How Strength Actually Works (and it's not how you think)

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  • Опубликовано: 27 сен 2024

Комментарии • 668

  • @DizzyDJW
    @DizzyDJW Год назад +958

    Bless you.
    I hope they give strength more usefulness in the future and I really hope they add athleticism back in from the first game

    • @mannemannen7211
      @mannemannen7211 Год назад +56

      book that shows all the stats including the insanity one would also help....

    • @eliasergaibi5317
      @eliasergaibi5317 Год назад +37

      @@mannemannen7211 Sanity doesn't exist in sons of the forest. They removed it, but I agree. That book page was useful.

    • @sfreemanoh
      @sfreemanoh Год назад +9

      I honestly think that strength is something they either intend on giving more weight to (carry capacity, increased damage, whatever), or something they intended to implement further but decided not to and just left it in for now. Just having it boost your max health doesn't make much sense.

    • @cate.316.
      @cate.316. Год назад +3

      Yes! plus I wanna see a return of effigys!

    • @jakemartinelli5049
      @jakemartinelli5049 Год назад +1

      @@eliasergaibi5317 Or add like a fitbit item? So u can check vitals(ur stats) when u press the utility key? I saw something that looked like a pedometer in the early screenshots of the game, I wonder if that's what that does

  • @Szilagyicsabaistvan
    @Szilagyicsabaistvan Год назад +807

    I think they could add a 2% on damage output every level. By level 50, which let's be honest, not many will achieve, you will not only double your health, but your damage as well. It's really flexible, they can do so much with it, like not being able to carry 2 logs, only after level 10, maybe carry even 3 after lvl 25 etc.

    • @Zdendakrup
      @Zdendakrup Год назад +109

      they should add back all the animal furs that you had to aquire to be able to craft pouches so you can carry more stuff it made the ga me more challenging and grindable

    • @Howwerelivingfishing
      @Howwerelivingfishing Год назад +34

      @@Zdendakrup I wish they’d bring back farming rabbits but add new livestock and more plants you can grow in beds

    • @berndwindi1525
      @berndwindi1525 Год назад +10

      @@Zdendakrup not really necessary since you already have a huge backpack(since they mostly going for some realism) but it would be different if you could find some like attachments do the backpack which spawns randomly at some locations

    • @johnmarston1419
      @johnmarston1419 Год назад +1

      ​@@Zdendakrup but it's not really sensible to go looking for new creatures every time

    • @dra6o0n
      @dra6o0n Год назад +5

      They could add in the ability to tether logs into a pile with ropes, and drag them back, but your movement speed is dropped since the logs are heavy, by 10% per log. This means you can 'drag' 6 logs at 40% move speed, but at lv50 strength you can drag them at 100% move speed.
      It's like a log sled but instead of pushing you pull, but how well you do it depends on strength.
      They could also make use of strength when lifting logs by reducing your movespeed when carrying them, and have strength nullify that debuff back to 100% move speed.
      You could only lift up to 2 at a time, but maybe make it so your movement speed is reduced by 20% for each log you lift.

  • @syphon583
    @syphon583 Год назад +227

    This is a perfect example of why early access is (potentially) so useful for dev teams. Hopefully they get plenty of feedback that strength in its current state is essentially useless and make some changes in the in future to influence more than just max health without making it OP. I say "potentially" because it's really up to the dev team at this point to take that feedback and do something with it.

    • @Midget32
      @Midget32 Год назад +11

      They're quite private Endnight, they're definitely listening, just not replying.

    • @ArinJager1
      @ArinJager1 Год назад +5

      early access is cool and all, but it's a double edged weapon, too... on one hand, it's pretty cool to watch a game being done, on the other, you'd have played the game through and through multiple times, and there's not much new to find when it hits the 1.0 full release version (it gets really boring)

    • @nivern07
      @nivern07 Год назад +1

      @@ArinJager1 True, but the best part of this tactic is the target community. For one, early access are mostly for players that are hardcore fans towards this genre and is willing to sit and play this game hours and hours despite the repetitive of the game core, just to find out all the minute detail of the games has to offer, with devs implementing more options to the game, players will get to know the lore of the game and how the mechanics works. On the other hand, full release version is for the players that liked the game but do not have the time to go through every single update nor had the strength to do so, even then that does not stop them from liking game. And because of that the full released version is much more accessible for these kind of players.
      I kinda like this tactic of releasing a game. Hope more game does this as well.

    • @Midget32
      @Midget32 Год назад

      @@nivern07 me on console who can't be classed as OG in a playtime sense

    • @j.lucasdecastroaraujo761
      @j.lucasdecastroaraujo761 Год назад

      @@ArinJager1 If what they say (most craftables are not available until full release) then that won't be a problem.

  • @seanmcgee2501
    @seanmcgee2501 Год назад +217

    Another great video full of helpful information. Good job sir

  • @gaboderflinger7854
    @gaboderflinger7854 Год назад +29

    It should increase your melee damage, reduce the stamina consumption of that, increase your health, your carrying capacity and make you more resistant to being knocked down.

    • @drampadude9216
      @drampadude9216 Год назад +1

      That would be awesome bit would definitely be a bit unbalanced and complicated to calculate

    • @Aust1in
      @Aust1in Год назад

      That would be easy to balance and "calculate"@@drampadude9216

    • @Tipikx1
      @Tipikx1 9 месяцев назад

      and absolutely OP :D :D but good point, i would add more stats in the game :) its survival, why couldnt it be more RPG@@drampadude9216

    • @EricH-ht4ib
      @EricH-ht4ib 8 месяцев назад

      Could also affect power attack animation speed.
      To be honest, it doesn't seem unreasonable if the below system is implemented:
      Per Level:
      +0.5% Thrown object distance & speed (Max 25%)
      +0.2% Melee dmg / Strength Level (Max +10%)
      +0.3% Power Atk Dmg (Max +15%, total +25% more dmg including melee dmg bonus)
      -0.3% Power Attack Animation (Max -15% animation time)
      +0.2% Running/Swim Speed (max +10%)
      +0.4% Stamina (Max +20% stamina)
      +0.2% jump height
      At level 25: Carry 3 logs, 4 stones
      Level 35: Blunt Weapon power attacks have a high chance of knocking enemies over +10%
      Level 45: Bladed attacks have additional dismemberment chance +10%

    • @artyomsevchenko6089
      @artyomsevchenko6089 6 месяцев назад

      I thought it did until I saw this video

  • @biojawn
    @biojawn Год назад +91

    You are a Champion! You all know this video took hours and hours to complete! Between the testing for hours, and the editing for hours. Sometimes the work doesn't pay out per hour of work put in... I hope this video does much more than that! What a struggle just to help your fellow player! Again, You Are A Champion! Thank you so much for all of the work you put in to your videos. Highest quality content, and I've watched every single one. You are an inspiration.

    • @ArinJager1
      @ArinJager1 Год назад +1

      now go watch _letsgameitout_ break the game ( now THAT is "hours and hours and hours and..." - tho' it's not as useful or informative, but _fun must be had_ )... or go watch spiffing brit finish the game with just a stick (possible before the patch, no longer a thing)

    • @tylermartin6640
      @tylermartin6640 Год назад +1

      This is the first video of your I watched I liked and subscribe because I can tell the depth of study and how long this may have taken to make. Thank you and I will continue at this point on follow everything you do.

  • @Xvirus76
    @Xvirus76 Год назад +62

    Props to you for taking the time to go through all this. Something the Devs should of made clear to start with. Really appreciate the videos you do.

    • @elevown
      @elevown Год назад +1

      I assume they will later in dev- stuff like tool tips and guide screens is one of the last things you'd bother with.

    • @IsM1ku
      @IsM1ku Год назад +2

      The Forest was full of stuff you weren't meant to understand, SotF is the same

    • @minisithunknown5568
      @minisithunknown5568 Год назад

      @@IsM1ku Early access is stuff you were not meant to understand. But every little gamer is an expert that everyone must adhere to.

    • @udontknowme00
      @udontknowme00 Год назад +5

      to be fair, the tooltip in-game does say that raising your strength gives you more health. I think the confusion just comes from the word "strength" implying a lot more than just a health boost. That, and misinformation being spread about "it actually does this and this". But I do agree, they could make it a bit clearer so that people don't feel the need to spend hours doing tests on it

    • @udontknowme00
      @udontknowme00 Год назад +4

      @@IsM1ku if we arent meant to understand it, why is the strength meter right beside all of the other incredibly important meters like hunger, thirst, and sleep? It's okay to admit that the devs just didnt do a good job of explaining what they present to the player as a core mechanic

  • @nym7973
    @nym7973 Год назад +24

    Probably my favorite channel for SotF content. Appreciate all your hard work, my guy!

  • @elevown
    @elevown Год назад +43

    Thats useful. I do hope they make strength do more as they keep updating the game tho.
    Being able to carry more and do some more melee damage seem no brainers.

    • @wolkenspalter4428
      @wolkenspalter4428 Год назад +5

      bro you can carry 2 logs that probably weight 400kg

    • @elevown
      @elevown Год назад +3

      @@wolkenspalter4428 No i mean it should give you more carry capacity for all the item types inside your backpack. One thing these sorta games should do is remove early game frustration/time sinks by late game when you've been doing it for ages and wanna get on with stuff.. Part of that process is normally more carry capacity. Also things like your food and water and stamina bars last longer.

    • @envoked2168
      @envoked2168 Год назад

      @@wolkenspalter4428 definitely not 400kg

    • @wolkenspalter4428
      @wolkenspalter4428 Год назад +3

      @@envoked2168 bro this log is 2 meters long and 40cm thick

    • @elevown
      @elevown Год назад +2

      @@wolkenspalter4428 google recons a hardwood log that size is about 180kg - so if you meant 400kg for both not each, you were pretty spot on with that guess!

  • @rasputin7633
    @rasputin7633 Год назад +73

    It does nothing but increase your health. You're welcome. Just saved you 10 minutes.

    • @lvcamartin
      @lvcamartin 5 месяцев назад +5

      Should’ve just read the comments before watching. Shit

  • @MrAllekzander
    @MrAllekzander Год назад +40

    The only other thing that comes to mind to check is hunger & thirst depletion rate. I'd still assume no effect.
    I salute your determination and patience as you chew through these testing style videos. I'd go crazy(er)

  • @onesadtech
    @onesadtech Год назад +6

    Kinda disappointed that it only affects health, but good to know! Thanks for doing all this work to put this together, fantastic work.

  • @Jackmeinert
    @Jackmeinert Год назад +4

    love the sneeze at the end👍

  • @rueben225
    @rueben225 Год назад

    Thank. You. So clear. The scientific method. No opinions, no feelings, no half-assed conjecture.

  • @RasmusAR31
    @RasmusAR31 Год назад

    4:52 love how the golden mask cannibal is just standing there and watching you maniacally swinging your axe

  • @BrentDnD
    @BrentDnD Год назад

    @Guns, Nerds, and Steel: You're a hero. Not the hero we deserved but the hero we needed.

  • @commentingaccount122
    @commentingaccount122 Год назад +1

    This is so high quality wow, thank you for this

  • @Zych.Grzegorz
    @Zych.Grzegorz Год назад

    I love how hat cannibal at 4:55 just stood there looking at the lunatic trying to slash the air :D

  • @brendanbarbar4782
    @brendanbarbar4782 Год назад

    Just gotta say.... immediately when I clicked on your video I started head banging I love your intro its not like other cringe intros where it slowly builds up and then plays a dubstep, yours just instantly starts playing this sick beat.

  • @Tepcafna
    @Tepcafna Год назад

    Around 5:00 stamp....you swinging the knife and the cannibal just standing there..probably with only "WTF am i seeing here?!" thought on his mind lol

  • @bodensharman8177
    @bodensharman8177 Год назад +1

    The first time I played, I thought the strength thing was telling me I was getting tired.

  • @joshhayes3433
    @joshhayes3433 Год назад +4

    This was really well done, I like the way you performed the tests and kept track of the results, great job!

  • @thisfnguy3748
    @thisfnguy3748 Год назад +1

    I watch you because ur amazing editor/content creator ur also awesome. Don’t burn ur self out

  • @syphon583
    @syphon583 Год назад

    Things that increased strength *could* do:
    -Allow more carrying capacity (balance by decreasing initial capacity)
    -Increase melee damage to enemies and trees
    -Decrease stamina usage
    -Allow character to carry more logs (balance by starting with 1, increase to 2 at strength 10, max out at 3 logs at strength 20)
    -Allow character to pickup larger enemy corpses (red dudes, etc) at a certain level

  • @azztekad7798
    @azztekad7798 Год назад +2

    very very good work , we need more guys like you checking really EVERYTHING possible , thats a lot of work man , thank you.

  • @Child_of_woe_1994
    @Child_of_woe_1994 Год назад +3

    I admire your determination because after like 5 or 10 minutes of swinging a weapon or picking up a log over and over again I would lose interest but I hope in the future they make strength do a little more because I think in the first game I'd made you do a little more damage

  • @emokretz839
    @emokretz839 Год назад

    Things that can be added for levels
    imoroved attack damage ( strength )
    carry more logs could be 4 on level 50
    Improved muscle memory (easier to cut trees)
    stamina , from running and maybe they could do something about the thirst and hunger too

  • @KarurosuSJ
    @KarurosuSJ Год назад

    Thank you 🙏 for taking the time.

  • @howardadams7111
    @howardadams7111 Год назад

    I have noticed exactly the same info for my experience with strength. The game is still buggy at times with inventory so sometimes it seems you have more than you can hold but upon researching it, when you get rid of the extra, you still can't pick them back up. Thanks for testing!

  • @Unseen420
    @Unseen420 Год назад

    Amazing work going through al that for the vital information we've recieved from these experiments.

  • @skiplash4518
    @skiplash4518 Год назад

    I love that you cover every single possible out come it makes the video more correct I suppose. Love it

  • @CrabClownJimmy
    @CrabClownJimmy Год назад

    02:55 "I can't read this crap and I'm done trying." 🤣

  • @ravenheartwraith
    @ravenheartwraith Год назад +3

    THESE are the kinds of videos I loved from 7DtD that i've been waiting for ! :) thank you

  • @statichispanic6344
    @statichispanic6344 Год назад

    Thanks for the fantastic video! You didn't put any false info or try to feed us a hypothesis as 'fact'. You did so much research and we appreciate it!
    Also, bless you @9:39 lol

  • @JAA_007
    @JAA_007 Год назад

    Wonderfully work, I noticed the change and was going to make myself a video myself but im already been in the production of a video and had streams covering this but didnt have the exact sample data to say anything fully conclusively
    Thank you, we appreciate you and your service

  • @zaf4155
    @zaf4155 Год назад

    I would challenge the transport capacity claim in some degrees:
    My friends and I could only craft and carry a maximum 2 spears while starting the game, it increased steadily through time and we can carry up to 5 now.
    Strength is the only displayed variable I can think of to justify the change.

  • @kolaiah7243
    @kolaiah7243 Год назад

    Thanks for taking the time to test. So many people just parrot untested speculations they hear until misinformation becomes fact.

  • @michellamoureuxm
    @michellamoureuxm Год назад

    I love watching vids like this, haven't played sons of the forest, but watching a few playthrough and just love "play testing" vids

  • @jeremybanks7017
    @jeremybanks7017 Год назад +1

    The sheer dedication to completing this video for us. This episode absoluately earned my subscription dude! Thank you!

  • @DanyF02
    @DanyF02 Год назад

    I bet the devs spilled their coffee watching this video and went like "Wait what, we coded that wrong for sure!"

  • @-NateTheGreat
    @-NateTheGreat Год назад

    I used the knife to clear underbrush in the woods around my base and noticed the strength really jump.

  • @CooKie_415
    @CooKie_415 Год назад +1

    Thank you for the incredible effort that must have taken, and bless you!

  • @Tymirr
    @Tymirr Год назад +1

    Max stamina is tied directly to max health, its in one of the tool tips when loading in!!

    • @SonsOfDeForest
      @SonsOfDeForest Год назад

      nope, stamina is tied to vitality. vitality is not tied to health as far as i can tell. things that affect vitality are: cold, wet, hunger, thirst, and energy.

  • @bigwoke5956
    @bigwoke5956 Год назад

    what I love about SOTF, is that, because you're a special forces soldier, you have tons of stamina right off the bat

  • @7iger
    @7iger Год назад

    4:58 : "What you doooooin'?"

  • @avl1989
    @avl1989 6 месяцев назад

    As of version 1.0 of the game, "Each level in strength now increases melee and tree chop damage by 1%"

  • @llcoolcplays
    @llcoolcplays Год назад

    That would be a nice mechanic every 5 levels of strength gained you get an extra bit of quantity of items you can carry in your inventory

  • @aliqasim604
    @aliqasim604 Год назад +1

    Bro I was looking for strength improvement tips at the gym and I ended up here

  • @simokoistinen276
    @simokoistinen276 Год назад

    Mr. Goldman is like: "WTF is this guy doing?" 4:54

  • @adiabeticjedi3278
    @adiabeticjedi3278 Год назад

    Thanks brother. I just finished my first "playthrough". It was my Test character just to see how the game works. I like the uncertainty and the horror it brings to game like this, but with hud based game mechanics, I think the ins and outs(basic) should be provided easily in game.
    Also I'm with you, I want strength to mean something this time. In the first game it only increases the dmg you do to enemies, not animals, just hostile humanoids.
    I'd like to be able to carry three logs, hold 2x the current inventory, reduce dmg taken(muscle = padding), and increase my stamina.

  • @austinmarks3910
    @austinmarks3910 Год назад

    Thank you sir, on behalf of everyone. Thank you for putting yourself through this to figure out strength. I hope this video makes allot of money for you

  • @qd5683
    @qd5683 Год назад

    I’ve also had the random bug where I suddenly have 39 stones in my inventory. But when you use them your max carry is still the usual 10. I think they will make strength more useful in the future. They did that in the Forest 1 - where your strength let you deal more damage and carry more logs etc.

  • @JamesOGant
    @JamesOGant Год назад

    The way to be sure that the curve is exponential is to divide the previous value in to the next value for swings because each iteration is one power greater then the previous one. (P*A^(x+1))/(P*A^x) will always equal A which is the factor of change. The factor of change is constant in exponential growth. The only reason I mentioned it was cause there are other curves that look exponential especially in the first couple positive integer steps.

  • @11kele
    @11kele 7 месяцев назад

    I don't know if they changed this for the final game, they changed a lot of things and details. NPC enemies are smarter enough so that the camp fights are more challenging (at least for me) until you get OP weapons like the shotgun and the crossbow.
    They also reduced the inventory number for some items and you can open plastic boxed and briefcases only once, those will not respawn after exiting and entering the game. Only some items will respawn.
    The strength meter is now showing the level number inside the icon.
    Some items are moved to different locations, such as winter jacket.
    In one sentence, the final game is much better than I hoped it would be, the variety of enemies is great, the map is huge and there are a lot of things to do and I enjoyed every minute of it so far.

  • @morbidmurph
    @morbidmurph Год назад

    Ok 4:13 that is genius... I'm doing this on my current playthrough lol

  • @Dave062YT
    @Dave062YT Год назад

    I think an increase in damage and carry capacity would be a very logical side effect of a strength increase ,maybe that will be added .I would prob put time into swinging my axe for a good bit but not sure I'll bother atm

  • @TheIonBull
    @TheIonBull Год назад

    This is great video. Thanks for investigating for everyone.

  • @daschwick6676
    @daschwick6676 Год назад

    I can confirm I've temporarily had bugged inventory items. For me, it was bones. I had 60+ one time I looked; it went back to the standard amount the next time I opened my inventory

  • @Ausfin85
    @Ausfin85 Год назад +2

    You know what, this episode absolutely earned my subscription. Loved your evidence based appraoch!

    • @winniebeats5164
      @winniebeats5164 Год назад

      Bro saying this like his subscription is worth something. Get out of your ass

  • @dallasbustanoby5723
    @dallasbustanoby5723 Год назад

    OMG i never knew that there were levels to strength. I knew it increased from actions (I had no idea what actions), but I thought it slowly goes down or resets as time goes on. I've never seen the level numbers before. It should display that somewhere.

  • @ApexxJimmy
    @ApexxJimmy Год назад

    Hopefully they make it so we can carry more because Sons of The Forest is almost at the top of my list of The Most Grindy Survival Games, ever.
    Building a base on games like Rust, Ark and Conan Exiles is way easier from the get-go.

  • @Snek_Animation
    @Snek_Animation Год назад

    man i love timelapses of game characters moving, looks super goofy

  • @nathangraves
    @nathangraves Год назад

    Bless you!
    In more ways than just thanking you for your research on this subject :D

  • @GlorifiedGremlin
    @GlorifiedGremlin Год назад +1

    I gotta reel myself back when I get annoyed at this game. It's so pretty that I forget it's a brand new early access title lmao like it's so dumb that swinging tools boosts strength, but swinging a tool into a tree, actually USING THE TOOL, does nothing. But then I remember they probably just haven't gotten around to it yet

  • @sneakyorion4295
    @sneakyorion4295 Год назад

    Let's appreciate he was actually counting how many swings you need to make until the next level.

  • @punkachuros5591
    @punkachuros5591 Год назад

    Really cool video, thanks for all the testing !

  • @DublinOdinson
    @DublinOdinson Год назад

    Bless you. Heard the sneeze at the end.

  • @Wewwwwh
    @Wewwwwh Год назад

    man that hit on 7:41 was personal

  • @Sharpie360
    @Sharpie360 Год назад

    Awesome job! It's got a lot of potential. I initially thought it had to do with an overencumberment system.

  • @cmdrjaycemacleod8198
    @cmdrjaycemacleod8198 Год назад

    Wow, good write up - Hopefully they make Strength much more useful. Increased damage because of high strength is a MUST .

  • @KenevyUnholyJesus
    @KenevyUnholyJesus Год назад

    I wasn't expecting the sneeze at the end. Perfectly unexpected. Lmao.'d.

  • @ClashingwithAdagon
    @ClashingwithAdagon Год назад +1

    Thanks for the doing the research, I agree it's a little underwhelming as it is. Hopefully they make it better in patches soon.

  • @TexasHollowEarth
    @TexasHollowEarth Год назад

    Solid topic, work, research, and video bro! Excellent job and thank you 😎👍

  • @xstaggsx6804
    @xstaggsx6804 Год назад

    The Devs should make it to where you can swing heavier weapons faster with higher strength

  • @jessepatrick7471
    @jessepatrick7471 Год назад

    Hell if you play the game you figure it out pretty quick.
    It works with the golden armor so its hand for farming creepy armor or just being out and about.

  • @saintuk70
    @saintuk70 Год назад

    Another pointer towards SoTF being more eye-candy than substance at the moment - it's kinda hollow.

  • @bluephoenix30
    @bluephoenix30 Год назад

    Holy cow man, I don't know anyone that does such deep dives as you do. Freaking amazing dude!

  • @EsotericDrifter
    @EsotericDrifter Год назад

    I figured it was just health. Nice to see confirmation

  • @alexlescinsky7565
    @alexlescinsky7565 Год назад

    this is really cool to know for real, my guess is they will add more stuff to do with strenght i really dont think so they will leave it like that

  • @SevenDaysToNoon
    @SevenDaysToNoon Год назад

    Amazing level of commitment! 👏👏👏

  • @ckkiller17
    @ckkiller17 Год назад

    Because of the lengths he went to figure this stuff out. I subbed.

  • @GrillingDad3
    @GrillingDad3 Год назад

    Would love it if a higher strength made it where you could swing heavy things using less stamina.

  • @nicholashart1666
    @nicholashart1666 Год назад

    thank you for your research and explanation of this. i truly hope they take into consideration of tweaking this to effect at least some of the suggestions/assumptions you had for how strength would benefit the character.

  • @joejoe_tptg7733
    @joejoe_tptg7733 Год назад

    7:40 You just had to Judy Chop Kelvin huh bro. lmfao

  • @DareToScare98
    @DareToScare98 Год назад

    thank you so much for this test. i bet it took hrs to do and then to edit and u gave it to us in 10mins so i appreciate u. this is great to know but kinda bummed we dont do extra damage considering days get harder

  • @taylor1830
    @taylor1830 Год назад

    Nice I wish the game had done literally anything to tell me this when I played it

  • @quickhandcam8596
    @quickhandcam8596 Год назад

    Awesome job on this! I bet this took forever to compile.

  • @TroutBoneless
    @TroutBoneless Год назад

    yeah when you randomly end up with 30 large rocks in your inventory, thats a bug. i got that at like level 5

  • @RazmanianDevil
    @RazmanianDevil Год назад

    What an insanely good video! Amazing.

  • @PsyTramper
    @PsyTramper Год назад

    The game literally says strength increases max HP in the tooltips during loading screens, but at least now we know for sure it does what it says 😅

  • @yay292
    @yay292 Год назад +1

    I started a new game today and realized I could only carry 4 spears in the very beginning, with my other save (~day 15) I can carry 5. This has to be related to strength I think and might have been a change from one of the updates :)

  • @C1S483
    @C1S483 Год назад

    Bro i just realised you built your base in the exact same spot as i did 1:1 same spot

  • @jokersadress3710
    @jokersadress3710 Год назад

    This was amazing work, thank you for the detailed experiment!!

  • @Red370z
    @Red370z Год назад

    Love the sneeze outro

  • @lavorg.3711
    @lavorg.3711 Год назад

    They should make strength diminish over time and allow players to create dumbbells or some sort of work-out station to get your strength up instead of swinging a weapon over and over again.

  • @carnotauros
    @carnotauros Год назад

    The amount of scientific testing in this video really impressed me, kudos!

  • @joelc6460
    @joelc6460 Год назад

    The extra stick in your inventory bug I think may be kelvin using you as a stick holder. Had this happen to me, empty holder but 74 sticks ☠️

  • @emperormoist3851
    @emperormoist3851 Год назад

    I hope they add faster running while holding stuff, or more damage & blocking power

  • @johnirby8847
    @johnirby8847 Год назад

    7:40 RIP Kelvin 🤣

  • @dadthegamerpro6892
    @dadthegamerpro6892 Год назад

    Great video Tem!!! Thanks for all the hard work here, and the amazing videos you release!!!