00:05 Sam White (US Army War College) 03:00 James Lacey (Marine Corps War College) 31:20 David Lai (US Army War College) 51:40 Peter Perla (CNA) 01:23:00 James Sterrett (US Army Command and General Staff College) Examples of games employed 19:30
Love this look into War and History Academia. I'm a big fan of Heart of Iron, so I was glad to hear the stuff about Hearts of Iron 3 Darkest Hour. I really do enjoy the total war aspect of the hearts of iron series and HoI4 has given me tons of hours of gameplay, I think there's a way to include the game into an effective study tool. It requires multiple computers however, but there is multiplayer. I think the Whole Picture aspect of the Hearts of Iron games is best for strategic planning, taking into account public motivation for war, economy limits, production, supply, and you can get into somewhat tactical planning in the battle system. I'd definitely recommend at least the professor to try it out, perhaps they can find a good way to integrate it into a lesson
Great presentation, although I think incorporating Wargaming itself into the army and navy war college is quite a brilliant idea although not a new thing that has been discovered by these guys by any stretch in my view. The one guy who commented that it would be counter productive to introduce war gaming in the classroom because of timing constraints is out of his mind. I learned more and faster about strategy, maneuver, and tactics from several years of wargaming on a day to day basis than I ever did from writing an essay on the decision making made in the battle of Borodino as an example. I would argue that they are two different types of learning and each offers unique benefits from their methods.
00:05 Sam White (US Army War College)
03:00 James Lacey (Marine Corps War College)
31:20 David Lai (US Army War College)
51:40 Peter Perla (CNA)
01:23:00 James Sterrett (US Army Command and General Staff College)
Examples of games employed 19:30
Love this look into War and History Academia. I'm a big fan of Heart of Iron, so I was glad to hear the stuff about Hearts of Iron 3 Darkest Hour. I really do enjoy the total war aspect of the hearts of iron series and HoI4 has given me tons of hours of gameplay, I think there's a way to include the game into an effective study tool. It requires multiple computers however, but there is multiplayer. I think the Whole Picture aspect of the Hearts of Iron games is best for strategic planning, taking into account public motivation for war, economy limits, production, supply, and you can get into somewhat tactical planning in the battle system. I'd definitely recommend at least the professor to try it out, perhaps they can find a good way to integrate it into a lesson
Great presentation, although I think incorporating Wargaming itself into the army and navy war college is quite a brilliant idea although not a new thing that has been discovered by these guys by any stretch in my view. The one guy who commented that it would be counter productive to introduce war gaming in the classroom because of timing constraints is out of his mind. I learned more and faster about strategy, maneuver, and tactics from several years of wargaming on a day to day basis than I ever did from writing an essay on the decision making made in the battle of Borodino as an example. I would argue that they are two different types of learning and each offers unique benefits from their methods.
War in the Pacific Admiral's addition anyone?
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Wargaming Roundtable
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