Viewmaster Interactive Vision: Disney's Cartoon Arcade
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- Опубликовано: 5 сен 2024
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Even Disney wanted in with this newfangled VHS technology, and their take is certainly the most game-like of the catalog! ...Shame the video's just a collection of clips and they didn't provide new footage like the Muppets did.
12:57 This is pretty much just Frogger.
I had this as a kid, thank you for bringing sone warm nostalgia back into my life!
AHA! We found the only other one!
So I wasn’t imagining this. It was a real thing, and I’ve been thinking about this nostalgia for a couple days now!! Glad to see it on here 😊
1:12 also appeared on Walt Disney’s Studio Film Collection: Freaky Friday (1976) on VHS and Walt Disney’s Studio Film Collection: Pollyanna (1960) on Laserdisc up until they (Disney) launched a brand new logo in 2013
1:32 Cinemaware was responsible for the development of games for Game Boy Advance
Are you sure that cinemaware was the reason for the development of Gameboy Advance games?
I was just so confused when I saw it in your comment.
4:59 - 5:04 - ROFLMAO!!!! That part always cracks me up since my childhood!!! 😂😂😂😂😂😂😂😂
I had no idea you could game on a VHS... The more you know...
Yes and no : The thing with VHS against DVD and Laserdisc is the impossibility to make chapter selection. So what's happening is just the movie simply run without stopping and the developer have to use some trickery to make games that would follow that main limitation. Basically, that would mean games like Dragon's Lair or Mad Dog McCree are simply impossible to make on this machine.
The best done with that machine is on Suzanne street games : Depend on your success on a game, the next video will be covered by sprites on different places and the audio will use a different channel (Mono diffusion but on a stereo support allow that).
@@Zekium So what would happen if you fast forward or reverse the tape?
@@bubbythebear6891 The wrong data would be sent to the console part which either give an error message, a non functioning game trying to run corrupted data or at best, the video non synced to the overlaying game's part (not sure if that's a fixed timer or a signal sent from the video to define when the game is over). Maybe with a bit of luck (and timing), you can properly load a complete code for a mini game in which case you just skipped (or replayed) some mini game(s).
I don't have the machine but I've done my analysis based on similar audio stream system you could get on 8 bits computer that relies on audio tapes to load software.
Basically, just imagine a 8 bits console similar to the NES, Master System or more like C64 here where the background is replaced by the VHS footage and the console part keep listening to the VHS player for new data to load and run.
EDIT : In fact, I just remembered that the C64 can also run on audio Tape so that quite give an example on what's happen when you fast forward on specific cases.
12:58 Disney Crossy Road (Interactive Vision Edition)
This reminds me of Hap Palmer Music Video: “Francie Had a Football” 🏈
Walt Disney logo 1:03
36:10 Wasn't this music also used in the opening of _I Love Toy Trains?_
Yep! It’s before I love toy trains start in 1993
Where's the Sesame Street one?
cool.
3:08, what's that music? I kinda like it.
They really should've waited until the Sega CD to make this. I mean, at least the Action Max stuff was cheesy lmao.
This seems much better executed than Action Max. This has actual gameplay, and was intended for very young children. There was interactivity, albeit limited. Action Max was just a poorly made movie with a lightgun that hardly worked.
@@bubbythebear6891 Well I mean yeah, but the Action Max movies looked to be some classic "so bad it's good" fare.
From 1989.
Starting now @ 1:03