1. Good tip usually, not always feasible. If you are down players it is often a choice between trying to be safe or to give yourself a chance, and in these cases I think just gambling on the blitz not happening is the way to go. Guarding against quick snap can also be double edged, since having players one step diagonal from the los can be a very good way to make hits harder when quick snap doesn't happen in cases where you are putting strength on the line (it limits how many assists they can get). But yeah, usually do what you said. 2. This is one of those simplifications aimed at giving people the right idea I think. Or well, it is literally true if the opponent really wants it to be, but you can often make it so they have to roll some risky dice to get it done. Still, only base when you have a good reason to. 3. Foresight is good yeah. 4. This took me a very long time to learn. 5. This is from an objectively best play point of view a good tip, and it is good to be aware that these plays exist. As a newer player though, use caution, complicated plays like this will overload your brain, possibly run your clock down as you think, and you'll miss basic things instead :P. 6. This is so important, and relevant for so many more players than just the current ball carrier. 7. People very commonly use a straight TV comparison for foul evaluation. I don't like that. To be fair you didn't do this, but you still used TV in your summary. The actual value of a player is much more situational. As an example, maybe you have a lot of dodge and the opponent only has one tackle, then that target is worth much more than the TV indicates. Also maybe you have a decent bench left and it is late in a drive, getting sent off might cost you almost nothing in practice. Also some teams are more crippled than others when they get down numbers, which should change the risk evaluation (meaning elves should foul more than dwarves, for example). 8. Yeah, this is a big part of the game. 9. True, though not if you'd really like to have the player somewhere else. The big advantage of dodging is that you can move to a different spot, which may or may not be relevant in a given situation. 10. The risk of injury in dodging isn't that high (and it doesn't stack much, you can only fall once in a turn). A dirty player can change the equation though, and yeah, it is a valid choice to not take the risk regardless. I just think it is also a valid choice to do the five dodges into a cage dive.
Wow thanks for taking the time do give such a detailed responses! Glad you enjoyed it and we seem to agree on most things. Excellent expanding. I was timing my self for this video so could only cover so much!
About that 2 dice uphill - it depends on what your goal is, if it's to not be based then it's only a better option when you have a team RR you are willing to use and the other guy doesn't have block/wrestle. 2 dice uphill - chance of rolling a skull; 11/36 ( 30.5% ) with a team re-roll 121/1296 ( 9.34% ) Which on the face seems a lot better than dodge's chance of turn over 1/6 (33.33%), with re-roll 1/9 ( 11.11% ) But if the other guy has block or wrestle the chances of failure becomes higher: 16/36 ( 44.44% ), with team re-roll 256/1296 ( 19.75% ) and dodge is looking a lot better TLDR: if your piece has dodge 3+ is better than 2D up hill unless your willing to burn a team re-roll, and even then it's very close
Yeah the advice was specifically for when you have block, and they don’t. All your math looks solid. But we are both saying the same thing :) it’s pretty common scenario as most blitzers (aka those who start with block) are ag 3+.
@@nufflesplaybook9473 my point eas just that while 2 uphill.with block is Indeed a valid tactic it's not a cure all, and if you have dodge it's better to save the team RR i almost every case
Last sunday I had to attempt a risky play because I misscounted the number of turns left. I tied the match by sheer luck, but I could have played better. I will practise the two turn scoring just to enhance my options :) Thank you for the video. And yes, I couldn't agree more about having injuries on key players. Sometimes you can just fight another day, specially on a long league
First of Awesome name!! Yeah there so much to think about, sometimes I like to have a check list of just 1. whats going to screw me, 2 What will it take to win, 3 is that even worth the risk? Haha. Glad you liked it!\
Glad you liked it! I love guard and its a powerful skill. Especially on a hard to move target, say stand firm, or high strength. I try and keep my guard guys un marked early on. (Don't put them on the Line on defense thinking it will stop 2 dice blocks vs you. There's so many ways around it it's not worth it) If you keep them free on defense then you can run them into the spot that will mark the most players. You don't want them to get tied up on the wrong side of the field where it doesn't really matter if you win the blocks or not. Also try to always support them. If you don't they have targets on them and you're getting no benefit from the Guard. Worst thing a Guard can do is be by them selves (and on the wrong side of the field). If they are in a bad spot, look to see if you can block/push who is marking them away, then run them over to side you need. They also make great Cage breakers. Blitz with them on a corner, follow up, now your in the thick of it - Bring in as many guys as you can around them and they'll have a hard to pushing anyone away because he has Guard! On Offense they make the best Cage corners. Someone can turn off all the cage assists normally by marking the front of the cage and the back of the cage (only takes 2 guys!) Then the can cage dive in with a lucky dodge and hit the ball carrier. If you have Guard on both corners of the cage (especially on the side closest to the other team) then they can't mark that assist away. Maybe I'll do a video will all of these points!
9. If the player you're hitting uphill has mighty blow then it might be better to dodge, marginally worse odds for ag3 but at least you don't risk the MB hit when dodging.
MB only applies when the player with the skill is making the block action. Per page 80 of the core rule book. Even on a both down (if the MB player had block and the blocker didn’t). So it doesn’t apply to rule 9.
No shit, there I was... I was playing BB2 on PC, trying to get as many casualties as possible on my own team to test out something. All Gnoblar Ogre team, one of my Gnobbos makes an uphill *three* dice block, gets all both downs, the other guy fails armor roll, injury = fatality.
Yeah Ben is awesome! He was really supportive when I asked about launching my own channel. He covers so much content it's really what got me into Physical Blood bowl. Also I try not to make content other have already covered, when it's covered so well!
Aw thanks. I set out to do 4-5 videos and see how I liked it. I do enjoy it but my schedule changed and don’t have time to play blood bowl weekly any more so my passions have shifted. Maybe one day…
Yes this... I lost my blood spawn on game 2 of league with a 6 dice frenzy that went bad. It was turn 16. He died! Sometimes, it's just not worth it 🤦🏻♂️
I just started playing blood bowl, only 2 games in my local shops league, half of my skaven team are dead or out of the next games. This game is so hard and I am so demoralized.
I've been playing for over 10 years now and I can tell you that trying learn the game with Ska en is tough. If you want to learn the game orcs or humans are better instead of trying those agility teams from the get go. Get some games in with humans (10 or so) then try skaven. The thing is, yes those agile players are good but not invincible when it comes to dodging and running around. Every dodge is a possible turnover and every time a gutter runner is unprotected, it will get any attempt to get removed thrown at it. Try humans if you fancy ag teams/ball play and learn the basics of turn sequence. Then when you understand risk, how to utilize key players and how to protect them, try skaven again. Also talk with your opponent ask questions why they do certain things and ask for advice. The game is one the best boardgames ever but the learning curve is steap but it's worth the effort! Good luck!
@@svenvannimwegen4936 I lost 6 games in a row, I quit the league I joined because I lost my whole team in 4 games and half my team over the course of the other 2 games. I don’t think blood bowl is for me. Everyone I played against used very bashy teams I didn’t have fun.
@@sunnycaljon5319 no I can understand that. But playing with skaven as beginner is asking for trouble. They're awesome once you get more experienced but it's certainly not a good team to start with. And I don't know how helpful your opponents are with giving tips. But always when I'm playing (on fumbbl) and someone tells me that they are new to the game I try to give them tips and go a bit easier on them. But if you've given up I also understand. Starting all over after a game or two is not very enticing. But if you feel like giving it one more try go for orcs as they have decent ball handling with their blitzers and they tend to live much longer lives then rats.
Point 6. If you're 2 squares into your opponents half with an ma6 peice by the end of turn 6, you can score turn 8 without gfi. Nurgle, orc, dwarf and Khemri coaches should know this, so you always know when to move forwards. You've got a max of 6 turns before you do. Don't panic, don't rush
Exactly! KNOWING that rule for your team can make alllll the difference. Especially if you don’t even have the ball but need to score. Make sure to position guys in that Red zone so that you can score if/when you get the ball!
Also for the planning for the blitz kick off event, brace for them using there 1 pass for a bombardier move. What do you do if your scrim line is knocked down
If that's what they use their blitz you should not worry. They're not trying to prevent you from getting the ball. A good coach will mostly ignore the Los and get into a spot where they can pressure the ball. Just stand your guys up at the Los and make sure the ball is safe (and get at least one guy in scoring range)
Welcome to this awesome sport! I’m super happy to talk through any concepts with you if I can be of help? It is an advanced tips videos though so that makes sense for new players. Trying to eventually cover every tactics I can.
Blocking with Block uphill is a far worse idea then dodging with a 3+! Especially against a big guy! If you fail your dodge, you roll Av . If he manages to knock you down, not only does he push back and knock down you, he could potentially have skills that modify the AV or injury roll. The chance of him kicking your ass is 4 results out of 36, so 12ish percent, but if he does- you might get really hurt. If you have a lineman with Block next to a big guy without block, you should stand there. You have him right where you want him, fighting your least valuable player...
Hey Garath! Thanks for watching. Couple things to address here. 1. I’m using the blood bowl season season (2020) rules. 2. Mighty blow does not work on defense. Only on their activation. So failing a dodge, and failing a block are the same injury change. 3. When you’re blocking you never get pushed. You’d only ever fall down where you are or they push away. 4. A 2 dice against with block is a 31% chance of knocking your self down and 69% chance of pushing them or knocking them down. But a 3+ block has a 33% chance of failing and falling over. So strictly statically speaking 2 dice uphill block with block vs no block is better odds. bloodbowlstrategies.com/en/probabilities/ 5. If you push them you’re controlling where they go and therefor more board control. 6. This is assuming no rerolls and no other skills involved. Hope that helps explain why it’s better! (Although granted only 2% statically)
@@Tylerjstratton Oddly specific about MB working only on the activeturn, but you're correct about MB. This was not the case in previous additions. It still isn't the best idea to block with 2 dice opponent chooses, simply because rolling a 3+ to dodge away gives you more benefits if you succeed. You can reposition your player better, lend an assist or guard space against opposing models. That alone is worth it. And worth the extra risk.
@@garathminis5108 sounds like you got your self a plan! Works great! That being said…dodging away won’t remove the target your dodging from…let alone kill them. Which COULD happen if you block them. :) seems like you got a good grasp on what you want though. Great! Personally I had to be taught this lesson, and recently before I saw it’s benefits.
@@Tylerjstratton I played well over 300 matches since 2002 when I started. I found that from that exact example (S 3-4 with block vs S 5)...anyway a lower S vs a higher S - let us ask ourselves what kind of a player are we talking about ,if he can dodge on a 3+ and has block? He is either a lineman of some kind with a skill upgrade, or a blitzer. If you re using a lineman to tie up a big guy...you could block, but what are you getting? The chance of that big thing going down is low. Very low. If you push back, which is to be expected- you will probably not follow as that kinda defeats the whole purpose of this idea...so the opponent can reposition that thing where its going to cause trouble. On the other hand, using some kind of a blitzer, that perhaps has some other skills - strongly consider that the aim is to reposition that player and keep him alive and on his feet. Removing that big opponent would indeed be to our advantage, but most (fighty) games are won by the team that gains the advantage in numbers. This is best achieved by hitting the weakest players on the opposite team. This makes no difference if you're playing against a team where everyone has the same AV, but most teams don't. So that blitzer should be hitting easy to take out targets . That's the way to win the ball, that's the way to score more CAS and in the end score more TD. So to conclude, if you have a cheap lineman with block that you don't mind loosing, go for the block perhaps. If you're using anything more valuable, protect that value by running away from that tight spot. That block would be the last action of the turn anyway...
@@garathminis5108 yeah dude all excellent points! Stuff id recommend everyone to consider. :) norse linemen is a perfect example of someone you’d like block with rather then dodge with. Good luck on all your games!
@@FoulPet Thank is actually a good idea. I'm waiting for it balance out. So maybe I'll come back them. When I make content I want it to be short and to the point. Easy to do with the video game to show off.
Come back Nuffle we need you !
1. Good tip usually, not always feasible. If you are down players it is often a choice between trying to be safe or to give yourself a chance, and in these cases I think just gambling on the blitz not happening is the way to go. Guarding against quick snap can also be double edged, since having players one step diagonal from the los can be a very good way to make hits harder when quick snap doesn't happen in cases where you are putting strength on the line (it limits how many assists they can get). But yeah, usually do what you said.
2. This is one of those simplifications aimed at giving people the right idea I think. Or well, it is literally true if the opponent really wants it to be, but you can often make it so they have to roll some risky dice to get it done. Still, only base when you have a good reason to.
3. Foresight is good yeah.
4. This took me a very long time to learn.
5. This is from an objectively best play point of view a good tip, and it is good to be aware that these plays exist. As a newer player though, use caution, complicated plays like this will overload your brain, possibly run your clock down as you think, and you'll miss basic things instead :P.
6. This is so important, and relevant for so many more players than just the current ball carrier.
7. People very commonly use a straight TV comparison for foul evaluation. I don't like that. To be fair you didn't do this, but you still used TV in your summary. The actual value of a player is much more situational. As an example, maybe you have a lot of dodge and the opponent only has one tackle, then that target is worth much more than the TV indicates. Also maybe you have a decent bench left and it is late in a drive, getting sent off might cost you almost nothing in practice. Also some teams are more crippled than others when they get down numbers, which should change the risk evaluation (meaning elves should foul more than dwarves, for example).
8. Yeah, this is a big part of the game.
9. True, though not if you'd really like to have the player somewhere else. The big advantage of dodging is that you can move to a different spot, which may or may not be relevant in a given situation.
10. The risk of injury in dodging isn't that high (and it doesn't stack much, you can only fall once in a turn). A dirty player can change the equation though, and yeah, it is a valid choice to not take the risk regardless. I just think it is also a valid choice to do the five dodges into a cage dive.
Wow thanks for taking the time do give such a detailed responses! Glad you enjoyed it and we seem to agree on most things. Excellent expanding. I was timing my self for this video so could only cover so much!
Such good advice, wish there was more like this on the channel, only see four videos!
Aw thank you very much BB. I'm not actively playing blood bowl now so my passions have shifted else where. Maybe one day.
@@nufflesplaybook9473 We'll remain subbed in case that day ever comes :)
Fantastic Tyler, thankyou!
Wow so nice!!! I need that Video on Chain Pushing!!
So good! This is so helpful!
Number 1 fan right here. Haha thanks!
About that 2 dice uphill - it depends on what your goal is, if it's to not be based then it's only a better option when you have a team RR you are willing to use and the other guy doesn't have block/wrestle.
2 dice uphill - chance of rolling a skull; 11/36 ( 30.5% ) with a team re-roll 121/1296 ( 9.34% )
Which on the face seems a lot better than dodge's chance of turn over 1/6 (33.33%), with re-roll 1/9 ( 11.11% )
But if the other guy has block or wrestle the chances of failure becomes higher: 16/36 ( 44.44% ), with team re-roll 256/1296 ( 19.75% ) and dodge is looking a lot better
TLDR: if your piece has dodge 3+ is better than 2D up hill unless your willing to burn a team re-roll, and even then it's very close
Yeah the advice was specifically for when you have block, and they don’t. All your math looks solid. But we are both saying the same thing :) it’s pretty common scenario as most blitzers (aka those who start with block) are ag 3+.
@@nufflesplaybook9473 my point eas just that while 2 uphill.with block is Indeed a valid tactic it's not a cure all, and if you have dodge it's better to save the team RR i almost every case
Totally agree!
Last sunday I had to attempt a risky play because I misscounted the number of turns left. I tied the match by sheer luck, but I could have played better. I will practise the two turn scoring just to enhance my options :) Thank you for the video.
And yes, I couldn't agree more about having injuries on key players. Sometimes you can just fight another day, specially on a long league
First of Awesome name!! Yeah there so much to think about, sometimes I like to have a check list of just 1. whats going to screw me, 2 What will it take to win, 3 is that even worth the risk? Haha. Glad you liked it!\
What Tyler Said :)
Excellent video! I can't wait for the next one
Good stuff mate, thanks for posting.
Dang it I've been using your videos to help me prep for league and I'm on the last one! This can't be it
Aw thanks! My passions are else where for now. But maybe I'll make more one day. Thanks for watching though!
Thanks for the tips!
Similar to the Frenzy video can you do one for Grab? Setting up good Black Orc grab chains for instance.
Great video
Thank you!
Thanks
We need more videos!!! 😂
Also chain pushing a surrounded player with the ball free is always good cause they committed a lot of players. Especially with high MA players.
Awesome!
Very helpful video! Thanks!! I have a problem to maximise my guard pieces. If you have any tips I’d listen 😀
Glad you liked it! I love guard and its a powerful skill. Especially on a hard to move target, say stand firm, or high strength. I try and keep my guard guys un marked early on. (Don't put them on the Line on defense thinking it will stop 2 dice blocks vs you. There's so many ways around it it's not worth it) If you keep them free on defense then you can run them into the spot that will mark the most players. You don't want them to get tied up on the wrong side of the field where it doesn't really matter if you win the blocks or not. Also try to always support them. If you don't they have targets on them and you're getting no benefit from the Guard. Worst thing a Guard can do is be by them selves (and on the wrong side of the field). If they are in a bad spot, look to see if you can block/push who is marking them away, then run them over to side you need. They also make great Cage breakers. Blitz with them on a corner, follow up, now your in the thick of it - Bring in as many guys as you can around them and they'll have a hard to pushing anyone away because he has Guard! On Offense they make the best Cage corners. Someone can turn off all the cage assists normally by marking the front of the cage and the back of the cage (only takes 2 guys!) Then the can cage dive in with a lucky dodge and hit the ball carrier. If you have Guard on both corners of the cage (especially on the side closest to the other team) then they can't mark that assist away. Maybe I'll do a video will all of these points!
@@nufflesplaybook9473 Thank you for the good tips! I´ll use them tonite.
9. If the player you're hitting uphill has mighty blow then it might be better to dodge, marginally worse odds for ag3 but at least you don't risk the MB hit when dodging.
MB only applies when the player with the skill is making the block action. Per page 80 of the core rule book. Even on a both down (if the MB player had block and the blocker didn’t). So it doesn’t apply to rule 9.
@@Tylerjstratton you're right for 2020 rules, OP is right for 2016 rules
uphill blocks.. lol .. i just had a human catcher stretch out a flesh golem 1 to 1 .. epic .. :)
You just never know what can happen!!!
No shit, there I was...
I was playing BB2 on PC, trying to get as many casualties as possible on my own team to test out something. All Gnoblar Ogre team, one of my Gnobbos makes an uphill *three* dice block, gets all both downs, the other guy fails armor roll, injury = fatality.
plan also for perfect D. I can cause more problems than most think
Clear and good tips (y)
Thank you!
Nice plug for The Bonehead Podcast...they are a great source for all things Bloodbowl. I regularly submit to WIP Wednesday.
Yeah Ben is awesome! He was really supportive when I asked about launching my own channel. He covers so much content it's really what got me into Physical Blood bowl. Also I try not to make content other have already covered, when it's covered so well!
when a guide to use stuny teams
like goblin or maybe ogres teams
If possible, save a RR if an OTT is in the realm of possibility
Hey, do you intend to do more content? It's pretty good overall.
Aw thanks. I set out to do 4-5 videos and see how I liked it. I do enjoy it but my schedule changed and don’t have time to play blood bowl weekly any more so my passions have shifted. Maybe one day…
Nice SUBSCRIBED
Yes this... I lost my blood spawn on game 2 of league with a 6 dice frenzy that went bad. It was turn 16. He died! Sometimes, it's just not worth it 🤦🏻♂️
I feel you man. Just last week lost my sure hands block extra arms Gor! Having just used my Apo the block before when it wasn’t really needed! Ahhh!!!
I just started playing blood bowl, only 2 games in my local shops league, half of my skaven team are dead or out of the next games. This game is so hard and I am so demoralized.
I've been playing for over 10 years now and I can tell you that trying learn the game with Ska en is tough. If you want to learn the game orcs or humans are better instead of trying those agility teams from the get go. Get some games in with humans (10 or so) then try skaven. The thing is, yes those agile players are good but not invincible when it comes to dodging and running around. Every dodge is a possible turnover and every time a gutter runner is unprotected, it will get any attempt to get removed thrown at it.
Try humans if you fancy ag teams/ball play and learn the basics of turn sequence. Then when you understand risk, how to utilize key players and how to protect them, try skaven again. Also talk with your opponent ask questions why they do certain things and ask for advice. The game is one the best boardgames ever but the learning curve is steap but it's worth the effort!
Good luck!
@@svenvannimwegen4936 I lost 6 games in a row, I quit the league I joined because I lost my whole team in 4 games and half my team over the course of the other 2 games. I don’t think blood bowl is for me. Everyone I played against used very bashy teams I didn’t have fun.
@@sunnycaljon5319 no I can understand that. But playing with skaven as beginner is asking for trouble. They're awesome once you get more experienced but it's certainly not a good team to start with. And I don't know how helpful your opponents are with giving tips. But always when I'm playing (on fumbbl) and someone tells me that they are new to the game I try to give them tips and go a bit easier on them. But if you've given up I also understand. Starting all over after a game or two is not very enticing. But if you feel like giving it one more try go for orcs as they have decent ball handling with their blitzers and they tend to live much longer lives then rats.
Point 6. If you're 2 squares into your opponents half with an ma6 peice by the end of turn 6, you can score turn 8 without gfi.
Nurgle, orc, dwarf and Khemri coaches should know this, so you always know when to move forwards.
You've got a max of 6 turns before you do. Don't panic, don't rush
Exactly! KNOWING that rule for your team can make alllll the difference. Especially if you don’t even have the ball but need to score. Make sure to position guys in that Red zone so that you can score if/when you get the ball!
Tip 1 through to 100 Nuffle will decide your fate. RIP
Also for the planning for the blitz kick off event, brace for them using there 1 pass for a bombardier move. What do you do if your scrim line is knocked down
If that's what they use their blitz you should not worry. They're not trying to prevent you from getting the ball. A good coach will mostly ignore the Los and get into a spot where they can pressure the ball. Just stand your guys up at the Los and make sure the ball is safe (and get at least one guy in scoring range)
As a brand new player I didn’t understand a lot of what you said in this video. So much jargon is extremely hard to follow. :(
Welcome to this awesome sport! I’m super happy to talk through any concepts with you if I can be of help? It is an advanced tips videos though so that makes sense for new players.
Trying to eventually cover every tactics I can.
Thanks for your reply. I’ll revisit after I’ve had a few games and I’m sure I’d glean a lot more from it then. Happy blocking. :)
I revisited after a lot more games. It all makes sense. Thanks. 😃👍
where is the claw guy 🤣 when you play against my chaos team, everywhere ^^
promosm
Not sure what this means?
MAKE MOAR VIDS BRAH
Aw thanks man. My passions are else where for now. But maybe I'll make more one day.
I tend to embrace the stupid. big time players make big time plays.
A coach after my own heart right here.
Blocking with Block uphill is a far worse idea then dodging with a 3+! Especially against a big guy!
If you fail your dodge, you roll Av .
If he manages to knock you down, not only does he push back and knock down you, he could potentially have skills that modify the AV or injury roll.
The chance of him kicking your ass is 4 results out of 36, so 12ish percent, but if he does- you might get really hurt.
If you have a lineman with Block next to a big guy without block, you should stand there. You have him right where you want him, fighting your least valuable player...
Hey Garath! Thanks for watching. Couple things to address here.
1. I’m using the blood bowl season season (2020) rules.
2. Mighty blow does not work on defense. Only on their activation. So failing a dodge, and failing a block are the same injury change.
3. When you’re blocking you never get pushed. You’d only ever fall down where you are or they push away.
4. A 2 dice against with block is a 31% chance of knocking your self down and 69% chance of pushing them or knocking them down. But a 3+ block has a 33% chance of failing and falling over. So strictly statically speaking 2 dice uphill block with block vs no block is better odds. bloodbowlstrategies.com/en/probabilities/
5. If you push them you’re controlling where they go and therefor more board control.
6. This is assuming no rerolls and no other skills involved.
Hope that helps explain why it’s better! (Although granted only 2% statically)
@@Tylerjstratton
Oddly specific about MB working only on the activeturn, but you're correct about MB.
This was not the case in previous additions.
It still isn't the best idea to block with 2 dice opponent chooses, simply because rolling a 3+ to dodge away gives you more benefits if you succeed. You can reposition your player better, lend an assist or guard space against opposing models.
That alone is worth it. And worth the extra risk.
@@garathminis5108 sounds like you got your self a plan! Works great!
That being said…dodging away won’t remove the target your dodging from…let alone kill them. Which COULD happen if you block them. :) seems like you got a good grasp on what you want though. Great!
Personally I had to be taught this lesson, and recently before I saw it’s benefits.
@@Tylerjstratton
I played well over 300 matches since 2002 when I started.
I found that from that exact example (S 3-4 with block vs S 5)...anyway a lower S vs a higher S - let us ask ourselves what kind of a player are we talking about ,if he can dodge on a 3+ and has block?
He is either a lineman of some kind with a skill upgrade, or a blitzer.
If you re using a lineman to tie up a big guy...you could block, but what are you getting?
The chance of that big thing going down is low. Very low. If you push back, which is to be expected- you will probably not follow as that kinda defeats the whole purpose of this idea...so the opponent can reposition that thing where its going to cause trouble.
On the other hand, using some kind of a blitzer, that perhaps has some other skills - strongly consider that the aim is to reposition that player and keep him alive and on his feet.
Removing that big opponent would indeed be to our advantage, but most (fighty) games are won by the team that gains the advantage in numbers.
This is best achieved by hitting the weakest players on the opposite team.
This makes no difference if you're playing against a team where everyone has the same AV, but most teams don't.
So that blitzer should be hitting easy to take out targets . That's the way to win the ball, that's the way to score more CAS and in the end score more TD.
So to conclude, if you have a cheap lineman with block that you don't mind loosing, go for the block perhaps. If you're using anything more valuable, protect that value by running away from that tight spot.
That block would be the last action of the turn anyway...
@@garathminis5108 yeah dude all excellent points! Stuff id recommend everyone to consider. :) norse linemen is a perfect example of someone you’d like block with rather then dodge with.
Good luck on all your games!
Than vs Then! Other than that, thanks for bothering. I show your channel to friends learning BB2.
Thanks for passing it a long!
Did you lose interest? If you can't respond, I'll just assume you and/or the channel is dead.
Yeah my passions are else where for now. But maybe I'll make more one day. Thanks for watching though!
@Nuffle's Playbook maybe come back once BB3 is fixed. Thanks for the videos. They are a great help.
@@FoulPet Thank is actually a good idea. I'm waiting for it balance out. So maybe I'll come back them. When I make content I want it to be short and to the point. Easy to do with the video game to show off.