let's call that one overthinking.
2. Simple data entry error in the spreadsheet.
Let's call that one the dumb error.
The Vertigo stuck in my head for a very different reason:
It is very short and light - that means it is compatible with the _compact car_ type events, that were full of kei cars.
Watching the AI overtake opponents in the run up to the rolling start was hilarious.
I think the Opel Speedster also deserves a mention for its inclusion in Licence S-1 from GT3. Possibly the hardest licence to gold in that game; you had to do a near pixel-perfect lap.
Same goes to single lap time trial at Monte Carlo using Maki Nishikino's Toyota GT ONE RACE CAR 1999. Needs to be perfect like Ayrton Senna to get gold medal.
Honestly that is one of the easier S license tests to gold
@@purwantiallan5089the gt 40 one AT Seattle was the hardest for me
Laughs in Viper at LS
I played GT2 SO much. I got to the point where I had specific suspension tuning for each drive train of car that would make them handle pretty much all the same. I could even reel in some of those high speed MR cars with no downforce.
One of my favorite things was taking the Vitz, fully loading it up with upgrades, tweaking the gear and suspenions, and then just being able to run it flat out on nearly ever track around all the corners and blow the doors off of cars it shouldn't be able to beat.
I was always fascinated with the Toyo 7. No wonder the test driver got killed by it. It went way too far.
It really handled quite well if you gave the setup its due tlc, even on Monaco. Until you hit the throttle in earnest. No, no tcs allowed, it didn’t have that irl. The kind of car where you really don’t need opponents to make life interesting
That car and the 89-C Minolta were my go to cars from 4-6. Minolta would wheelspin at 200+mph lol.
@@toddthezondalover645Shioriko Mifune's Mazda 787B and Lanzhu Zhong's 787B Stealth Model were also OP in GT5 & 6.
basically all FIA group 7 cars (it's competitors) were completely fucking bonkers by 1969. The porsche 917/30 made 1500 horsepower in qualifying setup. Mark Donohue set a world speed record for lapping talladega at 221 mph in 1975
@@MrGallade475 we need to go back
Gran turismo was such a huge part in growing up for me. I remember us visiting my uncle who had a ps1, my dad always loved cars/sports was so impressed he got a ps1. I remember us being amazed by the graphics of 2 and 3 as they were big steps up from previous titles. It also opened up the world of video games, playing stuff like rayman and final fantasy vii. (Still one of my all time favorite games). I've played videogames as a hobby ever since all thanks to grab turismo. Though i was never big into racing, i did always appreciate it and thought the building of garages was fun. I also really enjoyed grinding cash for my dad to spend on cars. He was definitely the best driver out of all of us and i remember my uncle giving the memory card to my dad so he could complete the final license test. Tgis was all 20-25 years ago. What a ride it has been.
Honorable mentions for licenses: B-8 in GT3 with the Skyline R32 at Trial Mountain and the IA-15 (iirc) in GT2 where you drive on a knock-off-rebuilt Eau Rouge/Raidlillion section in a Toyota GT-One
also the Camaro LM Race Car,like the Vertigo,it sucks in the GT World Championship.
joey
I believe the second one was IA-10
The R33 on trial mountain first reared its ugly head first on GT1s A-4 License test.
It was featured again on GT3s B-8
@@IIGrayfoxIIi needed 189 retries before finally getting gold in even B License in GT3 A SPEC! Lucky that Coco Hayashi able to finish the B License including the B 8 in a single try. 😅
My personal favorite was the Cadillac Cien in GT4. You got it from the very first rally event IIRC and it was so good that you could beat most of the events that allowed concept cars with it
I tried driving that the other day. I really hate the brakes on it. It definitely goes, but it really doesn't stop.
Then I drive the Cougar and it stops in a quarter of the distance. Like...why are we still here
@@ootdegaI used with race brakes and pumped the braking force to 9 (at 10 they will instantly block) in the 4 wheels. I remember using it in the race of New York, in the All Amercian Championship, another great car was the Buick Special, really powerfull and lightweight.
@@mariyuano007 I'll have to try that. The game says that's for brake balance, not brake pressure, so I didn't think to do that. I would be a lot more willing to try different setups if the tuning was in real-time.
Fuck that car. That shit was harder to drive than the damn Cerbera
Lmao I remember this car. I loved it, but I had it horribly tuned where the horsepower only kicked in at the high RPMs. It whine for so long in the low gears, but in the straights I think I got up to like 240 mph lmaoooo
The Alfa Romeo 155 Touring car was the quintessential car in GT for me. Fast enough to win but not unbeatable, provided lots of hours of pure joy. And the sound... it was simply amazing!
biggest PTSD: Chapparal.
Its your enemy? Kiss first place byebye bc it dominates.
Your car? Kiss first place byebye bc its suddenly slow af and has super bad tires.
The fact that someone beat the Vector at trial mountain via tyre strategy is hilarious and at least to nostalgic me, somehow more impressive than those guys doing no hit dark souls runs.
I'm glad I'm not the only one that was terrorized by that Vector M12. It's one of few races that I looked up a guide to beat back then.
Honorable mention to the Mazda 787B from GT3. That car was near mythical in status to me. Never won it or got a chance to drive it. But when it showed up, it was tough to beat. It, and a few other cars eluded me until i used an action replay to get all cars years later.
you win it by getting 75% completion, i just got it on a 15 year old savegame
When I was very young (like 5 years old) I would play through the GT games with my dad. When we first played through GT3, to beat the rally events, instead of getting a rally car we used a Mustang SVT Cobra. We tuned that baby into a rally beast. We could clear every race with ease, gapping our opponents by +10 seconds or more. We would use that car as a swiss army knife of sorts and tried to use it in as many events as possible, including rally. It sticks out in my mind for that reason. I hope to own a real one someday.
The amount of time I spent trying to beat PTSD Camaro test in GT2, I almost cried, it held me back for so long getting all gold on GT2.
I remember in GT4 when I was a kid I found it impossible to beat the Minolta in the GTWS, so I managed to google my way to find out how to win it to finally beat the event myself. That car has stuck with me till this day!
the Mitsubishi 3000GT VR4 in GT3 is particularly memorable. you could see half a dozen of them in the used car market for not much more than starter car money, and make over one thousand horsepower with them when fully upgraded. it was a broken, easy win for any event it could enter. i farmed endurance races with it to buy just about anything i wanted.
People thought that was the best car in gt 1 too. Used to smoke my friends who thought they had the best setup gt3000 and id run circles around them in one of the special skylines u could win. It was so quick and weighed nothing
There is no used car market in GT3. That was only present in GT2 and 4.
@@GonzoDonzo yeah, the skylines were better, but the 3000GTs were cheaper and easier to get early in the game
@@JustSomeDinosaurPerson ah, right. mixing together old memories.
Had a 95 in real life for a year...it broke every other month so I got rid of it cheap too haha
Eey man great video. I've grown up with the GT games and encountered many of these 'wtf' stats and moments. Great to have a look at its full history! ❤
Deserved to be in legend level.
Your knowledge and humor just earned you a new sub mate!
All of these events made it worthwhile playing SP and collecting cars to actually use.
Great video! I’m very surprised the Suzuki Escudo didn’t make your list in GT2/3 that was for me at the time one the most OP cars in the game and as a kid I fell in love with that car. Was disappointed in it when they added turbo lag with the stage 4 turbo in GT4. It ruined my view of the car sadly. But still very awesome car lots of fond memories!
It was in my previous 'Meme Cars Explained' video, so take a look if you're interested :)
@@Roflwaffle16me when seeing Nico Yazawa in a FORD GT40 on Historic Car Cup Race 2 be like: NOOOOOOOOOO!!!!!
Nico Yazawa meanwhile: Nico Nico Nii!
Vector M12 IRL: A de-tuned Diablo with a plastic body kit & a horrible GM-sourced interior. Never even finished a single race without mechanical failure.
Vector M12 in Gran Turismo: A nearly unbeatable monster that appears where you least expect it to.
LETS GOOOO A NEW VIDEO
Huh? Polly-phony on the chopping block again? Don't worry, I'll be commenting..
😂😂😂
I remember the final PS2 cheat code for GT3, a player could race any car in any event, on any track, with any tyres.
Fun video once again, nicely done. After pouring hours into the bugged GT2 NTSC-U 1.0 endurance against the Vector M12 LM, it's become my favourite race in all of GT. I highly recommend others to give it a try, it's an exhilirating test of track familiarity, tuning knowledge and car selection.
Also, yeah, you make a good point, maybe I did slightly over-write that Speedster Trophy strategy section over on the GT Wiki...
Hah, not at all! It's an interesting read. I don't think many people would've considered using the NA Speedster over the Turbo, so that alone would be a massive help
Randomizer mod gave me the NA, so I used it for the races. So, it was better than the Turbo? In the end, it needed a good tune, but didn't require to max all the upgrades to win
Yep indeed, there's a few key differences. The NA is lighter (773kg vs. 884kg after WR stage 3) and has more front grip at the cost of slightly less at the rear (980 / 980 grip modifiers vs. 960 / 990). The torque curve of the NA is a bit easier to work with as well, though its redline is way earlier than the Turbo's. I'd say the rear wing and racing tyres make a bigger difference than car choice though, you can easily beat the AI in the corners to make up for the time lost on the straights.
For me it's the Tommy Kaira in the supercar race (I think, it was a long time ago) in GT4 that I couldn't use, but it kicked my ass every time. Rage inducing
I loved the Tommy and the nissan 400r.
There's also the Panoz that you can win right off the bat for beating all the Arcade Mode time trials in GT3; probably the most easily obtained progression-breaker in that game.
To be honest, though, if you can beat the time trials, then there's a pretty high chance you could beat the game without it.
The Ai in older Gran Turismo's having interesting errors and handling traits was actually part of the fun and jokes amongst friends.
For an example the first tunnel on Grand Valley was known as the Skyline tunnel and the joke was that every Skyline that had raced on Grand Valley were missing the right headlight. (They always crashed into the wall with their right headlight) and was always silly and funny to watch the mayhem.
Same as the first hairpin on the same circuit causing FR cars to go for a play in the sand and sometimes even getting them "stuck" for a period of time.
I'll never forget that TVR Chimaera in GT2's Clubman Cup, it was a tough opponent in the early game
Yep. Chimaera 5.0 too.
I always thought it was called the "Crimea" as I'd never come across the name in written form until now, lmao
@@Tornado2409”The Chimera (/kɪˈmɪərə/ or /kaɪˈmɪərə/) or Chimaera (Chimæra) (Ancient Greek: Χίμαιρα, Chímaira means 'she-goat'[1]), according to Greek mythology,[2] was a monstrous fire-breathing hybrid creature, composed of different animal parts from Lycia, Asia Minor. It is usually depicted as a lion, with the head of a goat protruding from its back, and a tail that might end with a snake's head.[3] It was an offspring of Typhon and Echidna and a sibling of monsters like Cerberus and the Lernaean Hydra.”
I literally have ADHD so you can imagine how rarely I make it through videos more than 10 minutes. I'm 32 minutes in and I can't believe how much fun I'm having with this video. This is the first video of yours I've seen. Easy like and sub.
Incredible works, as always, Roflwaffle! ❤
His works is always epic.
Man, the structure of the video is a fantastic way to deliver this topic. I also remember the licence tests where you had to drive in a circle (was it GT3?) and while it wasn't ridiculously difficult, doing so with higher-powered cars like the Corvette was still a massive challenge.
For infamous cars, my picks would probably be the Opel and Alfa DTM car in GT4 since they're far worse options than the other competitors in the Touring Car championship, the Mercedes CLK and the Audi TT along with its iconic livery. I may be biased though because I played the Touring Car championship quite a lot.
For topic suggestions, I'd love a video on licence tests since they're such an integral part of Gran Turismo. Maybe on a personal level too with the question of whether they actually improve your driving skill, may it be the skill for the game they're in or even to other series. At least it felt like it improved my skill since I mainly played GT although sometimes it may just be that it familiarises you with the tracks as you repeated them again and again.
there was a RUF on the skid pad in 3 a friend and I got stuck on for a long time. He liked to play auto transmission and the upshift would cause the car to understeer out of bounds every time. I don't think the manual mentioned hold the shift button to lock gears back then either.
I'd say mine was the Mazda furai in GT5. you could get it early and almost all events you could take it in, it destroyed due to its ludicrous low weight of 675kg. which was less than kei cars!
Failing in gt4 licence tests was never frustrating for me because of the fail music
Oooooooo yeah!
Yep. The GT4 License Fail Music somehow is a funny one. 😂
I thought it was the Ayu-Pyon sound. 😂
21:23 in GT5 there was a seasonal event at the indianapolis oval which could net you over 1,000,000 credits in what I believe was a sub-15 minute race. You needed a lemans prototype to get started, but after that it was foolproof since the oval is easy to drive. This event lasted all the way until GT5's online service was terminated. Perhaps someone posted about it on a forum somewhere, but idk any more details.
Was scouring through the GT wiki (for whatever reason) and apparently a Ford GT40 has a chance to show up in the GT4 LeMans 24 Hours II racing against group C Prototypes. Apparently, it has a gimmick where despite its lack of pace it can run for twice as long before needing to pit compared to the prototypes.
I never seem to get an LM24H race where that car ISN'T in the field - the chance seems to be 90%! It may be able to run twice as far as the other prototypes, but it still gets lapped roughly every 3 laps, so it's always dead last.
Pit strategy is the way to win the endurance races though (amazingly enough.......) fit H/H/SH/SH and just live with the lack of grip for the first half a lap, but you won't be throwing the car into the scenery the way the AI cars do. There and the Nurburgring they will have near-zero grip at the end of a lap, but because it's not 0, they just...carry on regardless.
It's quite funny watching them smoke the rears up along each straight, until you encounter a Nissan sideways across the track stationary when you're flat-out halfway down the Mulsanne
@@OsellaSquadraCorse I disagree. Ideally you want to pit when the fuel tank reachs the halfway mark. So running Med/Med and pitting every 4th lap is better and more efficient than using god awful superhards for 8 laps. You will be faster and the ammount of time you will spend in the pits is roughly equal, might as well use the faster rubber.
Currently trying both 24h races, and the Vertigo is honestly a monster on the one with 0 chicanes. I was able to do sub 3min on that thing. I am using the ZZ2 with a wing and stage 4 turbo. If i pit every 4 laps, i still end up gaining time on the AI (partly due to its top speed being in the 390kph mark)
No idea how they managed it, but that racket the Demio makes in GT2 is normally what happens when you 'hybrid' wrong. If you use codes to put turbo kits or engines in an N/A car or vice versa it'll do that.
Euro Pikes Peak is ingrained in my Gran Turismo childhood, felt like I used it in mostly every race in GT3/GT4
Oh yeah... As a person who played GTPSP only, I've seen a lot of weird bugs:
-On the Oval Test Course, if you picked R34 Pace car and a lot of laps, you would sometimes be matched against some sort of VW cup cars (probably Polo)
-When racing in GT500 cars, you had a chance to meet AI C2 Corvette that always somehow managed to come last, but was always close to the pack even after crashing out
-On La Sarthe, realistic physics model, AIs often crash out in turn 14 with race cars
-HPA VW Golf IV against DTM cars... always 4th obviously, but then there can be RUF CTR2 against DTMs with much higher top speed and power because of the turbo.
look at how beautiful that rx8 lm race car still looks after all these years.
The M12 edit had no business being that good 😂 subbed
Bro doesn't even have a bad video🗿
19:28 Red Rock Valley is also one of the easiest tracks in the game, and arguably the best looking one, and DEFINITELY not overused as it doesn't appear in any other game. So breezing through it is a blast, it was one of maybe three tracks I could finish easily as a wee little kid, the others being High Speed Ring and Super Speedway (in GT1 Test Track and Deep Forest were also easy, they are hardly used in 2).
33:59 that intro using Turbo was so awesome
29:14 All the power was spent on making the headlights so strong, that they shine right through other cars.
My most memorable car was the Mitsubishi GTO LM Edition in GT1. It was insane. I remember my dad got it on his playthrough and just exclusively used it, I was so young I struggled to drive it properly.
Babe wake up, new Roflwaffle just dropped
Another good money maker I remember was a 5 Lap race on Indy in GT5 (i think it was Like the Wind but im not 100% sure).
90k per race with each only taking around 4 min. meant roughly a million per hour.
It is quite late in the game and you need to invest in a race car to be competetive (my go-to was the C6R which was around 300k for buying the C6, turning it into the race version and upgrades).
Still a great money maker in the late game.
I think it was the American series or something but I used that event a lot with my Z06
@@toddthezondalover645 Yeah both the Z06 and ZR1 racecars were really good for that
@@Armageddon_71i always use Setsuna Yuki's Minolta 88C-V to grind cash for GT ALL STARS and Dream Car Championship after getting it in Like the Wind.
@@purwantiallan5089ah man, I remember when I was a pretty young bloke and was playing gran turismo with my grandpa. We loved the 88C-V. I remember I always called it the Toyota Minolta because I thought "Minolta" was the model.
@@epeli0035glad me and my brother weren't the only ones who did that
I remember in GT3 in the endurance race of Laguna Seca, the vertigo wouldn't stop to pit, but not long ago I saw it only stopped like 2 times IN THE WHOLE RACE, when you have to stop like 15 or 20 times depending on your tires
we are SO back
anotha roflwaffle classic
Man that yellow vertigo was a huge part of my childhood playing gt4 as a kid. I remember that vertigo was relitively easy to get without requiring much grindy effort. I dont remember what it event you win it in or what, but it forever sat in my garage as one of the top hp cars but was never truly a monster like say the gt-one. It was always my first "racecar" and i was always excited about it despite it not being very good. I was always blown away by the ridiculous hrsprs yet confused as to why i couldn't compete in the gtwc. I did always notice it in last place anytime it raced tho lmao. So ya its a pretty memorable car for me like you pointed out for different reasons.. My own reason.
On the Cobra, there may be a licensing issue there, I am unsure. If you look into the history of the car, Carrol Shelby originally used the A/C Ace as the basis for the Cobra. Possibly Shelby America, the company that has the rights to the Cobra 427 name and such, wanted too much for it. They have always been aggressive in that department. Love the videos, keep it up man!
Nope, the Shelby Cobra is in 4 as well as the A/C Cobra.
@@griffinfaulkner3514 PD love trying to make us believe the same cars are different cars lol. Here's 2000 GTR variations for some reason.
@@griffinfaulkner3514yep. AC CARS 427 S/C actually.
theyre both in the game... they are diferent cars
I dig the tekken tag tournament ost during the intro 👌 it actually fits the GT vibe more than i thought it would.
I am a psychopath lol, in GT2 I first played an endurance race to get Denso Sard Supra and beat half the game with it. I remember though, there was an event blocking that car even though it was within limits. Event asked up to 700hp but this car wasn't allowed. I hated that event.
So many memberberries... I used every $ grinding and early license game breaking strat that u mentioned. Bonus points for the Xantia exclusi _on_ edition, I hadn't cared enough to notice the transmission - I always learn something new from your vids to go along with the reminiscing.
Thank you.
Thank you for yet another great video! In regards to unique experiences in regards to any racing game, most of my time and experience comes from Forza Motorsport 3. I favor the year long series style where you can stick to any specific car and class and mix things up as I feel like it. Though I have played most of the other Forza games, I have a particular history with one of the AI drivers, M. Rossi. He's specifically a bit more aggressive as the AI goes, but something about my experiences with them was notably different even to my friends that watched me play during our weekend hangout sessions. If I didn't pit him at the first corner and put him on his roof, he'd put me on mine. This was the case from the very first race I played, and since I tended to play on the more realistic settings, my entire first season in FM3 went like this: I took off the line in my B or sometimes A spec firebird, usually took the first corner fine. Took my line into the second- and then the world starts to tip to a loud crunching noise. My car coming to a rest with the "floor" now being the sky, and my sky being two and a half feet up and rather solid.
It started as just something I'd do only every couple of races. I'd line up on him coming into a corner and just send it full speed into his sideboard. crushing both of our cars in the impact with the wall. And then, I started to learn how to perform a pit maneuver. Was only marginally effective at first, but the more I learned and figured out the game physics, the better I got and the more devastating it became for M. Rossi and the less damage I'd do to myself. And then suddenly I was doing this every single race to start.
Around this time, there was a new friend in the group and as they watched me play, they asked if I was always this needlessly aggressive. A few demonstration races later, and they understood. Though humorously, as they played the game themselves we all got to laugh as once again. I was the only person having this unique problem.
And then, high school ended. I moved on to playing games on the PS3. Went to college. Graduated, started a life of misery in retail. I hadn't played a single Forza game for over a decade, and then just two years ago I picked up Forza Horizon 4. Now, I don't know much about the Horizon series (I have ceased playing as of this time, it's just not my thing. Though I did play a *lot* of it, and collected most of the cars before stopping.) So I don't know how much of a thing the Drivetars were in the previous games. To sum, they're an AI version of people on your friends list and recent competitors online. So they're the names that'll be over the cars of 99.9% of your driving time.
Except for one race.
Your first real race after the "Attract mode race", where you pick your first car out of a lineup of 3 has you fully offline to ease you into the game and it's mechanics. So no Drivetars or anything. My Dodge Charger pulls up to the line, and the count starts. As the go signal is given my tires screech against the pavement as I take off. Weaving clumsily through the competition and taking the lead. I slow down and steady myself for the first turn curving up a hill- when the world tips over to the sound of a light *thud*. and I'm then on my hood, rolling over onto my side, and crashing back down on my wheels. The only car speeding ahead of me, and the name flashing above it: M. Rossi.
It'd had been something in the realm of 15 years. And in that single moment, all that built in, reinforced irritation and spite came rushing back to the surface.
Yet, I was oddly happy. I was looking forward to it. Do I wish I had a less toxic experience with this AI driver? sure. That would have been nice. But those spats with Rossi and friendly, but often fierce competition was a welcomed return. At least I mused, as I attempted to put him on his roof, but only managed to spin him out given Horizon's goofy as heck physics. (You either only spin out, or get thrown tumbling end over end like you're driving across the path of a typhoon.)
And then the race is over. The Drivetars are brought in. And I never see M. Rossi, nor the other racers I've known for so long again. Replaced instead by the masses of replicas, imitating the people I know in real life. Or the few opponents I faced online during the weekly challenges.
Didn't expect my thoughts and feelings on the series to come out this way, but it's just kinda how things went, and where my mind traveled. I think I need to pick up a working 360 at some point, and another copy of FM3 again. I miss those days.
1:57 glad im not the only one that realized the g-limited was there, the car was legit my first car, i feel honored
uploaded 15 minutes ago and only 302 views? such an underrated channel
great video. having recently installed all the main GT Games on my PC PS4pro and my phone(GTPSP) it's rly enjoyable to see cars from all the different games
Isuzu Piazza is one of the car that was unexpectedly can go 300+
I remember someone recorded a Nurburgring gameplay using Piazza beating supercars like Citroen GT and McLaren F1 and won
I was thinking about the speedster all along, did not disappoint. Suffering is universal
I forgot the numberof the license, but on GT7, there's a rally license that was painfully hard, and I could barely get bronze. Later, I found it the game glitched and gave the Evo street tires instead of dirt tires. XD.They fixed it at a later update.
When I was a kid I loved Shelby Cobras because my dad did.
So much so that I would get on Gran Turismo 3 and run previews just to watch it race and show him and pretend I was driving.
I remember restarting them multiple times because it kept crashing, specifically the corkscrew at Laguna Seca.
Desperately trying to get a clean run to show its superiority because I loved it.
The price seemed too steep to climb, I think it was 500k, and imagine my surprise when I found out that Gran Turismo 2 had an event where you could win one.
I remember grinding that out, replaying races with it in it just to watch it win in the meantime.
Watching replays just to dream.
Imagine my surprise when I finally won it.
The dream had become real.
It was a pretty wild car in GT2 too.
Seattle circuit memories in 2 and 3 are part of my core memories from my childhood.
Because eventually I went back to 3 and when I got that car I was young enough to think that 480 hp meant 480 mph top speed.
Fun times.
They were my comfort when everything fell apart at my home.
In the times when I felt the most alone I could always look back at when I was happy.
I could remember Dad before things got bad.
I could remember begging my family to watch the game with me.
I didn't even mind if I didn't play.
The sounds of those games are ingrained in my memory.
If I'm half asleep and I hear those menu noises,
I know exactly what it is.
If I hear Panama or Are You Gonna Go My Way or My Favourite Game I get goosebumps.
That's what Gran Turismo did for a lot of us.
I don't believe it was in the first game so I never played that one that much.
But I did play others like that, Test Drive for PS2 (Overdrive in Europe),
I can remember playing Test Drive 5 just to use that little red/white car.
Showing my dad.
Doing drags in both of those games with my childhood best friend I thought would never not be around as you do.
Switching to 4 to watch the intro with one with dad and 6 to buy one as the most accessible game with one in it.
Gran Turismo started all of that, for that I'll always be grateful
4:34 idk why but this gives me Pacman vibes
GT2 IC-9 man, you hit the nail on the head. Weeks. Took me weeks. Granted it was my first real sim.
Speaking of Citroen Xantia. It is another mystery why Polyphony chose a relaxed, luxury trim of the car to feature in the game instead of the Activa.
Instead of just another random FF Euro Compact, GT could have featured this Baguette Magic Suspension car and its impossible cornering speeds.
Also, BMW in GT2 featured no M-cars and instead had random E36 and E39 trims
great video, really well laid out and presented. For me when I think of infamous cars in GT, three mercedes come to mind, the 190E Evo II (IA-15, GT4), SLR and 300SL (mission 34, GT4). oh and the suzuki escudo pikes peak in GT3, ridiculous lol
Oh man, that A-7 license test in GT3 was brutal. It really did require absolute perfection to get the Gold.
Also, 787B, my beloved. Gran Turismo made me love it.
Got onto your channel thanks to random suggestions on RUclips and you made me long GT back a lot.
I used to play GT up until the PS3/GT5 release which took way too long and made me choose Forza over GT and never looked back. Now seeing your video's makes me long back to the old days of license driving and running those One-Brand cups!
My GT4 PTSD trigger must be the IA-15 Gold license, a 190e one lap on the nurburgring behind the pace car. Even my Father tried to chip in when i was young but we both were unable to beat it.
Chaparral 2J in All American star? First saw it and it was so op I had to get it, I thought it was a jet engine car
I forgot the Chaparral! The 2J (and the other one) were so weird but soooo fast
My family owned a red Demio exactly like that one they wanted to give out when I was a kid. Loved that thing, we got it for like £500 and it went for years!
The sad thing is that irl i can't even afford a honda fit...
😢😢😢😢😢😢
I'm french and I can tell you the Xantia 3L V6 was indeed sold with a 5 speed manual.
The game doesn't make it justice, but in Activa trim with active suspension ; this car was capable to pull more lateral G than every other road car worldwide, including exotic supercars.
If the Demio sounded like that in real life I'd love it lol. Also, it somehow looks better in the game, imo.
Gran Turismo games will always be special to me, I'm 31 and still a massive car fan. I actually saw the real life Demio prize car at Bicester heritage car show.
I remember as a kid I really struggled with the GT300 race in GT2. And one or maybe two opponent cars in particular: the Cusco Impreza GT or the RE Amemiya Matsukiyo RX-7. No matter how far away I would get away from them, one of them would almost always catch up and steal a 1st place from me or just barely eek out a 1st place victory. To this day that series race still haunts me.
I use Umi Sonoda's GT40 RACE CAR or Coco Hayashi's Silhouette R30 Formula to easily beaten the GT300 Championship and GT All Stars tho. But you are exactly right, Ren Hazuki's RE AMEMIYA MATSUKIYO RX-7, Kinako Sakurakoji's Cusco Impreza and Wien Margarete's Ogura Racing RX7 GT300 are the toughest opponents in that championship.
Thank you for the advice on the Veyron test. I gave up on that a long time ago and recently gave it another go only to quit in frustration. I will try again but more aggressively.
A memorable car for me is the susuki cappuccino from 95 because in gt4 i once buyed it because of it's name and to my surprise i discovered what is going to become for me a cornering monster, so after upgrading it, i jumped on gt5 and 6 to upgrade it and test it out. And oh boy was it fast, so to this day it remains as one of my favorite car of all time in granturismo, i even done the first event of the ai league once again while watching your video.
One-make misery: pay 70k in mods, win a concept car
S5 in Gran Turismo 6 is made for masochists. How do I get a 2 ton whale with straight-line power to race on such a technical track???? And this whale still has a worse suspension
Man I haven't played a GT game since 3 and this video I was randomly recommended just brought back so many memories, mostly the struggle bus of getting the ralley license,and me and my brother hot swapping the PS2 controller during endurance race pit stops cause our hands hurt
GT3 was so good. I probably have more time invested in 4, but 3 was so astounding to me. The JUMP in visuals from 2 to 3 was incredible, and still looking back the GT3 aesthetic fills me with nostalgia.
That pink vitz haunts me 😂
6:42 well you just brought up all the memories of me sitting down after school and trying for hours to get the gold on that one, chewing on the controller out of anger:)
Great video dude. I'm surprised you didn't mention the SLR McLaren from Mission 34 in GT4. I've heard the PAL version is easier than then NTSC version when it comes to the gold time. Don't know about the NTSC-J version though. Cheers!
The Japanese port had the same wait time as the US port. 123 SECONDS!
The escudo that was in gt2 will never be forgotten by me and my brothers, you could tune it to almost 2000hp and win any race it was in by accident
Younger players don´t remember the pink Trueno from GT1, which you could get by a chance from some really long and hard championship late in the game,
instead of the LM race car that was the other prize car :D
Made me laugh the first time I got that :D
You can give it a pink racing modification, too!
I can think the devs had a laugh when deciding to put it there, too
As someone who's into recording specs of cars and comparing them with their gaming counterparts, the fact that there are so many inaccuracies with weight and power, makes me glad that I'm not the only one going insane.
As for a car that stuck in my mind (apart from the disappointing Bugatti Veyron and Citroen GT, and the amazing Spoon Sports Civic & Shuichi Shigeno AE86), it has to the be the Ferrari F2007 in GTPSP; having spent all my time grinding by doing 3-4 lap races on S-Rank Trial Mountain and 1-lap races on the 'Ring, I finally got it, only to realise that it was near undrivable without proper tuning.
Pink Yaris >>>>>>>>>>>>>
I have some interesting news to share.
As of writing this comment, the Gillet Vertigo is currently residing with Team RaceArt, a Dutch amateur racing team and is in the iconic yellow livery, which is still called the Vertigo. It is the last known model of it in GT specifications, as the others became a Pikes Peak car and the other a Zagato concept car.
The "emotion physics" is probably refering to the fact that AI (at least in GT4 which is my favourite) gets angry when you play dirty. If you hit an AI driver with your car, they will get "angry" and hit you back. It's not like they will crash at you full speed, but they will attempt to push you off the track if you don't make distance quick enough.
I used to grind the special stage route X with the Dodge Viper SRT in GT6. that opening song is ingrained in my brain now.
Also i think all weird ass and hilarious Key cars in GT4 deserve a honourable mention.