- Видео 94
- Просмотров 313 146
Gabriel's Unreal Menagerie
Добавлен 6 июн 2015
My name is Gabriel Paiva and I have been an Unreal Engine Authorized Instructor for Epic Games for the last 3 years. I have more than 20 years of experience doing and supervising VFX for Cinema and Television. For the last 2 years I've served as a TA, Mentor, Instructor and Content Creator for the Unreal Engine Fellowship for Virtual Production. Performing all those roles I found out that the most optimal way of responding to doubts or enquiries from Fellows was through small form videos that I fondly called "Toots" because of their quick and raw nature. No editing, no bullet point slides, just me hitting record and pouring out the best answer in my knowledge in the plainest and simplest way. In time the need for slightly longer formats took me to choosing a video platform to publish and share, and here I am. So subscribe and be amazed by what Unreal Engine can offer you. Let's learn, discuss and forge the future of Realtime experiences with Unreal Engine
UNBOUND Yourself from the Tyranny of EPIC Post Process Volume!!!
Is time for all of us to start creating and sharing useful tools that could make our Unreal engine work a lot easier and less repetitive.
Get the Scriptable Tool in this link:
artstn.co/m/K3g0N
Don't forget to check out the Freebies!
www.artstation.com/tylerdruten/store
Help us continue being Unreal!
streamelements.com/gumlives/tip
Be part of the community
►Artstation: www.artstation.com/tylerdruten
►Facebook: GUMLives
►Twitter: GUMLives
Get the Scriptable Tool in this link:
artstn.co/m/K3g0N
Don't forget to check out the Freebies!
www.artstation.com/tylerdruten/store
Help us continue being Unreal!
streamelements.com/gumlives/tip
Be part of the community
►Artstation: www.artstation.com/tylerdruten
►Facebook: GUMLives
►Twitter: GUMLives
Просмотров: 1 185
Видео
This will Change your Worldbuilding in Unreal Engine FOREVER!!!
Просмотров 2,2 тыс.5 месяцев назад
This feature changes everything! Learn how to take your worldbuilding to a new level by randomizing your Level Instances with PCGs. Get the PCG network in this link: dev.epicgames.com/community/snippets/xKzW/unreal-engine-pcg-settings-level-randomizer-pcg-network Don't forget to check out the Freebies! www.artstation.com/tylerdruten/store Help us continue being Unreal! streamelements.com/gumliv...
Adding new characters to the Game Animation Sample Project is easier than you thought.
Просмотров 4,2 тыс.6 месяцев назад
Check out this example on how to add new characters to the Newly released Game Animation Sample Project, with NO RETARGETING! Don't forget to check out the Freebies! www.artstation.com/tylerdruten/store Help us continue being Unreal! streamelements.com/gumlives/tip Be part of the community ►Artstation: www.artstation.com/tylerdruten ►Facebook: GUMLives ►Twitter: GUMLives
GUMSLIVES 1 Valkiria 0
Просмотров 2308 месяцев назад
If you have tried to Migrate UE5 content to UEFN you will understand, Hehe! It was tough but the Valkiria validation system finally cave after 4 days of optimizing. Very soon am going to restart uploading videos about UEFN!! This is just a treat for your eyes!
Physics Control, New UE5 Feature!!!
Просмотров 13 тыс.Год назад
This new experimental plugin is a diamond uncut, I see tons of animation stuff that are going to get a lot easier to do with this new feature.
Preparing myself for the Animation Fellowship 2023
Просмотров 493Год назад
Preparing myself for the Animation Fellowship 2023
Color Correct your Scenes per Actor like a Pro in 5.3
Просмотров 6 тыс.Год назад
Let me let you in another Epic secret of Unreal engine, this time we are going to learn how to Color Correct our scenes per Actor with the Color Region and the Color Window Actors. G.U.M LIVES! Consider a tip for the channel Help us continue being Unreal! streamelements.com/gumlives/tip Be part of the community ►Artstation: www.artstation.com/tylerdruten ►Facebook: GUMLives ►Twitte...
The Secret Tool Epic Doesn't Want You To Know About!
Просмотров 5 тыс.Год назад
The Secret Tool Epic Doesn't Want You To Know About!
Dynamic Material Instances Per Actor, Pro Tip!
Просмотров 4,1 тыс.Год назад
Dynamic Material Instances Per Actor, Pro Tip!
Does the Hair match the cards? Let's Fix it!
Просмотров 6 тыс.Год назад
Does the Hair match the cards? Let's Fix it!
Lets Talk while Creating Cinematics in UEFN (Repost)
Просмотров 231Год назад
Lets Talk while Creating Cinematics in UEFN (Repost)
One Weekend in UEFN, The good, The Bad and the Ugly. (Repost)
Просмотров 210Год назад
One Weekend in UEFN, The good, The Bad and the Ugly. (Repost)
First UEFN Impressions, HANDS ON!! (Reupload)
Просмотров 305Год назад
First UEFN Impressions, HANDS ON!! (Reupload)
FORTNITE UEFN Free Content Tests and Impressions
Просмотров 184Год назад
FORTNITE UEFN Free Content Tests and Impressions
First preview of "Are we going places?"
Просмотров 373Год назад
First preview of "Are we going places?"
End Of 2022 Announcements, and good news for 2023!
Просмотров 310Год назад
End Of 2022 Announcements, and good news for 2023!
UE5 Scaling Up Renders to 4K for FREEEEEE!
Просмотров 6 тыс.2 года назад
UE5 Scaling Up Renders to 4K for FREEEEEE!
UE5 Can we Still Bake Lights? and more importantly Should we?
Просмотров 51 тыс.2 года назад
UE5 Can we Still Bake Lights? and more importantly Should we?
UE5 Learn the Secret Trick to Animate in Construction Script!
Просмотров 5 тыс.2 года назад
UE5 Learn the Secret Trick to Animate in Construction Script!
UE5 Animated Backgrouind Extras with easy Blueprints
Просмотров 1,8 тыс.2 года назад
UE5 Animated Backgrouind Extras with easy Blueprints
UE5 World Partition and One File Per Actor, and why you should be excited!
Просмотров 10 тыс.2 года назад
UE5 World Partition and One File Per Actor, and why you should be excited!
UE5 FREE Clothings for MetaHumans, plus animations!
Просмотров 32 тыс.2 года назад
UE5 FREE Clothings for MetaHumans, plus animations!
UE5 The New Animation Sharing, Including MetaHumans!
Просмотров 13 тыс.2 года назад
UE5 The New Animation Sharing, Including MetaHumans!
UE5 The New Animation Sharing, because sharing is caring!
Просмотров 13 тыс.2 года назад
UE5 The New Animation Sharing, because sharing is caring!
Is it possible to use this to make wheels roll in a car Control Rig?
Love you videos! Had no idea about these seem super useful. Not sure about other versions but I had to enable the Color Correction Regions (CCR) plugin when using Unreal 5.5
So I'm having an issue. Everything looks great just as you show in the video above. Except when I render through Movie Render Que, as soon as it goes to transition between two cameras, my 2nd camera pops to the origin. I've tried recreating a new Camera Rail and new camera, same results. Any idea what might be the cause? Oh and I'm working in 5.4 btw.
I just tried again without the Camera Rig Rail. Just 2 separate cameras on the exact same movement path but with two different targets and again, the second camera snaps way to the origin at the transition point. Also to note that it does eventually move back into the correct position.
what!!!?? this is insane, thanks for sharing!!
Incredible tutorial man! You got my sub! haha. Please keep making more incredible tutorials
so why should we use lumen given such a performance hit? also does this type of baking work for stationary lights?
thx man, i searched for this ;)
I looked into that Displacement issue also, and it seems that only the 4k Texture sets have the Height Map included. Also, if you bring up the Height Map in the UE Texture Editor, it's showing as WHITE because the compression is wrong. If you change it to DEFAULT you will see it. This ORM map issue is going to be a big problem, esp. for beginners that have either purchased Master Materials or made their own following a YT tutorial because they are all based on Megascan ORD's. I did a video on my channel to help them get over that problem for now by showing how to convert the FAB ORM to Quixel ORD using the texture graph. I hope FAB gets this straighten out soon.
Nice demonstration. Thanks!
Glad it was helpful!
9:50 Okay dude, you could've said this earlier instead of the whole demonstration that slowly edges you on until you reveal that lumen can't be baked
"raytrace killer". This is raytracing lol.
Grabriel can you please help me with a game project that I have?
I didn't know I could put blueprints on the floor!
Lol the double Environment filter...
anyone explain how to use it with Git? or i have to use perforce or svn?
OK so... making the skeletons compatible is not the only step here. you also need to have the AnimBlueprints _Retargeting dynamically in order for those animations to be truly shared, looking good. Is that correct ?
Hi Gabriel. Thank you for this very instructional video! Maybe I am doing something wrong on my side, but I did exactly what you did in your video and when I try to use these animations on the "new" skeletal meshes, the animations look completely distorted. Example, if I had 10 animations on my SK_Manny. Then I bring in a new skeletal mesh called SK_NewCharacter, then add SK_Manny as a compatible skeleton to SK_NewCharacter, I can see all 10 animations. But then when I actually play them, they don't look right. Also, 100% that SK_NewCharacter is either similar to identical in skeleton hierarchy. Any suggestions ?
Set to skeletal all the bone retarget options in the Skeletal Mesh Editor squeletal tab. The Retargeting options are in a flywheel setting of the bone list.
Am very sorry and a bit ashamed by the abrupt end, but the electrical supply is out of my hands. Hopefully we are going to meet Arturo in another time with more updates to Pack Attack HORDEFIGTH. Hope to see you all soon.
The only use I am aware of for setting the "shadow cache invalidation behaviour". Is you can disable the constant updating of the pages with assets that are using WPO at the cost of say not having moving shadows for the wind of a tree or moving fan blades etc.
Unreal used to have a command to manage WPO distances globally and they remove it, now you need to do it per actor.
starts talking @1:22
Ty very much!!
@@GUMLIVES Welcome 😊
MAESTRO!!! Thanks a lot for this amazing explanation, you rock!
When is 5.5’s release date?
Was released on Tuesday last week.
My god man, how is this the only tutorial on yt that explains this important feature? Ive been pissing about with custom primitives and blueprints to try and achieve this very simple feature. Thank you so much for this!
Link to the Megalight Demo dylserx.itch.io/days-adrift
Wouldn't it be faster to render real 4K and use less samples? If I don't have memory problems.
Is free performance, why not use it?
This is awesome! Unfortunately, it doesn't work with Spawnables in "Per Actor CC" it only supports possessables. That’s a major setback for cinematic projects. Does anyone know other way to "fix" that?
Not that I know of, but Spawnables are not the only way of working with cinematics. Sequencer have now the Binding Lifetime Track, is the spawnable workflow without all the issues of spawnables.
It's not optimization
Creating a separated Material Instance will create a Draw Call, Dynamic Instances wont.
Finally, this subject is covered after a deep research. Thank you very much! Subscribed... Question from a new user of UE... do you recommend to start learning ue5 and baking this way? sacrificing nanites and baking without lumens, or is it better to go back to the previous versions of UE4?
This issue with Lumen is getting solved. We might get back Baking soon, Static Lighting is the answer to baking World Partition Levels, Epic may fix it for WP than for normal levels.
Both ray tracing and Path tracing are removed in unreal 5.4
So we can only use old versions?
Path Tracing is definitely not removed in 5.4!
@@johanfolke2971 you are right,thanks
Amazing Tutorial!
OMG WTH epic... why is this tool not on the home page of your website! ... it is AWESOME !
Epic removed this plugin and is no longer in 5.4…
OMG Amazing!
Hi Gabriel. In 5.4 there is no longer the ability to have Ray Traced GI in your Post Process VOlume. What should be enabled instead before baking? None, Screenspace or Lumen?
Now you can use path tracer as it is what’s currently been used to bake. So adjust everything to look good in path tracer and then bake.
@@GUMLIVES Both ray tracing and Path tracing are removed
@@grandpadark2701Path tracing is NOT removed. You just need to enable Hardware Ray Tracing in the project settings.
thank you!
Welcome!
Hello Sir ..I use 5.4 the create control is Missing the ( control setting ) under control target ...where to find ? thank you
I got the same symptoms on Unreal 5.4. If you could tell me how to do it, I'd greatly appreciate it!
In 5.5 Physic Controls was revamped, this is why I hate to do tutorials, hehehe, everything changes very fast.
obese
simply amazing explanation
Glad you liked it
I don't think there needs to be 10+ minute tutorial on how to make a script that clicks "unbound" checkbox on a PPV automatically. Just create a new blueprint inheriting from actor, add PPV component to it, customize any defaults of the PPV you wish, including the unbound checkbox, and put this BP actor into a asset only plugin. This way you get your custom PPV blueprint at your fingertips, which has all the desired defaults you want, is reusable between project, and when you want to update those defaults, you don't need to edit some long construction script graph, but just change the properties in the component of the actor through the panel UI.
I would love to watch your tutorial, please send me the link.
I love it Gabe! But ArtStation has been down for several day. Can you host it elsewhere for now? I want to try this out. Thanks!
Wanted to provide some feedback on this Tool, and maybe you could help me to resolve this issue I'm getting. I'm familiar with adding stuff to my project, but the "uasset" file won't appear inside UE. I'm using 5.3.2 version. All the plugins are enabled, and the file is inserted to the right path. What am I doing wrong? Thanks in advance!
Am checking on 5.3, stay tuned
Just tested, it works only on 5.4, sorry about that.
@@GUMLIVES No problem, going to switch in a near future
I love it Gabe! But ArtStation has been down for several day. Can you host it elsewhere for now? I want to try this out. Thanks!
Hello! I can't move the spheres with snap in play mode, there is just third person. How can solve it? Thank you;)
Can you elaborate, what are you trying to achieve?
Press alt+S after you start to play. So you will not be possessing your third-person character
is this tool still available in unreal 5.4.....i cant find it
It is, you might need to enable the plugins.
tutorial pls
Lets wait for the full Motion Matching and I will replicate this.
Gabriel can you help me with a game project that I have?
Add me on my LinkedIn and send me a private www.linkedin.com/in/gabrielpaivaharwat/
Gabriel!!! How do you keep thos cactuses or trees staying upright?
Only randomize the Z rotation, and maybe just a bit on X and Y to have them grow a lil skew.
Nice work, thanks for showing this. Is all of this from 5.4?, 5.3? what is minimum UE to do this?
Any version with the PCG Framework should be able to to this.
Exactly what I needed! Short, sweet, and to the point. Thank you. Perfect!
bro! that is so helpful. thank you
YOU'RE THE BEST!
Can you do this with a modular house?
If you’re talking about switching pieces, if they have the exact same position, yes.