Fire, water, and wastelanders: Let's Play Monomyth: part 3

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  • Опубликовано: 15 ноя 2024

Комментарии • 12

  • @naytch2003
    @naytch2003 Месяц назад +1

    Some more Monomyth!!! Yeah that was me Raph...Get in!!!! 😁

  • @JacobMotlMedia
    @JacobMotlMedia 12 дней назад

    I'm enjoying this series and your commentary. Just a quick point of clarity: if I'm not mistaken, the Rusty Sword weighs 1.11 and the War Cleaver weighs 1.4, making the cleaver heavier than the sword.

  • @jasonbourneistreadstone
    @jasonbourneistreadstone Месяц назад

    This is an interesting game. Reminds me of the old Dungeon Master series but updated for 2024.

  • @richardhewit215
    @richardhewit215 Месяц назад +1

    You need some tips. 1 - stop carrying crap around. 2 - stop doing things in the dark. 3 - stop fighting in narrow passages. 4 - put your map on a hotkey.

    • @Xendrasch
      @Xendrasch Месяц назад

      I second that. The trader you already discovered, is a good spot to store some gear. You can either just drop it, since nothing despawns in this game, or put it in the box and sack, near him.

  • @HelmetHair
    @HelmetHair Месяц назад

    Deadly traps, cool.

  • @Xendrasch
    @Xendrasch Месяц назад

    17:34 Interesting. I never found that hole in the ground, because I always kicked those boards in, instead of blowing them up with a powder keg.
    If you don't mind some non-spoiler tips about game mechanics, keep reading below.
    41:33
    - You don't have to override the same save game all the time. You can create as many named save games as you want, by typing in a name at the top of the saving window.
    - There is also quick save and quick load. That is e.g. very helpful before triggering a trap or engaging enemies.
    - When you die without a recent permanent or quick save, you can check the time of the auto safe.
    42:43
    - It seems that weapons break faster and you do no/less dmg, when you hit the walls all the time. Therefore it should be better to fight in the open, especially when using a sword or axe, with their wide swings.
    - Blunt weapons predominantly use an overhead swing and piercing weapons a stab, that do not hit the walls that often. So if you need to fight in tight quarters, for some reason, those are better.
    - Therefore it is also better to not use a weapon to break doors, barrels, chests and planks, but to kick them kaputt. Wooden doors can be burnt down, so no need to waste lockpicks on them, if you have fire available.
    - Heavy attacks are useful, too. Backstepping to avoid attacks, an then letting them walk into a heavy attack, allows you to fight more deliberately, and makes it easier to avoid hitting walls.
    - Opening combat with a strong (hold the button) sneak attack, is also very helpful.
    If you insist on swords, you can also toggle the Game Setting "Always use best attack" off. That switches to the more complex combat system, that allows you to swing from any direction and to stab. With swords that should works quite well, because they deal comparable dmg with all attack types, and only slightly favor slashing. That way you might be able to avoid hitting the walls. I never tried it, but to my understanding the topdown swing should be a blunt bash, the stab obviously pierce and the horizontal swings, slash.
    57:56 You can lockpick this gate. You probably were just too far away, or at the wrong angle.
    1:13:30 You likely could have climbed up, there. You indeed can climb as high as your arms reach up, when jumping. However the controls are a bit fiddly. You need to hold the jump button for a while, and pressing or holding other keys can interfere with that. E.g. hold W (forward) at the same time, sometimes interferes. You also need to be at the right orientation to the wall. The athletic skill also increases jump height and thus the height you can climb up (or jump up without the need to climb).
    1:28:13 "That can not be combined." If that happens on a lock, try from another angle/side/closer, again. Then the lockpick usually works.
    1:28:49 I always leave once opened doors, and especially secret passages open, when exploring. That way I know where I was before. I never came into a situation, where closing a door behind me, helped me, unless there was a foe right on my behind.
    The forge you found in the new area, is right below the trader. So no need to backtrack so far.

    • @raphaelperry8159
      @raphaelperry8159  Месяц назад

      Strange. I've been to the forge beneath the trader in the previous episode and did not see a level to open a portcullis. Maybe we're thinking of different forges.

    • @Xendrasch
      @Xendrasch Месяц назад

      @@raphaelperry8159 From the big 4-seal gate, down the western stairs, on the left is the Wine Cellar, indicated by a sign.
      Burn the wooden door, using a torch or other method.
      Enter the Wine Cellar and burn another door on the right, to enter the Forge.

  • @MCraven120
    @MCraven120 24 дня назад

    This game feels like Fear and Hunger if it was a 3D ARPG. From the old abandoned dungeon setting to the in-depth crafting system, its all similar. The only difference is F&H is way edgier with its themes.