This will Change your Worldbuilding in Unreal Engine FOREVER!!!

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  • Опубликовано: 19 дек 2024

Комментарии •

  • @christopherfrancique9912
    @christopherfrancique9912 5 месяцев назад +1

    bro! that is so helpful. thank you

  • @Andropex
    @Andropex 5 месяцев назад +1

    This is amazing. Thanks a lot for sharing this!

    • @GUMLIVES
      @GUMLIVES  5 месяцев назад

      My pleasure!

  • @GiantVFX
    @GiantVFX 5 месяцев назад +1

    YOU'RE THE BEST!

  • @Graphicmonk
    @Graphicmonk 5 месяцев назад +1

    @Gabriel, This is AMAZING. I have been playing with it this week, and you beat me to it. YAY! Can you share the PCG Graph Blueprint please so we can have a look at it please. Thanks, Jeasy

  • @KiwiHawk-downunder-nz
    @KiwiHawk-downunder-nz 5 месяцев назад +1

    Can we do this with, say a table? I for example we making a Tavern or Inn and we wanted to put some tables and chairs in the bar area. be nice to beable to make a table level and usew that so each table you add to you tanern is a little different, maybe even randomise the table types from square to round and different styles?

    • @GUMLIVES
      @GUMLIVES  5 месяцев назад +2

      Yes, the position of the chairs also

  • @GUMLIVES
    @GUMLIVES  5 месяцев назад

    Get the snippet to the PCG network in this link: dev.epicgames.com/community/snippets/xKzW/unreal-engine-pcg-settings-level-randomizer-pcg-network

  • @MadMaxToo61
    @MadMaxToo61 5 месяцев назад

    Nice work, thanks for showing this. Is all of this from 5.4?, 5.3? what is minimum UE to do this?

    • @GUMLIVES
      @GUMLIVES  5 месяцев назад

      Any version with the PCG Framework should be able to to this.

  • @GiantVFX
    @GiantVFX 5 месяцев назад

    Gabriel!!! How do you keep thos cactuses or trees staying upright?

    • @GUMLIVES
      @GUMLIVES  5 месяцев назад

      Only randomize the Z rotation, and maybe just a bit on X and Y to have them grow a lil skew.

  • @tedc1928
    @tedc1928 5 месяцев назад +1

    Can you do this with a modular house?

    • @GUMLIVES
      @GUMLIVES  5 месяцев назад

      If you’re talking about switching pieces, if they have the exact same position, yes.

  • @kmtsvetanov
    @kmtsvetanov 5 месяцев назад +1

    The only think I wish to know is is there a way that you can set littits to the PCG?
    "Generate me exactly 10 items"

    • @GUMLIVES
      @GUMLIVES  5 месяцев назад

      That is simple, even with just PCGs. This way you can suggest a particular order. Think of a path that you need to vary just a tad on the border but maintain a empty path in the middle.

    • @kmtsvetanov
      @kmtsvetanov 5 месяцев назад

      I found a way. I created a custom node where I set all points with density of 0.5. Than I randomly picked 10 points and set density to 1. Ofter my node I added a density filter. Now my PCG that generates enemies is complete