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You kind of hit it with uniques, but D3 was just stat increases on gear. Looking for your primary stat to have a higher number. When a loot system can be simplified to looking for set pieces and for the highest of one stat, that's too basic. Nobody remembers 10 higher stats, but they remember when trying an item and now you freeze enemies or they explode.
@@jameshill9516 What I do like about D3 is their simplified UI. I love looking at gear and getting a popup of % damage increase, toughness increase, recovery increase. Saves me so many hours and tedium comparing loot that I wish other looter games would adopt. Going through loot is always such a chore.
Your memory of both is flawed. You need to revisit them. In Diablo II there are so many more ways monsters can affect you then in D3 and they have a greater effect. Also leveling in D2 is a lot harder then D3 and I do mean a lot. Runewords take a lot to actually farm unless the botting community is involved. Item drops take a long time. There is also Ubers and Dclone hunting, pvp, grinding to 99 for end game. While yes that is not a dedicated end game like D3 you are also not forced into a box to fulfill the end game of D2 like you are with D3. Some of the best items for D2 for pvp are blue aka magical items. There are some blue items people will use for a long time before getting the end game gg items D2 has to offer. On a ladder reset in D2 it takes a very long time to get gear up and running. It is very evident that only those with a lot of experience can get to it quickly in D2. Where in D3 you are fully geared rather rapidly. You also did not touch on Hardcore in either. hardcore in D2 is straight up grueling and very hard because the item econemy is much more pure. There is not botters to provide for it. I have not heard much of anything about Hardcore in D3 but, it may be that I am out of touch with that part of D3 since I don't really play D3. D3 was not as hard in my opinion, choices did not have lasting effects, trading is virtually non existant, everyone gets a trophy, players are not forced to interact with other players as much as in D2, etc.
Hit the nail on the head regarding the lack of dark atmosphere in D3. A lot of people compare the D3 storytelling & aesthetic to WoW, and I think that's pretty apt.
I feel the same "dark atmosphere" is there but not with a photorealism approach, I think if they did that at the time D3 was made, it wont have lived as long like we see in the first D3 footage before it was cancelled... D3 art style/engine was really good and apart from wow... and still live up to these years better than their counterparts... even better after they improved post effects... anyway its not realistic, not the "right choice to appeal the fanbase" but the dark feel is there if you really open your mind to the aesthetics looking more like graphic novel style art witch brings that "fantasy" up to the "darkness" aspect... witch I loved at the start for being something new, but now I feel D4 and D2R is the way to go...
World of WarDiablo is what I've always called D3. I remember when it first came out, you couldn't allocate points in stats when you level, i thought it was dumbed down, babyfied diablo. The art style didn't help either, its basically WoW.
i remember when i first started to play dia2 when i was like 10/11 i had to stop now and then because i was too scared to move on lol, it was perfect and i started it up again after 15 years just because the hype is real for me... just as it is for a tonne of other people.
Not exactly. D1 is just a good game in terms of single player. The d2 online experience is amazing but it also had a shit ton of hacking and bots. D2 isn't perfect but it is amazing.
@@Iffy50 no tf diablo 1 was not small and short. It had an unofficial expansion and several quest lines. You literally can't do all the quests on one playthrough. Diablo 1 is an actual eerie game, it's cryptic, music and atmosphere are better than d2. Tristram, the music, the design, the depth of diablo 1 aren't matched in d2, not even close. The butcher... Farnham the drunk recalling his comrades death in a fit of PTSD... Diablo 2 could never lmao.
The biggest issue was the story.. You were just an adventurer going after the dark wanderer and you met so many interesting people along the way. I don't remember anyone from diablo 3 but I still remember so many people from Diablo 2
In D2 you were an adventurer that tried to stop great evil, the lords of hell. In D3 demons and angels alike fear the Nephalem. Children of demons and angels with immense power. That makes you wonder, who is the boss in the battle with Diablo. Playing as Tyrael would be more fun, since he's just a human now. There is no suspense and sense of achievement. You just plow through the acts and that's it.
@@nihlify D2's story sucked you in and made you feel like you are talking to or you're with Marius during the story while the most memorable part of D3 was Deckard Cain getting killed by a fucking Moth lmao
I agreed with everything you said except for one excerpt. Around 6:20 you mentioned that in Diablo 2 you could just stand there and tank it. As someone who's dumped hundreds of hours into both games, I always felt like I was LESS tanky in D2. On Hell difficulty, even non rare mobs can kill you. Soul flayers and those lightning ghosts come to mind.
There is indeed zero tanking in D2, and the game is heavily slanted in favor of casters with teleport. I only got Resurrected recently, because of the promise that I could finally play a viable claw focused assassin with all the updates, only to find my melee claw build slowly transitioning into a range trap build by lvl 50 cause anytime there was more than 3 mobs on the screen, my health would plummet down to zero if any of them ever got close. D2 forces you to play the game in a certain way for so much time before you can play it the way you actually want to play. If you enjoy playing that certain way, then you're golden. If not, get ready for a boring long ass grind. Only thing D2 has going for it is the atmosphere cause it also barely has any story, or even lore mixed into the game. Which was fine for when it came out. D3's error was in slanting the tone away from the gothic horror of D2 in favor of bright, and silly humor that heavily dilutes the horror that is still present in D3.
@@yannym4605 they killed off the most beloved character in the franchise in the first act, i don not see the humor in d3. Also when it comes to tanking in d2 since the only stat that is actually any good is vitality you end up with a fairly big healthpool that is augmented with an inventory full of potions that you can chug as much as you want so you "tank" by just outliving an enemy due to potions. -this comes from a barb fan
@@Fulbor Stay awhile and see be get killed by some insignificant miniboss that just showed up from nowhere. Totally get u man. Story never was the core of Diablo but damn it got so bad.
@@yannym4605 Claw melee assassin is plenty viable, but you kind of need to invest a lot in Weapon Block, Fade and/or get a Treachery runeword armor since Fade is the most comically broken defensive skill in the game (i find it hilarious how lorewise its some stealth thing, but gameplay-wise it's effectively putting on power armor). D2's "tanking" is all about damage negation (blocking and using copious amounts of hp leech), which is still super risky compared to just blowing things up at a distance due to Hell difficulty enemies spamming curses a lot.
Actually I liked d3 build system. To be honest I rather have all skill unlocked and test loadouts in action than calculate every choice or even look for the builds in the net (to avoid mistakes) instead of having fun playing.
D2 is a more intellectually driven game and D3 made everything easy for the lazy minded that prefer casual gameplay without having to think about their in-game choices.
In D2 even in normal mode when you play with more than 1 player, your party could get annihilated, in D3 well basically you and your friends are gods among gods
Yeah but arpgs kind of evolved in the last decade. Nowadays the challenge isn't about getting killed and spamming potions. The challenge is in making and experimenting with builds and then later trying higher difficulties. For example look at Titan Quest and it's spiritual sequel Grim Dawn. In TQ you could die in the first 5min and in GD I only died if I ran into an optional boss and that happened like once. And GD is objectively better game in every single aspect than TQ (sans the Greek vibe maybe) The philosophy of design and the reason why people play this genre changed.
What I love about D3 on console especially is that you can play with a friend in co-op. Same screen, same joy and is great. The bad thing is that local co-op gameplay is abandoned by developers and it's a shame because the real fun started with this.
Agreed. D3 and other top down rpgs are about all my wife plays with me. And there just aren't enough couch Co ops. D3 Was great for that. Dungeon siege 3. A few others.
@@dudarino666 Exactly that. Playing Couch Co-Op with additional online player(s) on PS4/PS5 is real fun. Playing Diablo 3 since current Season 26 nad Season 27 is coming next week. Also local CO-OP will be improved in D4 which is really nice. For Old school gamin anyone can play D2:R but personally I don't want to buy items for real money to acomplish a viable build in less than 1000 hours.
Yes d2 was way more simple, and the only skills needed was the endurance to farm the same shit hours on end. The endgame is very short in d2 compared to d3.
@@jonasv.henriksen301 That's why there are still thousands people in the game 20 years after, despite having no new content at all. That makes sense. You clearly didn't make your way through hell in single player, man. You don't know what you are talking about. Because if you did, you would know that you would have to farm for runes at the countess, farm for bases in the cow level or racks, farm for high runes in LK maybe, farm for xp in different locations at different difficulties, farm diablo for both xp and rare high level items, farm countess + summoner + nihlathak for keys, then farm ubers for torches ... I mean, that is not what i call "the same shit hours on end". At least you were actually thinking what you were doing and looking for, instead of farming rifts over and over and over again, which is closer to "the same shit hours on end" to me.
@@dsinemoi1mouton Oh ive went through the game multiple times. Even did a barb run 6 months ago, and all i did was doing the same places to get a higher rune chance. Dont get me wrong, I love farming. But its the same shit, and takes some time true. But great game. I just pref. D3 over D2. Maybe with the new D2 implemements it will be better 👍
@@jonasv.henriksen301 Going through the game on Battlenet is a piece of cake tho and doesn't reflect the real game experience. In addition, I don't mind going to the same exact place for a while to find something specific, then move to another location. But doing the same exact thing for the entirety of the game is what i call "the same shit". Farming rifts, and rifts, and rifts, and rifts, and ... hmm, greater rift .. Oh wait, this is kind of a diversity right here. All that to find same legendaries, and legendaries, and legendaries, and legendaries, to eventually get a ... better version of that same legendary.. I mean, cmon
@@dsinemoi1mouton If you farm a specific location 1000 times in d2, you will always kill the same mobs in very similar environments. If you run 1000 rifts in D3, you will sure as hell find mobs you've already found, run in maps you've already ran through, but it's still a lot more varied than running 300 times the same 10 minutes of map to get that one item you desperately need
@@tinmetal2329 wth after completing d3 it all becomes meaningless because you can only push rifts with a couple of certain buillds and thats it there are some sets clearly more op each season and thats the meta all the other legendary items and other sets become worth nothing
@@grubelolo8447 If you're just farming for gear you don't need top tier builds, since drop rates cap out at gr90. The build variety has been pretty good last few seasons as well.
@@grubelolo8447 Nope, the whole purpose of D3 is the Endgame, well at least for me. It´s about pushing leaderbords with different sets and classes. All sets have their own leaderboards. No set is worthless. Year there always is a Meta, but there also is one in D2. There will always be builds that are more viable than others. I don‘t get your point.
Just played Diablo 2 resurrected, never played a Diablo title a day in my life but damn this is addictive and totally fits into the kind of stuff I like. The camera angle was always what through me off when I saw gameplay but now I don’t mind it at all.
It's not just about blood and gore. D1 and D2 look more realistic, more believable. The atmosphere and music play a big role and contribute to gameplay more than you'd initially think. Horror is the theme, darkness, exploration, adventure. D1 and D2 put you in the role of regular human trying to survive and save the world against all odds. You can feel that every step of the way. These two games don't hold your hand ever, and they don't picture you as this nephalem god-slaying chosen one character who knows he would save the world, the only question is when. D3 ditched all that for the sake of speed, accessibility, quick and cheap fun, something you'd expect from a mobile game. The graphics are cartoony because all modern Blizzard games look cartoony. D3 is all about grinding for items. An extremely shallow and disappointing concept if u ask me. Even those items come down to just getting the full set that's current meta to even faster AOE everything. No role play, no adventure, no horror, nothing. They even ''replaced'' the horrendous campaign with bounties and rifts.
yes i totally agree with you! D4 is another corrupted game environment follow D3, add some dash, climb the mountain, riding the horse doesn't really help, because the core itself is a shame. Now i can realize the core of D2 is super and unique.... nothing blizzard can do about D2 recipe, the team who did this must be hiding some recipe when they leave blizzard... good job!
@@HeedennPapermade I totally agree with him too. The secret recipe is that they initially wanted to make a turn based light rpg. Then only it became a hack n slash. So it had all the mechanics and rules of the turn based game running in the background. + the medieval believable start, which lets you identify to your character. Skills are more like mechanical things that you have to master. Not instant rays and explosions on a single key press.
@@HeedennPapermade Oh and also, the most important. They didn't show their rpg mechanics running in the background. We had to figure them out. That's why it is so mysterious and you can still learn about the mechanics 20 years after. Because they are not shown. I think every game should have this attitude.
D2 made me feel like I was going through a dark and epic story, every decision, every grind was important. Maybe that was just me being a kid but with D3 it made me feel like I was just…playing another game.
That's unfair. you got older in diablo 3. so of course there are things more important than games in 2012. Unlike playing diablo 2 in the early 2000's. Im not saying that diablo 3 is better though.
Great comparisons. I liked how you tied in Diablo 4 a bit as well. Persistent online is a terrible idea. Removing it from D3 was a step forward. Making it part of D4 is a fail. When I buy a game I want to feel like I own it and can play it anywhere and how I want.
Agree. I didn't buy D3 or SC2 because I hate being dependent on a company's servers. I eventually got D3 for the Nintendo Switch since there is no online requirement.
If anyone will reply in the next couple hours. I'm downloading both on switch, only played D3 on console, not quite 30 so never played diablo on PC. Should I start on D2 or D3 I just like making builds and sick loot. Remember the first couple hours of D3 were a bit slow, think I'll start with it and make a Necro. You guys got any help for me fam 🏴❤️
D2 endgame was Ubers, cow runs, PvP. But honestly, D2 was so good, I didn't really need any extra endgame content. I could just do baal runs over and over with others online, it was just that fun.
Totally agree. In D2, I would just listen to music and grind runs like I was playing the lottery with each each run hoping for that jackpot. Also, I would spend countless hours hanging out with friends and dueling randos, talking smack and messing around. But, I had an equal amount of fun just hustling, trading and bartering looking for those epic come up deals to go through. D2 so much fun, you could do anything and I cant wait for D2R.
The dueling has so much depth, there was also legit duels on open bnet and 99sorc duels. I had a funki, a munki, griefer, and played ladder, even ran a magic find bot for a little while 🤣
@@malazan6004 yeah, it was awesome. I loved stomping a room and then having someone come in and stomp me making me create a whole new character for a month to counter that build lol.
Sorry, good books usually don't have movie versions and when they do they're pretty much Game of Thrones, Harry Potters or Lord of the Rings. I read TONS of books yearly and I feel mental pain when I think about why Hollywood chooses to cinematize budget trash novels and keep pushing garbage comic books series/movies over actually trying to cinematize a somewhat decent book.
Yeah, you can farm some bosses to earn keys and use to keys for some small extra levels and from them afterwards you get to Uber Tristram. That to me is the end game although I don't think you need to finish the game to unlock this and also I don't think it's what you do to farm the best items and levels, it's just added content in a way.
I started with D1 and d2 then the expansion and then d3 .. I liked d3 for feeling more action when you used skills and abilities.. I wasn't close to hardcore endgame in n d2 but I just didn't realize the depth.. D3 was push the easy button and I liked it being more casual
I did have a lot of fun with both games but if i'm being honest; I still play D2 from time to time 20 years later. Once I finished with D3 I didn't go back and haven't ever had the itch for it. Its hard for me to imagine a world where D3 will be a thing once D4 is released. Alternatively it seems like D2 will be with us forever.
Forget clvl 99 in Diablo 2. If you manage to hit clvl 90 you are a very-very dedicated to this character. Everything above is pure insanity. I remember "cow level" grind for days for many hours every day in order to level up once around clvl 97-98. Plan your build around clvl 70-80. Everything above is extra. I love specific builds. The lack of easy re-spec is actually a boon. You invest in this character's build. I even name my character according to their planned builds.
So the game is better because of the lack of choice? This is the Dark Souls 2 teleportation debacle all over again. No one is telling hardcore gamers they are forced to use them.
If I want specific builds, PoE does it better in any term. Also, what was good with D2 when it came out, is not right now. People want to play a game, not dedicate their life to it.
I played D3 for about an hour, the moment i realized you could just re-spec for free at any point I uninstalled, brushed my teeth, took a shower, went and washed my car, mowed my lawn and did a 12 day smoothie cleanse to get that absolute cancer out of my life.
i remember vaguely a moment when they announced d4 with those lines - the reaction of the crowd told it all: >the darkness of d1 crowd goes crazy >the lootsystem of d2 crowd goes crazy >the action skills of d3 crowd is hmmmm...
Ty for the great video! Here are my 2 cents: 1. Items in D2 are better not just because of runewords (note: runes were not even part of the game before the expansion hit). Items are better because they: a) look better (they are bigger in your inventory and the art is much better). And it matters. A lot; b) you can infer quality from the looks - before you enter Nightmare, better items in D2 not just give you better stats, they also look better. And you can feel the progression when you swap your crappy Short Sword with a Falchion and a Cap with a Scull Cap or a Full Helm; c) items have set white stats. You won't see the dagger with the same name and the same picture having a higher white damage, simply because it dropped for you when your level was higher; d) items don't give naked stats and yellow/gold items are not always straight better than blue or green ones. Items in D2 are a puzzle you need to solve: this sword has great damage, but lacks attack speed, this amulet gives attack speed but I loose my fire resistance, this belt gives me +2 to all skills and +3 to my primary skill, but I loose my FCR breakpoint. In D3 you pick up items and just swap existing ones with new ones. Simply because the new items dropped later and/or have a higher rarity; e) in D3 all the items that drop are tailor-made for your class. If you need vitality and strength - these are the items you will get, if you can't use crossbows - you will almost never see them. In D2 you get all the items there are and that is awesome, because, again, you may try to fit an amazon item into your barbarian loadout (and it might just work) and you will feel awesome. But why put players under so much stress? Just make sure new items give bigger numbers and nothing distracts them from mindless clicking. In D3 for my barbarian I had a golden chest piece drop for me that had thorns on it two times in a matter of 2 hours. 2. In D3 they ruined melee classes by turning their every attack into an AOE. In D2 AOE was a premium for fighters because physical damage was inflicting higher damages than elemental spells and because there were fewer immunities. That's why a pseudo-AOE like Whirlwind was such a powerful and awesome spell (apart from looking badass). In D3 every attack for every melee character is an AOE and Whirlwind is worthless. 3. They nuked potion belts and swapped them with an infinite purple (heal all health at once) potion on cooldown which is just lazy design. Everything they did in D3 just screams "we have no talent, no creativity and we are afraid to balance complex systems". 4. Cooldowns are idiotic. The only place they kinda work is some boss fights and even then they could be substituted with a clever mana potion/mana potion sickness system. My hopes are very low for D4.
Looking at how they force the MMO gameplay into D4 this kills the athmosphere completely for me. But I guess it's just not possible to get a good single player Diablo focused on gameplay
Thanks for the explanation. This is my first time ever playing Diablo 2… Well Diablo 2 resurrected in this instance. I came from playing Diablo 3 which I thought was pretty good imo. Now I’m playing Diablo 2 which is more slow paced. It hasn’t grown on me yet like how Diablo 3 did. Maybe I have to play it a little while longer. Who knows? I’ll just have to wait & see…
I'm with you there bro, my main reason for playing however is to kind of see what all the hype was about D2 so I have a better understanding going into D4.
It's heavily tied into nostalgia for many. There weren't so many great games available at the time. D2s dark atmosphere, bit harder difficulty, better story was captivating. Play D1 and you'll probably quit in the first hours. All walking. D3 was alright for getter graphics, more mobility, decent story arc. But d2 is right about the line when it starts to feel old and dated in terms of what we consider modern comforts in gaming. Respec, infinite grinding, fast travel ect. Beating D2 felt like an accomplishment. D3 was like, rush through the story. Now grind rifts forever.
Great recap, thanks! One thing you missed is that Diablo 2 actually had rares that were viable and very strong when ideally rolled. These were items that you could even use over uniques or rune worded items. However, those ...are actually the most rare items in the game. In Diablo 3 rares ...are not something you can even consider in the end game.
yep. in D2 you get a cool item, like widowmaker (bow with +1 guided arrow) and you can build entire enchant sorc or aura paladin with that bow, it was insanely fun. in D3? forget about it
I remember getting all the way through Act I and II with my first necromancer, equipped with a sword (because, why not? It looked cool) and mish mash of summoning and magic skills. God, If you want to experience the horror in D2, just go ahead and play it with a broken character. It was hell of a joy when I managed to defeat Diablo for the first time after 50 or more deaths. I was left completely bankurpt after purchasing tons of health potions and weapons to summon my useless but aa slightly more durable iron golem. Being stubborn as a kid played out well in the end. Sigh
Same thing happened to me with my shape-shifting druid, my first character. Took me like 20 minutes to kill baal in nightmare because my build and items were shit. I was life stealing like crazy, but my damage was not existent. So while I was able to outsustain the damage, I had to kill him by a million slaps 😂
That was Baal for me as a young adult. Kept having to go into town to Cube up some Full Rejuv potions and spend money, money, money (or just leave the town portal open and farm as far from town as I could. Loved my Barb and Sorc. I had a necro, but found it hard to get past Duriel in Act II (probably wasn't spec'd out enough, ala cold resistance and just overall high-defense armor). Gonna revisit the necro in Resurrected. :)
soooo... i never played any of these games when i was a kid/in high school in college. i played d3 with a friend and had an ok time, but was utterly bored to tears when playing it by myself. because of this, i never really understood why these games were so beloved by so many people. fast forward to this weekend- i bought this game cuz that same friend wanted to play it (very nostalgic for him) and figured “sure, it just be my weekend game i play with other people”.... .... ..... i’ve been playing it almost everyday since then, why? because it’s not the same “just have higher numbers than the ai and win” gameplay as d3 and i actually have to plan and and pay attention to what i am doing. also the atmosphere and the music are great. i FINALLY understand why people held Blizzard with such high regard. diablo 3 i a boring piece of poop in comparison to d2, and again i have ZERO nostalgia for these games. Edit: I would have been in high school when d2 came out
Well, Diablo 2 when it came out was absolutely groundbreaking. There was nothing else like it. Since then there's been a lot of attempts to recreate what Diablo 2 did, but nobody really ever managed to do it. Not even Blizzard themselves with Diablo 3. Now the game just feels old. Not in a bad way, necessarily. But it does feel old, but I spent a lot of time playing Diablo 2 over the years before the remaster was even spoken about.
I think a lot of people that didn’t grow up in that era can’t imagine how good blizzard was back in the day. When fans complained about delays they would just say “it’ll be done when it’s done.” We believed that because they basically released banger after banger for nearly twenty years (Warcraft 1, Warcraft 2, Diablo 1, Starcraft, Diablo 2, Warcraft 3, wow, Starcraft 2). Their first misstep in nearly 20 years was Diablo 3. That’s crazy.
@@MugendoGames they really stopped with innovation. they are just a parody of themselves at this point. ironic that most companies tried to redo what they did with diablo 2 and world of warcraft that every mmorpg after that spawned the term wow clone and d2 clone and now they are the ones trying hard to copy their own work and failing.
The biggest problem with Diablo2 is that it was (is) dam near perfect. Making major changes to diablo in D3 HAD to be a step backwards. It was as if they were trying to make a rounder wheel. But ended up turning it into a square.
It started out square, but now I would say it's at least an octagon. I HATED it when it first came out, but a friend told me to try it again 2 years later and I had a great time with it (not as good as D2, but fun anyway)
D2 got me into computer gaming. I remember playing the necro in single player and going to Anderials Lair. Scary stuff at the time but some of the most memorable experiences were the darkness from act one that hooked so many fans. I can’t wait for D2R.
Yah until now the monastery is still one of the most scariest placed i played in a game the whole place even the sounds really gives you chill and when you go to the cathedral, things just go darker until andariel chamber, feels like you can feel the area and all those corpses every corner lol, after that, it became a normal part in act 2 onwards, i wished they continued the idea from act 1 in monastery, really creepy part
Love D2 and D3, but the game breaker for me was i didn't want to use a lot of time sorting items because of shortish of inventory , so D3 was my choice.
I think you've got it. The gothic horror tone of D2, the more interesting build progression, and the combat pacing being more methodical were all reasons I preferred D2 overall. D3 had a better end game and WAY better boss fights, but otherwise I just thought D2 was the better experience (it certainly was for me).
@@GoodEggGuy hes right D3 is like the 80IQ version of D2, its totally backwards, we all hyped d3 in hopes for a d2 but MORE, instead we got a half baked shitshow with the name diablo on it...i hope it dies after resurrected is released it shouldve years ago.
I remember my Dad playing Diablo 1 and 2 often and me watching him play it. When I heard about resurrected, I was super hyped because now I can play something that was prevelant in my childhood.
I loved Westmarch a lot in Diablo 3. The blue ghostly flames, the gothic architecture and the winding streets, the reapers killing everything they could... It felt like I was in Barovia. Or Castle Dracula. And I specifically loved that it felt more like Darksiders 2's Kingdom of the Dead, rather than some Hollywood horror movie. I really, really love the horror themes, such as death, graveyards, bones, walking corpses, wrapped in a more 90s comic book-esque art direction that Joe Mad puts in his own games and Diablo 3, specifically the Westmarch section, really seemed to scratch that specific itch for me. I know this is kind of a bad take in the community, but I don't have any nostalgic attachment to the series, so the art direction I described above suits my preference much better. That's not to say that D2 doesn't have it's own very interesting quirks, but I tried it and the outdated game design really drove me to abandon the game. I don't like getting lost in big open fields, when the camera is isometric. The controller gameplay is absolutely dreadful (that's a big pet peeve for me, I hate mouse gameplay). And my necromancer's minions seemed a lot more empty-skulled and useless.
u forgot one other advantage of Diablo II which was the extended crafting system thru the Horadric cube. After hours of crafting I was able to craft rings and amus even better then unique ones.
I think you forgot about D2 being able to have 2 sets of weapons in order to have different effects. I suppose D3 could have added that element to make more possible gear combination when facing off different bosses.
I love diablo 2 and 1 for the aesthetics too, I love when RPGs go for a darker tone and feature ocultism especially especially when they do some research which is the case of diablo and another example is shin megami tensei. Back then I played a lot of RPGs and the more gritty and dark tone of diablo was a great breath of fresh air!
I havent played d3 since reaper of souls first came out but what made me stop playing was the lack of depth in item viability. I remember the only thing that mattered seemed to be the raw damage output. What was amazing about d2 was that you could pick up a cheap item like tarnhelm or frostbites early on and they're still viable late game because it's more about the unique atributes these items brought that could help take a build from nothing to viable. I loved the mishmash of items i picked up from normal/nightname/hell that were all end game capable. I defintely didnt get that feeling of attachment to my loot in d3, where it was just pick up higher damage items period.
I was and am so freaking DISAPPOINTED with Diablo3, i cant even find the words for it. The cool dark Diablo franchise went into a low poly colorful, meaningless childs casual game.
Diablo 2 had more memorable items. I feel like with many newer games, the items are just stat sticks. The names of items in Diablo 2 conjure up a specific flavour or theme that is very memorable. Even 20 years later, I know most of the items and what they roughly do.
then you have really awesome memory~! Diablo 3 items are stat sticks.. the whole design of Diablo 3 is based on the weapon and I am sure you know already know this.. uncapped Paragon system just magnifies this further as every paragon pt will be spent into main stat.. When i played Diablo 3.. they had not reached trillions (at least I think it has reached that.. or multi-billions at least) in dmg numbers and experience.. it's utterly nuts to me.. as I watch my friends continue playing it.. lol.
@@Ragnarok6664 i did read Katie's comments. I was agreeing esp in the case of Diablo 3. The first thing i said was in direct relation to what she was saying.
@@Ragnarok6664 OP said, "... I feel like with many newer games, the items are just stat sticks...."... D3 is newer.. the video is about a comparison of D2 VERSUS D3.. what are you missing?
@@onyxcitadel9759 I followed the replies, and it seems to me that everyone else who was attempting to "correct" you were the ones who actually needed to read what was written.
Protips for newcomers to D2: If you run, your armor rating becomes 0 and your block rate is reduced to 1/3 its normal value. You can't steal life or mana from skeletons. If you are in a cow level when the Cow King is killed, that character can no longer make cow levels on that difficulty.
it takes out the immersion and horror of the environment when for starters, putting out damage numbers that pops out of enemies. also, just from the clips shown, is there a reason why skeletons are glowing in d3? and when you hit enemies, why are they flashing? they made the enemies highlighted so much. it looks like they don't belong to the environment. i don't even know what's happening most of the time in d3 because of too much lighting and effects. in d2, there's a lot of enemies that are memorable like rakanishu, blood raven, griswold, countess, the smith and that's just act 1. in d3 i couldn't care less who im killing. i still remember when i was a kid being scared of just killing blood raven because of how fast she is and she has this horrifying voice while she was chasing you.
Age 36 now. Playing since Diablo 1. Im Diablo 2 world champion, made Number 1 on ladder 2 times and played all diablo games abaout 4.000+ hours. All i can say is, Diablo 3 and Diablo 4 are average 10$ steam ARPG HS games. Diablo 2 is a masterpiece.
I liked everything about D3 better, but I still liked D2 a lot. I just like the better action and more color. After watching the video, I appreciate the item drops even more. I'd say the auction house was the only big mistake in D3.
I periodically get spammed by 3rd party item sellers on D2R. I think the auction house would have solved that completely. I don't understand why people prefer that a problem be hidden. Perhaps that cash for progress advertised as official put people off, but rationally, it is exactly how it is with D2.
Stat progression in D2 is an illusion. There is ALWAYS single most optimal way to allocate stats, and there is very little in terms of differences. Basically, any point you spend in Energy is a wasted point, you will only spend dex and str points enough to be able to equip select items, and the rest will to to HP. There is no other way to allocate stats in an efficient manner.
I was quite fond of the secret cow level runs as the endgame in D2 (or even level up pre xp nerf), especially in MP, really brought out the wide aoe skills like lightning fury, frozen orb or corpse explosion.
I was pretty mixed on when the cow level because a low level grind spot. It mostly killed leveling via "normal" means. I found trying to find a random group to play the game with a chore. I hope there will be a better balance of people trying to power level and people who want to "play" the game.
Very good video and explanations, as usual, thank you. One thing to add: D2 has excellent and engaging music (D3's one is also good but cannot stand comparison).
almost nothing can stand D2 soundtrack! It's not just our memories or love to the game, it's the music itself is exceptional (or Elite) while also fitting the atmosphere of the game
Each one offers its own unique mechanics. D2 has much greater build diversity but you are stuck with your decisions. D3 offers less build diversity, but you can freely change at any time (dependant on gear but that's a different point). D2 randomizes most gear drops, so you can find just about anything to fit your builds, but takes alot longer. D3 standardizes said gear drops with sets, which might force you to change your build. D2 has no standard method of farming, D3 has a standard method of farming, (this is debatable for both games). In the end D2 offers more creativity, less variety with each character. D3 offers more variety, but less creativity with each character.
I *wish* we were actually stuck with our decisions! :) This was true for a while after D2 launched. Now you get 3 free respecs and can grind for more. Great build diversity relies on respecs *not* being easy. If they are then everyone switches all willy nilly and this is how we get positioned into everyone doing 'meta'.
I also like that in Diablo 2, it feels like each character is different and adds something to the party. Diablo 3 didn't seem like character choice was as important. They all had a lot of the same skills that were them just re-flavoured for each character, and then had a basic combat style to top it off. Diablo 2 seems to make each character feel unique and offers different play styles based on your character selection and skill choices
@@ghostlightx9005 Exactly. People can just look up more effective builds, because the builds that aren't effective can't even make it past nightmare. Non optimal builds can make it to maybe Act 2 Nightmare if they are lucky.
@@crystalwater505 not true. There are many different s-Tier builds and hdin is no longer really popular. 10! late games s-Tier builds for nearly every class except Druid which has just an a-tier build…. D3 has just about 4 usable builds with nearly no variety.
D2 has an incredible amount of items, deep crafting system, skills with synergy, amazing atmosphere, soundscapes & music, with almost endless re-playability D3 was way too easy and boring, more of a WoW title than a Diablo one...
Playing Diablo 2 on a 56k modem was one of the greatest things I remember about childhood. I would play LITERALLY 8 hours a day. I would set up uber-leveling and put up forum posts for people to join daily. If I wasn't uber-leveling, I was PVPing or doing Hell runs. USWEST was my server. D2 Resurrected is honestly a dream come true.
Funny thinking about that we likely played together and fought eachother many times. I look forward to doing it all over again with you come Resurrected's release.
@@lotterwinner6474 Yeah man, probably. I wish I could have archived the names of all the people I used to know back then. It feels like forever ago. My old names were Megalomaniacal, XxHoGxX, FearMeForIAmGod, ForTomorrowWeDie, XxHereticxX, Bitten, and I'm still trying to remember the others lol
Thanks for the video! Great info. Diablo 3 for the PS4 was my first introduction into the series. Been now playing it on switch, very excited for Diablo 2 on console. Like how it sounds like they are 2 different games and feel,
How come you haven't talked about diablo 2 having only two skill slots? Thats kinda important you know, especially for people who haven't played d2 before and plan on buying d2 ressurected.
@@zacharyshort384 For a second I wasn't understanding what they were talking about, since you could assign numerous skills to keys on PC. Not that you actually needed to though. Diablo 2 relied less on active skills overall than D3 does, or at most tied with it. Typically though most classes only ever used 3-4 skills 95% of the time. That's primarily a symptom of how the resources worked though in either game. One was mainly mana dependent, while the other used resources, but also long cooldowns.
The skill slots are misleading in D2... they only refer to left/right mouse click. You can change the skills instantly with hot keys without having to open or reassign anything once they are set up
D3 with Maxroll resources was the perfect game for me. No game comes close to the action gameplay, the door to door combat in the basement and corridors is some serious genius design.
Diablo 2's "endgame" is infinitely more playable because it's actually challenging to make a powerful enough hero to run Hell bosses with ease. This isn't the case with D3. You can get to max level (pre-paragon) in a day, and complete an entire S-Tier build in four. I've never in my life made the best possible character build with any class in the decades I've been playing D2. That's the biggest point of difference to me. That and the aesthetics in D3 are boring as hell.
Add to this is to acquire gears for your next character. I remember playing as a necromancer and RNGesus was dropping me Javazon items (Damn that unique ceremonial javelin). So what I did was to make a Javazon from my necro-spoils.
@@Repetoire that was also part of the fun, after getting scammed myself I remember creating games for noobs just to tell them how to avoid being scammed and giving free items I don't need. There was really a human connection and a lot of talking (writing). D3 multiplayer seems to play with robots...
As somebody whose first Diablo experience was the Diablo 3 Ultimate Evil edition on console (with the added Act 5 and the Necro pack) I thoroughly enjoyed the game back-to-front. In total maybe close to 500 hours, I think. I really thought it was a masterpiece compared to where the game started at launch. I love the ability to play Diablo on my couch and local co-op is awesome. The control scheme with a controller is simply phenomenal. Finally, I went back to visit Diablo 2 on PC just before the Remaster was announced; at the time I had no idea it was coming. I preferred the grimdark atmosphere, the music was stronger, and the pace of combat was more agreeable. I also liked having more control over skill points and character progression. I struggled with the graphical fidelity, and the screen resolution. I fumbled a lot on mouse and keyboard and didn't immediately understand how to equip or use skills. The UI was clunky for me and hard to grasp. Inventory management was more...loathsome than D3. I think D3 got some things right, and I think D2 got some things right. Smash the best bits together, ensure QoL additions where possible, improved customization, progression, and character identity, and I think Diablo 4 will give us the best of both worlds. I am really looking forward to the D2 remaster because I think being able to play Diablo 2 on console will draw in a truckload of Diablo fans who want that accessibility and more relaxed set-up. I hope it creates more fans who are supportive of Diablo 4.
"improved customization, progression, and character identity" This. This is what it all boils down to for me, and what D3 dropped the ball on. If D4 embodies these ideals then I am on board. Otherwise, it's D2R even when D4 comes out.
The loot system in D3 was exactly what caused me lose interest in the game. I felt like legendary items were way too common. Also, the art style in D3 seemed too cartoonish and didn’t have the same dark atmosphere that I enjoyed in D2. I may be biased because I grew up with D2, but I have been enjoying it for over 20 years and I don’t see myself stopping anytime soon.
Funny, because a lot of dissatisfaction during the release days were the lack of legendary drops, to which the drop rates were adjusted. I had one useless legendary drop in my first 200 hours of gameplay. I didn't mind the increase in droprate.
@@Deafz Diablo 3 is like the "Diablo Loot Pinata Disney" edition. Yes drops were very low because they wanted to offset the auction house. After they closed the auction house, they increased the drop rates but overdid it to the point that it is just silly. They decided to shower you with everything you need and want right away with a million rune skills, legendaries and complete sets... It's like the developers thought "um.. now that you have everything, what do we do? I know, let's give you endless Rifts to grind and incrementally improve all the amazing stuff you already have!"
@@Deafz glad I didn’t play back then. I think they could probably turn down the legendary drops a little and it would be perfect. I do still like D3 but I prefer D2. Guess I’m just old fashioned or whatever. lol
Different games from a different era for me. D2/LoD represented my 'coming of age' into gaming. The end of the nineties I was in my late teens. It was the transition from school kid to entering the world of work and an independent income. By the time D3 was made I had been building my own 'rig' for many years. I also had much less time to invest in endless grindfests. So for me, Diablo 2 holds a dear place in my heart from a simpler time.
I never played it back in the day and wasn't excited about these kinds of games but when I got Diablo 3 I was hooked immidiately, also when 2 ressurected came out it almost gave me a sense of nostalgia from a game I never played back in the day, so I love both games as they are but that's probably because I don't know any better from the early days.
Yeah same here I started with Diablo 3 and only remember a bit of Diablo 2 from my brother playing it when I was a kid. Playing D3 now it just looks less dated and is better for people that don't have tons of hours to grind. I recently got both a games in a pack and I keep playing D3 lvling 5 different classes already and I've only gotten to like level 20 in D2 with one class.
D2 hardcore mode... once you get to hell mode you can get 1 hit by non-boss enemies and find yourself facing off against unique enemies that are immune to any kind of damage you could dish out if you didn't spec right, so you had to be careful when designing your character and some classes were practically obsolete, yet at the same time those classes also became the ultimate hardcore mode once you already defeated hell with other builds. Every class gives you a unique game play, every class has several play styles -.- there was no such thing as running into a crowd of enemies unless you were suicidal.
I love D3 for what it is i spend thousands of hours in it for the past several years. I played D2 later and i loved it as well. I felt what everyone is talking how D2 is soo good , yes it is , but i still think D3 is a very solid game on its own. In 2000's i was watching friend playing D2 but never got into it , i was obsessed with HOMM 3
Big fan of HOMM3 here. I'm telling you right now. If you had started with d2, you would probably have been disappointed by d3. I tried to believe in d3. I waited it for so long, playing d2. Then it finally came out, after several years of waiting. I was a fan, I invited all my irl friends to join the game with me. A few weeks later, I was bored, and I wanted to play d2. I was shocked how d2 got so many things better than d3. Have to admit, d3 is very swift and comfy game. But it's not a diablo for me. It's like a parody or a mobile version
@@dsinemoi1mouton well in my case it was contrary, D2 have a very slow character progression, but besides that I like the game and not hating on D3 since I have spends hundreds hours on it
yep. in league of legend terms, D3 is full of "stat sticks" that you just read off the stats and it's either good or bad in a very linear way. D2 has so many options
Something I value in Diablo 2 over Diablo 3 is the sense of consequence for playing recklessly. In D3 I feel like I can do whatever I want to, and even if I get killed it's no big deal. You lose some gold. However in D2, you drop your body when you die and all of your gear and inventory stay on the ground where you died, meaning you have to run back into that crowd that just killed you to get your equipment back. It meant more often I would evaluate situations and play more meticulously rather than rushing in headfirst. Getting your gear back after getting killed can be very stressful.
The worst thing diablo 3 did was to have the gall to be fun.D3 didn't even have a stamina bar to drain and don't get me started about the large inventory space.
The thing that made D2 better than D3 without a doubt is being able to trigger PVP on other players, even if it's thier own game that they made. I can't explain how fun it was, when you and a couple buddies are minding your own business killing baddies, and some asshole joins your game and trigger hostile on your group. Then the fun of finding the guy and seeing how strong he was or wasn't was a blast. Many times you kicked thier ass but sometime they'ed be stacked with the best loot and destroy you. idk why but I always enjoed that, being able to PVP anyone, anywhere for any reason made the game exciting. D2's chat screen when you were out of game was also wayyyyy better than D3.
Perfectly sums up why Diablo 2 manages to be one of my all-time favorites whereas Diablo 3 (and all other aRPGs) didn’t capture my interest. Resurrected has been an amazing nostalgia trip and unexpected surprise, but hearing that a Diablo 4 is ALSO on the horizon and aiming more toward Diablo 2 as a model, I’m keeping my fingers crossed it scratches that same itch. Just discovered this channel, but content is excellent so far! Thanks!
D3 was the realization of Blizzard that, just like they did with WoW, they need to make the game more "accessible" for far greater revenue. Everything that made D2 fun to play for thousands of hours was completely compressed into this cookie cutter experience which is highly simplified. Even this "remaster" is a reskin revenue grab designed to bring people back 20 years in anticipation for Diablo 4.
Yeah, which I'm ok with I guess, even a reskin and a few mechanic upgrades still requires some labor effort. I still fire up D2 now and again. I played the resurrected beta for a bit and am excited to put a few more hours into the game until D4 is released. $40 is a bit much for it though, I'd be more comfortable in the $25 region considering I won't play it much after D4, and how much time they put into this vs actual new game development. But I think it will still provide quite a few hours of enjoyment in the meantime. I certainly got my money's worth from the $30 I paid for D2+LoD way back when and thousands of gameplay hours later...
D2 was one of my favorite games of all time. D3 blew it away. It succeeded so well that I wasn't able to really enjoy D2 or D2 clones like PoE anymore. It might be how some people would feel after playing Resident Evil 2 Remake and then trying to go back and play the classic tank control games. Its rough. I acknowledge that my opinion falls under 'hot take' but I feel the way that I feel. D3 did away with certain systems that bothered me in D2 (potion spam, trading inventory space with power using talismens). The elites in D3 were fantastic. The level progression felt way better as you no longer spent 20 levels getting incremental bonuses only to start that process again. Boss encounters were more fun as well.
in regards to specs, it's also great in D2 that you have to dedicate your points to specific paths. you have to decide how you want to play. with D3, you can change your whole make up at any time, and there aren't skill trees you really have to earn. you just have a few skills that level up and you can trade them around
One time per difficulty level. And I believe it's possible to get more. I prefer not to use any and to just plan a good build. Probably because I didn't have respecs when I previously played D2.
D3 was better in some ways that I think some people are overlooking. The combat and the addition of more keybinds made builds more complex and varied. In D2 builds generally were built around 1 skill and everyone ran that one skill. There were a plethora of skills that just were not used. I also liked the pace of combat with D3.
I had few hundred hours in D3 and back to D2 recently, the addict is real in D2, it just something so special in the way the combat both simplified but hard, and how little power you gain over gearing up yourself. D3 definitely got a lot more updates and changed a lot after so many seasons and many build variety too but I find it got boring fast, and not very memorable - too much casual QoL and modern industry style in it that it lost it's charm. It's like compare a flashy hack&slash rpg with a dark souls game
I love D3 because I was a casual. Me and a friend blasted through it in a couple days after reaper of souls. Loved every second for being a power trip. I got Diablo 2 understanding that it would be different…my friend isn’t enjoying it as much. I can’t explain it, but the game gives me a feeling that I need to keep playing…keep pushing…keep progressing…keep getting better. Diablo 3, I beat act 5 and dropped it….I could see myself with hundreds of hours in this game. It’s so freaking fun and it feels like I’m getting better with time
Wasnt the auction house removed in D3 many years ago? It's not in the game now so why even show it? People would expect to see it.. And no footage of multiplayer to show the difference?
@@cottonmouthasmr8713 depends on the class. isendra(canon sorc) was the mentor for li ming(canon wiz), but the paladin and johanna(the canon crusader) are totally unrelated, despite being both related to the church of zakarum and very similar in class style. xul(canon d2 necro) was the mentor for lethes(canon d3). near as i can tell, the necro and sorc were the only two that are confirmed to have survived the worldstone chamber, though some other source had mentioned that tyrael sent the others to live somewhere as a reward for their service. take it with a grain of salt, though. blizz has been intentionally vague on the d2 heroes' fates, isendra and xul aside, which sucks, because the worldbuilding they could bring would be a goldmine of minor plot threads, much like the whole aiden(d1 warrior), moreina(d1 rogue), and jazreth(d1 sorc) thing that lead into dibbles, blood raven, and summoner, resp.
Good video with many points to give folks that never played D2. I considered myself an above average player with regards to how much time I devoted to D2. In 8 years of playing it I managed to create 1 level 98 character before a ladder reset and that took an enormous amount of time. This was after having several level 85-90 characters which I feel satisfy any build you’re looking to make. The BEST thing that you did cover in various ways without coming out biased towards D2, is the simplicity that it has over D3. That simplicity is what made D2 great. And the rune words also are a far superior system than how D3 had them. I think some folks will not like D2 for this reason as they constantly want change and D3 tends to satisfy that by constantly rearranging class specific set stats and bonuses. While I wouldn’t mind a respec system I think that is what makes the builds in D2 great when combined with the loot system and rune words. I just hope Blizzard controls the BOTs as they definitely made a mess out of D2. Great video and thank you for showing the differences.
Only one thing I don't get - the hard limit on respecs, that's gone in resurrected, and some people seem to want back? I don't quite see the meaningful choice in the lack of choice that would create. Maybe once upon a time, when people played games mostly for fun, and there was not as much meta. Today? If respecs had a hard limit where you can only get like what, 3 or so and that's it? People would be complaining that they "bricked" their character and can't change to the meta. If you are punished/restricted from trying things out and mixing it up, you'll naturally go for the path of least resistance and your choice is, inherently, not meaningful - you just went for the "best build" you found online, and never changed it. Being able to respec freely sounds more "meaningful" - you now get to try differnt options out without any stress of being locked into a bad option. Any build you may come up with is meaningful? Only way to make it not is if they just gave you all skill tree options at once.
D2 was a whole different dimension compared to D3. If D2 were an exceptional horror movie D3 would be a "c" category episode from a "b" category weekend horror series... D2 was a far more mature and toughtful game in set, atmosphere, sound, enemy design, deep game mechanics. That's why so many gamer still plays it and that's why Blizzard tought it would be a great idea to release it again... If it wouldn't be one of the greatest game of all time there would be no reason to re-releas it. I remember playing D3 with a mod to darken the game and make the shiny rainbow colors less painful for my eyes, mute its music and play D2 soundtrack in the background for earning slightly better atmosphere. But I gave D3 up after a short time. I'm having a blast with D2R now!!!
I played D2 for quite a while waiting for D3. I was pretty comfy with the rune crafting. When D3 came out I really liked the expandable stash but the items I could craft and the reliance on finding sets put me back into D2. When the news hit about how Blizzard treated its female crew I quit altogether and haven’t gone back. I hear Blizzard made some changes and D2 remastered sounds like I could try that. I won’t hold my breath waiting for DIV. It’ll come when it comes. d2 does have UBERS but it’s a lot of farming.
On the point of skills and stats points in D2 and D3, I would say it feels like driving a manual transmission vs. automatic. It's difficult and much more unforgiving , but it brings out the real joy of driving.
games with one build are boring. what's the point of showing me the stats if i am not involve with it? they show these numbers to distract players that the progression is really shallow and unfun. it defeats the meaning of RPG. how can i roleplay if the game already decided it for me?
Great video and informations and I will probably buy D2 resurrected;) But if you ask me about what I remember from D1, D2 and D3 in short sentences: Diablo 1: Extreme intense creepy and dark, perfect difficulty level balance, fantastic legendary amazing memorable music and sounds, the Butcher, Gharbad the weak, Archbishops Lazarus and many other things. Best game ever. Diablo 2: Not even half as creepy and dark as Diablo 1, can’t even remember the music and sounds. Very good game, but I kept missing Diablo 1 while playing D2 and so I returned to D1. Diablo 3: Killled 500 billion monsters. Kept missing Diablo 1 while playing D3. Conclusion: I'd rather wish for Diablo 1 resurrected and is still so sad that I cannot succeed to play D1 on Win 10 and some of the earliyer versions of windows.
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Horror aesthetic and playing offline.
You kind of hit it with uniques, but D3 was just stat increases on gear. Looking for your primary stat to have a higher number. When a loot system can be simplified to looking for set pieces and for the highest of one stat, that's too basic. Nobody remembers 10 higher stats, but they remember when trying an item and now you freeze enemies or they explode.
@@jameshill9516 What I do like about D3 is their simplified UI. I love looking at gear and getting a popup of % damage increase, toughness increase, recovery increase. Saves me so many hours and tedium comparing loot that I wish other looter games would adopt.
Going through loot is always such a chore.
Your memory of both is flawed. You need to revisit them. In Diablo II there are so many more ways monsters can affect you then in D3 and they have a greater effect. Also leveling in D2 is a lot harder then D3 and I do mean a lot. Runewords take a lot to actually farm unless the botting community is involved. Item drops take a long time. There is also Ubers and Dclone hunting, pvp, grinding to 99 for end game. While yes that is not a dedicated end game like D3 you are also not forced into a box to fulfill the end game of D2 like you are with D3. Some of the best items for D2 for pvp are blue aka magical items. There are some blue items people will use for a long time before getting the end game gg items D2 has to offer. On a ladder reset in D2 it takes a very long time to get gear up and running. It is very evident that only those with a lot of experience can get to it quickly in D2. Where in D3 you are fully geared rather rapidly. You also did not touch on Hardcore in either. hardcore in D2 is straight up grueling and very hard because the item econemy is much more pure. There is not botters to provide for it. I have not heard much of anything about Hardcore in D3 but, it may be that I am out of touch with that part of D3 since I don't really play D3. D3 was not as hard in my opinion, choices did not have lasting effects, trading is virtually non existant, everyone gets a trophy, players are not forced to interact with other players as much as in D2, etc.
Your voice is so smooth, I use it to make me sleep. This is good, because I have problem sleeping.
Hit the nail on the head regarding the lack of dark atmosphere in D3.
A lot of people compare the D3 storytelling & aesthetic to WoW, and I think that's pretty apt.
I feel the same "dark atmosphere" is there but not with a photorealism approach, I think if they did that at the time D3 was made, it wont have lived as long like we see in the first D3 footage before it was cancelled... D3 art style/engine was really good and apart from wow... and still live up to these years better than their counterparts... even better after they improved post effects... anyway its not realistic, not the "right choice to appeal the fanbase" but the dark feel is there if you really open your mind to the aesthetics looking more like graphic novel style art witch brings that "fantasy" up to the "darkness" aspect... witch I loved at the start for being something new, but now I feel D4 and D2R is the way to go...
World of WarDiablo is what I've always called D3. I remember when it first came out, you couldn't allocate points in stats when you level, i thought it was dumbed down, babyfied diablo. The art style didn't help either, its basically WoW.
@@pedaleou It's hard to feel the dread when everything looks like it's made of bright plastic.
i remember when i first started to play dia2 when i was like 10/11 i had to stop now and then because i was too scared to move on lol, it was perfect and i started it up again after 15 years just because the hype is real for me... just as it is for a tonne of other people.
Well... as far as I know it was devs who worked on WoW that did D3 (the one that launched). It shows.
D2 = Mona Lisa of the industry
Not exactly. D1 is just a good game in terms of single player. The d2 online experience is amazing but it also had a shit ton of hacking and bots. D2 isn't perfect but it is amazing.
Yes but now she has to have a beard and gain 50 pounds
Amen to that brother. I grew up playing Diablo and out of the 3 I had the greatest experience with D2
@@Repetoire Are you joking? D1 is a joke compared to D2. D1 was great when it came out, but it was really small and short.
@@Iffy50 no tf diablo 1 was not small and short. It had an unofficial expansion and several quest lines. You literally can't do all the quests on one playthrough. Diablo 1 is an actual eerie game, it's cryptic, music and atmosphere are better than d2. Tristram, the music, the design, the depth of diablo 1 aren't matched in d2, not even close.
The butcher... Farnham the drunk recalling his comrades death in a fit of PTSD... Diablo 2 could never lmao.
The biggest issue was the story.. You were just an adventurer going after the dark wanderer and you met so many interesting people along the way. I don't remember anyone from diablo 3 but I still remember so many people from Diablo 2
In D2 you were an adventurer that tried to stop great evil, the lords of hell.
In D3 demons and angels alike fear the Nephalem. Children of demons and angels with immense power. That makes you wonder, who is the boss in the battle with Diablo.
Playing as Tyrael would be more fun, since he's just a human now. There is no suspense and sense of achievement. You just plow through the acts and that's it.
That just means you had more attention span when you were younger.
Not even Tyrael or Leah or Cain?
@@CNFrostXY No, D3's story and especially the story-telling is objectively worse.
@@nihlify D2's story sucked you in and made you feel like you are talking to or you're with Marius during the story while the most memorable part of D3 was Deckard Cain getting killed by a fucking Moth lmao
I agreed with everything you said except for one excerpt.
Around 6:20 you mentioned that in Diablo 2 you could just stand there and tank it. As someone who's dumped hundreds of hours into both games, I always felt like I was LESS tanky in D2. On Hell difficulty, even non rare mobs can kill you. Soul flayers and those lightning ghosts come to mind.
There is indeed zero tanking in D2, and the game is heavily slanted in favor of casters with teleport. I only got Resurrected recently, because of the promise that I could finally play a viable claw focused assassin with all the updates, only to find my melee claw build slowly transitioning into a range trap build by lvl 50 cause anytime there was more than 3 mobs on the screen, my health would plummet down to zero if any of them ever got close. D2 forces you to play the game in a certain way for so much time before you can play it the way you actually want to play. If you enjoy playing that certain way, then you're golden. If not, get ready for a boring long ass grind.
Only thing D2 has going for it is the atmosphere cause it also barely has any story, or even lore mixed into the game. Which was fine for when it came out. D3's error was in slanting the tone away from the gothic horror of D2 in favor of bright, and silly humor that heavily dilutes the horror that is still present in D3.
@@yannym4605 they killed off the most beloved character in the franchise in the first act, i don not see the humor in d3. Also when it comes to tanking in d2 since the only stat that is actually any good is vitality you end up with a fairly big healthpool that is augmented with an inventory full of potions that you can chug as much as you want so you "tank" by just outliving an enemy due to potions. -this comes from a barb fan
@@Fulbor Stay awhile and see be get killed by some insignificant miniboss that just showed up from nowhere.
Totally get u man. Story never was the core of Diablo but damn it got so bad.
@@yannym4605 so, when's the point where you can "play how you want"? You mention after a grind you can. Getting certain items? Stats?
@@yannym4605
Claw melee assassin is plenty viable, but you kind of need to invest a lot in Weapon Block, Fade and/or get a Treachery runeword armor since Fade is the most comically broken defensive skill in the game (i find it hilarious how lorewise its some stealth thing, but gameplay-wise it's effectively putting on power armor). D2's "tanking" is all about damage negation (blocking and using copious amounts of hp leech), which is still super risky compared to just blowing things up at a distance due to Hell difficulty enemies spamming curses a lot.
Actually I liked d3 build system. To be honest I rather have all skill unlocked and test loadouts in action than calculate every choice or even look for the builds in the net (to avoid mistakes) instead of having fun playing.
D2 is a more intellectually driven game and D3 made everything easy for the lazy minded that prefer casual gameplay without having to think about their in-game choices.
In D2 even in normal mode when you play with more than 1 player, your party could get annihilated, in D3 well basically you and your friends are gods among gods
Yeah but arpgs kind of evolved in the last decade. Nowadays the challenge isn't about getting killed and spamming potions. The challenge is in making and experimenting with builds and then later trying higher difficulties. For example look at Titan Quest and it's spiritual sequel Grim Dawn. In TQ you could die in the first 5min and in GD I only died if I ran into an optional boss and that happened like once. And GD is objectively better game in every single aspect than TQ (sans the Greek vibe maybe) The philosophy of design and the reason why people play this genre changed.
@@milosmisic89 Says who? Dont push your BS views on everyone else.
@@RaZeRbLaDeZ He's just stating facts lmao
@@RaZeRbLaDeZ go outside
@@RaZeRbLaDeZ
Dafuq?
@Milos Misic
Did you insert some sort of secret coded message that insulted his mother or something?
What I love about D3 on console especially is that you can play with a friend in co-op. Same screen, same joy and is great. The bad thing is that local co-op gameplay is abandoned by developers and it's a shame because the real fun started with this.
I think he means couch co-op.
Agreed. D3 and other top down rpgs are about all my wife plays with me. And there just aren't enough couch Co ops. D3 Was great for that. Dungeon siege 3. A few others.
@@dudarino666 Exactly that. Playing Couch Co-Op with additional online player(s) on PS4/PS5 is real fun.
Playing Diablo 3 since current Season 26 nad Season 27 is coming next week.
Also local CO-OP will be improved in D4 which is really nice.
For Old school gamin anyone can play D2:R but personally I don't want to buy items for real money to acomplish a viable build in less than 1000 hours.
D2 is on a whole other level than D3.
Yes d2 was way more simple, and the only skills needed was the endurance to farm the same shit hours on end. The endgame is very short in d2 compared to d3.
@@jonasv.henriksen301 That's why there are still thousands people in the game 20 years after, despite having no new content at all. That makes sense.
You clearly didn't make your way through hell in single player, man. You don't know what you are talking about.
Because if you did, you would know that you would have to farm for runes at the countess, farm for bases in the cow level or racks, farm for high runes in LK maybe, farm for xp in different locations at different difficulties, farm diablo for both xp and rare high level items, farm countess + summoner + nihlathak for keys, then farm ubers for torches ...
I mean, that is not what i call "the same shit hours on end".
At least you were actually thinking what you were doing and looking for, instead of farming rifts over and over and over again, which is closer to "the same shit hours on end" to me.
@@dsinemoi1mouton Oh ive went through the game multiple times. Even did a barb run 6 months ago, and all i did was doing the same places to get a higher rune chance. Dont get me wrong, I love farming. But its the same shit, and takes some time true. But great game. I just pref. D3 over D2. Maybe with the new D2 implemements it will be better 👍
@@jonasv.henriksen301 Going through the game on Battlenet is a piece of cake tho and doesn't reflect the real game experience.
In addition, I don't mind going to the same exact place for a while to find something specific, then move to another location.
But doing the same exact thing for the entirety of the game is what i call "the same shit". Farming rifts, and rifts, and rifts, and rifts, and ... hmm, greater rift .. Oh wait, this is kind of a diversity right here.
All that to find same legendaries, and legendaries, and legendaries, and legendaries, to eventually get a ... better version of that same legendary.. I mean, cmon
@@dsinemoi1mouton If you farm a specific location 1000 times in d2, you will always kill the same mobs in very similar environments. If you run 1000 rifts in D3, you will sure as hell find mobs you've already found, run in maps you've already ran through, but it's still a lot more varied than running 300 times the same 10 minutes of map to get that one item you desperately need
The biggest difference between D2 and D3 is the character build system: D2 has one.
And D3 has many. I prefer many.
D3's build system is nice since you can try out multiple builds without having to grind through a new character
@@tinmetal2329 wth after completing d3 it all becomes meaningless because you can only push rifts with a couple of certain buillds and thats it there are some sets clearly more op each season and thats the meta all the other legendary items and other sets become worth nothing
@@grubelolo8447 If you're just farming for gear you don't need top tier builds, since drop rates cap out at gr90. The build variety has been pretty good last few seasons as well.
@@grubelolo8447 Nope, the whole purpose of D3 is the Endgame, well at least for me. It´s about pushing leaderbords with different sets and classes. All sets have their own leaderboards. No set is worthless. Year there always is a Meta, but there also is one in D2. There will always be builds that are more viable than others. I don‘t get your point.
Just played Diablo 2 resurrected, never played a Diablo title a day in my life but damn this is addictive and totally fits into the kind of stuff I like. The camera angle was always what through me off when I saw gameplay but now I don’t mind it at all.
D3 lost my interest years ago D2 still loving it after all these years.
D2 better than PoE?
D2 along with LOD exp was the best game ive ever played. My dream game is a Diablo MMO with D2 style loot😎
yeah and with fast paced action with dodge skills etc, also there would be no unique items so everything is kind of random and customizable
So Path of Exile?
MMO weirdchamp
Agreed Diablo 3 was a setback the character development to make every class different was amazing
@@rafabar6652 path of exile had a crappy skill system, so no thanks
It's not just about blood and gore. D1 and D2 look more realistic, more believable. The atmosphere and music play a big role and contribute to gameplay more than you'd initially think. Horror is the theme, darkness, exploration, adventure. D1 and D2 put you in the role of regular human trying to survive and save the world against all odds. You can feel that every step of the way. These two games don't hold your hand ever, and they don't picture you as this nephalem god-slaying chosen one character who knows he would save the world, the only question is when.
D3 ditched all that for the sake of speed, accessibility, quick and cheap fun, something you'd expect from a mobile game. The graphics are cartoony because all modern Blizzard games look cartoony. D3 is all about grinding for items. An extremely shallow and disappointing concept if u ask me. Even those items come down to just getting the full set that's current meta to even faster AOE everything. No role play, no adventure, no horror, nothing. They even ''replaced'' the horrendous campaign with bounties and rifts.
yes i totally agree with you! D4 is another corrupted game environment follow D3, add some dash, climb the mountain, riding the horse doesn't really help, because the core itself is a shame. Now i can realize the core of D2 is super and unique.... nothing blizzard can do about D2 recipe, the team who did this must be hiding some recipe when they leave blizzard... good job!
Exactly like DragonBorn sh*t. Sorry, I love skyrim for the world they provided, but DragonBorn, cmon.
@@HeedennPapermade I totally agree with him too.
The secret recipe is that they initially wanted to make a turn based light rpg. Then only it became a hack n slash. So it had all the mechanics and rules of the turn based game running in the background.
+ the medieval believable start, which lets you identify to your character. Skills are more like mechanical things that you have to master. Not instant rays and explosions on a single key press.
@@HeedennPapermade Oh and also, the most important.
They didn't show their rpg mechanics running in the background. We had to figure them out. That's why it is so mysterious and you can still learn about the mechanics 20 years after. Because they are not shown.
I think every game should have this attitude.
As much as I agree with all of what you are saying. D2 is also all about grinding for items, at least in the late game.
D2 made me feel like I was going through a dark and epic story, every decision, every grind was important. Maybe that was just me being a kid but with D3 it made me feel like I was just…playing another game.
This... although I tried to convince my self otherwise during my time in D3. I just hope D4 won't meet the same shit as Immortal.
exactly!
That's unfair. you got older in diablo 3. so of course there are things more important than games in 2012. Unlike playing diablo 2 in the early 2000's. Im not saying that diablo 3 is better though.
Who woulda fuckin thought, games fuckin evolve.
@@DsgSleazy deevolved* d3 sucks. I would rather play diablo 1
Great comparisons. I liked how you tied in Diablo 4 a bit as well.
Persistent online is a terrible idea. Removing it from D3 was a step forward. Making it part of D4 is a fail. When I buy a game I want to feel like I own it and can play it anywhere and how I want.
Agree. I didn't buy D3 or SC2 because I hate being dependent on a company's servers. I eventually got D3 for the Nintendo Switch since there is no online requirement.
If anyone will reply in the next couple hours.
I'm downloading both on switch, only played D3 on console, not quite 30 so never played diablo on PC.
Should I start on D2 or D3 I just like making builds and sick loot.
Remember the first couple hours of D3 were a bit slow, think I'll start with it and make a Necro.
You guys got any help for me fam 🏴❤️
The online part is just a poor excuse to combat piracy xD
Not having persistent online = easy cheating
@@damo9961 there will always be cheat. Blizzard worry most is piracy xD
D2 endgame was Ubers, cow runs, PvP. But honestly, D2 was so good, I didn't really need any extra endgame content. I could just do baal runs over and over with others online, it was just that fun.
Totally agree. In D2, I would just listen to music and grind runs like I was playing the lottery with each each run hoping for that jackpot. Also, I would spend countless hours hanging out with friends and dueling randos, talking smack and messing around. But, I had an equal amount of fun just hustling, trading and bartering looking for those epic come up deals to go through. D2 so much fun, you could do anything and I cant wait for D2R.
The dueling has so much depth, there was also legit duels on open bnet and 99sorc duels. I had a funki, a munki, griefer, and played ladder, even ran a magic find bot for a little while 🤣
It damn sure was, ahh the nostalgia lol
The PvP and dueling was astounding I have great memories of it
@@malazan6004 yeah, it was awesome. I loved stomping a room and then having someone come in and stomp me making me create a whole new character for a month to counter that build lol.
Comparing D2 and D3 is like comparing a good book with its movie version 😂
It's home made after school movie recorded on betamax by high school students stuck at home during covid lockdowns maybe.
@@TML0677 or just original starwars trilogy to the sequel trilogy. Gosh what a mess
Sorry, good books usually don't have movie versions and when they do they're pretty much Game of Thrones, Harry Potters or Lord of the Rings.
I read TONS of books yearly and I feel mental pain when I think about why Hollywood chooses to cinematize budget trash novels and keep pushing garbage comic books series/movies over actually trying to cinematize a somewhat decent book.
WELL SAID! The book is ALWAYS better!
Yeah on the book is slow and boring and the movie is awesome.
Forgot about Ubers... Endgame in D2 is definitely real.
Yeah, you can farm some bosses to earn keys and use to keys for some small extra levels and from them afterwards you get to Uber Tristram. That to me is the end game although I don't think you need to finish the game to unlock this and also I don't think it's what you do to farm the best items and levels, it's just added content in a way.
@@Cragnous it's for sure always yielded excellent loot for me.
I was literally about to post update! :D ❤
@@capnmjolnir108 the loot was always the same from ubers. Torch.
@@jpeter38s pretty excellent loot.
Diablo 3 doesnt feel like I’m actually playing a game, but rather it feels like I’m merely pushing buttons.
I started with D1 and d2 then the expansion and then d3 ..
I liked d3 for feeling more action when you used skills and abilities..
I wasn't close to hardcore endgame in n d2 but I just didn't realize the depth..
D3 was push the easy button and I liked it being more casual
There are enough eazy games making diablo 3 one of them lost me completely and I went back to diablo 2. So I have it the other way around
Gtfo. GTFO!
If I'm gonna play a hard game, I'm just gonna play a souls game. Diablo look boring for it to be hard
@@JaWe-qx3tdsaid by someone who prolly never really played diablo beyond act 1 lmaoooo
I did have a lot of fun with both games but if i'm being honest; I still play D2 from time to time 20 years later. Once I finished with D3 I didn't go back and haven't ever had the itch for it. Its hard for me to imagine a world where D3 will be a thing once D4 is released. Alternatively it seems like D2 will be with us forever.
try the median xl mod for D2 it will bring new life to D2
D2 will stay forever, d4 will be another d3 but slightly better
I'm the same but with D3. I first played d3 and now d2 ressurected. On Hell now and I still go back to D3 from time to time
@@Masterpain33 we will have to see when D3 has its 20th anniversary lol
@@henryjz5239 oh you know for a fact? are you a developer?
Forget clvl 99 in Diablo 2. If you manage to hit clvl 90 you are a very-very dedicated to this character. Everything above is pure insanity. I remember "cow level" grind for days for many hours every day in order to level up once around clvl 97-98.
Plan your build around clvl 70-80. Everything above is extra.
I love specific builds. The lack of easy re-spec is actually a boon. You invest in this character's build. I even name my character according to their planned builds.
So the game is better because of the lack of choice? This is the Dark Souls 2 teleportation debacle all over again. No one is telling hardcore gamers they are forced to use them.
If I want specific builds, PoE does it better in any term. Also, what was good with D2 when it came out, is not right now. People want to play a game, not dedicate their life to it.
I played D3 for about an hour, the moment i realized you could just re-spec for free at any point I uninstalled, brushed my teeth, took a shower, went and washed my car, mowed my lawn and did a 12 day smoothie cleanse to get that absolute cancer out of my life.
@@Xener09 That's the only reasonable response to multiplayer RPGs that allow people to respec all willy nilly. Keep fighting the good fight.
@@krzysztof6591 speak for yourself. D3 and poe are examples of "flashy things make boom".
D2 is better in every aspect.
i remember vaguely a moment when they announced d4 with those lines - the reaction of the crowd told it all:
>the darkness of d1
crowd goes crazy
>the lootsystem of d2
crowd goes crazy
>the action skills of d3
crowd is hmmmm...
Action skills of D3 is the best thing of the game
ARPG today are fast-paced
Ty for the great video! Here are my 2 cents:
1. Items in D2 are better not just because of runewords (note: runes were not even part of the game before the expansion hit). Items are better because they:
a) look better (they are bigger in your inventory and the art is much better). And it matters. A lot;
b) you can infer quality from the looks - before you enter Nightmare, better items in D2 not just give you better stats, they also look better. And you can feel the progression when you swap your crappy Short Sword with a Falchion and a Cap with a Scull Cap or a Full Helm;
c) items have set white stats. You won't see the dagger with the same name and the same picture having a higher white damage, simply because it dropped for you when your level was higher;
d) items don't give naked stats and yellow/gold items are not always straight better than blue or green ones. Items in D2 are a puzzle you need to solve: this sword has great damage, but lacks attack speed, this amulet gives attack speed but I loose my fire resistance, this belt gives me +2 to all skills and +3 to my primary skill, but I loose my FCR breakpoint. In D3 you pick up items and just swap existing ones with new ones. Simply because the new items dropped later and/or have a higher rarity;
e) in D3 all the items that drop are tailor-made for your class. If you need vitality and strength - these are the items you will get, if you can't use crossbows - you will almost never see them. In D2 you get all the items there are and that is awesome, because, again, you may try to fit an amazon item into your barbarian loadout (and it might just work) and you will feel awesome. But why put players under so much stress? Just make sure new items give bigger numbers and nothing distracts them from mindless clicking. In D3 for my barbarian I had a golden chest piece drop for me that had thorns on it two times in a matter of 2 hours.
2. In D3 they ruined melee classes by turning their every attack into an AOE. In D2 AOE was a premium for fighters because physical damage was inflicting higher damages than elemental spells and because there were fewer immunities. That's why a pseudo-AOE like Whirlwind was such a powerful and awesome spell (apart from looking badass). In D3 every attack for every melee character is an AOE and Whirlwind is worthless.
3. They nuked potion belts and swapped them with an infinite purple (heal all health at once) potion on cooldown which is just lazy design. Everything they did in D3 just screams "we have no talent, no creativity and we are afraid to balance complex systems".
4. Cooldowns are idiotic. The only place they kinda work is some boss fights and even then they could be substituted with a clever mana potion/mana potion sickness system.
My hopes are very low for D4.
Looking at how they force the MMO gameplay into D4 this kills the athmosphere completely for me. But I guess it's just not possible to get a good single player Diablo focused on gameplay
@@listrahtes it is possible, but not by blizzard or any other money-hungry studio. But it's hard. God save idie industry)
Thanks for the explanation. This is my first time ever playing Diablo 2… Well Diablo 2 resurrected in this instance. I came from playing Diablo 3 which I thought was pretty good imo. Now I’m playing Diablo 2 which is more slow paced. It hasn’t grown on me yet like how Diablo 3 did. Maybe I have to play it a little while longer. Who knows? I’ll just have to wait & see…
I'm with you there bro, my main reason for playing however is to kind of see what all the hype was about D2 so I have a better understanding going into D4.
Have you kept playing? What are your thoughts now? I loved diablo 3, haven’t tried diablo 2 yet
It's heavily tied into nostalgia for many. There weren't so many great games available at the time. D2s dark atmosphere, bit harder difficulty, better story was captivating. Play D1 and you'll probably quit in the first hours. All walking. D3 was alright for getter graphics, more mobility, decent story arc. But d2 is right about the line when it starts to feel old and dated in terms of what we consider modern comforts in gaming. Respec, infinite grinding, fast travel ect. Beating D2 felt like an accomplishment. D3 was like, rush through the story. Now grind rifts forever.
2 words. Art style.
Great recap, thanks! One thing you missed is that Diablo 2 actually had rares that were viable and very strong when ideally rolled. These were items that you could even use over uniques or rune worded items. However, those ...are actually the most rare items in the game.
In Diablo 3 rares ...are not something you can even consider in the end game.
yep. in D2 you get a cool item, like widowmaker (bow with +1 guided arrow) and you can build entire enchant sorc or aura paladin with that bow, it was insanely fun. in D3? forget about it
I find it a little hard to compare 2 & 3. They look and feel so different and were clearly trying to accomplish different things.
This is correct. Diablo 2 was made to please fans of Diablo whereas Diablo 3 was made to piss in their face and tell them that they like it.
@@Draliseth lmao
I remember getting all the way through Act I and II with my first necromancer, equipped with a sword (because, why not? It looked cool) and mish mash of summoning and magic skills. God, If you want to experience the horror in D2, just go ahead and play it with a broken character. It was hell of a joy when I managed to defeat Diablo for the first time after 50 or more deaths. I was left completely bankurpt after purchasing tons of health potions and weapons to summon my useless but aa slightly more durable iron golem. Being stubborn as a kid played out well in the end. Sigh
Same thing happened to me with my shape-shifting druid, my first character. Took me like 20 minutes to kill baal in nightmare because my build and items were shit. I was life stealing like crazy, but my damage was not existent. So while I was able to outsustain the damage, I had to kill him by a million slaps 😂
That was Baal for me as a young adult. Kept having to go into town to Cube up some Full Rejuv potions and spend money, money, money (or just leave the town portal open and farm as far from town as I could. Loved my Barb and Sorc. I had a necro, but found it hard to get past Duriel in Act II (probably wasn't spec'd out enough, ala cold resistance and just overall high-defense armor). Gonna revisit the necro in Resurrected. :)
wtf iron golems? LOL you must have sacrificed so much for it, it's not easy to farm armors or weapons and carry them around in your inventories
soooo... i never played any of these games when i was a kid/in high school in college. i played d3 with a friend and had an ok time, but was utterly bored to tears when playing it by myself. because of this, i never really understood why these games were so beloved by so many people.
fast forward to this weekend- i bought this game cuz that same friend wanted to play it (very nostalgic for him) and figured “sure, it just be my weekend game i play with other people”.... .... ..... i’ve been playing it almost everyday since then, why? because it’s not the same “just have higher numbers than the ai and win” gameplay as d3 and i actually have to plan and and pay attention to what i am doing. also the atmosphere and the music are great. i FINALLY understand why people held Blizzard with such high regard.
diablo 3 i a boring piece of poop in comparison to d2, and again i have ZERO nostalgia for these games.
Edit: I would have been in high school when d2 came out
Well, Diablo 2 when it came out was absolutely groundbreaking. There was nothing else like it. Since then there's been a lot of attempts to recreate what Diablo 2 did, but nobody really ever managed to do it. Not even Blizzard themselves with Diablo 3. Now the game just feels old. Not in a bad way, necessarily. But it does feel old, but I spent a lot of time playing Diablo 2 over the years before the remaster was even spoken about.
I think a lot of people that didn’t grow up in that era can’t imagine how good blizzard was back in the day. When fans complained about delays they would just say “it’ll be done when it’s done.” We believed that because they basically released banger after banger for nearly twenty years (Warcraft 1, Warcraft 2, Diablo 1, Starcraft, Diablo 2, Warcraft 3, wow, Starcraft 2). Their first misstep in nearly 20 years was Diablo 3. That’s crazy.
@@MugendoGames they really stopped with innovation. they are just a parody of themselves at this point. ironic that most companies tried to redo what they did with diablo 2 and world of warcraft that every mmorpg after that spawned the term wow clone and d2 clone and now they are the ones trying hard to copy their own work and failing.
The biggest problem with Diablo2 is that it was (is) dam near perfect. Making major changes to diablo in D3 HAD to be a step backwards. It was as if they were trying to make a rounder wheel. But ended up turning it into a square.
and POE is the whole car
@@TheTickyTickyTicky Nah POE gets boring fast.
It started out square, but now I would say it's at least an octagon. I HATED it when it first came out, but a friend told me to try it again 2 years later and I had a great time with it (not as good as D2, but fun anyway)
They simply needed to make MORE Diablo 2 content
It wasn't close to perfect...the auto skill points were what ruined D3 but D2 had issues for sure.
D2 Resurrected Beta reminded me of why I love D2 to this day and what I hate about D3.
D2 got me into computer gaming. I remember playing the necro in single player and going to Anderials Lair. Scary stuff at the time but some of the most memorable experiences were the darkness from act one that hooked so many fans. I can’t wait for D2R.
Bro, did you get it? Let's do some Baal runs.
same exact reason and the same feelings on andariel first time.... woooow
Yah until now the monastery is still one of the most scariest placed i played in a game the whole place even the sounds really gives you chill and when you go to the cathedral, things just go darker until andariel chamber, feels like you can feel the area and all those corpses every corner lol, after that, it became a normal part in act 2 onwards, i wished they continued the idea from act 1 in monastery, really creepy part
@@richardtv9859 Haha im still always somewhat scared when im in catacombs heading towards to farm Andariel 😂
Love D2 and D3, but the game breaker for me was i didn't want to use a lot of time sorting items because of shortish of inventory , so D3 was my choice.
I think you've got it. The gothic horror tone of D2, the more interesting build progression, and the combat pacing being more methodical were all reasons I preferred D2 overall. D3 had a better end game and WAY better boss fights, but otherwise I just thought D2 was the better experience (it certainly was for me).
Short answer: Yes D2 was much better
Short response: No it wasn't.
@@doomsday5286 JX has his opinion. I have mine. You're just a troll. Those are all facts.
100% agreed. D2 is far better. D3 felt casual and shallow with auto Auto pilot engaged 99% of the time.
@@GoodEggGuy hes right D3 is like the 80IQ version of D2, its totally backwards, we all hyped d3 in hopes for a d2 but MORE, instead we got a half baked shitshow with the name diablo on it...i hope it dies after resurrected is released it shouldve years ago.
If you can re-spec for free. The game is designed for children cause only children get upset when their choices have lasting consequences.
If 4 can be the perfect middle ground between 2 and 3 it'll easily be my favorite arpg
hot
hot
@@iCrimzon 3 way?
I remember my Dad playing Diablo 1 and 2 often and me watching him play it. When I heard about resurrected, I was super hyped because now I can play something that was prevelant in my childhood.
go play d2 lod hell unleashed mod best game that exists. d2r wont match up to it sadly nice graphics dont make up for shit game design.
@@markblaze4909 its the same game though?
I loved Westmarch a lot in Diablo 3. The blue ghostly flames, the gothic architecture and the winding streets, the reapers killing everything they could... It felt like I was in Barovia. Or Castle Dracula. And I specifically loved that it felt more like Darksiders 2's Kingdom of the Dead, rather than some Hollywood horror movie. I really, really love the horror themes, such as death, graveyards, bones, walking corpses, wrapped in a more 90s comic book-esque art direction that Joe Mad puts in his own games and Diablo 3, specifically the Westmarch section, really seemed to scratch that specific itch for me. I know this is kind of a bad take in the community, but I don't have any nostalgic attachment to the series, so the art direction I described above suits my preference much better. That's not to say that D2 doesn't have it's own very interesting quirks, but I tried it and the outdated game design really drove me to abandon the game. I don't like getting lost in big open fields, when the camera is isometric. The controller gameplay is absolutely dreadful (that's a big pet peeve for me, I hate mouse gameplay). And my necromancer's minions seemed a lot more empty-skulled and useless.
u forgot one other advantage of Diablo II which was the extended crafting system thru the Horadric cube. After hours of crafting I was able to craft rings and amus even better then unique ones.
"Rares are actually rare"
Lol yup.
I think you forgot about D2 being able to have 2 sets of weapons in order to have different effects. I suppose D3 could have added that element to make more possible gear combination when facing off different bosses.
I love diablo 2 and 1 for the aesthetics too, I love when RPGs go for a darker tone and feature ocultism especially especially when they do some research which is the case of diablo and another example is shin megami tensei. Back then I played a lot of RPGs and the more gritty and dark tone of diablo was a great breath of fresh air!
Same bro. I absolutely love when the developers actually know they're shit, it's almost like they're putting literal magic in the game
facts love the dark atmosphere
Research on what? Fiction? You sound edgy lol
I didn't like Diablo 1 it felt to bear bones Diablo 2 is good though
I havent played d3 since reaper of souls first came out but what made me stop playing was the lack of depth in item viability. I remember the only thing that mattered seemed to be the raw damage output. What was amazing about d2 was that you could pick up a cheap item like tarnhelm or frostbites early on and they're still viable late game because it's more about the unique atributes these items brought that could help take a build from nothing to viable. I loved the mishmash of items i picked up from normal/nightname/hell that were all end game capable. I defintely didnt get that feeling of attachment to my loot in d3, where it was just pick up higher damage items period.
I know this comment is old but you hit the nail on the head.
yeah d3 caters too much, you feel generic.
I was and am so freaking DISAPPOINTED with Diablo3, i cant even find the words for it.
The cool dark Diablo franchise went into a low poly colorful, meaningless childs casual game.
Diablo 2 had more memorable items. I feel like with many newer games, the items are just stat sticks. The names of items in Diablo 2 conjure up a specific flavour or theme that is very memorable. Even 20 years later, I know most of the items and what they roughly do.
then you have really awesome memory~! Diablo 3 items are stat sticks.. the whole design of Diablo 3 is based on the weapon and I am sure you know already know this.. uncapped Paragon system just magnifies this further as every paragon pt will be spent into main stat.. When i played Diablo 3.. they had not reached trillions (at least I think it has reached that.. or multi-billions at least) in dmg numbers and experience.. it's utterly nuts to me.. as I watch my friends continue playing it.. lol.
@@Ragnarok6664 i did read Katie's comments. I was agreeing esp in the case of Diablo 3. The first thing i said was in direct relation to what she was saying.
Just wondering, how are the items in d2 not stat sticks. Dont you still look for the certain stats on them and stack them up?
@@Ragnarok6664 OP said, "... I feel like with many newer games, the items are just stat sticks...."... D3 is newer.. the video is about a comparison of D2 VERSUS D3.. what are you missing?
@@onyxcitadel9759 I followed the replies, and it seems to me that everyone else who was attempting to "correct" you were the ones who actually needed to read what was written.
Protips for newcomers to D2:
If you run, your armor rating becomes 0 and your block rate is reduced to 1/3 its normal value.
You can't steal life or mana from skeletons.
If you are in a cow level when the Cow King is killed, that character can no longer make cow levels on that difficulty.
Also ask about killing the cow king if its anything like back in the day people maybe exp farming
There is no cow level.
I've played D2 since it came out. I never knew about monster have various resistances to drain.
That cow level was indeed an holy cow moment for me.
I think ubers was worth mentioning because it was added to the game several years after release as a way to add real end game content
and lots of cool mods
Accurate other than leaving out uber Tristrum and Diablo clone for torch and anni as D2 endgame.
it takes out the immersion and horror of the environment when for starters, putting out damage numbers that pops out of enemies. also, just from the clips shown, is there a reason why skeletons are glowing in d3? and when you hit enemies, why are they flashing? they made the enemies highlighted so much. it looks like they don't belong to the environment. i don't even know what's happening most of the time in d3 because of too much lighting and effects. in d2, there's a lot of enemies that are memorable like rakanishu, blood raven, griswold, countess, the smith and that's just act 1. in d3 i couldn't care less who im killing. i still remember when i was a kid being scared of just killing blood raven because of how fast she is and she has this horrifying voice while she was chasing you.
That sounds more like nostalgia than anything else.
Lmao how many people remember fighting Griswold?
Diablo 2 is so atmospheric but Diablo 3 is like a dark cartoon
Age 36 now. Playing since Diablo 1. Im Diablo 2 world champion, made Number 1 on ladder 2 times and played all diablo games abaout 4.000+ hours. All i can say is, Diablo 3 and Diablo 4 are average 10$ steam ARPG HS games. Diablo 2 is a masterpiece.
Diablo 2 was the best feeling. I use to love to trade items within the community. There was nothing like the D2 community. I also miss dueling!!!
I remember alot of dueling.
I liked everything about D3 better, but I still liked D2 a lot. I just like the better action and more color. After watching the video, I appreciate the item drops even more. I'd say the auction house was the only big mistake in D3.
I periodically get spammed by 3rd party item sellers on D2R. I think the auction house would have solved that completely. I don't understand why people prefer that a problem be hidden.
Perhaps that cash for progress advertised as official put people off, but rationally, it is exactly how it is with D2.
D3 feels like im playing with a mobile phone.
do you guys nOt HaVe PhOnEs?
That's literally what diablo 2 feels like 😂
Stat progression in D2 is an illusion. There is ALWAYS single most optimal way to allocate stats, and there is very little in terms of differences. Basically, any point you spend in Energy is a wasted point, you will only spend dex and str points enough to be able to equip select items, and the rest will to to HP. There is no other way to allocate stats in an efficient manner.
That's the case with literally every ARPG ever made.
I’ll be patiently waiting the remaster for D2: Resurrected before I ever touch D3/4 again.
I was quite fond of the secret cow level runs as the endgame in D2 (or even level up pre xp nerf), especially in MP, really brought out the wide aoe skills like lightning fury, frozen orb or corpse explosion.
Cow level is still used for leveling in D2 and the mods. Just not for end-game leveling.
I was pretty mixed on when the cow level because a low level grind spot. It mostly killed leveling via "normal" means. I found trying to find a random group to play the game with a chore. I hope there will be a better balance of people trying to power level and people who want to "play" the game.
Very good video and explanations, as usual, thank you.
One thing to add: D2 has excellent and engaging music (D3's one is also good but cannot stand comparison).
almost nothing can stand D2 soundtrack! It's not just our memories or love to the game, it's the music itself is exceptional (or Elite) while also fitting the atmosphere of the game
Each one offers its own unique mechanics. D2 has much greater build diversity but you are stuck with your decisions. D3 offers less build diversity, but you can freely change at any time (dependant on gear but that's a different point). D2 randomizes most gear drops, so you can find just about anything to fit your builds, but takes alot longer. D3 standardizes said gear drops with sets, which might force you to change your build. D2 has no standard method of farming, D3 has a standard method of farming, (this is debatable for both games). In the end D2 offers more creativity, less variety with each character. D3 offers more variety, but less creativity with each character.
Well said!
I *wish* we were actually stuck with our decisions! :) This was true for a while after D2 launched. Now you get 3 free respecs and can grind for more. Great build diversity relies on respecs *not* being easy. If they are then everyone switches all willy nilly and this is how we get positioned into everyone doing 'meta'.
D2 has actual magic find, which means effective farming, farming that is manipulated by your gear and effort
I also like that in Diablo 2, it feels like each character is different and adds something to the party. Diablo 3 didn't seem like character choice was as important. They all had a lot of the same skills that were them just re-flavoured for each character, and then had a basic combat style to top it off. Diablo 2 seems to make each character feel unique and offers different play styles based on your character selection and skill choices
Yup 7 Hammerdins in your party of 8 (and 1 Frost Sorc ofc) provides so much variety.
@@ghostlightx9005 Exactly. People can just look up more effective builds, because the builds that aren't effective can't even make it past nightmare. Non optimal builds can make it to maybe Act 2 Nightmare if they are lucky.
@@crystalwater505 not true. There are many different s-Tier builds and hdin is no longer really popular.
10! late games s-Tier builds for nearly every class except Druid which has just an a-tier build….
D3 has just about 4 usable builds with nearly no variety.
I have a javazon and a nova sorc on D2R that will run anything in the game faster than any hammerdin ever could - even in an 8 person game.
D2 has an incredible amount of items, deep crafting system, skills with synergy, amazing atmosphere, soundscapes & music, with almost endless re-playability
D3 was way too easy and boring, more of a WoW title than a Diablo one...
Playing Diablo 2 on a 56k modem was one of the greatest things I remember about childhood. I would play LITERALLY 8 hours a day. I would set up uber-leveling and put up forum posts for people to join daily. If I wasn't uber-leveling, I was PVPing or doing Hell runs. USWEST was my server. D2 Resurrected is honestly a dream come true.
Funny thinking about that we likely played together and fought eachother many times. I look forward to doing it all over again with you come Resurrected's release.
@@lotterwinner6474 Yeah man, probably. I wish I could have archived the names of all the people I used to know back then. It feels like forever ago. My old names were Megalomaniacal, XxHoGxX, FearMeForIAmGod, ForTomorrowWeDie, XxHereticxX, Bitten, and I'm still trying to remember the others lol
Thanks for the video! Great info. Diablo 3 for the PS4 was my first introduction into the series. Been now playing it on switch, very excited for Diablo 2 on console. Like how it sounds like they are 2 different games and feel,
How come you haven't talked about diablo 2 having only two skill slots? Thats kinda important you know, especially for people who haven't played d2 before and plan on buying d2 ressurected.
Controller users will have more skill slots. It's a different setup for them :)
For PC it's still hot keys.
@@zacharyshort384 For a second I wasn't understanding what they were talking about, since you could assign numerous skills to keys on PC. Not that you actually needed to though. Diablo 2 relied less on active skills overall than D3 does, or at most tied with it. Typically though most classes only ever used 3-4 skills 95% of the time. That's primarily a symptom of how the resources worked though in either game. One was mainly mana dependent, while the other used resources, but also long cooldowns.
The skill slots are misleading in D2... they only refer to left/right mouse click. You can change the skills instantly with hot keys without having to open or reassign anything once they are set up
D3 with Maxroll resources was the perfect game for me. No game comes close to the action gameplay, the door to door combat in the basement and corridors is some serious genius design.
Diablo 2's "endgame" is infinitely more playable because it's actually challenging to make a powerful enough hero to run Hell bosses with ease. This isn't the case with D3. You can get to max level (pre-paragon) in a day, and complete an entire S-Tier build in four. I've never in my life made the best possible character build with any class in the decades I've been playing D2. That's the biggest point of difference to me. That and the aesthetics in D3 are boring as hell.
diablo2's endgame was PvP and gearing and treading for acquiring a competent pvp character.
Add to this is to acquire gears for your next character. I remember playing as a necromancer and RNGesus was dropping me Javazon items (Damn that unique ceremonial javelin). So what I did was to make a Javazon from my necro-spoils.
@@plue03 that was the whole thing. Or you trade it or d2jsp. It was an amazing community, except for the scammers bots and dupers
@@Repetoire that was also part of the fun, after getting scammed myself I remember creating games for noobs just to tell them how to avoid being scammed and giving free items I don't need. There was really a human connection and a lot of talking (writing). D3 multiplayer seems to play with robots...
You failed to mention that Diablo 2 has secret endgame events like the UBER tristram run you can do.
As somebody whose first Diablo experience was the Diablo 3 Ultimate Evil edition on console (with the added Act 5 and the Necro pack) I thoroughly enjoyed the game back-to-front. In total maybe close to 500 hours, I think. I really thought it was a masterpiece compared to where the game started at launch.
I love the ability to play Diablo on my couch and local co-op is awesome. The control scheme with a controller is simply phenomenal. Finally, I went back to visit Diablo 2 on PC just before the Remaster was announced; at the time I had no idea it was coming.
I preferred the grimdark atmosphere, the music was stronger, and the pace of combat was more agreeable. I also liked having more control over skill points and character progression. I struggled with the graphical fidelity, and the screen resolution. I fumbled a lot on mouse and keyboard and didn't immediately understand how to equip or use skills. The UI was clunky for me and hard to grasp. Inventory management was more...loathsome than D3.
I think D3 got some things right, and I think D2 got some things right. Smash the best bits together, ensure QoL additions where possible, improved customization, progression, and character identity, and I think Diablo 4 will give us the best of both worlds.
I am really looking forward to the D2 remaster because I think being able to play Diablo 2 on console will draw in a truckload of Diablo fans who want that accessibility and more relaxed set-up. I hope it creates more fans who are supportive of Diablo 4.
"improved customization, progression, and character identity"
This. This is what it all boils down to for me, and what D3 dropped the ball on. If D4 embodies these ideals then I am on board. Otherwise, it's D2R even when D4 comes out.
It will be my first time playing d2 ever!!! So stoked!
The loot system in D3 was exactly what caused me lose interest in the game. I felt like legendary items were way too common. Also, the art style in D3 seemed too cartoonish and didn’t have the same dark atmosphere that I enjoyed in D2. I may be biased because I grew up with D2, but I have been enjoying it for over 20 years and I don’t see myself stopping anytime soon.
Funny, because a lot of dissatisfaction during the release days were the lack of legendary drops, to which the drop rates were adjusted. I had one useless legendary drop in my first 200 hours of gameplay. I didn't mind the increase in droprate.
@@Deafz Diablo 3 is like the "Diablo Loot Pinata Disney" edition. Yes drops were very low because they wanted to offset the auction house. After they closed the auction house, they increased the drop rates but overdid it to the point that it is just silly.
They decided to shower you with everything you need and want right away with a million rune skills, legendaries and complete sets... It's like the developers thought "um.. now that you have everything, what do we do? I know, let's give you endless Rifts to grind and incrementally improve all the amazing stuff you already have!"
@@Deafz glad I didn’t play back then. I think they could probably turn down the legendary drops a little and it would be perfect. I do still like D3 but I prefer D2. Guess I’m just old fashioned or whatever. lol
Playing Diablo II was like living a Dungeon & Dragon adventure..
Different games from a different era for me. D2/LoD represented my 'coming of age' into gaming. The end of the nineties I was in my late teens. It was the transition from school kid to entering the world of work and an independent income. By the time D3 was made I had been building my own 'rig' for many years. I also had much less time to invest in endless grindfests. So for me, Diablo 2 holds a dear place in my heart from a simpler time.
exactly how I felt :) on point sir *thumbs up*
I never played it back in the day and wasn't excited about these kinds of games but when I got Diablo 3 I was hooked immidiately, also when 2 ressurected came out it almost gave me a sense of nostalgia from a game I never played back in the day, so I love both games as they are but that's probably because I don't know any better from the early days.
Yeah same here I started with Diablo 3 and only remember a bit of Diablo 2 from my brother playing it when I was a kid. Playing D3 now it just looks less dated and is better for people that don't have tons of hours to grind. I recently got both a games in a pack and I keep playing D3 lvling 5 different classes already and I've only gotten to like level 20 in D2 with one class.
Absolutely great comparison, thanks a lot man!
D2 hardcore mode... once you get to hell mode you can get 1 hit by non-boss enemies and find yourself facing off against unique enemies that are immune to any kind of damage you could dish out if you didn't spec right, so you had to be careful when designing your character and some classes were practically obsolete, yet at the same time those classes also became the ultimate hardcore mode once you already defeated hell with other builds. Every class gives you a unique game play, every class has several play styles -.- there was no such thing as running into a crowd of enemies unless you were suicidal.
I love D3 for what it is i spend thousands of hours in it for the past several years. I played D2 later and i loved it as well. I felt what everyone is talking how D2 is soo good , yes it is , but i still think D3 is a very solid game on its own. In 2000's i was watching friend playing D2 but never got into it , i was obsessed with HOMM 3
Big fan of HOMM3 here. I'm telling you right now. If you had started with d2, you would probably have been disappointed by d3.
I tried to believe in d3. I waited it for so long, playing d2. Then it finally came out, after several years of waiting. I was a fan, I invited all my irl friends to join the game with me.
A few weeks later, I was bored, and I wanted to play d2.
I was shocked how d2 got so many things better than d3.
Have to admit, d3 is very swift and comfy game. But it's not a diablo for me. It's like a parody or a mobile version
@@dsinemoi1mouton with Reaper of souls Expansion is much better than at launch. But D2 is the goat
@@dsinemoi1mouton well in my case it was contrary, D2 have a very slow character progression, but besides that I like the game and not hating on D3 since I have spends hundreds hours on it
From D2 I simply loved the set items and how you could mix and match partial sets.
yep. in league of legend terms, D3 is full of "stat sticks" that you just read off the stats and it's either good or bad in a very linear way. D2 has so many options
Something I value in Diablo 2 over Diablo 3 is the sense of consequence for playing recklessly. In D3 I feel like I can do whatever I want to, and even if I get killed it's no big deal. You lose some gold. However in D2, you drop your body when you die and all of your gear and inventory stay on the ground where you died, meaning you have to run back into that crowd that just killed you to get your equipment back. It meant more often I would evaluate situations and play more meticulously rather than rushing in headfirst. Getting your gear back after getting killed can be very stressful.
Yes it happened to me a few weeks back but I persevered.
The worst thing diablo 3 did was to have the gall to be fun.D3 didn't even have a stamina bar to drain and don't get me started about the large inventory space.
The thing that made D2 better than D3 without a doubt is being able to trigger PVP on other players, even if it's thier own game that they made. I can't explain how fun it was, when you and a couple buddies are minding your own business killing baddies, and some asshole joins your game and trigger hostile on your group. Then the fun of finding the guy and seeing how strong he was or wasn't was a blast. Many times you kicked thier ass but sometime they'ed be stacked with the best loot and destroy you. idk why but I always enjoed that, being able to PVP anyone, anywhere for any reason made the game exciting. D2's chat screen when you were out of game was also wayyyyy better than D3.
Perfectly sums up why Diablo 2 manages to be one of my all-time favorites whereas Diablo 3 (and all other aRPGs) didn’t capture my interest. Resurrected has been an amazing nostalgia trip and unexpected surprise, but hearing that a Diablo 4 is ALSO on the horizon and aiming more toward Diablo 2 as a model, I’m keeping my fingers crossed it scratches that same itch.
Just discovered this channel, but content is excellent so far! Thanks!
Diablo 3>
D3 was the realization of Blizzard that, just like they did with WoW, they need to make the game more "accessible" for far greater revenue. Everything that made D2 fun to play for thousands of hours was completely compressed into this cookie cutter experience which is highly simplified.
Even this "remaster" is a reskin revenue grab designed to bring people back 20 years in anticipation for Diablo 4.
This^^^
Yeah, which I'm ok with I guess, even a reskin and a few mechanic upgrades still requires some labor effort. I still fire up D2 now and again. I played the resurrected beta for a bit and am excited to put a few more hours into the game until D4 is released. $40 is a bit much for it though, I'd be more comfortable in the $25 region considering I won't play it much after D4, and how much time they put into this vs actual new game development. But I think it will still provide quite a few hours of enjoyment in the meantime.
I certainly got my money's worth from the $30 I paid for D2+LoD way back when and thousands of gameplay hours later...
I would call Uber bosses in D2 is the end game, for me at least... love the video!!
I agree. Because you need very specific set ups to solo them.
@@landom9080 my point exactly!!
D2 was one of my favorite games of all time.
D3 blew it away. It succeeded so well that I wasn't able to really enjoy D2 or D2 clones like PoE anymore.
It might be how some people would feel after playing Resident Evil 2 Remake and then trying to go back and play the classic tank control games. Its rough. I acknowledge that my opinion falls under 'hot take' but I feel the way that I feel. D3 did away with certain systems that bothered me in D2 (potion spam, trading inventory space with power using talismens). The elites in D3 were fantastic. The level progression felt way better as you no longer spent 20 levels getting incremental bonuses only to start that process again. Boss encounters were more fun as well.
Thanks for the video, very clear!
in regards to specs, it's also great in D2 that you have to dedicate your points to specific paths. you have to decide how you want to play. with D3, you can change your whole make up at any time, and there aren't skill trees you really have to earn. you just have a few skills that level up and you can trade them around
You can reset all your skills and stats at akara
@@ujabroni9738 1 time tho
@@beyourselfth nope
Did once and it'll allow me to do it again
One time per difficulty level. And I believe it's possible to get more. I prefer not to use any and to just plan a good build. Probably because I didn't have respecs when I previously played D2.
D3 was better in some ways that I think some people are overlooking. The combat and the addition of more keybinds made builds more complex and varied. In D2 builds generally were built around 1 skill and everyone ran that one skill. There were a plethora of skills that just were not used. I also liked the pace of combat with D3.
I had few hundred hours in D3 and back to D2 recently, the addict is real in D2, it just something so special in the way the combat both simplified but hard, and how little power you gain over gearing up yourself. D3 definitely got a lot more updates and changed a lot after so many seasons and many build variety too but I find it got boring fast, and not very memorable - too much casual QoL and modern industry style in it that it lost it's charm. It's like compare a flashy hack&slash rpg with a dark souls game
I love D3 because I was a casual. Me and a friend blasted through it in a couple days after reaper of souls. Loved every second for being a power trip. I got Diablo 2 understanding that it would be different…my friend isn’t enjoying it as much. I can’t explain it, but the game gives me a feeling that I need to keep playing…keep pushing…keep progressing…keep getting better. Diablo 3, I beat act 5 and dropped it….I could see myself with hundreds of hours in this game. It’s so freaking fun and it feels like I’m getting better with time
Very good content i subscribed :)
Wasnt the auction house removed in D3 many years ago? It's not in the game now so why even show it? People would expect to see it.. And no footage of multiplayer to show the difference?
Would really love to see a continued story progression from D1 and D2!
D1 characters:
Rogue - Bloodraven
Sorcerer - Summoner
Warrior - Diablo Vessel
Isn't every character from D2 a mentor to the matching class in D3
@@cottonmouthasmr8713 depends on the class. isendra(canon sorc) was the mentor for li ming(canon wiz), but the paladin and johanna(the canon crusader) are totally unrelated, despite being both related to the church of zakarum and very similar in class style. xul(canon d2 necro) was the mentor for lethes(canon d3). near as i can tell, the necro and sorc were the only two that are confirmed to have survived the worldstone chamber, though some other source had mentioned that tyrael sent the others to live somewhere as a reward for their service.
take it with a grain of salt, though. blizz has been intentionally vague on the d2 heroes' fates, isendra and xul aside, which sucks, because the worldbuilding they could bring would be a goldmine of minor plot threads, much like the whole aiden(d1 warrior), moreina(d1 rogue), and jazreth(d1 sorc) thing that lead into dibbles, blood raven, and summoner, resp.
Good video with many points to give folks that never played D2. I considered myself an above average player with regards to how much time I devoted to D2. In 8 years of playing it I managed to create 1 level 98 character before a ladder reset and that took an enormous amount of time. This was after having several level 85-90 characters which I feel satisfy any build you’re looking to make. The BEST thing that you did cover in various ways without coming out biased towards D2, is the simplicity that it has over D3. That simplicity is what made D2 great. And the rune words also are a far superior system than how D3 had them. I think some folks will not like D2 for this reason as they constantly want change and D3 tends to satisfy that by constantly rearranging class specific set stats and bonuses. While I wouldn’t mind a respec system I think that is what makes the builds in D2 great when combined with the loot system and rune words. I just hope Blizzard controls the BOTs as they definitely made a mess out of D2. Great video and thank you for showing the differences.
The endgame consists of farming bosses and areas for loot, trading, and most importantly pwning fools outside rogue encampment.
Only one thing I don't get - the hard limit on respecs, that's gone in resurrected, and some people seem to want back?
I don't quite see the meaningful choice in the lack of choice that would create. Maybe once upon a time, when people played games mostly for fun, and there was not as much meta.
Today? If respecs had a hard limit where you can only get like what, 3 or so and that's it?
People would be complaining that they "bricked" their character and can't change to the meta.
If you are punished/restricted from trying things out and mixing it up, you'll naturally go for the path of least resistance and your choice is, inherently, not meaningful - you just went for the "best build" you found online, and never changed it.
Being able to respec freely sounds more "meaningful" - you now get to try differnt options out without any stress of being locked into a bad option. Any build you may come up with is meaningful?
Only way to make it not is if they just gave you all skill tree options at once.
D2 was a whole different dimension compared to D3. If D2 were an exceptional horror movie D3 would be a "c" category episode from a "b" category weekend horror series...
D2 was a far more mature and toughtful game in set, atmosphere, sound, enemy design, deep game mechanics. That's why so many gamer still plays it and that's why Blizzard tought it would be a great idea to release it again... If it wouldn't be one of the greatest game of all time there would be no reason to re-releas it.
I remember playing D3 with a mod to darken the game and make the shiny rainbow colors less painful for my eyes, mute its music and play D2 soundtrack in the background for earning slightly better atmosphere. But I gave D3 up after a short time. I'm having a blast with D2R now!!!
I played D2 for quite a while waiting for D3. I was pretty comfy with the rune crafting. When D3 came out I really liked the expandable stash but the items I could craft and the reliance on finding sets put me back into D2.
When the news hit about how Blizzard treated its female crew I quit altogether and haven’t gone back.
I hear Blizzard made some changes and D2 remastered sounds like I could try that.
I won’t hold my breath waiting for DIV. It’ll come when it comes. d2 does have UBERS but it’s a lot of farming.
On the point of skills and stats points in D2 and D3, I would say it feels like driving a manual transmission vs. automatic. It's difficult and much more unforgiving , but it brings out the real joy of driving.
Liked that comment. Especially since i do drive a manual rwd car to drift properly. ;)
games with one build are boring. what's the point of showing me the stats if i am not involve with it? they show these numbers to distract players that the progression is really shallow and unfun. it defeats the meaning of RPG. how can i roleplay if the game already decided it for me?
Great video and informations and I will probably buy D2 resurrected;) But if you ask me about what I remember from D1, D2 and D3 in short sentences:
Diablo 1:
Extreme intense creepy and dark, perfect difficulty level balance, fantastic legendary amazing memorable music and sounds, the Butcher, Gharbad the weak, Archbishops Lazarus and many other things. Best game ever.
Diablo 2:
Not even half as creepy and dark as Diablo 1, can’t even remember the music and sounds. Very good game, but I kept missing Diablo 1 while playing D2 and so I returned to D1.
Diablo 3:
Killled 500 billion monsters. Kept missing Diablo 1 while playing D3.
Conclusion: I'd rather wish for Diablo 1 resurrected and is still so sad that I cannot succeed to play D1 on Win 10 and some of the earliyer versions of windows.
Great video. One thing you didn’t mention for endgame tho - you can farm Ubers.