“The affixes should be more than-” the affixes were always bad game design because they took the focus away from what most people like about dungeons (the dungeons) and and gave it to mechanics that nobody liked or asked for
Exactly if you want to have whatever kind of mechanic now as dev they can implement it into mobs/boss thenself without worry on how is not gonna work with certain affixes. Yoda here is missing big times on how limiting affixes are for dungeon design
You're definitely on the opposite side of other high key pushers here. The blizzard devs are listening, and what they've been hearing from most of you guys are: we hate push weeks why can't we just play every week, and affixes take too much focus to the point where you're playing the affixes instead of the dungeon. I mean, the amount of times I've heard high key pushers just outright say to delete affixes is crazy. Blizzard is just doing what people want in this case, we can't fault them for that.
You were complaining about how irritating "push weeks" were because you could only push once every 4 weeks, and now you complain you can push every week.
I know a few high end players and they all cry about this changes, I don’t understand, I have a job, a life and I play the game like a fucking video game and I’m pretty hyped about this changes, all my casual friends are, only m+ neckbeards seem to cry about it, odd
"Key cap is when you reach item cap" is just a wild take? You don't value learning to do things better at all? At top ilvl you suddenly play perfectly? That's just not true. It isn't true now, it won't be true in TWW, it will never be true.
Not to be rude but they don’t design the game around guys like you. Not all of us are fully geared in 4 weeks and can play 10 hours a day Personally this change is much better for us who can’t play so much, if you miss the “push” week you are screwed
bad take from @yodatv here, he literally is thinking from a top 0.00001% mentality. we aren't like you and have 12 hours a day to play. You're good but you're also not considering the full player base
@@gglagg Yoda initially cried about the old affixes like sanguine and shit, and he said that they must be removed, or the game is going to "die". Now blizzard finally does the right thing, in removing all those trash affixes, and now Yoda cries that there aren't enough affixes lmao. You can't make it right for everyone i guess. Wait for a reaction of Maximum.
Yoda's first L take. I play more than most people, like 30 hours a week and just about make title. So I am in the 0.1% but yoda is talking about the 0.000000001%. As somebody who doesnt mythic raid so I can focus on m+ you just dont get geared so fast especially without bullions. So unbelievably tired of not being able to play most weeks because its insane and the pressure to play every single second of garbage push weeks. This is the best change ever in the history of m+.
Yoda: Push weeks occur only once every 4 weeks, sanguine and bolstering are actual trash Blizz: removes sang and bolster, makes it a push season Yoda: Great, what am I going to do now when it's push week every week. I play 14 hours a day and the limit will be stopping me. Blizz should bring back Sanguine. everyone else: Good job Blizz. You're out of touch bro, used to like your commentary but god you're just a whinging girl now. @yodaez
"Accomplishing your goal in a reasonable amount of time on your own terms/schedule, and then logging off to go do other things with your life for the rest of the season is bad and boring" is a complete THD brainrot take
I sincerly think removing affixes is a good move, although adding kiss curse effect like the bargain is pretty good even in high keys, I just think keeping the bargain in high keys but reducing the value that fort and tyran and guile adding to the bosses and mobs should be neccesary if they making that way
Stating the obvious here, but your views are skewed towards only YOUR experience. Sure, you might reach your cap earlier than 99.9% of the player base, but the regular folks that push keystones will have a relatable and achievable goal that might last the entire season. Also, what's wrong with the push not lasting the whole duration of a season? Get to whatever point makes you feel good, whilst not dealing with unfair crap, and then just play something else.
ok, hear me out. So at starting at level 12. The ads get 20% more health and damage + fortified affix which ads have 20% and + 30% extra damage? Total meaning that ads will do +50% damage and 40% health ? If that adds up to the affix, we're fuuuuucked.
removing push week is what all of community wants, if people wants variety, they can do +9. big W for blizzard in my opinion, constant conditions for high end m+ players, variety for average player, one of the greatest changes imo.
This is a really welcomed change as someone who does a lot of alt keys and gets title every season. I would like to see tyran and fort go away as it’s just an arbitrary health / damage multiplier at this point but I will not be getting bored with keys. I’ll keep pushing and doing keys on alts the whole season and be happy as hell I don’t have to suffer through sanguine or bolstering.
As much as I respect you yoda as an Og player, been watching your streams since Bfa. I think that your pov is from an 0.001% player, i think that these changes are most welcomed, I’m a casual player since SL and I’m tired of affixes, I feel like I spend my time playing them instead of the dungeon. I don’t mind hard content, but chaining bolster into sanguine into raging into whatever made me stop caring about m+. These changes are imo a big W.
I think your idea for rotating affixes after each boss could be kind of cool. I also think that we gotta hand it to blizz for actually listening and walking back their original dumb idea. I think storming is just bad, melee already has a lot of positional things to consider that ranged just naturally doesn't have to consider. Anything making melee movement more difficult is just bad in my opinion. I pretty much don't like anything that impedes my character's movement but I can put up with things like entangling or volcanic. I think the main problem with storming was that it would continue to persist in melee, volcanic is a very simple side-step and forget about it. Sure, the tank could just move the boss away from the storms but that doesn't always work when dealing with caster mobs that need to be cleaved down. Those mobs often require more effort to keep grouped. You started talking about the old affixes like incorp and such. I think blizz should keep those. I think those affixes would feel better if the gave the parties damage or haste buffs when dealt with, something that could counter the fortified & tyran that is going to be on every key now. You could time when to pull larger and use a damage buff to help you make time. I always thought that when priests or DKs MC'd the afflicted mobs it was cool that they started casting debuffs on our enemies. It felt better than just using a GCD or two to deal with the affix, like it felt like there was meaning to what I was doing and not just avoiding something bad.
I agree that thaey could keep old first bucket affixes making afflicted just 2x debuffs popping on players that need dispell so u dont have to spam mouseover 40 times in weired spots and remove incorporeal. But still what they did is really smart design. Makes lower keys less boring and higher keys pushable any given day, finally a season will feel like a season and not a 2week out of 10 season.
As a more casual m+er who gets title or is close to it each season, i like that you will be able to play every week and push when you have time and not be there for a specific week and no life the shit out of it. Also you can go hard early season and still get title if you dont want to play the game for 5 months. Only drawback is that i dont trust blizzard to balance both tyra and forti at the same time
I think you are a little hasty here. They got rid of the old affixes the really bad ones that made keys impossible. However they did not say those 2 were the only ones they are going to add or that they were done with the 12+ keys. They rolled out all new affixes to completely tear them down next build. I’d be shocked if they do not make changes once they see how the community reacts. It doesn’t makes sense for them to rework the system and build the whole new system without feedback part way through. Like let’s say they brought out a new scaling for 12+ 4 affixes for the +7 and 4 for the +4 bracket and people hated it hours and hours and hours of coding would be completely wasted. It’s far more sensical for them to do one or two adjustments per week so they can restart if people hate it.
As someone who cried when i read the changes, I feel like you could show some positivity towards it all. Questionable take. The only thing these affix rotations do is limit most players. Now with the changes you will be able to do the content that can be done, sooner. All that we need now is rewards for the high keys and the top top keys.
I love your videos usually but this gets a downvote. Its like all the high key players are just complaining more and more and nothing is ever good enough. First it was " we only have one push week that sucks....!!!!" now its "every week is push week M+ is a joke now" idk anymore - personally im looking forward too not play these stupid affixes anymore.
In my opinion, the people that would be fully geared in a week or two and be "done" pushing as you say, are not the kind of people to just stop playing. With no affixes people who are "bored" will still play like crazy and find something to min/max, like trying different comps/routes, squeezing out best timed runs, etc. People in this situation are rarely going to get bored in a month and stop playing. WoW is their life.
First off I think everyone should be happy that they deleted the worst shit affixes. Good players who want to push keys but have other commitments and cant play all day everyday will not max out the system early. And I doubt that for the 0.1% volcanic and such would make a difference whether they get bored or not. I think maybe a more reasonable rework to fort/tyran would be something that could add some healthy weekly variety though that still allows pushing keys every week but not with crazy balancing issues with other gimmick affixes
Some affixes would be "FUN" if they affected both the enemies and players alike ex: sanguine, bolstering, enraging, storming? A player (or friendly pet) falls to damage but (bonus) leaves a puddle of healing. One player dies, other players in range get a health and damage bonus for "x" seconds. A player's health dips low, they become immune to all CC effects. Storming tornadoes, when soaked, could grant an extra action button to drop a tornado that effects enemies.
Bro complains about the old and now when they did what people wanted. You're thinking on the 0.0000001% mentality player base. 99.99% of the players are not geared in 3-4 weeks lol. Get a life
Yoda forgets one thing a lot delusional lazy players wants to hard try without doing anything in game ad blizzard is desperate to get more money. Next expansion we will not get any afixes and will get npc bonus players to help us time key while actual players in grp will be afk. Before this key squish how many times have seen people enter in 20+ key without knowing mehanic, afix or even their class geting carried whole time.. And then u got some random chick make vid hang on youtube with complain..."what about us players who enter in 20+learning dungeon!" Lol xd Casuals dont want to learn anything on low keys, greed and jelly push hard they also wants to high keys but without effort so this is result of it. And soon we will get dungeons as on classic without any challenges plain and boring and yet on average % people will still manage to wipe. M+ will die out then complains will be moved to mythic raiding, blizzard will change that aswell and game will die at that point. Will be one massiv rp game with disney touch friendship forever.
🦀 sanguine and bolstering are gone 🦀
“The affixes should be more than-” the affixes were always bad game design because they took the focus away from what most people like about dungeons (the dungeons) and and gave it to mechanics that nobody liked or asked for
well its gonna be very fast boring to run m+ without any affix. but yeah most of the affix were just unbalanced and dumb.
Exactly if you want to have whatever kind of mechanic now as dev they can implement it into mobs/boss thenself without worry on how is not gonna work with certain affixes. Yoda here is missing big times on how limiting affixes are for dungeon design
You're definitely on the opposite side of other high key pushers here. The blizzard devs are listening, and what they've been hearing from most of you guys are: we hate push weeks why can't we just play every week, and affixes take too much focus to the point where you're playing the affixes instead of the dungeon. I mean, the amount of times I've heard high key pushers just outright say to delete affixes is crazy. Blizzard is just doing what people want in this case, we can't fault them for that.
You were complaining about how irritating "push weeks" were because you could only push once every 4 weeks, and now you complain you can push every week.
@yodatv response mr streamer. you cry either way
Yoda at this point is a joke, he is wow community on a nutshell, cry either way.
I know a few high end players and they all cry about this changes, I don’t understand, I have a job, a life and I play the game like a fucking video game and I’m pretty hyped about this changes, all my casual friends are, only m+ neckbeards seem to cry about it, odd
@@frenchdream330 good for you. Want a medal?
@@Rafael-km9mx Yes please 🙏
"Key cap is when you reach item cap" is just a wild take? You don't value learning to do things better at all? At top ilvl you suddenly play perfectly? That's just not true. It isn't true now, it won't be true in TWW, it will never be true.
Not to be rude but they don’t design the game around guys like you. Not all of us are fully geared in 4 weeks and can play 10 hours a day
Personally this change is much better for us who can’t play so much, if you miss the “push” week you are screwed
Agree
bad take from @yodatv here, he literally is thinking from a top 0.00001% mentality. we aren't like you and have 12 hours a day to play. You're good but you're also not considering the full player base
@@gglagg Yoda initially cried about the old affixes like sanguine and shit, and he said that they must be removed, or the game is going to "die".
Now blizzard finally does the right thing, in removing all those trash affixes, and now Yoda cries that there aren't enough affixes lmao.
You can't make it right for everyone i guess. Wait for a reaction of Maximum.
@@AcEiNRaGe right? this iteration is so much better than having same old sanguine and bolster, yet Yoda cries even more...
ya his opinion on this subject is extremely selfish, used to watch him all the time, not now. Thank God guys like him dont design the game
Yoda's first L take. I play more than most people, like 30 hours a week and just about make title. So I am in the 0.1% but yoda is talking about the 0.000000001%. As somebody who doesnt mythic raid so I can focus on m+ you just dont get geared so fast especially without bullions. So unbelievably tired of not being able to play most weeks because its insane and the pressure to play every single second of garbage push weeks. This is the best change ever in the history of m+.
Yoda: Push weeks occur only once every 4 weeks, sanguine and bolstering are actual trash
Blizz: removes sang and bolster, makes it a push season
Yoda: Great, what am I going to do now when it's push week every week. I play 14 hours a day and the limit will be stopping me. Blizz should bring back Sanguine.
everyone else: Good job Blizz.
You're out of touch bro, used to like your commentary but god you're just a whinging girl now. @yodaez
"Accomplishing your goal in a reasonable amount of time on your own terms/schedule, and then logging off to go do other things with your life for the rest of the season is bad and boring" is a complete THD brainrot take
I sincerly think removing affixes is a good move, although adding kiss curse effect like the bargain is pretty good even in high keys, I just think keeping the bargain in high keys but reducing the value that fort and tyran and guile adding to the bosses and mobs should be neccesary if they making that way
but now they should be actually can tune the dungeons much better than before lol
Stating the obvious here, but your views are skewed towards only YOUR experience. Sure, you might reach your cap earlier than 99.9% of the player base, but the regular folks that push keystones will have a relatable and achievable goal that might last the entire season. Also, what's wrong with the push not lasting the whole duration of a season? Get to whatever point makes you feel good, whilst not dealing with unfair crap, and then just play something else.
ok, hear me out. So at starting at level 12. The ads get 20% more health and damage + fortified affix which ads have 20% and + 30% extra damage? Total meaning that ads will do +50% damage and 40% health ? If that adds up to the affix, we're fuuuuucked.
removing push week is what all of community wants, if people wants variety, they can do +9.
big W for blizzard in my opinion,
constant conditions for high end m+ players,
variety for average player,
one of the greatest changes imo.
This is a really welcomed change as someone who does a lot of alt keys and gets title every season. I would like to see tyran and fort go away as it’s just an arbitrary health / damage multiplier at this point but I will not be getting bored with keys. I’ll keep pushing and doing keys on alts the whole season and be happy as hell I don’t have to suffer through sanguine or bolstering.
Rare Yoda L take
As much as I respect you yoda as an Og player, been watching your streams since Bfa.
I think that your pov is from an 0.001% player, i think that these changes are most welcomed, I’m a casual player since SL and I’m tired of affixes, I feel like I spend my time playing them instead of the dungeon. I don’t mind hard content, but chaining bolster into sanguine into raging into whatever made me stop caring about m+.
These changes are imo a big W.
I think your idea for rotating affixes after each boss could be kind of cool. I also think that we gotta hand it to blizz for actually listening and walking back their original dumb idea.
I think storming is just bad, melee already has a lot of positional things to consider that ranged just naturally doesn't have to consider. Anything making melee movement more difficult is just bad in my opinion. I pretty much don't like anything that impedes my character's movement but I can put up with things like entangling or volcanic. I think the main problem with storming was that it would continue to persist in melee, volcanic is a very simple side-step and forget about it. Sure, the tank could just move the boss away from the storms but that doesn't always work when dealing with caster mobs that need to be cleaved down. Those mobs often require more effort to keep grouped.
You started talking about the old affixes like incorp and such. I think blizz should keep those. I think those affixes would feel better if the gave the parties damage or haste buffs when dealt with, something that could counter the fortified & tyran that is going to be on every key now. You could time when to pull larger and use a damage buff to help you make time. I always thought that when priests or DKs MC'd the afflicted mobs it was cool that they started casting debuffs on our enemies. It felt better than just using a GCD or two to deal with the affix, like it felt like there was meaning to what I was doing and not just avoiding something bad.
Let's see how this goes. Worst case scenario we complain and for season 2 they make more changes.
I agree that thaey could keep old first bucket affixes making afflicted just 2x debuffs popping on players that need dispell so u dont have to spam mouseover 40 times in weired spots and remove incorporeal. But still what they did is really smart design. Makes lower keys less boring and higher keys pushable any given day, finally a season will feel like a season and not a 2week out of 10 season.
Saying removing the volcanic bucket is a mistake and directly after saying “they are annoying” 😂
Something not right in that thought process.
Not one affix from dragonflight was fun. Some of them were just bearable. Good affixes we’re the ones that did the least. That says a lot
Let the spice of the dungeon be the dungeon design.
As a more casual m+er who gets title or is close to it each season, i like that you will be able to play every week and push when you have time and not be there for a specific week and no life the shit out of it. Also you can go hard early season and still get title if you dont want to play the game for 5 months. Only drawback is that i dont trust blizzard to balance both tyra and forti at the same time
I think you are a little hasty here. They got rid of the old affixes the really bad ones that made keys impossible. However they did not say those 2 were the only ones they are going to add or that they were done with the 12+ keys. They rolled out all new affixes to completely tear them down next build. I’d be shocked if they do not make changes once they see how the community reacts. It doesn’t makes sense for them to rework the system and build the whole new system without feedback part way through. Like let’s say they brought out a new scaling for 12+ 4 affixes for the +7 and 4 for the +4 bracket and people hated it hours and hours and hours of coding would be completely wasted. It’s far more sensical for them to do one or two adjustments per week so they can restart if people hate it.
As someone who cried when i read the changes, I feel like you could show some positivity towards it all. Questionable take. The only thing these affix rotations do is limit most players. Now with the changes you will be able to do the content that can be done, sooner. All that we need now is rewards for the high keys and the top top keys.
I love your videos usually but this gets a downvote. Its like all the high key players are just complaining more and more and nothing is ever good enough. First it was " we only have one push week that sucks....!!!!" now its "every week is push week M+ is a joke now" idk anymore - personally im looking forward too not play these stupid affixes anymore.
In my opinion, the people that would be fully geared in a week or two and be "done" pushing as you say, are not the kind of people to just stop playing. With no affixes people who are "bored" will still play like crazy and find something to min/max, like trying different comps/routes, squeezing out best timed runs, etc. People in this situation are rarely going to get bored in a month and stop playing. WoW is their life.
L take
Bad take, artificially increasing player time in order to not "be done in 1 month" is bad design.
oh no.... you've pushed for the week.... now you're going to be bored... here's an idea, when you're done, go do something else?
Ok. I guess we won't be seeing you around one month after S1 kicks off.😂
First off I think everyone should be happy that they deleted the worst shit affixes. Good players who want to push keys but have other commitments and cant play all day everyday will not max out the system early. And I doubt that for the 0.1% volcanic and such would make a difference whether they get bored or not. I think maybe a more reasonable rework to fort/tyran would be something that could add some healthy weekly variety though that still allows pushing keys every week but not with crazy balancing issues with other gimmick affixes
Some affixes would be "FUN" if they affected both the enemies and players alike ex: sanguine, bolstering, enraging, storming? A player (or friendly pet) falls to damage but (bonus) leaves a puddle of healing. One player dies, other players in range get a health and damage bonus for "x" seconds. A player's health dips low, they become immune to all CC effects. Storming tornadoes, when soaked, could grant an extra action button to drop a tornado that effects enemies.
Real bad take from you here my man
now let’s add more reward thresholds at 2750 and 3000 and 3200 and give actual meaningful and cool rewards for reaching each of these milestones
well instead of saying rip affixes you should say rip mythic plus
good job !
Bro complains about the old and now when they did what people wanted. You're thinking on the 0.0000001% mentality player base. 99.99% of the players are not geared in 3-4 weeks lol. Get a life
don't worry the top 1% will die out because they don't know how to touch grass XD
Ice cold
Tell me why this m+ GOAT only has 600 views on this
Yoda forgets one thing a lot delusional lazy players wants to hard try without doing anything in game ad blizzard is desperate to get more money. Next expansion we will not get any afixes and will get npc bonus players to help us time key while actual players in grp will be afk. Before this key squish how many times have seen people enter in 20+ key without knowing mehanic, afix or even their class geting carried whole time.. And then u got some random chick make vid hang on youtube with complain..."what about us players who enter in 20+learning dungeon!" Lol xd Casuals dont want to learn anything on low keys, greed and jelly push hard they also wants to high keys but without effort so this is result of it. And soon we will get dungeons as on classic without any challenges plain and boring and yet on average % people will still manage to wipe. M+ will die out then complains will be moved to mythic raiding, blizzard will change that aswell and game will die at that point. Will be one massiv rp game with disney touch friendship forever.
pathetic changes. why would i even bother ordering wow right now if they make game so impotent
relax these are way better than the ones we had before
Yall literally cry and complain about everything 😂. Grow a pair
You dumb