@Burst Gaming Yeah, but having 500 boxes in a level with at least 10 of them hidden in stupid locations, when older Crash games had 200 at most and "hidden" ones were more puzzles to reach... I can see why.
For anyone trying to do this run yourselves, two pieces of advice regarding gems: You don't need to quit the level if you die before the first checkpoint. You don't need to do the Tawna or N. Brio bonus stages. You DO need the two Neo Cortex ones though.
Tawna tokens in the PS1 version at least saves your progress if you can't manage to grab the box gem. The N. Brio tokens are the most useless ones in the original.
@@foodafen7406 and the level taking place in a native fortress is cleverly named "Native Fortress". Not to mention the level where you're moving up a creek being named "Up the Creek"
50:41 "You should get something for getting through the game without dying and with hitting all the boxes" Caddy after Crash 4: *I REGRET EVER SAYING THAT*
I think dying doesn't disqualify you from a perfect run if you die before you hit the first checkpoint box. The moment you hit the first checkpoint box, that's when you have to not die. It's worked before on Slippery Climb, for me - but I don't know if it's exclusive to the US region or the PAL region.
One can die before that first Checkpoint in NTSC/U and PAL, but in NTSC/J one can die anywhere, but since boxes are reset, they still have to be collected in one go...
It worked for me, dying a few times before breaking the first checkpoint box and then scoring the gem on several stages, and I have the PAL region version. Specifically the version that you can download on PSN while residing in Europe.
Can also say that, at least with the coloured gems in N-Sane, if you can reach the same amount of lives you had at the start of the level by the end of it, the game will think you didn't die, so it seems like the game counts your life total first
Hola Caddy! I do not have anything interesting or original to comment ... so I will just say thank you for all the effort and love you put into your videos, I really enjoy them a lot, they also help me learn English, greetings from Costa Rica, and have more what a wonderful day good sir!
The reason why the saves were so limited in this game is because they had to be supported by the password system, and there's only so much data you can hold in a string of 24 shapes. So by limiting when you could save and tying the save to strong progress markers meant there were fewer bits of information to keep track of. This was a mandate by PlayStation who didn't want people to have to have a memory card to be able to play the game. PlayStation later relaxed this mandate.
Bumbling in the Nark Rumbling in the Lark Struggling with a Shart Troubling Ethan Lart Plugging me in the nark Plunging thee in the Bark Ploddingly ease the part Trodding on bees and darts Tragedy in the Mart Caddy flings kids at cars Daddy has lost the plot Harry has ered his Pot Marry me Natalie Dormer... Wait what?
It took me weeks to 100% crash on ps1, I was at 80% and my youngest brother (like 10 years ago) saved over my file. Crushed me like a can of cuke. 4 hours is mighty impressive 😁
And people who FLATTEN THE TOP OF THE BEN & JERRY'S BEFORE PUTTING IT AWAY I'm sorry Caddy that's more neurotic than collecting all the wumpa fruit I mean come on just listen to the SLURP sound effect
Only onto dark panels, though. You can run across them without jumping as long as it's dark to dark or light to dark, but you can't step onto light from another light or onto light from a dark.
These streams are best to watch during work. While I wash dishes I can listen to an entertaining British lad in my ear. Time goes by faster when i realize it’s already been 4 hours at work
About the framerate: 30fps can be significantly smoother than 25fps because the animations are optimized for it, and 5 is 1/6 of the 30, making it a noticeable difference. PAL TV's can only display 50 interlaced frames a second, so actually 25 full frames per second. Period. 12,5fps is possible though, by doubling frames. 30fps on a PAL TV requires some frames to be only rendered on different halves of the interlaced frame, and the constant switching will result in a stripy and jittery mess. It could kinda work on a CRT, but the deinterlacer of a LCD would probably be confused and make it even worse than 25fps by incorrectly blending frames.
Watching this just after he finishes that 200% Crash Bash playthrough he completed a week ago. Those platinum relics in other games were...very fun in comparison.
Anyone notice his Cash Banooca streams have the same amount of episodes as the number entry it entered the franchise? Cash Banooca: 1 Stream Cash Banooca 2 Gringott’s Steakhouse: 2 Streams Cash Banooca Wrapped: 3 Streams
Just finished crash bandicoot aka Cash Banooka. By far fun and most challenging game ever. Thanks Caddy for the video and your reviews, keep up the good work and have a safe summer
It's not a glitch - he was invincible, and when you get hit by something while invincible, you jump a little while going "OH!"; that fox thing was peppering him with bullets, so he was continuously getting hit, and thus continuously jumping while saying "OH!". The game was functioning entirely as intended.
I may be the only person who calls this their favorite. I just love the challenge and the fact that it's pure platforming, save the two hog levels. 3 was bogged down by vehicles and most of 2 is very easy for me.
Ah, it's just like the olden days. I wasn't there for the stream, but I know many tears were shed. Many relatives were slaughtered. Gotta love that old game frustation... in my eye.
One change I do like about the n sane trilogy is the fact they made it where Ur allowed to die on gem levels except the coloured gems, only issue is u have stuff like the lab, lost city, and slippery climb with coloured gems
Continuing alternate names: Asking for a Fark, Burying the Carc, Hunting for a Lark, sub atomic quark, Reeling in the Shark, Playing on my Harp, Having a big ol’ squark, Voldemort and Dark Mark, Kite I’d Like To Fark, Chipping of the Bark... ok I will stop
I know I'm over a year late but the reason why many PS1 games ran at 25 FPS in PAL but 30 FPS in NTSC is because the PS1 sends an interlaced signal. Refresh rate (50Hz, 60Hz) does not equal frame rate when it comes to an interlaced signal. A 50Hz screen can only refresh 50 times within a second but the way an interlaced signal works, it only draws half of the lines each frame (every other line) so the most frames that can be displayed within 1 second on a 50Hz screen is 25. A progressive signal (which is what all modern consoles use - signified by the "p" in 720p, 1080p, etc.) displays all lines at once each frame and as such can display one frame per refresh making a 50Hz refresh rate have a maximum frame rate of 50. It's rare to find something that runs at 30FPS that sends a true progressive signal. While there are a lot of Xbox 360 and PS3 games that run at 30FPS when run at 720p or 1080p, they are actually duplicating every frame so that it can display. If it didn't do that, half of the second would be a blank screen.
The save system was even worse than that, Gem Saves, Key Saves, and Level Progress Saves were all separate and locked behind different things that you had to complete, Tawna rounds were for saving your progress, getting the Gems would obviously be when they're saved, and Cortex rounds to save the Keys, you had to do each of them separately, all of them without dying when you needed their specific purpose.
What is even worse is that people seem to think Gem Save is a level progress save, when in fact it is not. Regards, American manual of the game. I'm not wondering why my saving FAQ gets hits quite often.
Same.. even prefer this version over the N sane version... The atmosphere and music and challenge is amazing wish we could swap soundtracks in the remake
Here is some clarificytion to the whole 30 and 25 fps debacle that keeps popping up as a topic in this stream: PAL TVs ran at 50Hz and NTSC ran at 60Hz. I think that much is clear by now. But what that means is, that 50 times a second in a steady interval a new frame is bering displayed on screen. If you now want to display something you'd want it to be displayed at 50 fps, because it matches exactly what the TV is capable of displaying. The problem occures when you can't match the framerate to the refreshrate, like with the PS1. It usually doesn't have the power to drive games at full refrash rate. So what they did then is half the framerate in comparison to the refresh rate so every frame could be displayed twice as long in even intervals. That's where the 25 fps on 50 Hz and 30fps on 60Hzcomes from- Now to the question that caddy asked: couldn't they make a 30fps version for the 50Hz market? The answer is, yes they could. The problem is that it it isn't as simple as one would think at first. The obvious problem is that 30 doesn't fit evenly into 50, making it quite tricky to display it properly. One technique that's been used in TV a lot is something called "3-2-pulldown". It's a way of displaying 24 fps movies on a 60hz screen. It's been done by merging some of the frames into new frames. The new frame is kind of a 50/50 version of the next frame and the frame before it. For better understanding a little graph: 1 2 3 4 5 1 2 3 4 5 Let's say these are 5 frames per second over the span of 2 seconds on a 5Hz display. If you wanted to display 4 fps on this 5 Hz display you'd have to make 1 new frame to fill the gap. Like this: 1 2 2/3 3 4 1 2 2/3 3 4 We essentially filled the 3rd frame (2/3) with a new frame that contains both the 2nd and 3rd frame in one frame to bridge the gap. This technique creates some sort of ghosting effect since both frames are now displayed at 50% opacity on top of each other for a brief period. While that somewhat solves the issue, it can't really be done with video games, since it requires the information of the next frame to already be there in order to merge the 2. But in a video game everything is rendered and displayed in real time, making it impossible without delaying the display by at least 1 frame, creating not only input lag, but also increasing memory usage since every frame needs to be stored now for the span of 1 extra frame. So instead it could be done by displaying some frames for a longer period than others. Like this: 1 2 3 3 4 1 2 3 3 4 As you can see the 3rd frame is now being displayed over 2 frames while the others only use 1 frame. While that is technically possible, now the image appears to jitter since some frames are displayed longer than others. And we all know how painful it can be to play a game that constantly freezes for a brief moment. So that's also not a good option. That's also probably why your OBS display seems more laggy than your TV. Because your TV is properly displaying the 25fps game with 50Hz (monitors and TVs now adays have no problem switching between 60 and 50hz on demand), while the 25 fps video signal from your capture card is now being crammed into the 60fps OBS video signal, making it double some frames, causing a jittery mess. The Last option would be to just display the frames as they are coming in from the console. If you don't know, images are being displayed row for row from top to bottom. That means that you could technically change the information of what is being displayed while the image is being constructed on your screen. That's by the way the common way of doing it today, where you can easily display a 40 fps game on a 60hz monitor without noticable jitter. The obvious problem is though, that now you advance by 1 frame midway through displaying the previous frame. So now we have 1 frame that is cut in half where the bottom half is already displaying part of the new frame. That artiffact is called "tearing" where the image is visually torn apart. That's probably also the "visual artiffact" that Dan_The_Noob was talking about at 2:11:51. And to avoid all these problems they simply decided to lock the framrates so they evenly fit into the refreshrates of the monitors. Without visual artiffacts, jitter and input lag. I hope somebody actually reads this,
Crash Bandicoot Gem Locations, Coloured Gems and Key Locations. Each stage has one Gem to unlock, which is done by smashing every crate on a single runthrough of a level. On White Gem stages, you can lose a life while you attempt this, but coloured Gems require you to complete it in a single attempt, with no lives lost.
Wasn't there like a part in an early manual or script or something about Cortex wanting to have Tawna for himself (as he hates humanity, but loves her as she's not human, she just has human characteristics) and sees Crash as competition and therefore wants to kill him? An idea that was later scrapped for the 'take over the world' script.
When you complete either tawna or cortex "bouns" stage, the last of the third box changes into a permanent checkpoint crate, regardless it being NTSC/PAL (NTSC guy here)
I remember at my old primary school they had an after school club with a PlayStation with a copy of crash bandicoot, that was my favourite part of the entire duration I was stuck there every Tuesday
I remember my family used to go to this holiday village place for short breaks a long time ago and one of the places to go there was like an adventure play area, and next to it was a room with rows of chairs and old TVs each hooked up to a PS1 with a different game on each. There was one with Crash and it was the one I always went over to, even though I had crash at home 😂
50:39 ...well, I guess you got your wish with Crash 4 😅 As far as I can tell, I think the reason why you only get the gems after breaking all the boxes _without dying,_ is due to limitations. I think the box count would simply reset, while also not respawning the boxes I think? Either way, I think that's why.
that's right, it wasn't naughty dog's intent to obtain gems within one go. i think people would like the game a little more if they had more time to work on technical limitations
Now that I think about it, it's also why you don't need to restart the level if you didn't hit any Checkpoint crates, since you're starting from the beginning, so you can get all the crates anyways.
3:58:00 - wait what, you can get 100% completion without even touching the last 1.5 levels? That's interesting; I guess it makes some sense, given it's not possible to save after finishing the boss or gem endings - would suck for it to not be possible to have a save with 100% completion on it.
They believe, due to imperfect emulation results, that PAL games in general are slower. But even with NES games the only thing that was slower was the music. With today's tech they can't even get proper side by side compare videos because one needs to play PAL games on a PAL system in Europe where they have 50Hz electricity and the other person has to run NTSC games on a NTSC system with 60Hz electricity rate in the US. There is a reason for this: 25 frames per second/50Hz while 30 frames per second/60Hz. The entire set up needs to be there. The right games on the right systems connected to the right TV with the right electricity impulse input(Hz). And before I see this done right I do not believe them a single word.
Greetings and Salutations was actually the way Happy Harry Hardon would sign into his pirate radio station in the 90's movie 'Pump Up the Volume' with Christian Slater
19:52 The amount of times you reset boulders hurt me because you don't have to beat it without dying to get the gem, there's *only* a couple levels where that's actually the case
I have just realised that it took caddy 1 stream to beat crash 1, 2 streams for crash 2, 3 streams for crash 3 and 4 for the wrath of cortex. Will Twinsanity (as crash 5) be 5 streams long? Probably not, it is short. But still.
50:41 "You should get something for getting through the game without dying and with hitting all the boxes"
Well you got your wish in Crash 4 Caddy!
And a finger curls on the monkey’s paw.
@Burst Gaming Yeah, but having 500 boxes in a level with at least 10 of them hidden in stupid locations, when older Crash games had 200 at most and "hidden" ones were more puzzles to reach... I can see why.
@Burst Gaming I haven't really touched my PS4 in months, but I know for a fact I'm gunna take more than NIB's 68 hours to 100% the whole thing.
Toys for Bob: Huh, what a great idea!
:/
Aaah! Spindly Johnny!
Run for your lives!!
That's how we do it in my garden
Aaah! It’s the Creeper!
We won't forget the spindly johnny! After all... That's how we do it in Caddy's garden!
@Atticus Cutlip Spindly-Jhonny will never die.
For anyone trying to do this run yourselves, two pieces of advice regarding gems:
You don't need to quit the level if you die before the first checkpoint.
You don't need to do the Tawna or N. Brio bonus stages. You DO need the two Neo Cortex ones though.
@@DavidVanPatten358 If you save with all levels unlocked then Yes, your save has all levels unlocked.
Tawna tokens in the PS1 version at least saves your progress if you can't manage to grab the box gem. The N. Brio tokens are the most useless ones in the original.
@@TheDatabaseNetwork
The N. Brio stages are just to dump extra lives on you. If you have a lot of lives already, then they’re practically worthless.
i love how creative the stage names are on the first game
they really named the first boulder level as "boulders"
The lab.
Well, at least they're not all stupid puns in the first one 😂
And the second Boulder level: "Boulder Dash"
@@foodafen7406 and the level taking place in a native fortress is cleverly named "Native Fortress". Not to mention the level where you're moving up a creek being named "Up the Creek"
Caddy: "And he's turned into a sausage roll!"
His stream: THATS HOW WE DO IT IN MY GARDEN!
50:41 "You should get something for getting through the game without dying and with hitting all the boxes"
Caddy after Crash 4: *I REGRET EVER SAYING THAT*
I should’ve said that I should have not said that
-hagrid Harry Potter and the sorcerer's stone
@@kingofboos3059 🤢
@@fritzy8318 ?
I think dying doesn't disqualify you from a perfect run if you die before you hit the first checkpoint box. The moment you hit the first checkpoint box, that's when you have to not die. It's worked before on Slippery Climb, for me - but I don't know if it's exclusive to the US region or the PAL region.
This is true, dying just resets the crates and before the first checkpoint there is no real consuquences if going for 100%
One can die before that first Checkpoint in NTSC/U and PAL, but in NTSC/J one can die anywhere, but since boxes are reset, they still have to be collected in one go...
It worked for me, dying a few times before breaking the first checkpoint box and then scoring the gem on several stages, and I have the PAL region version. Specifically the version that you can download on PSN while residing in Europe.
I can say that in N-Sane, that applies to the colored gems.
Can also say that, at least with the coloured gems in N-Sane, if you can reach the same amount of lives you had at the start of the level by the end of it, the game will think you didn't die, so it seems like the game counts your life total first
3:23:58 best part. Crash became a pigeon throwing a fit.
Oh,oh oho hohohohohohohhohohohohohohohojohohohonhohohohohohohohohohohohohohohohohohohohohohohohohohohohohohohohohhohohohoobohohoobohhoohhoohoohohhhh
@@phatdonutbear7117 no he said, "wof wowowowowowowof"
Followed in close second I think by the surprise poo situation and Cerys’s accompanying laugh
Hola Caddy!
I do not have anything interesting or original to comment ... so I will just say thank you for all the effort and love you put into your videos, I really enjoy them a lot, they also help me learn English, greetings from Costa Rica, and have more what a wonderful day good sir!
Marlon Madrigal hola! I’m one of daddy caddy lumpys and germs and hope u have fun!
Lol dijo hola bueno adiós que tengas un buen día
@@mifokintoalla y yo te digo hola, adiós y un buen día para ti :)
@@maenas5276 Hola, yo hasta creo que aprendí más inglés con Caddy que en el colegio, saludos de Argentina.
@@lucasdellamaggiore saludos a ti también desde Costa Rica!
The reason why the saves were so limited in this game is because they had to be supported by the password system, and there's only so much data you can hold in a string of 24 shapes. So by limiting when you could save and tying the save to strong progress markers meant there were fewer bits of information to keep track of.
This was a mandate by PlayStation who didn't want people to have to have a memory card to be able to play the game. PlayStation later relaxed this mandate.
Pretty neat ideal, but it should've saved after the final boss at least.
Well that's definitely an awesome and very sweet thought of them^^
Bumbling in the Nark
Rumbling in the Lark
Struggling with a Shart
Troubling Ethan Lart
Plugging me in the nark
Plunging thee in the Bark
Ploddingly ease the part
Trodding on bees and darts
Tragedy in the Mart
Caddy flings kids at cars
Daddy has lost the plot
Harry has ered his Pot
Marry me Natalie Dormer... Wait what?
Grumbling in the Park
Grumbling in the Bark
Dumplings…..but with SHARKS!
Mad respect for the Slippery Climb run. Nice one Caddy!
*Insert fumbling in the dark joke*
Uncharting in the Drake
Dumpling in the dark
crumbling in the kart
@@HammMann waddling in the dark
fumbling in the dumbling
Fumbling in the Clinton Years
Underrated
Dooooo doo doooooo doo doo doo doo dudda dooo
FITCY is good for your brain
3:23:58 Love this part so I'm making a time stamp for future reference.
1:22:35 is an underrated moment in this video! 🤣
Karma dropped a nice Hello!
It took me weeks to 100% crash on ps1, I was at 80% and my youngest brother (like 10 years ago) saved over my file. Crushed me like a can of cuke. 4 hours is mighty impressive 😁
Wow that sounds terrible
You made him pay right?
That's Rough, Buddy.
I did something similar, as a five-year-old I saved over my mom's 90% complete save file of Crash 2
Did you wipe his file in the family tree?
“There should be another TNT box...” landing perfectly on your head! My fave part of the stream 😂
Caddy during the stream: "Maybe this'll be a two setion playthrough"
His skills: "1, take it or leave it"
I have never heard someone call ntsc NuTSaCk ever before lmao
“I know people that can’t leave one fruit behind”
And I know people who can’t pass a bonus level without saying something to Tauna
I spin the wumpa fruit away even lives i collect them if i need them.
And people who FLATTEN THE TOP OF THE BEN & JERRY'S BEFORE PUTTING IT AWAY
I'm sorry Caddy that's more neurotic than collecting all the wumpa fruit
I mean come on just listen to the SLURP sound effect
he didn't say anything to Tawna until like 51 minutes in
@@alexthegreat38 I always do that
I always think of my Daddy, the one called Caddy
Whenever he jumps, and doing those humps
On the poor hog, with his massive log
did you know?
in the OG Crash you could just run past single gaps in the suspended bridges without falling down. This makes these levels much easier.
Only onto dark panels, though. You can run across them without jumping as long as it's dark to dark or light to dark, but you can't step onto light from another light or onto light from a dark.
Fuhn fact. Did you know?
Ahhhhh! Spindly Johnny
Run for you lives!!
Ahhhh! Spindly Johnny
These streams are best to watch during work. While I wash dishes I can listen to an entertaining British lad in my ear. Time goes by faster when i realize it’s already been 4 hours at work
Love how this stream is when Caddy realizes that you don’t need to break all the boxes in the bonus levels
Joke time:
What does Caddy call Crash's rocket launcher from Crash 3?
The Banooca Bazooka! XD
Dog: Sits on someone's lap
The stream: *That's how they do it in my garden.*
50:30 Caddy predicts the death trials in crash 4
I swear, Cerys's laughter is awesome.
About the framerate: 30fps can be significantly smoother than 25fps because the animations are optimized for it, and 5 is 1/6 of the 30, making it a noticeable difference.
PAL TV's can only display 50 interlaced frames a second, so actually 25 full frames per second. Period. 12,5fps is possible though, by doubling frames.
30fps on a PAL TV requires some frames to be only rendered on different halves of the interlaced frame, and the constant switching will result in a stripy and jittery mess.
It could kinda work on a CRT, but the deinterlacer of a LCD would probably be confused and make it even worse than 25fps by incorrectly blending frames.
Watching this just after he finishes that 200% Crash Bash playthrough he completed a week ago. Those platinum relics in other games were...very fun in comparison.
Anyone notice his Cash Banooca streams have the same amount of episodes as the number entry it entered the franchise?
Cash Banooca: 1 Stream
Cash Banooca 2 Gringott’s Steakhouse: 2 Streams
Cash Banooca Wrapped: 3 Streams
Yes we do.
Just finished crash bandicoot aka Cash Banooka. By far fun and most challenging game ever. Thanks Caddy for the video and your reviews, keep up the good work and have a safe summer
That most unusual, but unintentionally hilarious, glitch at 3:23:57 though! :P
It's not a glitch - he was invincible, and when you get hit by something while invincible, you jump a little while going "OH!"; that fox thing was peppering him with bullets, so he was continuously getting hit, and thus continuously jumping while saying "OH!". The game was functioning entirely as intended.
I may be the only person who calls this their favorite.
I just love the challenge and the fact that it's pure platforming, save the two hog levels. 3 was bogged down by vehicles and most of 2 is very easy for me.
Happy Cash Banooca Munth, everyone!
Ah, it's just like the olden days. I wasn't there for the stream, but I know many tears were shed. Many relatives were slaughtered. Gotta love that old game frustation... in my eye.
“mango hunchback” is my drag name
Thank you so much for adding the VODS to youtube! :D
One change I do like about the n sane trilogy is the fact they made it where Ur allowed to die on gem levels except the coloured gems, only issue is u have stuff like the lab, lost city, and slippery climb with coloured gems
1:05:04 And if you spin the perched bat it stops the swarm of them coming.
Continuing alternate names: Asking for a Fark, Burying the Carc, Hunting for a Lark, sub atomic quark, Reeling in the Shark, Playing on my Harp, Having a big ol’ squark, Voldemort and Dark Mark, Kite I’d Like To Fark, Chipping of the Bark... ok I will stop
3:07:04 I know EXACTLY what daddy caddy is talking about. It's not pleasant.
I see Toys for Bob learned from this game when it came to boxes you literally couldn't see that you had to hit.
And getting stuff from doing the level perfectly, getting all gems without dying once.
@@Mike14264 And winning the Piece Nobel Prize for doing great. Oh wait. That never happened. Never mind. Losers.
Love your content so much Caddy, gonna try to catch a live stream before Bandicoot Month is over 😁❤️
Can't wait to see him complete the entire N.Sane Trilogy.
bro verbally thrashes my favorite crash game, rip
I know I'm over a year late but the reason why many PS1 games ran at 25 FPS in PAL but 30 FPS in NTSC is because the PS1 sends an interlaced signal. Refresh rate (50Hz, 60Hz) does not equal frame rate when it comes to an interlaced signal. A 50Hz screen can only refresh 50 times within a second but the way an interlaced signal works, it only draws half of the lines each frame (every other line) so the most frames that can be displayed within 1 second on a 50Hz screen is 25. A progressive signal (which is what all modern consoles use - signified by the "p" in 720p, 1080p, etc.) displays all lines at once each frame and as such can display one frame per refresh making a 50Hz refresh rate have a maximum frame rate of 50.
It's rare to find something that runs at 30FPS that sends a true progressive signal. While there are a lot of Xbox 360 and PS3 games that run at 30FPS when run at 720p or 1080p, they are actually duplicating every frame so that it can display. If it didn't do that, half of the second would be a blank screen.
Lovely, a 4 hour stream while i work in my architecture project
Adeles' hit single "Dinking In The Dark"
'We could have had it aaaaallll,
dinking in the daaaaaark'
The save system was even worse than that, Gem Saves, Key Saves, and Level Progress Saves were all separate and locked behind different things that you had to complete, Tawna rounds were for saving your progress, getting the Gems would obviously be when they're saved, and Cortex rounds to save the Keys, you had to do each of them separately, all of them without dying when you needed their specific purpose.
What is even worse is that people seem to think Gem Save is a level progress save, when in fact it is not. Regards, American manual of the game.
I'm not wondering why my saving FAQ gets hits quite often.
Just decided to follow and subscribe to you on Twitch Caddy. Looking forward to this year's Bandicoot Month.
Crash 1 is my favourite game in the series, go figure.
Same. I love how hard it is.
Same.. even prefer this version over the N sane version... The atmosphere and music and challenge is amazing wish we could swap soundtracks in the remake
3:30:52 Woah!
*Spins around and falls down, Flat with metal clunk SFX*
Here is some clarificytion to the whole 30 and 25 fps debacle that keeps popping up as a topic in this stream:
PAL TVs ran at 50Hz and NTSC ran at 60Hz. I think that much is clear by now. But what that means is, that 50 times a second in a steady interval a new frame is bering displayed on screen. If you now want to display something you'd want it to be displayed at 50 fps, because it matches exactly what the TV is capable of displaying. The problem occures when you can't match the framerate to the refreshrate, like with the PS1. It usually doesn't have the power to drive games at full refrash rate. So what they did then is half the framerate in comparison to the refresh rate so every frame could be displayed twice as long in even intervals. That's where the 25 fps on 50 Hz and 30fps on 60Hzcomes from-
Now to the question that caddy asked: couldn't they make a 30fps version for the 50Hz market?
The answer is, yes they could. The problem is that it it isn't as simple as one would think at first.
The obvious problem is that 30 doesn't fit evenly into 50, making it quite tricky to display it properly.
One technique that's been used in TV a lot is something called "3-2-pulldown". It's a way of displaying 24 fps movies on a 60hz screen. It's been done by merging some of the frames into new frames. The new frame is kind of a 50/50 version of the next frame and the frame before it.
For better understanding a little graph:
1 2 3 4 5 1 2 3 4 5
Let's say these are 5 frames per second over the span of 2 seconds on a 5Hz display.
If you wanted to display 4 fps on this 5 Hz display you'd have to make 1 new frame to fill the gap. Like this:
1 2 2/3 3 4 1 2 2/3 3 4
We essentially filled the 3rd frame (2/3) with a new frame that contains both the 2nd and 3rd frame in one frame to bridge the gap. This technique creates some sort of ghosting effect since both frames are now displayed at 50% opacity on top of each other for a brief period. While that somewhat solves the issue, it can't really be done with video games, since it requires the information of the next frame to already be there in order to merge the 2. But in a video game everything is rendered and displayed in real time, making it impossible without delaying the display by at least 1 frame, creating not only input lag, but also increasing memory usage since every frame needs to be stored now for the span of 1 extra frame.
So instead it could be done by displaying some frames for a longer period than others. Like this:
1 2 3 3 4 1 2 3 3 4
As you can see the 3rd frame is now being displayed over 2 frames while the others only use 1 frame. While that is technically possible, now the image appears to jitter since some frames are displayed longer than others. And we all know how painful it can be to play a game that constantly freezes for a brief moment. So that's also not a good option. That's also probably why your OBS display seems more laggy than your TV. Because your TV is properly displaying the 25fps game with 50Hz (monitors and TVs now adays have no problem switching between 60 and 50hz on demand), while the 25 fps video signal from your capture card is now being crammed into the 60fps OBS video signal, making it double some frames, causing a jittery mess.
The Last option would be to just display the frames as they are coming in from the console. If you don't know, images are being displayed row for row from top to bottom. That means that you could technically change the information of what is being displayed while the image is being constructed on your screen. That's by the way the common way of doing it today, where you can easily display a 40 fps game on a 60hz monitor without noticable jitter. The obvious problem is though, that now you advance by 1 frame midway through displaying the previous frame. So now we have 1 frame that is cut in half where the bottom half is already displaying part of the new frame. That artiffact is called "tearing" where the image is visually torn apart. That's probably also the "visual artiffact" that Dan_The_Noob was talking about at 2:11:51.
And to avoid all these problems they simply decided to lock the framrates so they evenly fit into the refreshrates of the monitors. Without visual artiffacts, jitter and input lag.
I hope somebody actually reads this,
1:22:34 when the timing is so perfect
drinking game:
take a shot for every spindly johnny
1:41:42
I feel like this was a rejected joke from his Crash 1 video lol.
3:59:12 Darn You, Crash Bandicoot!
*Evil Laugh: Heh, ha ha!*
*Blaster gun fires*
you can hear meggy's voice actor singing the backing vocals.
1:02:00 that's exactly what Crash 4 did and you criticized them for it lol. Love ya caddy.
Yeah, exactly, on top of all the fluff stuff :/
My therapist: American accent Caddy cant hurt you
American Accent Caddy: 3:55:51
Bandicoot Month: Best gift for my birth month.
Crash Bandicoot Gem Locations, Coloured Gems and Key Locations.
Each stage has one Gem to unlock, which is done by smashing every crate on a single runthrough of a level.
On White Gem stages, you can lose a life while you attempt this, but coloured Gems require you to complete it in a single attempt, with no lives lost.
‘There’s no way I would have known that box was there it’s off screen’ - little did he know it’d be a theme of crash 4
Wasn't there like a part in an early manual or script or something about Cortex wanting to have Tawna for himself (as he hates humanity, but loves her as she's not human, she just has human characteristics) and sees Crash as competition and therefore wants to kill him? An idea that was later scrapped for the 'take over the world' script.
Yasss. Bandicoot month is my favourite of all the months
I happy that Crash Bandicoot month is on June, which is my birthday month too.
2:40:30 chat: Can die by doors
Caddy about 10 seconds later:
Dies by doors.
Some final destination shit.
Love how genuine you are - just doing what you love, and letting whoever wants to follow, follow you. Keep it up, you sexy Banooka! ❤️
thanks for updating it to yt ,i ll try to catch you on twitch next time :)
I still Stand by my You died Joke at 3:50:12
One thing I never got was why if Tawna is being held hostage by Cortex how was she in the bonus levels?
It’s so cute that caddy streams cash banooca like a family movie night
I love just listening to these videos while playing MineCraft
Especially ones this long
Happy Cash Banooca Month everyone
Which video did that quote come from, anyway?
Major General Bunk
I don’t think it came from any video.
2:11:20 it couldn't fck because it's a videogame. lol
1:23:08 I love the little bits of slippery climb
Wow, wasn't expecting Caddy to talk about Phil Fish.
Who is Phil Fish?
The creator of the game Fez and a well-known prick.
Caddy's doing Crash?
I'mma 'bout to simp so hard.
Hes so salty and its so fucking funny XD. Cant wait for the other streams...i can tell im gonna have one HELL of a time
Crash Bandicoot 1, to me, is pretty fuckin' hard. Maybe it's because I haven't played it in a while.
I rewatched this video just to see 3:23:57 again. Amazing
What goes past the screen at 2:03:00? Right after you pick up the mask?
Is this a Chills moment.
When you complete either tawna or cortex "bouns" stage, the last of the third box changes into a permanent checkpoint crate, regardless it being NTSC/PAL (NTSC guy here)
I remember at my old primary school they had an after school club with a PlayStation with a copy of crash bandicoot, that was my favourite part of the entire duration I was stuck there every Tuesday
I remember my family used to go to this holiday village place for short breaks a long time ago and one of the places to go there was like an adventure play area, and next to it was a room with rows of chairs and old TVs each hooked up to a PS1 with a different game on each. There was one with Crash and it was the one I always went over to, even though I had crash at home 😂
Good job, at least you didn't lose any familymembers this time
> I’m gonna be 100%ing all the Crash games
ALL of them?
50:39 ...well, I guess you got your wish with Crash 4 😅
As far as I can tell, I think the reason why you only get the gems after breaking all the boxes _without dying,_ is due to limitations. I think the box count would simply reset, while also not respawning the boxes I think? Either way, I think that's why.
that's right, it wasn't naughty dog's intent to obtain gems within one go. i think people would like the game a little more if they had more time to work on technical limitations
Now that I think about it, it's also why you don't need to restart the level if you didn't hit any Checkpoint crates, since you're starting from the beginning, so you can get all the crates anyways.
100% crash bandicoot today on the insane trilogy
3:58:00 - wait what, you can get 100% completion without even touching the last 1.5 levels? That's interesting; I guess it makes some sense, given it's not possible to save after finishing the boss or gem endings - would suck for it to not be possible to have a save with 100% completion on it.
Jesus Christ, Caddy’s definitely going the extra mile isn’t he.
this is the last video i can watch before my adblocker gets denied by youtube so i have to enjoy my time here
1:06 is that the only time Crash speaks in the entire series? Other than "Woah!"
No he's had very rare moments of speaking in various other games, jut usually other short snippets of words really
Crash 1 isn’t slower, despite being the PAL version. The only difference is the framerate because the game was optimized for PAL
They believe, due to imperfect emulation results, that PAL games in general are slower. But even with NES games the only thing that was slower was the music. With today's tech they can't even get proper side by side compare videos because one needs to play PAL games on a PAL system in Europe where they have 50Hz electricity and the other person has to run NTSC games on a NTSC system with 60Hz electricity rate in the US. There is a reason for this: 25 frames per second/50Hz while 30 frames per second/60Hz. The entire set up needs to be there. The right games on the right systems connected to the right TV with the right electricity impulse input(Hz). And before I see this done right I do not believe them a single word.
Greetings and Salutations was actually the way Happy Harry Hardon would sign into his pirate radio station in the 90's movie 'Pump Up the Volume' with Christian Slater
19:52 The amount of times you reset boulders hurt me because you don't have to beat it without dying to get the gem, there's *only* a couple levels where that's actually the case
no he does, but he doesn’t have to reset it if he dies before a checkpoint
2:32:36 I thought I was the only one. Major zero will be having a word with us.
I have just realised that it took caddy 1 stream to beat crash 1, 2 streams for crash 2, 3 streams for crash 3 and 4 for the wrath of cortex. Will Twinsanity (as crash 5) be 5 streams long? Probably not, it is short. But still.
Wrath of Cortex was 5 streams