10 MORE Puzzles for D&D and TTRPGs part 2

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  • Опубликовано: 6 июл 2024
  • Welcome and enjoy 10 more puzzles to use in your own game of dungeons and dragons or whatever other TTRPG of your choice. Challenge your players and hope they don't get stuck on these puzzles for too long.
    Chapters
    0:00 Intro
    0:38 Mirror Thief
    1:15 Misaligned Mirror
    1:47 Tightening Rack
    2:43 Room of Betrayal
    3:35 Room of 6 Paintings
    5:59 Uncharted 4
    6:49 Wall Puzzle
    7:24 Playful Dog
    8:51 Petrified Key
    10:00 Sacrificial Lamb
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Комментарии • 45

  • @thatguyplease
    @thatguyplease 2 года назад +12

    I've been watching all your puzzle videos. Thanks a ton for putting in the thought and effort so I don't have to. You're the man.

  • @user-cq1cw8xz7f
    @user-cq1cw8xz7f 3 года назад +7

    I really liked the lever room, I also prefer the gren screen

    • @failsflails2410
      @failsflails2410  3 года назад +1

      thank you, and I may go back to the green screen in the future but it takes a while to set up and a lot of space

  • @user-cq1cw8xz7f
    @user-cq1cw8xz7f 3 года назад +4

    I like lock puzzles, I have prepared a big chest with 3 keys and turning one will turn the others as well and to open it they need all 3 keys to be inserted at the same time. I'm sure I'll have them chase a dog down, that's so fun!

  • @Xylarxcode
    @Xylarxcode 11 месяцев назад

    I've done the bowl one, or something similar to it, at least once.
    It was a room with 5 statues that stood in alcoves, a pedestal in the middle and button to start the puzzle. Once started, under one of the statues a plaque would appear with a cryptic command for players to figure out. The first statue's plaque says: 'Bring your mettle, this is your test, to carry on, give us your best.' The statue stands in a T-pose and one of the players has to stand on the pedestal and mimic the T-pose, at which point the first statue would light up. Unbeknownst to the players, they only have one (real time) minute to figure this out. If they succeed, then great, the puzzle continues. But if they fail, a small pedestal with a bowl and a dagger next to it emerge, with a plaque underneath that reads: 'Alas you failed, but worry not, one more chance to earn your spot. To carry on despite your strife, fill up this bowl with liquid life.' The bowl then needs to be filled with blood for the puzzle to continue.
    Once done, the statue will light up to indicate they passed and the plaque will appear on the second statue. This one is holding a bodybuilder pose and the plaque reads: 'Muscled mass you must maintain, to carry on and earn your gain.' A player needs to stand on the pedestal and mimic the pose of the second statue, but they need to hold that pose for a solid min. Make the player roll a DEX and/or CON save (DM's discretion on which one and what DC). When completed, the statue will shift to a different pose and more words appear on the plaque, which read: 'You have done well, but there is more, do as I do, until you're sore.' Again, the player on the pedestal has to mimic the statue's pose but for longer this time. Now they have to roll two saving throws of either DEX/CON or STR (DM's choice). If they succeed at this, the statue will change pose one final time and the plaque will now read: 'Push yourself to your furthest limit, or pay the price if you choose to quit.' Again, the player needs to mimic the statue and hold that pose for three times the original length. They need to roll a DEX, CON AND STR save to pass. Stepping off the pedestal before completion or failing the saves make a bowl emerge in front of the second statue, bigger than the first one. The plaque reads to same as the first, though, but more blood is required to fill it. Once passed or when the bowl is filled, the second statue lights up and the puzzle continues.
    The third, fourth and fifth statues already have bowls standing in front of them, each one bigger than the previous one.
    The third statue has his hand over his eyes and a plaque that reads: 'You have come far, you've shown your might, but can you continue without your sight?' One of the players need to choose to either stand on the pedestal and mimic the statue, which will render them fully blind if they do so. Alternatively, they may choose to fill the bowl with blood, as with the previous two to continue, but more blood is required than in the previous two bowls. The players have to choose between harming themselves or inflicting blindness on one of them to proceed. The blindness is temporary, but they don't know that. (I personally made it last a day)
    The fourth statue has his hands over his ears and a plaque that reads: 'You've come this far and followed advice, to push further still heed not the lies.' Same concept as statue number three. One of the players needs to stand on the pedestal and mimic it. Doing so will render them fully deaf for a duration of the DM's choosing. By now, your party will have caught on to the gist of these final three and should know they have the choice between inflicing deafness on one of their members or filling the bowl in front of the statue, which is larger than the previous three.
    The final statue has his hands over his mouth and a plaque that reads: 'Almost there now, the final test awaits, you won't be heard, your voice abates.' Standing on the pedestal the mimicking the statue will render the player that did so mute, leaving them unable to cast spells with vocal components and its player unable to speak in character for a duration of the DM's choice. If your party is wise, they will choose a non-caster for this final test, if they can. Alternatively, there is a fifth bowl in front of the statue, largest one yet. It can be filled with blood to bypass the silence effect.
    For a bit of flavor, after passing all 5 of these, I had the statues light up and speak one final rhyme, which goes a bit like: 'You've passed our test, we give you our spark, you may move ahead, our stones grow dark.' Their lights will pass through the walls and into the door, which will open for your players, and the statues go back to their dormant state to await the next people ready to take their test.
    The idea was not to make the puzzle element hard to figure out. It's pretty simple. The idea was to give players a puzzle which forces them to choose between a crippling debuff which, as far as they know, might be permanent, or to inflict harm on themselves to avoid the curses. Ofcourse, if they chose to harm themselves each time, they'll find a battle waiting for them in the next room, which may or may not land them in some hot water, depending on how much blood they've donated in the previous room. If they opened the door without spilling any of their own blood, then there is no combat encounter in the next room, but you will have players in a state of blindness, deafness and muteness wondering how long these afflictions will last.
    If you've read all that, I hope you enjoyed it and perhaps even used it in one of your own campaigns or maybe just used the inspiration of it to make it your own thing. Have fun with it.

  • @TheBinger033
    @TheBinger033 2 года назад +3

    Many other vids on this topic bloviate on theory and thoughts, so thank you for providing some clear, straight up examples.
    sidebar: Dude, your hat is dope!

    • @failsflails2410
      @failsflails2410  2 года назад

      Thank you and thank you! I try to keep my puzzles short and simple so they can be adapted to any setting and I'm not just rambling trying to draw out the video length, glad you enjoy them!

    • @mookiewilson4166
      @mookiewilson4166 4 месяца назад

      This is a valuable comment others should adopt.
      Your hat is also dope

  • @wowi-wow2893
    @wowi-wow2893 3 года назад +5

    That's awesome ! really liked that video, keep going !

  • @AndrewWhite_Arts_and_Projects
    @AndrewWhite_Arts_and_Projects 2 года назад +4

    This was fantastic and very helpful. I'm definitely going to use these.
    I'd really like to know where you bought your hat from, I'd like one too.

  • @Inverts4Introverts
    @Inverts4Introverts Год назад +1

    I love the room of 6 paintings idea. Very Mario 64, and I'm totally using that for the campaign I'm making for 1 person.

  • @barbiedea4367
    @barbiedea4367 3 года назад +1

    You’re the best channel for traps and such, I used the 60 second w one lever in the room hahahahhahahah

    • @failsflails2410
      @failsflails2410  3 года назад

      Thank you! And I hope the puzzle went well for your group

  • @elephantulus
    @elephantulus 3 года назад +2

    These are great! I saved most of them for later, thank you! :)

  • @Shalloworldmx
    @Shalloworldmx 3 года назад +3

    Awesome! These are gold. You get a new subscriber :)

  • @djm.o.d.9376
    @djm.o.d.9376 Год назад

    I used a "simple" version of 5th element, as a puzzle once, I used two stones, one with wavy lines going vertical the other with wavy lines going horizontal, some stairs with two peddistals on either side of them with notches that match the shape of the stones, with a circle on the ground infront of the stairs, when the stones are placed in proper spots, the circle glows [red on one side, blue on the other], once water is put on the water stone, and fire on the fire stone, the stones "open up a little" and de-activates a false magic wall hiding treasure and a few magic items.

  • @shawncarnes9471
    @shawncarnes9471 Год назад

    My favorite puzzle presents the party with the obligatory impassable door. The puzzle requires the players to read the clue IRL. So I gave them a prop scroll which says, Cant speak friend and enter.” This is obviously an allusion to LOTR and the Doors of Durin but it’s also a pun requiring knowledge of D&D lore. Hence the need to read the clue because the lack of an apostrophe in Cant changes the meaning of the word.
    If you still don’t understand, you don’t deserve entry.

  • @MrFrenchyge
    @MrFrenchyge 3 месяца назад

    Tightening Rack: yes, my players love a puzzle that can be solved with a fireball. 😂

  • @hauptsacheeinkanal3515
    @hauptsacheeinkanal3515 5 месяцев назад

    nice stuff maaaaaan

  • @stephanshaw6201
    @stephanshaw6201 2 года назад

    Let's see my monk catch up to a dashing blink dog 😄

  • @syrupchugger421
    @syrupchugger421 4 месяца назад

    Thanks for the video

  • @jamesm9560
    @jamesm9560 12 дней назад

    Nice vid bro

  • @kikiblair5132
    @kikiblair5132 2 года назад +1

    I was in a 3e campaign based on Rokugan with something akin to the sacrificial lamb puzzle. It was a pool of water inside a pit with a giant octopus creature in it with unlimited hit points. The idea was that the fight would either end when enough hit points worth of blood was shed from fighting the creature or if we figured it out we could cut ourselves in order to avoid potentially dying. I figured it out and explained it to the party. Thankfully we had a that guy samurai who was making our sessions difficult and we just turned on him and shoved him into the pit and he rage quit. Solved two problems with one action. Lol.

  • @glenlewis1086
    @glenlewis1086 2 года назад +4

    This is really cool. I’m thinking of doing a murderer/ saw trap house type dungeon which could use all of those in different rooms 👍

    • @failsflails2410
      @failsflails2410  2 года назад +1

      If that’s what you’re going for, I actually included one I stole directly from one of the saw movies you can find here, I think it’s the last one in the list ruclips.net/video/zt9lYvERgeI/видео.html

  • @xTerpsichore
    @xTerpsichore 3 года назад +1

    Nice! Thanks!

  • @Ducktor
    @Ducktor Год назад

    2:43 the among us trap

  • @mgreenester
    @mgreenester Год назад

    I dig that cap! Where did you get it?

  • @meatKog
    @meatKog 2 года назад

    "the rack"

  • @elgatochurro
    @elgatochurro 2 года назад +3

    A better idea for the curse... None of them are actually cursed, there is no magic, the morrow simply works like magic mouth to delay them and get them to turn on each other

    • @failsflails2410
      @failsflails2410  2 года назад +1

      Also a great option! I think I did something similar for a future puzzle, but causing a little inter-party strife is always enjoyable

  • @BlueRonin44
    @BlueRonin44 2 года назад

    “Meer”

  • @flimsyfun4960
    @flimsyfun4960 3 года назад +1

    I got my own variation on the room of 6 paintings:
    upon entering this room, the players see a door with 6 disc-sized slots in it, on either side three. on right wall, there is a little shelf with 3 square slots and a lantern that perfectly fits in such slot . on the left wall are three empty painting frames. when placing the lantern in one of the square slots, it will light up and the painting opposite of that appears. the paintings are a raging river, a swamp forest and a long dining table.
    the room is split in two halves, and you enter the right room. both rooms are identical except that they're mirrored.
    every painting is about 2 abilities: strength and wisdom, constitution and dexterity, intelligence and charisma. every painting obtains one of the items that fit in the door. they're discusses that picture the animal corresponding to the ability. these animals are also marked by the lantern slots: in the right room you have the strength, constitution and intelligence animals and in the left room you have the wisdom, dexterity and charisma animals.
    if one person enters a painting, it will disappear again but the light of the lantern will stay on.
    if the player goes through the painting and obtain the discus, another painting frame appears which they can leave through. they will now be in the left room. it's exactly the same as the right room, except there are no doors and it's mirrored. there is also a new lantern that is in the same spot as the one from the right room. if they look at the paintings, they're all empty. same is for the right room. this is because the same slot in the right room cannot be activated as the same slot in the left room. if they remove one lantern, the painting in the room where the lantern is still in the slot, will appear again. if they remove both the lanterns, nothing will happen as the paintings aren't activated. Now, there are two lanterns, meaning that two people can now go through a painting.
    essentially, the party needs to get all the discusses and leave through the door. players cannot go into the same painting as it will disappear when a lantern activates it on both sides and it also disappears if there is someone already in it. if someone is inside a painting and the lantern gets removed, the player inside will be teleported to the astral plane or a void or something and die. characters/players also cannot communicate with each other if they're not in the same room.
    players can always go in a painting if they're activated, but if the discus is already obtained, the painting frame is already there and it's just a way to go to the other room. if you want more people to be active at the same time, you can also put an extra lantern in the left side of the room, that will be on the same spot as the first lantern was found. this lantern can also be brought through the painting. important to know is that failing a challenge brings you back to the room you came from.
    now, for the painting and they're challenge:
    RIVER: upon entering, you're in a raging river where salmon try to swim up the current. there are bears that try to catch the salmon.
    STR: go up the river and take the discus. make strength checks/saves to make sure you don't slip and go down the current. this'll reset your progress and eventually you even fall from a waterfall. if you fall from the waterfall, you will not fall in the water but through a painting frame that shows the room you came from. you take fall damage when you hit the floor.
    WIS: go down the river and take the discus. make animal handling checks to calm the bears and let you part. make survival checks to find good branches to hold onto so you don't slip and take damage. the river will not end in a waterfall but by a beaver dam where the discus is laying on top of.
    SWAMP FOREST:
    DEX: the trees have huts in them and people are shooting from the huts and the ground. make dexterity saves to avoid the arrows and darts. there are also many roots that make the terrain hard to cross. make acrobatics checks so you don't fall and potentially get hit when you try to get up. at some point you will find a hut that's on the ground that has the discus hanging with some wind chimes.
    CON: there is this thick swamp fog that's poisonous. if you slow down to heal yourself or something, the fog gets thicker and the DCs get higher. only by staying determined and persevering you will find a dead tree trunk covered in mushrooms where the discus is stuck in. you can easily get it out, but some poisonous fumes to get out.
    DINING TABLE:
    INT: the dining table is filled with delicious foods, and on both sides there are 4 chairs and 1 at the table end. there is a fireplace by the wall behind the table end with the chair. If you check the food out, it's actually all rotten. not just that, but all the cutlery is placed wrong too. if they burn the food and lay the table properly, the chairs will show a rune on the head piece back thingy (idk what it's called). if you look at where the chairs are placed, you can see that there is a square outline in the floor under them. But by the table end with the fireplace there isn't one, and on the other table end you see there is. You need to figure out what chair goes there, and it is not the one on the other table head. if you place a chair in one of the squares, the rune gets activated and a spell gets cast. in the end, the player needs to put all the chairs in a specific order. either the spells that get cast by the runes need to be in alphabetical order or from lower level to higher, that's up to you. make sure that every chair also has a plate and cutlery et cetera. if that's all done, the discus appears by the empty table head, all the food gets back (it's still rotten if you check again) and an empty painting frame appears above the fireplace.
    CHA: now, there are on both sides 4 chairs and on both table ends is a chair. there are no square outlines by the chairs, the table is decked out properly, the food is still rotten and all the lights are off. there is also no fireplace. But there is a tiny podium on one of the longer table sides and there are remains of a band. if the player plays one of the instruments with a successful performance check, the candles all get lit and creatures/people appear in the chairs, although one chair by one of the table ends stays empty. every creatures is wearing a piece of the discus, and the person at the table end has the middle part. you need to get them to hand it to you, but make sure not to get charmed by them and take the 10th seat at the table and dine with them. the 8 creatures by the sides are easier to convince and resist getting charmed by, but the 9th creature at the table end is the hardest. fortunately, the more shards you have, the easier it is to resist and to convince it. if you get all the pieces, they will magically become one. all the food, creatures and instruments disintegrate, and the bones from the band form the empty portal frame that you can walk through.
    so a 'short' recap:
    2 sides, left and right. the right room is where you enter and exit. one wall has slots that reveal a painting when a lantern is placed. the slots have animals of the corresponding ability on them. when entering a painting you get a challenge corresponding to that animal. only one person can be in a painting and it disappears when someone is inside. don't remove the lantern or the person dies.
    failing the challenge brings you back. succeeding brings you to the left side which is the same. you get another lantern. lanterns can not be activating the same painting in the left and right room. the left room has the same paintings but with different challenges. people can only communicate if they're in the same room.
    every painting has a discus that needs to be obtained and placed in the door to open. collect all six and you can leave.

    • @flimsyfun4960
      @flimsyfun4960 3 года назад +1

      oh my god that took so long to type!!!
      I came up with this idea while watching and when typing it i started to actually work the idea out and that just lead me to think about it more and it was so complicated and I hope I explained it okay XD

    • @failsflails2410
      @failsflails2410  3 года назад +1

      Heck that took even longer to read haha nonetheless sounds like a fun idea. If you run it in one of your games, let me know how it goes!

    • @flimsyfun4960
      @flimsyfun4960 3 года назад +1

      Yeah it's so long XD
      And thanks! I'll let you know then haha

  • @badgerburns521
    @badgerburns521 3 года назад +1

    This content is really great but it feels like you are trying to maximise the number of words per second

    • @failsflails2410
      @failsflails2410  3 года назад +1

      Yeah I’m just trying not to waste people’s time by drawing things out. Thank you for the feedback!