If you haven't already, check out the players in this video! Isssuez: www.twitch.tv/isssuez Blasters: www.twitch.tv/blasteress Vano: www.twitch.tv/xvhano lveez: www.twitch.tv/lveez OkLa: www.twitch.tv/iioklaii
@@derpbrz Atleast in my city in the state of São Paulo some days there are power outages, mostly they happen on heavy rain and that sorta of extreme climate scenarios, altough i'm not gonna lie they are extremely rare and random
@@Itz_just_VICTORI live in the south, never had any energy shortage here, but I do know it happens sometimes in some places. The problem was that the comment was super misleading.
Blasters is really something else on buried and die rise. This year is interesting as buried was maxed out, origins ee speedrun became sub 37, cotd round 100 is possible. I think motd/die rise could be maxed out next.
Me and my friend have a running joke that Russman is the strongest Zombies character and hearing that he has the lowest child_max variable just reinforces this All hail Russman, the true God of the COD zombies universe
I like how the solution to isssuez turning bug was to basically unwind himself by spinning the other direction hundreds of times. What a weird way to code something as simple and turning left and right
Kinda surprising that no (former?) treyarch developers have ever visited the high round community to explain and maybe help with these late game errors
with the round timer showing that a round 255 has ended and zombies stopping to spawn since all of them being killed from round 255 means that another round 255 has been completed. people could grind how much round 255's you can complete in 1 game and make the one who completed the most 255 on top of the leaderboard. players would have a 255+1 or a 255+2 record and so on
@@Oscar-xk8vn i dont know if black ops 4 increases the amount of zombies that are present in a 255+ round. i dont really care about that game. but yeah black ops 3 would be the same with 255+ high rounds and i would honestly like that. black ops 3 high rounds are so dead when they reach 255 in a category
@@iceteacat. Thats a good question, I dont know if the zombies increase, but people still play +255, and I totally agree, bo3 is dead and I am sad about that, we could see incredible numbers, +300 or even +400
@Oscar-xk8vn yeah people pushing limits would be nice but doing that is so much mental work like image people pushing these 200+ hours of resets. Also Maps like revelations would have a leaderboard that is worth looking at
this was once considered for bo3 and a shame that 255 is considered the max round achieved by the community. a 30-50 hour speedrun to 255 is far less impressive than older games where people are grinding 100 hours cracked out of their mind racing reset to beat wr by 1 round
All the runners playing this every day: Courageous visionaries pushing the boundaries of what we thought possible Vano playing everyday: some sort of chronic addict. Weird freak who can’t seem to stop playing
Dang, as a game dev this checks out. I have an understanding of parents and children when it comes to code in video games so part of me kind of wants to look into this to see where I can save as many resources as possible while also getting high rounds. Don't expect much but gonna see what I can find.
@@xxxthwagdrakexxx4672Probably not as having that many assets loaded would cuase massive performance issues from what I understand of the game engine, so it's probably something else. It could simply be a counter for assets that were loaded at any one point, but I don't see why they would track that or why they would put a hard cap on it.
I barely even play zombies anymore, but I love these world record history videos. it’s so interesting to see how players find ways to push the game to its limit, great video :)
Another fantastic video Wunder! I swear all of your world record history's are extremely entertaining with your awesome editing style and wunderful pacing :D
Was so happy to see that issue got the 255. Can’t believe Buried, which was regarded as prob the most boring high round map ever, turned into one of the most exhilarating, stressful, skillful high rounds ever. Your editing and commentary was perfect
People who Never played Cod Zombies will NEVER know how much hard is this game, it’s insane fr, one mistake ONE little mistake and you throw hours and hours of game, Blaster man you are not human, your level of practice and dedication is on another dimension, Wunderful Ty so much for giving us this stunning videos, lov u so much stay safe man.
Issuez, NOSSO ORGULHO BRASILEIRO DO ZOMBIES. você é foda mulek, olha aonde chegamos!!!!!! Acompanhei DEMAIS essa caminhada. (tenho 32 anos) e que felicidade disso tudo ser documentado. orgulho da nação zombies.
Great video! I've been out of the zombies community for a few years now, so it's still crazy to me that 255 has finally been achieved on a bo2 map. Here's to hoping that Mob will be next :)
First time viewer here. and im just saying the production quality on all of your videos are insane! I was expecting the channel to be a 1mil+ subscribed channel but my jaw dropped when you only had this much subscribers. Keep this up and you will strike gold, trust me.
As someone who grew up on zombies since World at War your videos are incredible. You’re showing me a side of zombies I never really paid too much attention too and made it so interesting, never stop making videos ❤
Unless I missed it in the video the reason the child max is 65536 is because 65536 (2^16) is the max value of an unsigned integer. Therefore if you try to have an unsigned integer go above this value it will just crash. This makes me wonder why they never had error handling in place for such an incident.
Very true! As the years have gone on it's become clearer and clearer that Treyarch never expected anyone to play this gamemode for more than a few hours when they made it
I’ve been playing cod zombies for 14 years and I’ve had my fair share of high round games. But this is DIFFERENT. This is insane how simply going for high rounds can deviate to other components of the game like codes and strategies you have to follow like that’s problem solving to a whole new level. I give credit to these guys who didn’t give up and who want to be the best at their game👏👏
I think it would be more like just getting to round 255 twice cause (I'm a little foggy on my memory on time bombs) do the rounds not go back to being how easy they were on that round or does the difficulty stay at 255 cause if it stays the same then yes it should be 510 but if it doesn't than it should just be doing it twice
I am actually debating going for the world record on Zombies in Spaceland (Infinite Warfare). Highest round I can find is 249, not sure if 255 resets, no info online about it. And in all the high round videos I have seen, no one has attempted my strategy. Not sure I have it in me to play for like 72 hours straight though, LOL
a lot of these bugs seem so random,pushing the game engine to itrs absolute limit,like in what other game do people find a limit to spinning left or right?
Isssuez having to literally subtract the integer limit is so funny to me. Like, how someone routes has so many variables and you just have to adapt. Progression and optimization is beautiful c:
For the most part custom camos in zombies are considered legit. There are some cases where people have made certain walls or foliage invisible, or made the zombies bright neon colors on dark maps like Shi No Numa which aren't considered legit because they give a very obvious advantage, but in Blasters' case most players agree it didn't really give him any advantage
Good video, well written and nicely informative. I do wanna say though that the mouse bug in Isssuez's 255 is actually unrelated to the 2.147b signed integer limit. The fact that it's fixable with extremely high sensitivity suggests that it's actually caused by a property of floating point numbers. The precision of floats decreases as the stored value gets further away from 0, which means that eventually there are significant gaps between each number. In the case of zombies, the devs simply didn't keep the player's facing angle capped within a certain range, and at some point that angle reaches float values so coarse that unusually large movements are the only things that can breach back toward 0 in a single input. I probably didn't explain it especially well here, but I'd encourage watching the video "Floats" from UncommentatedPannen if you want to understand further. With a cursory knowledge of how floats work, it should be pretty clear how this phenomenon maps to this glitch in CoD.
Thank you for mentioning this because I meant to come back and make a note on this but I forgot. You're totally right that I made a mistake in the explanation that it doesn't have anything to do with the 32 bit integer limit (2.147 billion) but just another coding limit instead. There's actually another video I worked on that has a better explanation for anyone wondering: ruclips.net/video/papy0qzGtww/видео.htmlsi=Muuvcgy6MrVWv9sK&t=14129
I never tried for high rounds or anything when I played Bo2, I started a bit with Bo3 but it was on Bo4 when I started going into the hundreds whenever I was solo because I have a friend who was running the easter eggs on zombie maps but was trying to do them faster and faster. I didn't like resetting if something wasn't optimal every 5 minutes, so I just played solo when he did. For me when I did Hardcore runs I started crashing around the 130 mark. It reached the point where id prestige, start Classified, then around 16-24 hours later my game would crash and id be at Max XP and able to prestige again. The funny thing was my friend had more rounds survived, doors bought, and other things like that because resetting but I had more kills, less downs, and numerous calling cards for doing stupid things on some maps. Honestly I have been wanting to play Bo2 again, may buy it, but paying full price for all that at this point seems crazy.
It's probably tied to animations, zombies jumping up and down is a animation that probably wasn't properly optimized and the subwoofer, perk machines and turbines also all have animations, sounds and assets of their own. To me it seems like all of these are the main issues that we can decipher as being part of the issue but I don't believe it's all of it but most of it is unavoidable, I know in BO1 you can turn off gibs and blood and that extends resets but I'm not sure if that would apply to this though
"I prefer playing Black Ops 3 Zombies, especially on the Black Ops 1 and World at War maps. High rounds are still enjoyable in Black Ops 3. In Black Ops 1, things get tough after round 50 with regular upgraded weapons - even the Ray Gun isn't effective. By round 60, which isn't that high, it's only viable with traps or Thunder Gun. It just doesn't feel fun to me. I reached round 81 on Ascension, and that was enough for me in terms of time spent. Ascension in Black Ops 3 is more enjoyable in high rounds as upgraded weapons still do some damage, and the GobbleGums add variety."
I don't know much about this but based on the name, i'm thinking there's a child_count behind the child_max, and child_max just tracks the highscore that child_count has ever reached. Child_count probably tracks like the amount of processes that are running. Removing memory-occupying things by taking a simpler character and removing debris and avoiding particles helps keep child_count lower. Maybe animations take up more memory, and maybe having more concurrent zombies alive takes up more memory. I am also thinking there's some kind of memory leak where a child process never dies and just sticks around forever. But I have no experience dealing with the game or the number, I am just thinking based on computer science.
Had to check if that was my Spotify playing at the start, listening to ITIIITIATIIHYLIHYL just deemed yourself as a true gentleman in my eyes. God taste in music
i remember buried. there were 2 types of zombies players, you either loved buried or you hated it. there is no inbetween. i hated it, i was more of an origins type of guy.
Something about Origins’s layout and atmosphere just gets boring to me after round 20. And then there’s all the setup every time. I played the hell of of Origins and Buried, so they both kinda burnt out on me. I wish BO3 chose to put in Buried or MotD instead of Origins though.
I love these kinds of videos and its super fascinating hearing about how players deal with the internal game mechanics and code to push the limit higher and higher. I'm really curious as to what the child_max variable actually refers to and what contributes to it. Also find it kind of funny that the round limit in bo2 is 255 when high rounds in World at War past 10,000 are possible despite being much older of a game
As a Brazilian, i will say: The world is lucky we never got a world-domination craving dictator. Because if we had one, then you bet that the world would've gotten conquered. When a Brazilian sets their sights on an objective, no matter how difficult it is. They reach it. Mas respect for Issues. Bro makes us proud.
"You, watching this video. Wanna play Buried?" Yes, but not for a hundred hours in a single game lol, I'll leave the high-rounders to do their high-rounder stuff while I just have fun making it to the 30s lmao
just add your own counter to the 255 counter so, you can hear the round end and see the timer reset, so you could do something like 255 + each round afterwards.
Between this and your mob history video, ide love to see you do more speedrun history videos (cod or anything else really) ide esspecially think itd be cool to see a die rose or origins video
I wanted to ask. Is the redacted client actually a reason as well? I'm not sure if it could also be a potential cause, but while playing origins, fps would sit at maximum using the redacted client. It also sometimes causes lag and freezes the game. Whenever I loaded the plutonium client, all those problems disappeared. And fps is always maxed. I'm using the plutonium r372 client btw, not the latest one by plutonium. The other widely accepted client is r2905. And I also remember that plutonium for bo2 is ok on zwr. Correct me if I'm wrong.
The reason why 255 is the highest round number is because 255 is the 8 bit integer limit, or 11111111 in binary. Really cool stuff. Makes me wonder why it doesn't loop around to round 0 instead of staying on 255...
Lots of people will make their own or share them among small groups, the largest custom camo-centric Discord I know of is this one, you might be able to find some good stuff in here if you dig around a bit: discord.gg/wyprpCPZTU
Theoretically given that there's an obvious check that the engine is doing in order to increase the child_max variable, there should be a possible code based solution that runs a check on something else that occurs that also isn't attached to the child_max check in order to reduce that number. Whether or not the game crashes when doing so is the question. If doable, you could run any strat you'd want to 255 on any map.
Hey wunderful I have 2 questions: It seems there multiple versions of the redacted client. Can you tell me which one you use? If you are to play buried again, are you gonna update the buried guide to have the trample steam saloon strat?
I know there's at least Redacted & Redacted Nightly, I wouldn't use Nightly as it's proven to be unstable in the past And that is a good idea to make a Trample strategy guide, since it's the new meta now! I'll have to learn the ins and outs of it a bit better
Ok here’s why the count may go up- it’s because all three zombie spawners for the entire map are right where people camp with jug. Here’s glitching queen’s video on zombie spawner locations. Towards the end of the video shows where the spawners are for buried. ruclips.net/video/WX83W4_jYUA/видео.htmlsi=wRjSrGe27xXzad7N
From my knowledge of computer programming, this feels like a memory leak and a few at that. If you know people checking the code, check the item death code block to see if they free the memory properly
dude you should try to sound less depressed in your videos. The content is so interesting but your voice has me looking through the recommended tab. Since this is clearly in the Summoning Salt style you should really look at how he makes things more interesting with the way he talks about things. (He doesn't use a monotone history teacher voice to lul me to sleep)
What messes with me is that these games DO NOT delete these entities to free space... It can't be that hard to free up this memory/reset the variable every few seconds or so right?
If you haven't already, check out the players in this video!
Isssuez: www.twitch.tv/isssuez
Blasters: www.twitch.tv/blasteress
Vano: www.twitch.tv/xvhano
lveez: www.twitch.tv/lveez
OkLa: www.twitch.tv/iioklaii
probably playing the game on french or other languages might give you less entities or less jargan bogging up the memory
Someone please do the Easter egg that keeps your perks when you down and destroy the record
Thank you for all the edits you have been able to do over all these years and keep a glimmer of motivation in me to continue playing zombies
Of course, thanks for giving me content to make videos about!
🐐
your insane man, great run!
Literally sums up my experience with these zombie videos perfectly ❤
Maybe the next High round could be the first to get a reset? (reach max time) IF u can indeed reach it without the child counter going past error
You've gotta be clinically insane to grind high rounds with Brazil power
True, coming from me, a Brazilian lmao
Wdym? I have no problem with power
@@derpbrz Atleast in my city in the state of São Paulo some days there are power outages, mostly they happen on heavy rain and that sorta of extreme climate scenarios, altough i'm not gonna lie they are extremely rare and random
@@Itz_just_VICTORI live in the south, never had any energy shortage here, but I do know it happens sometimes in some places. The problem was that the comment was super misleading.
@@derpbrz indeed
Blasters is really something else on buried and die rise. This year is interesting as buried was maxed out, origins ee speedrun became sub 37, cotd round 100 is possible. I think motd/die rise could be maxed out next.
die rise is 99% maxed out
Wait I’m late to the news how is cotd round 100 possible?
@@estel6137 If I can recall correctly, it's due to spawn abuse. Rebuilding a window near spawn..something to that affect
@@estel6137new strategy allows for quicker rounds
Make zombies afk at windows no need to kill barley so less box hits
Me and my friend have a running joke that Russman is the strongest Zombies character and hearing that he has the lowest child_max variable just reinforces this
All hail Russman, the true God of the COD zombies universe
I had the same joke with my friends back in the day
Russman keeps on winning.
dude this game has been around for so long, so many people love it. Thank you for keeping this game alive. It was my childhood
Of course, same here
I like how the solution to isssuez turning bug was to basically unwind himself by spinning the other direction hundreds of times. What a weird way to code something as simple and turning left and right
Kinda surprising that no (former?) treyarch developers have ever visited the high round community to explain and maybe help with these late game errors
That would ruin the fun
They almost definitely don't even know what causes them themselves and they definitely don't care
with the round timer showing that a round 255 has ended and zombies stopping to spawn since all of them being killed from round 255 means that another round 255 has been completed.
people could grind how much round 255's you can complete in 1 game and make the one who completed the most 255 on top of the leaderboard. players would have a 255+1 or a 255+2 record and so on
The same as bo3 for example but people just dont want to do it idk why, on bo4 as the rounds number resets people still count them
@@Oscar-xk8vn i dont know if black ops 4 increases the amount of zombies that are present in a 255+ round. i dont really care about that game. but yeah black ops 3 would be the same with 255+ high rounds and i would honestly like that. black ops 3 high rounds are so dead when they reach 255 in a category
@@iceteacat. Thats a good question, I dont know if the zombies increase, but people still play +255, and I totally agree, bo3 is dead and I am sad about that, we could see incredible numbers, +300 or even +400
@Oscar-xk8vn yeah people pushing limits would be nice but doing that is so much mental work like image people pushing these 200+ hours of resets. Also Maps like revelations would have a leaderboard that is worth looking at
this was once considered for bo3 and a shame that 255 is considered the max round achieved by the community. a 30-50 hour speedrun to 255 is far less impressive than older games where people are grinding 100 hours cracked out of their mind racing reset to beat wr by 1 round
All the runners playing this every day: Courageous visionaries pushing the boundaries of what we thought possible
Vano playing everyday: some sort of chronic addict. Weird freak who can’t seem to stop playing
Fr lmfao
Dang, as a game dev this checks out. I have an understanding of parents and children when it comes to code in video games so part of me kind of wants to look into this to see where I can save as many resources as possible while also getting high rounds. Don't expect much but gonna see what I can find.
If you find anything report back and let us know!
Is it possible childmax are assets?
@@xxxthwagdrakexxx4672Probably not as having that many assets loaded would cuase massive performance issues from what I understand of the game engine, so it's probably something else. It could simply be a counter for assets that were loaded at any one point, but I don't see why they would track that or why they would put a hard cap on it.
BABE, ANOTHER WUNDERFUL VIDEO IS ABOUT TO DROP
I barely even play zombies anymore, but I love these world record history videos. it’s so interesting to see how players find ways to push the game to its limit, great video :)
Another fantastic video Wunder! I swear all of your world record history's are extremely entertaining with your awesome editing style and wunderful pacing :D
Thank you man! I always appreciate your feedback
I still can't believe we went from triple joint to two R255
will buried ever sleep?
awesome video wunder like always
This was a spectacular video. Thank you for it.
Never underestimate the ingenuity of those dedicated to their craft, especially record-chasers.
Boy I didnt expect such a BANGER of a video go unnoticed within my feed??? Oh im having a treat with this one rn, good work!
Was so happy to see that issue got the 255. Can’t believe Buried, which was regarded as prob the most boring high round map ever, turned into one of the most exhilarating, stressful, skillful high rounds ever. Your editing and commentary was perfect
Amazing video loved the graphics and good story telling. You are my current favorite zombies RUclipsr hope you keep it up :).
Thank you man! I used to watch your videos a lot so that coming from you is a high honor
People who Never played Cod Zombies will NEVER know how much hard is this game, it’s insane fr, one mistake ONE little mistake and you throw hours and hours of game, Blaster man you are not human, your level of practice and dedication is on another dimension, Wunderful Ty so much for giving us this stunning videos, lov u so much stay safe man.
I can only imagine the fear in your heart having everything go perfectly but still knowing that one mistake in the ghost house would ruin everything
Went out drinking one night, didnt remember the walk home or the bo3 game I started, woke up the next day on round 80 flawless xD
And I got to round 165 on CotD on 14 tabs
Damn this was some peak zombies history to learn about, nice video bro.
Issuez, NOSSO ORGULHO BRASILEIRO DO ZOMBIES. você é foda mulek, olha aonde chegamos!!!!!! Acompanhei DEMAIS essa caminhada. (tenho 32 anos) e que felicidade disso tudo ser documentado.
orgulho da nação zombies.
Great video! I've been out of the zombies community for a few years now, so it's still crazy to me that 255 has finally been achieved on a bo2 map. Here's to hoping that Mob will be next :)
Your storytelling is really enjoyable, thank you for making videos!
I appreciate it!
This made me proud to be a zombies player! Wonderful vid as always!
Gotta love the zombies scene 😎 you were one of the main grinders man can’t say GG enough
imagine going on christmas break and coming back to someone taking your strats and setting the permanent record 😂
I love that the WR zombies community has evolved from fighting zombies to fighting bugs😂🔥
First time viewer here. and im just saying the production quality on all of your videos are insane! I was expecting the channel to be a 1mil+ subscribed channel but my jaw dropped when you only had this much subscribers. Keep this up and you will strike gold, trust me.
Thank you for the support!
As someone who grew up on zombies since World at War your videos are incredible. You’re showing me a side of zombies I never really paid too much attention too and made it so interesting, never stop making videos ❤
Thank you! I've got a lot of good stuff cooking so expect more soon!
the vano section is pure looney tunes thank you
Only the best for my boy 💪
Anyone who’s played Buried knows how tight that saloon area is, training in there is not easy! That is insane Issues got a zero kill 255 in the saloon
Buried first room is really fun, I wanna grind that some more when I get a new PC
Unless I missed it in the video the reason the child max is 65536 is because 65536 (2^16) is the max value of an unsigned integer. Therefore if you try to have an unsigned integer go above this value it will just crash. This makes me wonder why they never had error handling in place for such an incident.
Very true! As the years have gone on it's become clearer and clearer that Treyarch never expected anyone to play this gamemode for more than a few hours when they made it
Dude you need to make more “history on the world record” videos. They are SOOO good.
I’ve been playing cod zombies for 14 years and I’ve had my fair share of high round games. But this is DIFFERENT. This is insane how simply going for high rounds can deviate to other components of the game like codes and strategies you have to follow like that’s problem solving to a whole new level. I give credit to these guys who didn’t give up and who want to be the best at their game👏👏
Huh. Would it count if you get a time bomb on round 1, place it, get to round 255 and then use a time bomb, and back to round 255?
Technical 510?
I think it would be more like just getting to round 255 twice cause (I'm a little foggy on my memory on time bombs) do the rounds not go back to being how easy they were on that round or does the difficulty stay at 255 cause if it stays the same then yes it should be 510 but if it doesn't than it should just be doing it twice
After reaching round 100 on call of the dead, I would expect any thing from the zombies community including a way to break the 255 limiter
Nice video.
Keep this game alive
This about to be a banger of a video 💯🔥
The Russman Lore just gets deeper
Amazing video! The way it was put together was really nice, very easy to follow, and very fun. Thank you
I am actually debating going for the world record on Zombies in Spaceland (Infinite Warfare). Highest round I can find is 249, not sure if 255 resets, no info online about it.
And in all the high round videos I have seen, no one has attempted my strategy. Not sure I have it in me to play for like 72 hours straight though, LOL
I think the rounds should be counted past 255. It can easily be tracked even when the round counter doesn't increase.
Literally no one would care or do it there's absolutely no reason to keep playing
I always think that getting drunk messes you up real bad, then I find something like a guy playing 200 rounds of Zombies.
To be fair Vano is a special case 😂
I’d be heated if I went on vacation and came back to the map being beat before I could do it lol
a lot of these bugs seem so random,pushing the game engine to itrs absolute limit,like in what other game do people find a limit to spinning left or right?
Isssuez having to literally subtract the integer limit is so funny to me. Like, how someone routes has so many variables and you just have to adapt. Progression and optimization is beautiful c:
thought my day was gonna suck, but now Wunderful has uploaded.
Should the Blasters one even count? He had visual mods which could affect everything even if minimally.
For the most part custom camos in zombies are considered legit. There are some cases where people have made certain walls or foliage invisible, or made the zombies bright neon colors on dark maps like Shi No Numa which aren't considered legit because they give a very obvious advantage, but in Blasters' case most players agree it didn't really give him any advantage
As a Brazilian, the power grid joke got me good LMAO
Good video, well written and nicely informative. I do wanna say though that the mouse bug in Isssuez's 255 is actually unrelated to the 2.147b signed integer limit. The fact that it's fixable with extremely high sensitivity suggests that it's actually caused by a property of floating point numbers. The precision of floats decreases as the stored value gets further away from 0, which means that eventually there are significant gaps between each number. In the case of zombies, the devs simply didn't keep the player's facing angle capped within a certain range, and at some point that angle reaches float values so coarse that unusually large movements are the only things that can breach back toward 0 in a single input.
I probably didn't explain it especially well here, but I'd encourage watching the video "Floats" from UncommentatedPannen if you want to understand further. With a cursory knowledge of how floats work, it should be pretty clear how this phenomenon maps to this glitch in CoD.
Thank you for mentioning this because I meant to come back and make a note on this but I forgot. You're totally right that I made a mistake in the explanation that it doesn't have anything to do with the 32 bit integer limit (2.147 billion) but just another coding limit instead. There's actually another video I worked on that has a better explanation for anyone wondering: ruclips.net/video/papy0qzGtww/видео.htmlsi=Muuvcgy6MrVWv9sK&t=14129
I never tried for high rounds or anything when I played Bo2, I started a bit with Bo3 but it was on Bo4 when I started going into the hundreds whenever I was solo because I have a friend who was running the easter eggs on zombie maps but was trying to do them faster and faster. I didn't like resetting if something wasn't optimal every 5 minutes, so I just played solo when he did. For me when I did Hardcore runs I started crashing around the 130 mark. It reached the point where id prestige, start Classified, then around 16-24 hours later my game would crash and id be at Max XP and able to prestige again. The funny thing was my friend had more rounds survived, doors bought, and other things like that because resetting but I had more kills, less downs, and numerous calling cards for doing stupid things on some maps. Honestly I have been wanting to play Bo2 again, may buy it, but paying full price for all that at this point seems crazy.
11:53 chronic buried addict 😂
I know you said it was a tribute to your fun on the map but PLEASE do more world record history videos
I actually just started working on Die Rise! That one will be insane
Brasil's lack of infrastructure makes us get better at things you couldn't even imagine asuhaushsauh. Great video bro
It's probably tied to animations, zombies jumping up and down is a animation that probably wasn't properly optimized and the subwoofer, perk machines and turbines also all have animations, sounds and assets of their own. To me it seems like all of these are the main issues that we can decipher as being part of the issue but I don't believe it's all of it but most of it is unavoidable, I know in BO1 you can turn off gibs and blood and that extends resets but I'm not sure if that would apply to this though
"I prefer playing Black Ops 3 Zombies, especially on the Black Ops 1 and World at War maps. High rounds are still enjoyable in Black Ops 3. In Black Ops 1, things get tough after round 50 with regular upgraded weapons - even the Ray Gun isn't effective. By round 60, which isn't that high, it's only viable with traps or Thunder Gun.
It just doesn't feel fun to me. I reached round 81 on Ascension, and that was enough for me in terms of time spent. Ascension in Black Ops 3 is more enjoyable in high rounds as upgraded weapons still do some damage, and the GobbleGums add variety."
The next achievement should be to complete the entire game without pausing
The Russman fact is crazy. Black don't crack baby
He works for the power company. He can do anything.
I don't know much about this but based on the name, i'm thinking there's a child_count behind the child_max, and child_max just tracks the highscore that child_count has ever reached. Child_count probably tracks like the amount of processes that are running. Removing memory-occupying things by taking a simpler character and removing debris and avoiding particles helps keep child_count lower. Maybe animations take up more memory, and maybe having more concurrent zombies alive takes up more memory. I am also thinking there's some kind of memory leak where a child process never dies and just sticks around forever. But I have no experience dealing with the game or the number, I am just thinking based on computer science.
Had to check if that was my Spotify playing at the start, listening to ITIIITIATIIHYLIHYL just deemed yourself as a true gentleman in my eyes. God taste in music
Woohoo I’m so glad to find other fans of that song, underrated as hell!
Hard stuck is my new most hated word only hearing it recently on cod and people are like sheep not having their own vocabulary
i remember buried. there were 2 types of zombies players, you either loved buried or you hated it. there is no inbetween. i hated it, i was more of an origins type of guy.
Something about Origins’s layout and atmosphere just gets boring to me after round 20. And then there’s all the setup every time. I played the hell of of Origins and Buried, so they both kinda burnt out on me. I wish BO3 chose to put in Buried or MotD instead of Origins though.
I love these kinds of videos and its super fascinating hearing about how players deal with the internal game mechanics and code to push the limit higher and higher. I'm really curious as to what the child_max variable actually refers to and what contributes to it. Also find it kind of funny that the round limit in bo2 is 255 when high rounds in World at War past 10,000 are possible despite being much older of a game
I think the number one thing is to make sure Leroy is locked up before you start your long run.
As a Brazilian, i will say: The world is lucky we never got a world-domination craving dictator. Because if we had one, then you bet that the world would've gotten conquered.
When a Brazilian sets their sights on an objective, no matter how difficult it is. They reach it. Mas respect for Issues. Bro makes us proud.
great video Mr Wunderful
"You, watching this video. Wanna play Buried?"
Yes, but not for a hundred hours in a single game lol, I'll leave the high-rounders to do their high-rounder stuff while I just have fun making it to the 30s lmao
The mouse turn overflow error has got to be one of the laziest coding things ive seen in a triple a so far
i had to learn how to play trample for this video
Shout out to avy for the cinematography
this is the infinite round foretold during the EE
just add your own counter to the 255 counter so, you can hear the round end and see the timer reset, so you could do something like 255 + each round afterwards.
bruh amazing vid, Isssuez gigachad
100hrs on one map is dedication 👏
Between this and your mob history video, ide love to see you do more speedrun history videos (cod or anything else really) ide esspecially think itd be cool to see a die rose or origins video
play buried? yes. play buried for 100+ hrs? .....ehhhhhhhhhhhh
11:56 having ranni on his claymores is wild
Lmao, rustman so old hes the farthest character from a Child Max Variable
i used to play that opera map and would get to 100+ but would always kill myself on purpose cuz it was boring
I wanted to ask. Is the redacted client actually a reason as well? I'm not sure if it could also be a potential cause, but while playing origins, fps would sit at maximum using the redacted client. It also sometimes causes lag and freezes the game. Whenever I loaded the plutonium client, all those problems disappeared. And fps is always maxed. I'm using the plutonium r372 client btw, not the latest one by plutonium. The other widely accepted client is r2905. And I also remember that plutonium for bo2 is ok on zwr. Correct me if I'm wrong.
255 by blasters is on redacted lol
I think Isssuez used to play on an old build of plutonium called ancient Pluto and still errored, but I’ll have to ask him
@@Wunderfulx there are 2 old plutos: the r353 and r372. I think the ancient one you're referring to is the r353.
@@jakesnussbuster3565 I mean yeah redacted is solid, but it has some steam checking issues the plutonium one doesn't have.
The reason why 255 is the highest round number is because 255 is the 8 bit integer limit, or 11111111 in binary. Really cool stuff. Makes me wonder why it doesn't loop around to round 0 instead of staying on 255...
I assume once they hit 255 they just repeat the round and stop incrementing so it doesn’t go to 0
After 255 might be -0, (distinct from 0) or other overflow checks, but I don’t know enough about how mindern warfare is designed
Where do you guys find all your custom camos they all look so cool
Lots of people will make their own or share them among small groups, the largest custom camo-centric Discord I know of is this one, you might be able to find some good stuff in here if you dig around a bit: discord.gg/wyprpCPZTU
@@Wunderfulx ah I’ve been in that one but the bo2 section is so small :( thanks tho
Blasters a legend
Yo dude I really enjoyed this video I hope you keep making content
Theoretically given that there's an obvious check that the engine is doing in order to increase the child_max variable, there should be a possible code based solution that runs a check on something else that occurs that also isn't attached to the child_max check in order to reduce that number. Whether or not the game crashes when doing so is the question. If doable, you could run any strat you'd want to 255 on any map.
Nope.
Blast is such a funny guy, These French people are very funny
"Buried is Mine" We all know it is still yours.
OH my God and an actual conclusion to this story I'm so happy 😭😭
Hey wunderful I have 2 questions:
It seems there multiple versions of the redacted client. Can you tell me which one you use?
If you are to play buried again, are you gonna update the buried guide to have the trample steam saloon strat?
I know there's at least Redacted & Redacted Nightly, I wouldn't use Nightly as it's proven to be unstable in the past
And that is a good idea to make a Trample strategy guide, since it's the new meta now! I'll have to learn the ins and outs of it a bit better
I’m not sure how I ended up here. I don’t really game. But this is an incredibly well researched and scripted video. Earned a sub
Glad you're here! Much appreciated!
Ok here’s why the count may go up- it’s because all three zombie spawners for the entire map are right where people camp with jug. Here’s glitching queen’s video on zombie spawner locations. Towards the end of the video shows where the spawners are for buried.
ruclips.net/video/WX83W4_jYUA/видео.htmlsi=wRjSrGe27xXzad7N
Not why but ok
From my knowledge of computer programming, this feels like a memory leak and a few at that. If you know people checking the code, check the item death code block to see if they free the memory properly
I tried using a menu and hit max round. And it didnt go past 254
dude you should try to sound less depressed in your videos. The content is so interesting but your voice has me looking through the recommended tab. Since this is clearly in the Summoning Salt style you should really look at how he makes things more interesting with the way he talks about things. (He doesn't use a monotone history teacher voice to lul me to sleep)
What messes with me is that these games DO NOT delete these entities to free space...
It can't be that hard to free up this memory/reset the variable every few seconds or so right?
This channel is going to blow
Up after BO6 drop
I've got some good content planned!
Has anyone investigated the fridge you can store weapons in? Child max vs certain weapons stored?
Multiplayer players: Yeah I went 80-0 last game
Issuez: I went 0-12