ah crap I meant to put that in the video somewhere... ok all go and watch this and it will improve your day by at least 100% ruclips.net/video/fT-JSiD6kQs/видео.html&ab_channel=Sebananas
I love the idea of a pvp themed expansion but blizzard had proven twice now that they really do not know how to deliver it. I also was interested in the Zandalar and Kul Tiran Lore... but that got stale quick. N'zoth was built up so big and bad, only to be given the Night King treatment.
I don't know why people think its cool to hate on BFA and I'm disappointed that you feel the need to be super hard on the xpac when it obviously did do a lot of things right. But w.e. FuCk BfA AmIrItE GuYs
Most Dissapointment of the expansion: N'zoth. hyped and build up so much from last expansion little by little... then... that dissapointing unclimatic cinematic.... geez.. and for getting killed in next patch after getting out of the prison.
What about azshara? She's been hyped up since... well, WC1. And then very much in TBC. She was an ultimate baddie on par with sargeras or medivh. Very unsatisfying what they did with her.
I anticipated N'zoth and the Black Empire so much. I would rather they had just made up a new baddie on the spot and saved N'zoth for a time when they could have been bothered to give it a good story.
At least N'Zoth was a final boss for an expansion. I would say he got better treatment than the others. And he had far more impact on the non-raiding world than Yog-Sarron. C'Thun is harder to compare to, but Kel'Thuzad was the final boss of Vanilla.
@@EloquentTroll well C'Thun to this day wipe whole raids with his laser, and he was introduced back in vanila where lore was all over the place and everything was mess, Ulduar is by many called as one of best raids implemented to the game. And yet N'Zoth, a guy, that made bassicly like 3 of the worst villians, was in almost every expansion is DB kamehame with golden beam to death in expansion about Horde vs Alliance, I still think he had the worst
Faction based conflict is NEVER gonna work as a real expansion feature, because you can't have one side win. So you get shit like an evil warchief and a horde resistance, *and they did it twice.*
I feel that is some of the main struggles of wow being a faction based game, other games doesn't tend to have that problem and their pvp is more like you select a side in something or just making groups or guild vs guild.
Faction conflict should be the fun PVP side of the expansion. They gave us war mode which must of taken 10 minutes dev time, they needed to expand on it in the non-instantced side of the world. It's what makes it alive. They've not touched it for this expansion. This should have been one of the more serious features they expanded on... oh well, maybe next decade.
@@PCproffesorx Yes technically the Alliance won the Fourth War, but we had to go through the Saurfang rebellion bullshit so Horde players wouldn't feel cheated for losing.
World PvP in WoW has been a joke for a long time. WoW's server population has been a joke for a long time. The whole Horde or Alliance is just an illusion at this point, they have been constantly working together and the majority of players play on servers where it could very well be their faction having won the war years ago.
I honestly feel Zuldazar is the best zone they have ever made. Everything just came together, music, theme, the story, the quests, it was just amazing.
I'm your typical WoW-addict. No matter how bad the game gets, historically I always find my way back. During WoD which had many flaws, I'd come back to the game for a shorter period of time, months apart - maybe to try a new class, ranking in PvP or just get my dose of World of Warcraft. BFA is the single expansion where my brain stops me, even though the lust for playing is still there. I end up with my credit card pulled out, ready to subscribe, but then find myself thinking of what there actually is to do in this current iteration of the game. Level a new alt? Well, you're gonna have to grind that cloak for 12 weeks before you can really start playing. Try ranking in PvP? Well, farmingresources to buy the flavour of the month corruption from a vendor on a monthly rotation doesn't sound so tempting. It's mind-boggling that they've managed to ruin this game to a point where an actual addict is not willing to come back and play. Fuck me
Same thing happened to me too but 2 expansions earlier with WoD. I put thousands of hours into WoW, either on retail or on private servers, but that expansion killed the WoW addiction out of me like nothing before. I'm thankful really, though I find myself finding other addictive games to play anyway.. :D
Since I wasn't playing much of end game content in WoD, it had almost no flaws to me. Questing was fantastic, zones and music superb. Then running LFR from time to time just to see how these bosses look like. I thought, I'm done with WoW at the end of MoP, but WoD was the one which brought me back.
Let's fix what isn't broken, let's break what works! Let's add something broken so we can market it! And follow the latest money-grabbing fad that's working for someone else's game! Sad, sad, sad. It's like the schoolboy who hasn't studied for an exam, looks over at the next table, copies sentences from a classmate's essay, and, thinking he understood, runs with it incoherently. Then wonders why he failed. Sad, sad, sad.
Kul Tiras and Zandalar were some of the best world building Blizz have done since Pandaria. Just wandering through Boralus or Dazar'alor, soundtrack turned up ... pure work of art. Then you hit 120 and the skinner box starts ...
The fun was taken out of the game for me. With the flood of daily and weekly quests for the sake of "user engagement" and time gating, Blizz turned playing this game into a chore, into work. I already have a job I have to go to everyday. I don't want to come home and work more.
@@olek.9398 Because those were either not mandatory (for mounts) or once you were done with them, you were done (no infinite farm). In BFA, for character progression, it was 2 hours per day in 8.2 and 8.3 if you wanted to keep your character up to date. That does not feel good.
There's actually why I quit the game I was trying to unlock the zandalari trolls before they came out even though I bought the game specifically to play them under the impression that I would get to play them immediately at the start like every other f****** expansion new race release but no. Anyway about halfway through it I realized I was f****** hating the time I was playing this game, it felt more like a chore I had to get done in the day then playing a game.
Yeah, both were terrible expansions but at least WoD let me raid log to enjoy mythic raiding. BFA's mythic raiding was alright but man I can't be bothered with all those subsystems. Some respect to players' free time is in order for this game.
*Good things on bfa:* warmode, pvp quests, beautiful zones, good story at the begining, great raids, always got something to do. *Bad things on bfa:* insane grinding, allied races obscene amount of reputation requirements (and super boring), leveling experience is boring and slow, the final of the expansion was bad, lack of important content, abandoned pvp experience, warfronts were a fail, azerite system is a lazier artifact weapon.
There was definitely plenty of content, not all of it was super interesting but I did not feel a content drought in bfa as I did in previous expansions. It always felt like there was something to do , even if that something was monotonous.
@@PCproffesorx If I am not mistaken, it seems like they've gone opposite of WoD. In that expac there was very little to do, now there are lots of stuff to do, but very little of it feels rewarding and feels more of a chore or second job.
Always felt the idea of "going back to faction war" meant more like going back to the story of Warcraft 2. WC3 was more like hey look the burning legion will wipe us all, lets band together (orcs and alliance) with this purple elfs and beat that space demon.
The story was split between 2 factions, had to play both to get the whole story. The raids and leveling 110-120 experience I think were well done, maybe the best ever in wow. The RNG item upgrades, corruptions, sockets, essences, neck power, cloak rank were terrible. The PvP balancing, Warfronts, and islands were awful.
I don't get why people are so happy with bfa leveling? I thought it was the worst out of any expansion ever. The zones, particularly horde, were fucking awful...
@@Tom-rd9qi I think the zones were good once through but repeats were bad, I really enjoys BFA but ya this leveling is shit compared to legion and especially WOD, god damn did i love WOD leveling
@@Tom-rd9qi i do think cata was the badest lvling experience grinding 45million ep from 84 to 85 with 20-30k ep quests. also the the quests wer're shit
The night BFA released I got home from work and knocked back half a bottle of Kraken and did the whole blowing up UC quest scenario. Snap chatted my cross-server raiding guild " It only gets worse from here bois".
BFA was the worst. It's the only expansion that I can remember that made me angry. Systems on top of systems, they just kept slapping things on top trying to fix the broken crap they should have known no one would like, super grindy systems not even trying to pretend they're not super grindy systems. Three storylines they didn't flesh out, three-story lines that could have each been their own expansion. (And the whole war storyline split between the two factions so unless you watched RUclips you didn't know what the hell's going on really) Azerite, not a plot point just a reason for a stupid system. A giant sword sticking out of the planet; never mentioned except for the source of azerite or made to be a problem to be solved. WoD was bad but I enjoyed it more than BFA.
@@FransienvanBaren Also despite inflation, WoD didn't try to scam me out of all my gold, how many goldsinks did BfA need? I still need to spend over 7m to get all mounts. Also garrison invasions were strangly enough logical, you kept attacking those people so they attacked you back. What's azerite for outside of a reason to force you to log on daily for dailies? Oh sorry 'WQs' and 'IEs' so you don't fall behind on player power and could actually use your azerite armor?
y'all are NUTS. WoD was missing an entire raid tier and 2 of the major content patch updates included Twitter integration and the shipyard. It's also the expansion that OBLITERATED the world involvement due to everyone sitting in their garrison and queuing for whatever they needed. BfA may have been frustrating and I'm not saying it's good, but at least there were reasons to play it, albeit not fun reasons. What happens when you did your raids in WoD? Pet battles after that? Professions? (The first expansion to make professions actually worthless) No, you'd log off, only to log back on at a later time and do more raids. Hell, Classic feels more alive than WoD did and Classic is the definition of raid logging. BfA had cool raids, horrific visions, and m+ but was otherwise full of bad content. WoD had cool raids and LITERALLY NO OTHER CONTENT. It was depressing, and if you had more fun in WoD I have no idea HOW because there was nothing to actually do.
@@sammygreco I hated horrific visions and mythic plus. Of course I don't like any event with a timer running. 8.3 was one giant unapologetic super grind. Grind this currency to let you into the other grind! Blizzard knew WOD was bad so they gave up and started working on the next expansion. Blizzard knew BFA was bad and kept slapping Band-Aids on it. Few of which even helped. I mean look at how many times they had to change how 8.3 functioned. The initial grind was so horrific everyone was complaining about it! WoD had a coherent storyline they abandoned. BFA had three or four storylines they crammed, rushed and didn't complete to anyone's satisfaction just so they could get to their Shadowlands storyline.
I mean wad was pretty bad but at least when they realized that they weren't going to be able to do what they wanted for wad they decided to take it in a New direction and just go with the good old standard of demons yeah it wasn't fantastic but it wasn't absolute trash either. BFA is just them forcing it trying to make it work and then just putting Band-Aids on top and hoping it all works out.
bfa, like every wow xpack was incredible in its premise and scope. the conflict between the alliance and horde reaching a boiling point, promises to reach out to new allies from both to bring into their folds and overtones that imply something deeper is afoot. but as always, gameplay balancing, grinding mechanics, and patch driven power spikes ruined tons of people's enjoyment in the day to day gameplay. whoever signed off on the final design of azerite armor needs to be taken to a war tribunal for crimes against humanity.
BFA made me try out final fantasy 14, though I wasn't sure how I felt first. It had one thing I cannot deny...And it made me fall in love with it. Shadowbringers: The whole expansion gives you the ENTIRE STORY off the bat, you are not time gated to kill hades, just how fast you level and experience the story. When their final trial patch came out, we got one of the best fights...Ever, it was a great epilogue finish to shadowbringers. BFA?: Fire laser at nzoth and be done with it..And we got this after 3 patches...
BFA had something to make everyone mad. I hated that naga lore was hidden behind dailies. But I loved that it had more lore on something from WC3 with the alliance's side questing.
@John Smitty The verb spell commonly means to write or name the letters making up a word in the right order. Spell is a verb with irregular and regular forms. Spelled and spelt are both common forms of the past tense and the past participle of spell, though with geographical differences.
I stopped subbing after the Hong Kong fiasco. The social aspect of the game had died long ago and it turned out to be a fairly easy decision. I did miss doing vanilla end game again, but I had done enough private servers, I wasn't really too bothered.
I’m one of those who doesn’t have to be max level by the next morning. I enjoy questing and getting into the new stories and new areas, and actually enjoying leveling. And they did a great job, as you said, with the new zones, especially on the Alliance side for what I was looking for.
From tbc thru wotlk I would be on wow every available minute, even if I was afking in dal. Then cata and mop, lost its wow factor a bit but was still alright, wod and onwards only played because I was so invested in the game until bfa when I jus stopped logging in, haven't been on retail for about 18 months now n don't miss it in the slightest🥺🥺 not bought shadowlands and prob wont.
still on classic very actively, Ibrahim, still have the option to log into retail, jus no point. hopefully rinse the rest of classic, tbc and wrath, then i will know where to stop this time around 😂
i think for me this was the second worst expansion. I might be wrong but basically everything story wise made no sense. destroying undercity - why? teldrassill - why ? hallo aszhara - bye azhara- why ? and about everything with nzoth and it fast ending just a big fat - why? oh and what about the dying world and the big sword in it. we just leave it like that and go into shadowlands as if nothing changed ? and let's not speak about Mrs. plotarmor.
@@kallmannkallmann and I feel like reading the books take away the feel of WoW imo I could be wrong but I played cata when I was in grade 6 for a year then I played WoW again during BFA I do enjoy WoW but I can see how they shat on older players. I hope they don't move WoW to just being books
@@Hema8551 sword is still in her ass, and entire premise of collecting azerite is to heal her. Blizz probably thought of Warfronts, wanted to implement them and then build a story around it, expansions lately feel like knee-jerk reactions, not cohesive story. WoD failed? We need to go all out and bring everyone back! So we got Legion. But then Blizz decided to experiment, and it failed. WoW needs a serious rewrite, because story now is all over the place. We go from surviving literal apocalypse, to fighting over some pandas and ending it with an Old God kill, then we GO TO THE PAST, fuck around for a while and then BOOM, DEMONS, then we have an all out war with the Burning Legion, something that looks like series finale, and then we go back to fighting each other again and ending it with and Old God ki-.. now wait a minute. BfA was MoP 2.0, BOT 100x WORSE!
Leveling 110-120 left a bad taste in my mouth from the beginning of the expansion. It felt like I was getting weaker and weaker the closer i got to 120 and i remember dying to level 118s in open world pvp and just shaking my head. I quit before pathfinder was even added.
that just means you're bad but ya I get you, but every expansion to come is gonna feel like we are getting weaker as we level if youre a geared character because blizzard is set on having borrowed power as the main character progression rather than talents or shit thats actually gonna stick with you
@@danielschultz96 I'm not bad, I'm a 2200 rated player. I know im not the best, I'm no gladiator but vs randoms I always do fine. Plus I was playing a ret which was amazing at the time. Blizzard scaling is shit and has no place in an mmorpg
@@1337139 Honestly scaling is good for an MMO PvP when done right just because you can get more players to participate in it and it means more natural content and bigger player numbers. Blizzard is just awful at math, seriously just look at how they copy-pasted the bad Legion items to Diablo 4 and wonder why thr math doesn't work.
Did they ever reveal who the girl was that was in the blue cloak at 3:15 ? She was present in both alliance and horde cinematics from what I recall, but I don't know who she is.
I had fun leveling through it. The pacing was just perfect which leads up to the big sea boss raid on the alliance side in the first zone. I need to level a horde character through it now. Drustvar was also really interesting yet predictable. The whole theme was cool but is commonly done in other games.
Dude you have improved your editing a ton since the last time i saw one of your videos. ive been a sub since the Vanilla class guide videos, i lost interest in the game for a while cause my pc broke, but i'm glad you have been doing this good with the channel
For me the Nazjatar and Azshara story was the best. Yes it was rushed but they did an amazing job with the story and what’s more important is that Azshara didn’t die and will probably aid the heroes against the void lords
@@xplicitmike Story was great the first time at least for the zones, the overall story was a bit weak this xpac I'll give you that, but for most xpacs the story has been great.
@@Mcspazz731 i couldn't disagree more. Nzoth, Azshara, Sylvanas, the faction war were all a disaster. couldn't care less about the zone storylines either, they were so forgettable I've literally forgotten what they were about... lame allied races... BFA easily had the worst story of any expac so far imo, including WOD.
For me, BFA was genuinely garbage. The best part about it was the Cinematics. I won't be giving Shadowlands a chance I'm afraid - the retail game's too far gone for me personally.
I really like corruptions, I know the fact they were random at the beginning was awful but now that you can buy any corruption you want makes you able to push for specific builds. I play a frost dk with the BoE build and with full masterful corrupted gear and a couple honed minds, is really fun playing at the absurd amount of 200%+ mastery
As a casual I found BFA to be excellent, good leveling zones, decent story telling, lots of activities and I actually found myself grouping more than in earlier expansions. I have no idea what endgame content is like, don´t care. I usually just level another toon when I reach max level.
I've never been more frustrated playing my class in raids than I was in BFA. Very melee unfriendly and bad for DKs, Uldir and Nya specifically. Nya had too many immunity phases and target switching. Uldir we had bad damage and grip duty was bad because you were slow. I would literally rage at some of the raid fights and I refused to do any more world quests, so my neck and cape fell behind everyone eventually, so I just quit.
BFA was OK all the way up til the moment that Blizzard decided to kill off N´Zoth in a patch.. 1 Patch was all they could give him as a villain. Thanks Blizzard for that!
My critique of Battle for Azeroth is simple: It's a pretty sad state of affairs when the game would have been improved if they'd simply told no story at all. The game's zones all feel good, I loved the aesthetics of Drustvar, Tiragarde Sound, Vol'Dun, and Stormsong Valley, and while I was less enamored of Nazmir and Zul'dazar, they were still comptently executed. Naz'jatar also looked great, and I actually liked that, for the first time, they made coming back to existing zones *actually* relevant (something they should do more of). What ruined BFA was the meandering, over-complicated, confusing and ultimately pointlessly long story of the Fourth War. From the pre-patch event through the end of the expansion, the Horde's side of the story makes absolutely *zero* sense. Why, after having seen what Grommash brought the Horde to, is anyone willing to follow Sylvannas in her mad lust for blood and death? That story was so bad, so stupid, so nonsensical, it's made me just abandon my horde side characters, and I'd mained Horde since Vanilla, and only made Alliance side characters during Warlords of Draenor. But while the Alliance side story is less offensive and absurd than the Horde perspective, it's still not good. Too long, too meandering, and too pointless, with tons of tedious "lead me by the nose" scenarios that most players would rather skip than complete. Too much of the War Campaign was "hey, we're attacking the other faction again, because reasons." None of it felt interesting, or momentous, just a "do this thing to complete achievement" chore list. Compare that to the sense of discovery and progress from the Suramar campaign. In Suramar, you're working towards a specific, clear, story-driven goal: You're helping Thalyssra in her fight to protect her kin from Ellisande, and then, eventually, take Ellisande down. A clear, impactful, and dramatic narrative about discovering and saving a new, cool place, and the people who live there. And this, of course, lays bare the fundamental problem with the faction war as a concept. It's not just that carebear players want to pick flowers in peace. It's that we *know* that nothing can actually change as a result of any of the events in BFA. Your actions in Suramar matter because there's a state in the game that can change based on your progress. No matter what you do in the idiotic faction war, you know you're not going to make half the player base's home city disappear, or otherwise perform any kind of meaningful change to the Horde/Alliance dynamic. The closest to doing that was the burning of Teldrassil, but what force and effect did that really have? Darnassus was already a ghost-town at the time of pre-patch. The bottom line, the players all know that there are no stakes on the table for the faction war, ever, period.
Being honest, BFA have given me one of the moments in the game, i have found and amazing guild and i got mine first Cutting Edge yesterday when after 2 months of progress and over 200+ wipes we killed Mythic N'zoth.
I went in without expectations during the lock down after not playing for years. I was wowed by the troll empire. The scene with the boats, talanji and rezan just made me forever loyal to the zandalari. But then... They ruined all the characters they touched, the plot was everywhere and sylvanas ended up as a garrosh redux. The systems... Blah. It feels OK when you start, then you realise just how long you need to get things like reps, where you don't get to control how much you play, stupid mobile gaming daily caps do. World quests already made me quit legion back in the day, and legion was good! Then I discovered I loved the idea of mythic+ only to get face to face with the worst of the community, and the réalisation that the best gear you could get from m+ would not enable you to compete on the leader boards. So I would need to raid to even participate in an activity that has nothing to do with it? Just cheap, terrible attempts to own all your time and keep you subbed. I couldn't do it, I unsubbed and I am not trying shadowlands until I know the systems are good enough. Finally, I hate borrowed power. I feel like my chars are forever unchanging just with a few temporary boosts every expansion. There is no sense of progression left.
are you going to talk about BFA's PVP Balance? because PVP wise this was the WORST expansion to be a pure PVPer.... in an expansion that is all about PVP Lore wise......
I play classic… and didn’t have to learn to love anything about it, I just loved it. But seriously play Final Fantasy 14, or elder scrolls, or the Witcher 3 there’s so many amazing games out there made by amazing developers that ACTUALLY give a shit about the final product. Go play them. You might thank me.
Story-wise/questing, I actually loved BfA. I felt like I was really invested in the story, cared about the characters, and really wanted to quest from one zone to the next, and getting all of the allied races was a fun incentive to keep playing. I understand everyone's gripes with it, and I'm not defending everything about it, but I had fun questing WAY more than Shadowlands.
I stopped playing 5 months into lich king, and i came back with the start of bfa, everything was so different, i could not get into it. But maybe thats my fault for being away for so long
Should have focused on the faction war and gave the black empire it's own expansion. There were enough interesting zones to have raids and dungeons and sow the seeds for the next expansion.
I mean, it was genuinely worse in every way than legion. Frankly, as dull as it was, I think we'd have been better off just staying in 7.3 for 3 years and just not bothered. BfA was worse than nothing.
Questing was really nice. Nazmir is a great zone visually and thematically. Talanjis Iron Man intro was excellent and gave me chills. Music was one of the best ever. ...too bad that the story shat the bed.
Leveling process from 110 to 120 was anything but good. While leveling we were loosing power instead of gaining it, to a point where if you were 110 you were more powerful then a 120 and you could 1 shot a 120 character. We were loosing legendaries, tire sets on top of already loosing many abilities and our artifact weapon in the prepatch. But the point is that we went from 110 stats, which were great and fun, to 116 with 70% less stats and then 120 with even less stats and hoping that azerite armor would fix all the problems but knowing that it obviously can't. The zones were vastly overshadowed by the terrible gameplay and the war campaign instead of being something like a Suramar questline ended up being a timegated group of world quests with a bit of lore on top of it, nothing spectacular, fun or challenging. When it comes to the zones, in the last couple of expansions it feels like the scale has gone from these huge building to the miniatures which fit gnomes but if you're playing any race that's taller then gnomes then you're in trouble. Making any precise movements is near impossible and when you're in a dungeon or a raid this becomes a huge problem, on top of that if you're claustrophobic you're just getting annoyed by this design 24/7 and are complete unable to enjoy the content that you do. Voldun for me was the best zone, because it had a huge and open space and it felt claustrophobic only in several parts which weren't hotspots for players. The big problem that I have with the opt in pvp is that some specs got some amazing talents which made the gameplay feel really good. I leveled an enhancement shaman and never felt the bad side of the spec until I reached max level and went into the instanced content, then I realized the full extent of what blizzard did to the specs and how terrible it is to play them. While in the outside world with the pvp talents some of the mistakes of the class development was hidden behind some of the cool and flashy abilities that you could use only in a limited amount of content.
I imagine they made Blackwater Behemoth relatively easy on purpose, considering so many people hate fighting underwater. They probably just wanted to have at least one underwater boss in an undersea themed dungeon, without being too annoying.
im interested in the cinematics blizzard make for retail and i try to keep up with story (even if its a shambles) but the game itself is not for me anymore, find it so funny that blizz are obsessed with making retail wow accessible yet anytime i have played retail its so overwhelming with systems and content that its a headache to get into.
completely agree... systems on systems on systems is not accessability, blizzard! Also, making old content irrelevant by increasing levelcap every expansion is also not accessability. People late to the party feel like they've missed, well, everything...
I rly liked BfA, at least for the beginning. I love the zones, the quests and I had a *lot* of fun playing with my friends. I loved the music, I loved the invasion in some zones and how different it could get with the same old quests, the islandexpeditions and that you could get mounts out of it, I *loved* the dungeonos. Im no PvP player anymore, but even I wanted to try out warmode. I still stopped playing, thinking maybe I should log back in.. But I don't know what it is, something seems to hold me back I guess.. I just don't quite know what it is. Maybe the thought of grinding the same world quest, for the same rewards, for the now useless items.. I don't know.
When i first heard BFA, i was thinking about raiding enemy faction cities, doing missions that involved invassions, things like that. And all we had was azerite traits and annoying raids
Title promised personal opinions but all you did was recap content. I found BFA to be a huge letdown. The dungeons had extremely low replay value, their content like what the story was being told both in the big picture of each dungeon, and in the way mobs were laid out, just seemed really flat and uninspired when compared to Legion dungeons which I found enjoyable over and over again, and which meshed with the affixes quite well where BFA ones didn't at all. I could tell right away in the first patch these dungeons were not going to keep my attention for the span of the expansion, and all we got additionally was mechagon which also felt bad and was just bad direction. Also, I found the lack of titanforging to be a huge let down. In Legion I had an incentive to run pugs through lower-level content because I could actually potentially still get upgrades. But capping out at 465 just took out the allure for me. They seem to be moving away from the rng grind or carrot on a stick model but replacing that with endless resource grinds is far worse. As horde I also didn't like that I was stuck with mainly Aztec/dinosaurs which was too cartoonie, while alliance got witches and pirates which struck me as way more immersive given that I could actually take that seriously. Moving on from that, the dailies and grinding systems were also loathsome. All the gems and dust we had to grind ad nauseam was a slap in the face. Finally... Perhaps the mark of shame for the whole expansion... So I'm stuck in quarantine and turn back to wow after giving it up just after launch. And what do I come back to? A repeatable instance I have to do over, and over again, which takes about 45 minutes to complete, and the whole focus is around players losing their sanity... Driving players crazy. I was forced to do that same thing week after week. They really nailed it, talk about a nightmare. And we have no choice but to clear it in order to further progress. Visions instances are seriously teeth grinding, hair-pulling levels of losing my mind. Equal parts mind-numbingly boring and turn off the game frustrating after you spend 30 minutes getting to the final boss only to have it all lost because some stupid mechanic, and then have to run it over again or fall behind in progression. Today I got finally reached max on my cloak. Never. Again.
One thing that always annoys me: Everyone loves flying, so why not have the areas based around that ability and have it unlocked near the start? If they are so worried about people missing out on the nice locations they've set then just set them flying friendly Zones
This is what they used to do. They got salty after they tried to remove flying and people got angry. So they left it in but now make you get it through Pathfinder, which takes a good while, and make you wait a long time into the expansion.
I only played since 3 months ago, I had no expectations for anything other than it being grindy and raiding would be awesome, and I was right, I like griding everything from rep to azerite and the raids, although I only have done waking city, was an incredible experience to me
I played vanilla-cata, then rejoined for BFA. I actually really enjoyed it. I got AOTC and keystone master each season, on Mage and dh tank. I hear a lot of the complaints really are basing it against legion... which i didnt play, so maybe thats why i liked it
As always, Art and music team carried hardcore while the other branches of development flops about wondering how to best eat glue, even WoD had more enjoyment in it than BfA's very long existance atleast in my personal experience. I'm sure many that played the few classes that was actually fun and could perform or where OP enjoyed it, as they always do the usual suspects, you know wich classes that has the least problems and are favorites.
Bad things: the world is more disconnected from itself. Babyface explained well in a video: we have a beautiful world and a daily quest of "go here, kill whatsherface and gtfo" Instead of promoting players to play the game and explore the world it was a "get there, grab what you need, get out" As a horde player I was interested of Drustvars lore, but nothing. We did our few quest establishing a mining area... and... Guess we just go to the dungeon for no reason... Seems alliance had this on raid level... Its like blizz forgot to put the quests in and each faction meant to have 6 zones (3 leveling + 3 endgame) We have Island expedition, but paart from its own minigame (and azerite grinding) not else We have pvp as its own minigame... We have instances+ s its own minigame The general problem with WoW that its turned into a giant minigame collection but the lobby is the open world. Currencies and gear are soft reseted with each season (content patches). As an mmorpg you would expect that a game with more than 200 map there should be a massive economy, guild controlled territories (especially after we got that shot in the BFA trailer where the maps changing colors to red/blue) Btw... whats the plan with the Warfronts in shadowland? Binned? Just like each pvp outdoor map? Turned the relic of the past? Blizz could easily turn it into a constant game with never becoming irrelevant. There could be a world global counter of how many time a faction won a battle. Would even make "ranked pvp warfront" that could be mid-esport level. Open world would be phasing according to daily quests, unlocking spec ops quests and turn a game to a dominion map where pve players gather resources (unique drops from expedition, map, instances even raid) that could be spent on a contribution basis to special worldwide events. And if it works out just adding the same seemingly complex mechanic to the next map. Each content having its own relevant materials. So we could even go back to wintergrasp... but no... Blizz seems kicked out the team responsible for creating an economy long ago.
I think storywise Blizzard is doing a fine job, even if some plotpoints end without a conclusion, and others are underdeveloped -like the 1 Patch N'zoth war, or the lackluster Nazjatar, etc. Azeroth seems like a real massive world, only thing i would love to see is relevant old Continent, and old xpacs being relevant again.( maybe with the new crafting system it will be more so). Id even go with scaling every zone to the player level.
The best thing BFA brought me was meeting my current guild and the first few months of Classic. Now I’ve retired both my retail and Classic characters for the foreseeable future.
Honestly I feel like I have to say I really like the concept of corruption, being able to get bonuses to ur stats and extra attacks (albeit goddamn passives that did most of your damage) but of course it's broken as hell so I can't say it was executed in any good way at all, but I still really like being able to customize my gear in that way especially since it reminds me of the good ol days of reforging.... Please Blizzard bring back reforging you goddamn pieces of-
TLDR my personal opinion: +ves: Raids, M+, levelling reworks, initial playthrough, story, mechagon, war mode, war campaign (1st time) neutral: warfronts, emissaries, visions, essences, pathfinder, allied races -ves: gear/catch-up systems (weighs down most +ves), PvP in general, Nazjatar, Islands, azerite, 'time-gating', endless grind/ re-grind. Reasoning: Raids were fine, but got boring/ lost value rather quickly due to the problems surrounding all the systems (azerite, titanforging/ corruptions etc) and the fact that M+ was the main source of my gear which made raid gear less useful to me bar key items like azerite/ trinkets. In 'fun' order: BoD (9/10), EP/Uldir (7/10) Nyalotha/Crucible (6/10) (from a HC -> entry Mythic raid guild PoV) The leveling zones were indeed fun, the first time or two around, after which following the same path/ 3 zones became repetitive (lack of variety for subsequent playthroughs on alts). Dungeons/M+ were imo great fun, but like raids plagued/taxed by the systems (regrinding item level/traits on azerite/ currency/ weekly 'disappointment' chest) and some affixes starting to feel 'old' (or the 'bad' seasonal affixes (S1 and 3) - a generally great addition otherwise!). Mechagon, a bit of a polarizing factor but actually an amazing bit of fun to me. Nazjatar, felt awful until you had flying and afterwards far too grindy for me (friend system/ benthic gear). PvP was never really my thing, but I had tried to get at least the vicious saddle mounts every season in Legion but in particular in S4 I had no wish to due to the RNG inherent with corruptions, and then there is the lag-fest that was epic BGs/ WPvP). I still stand by War-Mode as a good idea, as a person on a (previously) PvP server who was there due to friends its been a life saver. I think the % bonus is the best compromise, and keep WM on and turn it off if W-PvP gets too much/ I can't be bothered. War campaign, nice bit of story delivery, but rather bad for alt catch up. Warfronts, great Idea, fine when you have a good group, but ultimately rather stale after doing it once or twice. Could have been better as solo or (optional) small group content I think. The N'Zoth/ zone assaults were fine for me, standard bit of daily content, maybe a bit too much after a while and not exactly the most alt-friendly type of content. Emissaries/ Paragon caches, fine but getting too 'samey' after Legion, also kinda alt unfriendly. Islands were a neat idea, but in practice far too grindy/ and in the end repetitive. Left feeling bad for not doing weekly due to 'lost' AP. RNG cosmetic rewards feeling too unobtainable, quite like the dubloon system/ vendor though. Allied races are nice, but grindy to unlock for more casual players + your 'alt-faction' (for me alliance atm), getting heritance armors are nice, but again grindy to get to. Visions were fun, but got to feeling too punishing/ out of your control RNG - Torghast is looking like a good follow up to this though! Essences, alt unfriendly (until the fixes) fairly time gated and sometimes awful to catch up on (getting EP raid one during S4/ Nyalotha tier). Nice idea to help nudge people to doing content they dont normally, but ultimately too punishing when BiS ones were locked behind for example grinding x honor (for a non-pvper) or raid essences (for pvpers). Azerite (and AP), poorly thought out follow up system to legion artifacts - also a big reason raid sets were pushed out beyond being a lot of work for them (big sad) Corruptions (lets just throw this away and not talk about it). :P Overall Bfa is a 4.5/10 for me. Some good stuff, outweighed by a lot of meh/ -ve stuff. I'm currently only really playing because of friends (and still being active on classic). Hopefully SL can redeem WoW. GGs to whoever reads all of this!
My thing with bfa is i have always been excited for an expansion and then disappointed. BFA was the only expansion where i looked at all the features and ideas and content and only thought, this is probably going to suck... and it did! I loved legion and i think wod is known as the worst because there were so many expectations on it... Bfa just didnt look good and wasnt good all the way through and has really been a dark era for wow.
I love the Kul Tiras zones and stories and some of the dungeons. I like how accessible world quests are (no need for long flight times or waiting on boats). I don't at all care for this "Fourth War" BS because it doesn't make sense. Also, I am a respected archmage of the Alliance. Why the heck am I riding through the desert on an assassination mission?
In my opinion, Battle for Azeroth was pretty terrible. I'll follow WillE's example and go over the good parts though: The art was amazing, as always. All of the zones were beautiful. The Goblin and Worgen model updates were delivered and I am happy with them. The new characters we were introduced to were interesting and enjoyable to play alongside. The storyline had some good moments, and some bad or nonsensical, but we're focusing on the good here. Warmode was a good addition, since I've had a growing indifference to PvP for several expansions now. Warmode brought relief from the constant fighting when all I wanted to do was quest, but it made playing with friends who like to leave Warmode on more complicated. And that is all the good things I can say about BFA.
I think lore wise it was pretty okayish and interesting, the war fronts are a good little system for the newer player for sure, it’s the heart of Azeroth and the Azerite gear that made me swap to classic full time. Coming off a massive success like legion aswell was a massive task to follow up, legion had the best raids since mid WOTLK
EnoshII you’re probably right, I’m not much of a lore nerd but I do really enjoy the stories and I found I actually liked BFA’s story quite a lot, probably just a personal thing though!
@@pheroe5303 I played alliance, seeing the horde burn down a capital and it ending with all just being blamed on one person as if she fired every catapult by herself was beyond infuriating, especially since it happened for a second time... and let's not even get into her raising some Night Elves and they immediately declaring their loyalty to the mad woman who 5 minutes ago burned their friends and families to death, I don't even follow the story all that much but this was just maddening on every level
I liked it. It had it's faults but overall I don't think I'll hate it as much as others have. For me, Legion and BfA are neck and neck for my third favorite expansion.
All the potential of the most vast ocean on the planet… and all the depth of a 1 inch puddle. But seriously blizzard I am legitimately extremely impressed at your ability to fail. Let me just name a few things people were excited about that you forever more let them down with, Sylvanas and the motivations she MIGHT have had, Saurfang coming back to help the horde, a PVP centered expansion, fighting an Old God. And honestly I could probably go on with another 20 fucking points… If your objective was to see just how shitty you could treat us then I have to say well done sir’s and Madame’s, well done.
Nah the stories was oki, especially in the beginnings. Was pretty easy to see the further we got in, the less effort and time was given though. And corruptions really was a mess, although it’s a first try at something new & different... No excuses for being lazy on titan forging and items being lazy recolours..
An expansion based on conflics faction that doesnt have a new pvp system, and a lore based on a war that ends with Nzoth, this makes that doesnt matter a shit the war, the lore war or the conflict 10/10 (sarcasm) I forgot: THE LOVELY CORRUPTIONS, people soloing high end bosses because the corruption system shit, or 30 tanks raid, or 30 mages raid. again 10/10
Before even watching the video: Yes, Bfa was that bad. It was so bad it made me stop playing endgame and to just pvp on alts, no expansion has ever made me do that.
While the whole of BfA was pretty lackluster, I look at it this way. Will I dread going back to BfA content whilst levelling new alts, like I do with Outlands and Pandiarrheoa? No, I won't. I'm not a huge fan of the Horde version of BfA, but the Alliance zones were fantastic. Drustvar is EASILY my favourite zone in WoW now, dethroning Sholazer basin after nearly 12 years.
aNoTHeR TUrTLe hAs mAdE IT tO ThE WAtER
GREYMANE’S FORCES HAVE TAKEN OVER THIS WARDEN TOWER! BREAK THEIR RANKS!
ah crap I meant to put that in the video somewhere... ok all go and watch this and it will improve your day by at least 100% ruclips.net/video/fT-JSiD6kQs/видео.html&ab_channel=Sebananas
If I never hear that again, it will be too soon.
@@WillEmmo I never knew how much i needed to see that, thank you!
Oh my god lmfao I hope I never do something like that again in my life.
Imagine making a faction war themed expansion and not having PvP gear vendors still.
@J D Infinite Money Machine go brrrrrr.
@J D I don't pay for anything that Blizzard/Activision put out. Trash companies. I'm just stating what the game has become to them.
But how would anyone find them?
They are there now in pre launch. In storm wind....
Not having pvp at all
I love the idea of a pvp themed expansion but blizzard had proven twice now that they really do not know how to deliver it. I also was interested in the Zandalar and Kul Tiran Lore... but that got stale quick. N'zoth was built up so big and bad, only to be given the Night King treatment.
You said it so well - the night king treatment. Exactly how i would describe my disappointment with that story
@@akxdev The faction war was super meh though :/
Just some questlines people did for AP. The only good parts were the cinematics.
There's a reason a pvp expansion will never work out: because neither side is ever allowed to actually win.
They've done better each time
Twice? MoP was great
Hey guys,
A little follow up is coming on Sunday, so if you think I went easy on BFA today, don't you worry.
I played it too.
WillE
why the heck is it tagged #wowclassic ???? b8 huh???
its not BFA its BfA
@@meta6287 It's "it's".
I don't know why people think its cool to hate on BFA and I'm disappointed that you feel the need to be super hard on the xpac when it obviously did do a lot of things right. But w.e. FuCk BfA AmIrItE GuYs
@@radon698 what things did it do right? please iterate what BFA managed to do that was a legitimate improvement to the game.
Most Dissapointment of the expansion: N'zoth. hyped and build up so much from last expansion little by little... then... that dissapointing unclimatic cinematic.... geez.. and for getting killed in next patch after getting out of the prison.
What about azshara? She's been hyped up since... well, WC1. And then very much in TBC. She was an ultimate baddie on par with sargeras or medivh. Very unsatisfying what they did with her.
@@xplicitmike At least she's not dead, she can always come back and be the big baddie she deserves to be. N'zoth is done for.
I anticipated N'zoth and the Black Empire so much. I would rather they had just made up a new baddie on the spot and saved N'zoth for a time when they could have been bothered to give it a good story.
At least N'Zoth was a final boss for an expansion. I would say he got better treatment than the others. And he had far more impact on the non-raiding world than Yog-Sarron. C'Thun is harder to compare to, but Kel'Thuzad was the final boss of Vanilla.
@@EloquentTroll well
C'Thun to this day wipe whole raids with his laser, and he was introduced back in vanila where lore was all over the place and everything was mess, Ulduar is by many called as one of best raids implemented to the game. And yet N'Zoth, a guy, that made bassicly like 3 of the worst villians, was in almost every expansion is DB kamehame with golden beam to death in expansion about Horde vs Alliance, I still think he had the worst
Faction based conflict is NEVER gonna work as a real expansion feature, because you can't have one side win. So you get shit like an evil warchief and a horde resistance, *and they did it twice.*
I feel that is some of the main struggles of wow being a faction based game, other games doesn't tend to have that problem and their pvp is more like you select a side in something or just making groups or guild vs guild.
Faction conflict should be the fun PVP side of the expansion. They gave us war mode which must of taken 10 minutes dev time, they needed to expand on it in the non-instantced side of the world. It's what makes it alive. They've not touched it for this expansion. This should have been one of the more serious features they expanded on... oh well, maybe next decade.
Alliance technically won the war, but it had nothing to do with their performance in PVP if thats what you mean.
@@PCproffesorx Yes technically the Alliance won the Fourth War, but we had to go through the Saurfang rebellion bullshit so Horde players wouldn't feel cheated for losing.
World PvP in WoW has been a joke for a long time.
WoW's server population has been a joke for a long time.
The whole Horde or Alliance is just an illusion at this point, they have been constantly working together and the majority of players play on servers where it could very well be their faction having won the war years ago.
I honestly feel Zuldazar is the best zone they have ever made. Everything just came together, music, theme, the story, the quests, it was just amazing.
I'm your typical WoW-addict. No matter how bad the game gets, historically I always find my way back. During WoD which had many flaws, I'd come back to the game for a shorter period of time, months apart - maybe to try a new class, ranking in PvP or just get my dose of World of Warcraft. BFA is the single expansion where my brain stops me, even though the lust for playing is still there. I end up with my credit card pulled out, ready to subscribe, but then find myself thinking of what there actually is to do in this current iteration of the game. Level a new alt? Well, you're gonna have to grind that cloak for 12 weeks before you can really start playing. Try ranking in PvP? Well, farmingresources to buy the flavour of the month corruption from a vendor on a monthly rotation doesn't sound so tempting.
It's mind-boggling that they've managed to ruin this game to a point where an actual addict is not willing to come back and play. Fuck me
Same thing happened to me too but 2 expansions earlier with WoD. I put thousands of hours into WoW, either on retail or on private servers, but that expansion killed the WoW addiction out of me like nothing before. I'm thankful really, though I find myself finding other addictive games to play anyway.. :D
Since I wasn't playing much of end game content in WoD, it had almost no flaws to me. Questing was fantastic, zones and music superb. Then running LFR from time to time just to see how these bosses look like. I thought, I'm done with WoW at the end of MoP, but WoD was the one which brought me back.
I have the same addiction and solution. It's like being a GoT fan. How do you screw something so awesome up?
Let's fix what isn't broken, let's break what works! Let's add something broken so we can market it! And follow the latest money-grabbing fad that's working for someone else's game! Sad, sad, sad. It's like the schoolboy who hasn't studied for an exam, looks over at the next table, copies sentences from a classmate's essay, and, thinking he understood, runs with it incoherently. Then wonders why he failed. Sad, sad, sad.
@@ltbraca470 Im like that with Star Wars... Disney has broken me over the last few years 😳😳
I like the stories for each zone. and some of those zones looked awesome
cause you're a kid
@@Flarisic there we go. 27 year old kid.
Kul Tiras and Zandalar were some of the best world building Blizz have done since Pandaria. Just wandering through Boralus or Dazar'alor, soundtrack turned up ... pure work of art. Then you hit 120 and the skinner box starts ...
Will agree
Drustvar is awesome imo
The fun was taken out of the game for me. With the flood of daily and weekly quests for the sake of "user engagement" and time gating, Blizz turned playing this game into a chore, into work. I already have a job I have to go to everyday. I don't want to come home and work more.
Well said.
Daily Quests have been a thing since BC. Why do people always forget that this is nothing new?
@@olek.9398 Because those were either not mandatory (for mounts) or once you were done with them, you were done (no infinite farm). In BFA, for character progression, it was 2 hours per day in 8.2 and 8.3 if you wanted to keep your character up to date. That does not feel good.
There's actually why I quit the game I was trying to unlock the zandalari trolls before they came out even though I bought the game specifically to play them under the impression that I would get to play them immediately at the start like every other f****** expansion new race release but no.
Anyway about halfway through it I realized I was f****** hating the time I was playing this game, it felt more like a chore I had to get done in the day then playing a game.
I played WoD more than BFA.
Same
same lol
At least wod raids were amazing
Yeah, both were terrible expansions but at least WoD let me raid log to enjoy mythic raiding. BFA's mythic raiding was alright but man I can't be bothered with all those subsystems. Some respect to players' free time is in order for this game.
its spelt BfA
*Good things on bfa:* warmode, pvp quests, beautiful zones, good story at the begining, great raids, always got something to do.
*Bad things on bfa:* insane grinding, allied races obscene amount of reputation requirements (and super boring), leveling experience is boring and slow, the final of the expansion was bad, lack of important content, abandoned pvp experience, warfronts were a fail, azerite system is a lazier artifact weapon.
I’d say there was “plenty” of content,especially compared to wod,just that none of it was engaging
And do not forget atrocious CLASS DESIGN. Almost all the classes are more boring to play now compared to previous expansions.
dannyp92 very true. I think class design in this xpac was so garbage
There was definitely plenty of content, not all of it was super interesting but I did not feel a content drought in bfa as I did in previous expansions. It always felt like there was something to do , even if that something was monotonous.
@@PCproffesorx If I am not mistaken, it seems like they've gone opposite of WoD. In that expac there was very little to do, now there are lots of stuff to do, but very little of it feels rewarding and feels more of a chore or second job.
Always felt the idea of "going back to faction war" meant more like going back to the story of Warcraft 2. WC3 was more like hey look the burning legion will wipe us all, lets band together (orcs and alliance) with this purple elfs and beat that space demon.
Fully expected his gnome face to appear on the flopping fish in the azshara cinematic :(
The story was split between 2 factions, had to play both to get the whole story.
The raids and leveling 110-120 experience I think were well done, maybe the best ever in wow.
The RNG item upgrades, corruptions, sockets, essences, neck power, cloak rank were terrible.
The PvP balancing, Warfronts, and islands were awful.
I don't get why people are so happy with bfa leveling? I thought it was the worst out of any expansion ever. The zones, particularly horde, were fucking awful...
@@Tom-rd9qi I think the zones were good once through but repeats were bad, I really enjoys BFA but ya this leveling is shit compared to legion and especially WOD, god damn did i love WOD leveling
I thought BfA had the worst leveling experience so far, horde zones are trash.
@@Tom-rd9qi i do think cata was the badest lvling experience grinding 45million ep from 84 to 85 with 20-30k ep quests. also the the quests wer're shit
Washington Bear bruh you gotta make your replies less cringe, saying “I’ve been playing since BC so I know better than you” just makes you a joke dude
The night BFA released I got home from work and knocked back half a bottle of Kraken and did the whole blowing up UC quest scenario. Snap chatted my cross-server raiding guild " It only gets worse from here bois".
BFA was the worst. It's the only expansion that I can remember that made me angry. Systems on top of systems, they just kept slapping things on top trying to fix the broken crap they should have known no one would like, super grindy systems not even trying to pretend they're not super grindy systems. Three storylines they didn't flesh out, three-story lines that could have each been their own expansion. (And the whole war storyline split between the two factions so unless you watched RUclips you didn't know what the hell's going on really) Azerite, not a plot point just a reason for a stupid system. A giant sword sticking out of the planet; never mentioned except for the source of azerite or made to be a problem to be solved. WoD was bad but I enjoyed it more than BFA.
I 100% agree, I actually hold some fond memories to WoD and 0 to BFA.
@@FransienvanBaren Also despite inflation, WoD didn't try to scam me out of all my gold, how many goldsinks did BfA need? I still need to spend over 7m to get all mounts. Also garrison invasions were strangly enough logical, you kept attacking those people so they attacked you back. What's azerite for outside of a reason to force you to log on daily for dailies? Oh sorry 'WQs' and 'IEs' so you don't fall behind on player power and could actually use your azerite armor?
y'all are NUTS. WoD was missing an entire raid tier and 2 of the major content patch updates included Twitter integration and the shipyard. It's also the expansion that OBLITERATED the world involvement due to everyone sitting in their garrison and queuing for whatever they needed. BfA may have been frustrating and I'm not saying it's good, but at least there were reasons to play it, albeit not fun reasons. What happens when you did your raids in WoD? Pet battles after that? Professions? (The first expansion to make professions actually worthless) No, you'd log off, only to log back on at a later time and do more raids. Hell, Classic feels more alive than WoD did and Classic is the definition of raid logging. BfA had cool raids, horrific visions, and m+ but was otherwise full of bad content. WoD had cool raids and LITERALLY NO OTHER CONTENT. It was depressing, and if you had more fun in WoD I have no idea HOW because there was nothing to actually do.
@@sammygreco I hated horrific visions and mythic plus. Of course I don't like any event with a timer running. 8.3 was one giant unapologetic super grind. Grind this currency to let you into the other grind! Blizzard knew WOD was bad so they gave up and started working on the next expansion. Blizzard knew BFA was bad and kept slapping Band-Aids on it. Few of which even helped. I mean look at how many times they had to change how 8.3 functioned. The initial grind was so horrific everyone was complaining about it! WoD had a coherent storyline they abandoned. BFA had three or four storylines they crammed, rushed and didn't complete to anyone's satisfaction just so they could get to their Shadowlands storyline.
I mean wad was pretty bad but at least when they realized that they weren't going to be able to do what they wanted for wad they decided to take it in a New direction and just go with the good old standard of demons yeah it wasn't fantastic but it wasn't absolute trash either.
BFA is just them forcing it trying to make it work and then just putting Band-Aids on top and hoping it all works out.
bfa, like every wow xpack was incredible in its premise and scope. the conflict between the alliance and horde reaching a boiling point, promises to reach out to new allies from both to bring into their folds and overtones that imply something deeper is afoot.
but as always, gameplay balancing, grinding mechanics, and patch driven power spikes ruined tons of people's enjoyment in the day to day gameplay. whoever signed off on the final design of azerite armor needs to be taken to a war tribunal for crimes against humanity.
6:32 I DEFINITELY see people - alliance and horde - who have hit R14 in Classic and still play BGs. I do it myself as well.
BFA made me try out final fantasy 14, though I wasn't sure how I felt first. It had one thing I cannot deny...And it made me fall in love with it.
Shadowbringers: The whole expansion gives you the ENTIRE STORY off the bat, you are not time gated to kill hades, just how fast you level and experience the story.
When their final trial patch came out, we got one of the best fights...Ever, it was a great epilogue finish to shadowbringers.
BFA?: Fire laser at nzoth and be done with it..And we got this after 3 patches...
BFA had something to make everyone mad. I hated that naga lore was hidden behind dailies. But I loved that it had more lore on something from WC3 with the alliance's side questing.
its spelt BfA
@@meta6287 It's "it's".
@John Smitty shut up American you can write spelt
@John Smitty go vote for trump twice mate
@John Smitty The verb spell commonly means to write or name the letters making up a word in the right order. Spell is a verb with irregular and regular forms. Spelled and spelt are both common forms of the past tense and the past participle of spell, though with geographical differences.
The best part about BfA was the money I saved by not playing it
I stopped subbing after the Hong Kong fiasco. The social aspect of the game had died long ago and it turned out to be a fairly easy decision. I did miss doing vanilla end game again, but I had done enough private servers, I wasn't really too bothered.
But I paid for it by playing classic... Roast in Ripped Pepperonis.
I stopped playing it as well. I also tried to get back into classic, sadlys most player were already 60 and leveling became unfun.
As a classic player....
"If you like what you see... take a picture itll last longer."
I’m one of those who doesn’t have to be max level by the next morning. I enjoy questing and getting into the new stories and new areas, and actually enjoying leveling. And they did a great job, as you said, with the new zones, especially on the Alliance side for what I was looking for.
This was my experience too. I'm not a hard-core grinder, but I love the story, and to that end, I really, really like BfA.
From tbc thru wotlk I would be on wow every available minute, even if I was afking in dal. Then cata and mop, lost its wow factor a bit but was still alright, wod and onwards only played because I was so invested in the game until bfa when I jus stopped logging in, haven't been on retail for about 18 months now n don't miss it in the slightest🥺🥺 not bought shadowlands and prob wont.
I feel this is more burnout of the game than the actual expasions being bad,or maybe both
Same
Same. Been on tauri for about six months. Been amazing
still on classic very actively, Ibrahim, still have the option to log into retail, jus no point. hopefully rinse the rest of classic, tbc and wrath, then i will know where to stop this time around 😂
@@hahatrue7594 tauri is great
i think for me this was the second worst expansion.
I might be wrong but basically everything story wise made no sense.
destroying undercity - why?
teldrassill - why ?
hallo aszhara - bye azhara- why ?
and about everything with nzoth and it fast ending just a big fat - why?
oh and what about the dying world and the big sword in it.
we just leave it like that and go into shadowlands as if nothing changed ?
and let's not speak about Mrs. plotarmor.
you sadly gotta read books to understand wow lore now :(
@@kallmannkallmann and I feel like reading the books take away the feel of WoW imo
I could be wrong but I played cata when I was in grade 6 for a year then I played WoW again during BFA
I do enjoy WoW but I can see how they shat on older players.
I hope they don't move WoW to just being books
the world was healed by using the artifact relics
@@Hema8551 isn't the big blade inside the gal still?
@@Hema8551 sword is still in her ass, and entire premise of collecting azerite is to heal her.
Blizz probably thought of Warfronts, wanted to implement them and then build a story around it, expansions lately feel like knee-jerk reactions, not cohesive story. WoD failed? We need to go all out and bring everyone back! So we got Legion. But then Blizz decided to experiment, and it failed. WoW needs a serious rewrite, because story now is all over the place. We go from surviving literal apocalypse, to fighting over some pandas and ending it with an Old God kill, then we GO TO THE PAST, fuck around for a while and then BOOM, DEMONS, then we have an all out war with the Burning Legion, something that looks like series finale, and then we go back to fighting each other again and ending it with and Old God ki-.. now wait a minute. BfA was MoP 2.0, BOT 100x WORSE!
Thank you Wille for your consistent content, always very thoughtful and a highlight during my commutes
Leveling 110-120 left a bad taste in my mouth from the beginning of the expansion. It felt like I was getting weaker and weaker the closer i got to 120 and i remember dying to level 118s in open world pvp and just shaking my head. I quit before pathfinder was even added.
that just means you're bad but ya I get you, but every expansion to come is gonna feel like we are getting weaker as we level if youre a geared character because blizzard is set on having borrowed power as the main character progression rather than talents or shit thats actually gonna stick with you
@@danielschultz96 I'm not bad, I'm a 2200 rated player. I know im not the best, I'm no gladiator but vs randoms I always do fine. Plus I was playing a ret which was amazing at the time. Blizzard scaling is shit and has no place in an mmorpg
Samson Phillips oh I thought you meant level 118 mobs, not players
@@danielschultz96 "world pvp"
@@1337139
Honestly scaling is good for an MMO PvP when done right just because you can get more players to participate in it and it means more natural content and bigger player numbers.
Blizzard is just awful at math, seriously just look at how they copy-pasted the bad Legion items to Diablo 4 and wonder why thr math doesn't work.
Did they ever reveal who the girl was that was in the blue cloak at 3:15 ? She was present in both alliance and horde cinematics from what I recall, but I don't know who she is.
I had fun leveling through it. The pacing was just perfect which leads up to the big sea boss raid on the alliance side in the first zone. I need to level a horde character through it now.
Drustvar was also really interesting yet predictable. The whole theme was cool but is commonly done in other games.
can t say, quit early. had nightmares doing dailies, farming ap
The expansion where Blizzard replaced non-problems with problems.
Dude you have improved your editing a ton since the last time i saw one of your videos.
ive been a sub since the Vanilla class guide videos, i lost interest in the game for a while cause my pc broke, but i'm glad you have been doing this good with the channel
For me the Nazjatar and Azshara story was the best. Yes it was rushed but they did an amazing job with the story and what’s more important is that Azshara didn’t die and will probably aid the heroes against the void lords
Art story and music teams carry retail on their backs
Your joking about the story part right?
sad that i dont care for art/story/music :(
@@xplicitmike Story was great the first time at least for the zones, the overall story was a bit weak this xpac I'll give you that, but for most xpacs the story has been great.
@@Mcspazz731 i couldn't disagree more. Nzoth, Azshara, Sylvanas, the faction war were all a disaster. couldn't care less about the zone storylines either, they were so forgettable I've literally forgotten what they were about... lame allied races... BFA easily had the worst story of any expac so far imo, including WOD.
Just to be a bit more precise, you can only toggle war mode on in Stormwind or Orgrimmar, but you can toggle it off in any rested area.
1:37 for the gnome
Is there any info about sargeras' stabby thingy in future?
For me, BFA was genuinely garbage. The best part about it was the Cinematics. I won't be giving Shadowlands a chance I'm afraid - the retail game's too far gone for me personally.
See you on launch day :)
classic is garbage
@@westonbernard Catch me at the launch of classic tbc. No reason for me to step back to retail.
@@aphexxen4156 Still infinitely better than BFA - no matter how many flaws Classic has.
@@goawaygosh Same here. Classic TBC fixes most of Classic's garbage flaws. Looking forward too it.
I really like corruptions, I know the fact they were random at the beginning was awful but now that you can buy any corruption you want makes you able to push for specific builds.
I play a frost dk with the BoE build and with full masterful corrupted gear and a couple honed minds, is really fun playing at the absurd amount of 200%+ mastery
As a casual I found BFA to be excellent, good leveling zones, decent story telling, lots of activities and I actually found myself grouping more than in earlier expansions. I have no idea what endgame content is like, don´t care. I usually just level another toon when I reach max level.
I've never been more frustrated playing my class in raids than I was in BFA. Very melee unfriendly and bad for DKs, Uldir and Nya specifically. Nya had too many immunity phases and target switching. Uldir we had bad damage and grip duty was bad because you were slow. I would literally rage at some of the raid fights and I refused to do any more world quests, so my neck and cape fell behind everyone eventually, so I just quit.
BFA was OK all the way up til the moment that Blizzard decided to kill off N´Zoth in a patch.. 1 Patch was all they could give him as a villain. Thanks Blizzard for that!
Hated the new zones, hated the classes, hated azerite, hated the raid sets, hated pretty much everything.
The zones were good tho :(
My critique of Battle for Azeroth is simple: It's a pretty sad state of affairs when the game would have been improved if they'd simply told no story at all. The game's zones all feel good, I loved the aesthetics of Drustvar, Tiragarde Sound, Vol'Dun, and Stormsong Valley, and while I was less enamored of Nazmir and Zul'dazar, they were still comptently executed. Naz'jatar also looked great, and I actually liked that, for the first time, they made coming back to existing zones *actually* relevant (something they should do more of).
What ruined BFA was the meandering, over-complicated, confusing and ultimately pointlessly long story of the Fourth War. From the pre-patch event through the end of the expansion, the Horde's side of the story makes absolutely *zero* sense. Why, after having seen what Grommash brought the Horde to, is anyone willing to follow Sylvannas in her mad lust for blood and death? That story was so bad, so stupid, so nonsensical, it's made me just abandon my horde side characters, and I'd mained Horde since Vanilla, and only made Alliance side characters during Warlords of Draenor.
But while the Alliance side story is less offensive and absurd than the Horde perspective, it's still not good. Too long, too meandering, and too pointless, with tons of tedious "lead me by the nose" scenarios that most players would rather skip than complete. Too much of the War Campaign was "hey, we're attacking the other faction again, because reasons." None of it felt interesting, or momentous, just a "do this thing to complete achievement" chore list.
Compare that to the sense of discovery and progress from the Suramar campaign. In Suramar, you're working towards a specific, clear, story-driven goal: You're helping Thalyssra in her fight to protect her kin from Ellisande, and then, eventually, take Ellisande down. A clear, impactful, and dramatic narrative about discovering and saving a new, cool place, and the people who live there.
And this, of course, lays bare the fundamental problem with the faction war as a concept. It's not just that carebear players want to pick flowers in peace. It's that we *know* that nothing can actually change as a result of any of the events in BFA. Your actions in Suramar matter because there's a state in the game that can change based on your progress. No matter what you do in the idiotic faction war, you know you're not going to make half the player base's home city disappear, or otherwise perform any kind of meaningful change to the Horde/Alliance dynamic. The closest to doing that was the burning of Teldrassil, but what force and effect did that really have? Darnassus was already a ghost-town at the time of pre-patch. The bottom line, the players all know that there are no stakes on the table for the faction war, ever, period.
Being honest, BFA have given me one of the moments in the game, i have found and amazing guild and i got mine first Cutting Edge yesterday when after 2 months of progress and over 200+ wipes we killed Mythic N'zoth.
its spelt BfA
@@meta6287 It's "it's".
Yeah people you play with play big part in your enjoyment of the game. Good guild and friends can make bad expansions tolerable.
I went in without expectations during the lock down after not playing for years. I was wowed by the troll empire. The scene with the boats, talanji and rezan just made me forever loyal to the zandalari.
But then... They ruined all the characters they touched, the plot was everywhere and sylvanas ended up as a garrosh redux.
The systems... Blah. It feels OK when you start, then you realise just how long you need to get things like reps, where you don't get to control how much you play, stupid mobile gaming daily caps do. World quests already made me quit legion back in the day, and legion was good! Then I discovered I loved the idea of mythic+ only to get face to face with the worst of the community, and the réalisation that the best gear you could get from m+ would not enable you to compete on the leader boards. So I would need to raid to even participate in an activity that has nothing to do with it?
Just cheap, terrible attempts to own all your time and keep you subbed. I couldn't do it, I unsubbed and I am not trying shadowlands until I know the systems are good enough.
Finally, I hate borrowed power. I feel like my chars are forever unchanging just with a few temporary boosts every expansion. There is no sense of progression left.
The Alliance knew about Uldir through the Alliance quest in Nazmir where an Alliance npc goes native and joins the Blood Trolls in worshiping G'huun.
are you going to talk about BFA's PVP Balance? because PVP wise this was the WORST expansion to be a pure PVPer.... in an expansion that is all about PVP Lore wise......
I dunno, legion was pretty bad. Certain classes were just untouchable, even if you were geared (druid)
Considering SL is BFA 2.0 Player are going to have to learn to love BFA regardless of if they want to or not.
I play classic… and didn’t have to learn to love anything about it, I just loved it.
But seriously play Final Fantasy 14, or elder scrolls, or the Witcher 3 there’s so many amazing games out there made by amazing developers that ACTUALLY give a shit about the final product. Go play them. You might thank me.
Story-wise/questing, I actually loved BfA. I felt like I was really invested in the story, cared about the characters, and really wanted to quest from one zone to the next, and getting all of the allied races was a fun incentive to keep playing.
I understand everyone's gripes with it, and I'm not defending everything about it, but I had fun questing WAY more than Shadowlands.
I stopped playing 5 months into lich king, and i came back with the start of bfa, everything was so different, i could not get into it. But maybe thats my fault for being away for so long
7:51 wtf are those mobs doing
Not even close what youd expect from a trippel A dev but quite what to expect from Activison-Blizzard
Should have focused on the faction war and gave the black empire it's own expansion. There were enough interesting zones to have raids and dungeons and sow the seeds for the next expansion.
I mean, it was genuinely worse in every way than legion. Frankly, as dull as it was, I think we'd have been better off just staying in 7.3 for 3 years and just not bothered. BfA was worse than nothing.
Been saying this since wrath
Questing was really nice. Nazmir is a great zone visually and thematically. Talanjis Iron Man intro was excellent and gave me chills. Music was one of the best ever.
...too bad that the story shat the bed.
Leveling process from 110 to 120 was anything but good. While leveling we were loosing power instead of gaining it, to a point where if you were 110 you were more powerful then a 120 and you could 1 shot a 120 character. We were loosing legendaries, tire sets on top of already loosing many abilities and our artifact weapon in the prepatch. But the point is that we went from 110 stats, which were great and fun, to 116 with 70% less stats and then 120 with even less stats and hoping that azerite armor would fix all the problems but knowing that it obviously can't. The zones were vastly overshadowed by the terrible gameplay and the war campaign instead of being something like a Suramar questline ended up being a timegated group of world quests with a bit of lore on top of it, nothing spectacular, fun or challenging. When it comes to the zones, in the last couple of expansions it feels like the scale has gone from these huge building to the miniatures which fit gnomes but if you're playing any race that's taller then gnomes then you're in trouble. Making any precise movements is near impossible and when you're in a dungeon or a raid this becomes a huge problem, on top of that if you're claustrophobic you're just getting annoyed by this design 24/7 and are complete unable to enjoy the content that you do. Voldun for me was the best zone, because it had a huge and open space and it felt claustrophobic only in several parts which weren't hotspots for players. The big problem that I have with the opt in pvp is that some specs got some amazing talents which made the gameplay feel really good. I leveled an enhancement shaman and never felt the bad side of the spec until I reached max level and went into the instanced content, then I realized the full extent of what blizzard did to the specs and how terrible it is to play them. While in the outside world with the pvp talents some of the mistakes of the class development was hidden behind some of the cool and flashy abilities that you could use only in a limited amount of content.
5:48 Hmmm i wonder where the rogue could be...
Not sure if this is intentional, but on your playlist "How did WoW Change with Each Expansion?" this video is last. Should it be 2nd to last?
most fun i've had is on bfa as a fire mage, i don't think any other expansion made fire mage feel so fluid as much as bfa did
I imagine they made Blackwater Behemoth relatively easy on purpose, considering so many people hate fighting underwater. They probably just wanted to have at least one underwater boss in an undersea themed dungeon, without being too annoying.
im interested in the cinematics blizzard make for retail and i try to keep up with story (even if its a shambles) but the game itself is not for me anymore, find it so funny that blizz are obsessed with making retail wow accessible yet anytime i have played retail its so overwhelming with systems and content that its a headache to get into.
completely agree... systems on systems on systems is not accessability, blizzard!
Also, making old content irrelevant by increasing levelcap every expansion is also not accessability. People late to the party feel like they've missed, well, everything...
I rly liked BfA, at least for the beginning. I love the zones, the quests and I had a *lot* of fun playing with my friends. I loved the music, I loved the invasion in some zones and how different it could get with the same old quests, the islandexpeditions and that you could get mounts out of it, I *loved* the dungeonos. Im no PvP player anymore, but even I wanted to try out warmode. I still stopped playing, thinking maybe I should log back in.. But I don't know what it is, something seems to hold me back I guess.. I just don't quite know what it is. Maybe the thought of grinding the same world quest, for the same rewards, for the now useless items.. I don't know.
When i first heard BFA, i was thinking about raiding enemy faction cities, doing missions that involved invassions, things like that. And all we had was azerite traits and annoying raids
Title promised personal opinions but all you did was recap content. I found BFA to be a huge letdown. The dungeons had extremely low replay value, their content like what the story was being told both in the big picture of each dungeon, and in the way mobs were laid out, just seemed really flat and uninspired when compared to Legion dungeons which I found enjoyable over and over again, and which meshed with the affixes quite well where BFA ones didn't at all. I could tell right away in the first patch these dungeons were not going to keep my attention for the span of the expansion, and all we got additionally was mechagon which also felt bad and was just bad direction. Also, I found the lack of titanforging to be a huge let down. In Legion I had an incentive to run pugs through lower-level content because I could actually potentially still get upgrades. But capping out at 465 just took out the allure for me. They seem to be moving away from the rng grind or carrot on a stick model but replacing that with endless resource grinds is far worse.
As horde I also didn't like that I was stuck with mainly Aztec/dinosaurs which was too cartoonie, while alliance got witches and pirates which struck me as way more immersive given that I could actually take that seriously.
Moving on from that, the dailies and grinding systems were also loathsome. All the gems and dust we had to grind ad nauseam was a slap in the face.
Finally... Perhaps the mark of shame for the whole expansion... So I'm stuck in quarantine and turn back to wow after giving it up just after launch. And what do I come back to? A repeatable instance I have to do over, and over again, which takes about 45 minutes to complete, and the whole focus is around players losing their sanity... Driving players crazy. I was forced to do that same thing week after week. They really nailed it, talk about a nightmare. And we have no choice but to clear it in order to further progress. Visions instances are seriously teeth grinding, hair-pulling levels of losing my mind. Equal parts mind-numbingly boring and turn off the game frustrating after you spend 30 minutes getting to the final boss only to have it all lost because some stupid mechanic, and then have to run it over again or fall behind in progression.
Today I got finally reached max on my cloak. Never. Again.
One thing that always annoys me: Everyone loves flying, so why not have the areas based around that ability and have it unlocked near the start? If they are so worried about people missing out on the nice locations they've set then just set them flying friendly Zones
This is what they used to do. They got salty after they tried to remove flying and people got angry. So they left it in but now make you get it through Pathfinder, which takes a good while, and make you wait a long time into the expansion.
I only played since 3 months ago, I had no expectations for anything other than it being grindy and raiding would be awesome, and I was right, I like griding everything from rep to azerite and the raids, although I only have done waking city, was an incredible experience to me
I played vanilla-cata, then rejoined for BFA. I actually really enjoyed it. I got AOTC and keystone master each season, on Mage and dh tank.
I hear a lot of the complaints really are basing it against legion... which i didnt play, so maybe thats why i liked it
My first expansion where I left the AH... but I leveled only by pet battling lol
Well, it was the first expansion ever that I playedfor only one patch and never had any urge to get back.
What do you mean Underwater Behemoth is the easiest in Mythic? It is the hardest in LFR
As always, Art and music team carried hardcore while the other branches of development flops about wondering how to best eat glue, even WoD had more enjoyment in it than BfA's very long existance atleast in my personal experience. I'm sure many that played the few classes that was actually fun and could perform or where OP enjoyed it, as they always do the usual suspects, you know wich classes that has the least problems and are favorites.
Are you sure you used the right titled? all you talked about was the mythic race lol
Bad things:
the world is more disconnected from itself. Babyface explained well in a video: we have a beautiful world and a daily quest of "go here, kill whatsherface and gtfo" Instead of promoting players to play the game and explore the world it was a "get there, grab what you need, get out"
As a horde player I was interested of Drustvars lore, but nothing. We did our few quest establishing a mining area... and... Guess we just go to the dungeon for no reason...
Seems alliance had this on raid level...
Its like blizz forgot to put the quests in and each faction meant to have 6 zones (3 leveling + 3 endgame)
We have Island expedition, but paart from its own minigame (and azerite grinding) not else
We have pvp as its own minigame...
We have instances+ s its own minigame
The general problem with WoW that its turned into a giant minigame collection but the lobby is the open world. Currencies and gear are soft reseted with each season (content patches).
As an mmorpg you would expect that a game with more than 200 map there should be a massive economy, guild controlled territories (especially after we got that shot in the BFA trailer where the maps changing colors to red/blue)
Btw... whats the plan with the Warfronts in shadowland? Binned? Just like each pvp outdoor map? Turned the relic of the past?
Blizz could easily turn it into a constant game with never becoming irrelevant. There could be a world global counter of how many time a faction won a battle. Would even make "ranked pvp warfront" that could be mid-esport level.
Open world would be phasing according to daily quests, unlocking spec ops quests and turn a game to a dominion map where pve players gather resources (unique drops from expedition, map, instances even raid) that could be spent on a contribution basis to special worldwide events. And if it works out just adding the same seemingly complex mechanic to the next map. Each content having its own relevant materials.
So we could even go back to wintergrasp...
but no...
Blizz seems kicked out the team responsible for creating an economy long ago.
I think storywise Blizzard is doing a fine job, even if some plotpoints end without a conclusion, and others are underdeveloped -like the 1 Patch N'zoth war, or the lackluster Nazjatar, etc. Azeroth seems like a real massive world, only thing i would love to see is relevant old Continent, and old xpacs being relevant again.( maybe with the new crafting system it will be more so). Id even go with scaling every zone to the player level.
The best thing BFA brought me was meeting my current guild and the first few months of Classic.
Now I’ve retired both my retail and Classic characters for the foreseeable future.
its spelt BfA
@@meta6287 It's "it's".
I quit the game midway into Legion, wasn't worth it to me anymore. It's been a good run. 11 years and I'm done.
Honestly I feel like I have to say I really like the concept of corruption, being able to get bonuses to ur stats and extra attacks (albeit goddamn passives that did most of your damage) but of course it's broken as hell so I can't say it was executed in any good way at all, but I still really like being able to customize my gear in that way especially since it reminds me of the good ol days of reforging....
Please Blizzard bring back reforging you goddamn pieces of-
Me: sees title
Also me: yes it was.....
TLDR my personal opinion:
+ves: Raids, M+, levelling reworks, initial playthrough, story, mechagon, war mode, war campaign (1st time)
neutral: warfronts, emissaries, visions, essences, pathfinder, allied races
-ves: gear/catch-up systems (weighs down most +ves), PvP in general, Nazjatar, Islands, azerite, 'time-gating', endless grind/ re-grind.
Reasoning:
Raids were fine, but got boring/ lost value rather quickly due to the problems surrounding all the systems (azerite, titanforging/ corruptions etc) and the fact that M+ was the main source of my gear which made raid gear less useful to me bar key items like azerite/ trinkets.
In 'fun' order: BoD (9/10), EP/Uldir (7/10) Nyalotha/Crucible (6/10) (from a HC -> entry Mythic raid guild PoV)
The leveling zones were indeed fun, the first time or two around, after which following the same path/ 3 zones became repetitive (lack of variety for subsequent playthroughs on alts).
Dungeons/M+ were imo great fun, but like raids plagued/taxed by the systems (regrinding item level/traits on azerite/ currency/ weekly 'disappointment' chest) and some affixes starting to feel 'old' (or the 'bad' seasonal affixes (S1 and 3) - a generally great addition otherwise!).
Mechagon, a bit of a polarizing factor but actually an amazing bit of fun to me.
Nazjatar, felt awful until you had flying and afterwards far too grindy for me (friend system/ benthic gear).
PvP was never really my thing, but I had tried to get at least the vicious saddle mounts every season in Legion but in particular in S4 I had no wish to due to the RNG inherent with corruptions, and then there is the lag-fest that was epic BGs/ WPvP).
I still stand by War-Mode as a good idea, as a person on a (previously) PvP server who was there due to friends its been a life saver. I think the % bonus is the best compromise, and keep WM on and turn it off if W-PvP gets too much/ I can't be bothered.
War campaign, nice bit of story delivery, but rather bad for alt catch up.
Warfronts, great Idea, fine when you have a good group, but ultimately rather stale after doing it once or twice. Could have been better as solo or (optional) small group content I think.
The N'Zoth/ zone assaults were fine for me, standard bit of daily content, maybe a bit too much after a while and not exactly the most alt-friendly type of content.
Emissaries/ Paragon caches, fine but getting too 'samey' after Legion, also kinda alt unfriendly.
Islands were a neat idea, but in practice far too grindy/ and in the end repetitive. Left feeling bad for not doing weekly due to 'lost' AP. RNG cosmetic rewards feeling too unobtainable, quite like the dubloon system/ vendor though.
Allied races are nice, but grindy to unlock for more casual players + your 'alt-faction' (for me alliance atm), getting heritance armors are nice, but again grindy to get to.
Visions were fun, but got to feeling too punishing/ out of your control RNG - Torghast is looking like a good follow up to this though!
Essences, alt unfriendly (until the fixes) fairly time gated and sometimes awful to catch up on (getting EP raid one during S4/ Nyalotha tier). Nice idea to help nudge people to doing content they dont normally, but ultimately too punishing when BiS ones were locked behind for example grinding x honor (for a non-pvper) or raid essences (for pvpers).
Azerite (and AP), poorly thought out follow up system to legion artifacts - also a big reason raid sets were pushed out beyond being a lot of work for them (big sad)
Corruptions (lets just throw this away and not talk about it). :P
Overall Bfa is a 4.5/10 for me. Some good stuff, outweighed by a lot of meh/ -ve stuff. I'm currently only really playing because of friends (and still being active on classic). Hopefully SL can redeem WoW.
GGs to whoever reads all of this!
My thing with bfa is i have always been excited for an expansion and then disappointed. BFA was the only expansion where i looked at all the features and ideas and content and only thought, this is probably going to suck... and it did! I loved legion and i think wod is known as the worst because there were so many expectations on it... Bfa just didnt look good and wasnt good all the way through and has really been a dark era for wow.
I love the Kul Tiras zones and stories and some of the dungeons. I like how accessible world quests are (no need for long flight times or waiting on boats). I don't at all care for this "Fourth War" BS because it doesn't make sense. Also, I am a respected archmage of the Alliance. Why the heck am I riding through the desert on an assassination mission?
You had to compete in a horse riding competition at one point in the Alliance story...
@@aedwynn6474 It was fun.
In my opinion, Battle for Azeroth was pretty terrible. I'll follow WillE's example and go over the good parts though:
The art was amazing, as always. All of the zones were beautiful. The Goblin and Worgen model updates were delivered and I am happy with them. The new characters we were introduced to were interesting and enjoyable to play alongside. The storyline had some good moments, and some bad or nonsensical, but we're focusing on the good here.
Warmode was a good addition, since I've had a growing indifference to PvP for several expansions now. Warmode brought relief from the constant fighting when all I wanted to do was quest, but it made playing with friends who like to leave Warmode on more complicated.
And that is all the good things I can say about BFA.
Hiruma did pretty good video reviewing BfA, I recommend you to watch it.
I think lore wise it was pretty okayish and interesting, the war fronts are a good little system for the newer player for sure, it’s the heart of Azeroth and the Azerite gear that made me swap to classic full time. Coming off a massive success like legion aswell was a massive task to follow up, legion had the best raids since mid WOTLK
"I think lore wise it was pretty okayish"
god no
EnoshII you’re probably right, I’m not much of a lore nerd but I do really enjoy the stories and I found I actually liked BFA’s story quite a lot, probably just a personal thing though!
@@pheroe5303 I played alliance, seeing the horde burn down a capital and it ending with all just being blamed on one person as if she fired every catapult by herself was beyond infuriating, especially since it happened for a second time... and let's not even get into her raising some Night Elves and they immediately declaring their loyalty to the mad woman who 5 minutes ago burned their friends and families to death, I don't even follow the story all that much but this was just maddening on every level
I liked it. It had it's faults but overall I don't think I'll hate it as much as others have. For me, Legion and BfA are neck and neck for my third favorite expansion.
Nobody:
Magni: WOOOOOONS
"AHL MEET YA THERE CHAHMPYUN!"
First expansion that i just didnt bother to even buy
All the potential of the most vast ocean on the planet… and all the depth of a 1 inch puddle.
But seriously blizzard I am legitimately extremely impressed at your ability to fail.
Let me just name a few things people were excited about that you forever more let them down with, Sylvanas and the motivations she MIGHT have had, Saurfang coming back to help the horde, a PVP centered expansion, fighting an Old God. And honestly I could probably go on with another 20 fucking points… If your objective was to see just how shitty you could treat us then I have to say well done sir’s and Madame’s, well done.
The best thing about BfA is that it finally lead me to play Final Fantasy 14 which I should've started whe. WoD came out... tho Legion was OK.
Nah the stories was oki, especially in the beginnings.
Was pretty easy to see the further we got in, the less effort and time was given though.
And corruptions really was a mess, although it’s a first try at something new & different...
No excuses for being lazy on titan forging and items being lazy recolours..
i do still have some good memories from this expansion
BfA was bad but i have to say the dungeons and raids were fucking amazing honestly, some of the best in the entire game
7:50 Yeah, the only thing we didn't see was them using RMT transactions to buy an unfair advantage! Ba-zinga!
I LOVED UR VIDEOS WOULD LOVE TO SEE ABOUT SHADOWLANDS AND DRAGONFLIGHT LOVE U
An expansion based on conflics faction that doesnt have a new pvp system, and a lore based on a war that ends with Nzoth, this makes that doesnt matter a shit the war, the lore war or the conflict 10/10 (sarcasm)
I forgot: THE LOVELY CORRUPTIONS, people soloing high end bosses because the corruption system shit, or 30 tanks raid, or 30 mages raid. again 10/10
Before even watching the video: Yes, Bfa was that bad. It was so bad it made me stop playing endgame and to just pvp on alts, no expansion has ever made me do that.
There should be a dungeon in naztajar and uldum/vale
While the whole of BfA was pretty lackluster, I look at it this way. Will I dread going back to BfA content whilst levelling new alts, like I do with Outlands and Pandiarrheoa? No, I won't. I'm not a huge fan of the Horde version of BfA, but the Alliance zones were fantastic. Drustvar is EASILY my favourite zone in WoW now, dethroning Sholazer basin after nearly 12 years.