I really hope to see more attention to detail, given the lack of unit variety based on culture. A good attention to detail idea, for example, would be to animate a broadside from those ships of the line instead of an awkward forward pointing puff of fire. Perhaps even have the puff of fire come out the side of that ship instead and animate a side-facing turn. I feel like so much more little details can go into this game. Looking forward to the development.
@@Tetragramixsame. In 4x games, the war/attack/fighting animations generally arent good, nor are they supposed to be. In fact, this is probably the best ive seen from a strategic standpoint. Combining units to form armies, and then using strategy to dictate how they fight together is amazing to me.
I'm glad that you focused on mechanics vs graphics however i am wondering, do you think the combat animations might be improved in later dlc? Or maybe the game can have mod support to improve the animations
Because most ppl that ply this kind of game was expecting a paradox style historical 4x with better mod support to rival civ 6 which desperately need a competitor. This just doesn't seem like it, also considering they named one of the generic units in the game as "Spartans" originally but now renamed to "Heavy Infantry". It's just that their vision doesn't align with what people really want ie a historical 4x sim by pdx with their usual bell and whistles. Humankind was close but still not it, Ara history untold looks gamey with it's battle royale elimination style gameplay, and this game doesn't look polished and idk how to put into words but their vision doesn't align with what pdx players want. Repeat with me for the 3rd time: A historical 4x sim with paradox styled grand strategy elements.
What I fear is that if this game flop like the lamplighters league, then it will hamper pdx effort at their own historical 4x game for years to come and frankly I can't wait that long, only civilixation come close to historical simulation but even then that series has evolved more into a board game, just look at civ 6 world congress vs civ 5.
I don't know... the combat feels, underwhelming, is not bad, is just having my only knowledge about this game being this was published by paradox, I was expecting their usual shenenigans of combat being a mess of data that God might help you understand... this... feels underwhelming simple, again I am not saying is bad, just diferent than expected, with that being said, I am still interesed on it, so good work and keep going Millennia Team.
As soon as I saw the combat "cutscene" look, I was sent back in time to 1992, when I played this game I only remember as "War." I have never been able to find it again, but the game was black and white "armies" that if placed on castles, they would add randomly barbarians, archers, or warriors every few seconds. When you went to battle, you had to trigger the units by pressing "B", "A", or "W." The unit would then engage in the battle until all were dead on one side or the other. That was 32 years ago (the game may have already been old then) and looked almost identical if not for the units being different in Millennia.
I think instead of these videos.. which are rather underwhelming... i would've prefered if units on the map would jsut attack each other like in civ/old world. tbh I think I'd even prefer if there was no video and the winning unit would just replace the defeated one. Will there be an option to disable the videos?
Hello Millennia Team! I got a question, if its possible to answer. How would Modern Warfare work? Especially in the age of Nuclear Weaponry? Will there be cyber attacks options? EMPs? Chemical Warfare? Etc
A great question. We'll be taking all the questions the community can think of and passing them onto the devs so if your interested join our discord and get your questions ready! discord.gg/millennia
Just wondering how the wooden ship of the line can do something to a submarine, even early one 🤣 Also the randomness of units attack make a weird things sometimes. Like in one battle where I had 3 spartans and 1 catapult. So I besieged barbarian camp and barbarians archers got their fire on very first round on my catapult which loses more than half hp and all morale. Spartans won siege assault, but catapult was useless. That made me think they are useless if they can be kicked out from battle so easily. Also I guess I got luck that barbarians had only archer. If they had for example 2 of them, they would kill my catapult instantly. And it will be worser in a multiplayer game.
Hello, I would like to know if the units of civs become very different over the ages, for example, one civ has very primitive units while the other has very advanced units, I find this very boring and meaningless in civilization.
I played the demo and really liked it, but those combat scenes aren't doing you any favors. I know people don't play 4X games for the combat or its animations, but I'm really sorry the scenes are laughably bad. It is so bad it actively degrades an otherwise great experience. IMO this "combat scene" mechanic should be scrapped before launch even text logs would be better than having battle scenes this poorly animated. I'm sorry if someone worked hard on them I'm just being completely honest. T.T
I have a hard time saying this...but I really don't think anyone worked hard on the combat scenes. Even if only a single person was tasked with it, that single person still did not work hard on it. It looks like it was programmed in the scratch language my son learned in elementary school. Worse yet, it looks like QBasic I programmed in DOS back before Y2K was even a concern. The cutscene looks stolen from a version of Final Fantasy that needed no V's or X's in the title name. I'm fairly certain I could make that cutscene graphic using a 16-bit microprocessor with no graphic elements. It looks like something created on a minecraft redstone computer with a wool pattern display. I've seen vape pens with better graphics. I could keep going, but I've already put more work into this comment than Paradox put into the combat system of this multi-million dollar game!
I actually loved this combat system! It's fast, armies are easy to create and manage and I'm focusing on the strategy aspect of the game much more than in other 4x games.
I hope there is an option to turn the fantasy stuff off. If someone DID have 1000 leagues under the sea submarines they would annihilate Man of War sailing ships, no contest.
I really hope to see more attention to detail, given the lack of unit variety based on culture.
A good attention to detail idea, for example, would be to animate a broadside from those ships of the line instead of an awkward forward pointing puff of fire. Perhaps even have the puff of fire come out the side of that ship instead and animate a side-facing turn.
I feel like so much more little details can go into this game. Looking forward to the development.
It’s a paradox game… you’ll need 15 dlcs for this
@@chriscomchi4042 They also released a price tag of 50$+... Ridiculous.
War scenes are not looking good...sorry
I don't really mind them if the rest of the game is good. I usually play strategy games with the combat animations off as well, if possible.
@@Tetragramixsame. In 4x games, the war/attack/fighting animations generally arent good, nor are they supposed to be. In fact, this is probably the best ive seen from a strategic standpoint. Combining units to form armies, and then using strategy to dictate how they fight together is amazing to me.
Theyre not supposed to. It's a 4x game
@@LPow58 my brother in christ, the animations look like a knock-off mobile game ad, I think we can expect competent instead of laughably bad 🤣
@@flamingnoobsquid3365 after looking at it more, youre right. I withdraw my statement.
Best of luck to you guys! Game concept is great but unfortunately visuals look lackluster. Hopefully you’ll upgrade visuals later.
I'm glad that you focused on mechanics vs graphics however i am wondering, do you think the combat animations might be improved in later dlc? Or maybe the game can have mod support to improve the animations
Really looking forward to this. It's like Call to Power and Europa Universalis had a baby. Ticks all my boxes😊
I am really surprised this game doesn't have as much attention as it deserves... Most of the videos here don't even have 10k views.
Because most ppl that ply this kind of game was expecting a paradox style historical 4x with better mod support to rival civ 6 which desperately need a competitor. This just doesn't seem like it, also considering they named one of the generic units in the game as "Spartans" originally but now renamed to "Heavy Infantry". It's just that their vision doesn't align with what people really want ie a historical 4x sim by pdx with their usual bell and whistles.
Humankind was close but still not it, Ara history untold looks gamey with it's battle royale elimination style gameplay, and this game doesn't look polished and idk how to put into words but their vision doesn't align with what pdx players want. Repeat with me for the 3rd time: A historical 4x sim with paradox styled grand strategy elements.
What I fear is that if this game flop like the lamplighters league, then it will hamper pdx effort at their own historical 4x game for years to come and frankly I can't wait that long, only civilixation come close to historical simulation but even then that series has evolved more into a board game, just look at civ 6 world congress vs civ 5.
I don't know... the combat feels, underwhelming, is not bad, is just having my only knowledge about this game being this was published by paradox, I was expecting their usual shenenigans of combat being a mess of data that God might help you understand... this... feels underwhelming simple, again I am not saying is bad, just diferent than expected, with that being said, I am still interesed on it, so good work and keep going Millennia Team.
the combat animation, guys, are you serious? its 2024. this looks like Commodore c64.
As soon as I saw the combat "cutscene" look, I was sent back in time to 1992, when I played this game I only remember as "War." I have never been able to find it again, but the game was black and white "armies" that if placed on castles, they would add randomly barbarians, archers, or warriors every few seconds. When you went to battle, you had to trigger the units by pressing "B", "A", or "W." The unit would then engage in the battle until all were dead on one side or the other. That was 32 years ago (the game may have already been old then) and looked almost identical if not for the units being different in Millennia.
I think instead of these videos.. which are rather underwhelming... i would've prefered if units on the map would jsut attack each other like in civ/old world. tbh I think I'd even prefer if there was no video and the winning unit would just replace the defeated one. Will there be an option to disable the videos?
It looks like strategy games that I've played over 15 years ago..
Hello Millennia Team! I got a question, if its possible to answer. How would Modern Warfare work? Especially in the age of Nuclear Weaponry? Will there be cyber attacks options? EMPs? Chemical Warfare? Etc
A great question. We'll be taking all the questions the community can think of and passing them onto the devs so if your interested join our discord and get your questions ready!
discord.gg/millennia
Wow you here?!
@@LouiszBr6522 Who does this question pertain to?
@@LouiszBr6522 I'm confused. Can you elaborate more?
@@SimCityEA1989 Nvm u won't renember but was that guy who told you likes Maxis the company behind Spore and SimCity
Just wondering how the wooden ship of the line can do something to a submarine, even early one 🤣 Also the randomness of units attack make a weird things sometimes. Like in one battle where I had 3 spartans and 1 catapult. So I besieged barbarian camp and barbarians archers got their fire on very first round on my catapult which loses more than half hp and all morale. Spartans won siege assault, but catapult was useless. That made me think they are useless if they can be kicked out from battle so easily. Also I guess I got luck that barbarians had only archer. If they had for example 2 of them, they would kill my catapult instantly. And it will be worser in a multiplayer game.
In 2024 you should add a real time combat interface like total war system...or at least as Imperialism1-2 series.
will the graphics look like this on release? they look worse than i would expect for a 2024 release, and im really looking forward to this game
Battles in this screen and that archaizm is not looking good :/
Not particularly impressed by the battle screens, very basic...
Hello, I would like to know if the units of civs become very different over the ages, for example, one civ has very primitive units while the other has very advanced units, I find this very boring and meaningless in civilization.
Are we really going to have stupid flashing multi colored damage numbers, like a cheap-ass mobile phone game.
I played the demo and really liked it, but those combat scenes aren't doing you any favors. I know people don't play 4X games for the combat or its animations, but I'm really sorry the scenes are laughably bad. It is so bad it actively degrades an otherwise great experience. IMO this "combat scene" mechanic should be scrapped before launch even text logs would be better than having battle scenes this poorly animated.
I'm sorry if someone worked hard on them I'm just being completely honest. T.T
I have a hard time saying this...but I really don't think anyone worked hard on the combat scenes. Even if only a single person was tasked with it, that single person still did not work hard on it. It looks like it was programmed in the scratch language my son learned in elementary school. Worse yet, it looks like QBasic I programmed in DOS back before Y2K was even a concern. The cutscene looks stolen from a version of Final Fantasy that needed no V's or X's in the title name. I'm fairly certain I could make that cutscene graphic using a 16-bit microprocessor with no graphic elements. It looks like something created on a minecraft redstone computer with a wool pattern display. I've seen vape pens with better graphics. I could keep going, but I've already put more work into this comment than Paradox put into the combat system of this multi-million dollar game!
I actually loved this combat system! It's fast, armies are easy to create and manage and I'm focusing on the strategy aspect of the game much more than in other 4x games.
First...
Lemme play the game now...
Pleeese...?
Soon...
😂 deep & structured army compositions oh man stellaris land army on planet looking better
Console version please ..
keep up the good work fellas 👍
I hope there is an option to turn the fantasy stuff off. If someone DID have 1000 leagues under the sea submarines they would annihilate Man of War sailing ships, no contest.
Guys this looks really bad. That can't be the final design.