As a point next time could you include the input data (like the timing specifically) sometimes I see a combo but can not figure out when the game wants me to push buttons.
Thank you very much for the video! Im already working a few of these into my game. I do have a question, is there a trick to the late cancel for the HK Crack Shoot in the 1 HP xx QCF HK xx QCB HK (Late Cancel), HP DP combo? I'm having some trouble getting that consistently.
So far I don't know any tricks. Once you practice it for a bit you get a feel for the timing the window is not too tight. If you get 2 hits you did it too fast and if it misses you did it too slow, try to narrow it down that way.
If you’re trying to do lvl3 after cancelling shoulder into burn knuckle, it’s normal. It has an odd timing where you have to slightly delay the burn knuckle or the lvl3 is going to come out late, without canceling from burn knuckle. It’s hard to explain, but trial 12 has exactly this. I’m loving Terry so far, but he has a couple of these micro delays that in my opinion makes it needlessly complicated to get the combo you want consistently.
If tryna do it after heavy burn knuckle, you have to time it so that it hits immediately to sa3. Terry flies slightly upward during burn knuckle and he can only super cancel if he hits burn knuckle in the first few frames because he is still on the ground. Watch combo trial int 12 for an example
What i love of this game,no SHITTY aoutocomboes,i mean we have modern yeah but,IT´S SEPARATED!!!! wich is perfect,the one that has auto combos but it´s decent is fighterz since they use moves that you don´t normally have and that´s awesome.Terry looks great mate.
Why does no one know how to make a combo video? This is not helping anyone with learning combos how to use them when to use them set ups or anything useful You just copy pasted combo trials
1. this is way more in depth than the combo trials. 2. Most of the rest of your comment is just random yapping about things unrelated to combos. If you want "set ups" then go watch a neutral video, an oki video, etc. Combos are just combos, they're the things you do after winning neutral. If you don't know how to win neutral, watch a guide about it. Don't expect to be spoonfed literally all information you personally need, some of us already know how to play the game and don't need random unrelated advice.
Thank you Vesper for giving us the fresh scoop on Terry! You the best 👌
That ex power wave carry combo is so cool. Thanks for the vid dude
TERRY # 1 SNK # 1 💖💖
True and based
So fast with these. Thank you!!!
Thank you Vesper. I should have waited for this b4 I did my placement matches.
Oh man i have sf6 but im terrible at it and terry looks so fun to play i might try it again 😭
Bring back your sf4 trials intro hahah classic but good video very informative
Good guide thank you!!
Thanks Mir!
Amazing video! Thank you!
Vesperarcade with the Terry combo video/guide
All my homies love Vesper
As a point next time could you include the input data (like the timing specifically) sometimes I see a combo but can not figure out when the game wants me to push buttons.
Thank you very much for the video! Im already working a few of these into my game. I do have a question, is there a trick to the late cancel for the HK Crack Shoot in the 1 HP xx QCF HK xx QCB HK (Late Cancel), HP DP combo? I'm having some trouble getting that consistently.
So far I don't know any tricks. Once you practice it for a bit you get a feel for the timing the window is not too tight. If you get 2 hits you did it too fast and if it misses you did it too slow, try to narrow it down that way.
@@VesperArcade That does help. Thanks again!
Good combo guide but going off topic, did you decide to have Terry's dubbed voice to be Japanese (Broken English) for this video?
What I realise I never understood is, why start light combo's with light kick?
Since light punch is usually the fastest.
I’m kinda struggling with the input with canceling the lvl3 from the QCB HP. How late is that cancel? I can’t get that to come out at all
Still having trouble? the cancel should be really late where the QCB HP hit's the opponent in front.
@@VesperArcade yes I seemed to have hit a wall in the trials because I can’t get that cancel. But I’ll definitely try that thanks!!
You should turn on command history.
I find it hard to navigate the neutral with all of his moves being negative on block. Any tips?
Same
@@LectricVonThunder He has spacing traps but I just get whiff punished doing it
With the correct spacing, all of his burn knuckles can be made plus on block; the screen will shake when you are, you should give that a try
I really can't connect medium punch after the od powerwave in the last combos of the video it's kinda driving me mad
Do the neutral jump (just a jump lmao) and try to hit the head of the dummy with the heavy kick, hope this works for you GL
PUT IT IN REVERSE TERR!
His combos remind me of ken none of this DR heavy heavy boring stuff
I cannot for the life of me do burn knuckle into level 3 I don't get it.
If you’re trying to do lvl3 after cancelling shoulder into burn knuckle, it’s normal. It has an odd timing where you have to slightly delay the burn knuckle or the lvl3 is going to come out late, without canceling from burn knuckle.
It’s hard to explain, but trial 12 has exactly this.
I’m loving Terry so far, but he has a couple of these micro delays that in my opinion makes it needlessly complicated to get the combo you want consistently.
If tryna do it after heavy burn knuckle, you have to time it so that it hits immediately to sa3. Terry flies slightly upward during burn knuckle and he can only super cancel if he hits burn knuckle in the first few frames because he is still on the ground. Watch combo trial int 12 for an example
What i love of this game,no SHITTY aoutocomboes,i mean we have modern yeah but,IT´S SEPARATED!!!! wich is perfect,the one that has auto combos but it´s decent is fighterz since they use moves that you don´t normally have and that´s awesome.Terry looks great mate.
Sf6 still have those modern auto. Damage is low that's why people didnt use it. Occasionally you'll see zangief on modern though
@@kinabalucat Yeah i know but separate that is good.
commet
The added scaling to Quick Burn is dumb
You wanted him to be busted lol
@@raz_kaiju He kind of already is.
For that's fine, since the point of quick burn is make your opponent confuse on where they should block.
@@Monty2289he most def is not busted.
Why does no one know how to make a combo video?
This is not helping anyone with learning combos how to use them when to use them set ups or anything useful
You just copy pasted combo trials
1. this is way more in depth than the combo trials.
2. Most of the rest of your comment is just random yapping about things unrelated to combos. If you want "set ups" then go watch a neutral video, an oki video, etc. Combos are just combos, they're the things you do after winning neutral. If you don't know how to win neutral, watch a guide about it. Don't expect to be spoonfed literally all information you personally need, some of us already know how to play the game and don't need random unrelated advice.