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You can also keep Kenya if you send the message it holds to your PC and give it to another Pokémon. You can then give the man the other Pokémon (he will remark he expected a different one) and keep Kenya.
I have to _heavily_ disagree with your take on the rivals. Blue was just a dick who didn't learn anything and kept acting like he was better than the player, even when he kept losing. He only changed his tone at the very end of the game. Silver keeps questioning himself and his methods and has a clear arc going from seeing his Pokémon as mere tools for battle to friends and cherished partners (Crobat, anyone?)
Agreed wholeheartedly. Blue was written as an immovable object with a superiority complex. Even at the moments where a normal person would be humble, such as at the Pokémon tower after the theorised death of Raticate, he still keeps up his facade of bravado and even makes the sour joke that he will kill your Pokémon to make your visit worthwhile. He does not show any humility until his own grandfather tells him off at the moment equivalent of his fall from top of the world ie champion defeat AND salt in the wound that said grandfather acknowledges how the player is everything that Blue lacks. He's family pressured into changing his own personality. Enough to at least get a job as a gym leader in the city closest to his home town. That's tough. Silver may not get a job. And at moments during the first few rival battles, he still appears unshakeable in his views on relationships with people and Pokémon. But he does start showing the capability to change around the Rocket raid. Without the knowledge we currently have about his family background from the HGSS Celebi event, it can only be assumed that even though he's a brash and unlikable brat he still has morals that are strongly against crime and is able to put aside his differences against the player to actually join them in taking down Team Rocket. By the Victory Road battle he has a Crobat which is impossible to achieve without friendship and care, which is evident of Silver having a character development. Basically Tldr that I agree with the comment. Kudos
@bryanmagdaleno such a retcon. This is a tangent, but I am not a fan of any property that always makes villains or rivals empathetic. Characters can be bad to be bad to learn through contrast. Not every villain has to be understood. They can just be what they are and the experience doesn't suffer. It's an immature story habit that is sickeningly common these days. Tangent over.
Let's sum up the problems with Gold and Silver with Houndoor. Half the gyms past Whitney are weak to Fire and Dark, so where do they put the fire and dark Pokemon? All the way in Kanto.
@@ji_mothythe fisherman on the route between Ekruteak and Mahogany will give you one if you get his phone number. He'll ring you, and one of his dialogue is to come get a stone. Thunder stone that girl between Ekruteak and Olivine. Leaf stone is the girl in the patch of grass below Goldonrod. Fire stone that psychic kid just by the Sudowoodo. They're all there around the same time in game, middle of Johto
Yeah. I would suggest doing it Ash style. Choose 1-3 pokemon to bring over to get you started but build out your team from what you find over in Kanto.
@@DemLep I have never played a Johto game this way. It is difficult for me to think of three Pokémon that can quickly get me to Victory Road and finally add a Rhydon to my team.
6:38 Funniest shit for me. I was so tired yesterday that, when you said "We can conserve Heehee's Tackle PP." I understood, "We can conserve Heehee's Tactical Peepee."
I have to say this "games as intended" is the freshest take on a playthrough I've ever seen. Kind of a mix of a guided playthrough with the deeper idea of min-maxing without actually a min-maxing.
I'm always astonished how everyone who analyzes gen 2 fails to get the joke trade in Blackthorn. You can't get a dratini without being part of the dragon clan in that town. Meaning she's sucked too bad to join the clan. So she's not allowed to have the pretty dragon, so she shops it out to you instead.
Mantine is surprisingly useful in the right circumstances as shown, same as Girafarig. And prior to gen 4 Crobat suffered from a distinct lack of a solid moveset. Sudowoodo there is no excuse for
@ji_mothy I'm always stoked to find a new creator to watch, just weird youtube decided to recommend it to me because I really only watch stuff about watches anymore. Cool little quirk of the algo. Subbed. Can't wait for more 👌🏻
31:15 Excuse me? Silver is one of the best rivals the series had (after Blue ofc)! You're not meant to like him as a person but that even makes him an even better rival because you naturally want to put him in his place. He also shows a lot of growth over the course of the game and even managed to evolve his Zubat into Crobat which is a FRIENDSHIP evolution (which he kept since Dark Cave, even though he claims to only be interested in strong Pokémon (which Zubat/Golbat aren't really)). This is one of the worst takes I've heard in this video, honestly! I'll die on this hill defending Silver because he IS a great character and an amazing rival and genuinely one of my all-time favourite characters in the entire series!
The only thing that really bothers me about Silver is that your player shouldn't really want to compete with him since he's not only unpleasant, but an actual criminal that's stealing from the person you technically work for. It's not even like you're actively pursuing him to get the starter back either, so it feels a little weird that you just fall into the standard rivalry with him after a while, which took until HG/SS to get a proper conclusion to where he tries to return the starter he stole.
Silver gets a bit more fleshed out in HGSS, but as he is in G/S/C, he leaves a lot to be desired. You fight him multiple times throughout the game and he always responds with edge-lord confusion after every loss and rejects everyone who says maybe - just maybe - he should love his pokemon; it’s only in your final fight at the end of the game, they VERY SLIGHTLY elude to him being on the right path and that he now knows the importance of loving + he now has a friendship evolution. It all comes so suddenly after being so one-note all game long, and his newfound love for his pokemon is so understated in that last fight that I can see why certain people would struggle to care for him/enjoy him.
Your question about why Miltank, Tauros, and Snubbull are all condensed near Olivine reminds me of a theory I had as a kid. It's never confirmed, but given that Miltank is from this area, I always figured Whitney was related to the farmhands near Olivine. And there's also a bunch of Normal-types in the area, which further lends to that theory.
30:10 Tauros, Miltank, Snubull might be here because this route surrounds the farm land. The Former are livestock while Snubbull is a herd dog .... or hunting dog that rarely thrives due to the low encounter rate. (until the Snubbull swarms).
31:06 Why is that a bad thing? I don’t necessarily disagree that he’s worse than Blue but to say that he’s worse just because he’s an asshole? Like, he’s your rival, you’re supposed to want to beat him up.
@@numetalOverlord The issue is his not a REAL rival as there is literally 0 rivalry between the player and him as his just a random a-hole you don't even know who just randomly comes to challenge you for no reason and then just whines how the player "sucks" even tho his using a freaking Sneasel with mighty moves like Quick Attack and Feint Attack, also him being Giovanni's son was something that was added a decade later in HGSS...
The trades seem so out of place in this game for sure! There are some pretty simple fixes in my opinion: Instead of an Onyx trade early, have it later and version exclusive: have one version trade a Scyther and one an Onyx, and require the opposite holding a Metal Coat. The one you receive also has a Metal Coat, and immediately evolves on receipt. Instead of Machop, Tyrogue would be a nifty trade option that fills the same role and shows off baby Pokemon. The Dragonair trade could be a great bit of environmental storytelling: have the girl say that she wants a Dragonair but isn’t strong enough to be allowed in the cave and will trade a rare Pokemon for one; instead of Rhydon, have her give a Larvitar, letting you have the psuedo for the Elite Four. The Voltorb trade is trash, try again.
A bit harsh on Rocky. You are still getting a traded Onix with double XP in a region where XP is difficult to gain. You can def use it for Falkner because mud slap is physical and Onix has sky high physical def. You can slap dig and iron tail on it and evolve as a Steelix as soon as you get Thief.
Obedience system makes using it questionable until after gym 2. Using it for falkner is also sketchy. x2 mud slap can wittle you down, while your poor attack and reduced accuracy make it hard to fight back.
@@goingunleashed5826 There is a way around the Mud Slap accuracy drops. The player can switch between Onix and Chikorita or Bellsprout until Falkner's Pidgeotto runs out of Mud Slap power points. I would use Screech on the first turn before starting this. Then Rocky can use Tackle until Pidgeotto faints.
In terms of useful egg moves I think Leech Seed on Meganium and High Jump Kick on Hitmontop are pretty good since Meganium lacks many useful support moves that you'd expect a bulky grass type to have and Hitmontop just straight up doesn't have a fighting move until level 49.
Gen 2 is still my favorite after all these years. It added so much to the series. Night and day cycles, timed events, gendered Pokemon, breeding, held items, splitting Special into two stats (special attack and special defense), adding two new types, full color sprites, and even the whole of Kanto as an end-game bonus, allowing us to see how the region has changed over the years in-universe. This is by far the most ambitious game in the Pokemon series. Shame these days, they know people will buy their games no matter what, so they just release them half finished.
Facts I'm glad I aint the only one the music in the newer series was overwhelming especially the remakes this gets alot of hate for some reason but I don't care I like it
Gen 2 is my absolute favorite, but they did a terrible job with trainer Pokémon levels. Like, there's a trainer after the third gym that has a level 2 Voltorb. It makes no sense.
The struggle of finding a waterstone is real ._. just started another silver playthrough and really wanted a poliwrath but here I am, at the final gym of johto, waterstoneless :( great video! love your energy
Fisherman between Ekruteak and Mahogany, get his number and he phones you to give you one. Grass, girl under Goldonrod. Thunder, girl on way to Olivine. Fire, psychic kid near Sudowoodo. For later play throughs.
Probably the best breeding project I ever had in GSC was done for the express purpose of beating one of the Team Rocket battles in Stadium 2. I bred a Koffing and a Misdreavus who knew Psybeam so that I could ultimately build a Weezing with Sludge, Psybeam, Thunder, and Smokescreen so that I could beat that Toxic Staller that used Protect, Dig, and Fly.
Man, I’m so tired of people dunking on these games. gold and silver were always more about the adventure than they were about having balanced Pokémon or making everything about the newly introduced Pokédex entries. The games were incredible and the vibes were unreal.
The vibes of G/S/C are unparalleled. Melancholy and nostalgia captured by the music is insane. They probably have the best music rearrangements too. Also Johto’s history is a good contrast to Kantos modern pollution.
Yeah I really agree about the vibes. Even if RBY might have been theoretically better designed, the sense of awe / adventure / general vibe of GSC was wayyy stronger. For me that’s also the case with Dark Souls 2 which everyone also loves to shit on
@@mycoinsyourpurse2244 Can you articulate why that is? AFAIK every game has pokemon from its own region that can't be accessed until the post game. Is it just that they are found in kanto that you don't like?
Scyther was one of my favorite pokemon in Silver, he learns a move called False Swipe that can't damage an opponent past 1hp, so it's excellent for capturing wild pokemon.
The only time I used an eggmove in a playtrhough was in a crystal run where I gave my Exeggcute mega drain through a Sunkern. That was pretty useful from time to time
This series is so fun! I'm really loving it. Aso I'm impressed at how quickly you've been putting these out. Just don't overwork yourself and get burned out! I'd love a segment talking about how you do team/route planning for these, you always come up with ideas and strats that I haven't considered after playing these games for over 20 years. Would also love to see a post-game segment. Kanto is so much of a mess it makes Johto look tight by comparison so I'm looking forward to your takes on it. I hope you continue with gen 3 eventually!
58:46 can’t believe it took me until watching this video to realize Tohjo is an anagram for Johto I feel like a genuine idiot for never getting that until now
Oh man I am so glad you did this video. These are also my favorite games, similarly did large in part to nostalgia. I also love the goofy, unique teams that you throw together that always end up somehow being very effective. I can't say I hold all the same feelings on all the aspects discussed in the video, but I'm not sure how much of that is due to nostalgia. Would absolutely love other videos for post game and for Crystal. More content in these games always makes me happy!
Ehh, I liked your first gen videos but this one feels like it is lacking in depth. For example I personally consider Kanto as the last 1/3 of the game and not post game. It basically gives you a “tutorial” run of Johto with gyms, quests, and elite 4, and then hands you a new (but possibly familiar) map with the same objectives but the hand holding is over. It’s entirely up to the player to decide how to tackle it and play the second area. The game is entirely designed around this being the end game, including putting new and old favorites hidden in this region. The thing about gold and Silver, that your video fails to capture, is that these games put heavy value on retreading your paths and exploring past the routes. So many areas in the game have little side pockets for you to surf or explore. You touch on this with the soft sand and Lapras but you also gloss over them because you’ve over thought your playthrough (imo). They aren’t perfect games, but for sure the experience was never intended to be so meticulously thought out. Your own gripe about IVs is particularly poignant because it mirrors the devs gripes with players who over value the mechanic meant to give each Pokemon and player a unique experience. Keep in mind most people who played gold and silver did so without any knowledge of EVs and IVs. Your videos on the first game were much less focused on “beating” the game as expertly as possible and showcased a lot of the in between Pokemon. Johto has its flaws with Pokemon variance and availability but certain ones, like Togepi and Shuckle are some that many players would keep just because of the event value. I hope you revisit Kanto in another video and show off more of these elements.
Debatable whether or not Kanto is postgame but beating the Elite 4 is clearly the most challenging part of the game until you get to red at the very end of the game and beating them even provides you with end credits. The gym leaders in Kanto are all pushovers and the area feels really dead and lacking in content compared to Johto. It behaves more like a fun area to revisit after playing the gen 1 games than it does required content. I assume he'll touch on this stuff if he does a follow-up vid on Kanto. I guess he could have spent a little more time talking about exploring previous areas (by utilizing surf and strength acquired in the mid-game) and how that's a solid addition to these games but that there ultimately isn't a huge incentive to actually do a lot of them. Ruins of Alph are pretty useless (somewhat corrected in Crystal), Mt. Mortar gives you a low level baby pokemon who you have to go out of your way to make useful, Dark Cave has next to nothing, Slowpoke Well has a King's Rock, and Union Cave has a level 20 Lapras (on one day of the week). He does touch on all of these things throughout the video but doesn't summarize his thoughts on them.
I haven't tested it, but I'm going to, I have to assume that you'll either spawn glitched on top of them or, they wont be spawned in until you leave an re enter the area.
31:13 I have to disagree with you on this, it's pretty apparent that the gen 2 rival being a delinquent and a bad person was very much an intentional direction
Started a new playthrough of gen 2 for nostalgia a few days ago. I was at the elite 4 when I realized I had no map. I had no idea why it was missing. Thanks to you it turns out I never took up the old man on his tour 😂
Overall good review, just think you were too harsh in some things. Rocky is certainly as bad as you put it out to be. Level 10 is the max before disobedience and even if doesn't obey and doesn't do what you want it to do, its other moves aren't bad. Tackle is your main source of damage, Screech is a -2 defense which helps do more damage (1 or 2 are enough) and Bind does residual damage which helps speed up the process and at least does some damage if you miss. Mud slap also only has 10 pp, which is easily stallable if you want and you could even swap between Onix and Hoothoot/Pidgey/Spearow to not take damage. It is also helpful against Bugsy which as long as you hit one rock throw or two, you destroy Scyther and co. The extra experience from it being a trade helps speed the procees up. It is also somewhat helpful against Whitney's gym if you want. F tier is too harsh for a Pokemon that could be useful for 2+ gyms when you put Machop so high up despite it's usefulness being quite tight. The other is the HMs take, most of them are for one or two mandatory moments of the game that it artificially blocks you to not continue. You only require Cut twice, once when you get it and you access Pewter City from Diglett's cave. Fly is Fly. Surf and Strength are overall good moves and Strength is only really required in Ice Cave and access Lugia I believe. Flash is only "required" in Mt silver or dark cave if you want to explore it. Whirlpool only for dragon's den, whirlpool Islands if Lugia, and an item on your way to the league. Waterfall is Tohjo falls only and Mt Mortar if you want the Tyrogue. Don't forget most people who play gen 2 usually use the Red Gyarados and slap its HMs to it and be fine since they get carried by its good stats (and solid DVs due to how shiny works in Gen 2).
As someone who starts with Cyndaquil, I have to ask...do people really evolve their starters fully AFTER the 7th Gym??? I had Typhlosion every time just before facing Jasmine!
@@TsukentoX If I choose Chikorita or Totodile, they are usually fully evolved when I have four Johto gym badges. Quilava evolves at Level 36, so he evolves when I have seven Johto gym badges.
Going into fights under leveled isn't as big a deal in gen 1 and 2 because you always gain Stat Exp to make up the different in raw levels to boost your stats
I really enjoyed the video, the points made in it were really thought out and it shows. As for the question you asked, would we be interested in the actual teammaking since a single change would make an HM unavailable, I'm pretty confident in saying this: We're watching a 1h30+ video on playing the game as efficiently as possible, the "very detailed theorycrafting in old games" genre feels super niche but maaan it's something I always enjoy, and the kind of content I crave, sometimes I'll watch a 6+ hour retrospective video multiple times to soak in everything that's being said. I always really like it when you go into detail about why this thing COULD work but because of THAT other thing you decided against it, and I genuinely think it would be a blast to see theorycrafting on a more "technical" level from you. TL;DR PLEASE DO THE SILVER VERSION AND THE POSTGAME AND THE PURE THEORYCRAFT SIDE OF THINGS
As soon as you exited the gym and Prof. Elm called you, my phone in real life rang. That's probably the closest I've ever felt to realizing we're living in the Matrix.
These videos are great!! On the jrpg train, Have you considered looking into the challenge of “first run max s links” from the post 3 persona games? Its a doable and intended challenge to complete every social link on a initial non ng+ playthrough but to do it you have to really manage your calendar time similar to your stardew one year run and make use of a lot of mechanics while balancing the dungeons social stat raising and etc. I think this would be very fun to watch in this style but obviously those are long games and are very plot heavy more so than ones you’ve covered before. There are existing guides for this you can look at for the structure but it’s very hard to find entertaining videos of.
I'll be fr that for time reasons it's very unlikely but I DO like where your heads at and agree that would make a good video for this style! It sounds similar to FFX-2 where you have to be talking to everyone everywhere all the time maybe
@@ji_mothythe way it works out is plotting out how you’re going to spend each in game day/night ahead of time because the actions of hanging out with someone, raising a social stat or dungeoning advance the time to the next part (day/night), so in practice it ends up being very very similar to stardew just minus an in game clock, just a calendar. it’s a lot of decisions that cascade and have risk/reward and ends up being pretty interesting :)
Gold and silver are some of if not the best pokemon games in theory, but some of the worst in practice. Though its worth keeping in mind that many of the mechanics were designed around the assumption that a kid would play the game slowly in bite sizes every day. Many of the time based mechanics dont work when you play through it quickly as an adult. The intended openness of the world also leads to a very bad gym level curve. This could have worked if the levels dynamically adapted to your badge count. There is a super popular rom hack called crystal legacy which adresses many issues.
Really good video, loving the pokemon content. Would love to see a follow up of kanto with the post game of gold/silver, and finishing with the battle atop mt.silver
I love your video but I could not disagree more about the Gold/Silver rival writing. He is one of the best examples of character development in the franchise in my opinion. I just wish they had made it more explicit in the game story that he is in fact Giovanni's son.
All these years later and I had no idea about these random siblings that give you gifts. Ngl whatever critique you have (don’t know yet I haven’t finished the video) playing this game as 10 year old was one of the best experiences of my life. This game maybe a mess but she’s a beautiful mess❤ and it had so much content for a gameboy game back then!
The algorithm deemed you worthy of my view. I love me some older generation pokemon so I'm not disappointed. A rebuttal about HMs. 3 are only used as progression checks or when exploring optional areas and finding items. Flash, Waterfall, and Whirlpool. They aren't really encountered enough to need a mandatory move slot in the main party. If they took the whirlpool out of the Dragon's Den and the Waterfall out of the route between New Bark and Victory road. They would not be required for any story progression until Mt. Silver to fight Red. If it bothers people to try and find pokemon or move slots for those HMs, it is probably best to keep like a Chinchou in the box that you take out solely for the purposes of exploring optional areas.
Been subbed since the "as intended" series started. You're one if my favourite content creators at the moment. You obviously put a lot of creative work in and I love that. You're the only one (I am aware of) with that kind of content. Keep it up =)
@6:05 Geodude is available before the first gym and learns Rock Throw at level 10. Still week to mud-slap, but that's a 20 power move against a high defense pokemon
Found u from the yellow video, watched red/blue and u got me glued. You know we want that Kanto! Especially in Gen 2 the post game is super important if you're talking about intended play.
Got shown this by the algo before bed so i put it on and wow you have a really relaxing vibe whilst also being super entertaining. New sub, cant wait to go through more of your vids!
Just a quick observation, you can get the stones from trainers (i assume you already know this, water stone can be obtained on route 42) and of course the catching contest
I appreciate your unwavering professionalism and I'm really impressed by how deeply comprehensive your research is. I'm constantly saying 'Wow! How did I not know that?'
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“You’ll want to begin the game on a Tuesday at 9:30pm”
Oh yeah this is EXACTLY the content I want.
Just as intended
"My Hoothoot, Heehee"
subscribed
the authentic gen 2 experience
Fun fact, if Shuckie's friendship is high his owner lets you keep him.
Was about to bring this up, then I saw this comment.
I just kept him in the box forever,
No escape 🙅
Don't fuckie with the shuckie
You can also keep Kenya if you send the message it holds to your PC and give it to another Pokémon. You can then give the man the other Pokémon (he will remark he expected a different one) and keep Kenya.
lets me keep him? I assumed he belonged to us. we were supposed to bring him back??
I have to _heavily_ disagree with your take on the rivals. Blue was just a dick who didn't learn anything and kept acting like he was better than the player, even when he kept losing. He only changed his tone at the very end of the game. Silver keeps questioning himself and his methods and has a clear arc going from seeing his Pokémon as mere tools for battle to friends and cherished partners (Crobat, anyone?)
Very good point
Agreed wholeheartedly. Blue was written as an immovable object with a superiority complex. Even at the moments where a normal person would be humble, such as at the Pokémon tower after the theorised death of Raticate, he still keeps up his facade of bravado and even makes the sour joke that he will kill your Pokémon to make your visit worthwhile. He does not show any humility until his own grandfather tells him off at the moment equivalent of his fall from top of the world ie champion defeat AND salt in the wound that said grandfather acknowledges how the player is everything that Blue lacks. He's family pressured into changing his own personality. Enough to at least get a job as a gym leader in the city closest to his home town. That's tough.
Silver may not get a job. And at moments during the first few rival battles, he still appears unshakeable in his views on relationships with people and Pokémon. But he does start showing the capability to change around the Rocket raid. Without the knowledge we currently have about his family background from the HGSS Celebi event, it can only be assumed that even though he's a brash and unlikable brat he still has morals that are strongly against crime and is able to put aside his differences against the player to actually join them in taking down Team Rocket. By the Victory Road battle he has a Crobat which is impossible to achieve without friendship and care, which is evident of Silver having a character development.
Basically Tldr that I agree with the comment. Kudos
He won't return any stolen pokemon, though. Blue at least earned his pokemon.
@@NA1c158 In HeartGold and SoulSilver, he tries to return his but Prof. Elm lets him keep it.
@bryanmagdaleno such a retcon. This is a tangent, but I am not a fan of any property that always makes villains or rivals empathetic. Characters can be bad to be bad to learn through contrast. Not every villain has to be understood. They can just be what they are and the experience doesn't suffer. It's an immature story habit that is sickeningly common these days. Tangent over.
Let's sum up the problems with Gold and Silver with Houndoor. Half the gyms past Whitney are weak to Fire and Dark, so where do they put the fire and dark Pokemon? All the way in Kanto.
list of counters to houndour: a) houndour b) poliwrath... oh WHERE do you get a water stone? hmm.
Slugma is technically native to kanto...just a few years after red did it show up.
lmao
@@ji_mothyYour mom can buy the water stone too. That’s how I got it although I was playing Crystal so maybe she doesn’t buy them in Gold/Silver.
@@ji_mothythe fisherman on the route between Ekruteak and Mahogany will give you one if you get his phone number. He'll ring you, and one of his dialogue is to come get a stone. Thunder stone that girl between Ekruteak and Olivine. Leaf stone is the girl in the patch of grass below Goldonrod. Fire stone that psychic kid just by the Sudowoodo. They're all there around the same time in game, middle of Johto
You missed up part of the story with Shucky the shuckle. If you max friendship Shucky the kid will notice it and will tell you to keep it
I believe a Kanto follow-up video should be in order for a complete experience of gen 2
Yeah. I would suggest doing it Ash style. Choose 1-3 pokemon to bring over to get you started but build out your team from what you find over in Kanto.
@@DemLep I have never played a Johto game this way. It is difficult for me to think of three Pokémon that can quickly get me to Victory Road and finally add a Rhydon to my team.
Would love this!
6:38 Funniest shit for me. I was so tired yesterday that, when you said "We can conserve Heehee's Tackle PP." I understood, "We can conserve Heehee's Tactical Peepee."
For some reason whenever he said Heehee, it sounded funnier every time
What are you 12?
It's even funnier when you realise that 'tackle' is a slang term for penis in the UK lmao
I have to say this "games as intended" is the freshest take on a playthrough I've ever seen. Kind of a mix of a guided playthrough with the deeper idea of min-maxing without actually a min-maxing.
I'm always astonished how everyone who analyzes gen 2 fails to get the joke trade in Blackthorn.
You can't get a dratini without being part of the dragon clan in that town. Meaning she's sucked too bad to join the clan. So she's not allowed to have the pretty dragon, so she shops it out to you instead.
Calling Crobat "not a good pokemon" while Sudowoodo, Girafarig, and Mantine are RIGHT there is wild lol
Mantine is surprisingly useful in the right circumstances as shown, same as Girafarig. And prior to gen 4 Crobat suffered from a distinct lack of a solid moveset. Sudowoodo there is no excuse for
I've gotta see a kanto section now that I've finished the video.
Unlike most videos on gen 2, your format makes a lot of sense to cover it.
No idea who you are but the algorithm said to watch this so here I am
Unironically what I love to hear. Welcome
It's working!
@ji_mothy I'm always stoked to find a new creator to watch, just weird youtube decided to recommend it to me because I really only watch stuff about watches anymore. Cool little quirk of the algo. Subbed. Can't wait for more 👌🏻
came here from the yellow which sent me back to the red/blue vids
honestly surprised this guy never popped up in my feed before
Algorithm hooked me up with him a few weeks/months ago and my policy is to sub and ring bell for people I find who make videos I wanna watch
31:15 Excuse me? Silver is one of the best rivals the series had (after Blue ofc)! You're not meant to like him as a person but that even makes him an even better rival because you naturally want to put him in his place. He also shows a lot of growth over the course of the game and even managed to evolve his Zubat into Crobat which is a FRIENDSHIP evolution (which he kept since Dark Cave, even though he claims to only be interested in strong Pokémon (which Zubat/Golbat aren't really)). This is one of the worst takes I've heard in this video, honestly! I'll die on this hill defending Silver because he IS a great character and an amazing rival and genuinely one of my all-time favourite characters in the entire series!
Amen
The only thing that really bothers me about Silver is that your player shouldn't really want to compete with him since he's not only unpleasant, but an actual criminal that's stealing from the person you technically work for. It's not even like you're actively pursuing him to get the starter back either, so it feels a little weird that you just fall into the standard rivalry with him after a while, which took until HG/SS to get a proper conclusion to where he tries to return the starter he stole.
Silver gets a bit more fleshed out in HGSS, but as he is in G/S/C, he leaves a lot to be desired. You fight him multiple times throughout the game and he always responds with edge-lord confusion after every loss and rejects everyone who says maybe - just maybe - he should love his pokemon; it’s only in your final fight at the end of the game, they VERY SLIGHTLY elude to him being on the right path and that he now knows the importance of loving + he now has a friendship evolution. It all comes so suddenly after being so one-note all game long, and his newfound love for his pokemon is so understated in that last fight that I can see why certain people would struggle to care for him/enjoy him.
You missed the hidden ability Shuckle has in Gen 2 that converts Berries into Berry Juice.
It's considered a precursor to what Gen 3 introduced.
Seeing these games has unlocked so many long dormant memories. Been watching through all of your "Intended" videos, multiple times sometimes.
Most people: "HM Slave"
ji_monty: "HM Wh-... HM Lady of Negotiable Affection"
A guess as to why Miltank and Tauros are both at route 37/38 could be that it's a bull and a cow. And snubbul for a poor attempt at a herd-dog.
Your question about why Miltank, Tauros, and Snubbull are all condensed near Olivine reminds me of a theory I had as a kid. It's never confirmed, but given that Miltank is from this area, I always figured Whitney was related to the farmhands near Olivine. And there's also a bunch of Normal-types in the area, which further lends to that theory.
30:10 Tauros, Miltank, Snubull might be here because this route surrounds the farm land. The Former are livestock while Snubbull is a herd dog .... or hunting dog that rarely thrives due to the low encounter rate. (until the Snubbull swarms).
Or
Normal types for ghost gym
>Playing the game as intended
>Okay so first we need to align the moon with venus on a Tuesday...
Entertaining stuff, my fellow
This is the Pokemon equivalent of that one "but first we have to talk about paralallel universes" Mario 64 speedrun video.
31:06 Why is that a bad thing? I don’t necessarily disagree that he’s worse than Blue but to say that he’s worse just because he’s an asshole? Like, he’s your rival, you’re supposed to want to beat him up.
Like, he’s Giovanni’s son, that is such a sick as fuck concept for a rival. What do you mean he’s worse because he’s a criminal?
@@numetalOverlord The issue is his not a REAL rival as there is literally 0 rivalry between the player and him as his just a random a-hole you don't even know who just randomly comes to challenge you for no reason and then just whines how the player "sucks" even tho his using a freaking Sneasel with mighty moves like Quick Attack and Feint Attack, also him being Giovanni's son was something that was added a decade later in HGSS...
@@V-Jes I think there were always hints that Silver was Giovannis son, just confirmed in HGSS.
The trades seem so out of place in this game for sure! There are some pretty simple fixes in my opinion:
Instead of an Onyx trade early, have it later and version exclusive: have one version trade a Scyther and one an Onyx, and require the opposite holding a Metal Coat. The one you receive also has a Metal Coat, and immediately evolves on receipt.
Instead of Machop, Tyrogue would be a nifty trade option that fills the same role and shows off baby Pokemon.
The Dragonair trade could be a great bit of environmental storytelling: have the girl say that she wants a Dragonair but isn’t strong enough to be allowed in the cave and will trade a rare Pokemon for one; instead of Rhydon, have her give a Larvitar, letting you have the psuedo for the Elite Four.
The Voltorb trade is trash, try again.
Miltank, taurus, and snubull …
A cow, a bull, and a bull dog …
Nope, no thematic grouping as far as I can tell
A bit harsh on Rocky.
You are still getting a traded Onix with double XP in a region where XP is difficult to gain.
You can def use it for Falkner because mud slap is physical and Onix has sky high physical def.
You can slap dig and iron tail on it and evolve as a Steelix as soon as you get Thief.
Obedience system makes using it questionable until after gym 2.
Using it for falkner is also sketchy. x2 mud slap can wittle you down, while your poor attack and reduced accuracy make it hard to fight back.
Provided you have the ability to trade it.
@@goingunleashed5826 There is a way around the Mud Slap accuracy drops. The player can switch between Onix and Chikorita or Bellsprout until Falkner's Pidgeotto runs out of Mud Slap power points. I would use Screech on the first turn before starting this. Then Rocky can use Tackle until Pidgeotto faints.
@@nc5958 I play Crystal myself and there’s an X Accuracy in the Sprout tower…just as if they wanted us to use it for the gym battle 🥲
In terms of useful egg moves I think Leech Seed on Meganium and High Jump Kick on Hitmontop are pretty good since Meganium lacks many useful support moves that you'd expect a bulky grass type to have and Hitmontop just straight up doesn't have a fighting move until level 49.
I found you.
Militank and Tauros are clustered because cow and bull theming. I imagine Snubull is there because farmdog reasons.
Gen 2 is still my favorite after all these years. It added so much to the series. Night and day cycles, timed events, gendered Pokemon, breeding, held items, splitting Special into two stats (special attack and special defense), adding two new types, full color sprites, and even the whole of Kanto as an end-game bonus, allowing us to see how the region has changed over the years in-universe. This is by far the most ambitious game in the Pokemon series. Shame these days, they know people will buy their games no matter what, so they just release them half finished.
Facts I'm glad I aint the only one the music in the newer series was overwhelming especially the remakes this gets alot of hate for some reason but I don't care I like it
Gen 2 is my absolute favorite, but they did a terrible job with trainer Pokémon levels. Like, there's a trainer after the third gym that has a level 2 Voltorb. It makes no sense.
The struggle of finding a waterstone is real ._. just started another silver playthrough and really wanted a poliwrath but here I am, at the final gym of johto, waterstoneless :(
great video! love your energy
Fisherman between Ekruteak and Mahogany, get his number and he phones you to give you one. Grass, girl under Goldonrod. Thunder, girl on way to Olivine. Fire, psychic kid near Sudowoodo. For later play throughs.
Probably the best breeding project I ever had in GSC was done for the express purpose of beating one of the Team Rocket battles in Stadium 2.
I bred a Koffing and a Misdreavus who knew Psybeam so that I could ultimately build a Weezing with Sludge, Psybeam, Thunder, and Smokescreen so that I could beat that Toxic Staller that used Protect, Dig, and Fly.
I love this. Completely worth it.
The lack of going for a Heracross as soon as you could, deeply saddens me.
He just doesn't learn any fighting OR bug moves :/
@@ji_mothy Megahorn being level 54 and rock smash as the only fighting is a bit sad ya, just always felt icon to me though.
@@ji_mothy Megahorn and Fury Cutter for Bug. Reversal and Rock Smash for Fighting.
@@kalkuttadrop6371terrible moves lol
@@TheOuchGuy Megahorn is the best bug move in the game
I really enjoyed how you planned out your playthrough so well and explained the reasons, mechanics and alternate choices and paths.
Ngl, I never once considered Kanto "post game" when it's like 1/3 of the game content
New ji_mothy, only 5 minutes old! Get it fresh!
Man, I’m so tired of people dunking on these games. gold and silver were always more about the adventure than they were about having balanced Pokémon or making everything about the newly introduced Pokédex entries. The games were incredible and the vibes were unreal.
The vibes of G/S/C are unparalleled. Melancholy and nostalgia captured by the music is insane. They probably have the best music rearrangements too.
Also Johto’s history is a good contrast to Kantos modern pollution.
Yeah I really agree about the vibes. Even if RBY might have been theoretically better designed, the sense of awe / adventure / general vibe of GSC was wayyy stronger. For me that’s also the case with Dark Souls 2 which everyone also loves to shit on
It's pretty whack that so many Johto Pokemon are exclusive to the Kanto region.
@@mycoinsyourpurse2244 Can you articulate why that is? AFAIK every game has pokemon from its own region that can't be accessed until the post game. Is it just that they are found in kanto that you don't like?
@@mycoinsyourpurse2244 Because they’re Gen 2 Pokémon, not Johto Pokémon. Big difference.
21:57 Do you mean in Johto? Surely the Heavy Ball is more effective than an Ultra Ball on Snorlax?
Scyther was one of my favorite pokemon in Silver, he learns a move called False Swipe that can't damage an opponent past 1hp, so it's excellent for capturing wild pokemon.
“As well the two opponents HootHoot’s then we can conserve HeeHee’s tackle peepee” was a fun sentence.
came for the weird, unwarranted 30 seconds to mars references, stayed for the pokemon
The only time I used an eggmove in a playtrhough was in a crystal run where I gave my Exeggcute mega drain through a Sunkern. That was pretty useful from time to time
Jasmine: Will that medicine cure AMPHY?
You: NO
Lmao
Loved these games so much as a kid. Spent a good year before release religiously reading a magazine preview of the games over and over. So much soul.
Every time you upload my day gets better.
This series is so fun! I'm really loving it. Aso I'm impressed at how quickly you've been putting these out. Just don't overwork yourself and get burned out!
I'd love a segment talking about how you do team/route planning for these, you always come up with ideas and strats that I haven't considered after playing these games for over 20 years. Would also love to see a post-game segment. Kanto is so much of a mess it makes Johto look tight by comparison so I'm looking forward to your takes on it.
I hope you continue with gen 3 eventually!
58:46 can’t believe it took me until watching this video to realize Tohjo is an anagram for Johto I feel like a genuine idiot for never getting that until now
Dayum didn't know that either
Found your channel first with the Yellow video, this is cool! can't wait to see the later vids in this series!
Great video, and congrats on 25k!
this was a solid video I really enjoyed it! Thanks for doing a in-depth look at one of my favorite games!
Oh man I am so glad you did this video. These are also my favorite games, similarly did large in part to nostalgia. I also love the goofy, unique teams that you throw together that always end up somehow being very effective. I can't say I hold all the same feelings on all the aspects discussed in the video, but I'm not sure how much of that is due to nostalgia. Would absolutely love other videos for post game and for Crystal. More content in these games always makes me happy!
Ehh,
I liked your first gen videos but this one feels like it is lacking in depth.
For example I personally consider Kanto as the last 1/3 of the game and not post game. It basically gives you a “tutorial” run of Johto with gyms, quests, and elite 4, and then hands you a new (but possibly familiar) map with the same objectives but the hand holding is over. It’s entirely up to the player to decide how to tackle it and play the second area. The game is entirely designed around this being the end game, including putting new and old favorites hidden in this region.
The thing about gold and Silver, that your video fails to capture, is that these games put heavy value on retreading your paths and exploring past the routes. So many areas in the game have little side pockets for you to surf or explore. You touch on this with the soft sand and Lapras but you also gloss over them because you’ve over thought your playthrough (imo).
They aren’t perfect games, but for sure the experience was never intended to be so meticulously thought out. Your own gripe about IVs is particularly poignant because it mirrors the devs gripes with players who over value the mechanic meant to give each Pokemon and player a unique experience. Keep in mind most people who played gold and silver did so without any knowledge of EVs and IVs.
Your videos on the first game were much less focused on “beating” the game as expertly as possible and showcased a lot of the in between Pokemon. Johto has its flaws with Pokemon variance and availability but certain ones, like Togepi and Shuckle are some that many players would keep just because of the event value.
I hope you revisit Kanto in another video and show off more of these elements.
Debatable whether or not Kanto is postgame but beating the Elite 4 is clearly the most challenging part of the game until you get to red at the very end of the game and beating them even provides you with end credits. The gym leaders in Kanto are all pushovers and the area feels really dead and lacking in content compared to Johto. It behaves more like a fun area to revisit after playing the gen 1 games than it does required content. I assume he'll touch on this stuff if he does a follow-up vid on Kanto.
I guess he could have spent a little more time talking about exploring previous areas (by utilizing surf and strength acquired in the mid-game) and how that's a solid addition to these games but that there ultimately isn't a huge incentive to actually do a lot of them. Ruins of Alph are pretty useless (somewhat corrected in Crystal), Mt. Mortar gives you a low level baby pokemon who you have to go out of your way to make useful, Dark Cave has next to nothing, Slowpoke Well has a King's Rock, and Union Cave has a level 20 Lapras (on one day of the week). He does touch on all of these things throughout the video but doesn't summarize his thoughts on them.
Very well put.
Thanks for not being cringe. :)
I love this series, Mothy. It’s fantastic. Such a relaxing watch.
Just found your Videos and im enjoying every second of them. Thank you mate
"wake up gamer, we have pokemon to play"
somehow both terrifying and cool at the same time
Hey what happens if you're standing on the tile on the daily NPCs tied to days of the week, when you load up the game?
I haven't tested it, but I'm going to, I have to assume that you'll either spawn glitched on top of them or, they wont be spawned in until you leave an re enter the area.
really enjoying these videos mothy! gen II was my jam. loved the day/night cycle and the quality of life improvements.
31:13 I have to disagree with you on this, it's pretty apparent that the gen 2 rival being a delinquent and a bad person was very much an intentional direction
grats on passing 25K!🎉
great stuff, love the voice and the smooth writing ^^
30:20 I read somewhere that certain species were placed in some areas to recreate similar wildlife in the real-life counterpart in Japan
Love that I found you, came for the challenge runs stayed for the excellent puns.
Hell yeah new Mothy! Needed a pick-me-up today and I can't think of anything better
You're great, love the videos. Super easy to fall asleep to, which isn't an insult. Thanks for making these!
Started a new playthrough of gen 2 for nostalgia a few days ago. I was at the elite 4 when I realized I had no map. I had no idea why it was missing. Thanks to you it turns out I never took up the old man on his tour 😂
Overall good review, just think you were too harsh in some things.
Rocky is certainly as bad as you put it out to be. Level 10 is the max before disobedience and even if doesn't obey and doesn't do what you want it to do, its other moves aren't bad. Tackle is your main source of damage, Screech is a -2 defense which helps do more damage (1 or 2 are enough) and Bind does residual damage which helps speed up the process and at least does some damage if you miss. Mud slap also only has 10 pp, which is easily stallable if you want and you could even swap between Onix and Hoothoot/Pidgey/Spearow to not take damage. It is also helpful against Bugsy which as long as you hit one rock throw or two, you destroy Scyther and co. The extra experience from it being a trade helps speed the procees up. It is also somewhat helpful against Whitney's gym if you want. F tier is too harsh for a Pokemon that could be useful for 2+ gyms when you put Machop so high up despite it's usefulness being quite tight.
The other is the HMs take, most of them are for one or two mandatory moments of the game that it artificially blocks you to not continue. You only require Cut twice, once when you get it and you access Pewter City from Diglett's cave. Fly is Fly. Surf and Strength are overall good moves and Strength is only really required in Ice Cave and access Lugia I believe. Flash is only "required" in Mt silver or dark cave if you want to explore it. Whirlpool only for dragon's den, whirlpool Islands if Lugia, and an item on your way to the league. Waterfall is Tohjo falls only and Mt Mortar if you want the Tyrogue.
Don't forget most people who play gen 2 usually use the Red Gyarados and slap its HMs to it and be fine since they get carried by its good stats (and solid DVs due to how shiny works in Gen 2).
Unsure if this is super relevant, but Teddiursa and Phanpy's version exclusivity randomly flipped outside of Japan.
Friendship is bad it's just exp again but you can also walk for it making certain evos very boring to grind for.
4:44 the way I screamed at the Olivia reference
As someone who starts with Cyndaquil, I have to ask...do people really evolve their starters fully AFTER the 7th Gym??? I had Typhlosion every time just before facing Jasmine!
i’m in Blackthorn city, grinding for Claire, and my Quilava is lvl 35 lmao
@@TsukentoX If I choose Chikorita or Totodile, they are usually fully evolved when I have four Johto gym badges. Quilava evolves at Level 36, so he evolves when I have seven Johto gym badges.
Going into fights under leveled isn't as big a deal in gen 1 and 2 because you always gain Stat Exp to make up the different in raw levels to boost your stats
I really enjoyed the video, the points made in it were really thought out and it shows.
As for the question you asked, would we be interested in the actual teammaking since a single change would make an HM unavailable, I'm pretty confident in saying this: We're watching a 1h30+ video on playing the game as efficiently as possible, the "very detailed theorycrafting in old games" genre feels super niche but maaan it's something I always enjoy, and the kind of content I crave, sometimes I'll watch a 6+ hour retrospective video multiple times to soak in everything that's being said.
I always really like it when you go into detail about why this thing COULD work but because of THAT other thing you decided against it, and I genuinely think it would be a blast to see theorycrafting on a more "technical" level from you.
TL;DR PLEASE DO THE SILVER VERSION AND THE POSTGAME AND THE PURE THEORYCRAFT SIDE OF THINGS
Stumbled across your crystal Video, and now I am happily watching all your pokemon stuff
As soon as you exited the gym and Prof. Elm called you, my phone in real life rang.
That's probably the closest I've ever felt to realizing we're living in the Matrix.
Loved both the red/blue retrospective/as intented and the yellow as well! Super keen to get into this one!
These videos are great!! On the jrpg train, Have you considered looking into the challenge of “first run max s links” from the post 3 persona games? Its a doable and intended challenge to complete every social link on a initial non ng+ playthrough but to do it you have to really manage your calendar time similar to your stardew one year run and make use of a lot of mechanics while balancing the dungeons social stat raising and etc. I think this would be very fun to watch in this style but obviously those are long games and are very plot heavy more so than ones you’ve covered before. There are existing guides for this you can look at for the structure but it’s very hard to find entertaining videos of.
I'll be fr that for time reasons it's very unlikely but I DO like where your heads at and agree that would make a good video for this style! It sounds similar to FFX-2 where you have to be talking to everyone everywhere all the time maybe
@@ji_mothythe way it works out is plotting out how you’re going to spend each in game day/night ahead of time because the actions of hanging out with someone, raising a social stat or dungeoning advance the time to the next part (day/night), so in practice it ends up being very very similar to stardew just minus an in game clock, just a calendar. it’s a lot of decisions that cascade and have risk/reward and ends up being pretty interesting :)
Gold and silver are some of if not the best pokemon games in theory, but some of the worst in practice. Though its worth keeping in mind that many of the mechanics were designed around the assumption that a kid would play the game slowly in bite sizes every day. Many of the time based mechanics dont work when you play through it quickly as an adult. The intended openness of the world also leads to a very bad gym level curve. This could have worked if the levels dynamically adapted to your badge count. There is a super popular rom hack called crystal legacy which adresses many issues.
Laying the groundwork for the knife spoon and fork joke and dropping it after like 2 hours of videos was so good
Great video, I'd love to see a Kanto post-game vid as well as one on Crystal
was excited for my boy ampharos making the team and then crushed in the same sentence ;_;
If you don't get forced to make a weird team for content it DOES seem incredible. Those early Punch TMs are run defining and amphy gets to use em well
Really good video, loving the pokemon content. Would love to see a follow up of kanto with the post game of gold/silver, and finishing with the battle atop mt.silver
9:10 hmmmmm. maybe i am Mandela Effecting myself. i could have sworn you could get Mareep in GS before Falkner? am i thinking of HGSS?
You can access it, but it's in the route physically after the town so he might not have realized.
That thirty second to mars reference made me laugh out loud
Liked and subscribed
I love your video but I could not disagree more about the Gold/Silver rival writing. He is one of the best examples of character development in the franchise in my opinion. I just wish they had made it more explicit in the game story that he is in fact Giovanni's son.
All these years later and I had no idea about these random siblings that give you gifts.
Ngl whatever critique you have (don’t know yet I haven’t finished the video) playing this game as 10 year old was one of the best experiences of my life. This game maybe a mess but she’s a beautiful mess❤ and it had so much content for a gameboy game back then!
I know I'm late but congrats on 26k, my guy. Keep it up.
You're so funny and clever! And you're spoiling us! *chef's kiss*
Very happy I subscribed to this channel. Love the videos
The algorithm deemed you worthy of my view. I love me some older generation pokemon so I'm not disappointed.
A rebuttal about HMs. 3 are only used as progression checks or when exploring optional areas and finding items. Flash, Waterfall, and Whirlpool. They aren't really encountered enough to need a mandatory move slot in the main party. If they took the whirlpool out of the Dragon's Den and the Waterfall out of the route between New Bark and Victory road. They would not be required for any story progression until Mt. Silver to fight Red. If it bothers people to try and find pokemon or move slots for those HMs, it is probably best to keep like a Chinchou in the box that you take out solely for the purposes of exploring optional areas.
Been subbed since the "as intended" series started.
You're one if my favourite content creators at the moment. You obviously put a lot of creative work in and I love that.
You're the only one (I am aware of) with that kind of content. Keep it up =)
MOTHY PLEASE I HAVE TO SLEEP
good night dear whisper
@6:05 Geodude is available before the first gym and learns Rock Throw at level 10. Still week to mud-slap, but that's a 20 power move against a high defense pokemon
Geodude learns Rock Throw at Level 11. I always make sure Geodude is Level 12 before Falkner because his Pidgeotto barely survives it at Level 11.
Found u from the yellow video, watched red/blue and u got me glued. You know we want that Kanto! Especially in Gen 2 the post game is super important if you're talking about intended play.
As someone else mentioned, you randomly popped up in my algorithm and now I’m binge watching all of your videos 😂. Great stuff!!
Got shown this by the algo before bed so i put it on and wow you have a really relaxing vibe whilst also being super entertaining. New sub, cant wait to go through more of your vids!
This was great, amazing edit and commentary, enjoyed every bit of it, waiting for kanto!
Just a quick observation, you can get the stones from trainers (i assume you already know this, water stone can be obtained on route 42) and of course the catching contest
I appreciate your unwavering professionalism and I'm really impressed by how deeply comprehensive your research is. I'm constantly saying 'Wow! How did I not know that?'
The hits keep coming, Mothy! Please never stop making these!
Definitely would love a Kanto half video.
As a Derek I appreciate the generosity of the fellow Derek trainer