Street Fighter 6 M. BISON COMBOS! Complete Starter Guide

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  • Опубликовано: 9 июл 2024
  • Behold! our M. Bison combo guide for Street Fighter 6. This should give you a good head start with the latest new character. We try to cover everything with beginner friendly examples that revolve around damage, practicality and usefulness so you can actually pull these off in a real match.
    Annotations
    D = Down
    U = Up
    F = Forward
    B = Back
    C = Crouching
    J = Jumping
    QCF = Quarter Circle Forward / D, DF, F
    QCB = Quarter Circle Back / D, DB, B
    HCB = Half Circle Back / F, DF, D, DB, B
    HCF = Half Circle Forward / B, DB, D, DF, F
    DP = Dragon Punch Motion / F, D, DF
    LP = Light Punch
    MP = Medium Punch
    HP = Hard Punch
    LK = Light Kick
    MK = Medium Kick
    HK = Hard Kick
    P = Any punch
    K = Any kick
    PP/KK = OD Version
    XX = Cancel/Immediately
    / = Means "Or"
    + = Same Time
    [...] = Any
    CH = Counter Hit
    PC = Punish Counter
    DI = Drive Impact
    DR = Drive Rush
    Intro 0:00
    LIGHTS 0:10
    C.LK, C.LP, LP/C.LP xx QCF LK
    C.LK, C.LP, LK xx QCB LP
    C.LK, C.LP, LP/C.LP xx LVL 1
    C.LK, C.LP, LP/C.LP xx QCB PP xx LVL 2
    C.LK, C.LP, LK xx QCB LP xx LVL 3
    C.LK, C.LP, LP/C.LP xx QCF LK xx LVL 3 (BETTER SCALING WITHOUT QCF LK)
    MEDIUMS 1:13
    MP, C.MP xx B-F MP
    MP, C.MP xx QCB MP/QCF MK
    C.MP, C.LP, LP xx QCF LK
    C.MP, LK xx QCB LP
    C.MP/C.MK xx QCB MP/QCF MK
    C.MK xx B-F LP
    [ANY M OR H] xx QCB PP
    [ANY M OR H] xx B-F PP (SAFE)
    HEAVIES 2:04
    HP, LK xx QCB LP
    HP, C.LP, LP xx QCF LK
    HP xx LVL 1/LVL 3 (HIT CONFIRMABLE)
    HK, C.MP xx QCB MP/QCF MK
    HK, C.MP xx B-F MP
    B+HK, LK xx QCB LP/QCF LK
    OD DOUBLE KNEE PRESS 2:46
    [ANY M OR H] xx QCF KK, B-F MP
    [ANY M OR H] xx QCF KK, QCB HP
    [ANY M OR H] xx QCF KK, HP xx ANY SUPER
    [ANY M OR H] xx QCF KK, HP (SAFE JUMP)
    [ANY M OR H] xx QCF KK, F+HP, QCB LP (CORNER)
    [ANY M OR H] xx QCF KK, F+HP, C.HK (CORNER)
    AIR TO AIR 3:41
    J.MP-MP, B-F P
    J.MP-MP, QCB P/QCF K
    J.MP-MP, HP xx ANY SUPER
    J.MP, J.MP-MP, [ANY OF PREVIOUS FOLLOWUPS]
    J.MP, QCF KK, B-F P
    J.MP-MP, F+HP, QCB PP/C.HK
    J.MP-MP, F+HP, QCB LP (CORNER)
    DRIVE IMPACT 4:37
    DI, MP-F+HP, QCB LP
    DI, C.HP xx B-F HP
    DI, C.HP xx QCF KK, F+HP, QCB MP/B-F+LP
    DI, MP-F+HP, LVL 1
    DI, C.HP xx QCF KK, HP xx ANY SUPER
    PUNISH COUNTER 5:29
    [LIGHTS] PC, C.MP xx QCB MP/QCF MK/B-F MP
    [LIGHTS EXCEPT LK] PC, MP, C.MP xx QCB MP/QCF MK/B-F MP
    [LIGHTS EXCEPT LK, FAR] PC, C.MK xx QCB MP/QCF MK/B-F LP
    MP-F+HP PC
    MP PC, B+HK xx QCB HP/QCF HK/B-F HP
    MP/C.MP PC, MP, C.MP xx QCB MP/QCF MK/B-F MP
    C.MP PC (FAR) xx QCB HP/QCF HK/B-F HP
    C.MK PC (FAR) xx QCB HP/QCF HK/B-F MP
    HP PC, HK, C.MP xx QCB MP/QCF MK/B-F MP
    C.HP PC, LK xx QCB LP/QCF LK
    HK PC, DASH MP-F+HP, QCB LP
    HK PC, DASH MP-F+HP, LVL 1
    HK PC, B+HK/C.HP xx B-F HP
    HK PC, DASH C.HP xx QCF KK, F+HP, B-F LP (QCB MP IN CORNER)
    HK PC, DASH C.HP xx QCF KK, HP xx ANY SUPER
    B+HK PC, MP, C.MP xx QCB MP/QCF MK/B-F MP
    QCF K PC, C.MP xx QCB MP/B-F MP
    DI PC, HK, C.MP xx B-F MP
    DI PC, WAIT C.HP xx QCF KK, F+HP, B-F LP
    DI PC, J.HK, HP xx ANY SUPER (LVL 2 FOR SIDESWITCH)
    DI PC, D-U HK-KK, QCB MP/C.HK (SIDESWITCH)
    DI PC, D-U HK-KK, HP xx ANY SUPER (SIDESWITCH)
    DRIVE RUSH 8:23
    DR LK, C.MP xx QCB MP/B-F MP
    DR [LIGHTS EXCEPT LK], MP, C.MP xx QCB MP/B-F MP
    DR [LIGHTS EXCEPT LK, FAR], C.MK xx QCB MP/B-F LP
    DR MP/C.MP, MP, C.MP xx QCB MP/B-F MP
    DR MP, C.HP/B+HK xx QCB HP/B-F HP
    DR HP, MP, C.MP xx QCB MP/B-F MP
    DR B+HK, MP, C.MP xx QCB MP/B-F MP
    DR HK, B+HK xx QCB MP/B-F MP
    DR F+HP, C.MP xx QCB MP/B-F MP
    [ANY M OR H] xx DR MP, C.HP xx QCB HP/B-F HP
    [ANY M OR H] xx DR MP, MP, C.MP xx QCB MP/B-F MP
    [MP OR ANY H] xx DR HK, B+HK xx QCB HP/B-F HP
    [ANY M OR H] xx DR MP, C.HP xx DR HK, B+HK xx QCB HP/B-F HP
    [MP/C.MP OR H] xx B+HK, MP, C.MP xx B-F MP
    HP PC (FAR), DR C.MP, MP, C.MP xx QCB MP/QCF MK/B-F MP
    [ANY M OR H] xx QCF KK, DR MP-F+HP, B-F LP
    [ANY M OR H] xx QCF KK, DR MP-F+HP, QCB LP/PP
    PSYCHO MINE 10:32
    [...] xx QCB LP* (SAFE JUMP)
    [...] xx QCB HP*, LVL 1/LVL 3
    [...] xx QCB PP*, C.HK/QCF LK
    [...] xx QCB PP*, DR LK/C.LP xx QCB HP
    [...] xx QCB PP*, DR LK/C.LP xx QCF KK, F+HP, QCB MP/C.HK
    [...] xx QCB PP*, LVL 1/LVL 3 (AS A LINK)
    [...] xx QCB PP*, QCB LP (CORNER)
    [...] xx B-F LP/MP* (SAFE JUMP)
    [...] xx B-F HP*, LVL 1 (LVL 3 IN CORNER)
    [...] xx B-F PP*, B-F HP
    [...] xx B-F PP*, HP xx ANY SUPER
    [...] xx B-F PP*, DR MP-F+HP, QCB MP/B-F LP
    [...] xx B-F PP*, F+HP, QCB LP/C.HK (CORNER)
    [...] xx B-F PP*, D-U K-KK, F+HP, QCB LP/C.HK (CORNER)
    D-U K-P*, LVL 1 (CORNER)
    D-U K-P*, QCB MP/QCF MK/B-F LP (CORNER)
    D-U K-PP*, B-F PP
    D-U K-PP*, DF.HK
    D-U K-PP*, HP xx ANY SUPER (CORNER)
    D-U K-PP*, F+HP, QCB LP/QCF LK (CORNER)
    D-U K-PP*, F+HP, C.HK (CORNER)
    D-U K-PP*, B-F MP xx LVL 3 (CORNER)
    HK PC (CLOSE) xx D-U KK-K, B-F PP*, B-F HP
    HK PC (CLOSE) xx D-U KK-K, B-F PP*, D-U KK-K, QCB MP/B-F LP
    HK PC (CLOSE) xx D-U KK-K, B-F PP*, D-U KK-K, HP xx ANY SUPER
    HK PC (CLOSE) xx D-U KK-K, B-F PP*, D-U HK-KK, F+HP, QCB PP xx LVL 3
    (CAN MICROWALK BEFORE B-F PP OR AFTER)
    Twitch / vesperarcade
    Twitter / vesperarcade
    Discord / discord
    #StreetFighter6 #SF6 #StreetFighter #MBison
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Комментарии • 27

  • @krome4284
    @krome4284 12 дней назад +10

    Near 8k with mine setup and not even using CA is nuts

  • @foxdude15
    @foxdude15 12 дней назад +8

    The first time I ever thought about trying Bison.
    You guys ever thought about doing character overviews? Like neutral buttons, pressure, anti airs?

  • @BubsArcadeFighters
    @BubsArcadeFighters 10 дней назад +1

    Great combo guide Vesper-San! Thank you! 🐉🔥

  • @Super-DeLuxe-
    @Super-DeLuxe- 11 дней назад +1

    Excellent video as always!

  • @w_smith_1990
    @w_smith_1990 13 дней назад +1

    This guide come out quickly
    Thanks ❤

  • @cesarrivera286
    @cesarrivera286 12 дней назад +3

    Thank you Vesper.

  • @cerebral89m
    @cerebral89m 12 дней назад +1

    thx vesper, i was waiting on that

  • @felixcruz5556
    @felixcruz5556 11 дней назад

    Radical those combos of M.Bison in SF6 🙂👍🏾🎮

  • @kenshin391
    @kenshin391 12 дней назад

    Can someone tell me how do you buffer the level 1 super after the jab it never comes out on the damn PS5 controller?

  • @LimitRX
    @LimitRX 12 дней назад +1

    Another Vesper and Mir classic

  • @symphonyinrose
    @symphonyinrose 12 дней назад +1

    How do you microwalk before or after the od psycho crusher of the last combo while maintaining charge?

    • @VesperArcade
      @VesperArcade  12 дней назад +1

      Delay the PP input very slightly.

  • @dotmp3883
    @dotmp3883 11 дней назад

    I cannot for the life of me get ex stomp to land after punish st.hk I’ll have to come back to that, especially since that’s where he gets his most damaging combos

  • @ShadowNash108
    @ShadowNash108 12 дней назад +1

    I want Nash back!

  • @jondeiconic2552
    @jondeiconic2552 13 дней назад +1

    He has change a lot

  • @JinisBored
    @JinisBored 12 дней назад +1

    I feel like he doesn’t have a lot of the same plus frames as sfv I kinda miss it

    • @byrondadon2123
      @byrondadon2123 12 дней назад +2

      Do you even play this game? You can't really punish Bison when you block his attacks. You just take your turn back

    • @dotmp3883
      @dotmp3883 11 дней назад +1

      Most characters have very few straight up plus on block buttons and some don’t even have any, getting plus frames usually requires meaties, spending bar, or just continuing pressure with cancels

    • @JinisBored
      @JinisBored 10 дней назад +1

      @@dotmp3883 I’ve noticed this to be honest

    • @dotmp3883
      @dotmp3883 10 дней назад +1

      @@JinisBored it’s just a big difference between 6 and other street fighter games and I think it works well in this game, there’s so many ways to get extra advantage or frame trap with target combos. It’s definitely a big change but I am in love with this game it’s so good

    • @JinisBored
      @JinisBored 10 дней назад

      @@dotmp3883 you’re definitely right, maybe I’m just not good at paying attention to new mechanics and instead sticking to the old stuff

  • @MitWalker123
    @MitWalker123 12 дней назад

    FUCK YEEEES

    • @sparkybig9799
      @sparkybig9799 12 дней назад

      Awww my gawd zaddy yaaaaaaaassss!!!

  • @clubmusik9091
    @clubmusik9091 8 часов назад

    Since there's wake up opinions. Why isn't there air wake up opinions. The air game is to automatic. You shouldn't have to work 4 combos. The opponent should have more control in the air. Just saying

  • @GamerLCD
    @GamerLCD 12 дней назад +2

    Nerf Bison wtf

    • @ABR03_SAMA
      @ABR03_SAMA 12 дней назад +3

      Nope, he's good as he is he has problems such as no wake-up tools or reversal, no good option for defence. He is good as he is no need to nerf a character that has just been released.

    • @SF61984
      @SF61984 12 дней назад

      ​@ABR03_SAMA -
      In my experience percentage wise, EX reversal is almost never worth the risk in this game anyway unless you're undergoing some serious pressure. If you guess wrong, you usually end up losing the round. Drive reversal has surpassed it as the superior wake up option.
      Bison looks OP right now, only because players aren't familiar with his frame data and move set. New characters are always difficult to deal with for those that haven't purchased them. Calling for nerfs on day 2/3 is just silly, I agree.