i found a small upgrade for the survival build method. place 2 more blocks. then the 3rd is the one with the bearings. when you done the shape replace it on lift. now all produced glitch parts fall next to lift not blocking production.
did you know btw, if you place a block, a suspension on it, then add on the a side on the block, add on on top of that side and drag it in the suspension. it works like you do with all the bearings :)
You are absolutely right! I'm so used to the old method prior to the survival update where you couldn't drag blocks over suspension that it didn't occur to me to try it this way. Thanks for pointing it out!
@@danzenplays Yours is different then his, at least to what i have seen. you also took time to make this and got me using it :) so thanks to both of you.
i just notice why he put bearing on stabilizer,its to make it rotate in a vertical axis so he can do wheelis or to maintain grip on ground but it will not flip side to side(sorry for bad english)
Yes there is, the off road version has a stronger stabilizing effect. The actual "stiffness" setting of the suspension pieces matter less. But don't take my word for it, experiment for yourself, that's part of the appeal of Scrap Mechanic.
It most certainly is possible. It's easier to do with the non "infinite", weaker version of the suspension stabiliser. My acrobatic car creation (ruclips.net/video/YFMF15BHrFw/видео.html) has weak suspension stabilisers that only activate in the air. This makes jumps a lot more stable while not causing issues when driving on the ground. Toggleable, single-axis "infinite" stabiliser might be possible by using double-bearing motor clutches for locking/unlocking the suspension glitch.
It does work, this is simply a more compact stabiliser with the added benefit of having a stronger effect. In the "old" version, the bearing serves to separate the bodies so you could weld the suspension back to the main body. Since suspension pieces also separate bodies, it replaces the function of the bearing while at the same time by itself works as second stabiliser. Hope that makes sense!
Unfortunately, that does seem to happen sometimes, although in my experience it is pretty rare. It is fixable by editing the blueprint but it has been so long since I've last done it that I can't remember the exact steps that I took. If you don't mind waiting for a week or so, I can have a look at your creation and attempt to fix it. Just upload it to the Steam Workshop and post the link here. This might actually make a good video, so if you're alright with it, I might use your creation as an example.
Hi there, Do you mean welding both "halves" of the suspension stabiliser? My video is slightly outdated as the game does update periodically but you should still be able to weld them if you followed the instructions. The important bit is that the "halves" need to be separated by at least 2 bearings (or any joint for that matter, pistons and suspensions work too), such that there are at least 1 separate "body" between the "halves", i.e., 1st suspension half -> joint -> dummy block(s) -> joint -> 2nd suspension half. The recent updates shouldn't have broken this (I verified), the 1 major change is now joints are no longer highlighted in green. Also, as Mr Shambles pointed out in the comments, there is an easier way to construct the suspension halves that I hadn't realise was possible with the survival update, check it out.
@@danzenplays kept rebuilding it and it finally let me weld after like 6 or 7 times ... just had to keep tinkering lol... also just found Mr shambles comment too, thank you
It is a game exploit after all, but many have used it successfully without any issues. It sounds like you are actually able to load your blueprint, which is a different problem than what is common with stabiliser creations (joint error when trying to load). Perhaps you're using it in a very particular manner or have too many stabilisers?
@@danzenplays wow im impressed you awnserd me well thanks. and i do think your right as i needed to edit it because it was acting weired but it may have done this before if i just waited but it also could have ben because my update to it. But i did find a new way to do it its a bit bigger the yours but it dose work. But again thanks.
Yes it will, eventually. Rather than the "infinite stabilizers" some people call these, I personally prefer to think of them as rotational (moment) dampeners. You could put in more of these for greater effect. I have noticed that the effect is weaker now than it used to be, and as I had mentioned in the video, the effect is even weaker still in survival mode.
Yes you can. There are generally 2 approaches. The more common method is to use stabilisers to "dampen" the motion of your flying machine so that it is easier to control. More often than not, suspension steering will be used in this case to make adjustments and control the flyer's pose (yaw, pitch, roll) in the air. If you're expecting your flyer to remain perfectly level using stabilisers, you will have to ensure that all lines of thrust (or the net of them) to go perfectly through the center-of-mass of your creation. Any thrust that deviates from this will cause your flyer to eventually lean. The second more complicated method is to use the stabiliser as a gyro and have sensors and logic detect which direction the flyer is leaning and correcting that.
That is most unfortunate, I do hope your world is still loadable. Personally, I've never had the game crash when using the glitch. I have experience a corrupted blueprint once, but managed to fix that with blueprint editing. Perhaps you could describe in detail what exactly it was that you were doing before the crash? That would help others and myself avoid the same mistake.
Came back 2 years later cause I couldn’t remember how to do it 😂. Appreciate the tutorial bro 🤝
All your videos have some new information I have not known before! Thanks a lot!
Thank you for the tutorial on this. The demonstration on how to make these and how they work is very helpful.
"We start by placing down a block."
Woah... Slow down egghead
Someone had a tuff day, huh
You're an absolute super star, thanks for sharing this mate :)
This was very helpful for me and also keep adding more content
i found a small upgrade for the survival build method. place 2 more blocks. then the 3rd is the one with the bearings.
when you done the shape replace it on lift. now all produced glitch parts fall next to lift not blocking production.
did you know btw, if you place a block, a suspension on it, then add on the a side on the block, add on on top of that side and drag it in the suspension. it works like you do with all the bearings :)
You are absolutely right! I'm so used to the old method prior to the survival update where you couldn't drag blocks over suspension that it didn't occur to me to try it this way. Thanks for pointing it out!
@@danzenplays anytime! thanks for this amazing mini suspension. it works greats
You're welcome, but I don't deserve the credit as I got it from Al Magma.
@@danzenplays Yours is different then his, at least to what i have seen. you also took time to make this and got me using it :) so thanks to both of you.
Ngl the double cap error has some potential for remote block discinnections.
You could make a bomb drop from 10 meters away.
Thanks I have tried many that don't work but this does
thx man very much!and also good quality on that video!❤❤❤
thank you so much! this stabilized my plane :)
thanks a lot this is gonna make my life a whole lot easier !
you have gained +1 subscribers also i am new to scrap mechanic and was trying to figure out how to stabilize flying creations thanks
great tutorial, now I just need to know how I can implement it into different types of vehicles
same
same
Thanks a lot, I needed those!
thank you, it helped a lot, I was making a robot and could not stabilize
This was very helpful.
i just notice why he put bearing on stabilizer,its to make it rotate in a vertical axis so he can do wheelis or to maintain grip on ground but it will not flip side to side(sorry for bad english)
what if i'm making a giant ship would this work?
7:13 unable to cap them for some reason, game is refusing to place the cap.
Nevermind, capped the bottom side and it worked
THANK YOU!
boa mlk 2023 aqui!
IT WORK LIKE A CHARM TY
Yay now I can stabilise my farm bot (I will upload on workshop soon)
Is there a difference between the off road suspension glitch and the sport suspension glitch?
Yes there is, the off road version has a stronger stabilizing effect. The actual "stiffness" setting of the suspension pieces matter less.
But don't take my word for it, experiment for yourself, that's part of the appeal of Scrap Mechanic.
Worked the first time but then by mistake I removed a block so had to do it again and now it won’t work again 😫
Thanks
I mirrored the setup at 3:16 and I was wondering why the spring was disappearing.
I wonder if it's possible to craft suspension glitch that you could turn on and off by pressing switch
It most certainly is possible. It's easier to do with the non "infinite", weaker version of the suspension stabiliser.
My acrobatic car creation (ruclips.net/video/YFMF15BHrFw/видео.html) has weak suspension stabilisers that only activate in the air.
This makes jumps a lot more stable while not causing issues when driving on the ground.
Toggleable, single-axis "infinite" stabiliser might be possible by using double-bearing motor clutches for locking/unlocking the suspension glitch.
@@danzenplays thank you for such a useful answer cool dude! I'll try this method you described
Dude you are so cool keep it up
It works great thanks :)
Really helpful!
Tried this in survival kinda worked but still leant to one side and eventually stopped you from being able to ride the bike
Survival mode suspension glitches aren't as strong as creative mode ones.
you are such a god
The old version with just a suspension and a bearing doesnt work anymore?
It does work, this is simply a more compact stabiliser with the added benefit of having a stronger effect.
In the "old" version, the bearing serves to separate the bodies so you could weld the suspension back to the main body. Since suspension pieces also separate bodies, it replaces the function of the bearing while at the same time by itself works as second stabiliser.
Hope that makes sense!
saved with this suspension my gokart and the blueprint says joint error
Unfortunately, that does seem to happen sometimes, although in my experience it is pretty rare. It is fixable by editing the blueprint but it has been so long since I've last done it that I can't remember the exact steps that I took.
If you don't mind waiting for a week or so, I can have a look at your creation and attempt to fix it. Just upload it to the Steam Workshop and post the link here.
This might actually make a good video, so if you're alright with it, I might use your creation as an example.
What is the difference between mini and off-road
you are god himself
im made car with this and added this video :)
Does'nt work in Survival 2022. :(
No longer seems to let you weld the blocks once they are inside the suspension... any way to do these nowadays?
Hi there,
Do you mean welding both "halves" of the suspension stabiliser?
My video is slightly outdated as the game does update periodically but you should still be able to weld them if you followed the instructions.
The important bit is that the "halves" need to be separated by at least 2 bearings (or any joint for that matter, pistons and suspensions work too), such that there are at least 1 separate "body" between the "halves", i.e., 1st suspension half -> joint -> dummy block(s) -> joint -> 2nd suspension half.
The recent updates shouldn't have broken this (I verified), the 1 major change is now joints are no longer highlighted in green.
Also, as Mr Shambles pointed out in the comments, there is an easier way to construct the suspension halves that I hadn't realise was possible with the survival update, check it out.
@@danzenplays kept rebuilding it and it finally let me weld after like 6 or 7 times ... just had to keep tinkering lol... also just found Mr shambles comment too, thank you
Glad it worked out for you!
Yes, SM is ALL ABOUT TINKERING!
Super
I can make a tank for the stablizer
Accidentally duplicated a suspension piece instead💀(pls help)
Зашел в воркшоп и взял там гироскоп 1 на 1 на 3 блока и посатвил их 3 теперь у меня ховеркар не переворачиавется
ховеркрафт не переворачивается потому что все 3 оси заблочены, ведь глитч блокирует 2 оси из 3х
TYY it helped tysm(=
It crashes like a minute after i load any thing with it
It is a game exploit after all, but many have used it successfully without any issues.
It sounds like you are actually able to load your blueprint, which is a different problem than what is common with stabiliser creations (joint error when trying to load).
Perhaps you're using it in a very particular manner or have too many stabilisers?
@@danzenplays wow im impressed you awnserd me well thanks. and i do think your right as i needed to edit it because it was acting weired but it may have done this before if i just waited but it also could have ben because my update to it. But i did find a new way to do it its a bit bigger the yours but it dose work. But again thanks.
My vehicle could still fall over, just very slow. But it could...
Yes it will, eventually. Rather than the "infinite stabilizers" some people call these, I personally prefer to think of them as rotational (moment) dampeners. You could put in more of these for greater effect. I have noticed that the effect is weaker now than it used to be, and as I had mentioned in the video, the effect is even weaker still in survival mode.
Can this be used for a flying machine?
Yes you can. There are generally 2 approaches.
The more common method is to use stabilisers to "dampen" the motion of your flying machine so that it is easier to control. More often than not, suspension steering will be used in this case to make adjustments and control the flyer's pose (yaw, pitch, roll) in the air.
If you're expecting your flyer to remain perfectly level using stabilisers, you will have to ensure that all lines of thrust (or the net of them) to go perfectly through the center-of-mass of your creation. Any thrust that deviates from this will cause your flyer to eventually lean.
The second more complicated method is to use the stabiliser as a gyro and have sensors and logic detect which direction the flyer is leaning and correcting that.
I tried this incorectly and uh
IT CRASHED MY GAME
That is most unfortunate, I do hope your world is still loadable.
Personally, I've never had the game crash when using the glitch. I have experience a corrupted blueprint once, but managed to fix that with blueprint editing.
Perhaps you could describe in detail what exactly it was that you were doing before the crash?
That would help others and myself avoid the same mistake.
3:09
Cool but i'm not willing to use it
wish means
Is this still working?
Yes it is, although the "strength" may vary depending on your physics level setting (survival has a different physics setting than creative as well).
@@danzenplays My friend tried it but it didn't work So I try it but I can't cap it off (i used mods)
do not use glass. not worth the looks. if u bonk it around to test it it breaks and wastes a suspension
I capped mine with a duck
Что
глитч с подвеской (пружиной) который блокирует 2 из 3 осей для поворота и движения
sa marche trop bien
personne ne comprend se que je dit
Google Translate à la rescousse
Merci d'avoir regardé
?
Кто русский сюда -----|
Я українець
does not work anymore
fake
does not work for anyone trying
Thanks