Super glad you're legitimizing this game as an FG the way you are, it has a lot more depth than people think it does. I don't know if I'd call the game balanced outside DP battles, but its system is not as simple as it appears.
I've been playing Tenkaichi for ages, but I don't know why people get offended when others say Sparking Zero isn't a "fighting game". There's a tweet going around saying this has more in common with Tekken than Street Fighter, and unsurprisingly, he played neither.
@@mhead1117 I think you misunderstood. I'm not saying I need someone else to validate my decision for playing/enjoying the game. I'm saying it helps the perception of the game's complexity that he's actually diving into the details of the fighting system. It's just generally good for how the game is perceived. The depth of this game deserves to be advertised. This Tenkaichi system is lowkey slept on just because it's an arena fighting game. If the game is legitimized in this way, it can actually help grow the competitive community of this game.
@@lonewolfxdash4738all hits are fake because you can just block and dodge before getting hit. While it’s true you can super counter any hit that’s not an excuse not to learn the proper combo system and also at a high level mixing up your combo routes is important to throw off super counter timing.
As a fighting game player who’s only played Mortal Kombat and never any arena fighting game before…I appreciate that I’ve finally found someone who’s speaking this game in my language with “Hit Confirms”, “Punishable”, etc
Yeah alot of the DBZ content creators don't really explain things because they don't really know how to play fighting games. It's just a bunch of normies that know a little more than other normies 😂 they would get washed in tekken or mk tho
@@casadovah4684 a lot of dbz content creators play other fighting games tho, its just tenkaichi community doesn't tend to use those terms, for example fighterz vs xenoverse. both have completely different diction like xenoverse its mostly cheese, guaranteed combos, while fighterz is more traditional and almost all the dbz content creators i watch play tekken/street fighter, a lot of them played in the tournaments at dreamcon
I love how chill you are bro 😂. Competitive, balanced etc, or not the game is fun and I can't wait to see how the movement tech/meta evolves. I think it'll surprise alot of us even if it never reaches bt3's level of freedom.
As someone who loves both the Tenkaichi series and fighting games, this video is SUPER appreciated. The clickbait bs going around with this game is spreading a lot of impractical mess, and it’s nice to see someone respect the actual interaction mechanisms. Even *if* those long combos were more effective, the damage falloff hits pretty hard. Simpler is better.
Dude this is the exact video I was looking forward to seeing, a FGC head utilize their fighting game knowledge on this. Great vid and hope you make some more 🤙🏽
Those fake combos reminded of back in the day when casual players made moviemaker combo videos of fake guilty gear and melty blood infinite juggle combos that were techable on the first 4 hits. Now these are everywhere giving advice to players, specially that first video you referenced
Just a warning, if you go online with Classic controls and you run into a standard controls opponen then you get locked out of your Skill 1, Blast 1 and switching so wait for them to patch that first before ranked
oh that's not because of that. You need to bind both P1 and P2 to classic instead of just one of them, since you're placed in either P1/P2 in online matches, and the game gets confused on which one to use. If you're binding P1 to classic and you're put in the P2 position in online, the game mixes up the control and did the thing you mentioned.
This was very helpful! I have never played a Tenkaichi game before, and I have not been having a great time despite loving the presentation of the game You putting it in FG terms has helped because those games are much more my wheelhouse Thanks Diaphone 🙌
Infer is the goat for joining up to help you lab. The biggest tip I've seen that you should include in the next video is that all the rush chains that use ki blast (forget what is called but your rolling hammers, speed kicks, etc) scale the holy dog water out of your combos. Its so extreme that a basic lift combo dash into your mash square into super as they fall does more damage overall than including even one of the special chains. This really helped me cheese the computer to get those hard what ifs on episodes, a lot more easy access to damage, and it means that your special combos are great for damage and meter gain, but you have shorter combos to cash out for some damage. I've been playing the single player content, and haven't started PvP yet, so my perspective is currently limited in that way. That said, the other tip that I haven't used/tested yet, (because I haven't dove into ranked yet) is that when you z burst dash behind them, you can block as the attacker to cancel the animation and go for a side step or something to counter their defensive option. I'm going that this works at high level to mind game them into doing something that will make them take the hit from time to time, but I'll see how good that actually is later. Hopefully somebody that is high rank can comment and let me know if this tech matters. Oh and you can OS guard/vanish with super counter. Pretty handy when you are still learning super counter
I REALLY appreciate you putting descriptions of these terms in the video as you say them. Too many creators use these terms that a lot of people who don’t play fighting games don’t understand so it helps greatly.
YOOOOOOOOO SO NiCE TO SEE A REAL FIGHTING PRO PLAYER EXPLANING HOW THIS GAME WORKS, KEEP ON IT MY MAN...PEOPLE REALLY NEED IT. WE HOPE WE CAN GET THE GAME TO BE IN BIG TORNAMENTS
God Thank you for pointing this stuff out. I play mostly classic FGs but picked this up cause I'm a DBZ fan (Funnily cause of DBFZ) and when going into training I could tell that this game probably gets INSANE at high levels The combos are oddly expressive, defensive options have a lot of layers, there's a ton of nuance in characters, more than you'd expect Even as someone who's likely mostly gonna play against CPUs or with friends I look forward to learning what's going on with this game
Literally went back to twitch to see the entire vod you try out the game to see how a pro learns a new kind of game. The way you approached training was good to see too, You learnt stuff in chunks and didn't overload your brain too much. Learning while watching a pro learn something is one of the most underrated and effective types of learning for sure
I think they nailed 95% of the combat. A lot of the stuff I'd do 20yrs ago in BT3 carried over, but at the same time they added more depth and a higher skill ceiling. It's a shame people are leaving the game. I have a feeling a few thousand of us DBZ nerds will keep this game afloat.
Dude I've been waiting for you to drop a video on sparking, I'm glad you did. As per usual you packed the most pertinent information in the best way. Hope we get a good couple more guides and vids on sparking, maybe a guide going into more niche gameplay concepts/situations or maybe an explanation on how to approach neutral in this game.
Just a little note- Against a player that has their super-counter timing down, there's literally no such thing as a true combo (even attacking from behind). It's difficult to pull off the timing, but it's also the most powerful defensive melee tool in the game.
@@blaketheninja18 If your opponent is comboing you, you can press up and square at the same time to break the combo for free, even if you're being attacked from behind. The timing, however, is very tight- You need to do it at the exact moment an attack hits you. This is called a Super Counter.
@@heliocesarxavier3218 No. Has to be up and square at the same time, and has to be timed. You can't just hold up, and mash square. In BT3, it was a 1-frame window, in SZ it feels more like a 2-frame or maaaybe a 3-frame- Either way, it's tight.
There are so many youtubers giving tips and stuff, but you watch these generic casuals and they never explain things how it's supposed to like people that come from fighting games
I have never played a fighting game, and I understood this guy better than I understand the non fighting games player`s guides. To have structured concepts helped me a lot
i hope this vid talks about those crazy jump in attacks. perfect charge timing on that attack n ur vanish range is mad longer than many will think. jump in attacks are far better in sparking zero than the previous installment on ps2
God, I needed this. I don't understand wtf im doing and just as new as you (Diaphone). Im old (in fgc) so had the exact same thoughts as the last vid so I know any content from the boi will be exactly what I need LMAO, . IDK if I am being dumb cuz like Neutral makes no sense to me, compared to the countless others I play. Also, should I even touch the right stick (camera) cuz how is it possible to move, camera move and press buttons lol. Character types too, like how can I find all the ki blast specialists or movement specialists in game. No clue what I am doing, but it's fun lol. Do KI blasters stay far, or mid and use ki blast for an opening fuck knows.
10:47 side step works, also today I noticed if you use a melee super soon as your opponent Z-dashes, it gives you a step back causing them to miss you and making your super connect. Did that to somebody all 3 rounds and didn't fail me.
I always forget that holding certain buttons is the best way to counter or block enemy combos and often I end up downing all the buttons trying to free myself
Telling you right now, the best counter to Z-Burst Dash is just a well placed side step/dodge (->+A). Most people try to just mash rush attacks out of Z-Burst Dash and you can easily side step. They will then be spamming rush attacks with their back turned to you. Easy punish. Been baiting it all day and it works nearly every time. If they don't mash rush attack and do anything else then it just either back to neutral or you are in a better spot then them.
Dont know if you will see this but Training mode has everything you needed, you need to go to regular training, opponent settings then you can set them to do whatever you want
There's a lot of the lower cost characters who are honestly CRACKED. Bergamo is one example. Dude is fast, has instant sparking with Howl, and solid DPS. Cell Jr is a great 3 DP pick, as hes got Solar Flare to legit blind your opponent for a few seconds. There are a lot of gems in the lower DP cost crew, and i find having under 3 characters in the team battles to be a massive detriment, even if my 2 are extremely strong. I think that 1 character with a DP around 7 or 8 and then 2 in the lower range is the best use of your DP. Sure, Kefla and Vegito are strong, but when I've got 3 characters, i just have more health than you, and my abilities can really carry me through the raw stat disparity. What I've been rocking recently is Cell Jr lead to get their lead hurt or even downed, with Bergamo to clean up after, and if they get past both of them, I've got Perfect Cell in the back to clean up. Plus, since I have 3 characters of varying styles, if I need one of the other styles to beat a character, I can swap to him, which will heal my other characters. Just grabbing the strongest individual characters isn't the best strategy for DP battles, it works for solo ranked, but the number of times I've won a DP battle because my opponent put all their eggs in the UI Goku basket and couldn't take out 3 full characters before going into a second that wasn't properly considered and lacks the abilities that make some low DP picks insane is shockingly high. Also, for DP battles, make sure you can actually play every character you bring. I struggled at first from only ever needing Cell, so when he would go down, my entire game plan went down the drain, as I couldn't rely on the same things that work with him.
I haven't gotten it yet because Silent Hill 2 Remake came out the same week but it's kinda crazy how faithful to the overall lore they're being while also making something of a competitive fighting game system. The MvC2-style DP point system is really clever and stuff like low blocking stopping a charged guard break are things that casual players are simply never going to care about, I just hope they found the right balance.
I can demonstrate it easily lol. The CPU is mad easy to cheese. You can hit them 100% of the time with ki blast supers by just going behind destructible cover, they won't block it if you destroy something between you. They also barely block or counter when you have sparking
@@mattyryon yes the CPU in offline 1v1 are stupid, the AI in skill check fights in episodes are not the same, Goku blacks obsession with back combos is a serious filter
@@ANTRSGaming I am referring to the CPU in episode battles, I cheesed them all this way and never lowered the difficulty or even had to do any rematches unless I was trying to get on a different path because I beat it too quickly.
@@mattyryon congratulations for cheesing the CPU I guess ? Not sure how cheesing the fights rather than countering what's happening is an argument for the lack of mechanics in the game
Why did i forget that Diaphone knows Infer lol. Always surprised when i see him in-stream. Also, never thought you'd actually like this game! Always thought you were kinda a dedicated 2D guy. Also, dunno about you, but my experience in higher ranks has just been fusing characters. Its a free OP character using 2 pretty decent characters as a last-resort if you manage your switches properly.
Pls lab super counters... Its a combo breaker that doesn't cost anything just by pressing "up+square" but has a very strict timing. It works on back shots too. And i can't get the hang of it
It’s easy. You having a hard time cause your pressing it to early or you not pressing the buttons right. Also you have milliseconds to press both buttons at the same time when the hit lands. Practice get hit then press.
@@raymondlyle3859 A single frame window counter with a 12 frame mashed penalty window is not 'easy.' Especially with a little latency involved as with all online fights.
@@gogeta667 try it now that you know the frame just watch how much easier it is. Also turn off guard assist and tweak adaptive triggers. It helps a lot.
@@raymondlyle3859 I've done that. I tweaked my settings immediately. Knowing that the input is done the frame of impact and not before impact is helpful, but your brain isn't really capable of being accurate to that degree. Not without being extremely lucky. Any latency beyond a five bar connection neighbor is going to make it harder. I've fought dudes way better than me in my little C1 space that do everything right except for execute super counters. The real issue is the fact that it costs ki to respond into. I genuinely think that the counter should just go through and now you have the follow-up options. The half minute back and forth is funny, but frustrating when you have low ki, especially against an android player.
@@gogeta667I didn’t know there was a mash penalty window, makes sense. Although I played somebody today and they were awful get hit a z counter around every 1.5 strings. Surely there’s no chance they’ve mastered that but can’t do the fundamentals right?
This game has a lot more potential that I imagined I played the hell outta the old games but, they simply never haver net code or rollback or cross play but maybe if the community comes together enough it may change whichwould be so cool that's dbz game we deserve and the company qould make a ton of money it would benefit both sides its a win win
So every tutorial in this one video great content I will say Super Vegito with his afterimage strike is the only character I’ve run into that’s reached z Rank already I’ve destroyed some Bs but haven’t gotten too much further than that as of yet
If you haven't seen or haven't been told. When you're in sparking mode and you do the super dash, keep pressing the block button instead of double pressing X to get a better super dash.
Hey I know how to do combos but with this video help me get out of b4 rank I keep finding cheese players how do I deal with them anyone care to explain good video tho
Def something you have to be willing to invest on mechanics of mashing vs times smashed. Just too much button pushing...does have a childish feel, perhaps just the nostalgia of the Z... Too much Cell
going to try this out thanks for the tips. But ranked has been unbearably bad in terms of connection issues so i haven't bothered to keep playing it. The game kind of stutters and freezes while other online modes have been fine
I hope they change the "Z-Counter" in "Sparking Zero" because the mechanic is boring and repetitive with the constant repetition of a simple button check. At the very least, it would be good if they nerfed it so it costs more (for example 2 or more energy bars instead of just 1), or made the timing stricter-or maybe even added a new mechanic like a 'Z-Counter-Counter,' lol-to make it less repetitive. I definitely think the 'Z-Counter' is an issue in that regard. The rest of what I've seen seems pretty solid with enough depth.
Earned a sub. This game is COMP. I don’t think ppl realize how serious this game actually is. Might be game of the year. Definitely the best fighting game out rn
z burst dash is easily dodged by doing the vanishing attack. I know it as A + X on xbox controller. Soon as you see them do it, do the vanishing attack. You'll probably end up in a teleport battle and whoever fucks up first loses, but yea.
You ain't ready for the latino techs Diaphone. You havent talked about some things like: - Ultimate Attacks are unblockable now - Anyone can ground grab now - Z-Burst Dash can be used to extend combos even after they're usually done. - iirc Beam supers stops Dashes on their tracks, so when someone uses a Z-Burst Dash, use a chargeable beam super or time your beam super and the Dasher wont be able to block it. - You can also use a Burst Dash to stop a Z-Burst Dash by forcing a clash of Dashes. - Close Vanishing Assaults put you right behind someone even during a blockstring. - and many others i can't remember rn.
Super glad you're legitimizing this game as an FG the way you are, it has a lot more depth than people think it does. I don't know if I'd call the game balanced outside DP battles, but its system is not as simple as it appears.
I've been playing Tenkaichi for ages, but I don't know why people get offended when others say Sparking Zero isn't a "fighting game".
There's a tweet going around saying this has more in common with Tekken than Street Fighter, and unsurprisingly, he played neither.
Trying to make a balanced game is pointless and isn't the point of the game
Insane that you need a youtuber to legitimize a game for you
@@mhead1117 I think you misunderstood. I'm not saying I need someone else to validate my decision for playing/enjoying the game. I'm saying it helps the perception of the game's complexity that he's actually diving into the details of the fighting system. It's just generally good for how the game is perceived. The depth of this game deserves to be advertised. This Tenkaichi system is lowkey slept on just because it's an arena fighting game.
If the game is legitimized in this way, it can actually help grow the competitive community of this game.
@@fatrat92 Nah balancing it would be easy but they deliberately didn't.
Keep making content on this game, I've seen so many ppl yapping about combos that end up being fake/not practical its crazy
Tbf all combos are fake since theres z counter
@@lonewolfxdash4738all hits are fake because you can just block and dodge before getting hit. While it’s true you can super counter any hit that’s not an excuse not to learn the proper combo system and also at a high level mixing up your combo routes is important to throw off super counter timing.
Some ridiculous combos he means
this was no cap the BEST guide i have watched you have actually made me see progress bro😭😭😭
What rank are you now?
As a fighting game player who’s only played Mortal Kombat and never any arena fighting game before…I appreciate that I’ve finally found someone who’s speaking this game in my language with “Hit Confirms”, “Punishable”, etc
Yeah alot of the DBZ content creators don't really explain things because they don't really know how to play fighting games. It's just a bunch of normies that know a little more than other normies 😂 they would get washed in tekken or mk tho
@@casadovah4684 absolutely, this game has no concept of footsies, space control, or even mixups if we’re being honest😂
@@CaptainProxyea and it’s not supposed to buddy it’s an arena fighter 😭😭 as some1 who plays sf tekken and ggst you two sound like oddballs
@@casadovah4684 a lot of dbz content creators play other fighting games tho, its just tenkaichi community doesn't tend to use those terms, for example fighterz vs xenoverse. both have completely different diction like xenoverse its mostly cheese, guaranteed combos, while fighterz is more traditional
and almost all the dbz content creators i watch play tekken/street fighter, a lot of them played in the tournaments at dreamcon
@CaptainProx exactly bro.
I love how chill you are bro 😂. Competitive, balanced etc, or not the game is fun and I can't wait to see how the movement tech/meta evolves. I think it'll surprise alot of us even if it never reaches bt3's level of freedom.
As someone who loves both the Tenkaichi series and fighting games, this video is SUPER appreciated. The clickbait bs going around with this game is spreading a lot of impractical mess, and it’s nice to see someone respect the actual interaction mechanisms.
Even *if* those long combos were more effective, the damage falloff hits pretty hard. Simpler is better.
Dude this is the exact video I was looking forward to seeing, a FGC head utilize their fighting game knowledge on this. Great vid and hope you make some more 🤙🏽
Those fake combos reminded of back in the day when casual players made moviemaker combo videos of fake guilty gear and melty blood infinite juggle combos that were techable on the first 4 hits.
Now these are everywhere giving advice to players, specially that first video you referenced
I just watched this guide, trained, went online and I am on a 10-win streak!
Thanks for the amazing guide 💪
I love the way you do this live with chat so they can contribute!! The low/high block info was crazy helpful! Subbed
With all the spam of DO THIS, CHANGE THIS, etc videos these days, this is a breath of fresh air
pretty much every video on youtube for any topic, people giving you forcefuly advice how to navigate life in every scenario while they fail at it
Just a warning, if you go online with Classic controls and you run into a standard controls opponen then you get locked out of your Skill 1, Blast 1 and switching so wait for them to patch that first before ranked
oh that's not because of that. You need to bind both P1 and P2 to classic instead of just one of them, since you're placed in either P1/P2 in online matches, and the game gets confused on which one to use.
If you're binding P1 to classic and you're put in the P2 position in online, the game mixes up the control and did the thing you mentioned.
@@RenShinomiya121 I am locked out of my Blast 1 despite having done this. There's a reason it's already been announced that it's getting patched.
@@jirenthegray5776 yeah obv it's getting pached, but it's often because of the binds. If this is patched it'll be very great for tournament setups
This was very helpful!
I have never played a Tenkaichi game before, and I have not been having a great time despite loving the presentation of the game
You putting it in FG terms has helped because those games are much more my wheelhouse
Thanks Diaphone 🙌
Infer is the goat for joining up to help you lab.
The biggest tip I've seen that you should include in the next video is that all the rush chains that use ki blast (forget what is called but your rolling hammers, speed kicks, etc) scale the holy dog water out of your combos. Its so extreme that a basic lift combo dash into your mash square into super as they fall does more damage overall than including even one of the special chains. This really helped me cheese the computer to get those hard what ifs on episodes, a lot more easy access to damage, and it means that your special combos are great for damage and meter gain, but you have shorter combos to cash out for some damage.
I've been playing the single player content, and haven't started PvP yet, so my perspective is currently limited in that way. That said, the other tip that I haven't used/tested yet, (because I haven't dove into ranked yet) is that when you z burst dash behind them, you can block as the attacker to cancel the animation and go for a side step or something to counter their defensive option. I'm going that this works at high level to mind game them into doing something that will make them take the hit from time to time, but I'll see how good that actually is later. Hopefully somebody that is high rank can comment and let me know if this tech matters.
Oh and you can OS guard/vanish with super counter. Pretty handy when you are still learning super counter
I REALLY appreciate you putting descriptions of these terms in the video as you say them. Too many creators use these terms that a lot of people who don’t play fighting games don’t understand so it helps greatly.
This vid is sick. As someone who has been playing BT3 for ages it is nice to have some love from the FGC 💜
Man, the best guide ever! Simple to understand and straightforward!!
This the best db sparking zero guide ive seen since release, and ive watched mannnyyy 😭👏🏼
Finally, someone who also plays fighting games and not just arena games
They're both fighting games Mr. Elitist.
Begging to go make more of this even if it’s just you playing around with the deeper mechanics
YOOOOOOOOO SO NiCE TO SEE A REAL FIGHTING PRO PLAYER EXPLANING HOW THIS GAME WORKS, KEEP ON IT MY MAN...PEOPLE REALLY NEED IT. WE HOPE WE CAN GET THE GAME TO BE IN BIG TORNAMENTS
I am very happy my search for sparking zero content led me to you. Subbed :)
YOOO I THINK I WATCHED YOUR KIBERLY GUIDES
You're genuinely insane and helped me improve on her tremendously
God
Thank you for pointing this stuff out.
I play mostly classic FGs but picked this up cause I'm a DBZ fan (Funnily cause of DBFZ) and when going into training I could tell that this game probably gets INSANE at high levels
The combos are oddly expressive, defensive options have a lot of layers, there's a ton of nuance in characters, more than you'd expect
Even as someone who's likely mostly gonna play against CPUs or with friends I look forward to learning what's going on with this game
Literally went back to twitch to see the entire vod you try out the game to see how a pro learns a new kind of game. The way you approached training was good to see too, You learnt stuff in chunks and didn't overload your brain too much. Learning while watching a pro learn something is one of the most underrated and effective types of learning for sure
I think they nailed 95% of the combat. A lot of the stuff I'd do 20yrs ago in BT3 carried over, but at the same time they added more depth and a higher skill ceiling. It's a shame people are leaving the game. I have a feeling a few thousand of us DBZ nerds will keep this game afloat.
Dude I've been waiting for you to drop a video on sparking, I'm glad you did. As per usual you packed the most pertinent information in the best way. Hope we get a good couple more guides and vids on sparking, maybe a guide going into more niche gameplay concepts/situations or maybe an explanation on how to approach neutral in this game.
4:36 Ayo, No Diddy😂😂😂
This man has fostered so much knowledge for me.
Similar to Budokai Tenkachi 3, specially the Banish and the Counter are the most important systems to use here in Sparkling Zero.
Thanks man this was very helpful, I'll be coming back to this vid a few times haha!
Good content on sparking zero, hopefully u can make some videos for fighterz man in the future!
Just a little note- Against a player that has their super-counter timing down, there's literally no such thing as a true combo (even attacking from behind). It's difficult to pull off the timing, but it's also the most powerful defensive melee tool in the game.
in English please
@@blaketheninja18 If your opponent is comboing you, you can press up and square at the same time to break the combo for free, even if you're being attacked from behind. The timing, however, is very tight- You need to do it at the exact moment an attack hits you. This is called a Super Counter.
@@saint3614does it work if I just spam it
@@saint3614 could you just smash square and still get it?
@@heliocesarxavier3218 No. Has to be up and square at the same time, and has to be timed. You can't just hold up, and mash square. In BT3, it was a 1-frame window, in SZ it feels more like a 2-frame or maaaybe a 3-frame- Either way, it's tight.
There are so many youtubers giving tips and stuff, but you watch these generic casuals and they never explain things how it's supposed to like people that come from fighting games
It's sad because if you play the game it explains everything in better detail than this guy just did 😂
Exactly, as someone who’s coming from tekken all the guides were so unstructured and confusing
@@silentpulse9799 it doesn’t, stop being weird
@@arpadszabo661 it does, stop being stupid
I have never played a fighting game, and I understood this guy better than I understand the non fighting games player`s guides. To have structured concepts helped me a lot
Thank god you are doing content for this game !
i hope this vid talks about those crazy jump in attacks. perfect charge timing on that attack n ur vanish range is mad longer than many will think. jump in attacks are far better in sparking zero than the previous installment on ps2
Bro you are the only video which showed the proper things to do. Thanks a lot man for not being a waste of time like the other channels lol😂❤
Bro I spent hours learning the fake combos and now I know that they’re fake…
Rip
The switch health strat works so well. I've been using five cell jrs and i've been killing.
Blitz got mad at me for calling him out on that video specifically 3:19. And this video just proves that content creators are just clickbaiting.
I've decided i wanna get really good at fighting games so ima give you a follow 😁
It’s so crazy bc every time i pick up a new fighting game i always watch diaphone guide
God, I needed this. I don't understand wtf im doing and just as new as you (Diaphone). Im old (in fgc) so had the exact same thoughts as the last vid so I know any content from the boi will be exactly what I need LMAO, . IDK if I am being dumb cuz like Neutral makes no sense to me, compared to the countless others I play. Also, should I even touch the right stick (camera) cuz how is it possible to move, camera move and press buttons lol. Character types too, like how can I find all the ki blast specialists or movement specialists in game. No clue what I am doing, but it's fun lol. Do KI blasters stay far, or mid and use ki blast for an opening fuck knows.
Forward step into the Throw button extension also seems good against that double Dragon Rush behind thing.
Shoutout to the editor on this. I see you.
Great tips man!
A note on the energy dashes or z dashes I think they’re called? You can also use these to dodge big beams/energy blasts.
This is the content I desire ❤️
Great video bro, thank you ❤
10:47 side step works, also today I noticed if you use a melee super soon as your opponent Z-dashes, it gives you a step back causing them to miss you and making your super connect. Did that to somebody all 3 rounds and didn't fail me.
Diaphone again with a banger. Very informative man keep it up
6:50 thank you for using that amazing ost from bt3
I always forget that holding certain buttons is the best way to counter or block enemy combos and often I end up downing all the buttons trying to free myself
Move backwards while someone dragon rushes you to auto track and auto turn around making getting tht block prospection smooth
Telling you right now, the best counter to Z-Burst Dash is just a well placed side step/dodge (->+A). Most people try to just mash rush attacks out of Z-Burst Dash and you can easily side step. They will then be spamming rush attacks with their back turned to you. Easy punish. Been baiting it all day and it works nearly every time. If they don't mash rush attack and do anything else then it just either back to neutral or you are in a better spot then them.
Thanks as soon as I play ima go brain dead and mash square
Dont know if you will see this but Training mode has everything you needed, you need to go to regular training, opponent settings then you can set them to do whatever you want
I'm surprised Super Counter wasn't mentioned, which is definitely the hardest hurdle for new players to jump.
LMAO love you diaphone ♥ my intention was to show people there is a combo structure 🤣
Man i just watched your vid just to see diaphone say this 😭 was in training for a hour lmao
I appreciate your video tho
All love here, it was a good video. I blame the trash ass training mode 😂
@@Diaphone what I would do for a simple "Block after first hit" option that literally exists in every fighting game ever 😭. Or recording feature
There's a lot of the lower cost characters who are honestly CRACKED. Bergamo is one example. Dude is fast, has instant sparking with Howl, and solid DPS. Cell Jr is a great 3 DP pick, as hes got Solar Flare to legit blind your opponent for a few seconds.
There are a lot of gems in the lower DP cost crew, and i find having under 3 characters in the team battles to be a massive detriment, even if my 2 are extremely strong. I think that 1 character with a DP around 7 or 8 and then 2 in the lower range is the best use of your DP.
Sure, Kefla and Vegito are strong, but when I've got 3 characters, i just have more health than you, and my abilities can really carry me through the raw stat disparity. What I've been rocking recently is Cell Jr lead to get their lead hurt or even downed, with Bergamo to clean up after, and if they get past both of them, I've got Perfect Cell in the back to clean up. Plus, since I have 3 characters of varying styles, if I need one of the other styles to beat a character, I can swap to him, which will heal my other characters.
Just grabbing the strongest individual characters isn't the best strategy for DP battles, it works for solo ranked, but the number of times I've won a DP battle because my opponent put all their eggs in the UI Goku basket and couldn't take out 3 full characters before going into a second that wasn't properly considered and lacks the abilities that make some low DP picks insane is shockingly high. Also, for DP battles, make sure you can actually play every character you bring. I struggled at first from only ever needing Cell, so when he would go down, my entire game plan went down the drain, as I couldn't rely on the same things that work with him.
I haven't gotten it yet because Silent Hill 2 Remake came out the same week but it's kinda crazy how faithful to the overall lore they're being while also making something of a competitive fighting game system. The MvC2-style DP point system is really clever and stuff like low blocking stopping a charged guard break are things that casual players are simply never going to care about, I just hope they found the right balance.
They likely will never even try to find the right balance, this is not a balanced game. There's a DP2 character that can heal infinitely :)
Anyone who claims this is a mashing game should be forced to demonstrate themselves beating the Goku Black saga in episode mode
I can demonstrate it easily lol. The CPU is mad easy to cheese. You can hit them 100% of the time with ki blast supers by just going behind destructible cover, they won't block it if you destroy something between you. They also barely block or counter when you have sparking
@@mattyryon yes the CPU in offline 1v1 are stupid, the AI in skill check fights in episodes are not the same, Goku blacks obsession with back combos is a serious filter
@@ANTRSGaming I am referring to the CPU in episode battles, I cheesed them all this way and never lowered the difficulty or even had to do any rematches unless I was trying to get on a different path because I beat it too quickly.
@@mattyryon congratulations for cheesing the CPU I guess ? Not sure how cheesing the fights rather than countering what's happening is an argument for the lack of mechanics in the game
@@mattyryonbrother is comparing cheesing the limits of a computer to fighting with intended mechanics. talk about low IQ.
Why did i forget that Diaphone knows Infer lol. Always surprised when i see him in-stream. Also, never thought you'd actually like this game! Always thought you were kinda a dedicated 2D guy. Also, dunno about you, but my experience in higher ranks has just been fusing characters. Its a free OP character using 2 pretty decent characters as a last-resort if you manage your switches properly.
Yeah it’s a crossover I was never expecting, but mess with 😅
That low block for the uppercut always worked in dbzbt3 as well
15:57 that win rate goes crazy 🔥
we want more guides!
Sparking Zero Makes Storm 4 look like child’s play this game is AMAZING!!!!
Pls lab super counters...
Its a combo breaker that doesn't cost anything just by pressing "up+square" but has a very strict timing. It works on back shots too. And i can't get the hang of it
It’s easy. You having a hard time cause your pressing it to early or you not pressing the buttons right. Also you have milliseconds to press both buttons at the same time when the hit lands. Practice get hit then press.
@@raymondlyle3859 A single frame window counter with a 12 frame mashed penalty window is not 'easy.' Especially with a little latency involved as with all online fights.
@@gogeta667 try it now that you know the frame just watch how much easier it is. Also turn off guard assist and tweak adaptive triggers. It helps a lot.
@@raymondlyle3859 I've done that. I tweaked my settings immediately.
Knowing that the input is done the frame of impact and not before impact is helpful, but your brain isn't really capable of being accurate to that degree. Not without being extremely lucky.
Any latency beyond a five bar connection neighbor is going to make it harder. I've fought dudes way better than me in my little C1 space that do everything right except for execute super counters.
The real issue is the fact that it costs ki to respond into. I genuinely think that the counter should just go through and now you have the follow-up options.
The half minute back and forth is funny, but frustrating when you have low ki, especially against an android player.
@@gogeta667I didn’t know there was a mash penalty window, makes sense. Although I played somebody today and they were awful get hit a z counter around every 1.5 strings. Surely there’s no chance they’ve mastered that but can’t do the fundamentals right?
This game has a lot more potential that I imagined I played the hell outta the old games but, they simply never haver net code or rollback or cross play but maybe if the community comes together enough it may change whichwould be so cool that's dbz game we deserve and the company qould make a ton of money it would benefit both sides its a win win
I haven't done anything but story mode yet, but this is super helpful! In terms of guard/perception/vanish.... tips for choosing what to do/when?
So every tutorial in this one video great content I will say Super Vegito with his afterimage strike is the only character I’ve run into that’s reached z Rank already I’ve destroyed some Bs but haven’t gotten too much further than that as of yet
If you haven't seen or haven't been told. When you're in sparking mode and you do the super dash, keep pressing the block button instead of double pressing X to get a better super dash.
Needed this I’ve been struggling
Thank you for this
Hey I know how to do combos but with this video help me get out of b4 rank I keep finding cheese players how do I deal with them anyone care to explain good video tho
HE DID IT HE HAS GIVEN US THE METHOD!!
Nice Video - btw you look like ted mosbey haha
There are actually options in training mode to have the CPU do specific actions (Smash Attaks, Vanish etc...)
thank you for this
Def something you have to be willing to invest on mechanics of mashing vs times smashed. Just too much button pushing...does have a childish feel, perhaps just the nostalgia of the Z... Too much Cell
going to try this out thanks for the tips. But ranked has been unbearably bad in terms of connection issues so i haven't bothered to keep playing it. The game kind of stutters and freezes while other online modes have been fine
I hope they change the "Z-Counter" in "Sparking Zero" because the mechanic is boring and repetitive with the constant repetition of a simple button check. At the very least, it would be good if they nerfed it so it costs more (for example 2 or more energy bars instead of just 1), or made the timing stricter-or maybe even added a new mechanic like a 'Z-Counter-Counter,' lol-to make it less repetitive.
I definitely think the 'Z-Counter' is an issue in that regard.
The rest of what I've seen seems pretty solid with enough depth.
Earned a sub. This game is COMP. I don’t think ppl realize how serious this game actually is. Might be game of the year. Definitely the best fighting game out rn
def not game of the year. calm down.
Nah, high level gameplay is a joke, wait until you get there or watch high level players you'll see.
This is not the best fighting game out rn. Shit it’s not even the best dragonball fighting game out (dbfz)
That being said, the game is fun
Lets goooo
Lets gooooo
They need to fix sonic sway too, I noticed it can still activate mid combo after the opponent gets hit and it even happened at 11:40.
Guys I'm in the video because I was doing good wining a lot now I've hit B5 and hit the skill wall I need to evolve
when i am taking a combo i usually start smashing up+square and can counter the combo pretty easy without using ki and the blue bar
z burst dash is easily dodged by doing the vanishing attack. I know it as A + X on xbox controller. Soon as you see them do it, do the vanishing attack. You'll probably end up in a teleport battle and whoever fucks up first loses, but yea.
Finally! someone that doesn’t speak gibberish or talk about irrelevant shit.
By the way you can super dash and hold square to smash attack if fast enough
Dude the AI stays whooping my ass
It counters nearly everything
Its infuriating but still loving it
Ki blast dash before ya combos skip over perception go straight to O at end of combos if you have less ki
You ain't ready for the latino techs Diaphone.
You havent talked about some things like:
- Ultimate Attacks are unblockable now
- Anyone can ground grab now
- Z-Burst Dash can be used to extend combos even after they're usually done.
- iirc Beam supers stops Dashes on their tracks, so when someone uses a Z-Burst Dash, use a chargeable beam super or time your beam super and the Dasher wont be able to block it.
- You can also use a Burst Dash to stop a Z-Burst Dash by forcing a clash of Dashes.
- Close Vanishing Assaults put you right behind someone even during a blockstring.
- and many others i can't remember rn.
If you notice someone spamming perception sidestep them you’ll get a guaranteed hit every time
Go to the shop and there are battle options you can buy with zeni that will change what your CPU does
Can't be missing the backshots Diaphone.
Ki Blasts do work if you turn around and move backwards when they Dash
You can perception someone’s perception was doing it all last night during ranked
You forgot about super counter, it can be used no matter what
What’s the name of the sound track on 6:43😅?
you speaking facts tho ngl