Lock up dumb enemies with the bonfire spell. Then start a book club with your stupid friends. SPONSOR: www.kickstarter.com/projects/... Music: Lawnmower by David Benedict.
From a story perspective, "a bunch of magic nerds in way over their heads making it through a bad situation by the skin of their teeth" sounds like a balls-out amazing time.
Just thinking of all the funny word-play for multi-classes that gives me giggles... Wizbard/Bizard, Palazard/Wizadin, Clizard/Wizlic, Drizard/Wizuid, Fizard/Wighter, Sorcezard/Wizerer, Wizlock/Warlard, Wizarian/Barbarizard, Wanger/Razard, Wogue/Rozard, Artifizard/Wartificer, Wonk/Mizard... Bwood Hizard/Wood Huzard? Okay, my brain is embarrassing, but I'm a very simple creature and very easily amused.
And the best part is INT is probably the only good stat they have! Never let them tell you that you're too smart to be stupid. That's how you have *fun.*
It's certaily a band-aid for the reality of a 4 player party with no martial proficiency, d6 hit dice and only robe for protection, but with most spells a single person having it is good enough. Like yeah, you get to copy around shield, fireball, counterspell, teleport, and other too good to skip spells that all wizards should have, leaving free picks for the rest, but you really don't need more than one person with knock, Identify, or any spell with the ritual tag. That said, copying cantrips is kinda based.
@@lydiasteinebendiksen4269 Wizards have a d4, and only the first 2 or 3 levels of play will be difficult. If they cast the proper spells and behave tactically a party of wizards will destroy, and completely break a campaign.
Ok, you HAVE to tell us how far Book Club goes. Because as you all level up, I can imagine the team synergizing better and better with spells that complement each other and it could be glorious.
you could put a bladesinger and a warmage or an abjurer for a good frontline, one artificer/wizard for buffs and heals, and the others can be whatever they want
I have never thought of wizard book club. This is a great idea I will fantasize about but likely never actually get the chance to do. Also this sounds like an amazing way to play curse of strahd.
As a wizard I occasionally pester other casters in the party to write down scrolls of specific spells, at which point I copy the scroll onto my book Not exactly a book club, but it's more broadly usable.
You also can go hunting for wizards in your game and pester them. Bonus, you can sell your "services" to wizards as well. They might not be flush with gold, but they will appreciate you sharing your books. This is very useful for say, making friends with a diviner or someone who can scry later in the campaign to save your spell slots or cast "sending" on in a pinch. Nurturing a friendly wizard NPC pays dividends down the road.
Artificer is the perfect compliment to an all wizard party. They get a higher hit die and one of the subclasses can wear heavy armor so they can be a strong tank for the party, they get healing spells, and they can buff the rest of the party with their infusions. Really, the only issue I see with an all wizard plus Artificer party is that it's very focused on Intelligence resulting in less diversity in skill checks and saving throws. Dex saving throws must be a nightmare for this party.
@@michaelgrey1503eh even for dex saving throws the wizards could always get resilient if theyre so worried. But its likely that most of the wizards will have dex as their second highest stat anyway, so they have a decent shot at dex saves. The worst will probably be strength and charisma saving throws. Artificer getting a bag of holding solves strength issues for carrying capacity so this likely incentivises everyone to dump strength.
All the wizards are running around in a panic trying not to die until Ridcully just shoots the problem in the nuts with a crossbow and mutters about his coworkers being a bunch of wusses.
A Diviner, an Abjuration wizard, and an Alchemist walk into a bar. The abjuration wizard asks the alchemist for a profilactic potion, as he has a hot date that night. As the Alchemist is making the potion, and adding in some fire protection, the Diviner says "Woe, that's not gonna work out too well for you" to which the abjuration wizard says, "Don't worry, i've got Protection"
Finally someone else who realizes the concept of deadlifting when you're a full wizard party. You can swap anything you want and basically become an entire Library of "no. You are going to brazil in the box" For nearly any enemy. Assuming everyone Survives long enough to get to fifth level
Honestly Wizards actually have some really resilient options for 'tank'. Having an abjurer as a tank could solve the issue. Mark of Warding Dwarf, or variant human for magic initiate gives Armor of Agathys. Add the feat that gives you the Armor of Shadows Eldritch Invocation... Between your HP, the Arcane Ward, and the Armor of Agathys, you'll have more effective hit points than most tanks at almost any level. (not much way to force opponents to attack you, so not a 'true' tank technically, but very resilient). The bonus is that the arcane Ward takes damage before Armor of Agathys, meaning Agathys has more chance to proc per casting. Outside combat you can cast mage armor over and over with the invocation to fill the ward for free. A Bladesinger Dex tank could also work well as a 'frontliner'. With these two, I don't see any reason why you'd need to run away and kite like he describes in the video.
@@PoisonTree88I thought he was just referring to the fact that your spell book would be massive and heavy. Imagine getting 10 new spells every level up
1 articifer to basically be a wizard disguised as a cleric The dwarf tank tank is probably using war magic. And the other 3 are probably all evocation wizards so they can fireball the room without blowing themselves up.
@@PurplePippin I don't understand people wanting to run death house at level 1 or 2 unless it's purely for the challenge. I'd rather start at 3 and adjust the more asinine bullshit.
Just started my own Strahd campaign and this is hilarious. Multi wizard party though.... Could this be the prequel to spell sluts we've all been waiting for?
Me and a friend played a pair of twins, We went Ghostwise Halflings. Taking both Divination wizard, with him taking Soul Blade Rogue as his duel class, and I Psi Warrior. We did it for 3 reasons: Double the spells gained, full on battlefield control with Portent, and because we like the idea of playing creepy psychic twins. Sadly this campaign didn't last long due to some issues on our DM's end.
I know a group who ran a one-shot where they were all bards. They saved the world through the power of rock and roll. (They also spent half an hour trying to figure out how to cross one pit while the DM had a mild crisis over it, but I imagine that part will be left out of the epic songs.)
the all wizard party feels the linear fighter quadratic wizard thing more than any others. youll start off pathetic needing constant rest and dropping like flies but hit 5th level and you become a force of nature and nothing can stand in your way.
Speaking of terrible parties, ran an all bards party for a grave-robbing 1-shot since we were down a couple people, surprisingly none of us chose the same college subclass . . . which made it awkward as hell for everybody to keep track since each of us could apply inspiration to different things, never mind recovering inspirations on short rests giving us the ability to spam them in & out of combat. On the upside we only needed to spend a single hit die to fully heal on a short rest thanks to an oversight not denying the song of rest feature from stacking with itself, and between the four of us somebody was bound to have expertise on any given skill check as if inspiration and the help action wasn't enough. The next time the whole group got together and the absent ones asked us what they missed, we simply replied we found out firsthand why there should only be one bard in the party.
As mestre12 said, Artificer for healing. Also, it appears that Bonfire the Dwarf Tank Wizard (evoker?) flips Fireball into the room after they open the door. Ideally, more than one of the party should have Control Flames as one of their cantrips. If you use feats, Magic Initiate Artificer would get each party member Cure Wounds once a day without having to use a spell slot as well.
@@steveaustin2686 No, they are spamming cantrips (bonfire is underrated) and using the flammability of the first level Grease spell as their poor wizard's fireball substitute. Control flames is required to keep from burning down every structure they fight in and around.
On my imp druid I used Bonfire a lot as well. Locked wooden door? Bonfire. Room filled with gas? Bonfire. Annoying tapestry that had yellow mold behind it? Bonfire.
Doing this in pathfinder 1e with witches is so much fun. Not only can you share spells, but you can have all the other witches use coven to boost your caster level by like, 5 😂
I was once playing in adventure league in a party of 6, and I was one of 3 wizards. We were exploring a dungeon at level 7, and every fight started with 3 simultaneous fireballs in the same crowd of enemies. Fun times.
My necromancer has been collecting spellbooks throughout our CoS campaign- the wealth of knowledge i have amassed has included Kazans spellbook, my fallen comrades chronomancy spell book, the arcanolinths and some random dead wizard who excelled in frost style magic. They've come in super handy so far.
I love the idea of an unbalanced party - so many ways the DM can play to their strengths and their weaknesses. I'm organizing a Pathfinder game right now, and I'm encouraging my players to use whichever classes they want for this reason.
I love how “poor man’s fireball” is very much the same as something old school games have including older editions of D&D. 1e called them grenade weapons. And I won’t explain how they work or this will get long But basically if you had a bottle of oil or alcohol or any flammable liquid really, and you lit it somehow, a la Molotov cocktail, you could throw it. If it broke… you basically have a “poor man’s fireball” as you put it And I love that this group of 5e Wizards reinvented that using their own creativity and a lack of other options
RAW, the pact of the tome invocation just says you can learn rituals if your level . It says nothing about class, or spell slot requirements. Heck, it doesn't even say you have to copy the spell in the traditional way, it just says you can add spells you encounter on your adventures. As long as you follow the CL/2 rule (and pay for inks), you can bust out rituals for tier 6+ spells despite having no 6th+ spell slots.
Sounds like a fun idea to use for Pathfinder 2e too. Wizard, Sparkling Targe Magus with the Raise a Tome feat for a defensive character, Imperial (or Genie or Draconic) Sorcerer who takes the Arcane Evolution feat, and a Polymath Bard with the Esoteric Polymath feat, who can take occult spells also found on the arcane list, who will also take a while to scribe all the party's arcane spells at 18th level once they get the Impossible Polymath feat. You might also include a Witch that can craft scrolls to share their spells (I recommend Fervor for a knowledge sharing patron and focus on getting their divine spells that are also on the arcane list - or occult to share with the bard).
Gotta get a metal net to trap enemies on the fire. I know of a group that once wrapped a medusa in a tent on top of a created bonfire and just.. let it burn while keeping it tied up.
Topical fun idea for a Wizard Build: The Lockdown Go straight Wizard, and take Metamagic Adept w/ Careful Spell and School of Evocation. Take spells that force movement but mostly don’t require concentration, like Thunderwave, Vortex Warp, and even Lightning Lure and Infestation. Spells that hinder movement are also good, like Earth Tremor or Grease, again it helps if they aren’t concentration. Plead your party to modify their builds at least slightly to focus on forced movement. Ask the other casters to pick up spells like Gust of Wind, Slow, Dissonant Whispers, etc, and ask your Barbarian to pick up a Warhammer instead of a Maul so they can grapple and shove, and for them to take the crusher feat. Finally, take spells with persisting AOEs that are devastating and don’t do anything on a successful save (if they aren’t Evocation). Web, Stinking Cloud, Sickening Radiance, Sleet Storm, Storm Sphere, Wall of Fire, not cloudkill unfortunately because WotC hates sorcerers, and more! You now spend every combat starting by you popping one of these AOEs, shielding you and some/all of your allies from it, and *walking straight into it.* Melee enemies have to enter your AOEs to harm you and possibly your Allies, you and your alllies can spend your turns locking foes into these AOEs via spells and grapples, and if they’re in a spell like web they’re likely trapped and can’t do anything so other spellcasters can drop their own persisting AOEs and get them to drop consistently, like Cloud of Daggers. Now this isn’t a build as it is just a strategy, and admittedly Sorcerer’s can do this as well, albeit not to the same level of strength. But I find it really weird that I have never heard of this strategy despite it’s simplicity, especially since it turns spells like Sickening Radiance from Useless to Extremely Powerful very quickly. Idk, I’d just like to see people using these abilities with these spells more.
I am currently in an all caster party and it's super fun especially cause we all dumped charisma in our builds. I am the only full wizard, while the other 3 have the caster variants of their classes (Druid of the lands, eldritch knight fighter, and arcane trickster rogue, and I am an abjuration wizard who doesn't know any offensive spells at all outside of a single cantrip).
This sounds like a lot more fun than how we dealt with the Death House. First of all, we speed ran the damn thing through the "Rule of Right." Our Dm didn't have a map of the area and would ask us which way we wanted to go. Not having any idea of what we were walking around in, I suggested the labyrinth approach where every right turn we encounter- we take. Apparently, this is the direct approach to hitting every plot relevant room in the house with minimal side tracking. We were breezing through it so fast that it was over in two sessions and the DM went off track from the manual towards the end just so we would have some kind of experience from the encounter. I'm pretty sure the only other person who could have pulled our shenanigans off was Mr.Magoo himself.
You gotta get the cheese grater strat going. All you need is one warlock who can cast Spike Growth (Dao Genie warlock is what you want), and then make sure the whole party has repelling blast and Grasp of Hadar. Now all your eldritch blasts deal an extra 8d4 damage.
8 man wizard party, each a different school of magic. The backstory is that they're all college dropouts because they couldn't agree on what school to focus on
i love the image of "every fight ends like this". fire everywhere and you are not entirely sure what party won just by looking at it. would love to see a team up with the legendary all barbarian party
Tip: have one wizard be a scribe wizard to make the copying even better, they can share the MASSIVELY reduced time to scribe spells by lending their magic pen, plus the half cost by replacing the magic ink needed (so only needs the paper and components for research). And this is blanket across the board, helping everyone. Plus they can do other nifty things… i often use the TCE optional choice and grab the scribe’s first subclass abilities before going with a different subclass for most other things. (The later parts of that subclass are okay, but definitely not super great outside of very niche builds and situations)
A friend and I theory crafted what the best party compositions would be if you were limited to 4 of a single class (no multiclassing). we went through it for wizard and I think we came down to: Abjurer (Mark of Warding Dwarf and Eldritch feat for Armor of Agathys+Armor of Shadows Tank) Bladesinger (Melee dex tank). Necromancer (summoning and support) And the 4th could be anything honestly, probably Chronurgy, just because it's the strongest, but enchantment for a party face, or Illusionist for the fun stuff they can do would be fun too). Our tier list of the classes for which were best for a 4 man party (all of that single class) were the following (using "complete Dungeon of the Mad Mage" as a mental benchmark) : S: Cleric A: Bard, Druid, Paladin, Artificer, Wizard B: Warlock, Ranger, Blood Hunter C: Sorcerer, Fighter, Rogue D: Barb, Monk Cleric is insane with how easily they can multitask the martial and spellcaster roles. Barb and Monk just don't have some of the tools necessary because of a lack of spellcasters. Rogue has arcane trickster, and fighter has Eldritch Knight, but honestly they are still missing some really important stuff (at least scrolls are available though). Sorcerer suffers from a lack of any sort of martial or tank, leaving a very squishy party and leaving them the lowest of the full casters (not that sorcerers are bad, just not as versatile as other full casters).
Heh, book club. A DM of mine - many years ago in 3.5 - had the problem of having a lot of casters in the party. As the campaign went on, we all focused on specialty schools/prestige classes and became an even bigger problem. The problem being that being able to twin or chain single target "save or die" type spells to almost the entire battlefield makes even high end monsters a low end challenge. Statistically some of them are going to fail on the first round player turn. Then the next player turn, and the next. It becomes a really one-sided war of attrition at that point.
0:15 This is fine! I had to stop the video, my cackling and belly laughter drowned out everything for a few minutes. Hoo. Man that was probably the fastest I've laughed at one of these to this point.
The Shadow Wizard Money Gang roll up into Barovia and vandalize Strahd's courtyard.
The money is for the incredibly high price of the spell copying
WE LOVE CASTIN SPELLS
S W A G
M E S S I A H
*AUGHHHHHH!*
LEGALIZE NUCLEAR BOMBS!
From a story perspective, "a bunch of magic nerds in way over their heads making it through a bad situation by the skin of their teeth" sounds like a balls-out amazing time.
Yes.
"It's like The Goonies but they can all speak things into being on fire."
Emphasis on the "balls out" part
left 4 dead
Just thinking of all the funny word-play for multi-classes that gives me giggles... Wizbard/Bizard, Palazard/Wizadin, Clizard/Wizlic, Drizard/Wizuid, Fizard/Wighter, Sorcezard/Wizerer, Wizlock/Warlard, Wizarian/Barbarizard, Wanger/Razard, Wogue/Rozard, Artifizard/Wartificer, Wonk/Mizard... Bwood Hizard/Wood Huzard? Okay, my brain is embarrassing, but I'm a very simple creature and very easily amused.
This might be the dumbest idea for a party…ever. And it’s amazing. Go book club!
As the campaign goes on they start getting more and more stupidly powerful, to the point they're manipulating entire nations into wars.
And the best part is INT is probably the only good stat they have! Never let them tell you that you're too smart to be stupid. That's how you have *fun.*
It's certaily a band-aid for the reality of a 4 player party with no martial proficiency, d6 hit dice and only robe for protection, but with most spells a single person having it is good enough. Like yeah, you get to copy around shield, fireball, counterspell, teleport, and other too good to skip spells that all wizards should have, leaving free picks for the rest, but you really don't need more than one person with knock, Identify, or any spell with the ritual tag. That said, copying cantrips is kinda based.
@@lydiasteinebendiksen4269 Wizards have a d4, and only the first 2 or 3 levels of play will be difficult. If they cast the proper spells and behave tactically a party of wizards will destroy, and completely break a campaign.
@@H3xx99 I hate to be that guy but are you thinking of previous editions? in 5e wizards are d6 hit die
Ok, you HAVE to tell us how far Book Club goes. Because as you all level up, I can imagine the team synergizing better and better with spells that complement each other and it could be glorious.
you could put a bladesinger and a warmage or an abjurer for a good frontline, one artificer/wizard for buffs and heals, and the others can be whatever they want
one necromancer for sure. zombies would be good meat shields
@@jeancanestri5572
Just imagine the mayhem when they summons 8 lesser elementals each😊
Or just polymorph whoever gets stuck in melee
If they survive...
"Why did 4 of us all decide to play wizards? Book club!"
Perfect party backstory.
I have never thought of wizard book club. This is a great idea I will fantasize about but likely never actually get the chance to do. Also this sounds like an amazing way to play curse of strahd.
As a wizard I occasionally pester other casters in the party to write down scrolls of specific spells, at which point I copy the scroll onto my book
Not exactly a book club, but it's more broadly usable.
That's genious.
Even just two wizards could make a huge dent
You also can go hunting for wizards in your game and pester them.
Bonus, you can sell your "services" to wizards as well. They might not be flush with gold, but they will appreciate you sharing your books. This is very useful for say, making friends with a diviner or someone who can scry later in the campaign to save your spell slots or cast "sending" on in a pinch. Nurturing a friendly wizard NPC pays dividends down the road.
Order of Scribes wizards are the sovereigns of Book Club: they take half the time to copy spells and don’t even need to shop for ink.
"Don't worry only one of us learned fireball." Has to be the greatest way to bait a DM into this madness.
That would work on me, I trust my players too much
Fireball is easy to deal with. Annoying, yes. But can be dealt with.
But the absolute BS some other spells can bring... not so much.
My DM: I know what you’re up to and honestly that’s fine.
The rest of us: (panicking)
There's always one who has to break theme. Naturally there's an artificer.
Artificer is the perfect compliment to an all wizard party. They get a higher hit die and one of the subclasses can wear heavy armor so they can be a strong tank for the party, they get healing spells, and they can buff the rest of the party with their infusions. Really, the only issue I see with an all wizard plus Artificer party is that it's very focused on Intelligence resulting in less diversity in skill checks and saving throws. Dex saving throws must be a nightmare for this party.
Hey at least it's not a warlock or a FFFing bard
I was expecting a war mage, or a blade singer. Nope, artificer. God damn it, Jerry!
@@michaelgrey1503eh even for dex saving throws the wizards could always get resilient if theyre so worried. But its likely that most of the wizards will have dex as their second highest stat anyway, so they have a decent shot at dex saves. The worst will probably be strength and charisma saving throws. Artificer getting a bag of holding solves strength issues for carrying capacity so this likely incentivises everyone to dump strength.
@@isaacsimpson8098 Plus, level 7 artificers can use their reaction to add their intelligence modifier to an ally's ability roll or saving throw.
the Artificer's cure wounds being flavored as feeding you a bug is *chef's kiss*
Reminds me of a certain walking simulator that's getting a sequel.
@@joshuawells7415 please tell me the name of the first
@@chris-the-human Death Stranding; the cryptobiotes.
@@joshuawells7415 lmao
I guess calling Death Stranding a walking simulator is technically accurate
@@chris-the-human"The first ever Stranding type game!"
"Or the nth ever walking simulator."
"... That seems a lot less hype."
We need tales and highlights from Book club. We both like and subscribe to these kind of notions.
Make this a thing!
"...and I'm sorry." Chef's kiss.
I feel like this party is a perfect example of what would happen if the faculty of Ankh-morpork's Unseen University decided to become adventurers.
xD
But instead of the artificer, have a Halfling Bard building full luck for Rincewind
didn't zee do a video on a halfing divination wizard who could just endlessly reroll?@@RosaNomNom
All the wizards are running around in a panic trying not to die until Ridcully just shoots the problem in the nuts with a crossbow and mutters about his coworkers being a bunch of wusses.
Reminds me of the time they went to the mall. One of them started powertripping on casting fireball.
@@connordarvall8482 "Yo!"
A metagaming tactic that.. also has an actual, in-universe logic behind it?
Hell yeah!
Spellbook mechanics are some of the most underused and underrated thing in the game.
They're so good.
It's so insane it just might worm
I meant work but that artificer got to me
it just might
A Diviner, an Abjuration wizard, and an Alchemist walk into a bar. The abjuration wizard asks the alchemist for a profilactic potion, as he has a hot date that night. As the Alchemist is making the potion, and adding in some fire protection, the Diviner says "Woe, that's not gonna work out too well for you" to which the abjuration wizard says,
"Don't worry, i've got Protection"
book club casts: quad fireball
strahd: "oof ouch owie"
Finally someone else who realizes the concept of deadlifting when you're a full wizard party. You can swap anything you want and basically become an entire Library of "no. You are going to brazil in the box" For nearly any enemy. Assuming everyone Survives long enough to get to fifth level
Honestly Wizards actually have some really resilient options for 'tank'.
Having an abjurer as a tank could solve the issue. Mark of Warding Dwarf, or variant human for magic initiate gives Armor of Agathys. Add the feat that gives you the Armor of Shadows Eldritch Invocation... Between your HP, the Arcane Ward, and the Armor of Agathys, you'll have more effective hit points than most tanks at almost any level. (not much way to force opponents to attack you, so not a 'true' tank technically, but very resilient).
The bonus is that the arcane Ward takes damage before Armor of Agathys, meaning Agathys has more chance to proc per casting. Outside combat you can cast mage armor over and over with the invocation to fill the ward for free.
A Bladesinger Dex tank could also work well as a 'frontliner'.
With these two, I don't see any reason why you'd need to run away and kite like he describes in the video.
@@insertphrasehere15it takes literally just one level dip for a wizard to take medium/heavy armor and shield proficiency+shield spell.
@@lucamonticelli267 If you are multiclassing, you aren't a pure "wizard" though. You are a Wizard/Fighter.
So I know what deadlifting is irl, but what is the context for this in DnD? Cause I honestly don't get why he mentions it in the video.
@@PoisonTree88I thought he was just referring to the fact that your spell book would be massive and heavy. Imagine getting 10 new spells every level up
"Every fight ends like this." - lol
Now I wanna know the whole party's layout! What subclasses did everyone pick? Did racial abilities help?
From what he says in the video, they all chosed different schools of magic, mainly for the gold reduction on copying spells
1 articifer to basically be a wizard disguised as a cleric
The dwarf tank tank is probably using war magic.
And the other 3 are probably all evocation wizards so they can fireball the room without blowing themselves up.
@@animegx45Actually he said Control Flame is needed, so I'm assuming none are.
@@ImFangzBrodeath house is level 1 or 2. They don't have fireball because they're not level 5 yet
@@PurplePippin I don't understand people wanting to run death house at level 1 or 2 unless it's purely for the challenge. I'd rather start at 3 and adjust the more asinine bullshit.
Just started my own Strahd campaign and this is hilarious.
Multi wizard party though.... Could this be the prequel to spell sluts we've all been waiting for?
I form my Mage Hand into a fist...
Me and a friend played a pair of twins, We went Ghostwise Halflings. Taking both Divination wizard, with him taking Soul Blade Rogue as his duel class, and I Psi Warrior. We did it for 3 reasons: Double the spells gained, full on battlefield control with Portent, and because we like the idea of playing creepy psychic twins. Sadly this campaign didn't last long due to some issues on our DM's end.
This sounds like a lot of fun, once I had an all bard party and we would give bardic inspiration to each other
We did likewise but more for the Blues Brothers, we need to get the band back together vibe.
@@newtpondskipper Did any of you multiclass into Paladin or Cleric, because you are on a mission from Gahd?
"You're breathtaking!"
"YOU'RE breathtaking!"
"Yeah, and YOU'RE breathtaking!"
"Thanks, you're breathtaking too!"
Positive Reinforcement Squad
I know a group who ran a one-shot where they were all bards. They saved the world through the power of rock and roll. (They also spent half an hour trying to figure out how to cross one pit while the DM had a mild crisis over it, but I imagine that part will be left out of the epic songs.)
A bunch of nerds playing as a bunch of nerds. Brilliant!
The "poor man's fireball" honestly broke me at that moment. 😂
Also book club, hell yes! XD This was a good laugh
Another huge benefit of an all wizard party is you never have to worry about Legendary Resistances after the first combat round!
I love the idea of early game wizards struggling to make to passed basic enemies
A group I was in did the all wizard party thing in Dragon Heist. We called the spellbook trading "Study Sessions"
My players ran a two party wizard group with the same idea but used hirelings as meat shields. Incredibly entertaining with all that kiting.😅
The price of hirlings would get real expensive after enough adventures. ;)
@@steveaustin2686 Dead people need no salaries
the all wizard party feels the linear fighter quadratic wizard thing more than any others. youll start off pathetic needing constant rest and dropping like flies but hit 5th level and you become a force of nature and nothing can stand in your way.
Speaking of terrible parties, ran an all bards party for a grave-robbing 1-shot since we were down a couple people, surprisingly none of us chose the same college subclass . . . which made it awkward as hell for everybody to keep track since each of us could apply inspiration to different things, never mind recovering inspirations on short rests giving us the ability to spam them in & out of combat. On the upside we only needed to spend a single hit die to fully heal on a short rest thanks to an oversight not denying the song of rest feature from stacking with itself, and between the four of us somebody was bound to have expertise on any given skill check as if inspiration and the help action wasn't enough.
The next time the whole group got together and the absent ones asked us what they missed, we simply replied we found out firsthand why there should only be one bard in the party.
Jam sessions are magically cathartic and rejuvenating.
That's exactly how universities work
can confirm
Book Club, I gotta remember that one.
The "Poor Man's Fireball" is probably the most deadly thing in my current playthrough of Baldur's Gate 3
This is all well and good until a single fireball causes a tpk
That is why they had a artificer
Jokes on the person trying to shoot a fireball at them, everyone in the party has counterspell
As mestre12 said, Artificer for healing. Also, it appears that Bonfire the Dwarf Tank Wizard (evoker?) flips Fireball into the room after they open the door. Ideally, more than one of the party should have Control Flames as one of their cantrips. If you use feats, Magic Initiate Artificer would get each party member Cure Wounds once a day without having to use a spell slot as well.
@@steveaustin2686 No, they are spamming cantrips (bonfire is underrated) and using the flammability of the first level Grease spell as their poor wizard's fireball substitute. Control flames is required to keep from burning down every structure they fight in and around.
@@blshouse They can still use the same tactic with fireball though.
The juxtaposition of the upbeat soundtrack cutting from "every fight ends like this" to just [flames] kills me every time
On my imp druid I used Bonfire a lot as well. Locked wooden door? Bonfire. Room filled with gas? Bonfire. Annoying tapestry that had yellow mold behind it? Bonfire.
Doing this in pathfinder 1e with witches is so much fun. Not only can you share spells, but you can have all the other witches use coven to boost your caster level by like, 5 😂
Does Cackle work with friendly witch spells other than your own?
@@minibotas9496 I... don't know, actually. That's a really good question.
The Scribes wizard just sitting there going: "Hehehe, all the spells are cheaper for me to copy."
I was once playing in adventure league in a party of 6, and I was one of 3 wizards. We were exploring a dungeon at level 7, and every fight started with 3 simultaneous fireballs in the same crowd of enemies. Fun times.
Such glorious carnage… if you make it past level 1
Truly the measure of a cool DM, whether they let Grease spell grease be flammable.
An all wizard CoS game sounds amazing! Shame you didn't stream it, I'd have loved to seen that.
i know your animating cold road , but i would love to see a small series of this party's adventures as this just sounds ridiculous and amazing
My necromancer has been collecting spellbooks throughout our CoS campaign- the wealth of knowledge i have amassed has included Kazans spellbook, my fallen comrades chronomancy spell book, the arcanolinths and some random dead wizard who excelled in frost style magic. They've come in super handy so far.
I love the idea of an unbalanced party - so many ways the DM can play to their strengths and their weaknesses. I'm organizing a Pathfinder game right now, and I'm encouraging my players to use whichever classes they want for this reason.
"You're welcome, and I'm sorry." XD
I love how “poor man’s fireball” is very much the same as something old school games have including older editions of D&D. 1e called them grenade weapons. And I won’t explain how they work or this will get long
But basically if you had a bottle of oil or alcohol or any flammable liquid really, and you lit it somehow, a la Molotov cocktail, you could throw it. If it broke… you basically have a “poor man’s fireball” as you put it
And I love that this group of 5e Wizards reinvented that using their own creativity and a lack of other options
Bro took "Shadow Wizard Money Gang, we love casting spells" seriously
That art is legitimately gorgeous.
Book club sounds amazing, but, man, I'm just imagining the side eye on the warlock bringing in his pact of the tome
RAW, the pact of the tome invocation just says you can learn rituals if your level . It says nothing about class, or spell slot requirements. Heck, it doesn't even say you have to copy the spell in the traditional way, it just says you can add spells you encounter on your adventures. As long as you follow the CL/2 rule (and pay for inks), you can bust out rituals for tier 6+ spells despite having no 6th+ spell slots.
Honestly your videos are short little comfy humor bombs and im here for it.
"Book Club" is the most fun DnD theme I have heard all week.
Sounds like a fun idea to use for Pathfinder 2e too. Wizard, Sparkling Targe Magus with the Raise a Tome feat for a defensive character, Imperial (or Genie or Draconic) Sorcerer who takes the Arcane Evolution feat, and a Polymath Bard with the Esoteric Polymath feat, who can take occult spells also found on the arcane list, who will also take a while to scribe all the party's arcane spells at 18th level once they get the Impossible Polymath feat. You might also include a Witch that can craft scrolls to share their spells (I recommend Fervor for a knowledge sharing patron and focus on getting their divine spells that are also on the arcane list - or occult to share with the bard).
One of my groups called their adventuring party "Book Club" lol, that's amazing. Great content as always.
In a pathfinder campaign I was in, we had 3 alchemists, and they also get to share their various formulas and extracts. It's really dumb fun.
I've always wanted to do a full Wizard campaign, and the thought of copying each other's spells never once crossed my mind. Holy shit.
now everyone takes a dip in either fighter, or better, peace cleric, and now everyone has medium armor proficiencies
Later you could found a magical school, with a house patterned after each of your characters.
Gotta get a metal net to trap enemies on the fire. I know of a group that once wrapped a medusa in a tent on top of a created bonfire and just.. let it burn while keeping it tied up.
Topical fun idea for a Wizard Build: The Lockdown
Go straight Wizard, and take Metamagic Adept w/ Careful Spell and School of Evocation.
Take spells that force movement but mostly don’t require concentration, like Thunderwave, Vortex Warp, and even Lightning Lure and Infestation. Spells that hinder movement are also good, like Earth Tremor or Grease, again it helps if they aren’t concentration.
Plead your party to modify their builds at least slightly to focus on forced movement. Ask the other casters to pick up spells like Gust of Wind, Slow, Dissonant Whispers, etc, and ask your Barbarian to pick up a Warhammer instead of a Maul so they can grapple and shove, and for them to take the crusher feat.
Finally, take spells with persisting AOEs that are devastating and don’t do anything on a successful save (if they aren’t Evocation). Web, Stinking Cloud, Sickening Radiance, Sleet Storm, Storm Sphere, Wall of Fire, not cloudkill unfortunately because WotC hates sorcerers, and more!
You now spend every combat starting by you popping one of these AOEs, shielding you and some/all of your allies from it, and *walking straight into it.* Melee enemies have to enter your AOEs to harm you and possibly your Allies, you and your alllies can spend your turns locking foes into these AOEs via spells and grapples, and if they’re in a spell like web they’re likely trapped and can’t do anything so other spellcasters can drop their own persisting AOEs and get them to drop consistently, like Cloud of Daggers.
Now this isn’t a build as it is just a strategy, and admittedly Sorcerer’s can do this as well, albeit not to the same level of strength. But I find it really weird that I have never heard of this strategy despite it’s simplicity, especially since it turns spells like Sickening Radiance from Useless to Extremely Powerful very quickly. Idk, I’d just like to see people using these abilities with these spells more.
Any Friday with a new Zee Bashaw video is a goddamned holiday
After their adventures they retire with their new best-selling book; _The 4 Wizards' Guide to Spells and Not Dying!_
One of my favorite spells to drop on an unsuspecting DM is moonbeam. And then sing, "Moon beam! Kill Strahd with a level 2 spell" -Davvy Chappy
Aw man this is so sweet! Such a clever and refreshing idea! Love how you have drawn each character too. Amazing stuff as always :3
"You're welcome, and I'm sorry"
That should be Zee's catch phrase, since he's constantly teaching us how to cheese the game
"You're welcome and I'm sorry."
Zee knows what he did.
"Poor man's fireball" is a great game mechanic. I use it all the time in BG3.
"Before you stands Strahd himse-"
"Daylight"
"Dawn"
"Sunbeam"
"Gun"
nothing funnier than a whole wizard party.
This is a perfect vibe for a freaky Friday night goofing around living life to the fullest
How to summarize most DnD builds: "You're welcome and I'm sorry."
"The Four One-Shot Wonders" - "Bonfire Fishing"
I love this so, so much!
I am currently in an all caster party and it's super fun especially cause we all dumped charisma in our builds. I am the only full wizard, while the other 3 have the caster variants of their classes (Druid of the lands, eldritch knight fighter, and arcane trickster rogue, and I am an abjuration wizard who doesn't know any offensive spells at all outside of a single cantrip).
The poor mans fireball made me burst out laughing, thank you
The Book Club idea is genius, bravo absolutely bravo.
This sounds like a lot more fun than how we dealt with the Death House. First of all, we speed ran the damn thing through the "Rule of Right."
Our Dm didn't have a map of the area and would ask us which way we wanted to go. Not having any idea of what we were walking around in, I suggested the labyrinth approach where every right turn we encounter- we take.
Apparently, this is the direct approach to hitting every plot relevant room in the house with minimal side tracking.
We were breezing through it so fast that it was over in two sessions and the DM went off track from the manual towards the end just so we would have some kind of experience from the encounter.
I'm pretty sure the only other person who could have pulled our shenanigans off was Mr.Magoo himself.
I’m in an Oops All Warlocks party. It’s magnificent.
You gotta get the cheese grater strat going. All you need is one warlock who can cast Spike Growth (Dao Genie warlock is what you want), and then make sure the whole party has repelling blast and Grasp of Hadar.
Now all your eldritch blasts deal an extra 8d4 damage.
Lvl 1: this party is useless
lvl 11: this party is the destroyer of worlds
8 man wizard party, each a different school of magic. The backstory is that they're all college dropouts because they couldn't agree on what school to focus on
Ha! "You're welcome..and sorry"
Always a pleasure!
i love the image of "every fight ends like this". fire everywhere and you are not entirely sure what party won just by looking at it. would love to see a team up with the legendary all barbarian party
Tip: have one wizard be a scribe wizard to make the copying even better, they can share the MASSIVELY reduced time to scribe spells by lending their magic pen, plus the half cost by replacing the magic ink needed (so only needs the paper and components for research). And this is blanket across the board, helping everyone. Plus they can do other nifty things… i often use the TCE optional choice and grab the scribe’s first subclass abilities before going with a different subclass for most other things. (The later parts of that subclass are okay, but definitely not super great outside of very niche builds and situations)
Poor man's fireball looks like a ridiculously good and dangerous time
A friend and I theory crafted what the best party compositions would be if you were limited to 4 of a single class (no multiclassing). we went through it for wizard and I think we came down to:
Abjurer (Mark of Warding Dwarf and Eldritch feat for Armor of Agathys+Armor of Shadows Tank)
Bladesinger (Melee dex tank).
Necromancer (summoning and support)
And the 4th could be anything honestly, probably Chronurgy, just because it's the strongest, but enchantment for a party face, or Illusionist for the fun stuff they can do would be fun too).
Our tier list of the classes for which were best for a 4 man party (all of that single class) were the following (using "complete Dungeon of the Mad Mage" as a mental benchmark) :
S: Cleric
A: Bard, Druid, Paladin, Artificer, Wizard
B: Warlock, Ranger, Blood Hunter
C: Sorcerer, Fighter, Rogue
D: Barb, Monk
Cleric is insane with how easily they can multitask the martial and spellcaster roles. Barb and Monk just don't have some of the tools necessary because of a lack of spellcasters. Rogue has arcane trickster, and fighter has Eldritch Knight, but honestly they are still missing some really important stuff (at least scrolls are available though). Sorcerer suffers from a lack of any sort of martial or tank, leaving a very squishy party and leaving them the lowest of the full casters (not that sorcerers are bad, just not as versatile as other full casters).
When you loose your book, you can bum off a friend
Heh, book club.
A DM of mine - many years ago in 3.5 - had the problem of having a lot of casters in the party. As the campaign went on, we all focused on specialty schools/prestige classes and became an even bigger problem.
The problem being that being able to twin or chain single target "save or die" type spells to almost the entire battlefield makes even high end monsters a low end challenge. Statistically some of them are going to fail on the first round player turn. Then the next player turn, and the next. It becomes a really one-sided war of attrition at that point.
"You're welcome, and *I'm sorry."*
"You're welcome and I'm sorry"
Pact of the Zee
I love your videos. Thank you.
Imagine having every subclass of Artificer AND Wizard on the board. If your DM can handle it, it would be one heck of a show.
This was actually my strategy in Pillars of Eternity. I always had Aloth in my party, and would copy all of the useful spells between us.
"poor mans fireball" cracks me up
"Step 4.... Dead lift"
I laughed much harder at this than i should've xD
0:15 This is fine!
I had to stop the video, my cackling and belly laughter drowned out everything for a few minutes. Hoo. Man that was probably the fastest I've laughed at one of these to this point.
"... you're welcome and I'm sorry..." 😂
“Book club”
Sorry is right you menace
Somehow ever sentence you managed fit into a minute and a half long video was hilarious
"Poor Man's Fireball" is definitely an in-world band
This video is the living embodiment of Chaotic Unapologetic.