3:30 That's simply not true... The nintendo switch has a different way of handling patches so even if the whole game is on a cartridge it can still be updated. Your cartridge contains an encrypted archived that, once decompressed contains 2 folders: exef which contains the main executable as well a some other basic info about the game and the romfs folder that contains every file that the game uses as its ressources (e.g textures, world, items, etc) When you download an update, the update has the same format as the original game's archive but only contains new or modified files. For example let's immagine that my game has 5 files in total. A new update comes out which modifies 2 of them and adds 1 new file. In this case, the update itself will only contain these 3 files that will be downloaded. The update will be downloaded onto the switch while the original cartridge keeps its original files. Finally when you launch the game, the nintendo switch will load the files from the update and then the files from the cartridge. If a file is in both (meaning that it's a file that has been modified with the update) then the switch will only load the updated file and ignore the original one. It essentially overrides the cartridge's file. By the way this is also the case for digital games as the nintendo switch always keeps the original 1.0.0 version of game installed at all time and the update dynamically overrides updated files exacly like with the cartridge. Of course Nintendo designed the way the cartridges work to allow for any type of update. TL;DR : Any update can be applied on physical games because the new files will override the original ones.
this is a great comment, its complicated and confusing but you made it as simple to understand as possible thanks. I know this is completely out of the blue but do you think nintendo is changing the cartridge for the switch 2? cause apparently both Jedi survivor and fallen order are coming at launch and I think survivor is 150 gb on the ps5. theres no way that can fit on a switch cartridge.
@@levimcneil4136 i have no idea but i mean since 1tb micro sd card exist i don’t know why it wouldn’t be possible to build switch cartridges with a large size the real problem would be the price of such cartridges
*It isn't like PC and can't be compared to PC technology.* *No porting is necessary. Switch 1 games run on Switch 2 because it uses an ARM Cortex central processor and an Nvidia Tegra graphics processor. So, backwards compatibility is similar to PC in that if the hardware stays the same (save the upgrade and uses the same instructions set) then it natively handles the prvious software. No emulation needed. But that's where comparison stops.* *It relies on the hardware of the display and the console. So, the blurring he talks about is when you have an odd resolution 240, 480, 720 and you try to display it on a 1080 or 4K TV. The upscaler (built into the TV) has to stretch the pixels. 1 pixel at 720p is 1.5 pixels on a 1080p TV. So, it causes blurring. 720p on 1440p is a 1:2 pixel conversion. So, the lines are sharp. (The image stays sharp). And same goes for 1080p on a 4K TV. 1:2 pixel ratio. Stays sharp.* *The importance of the Switch 2 is that the CONSOLE puts out the image and signal at 4K. So, the TV doesn't need to rely on software trickery to upgrade the image. It is done on a hardware level inside the Switch 2. Still converting the game from a 1 to a 2 on the console. (Which is better handled by the masters at Nvidia than by the TV hardware).*
@@Twitch_Moderator Of course! But that’s not what we were talking about here. We were talking about when he said in the video that physical games couldn’t be updated. And that does matter since the game’s resolution is determined by it’s own code so it would need an update to increase this resolution or implement DLSS.
Even without patches from the developer, won't a game that uses dynamic resolution render at a higher resolution and/or achieve an overall FPS increase due to hardware upgrades? There are tons of games on the Switch that utilize dynamic resolution.
00:00 basically Modded Switch V1, V2 or Lite when you use Fizeau. Nintendo could let using more saturation if the player wants, but only Oled has this feature so the colors become better and it sell more...
Im more hopping for a stable frame rate No dips below the targeted fps of said game, would be great. Higher, even greater but a stable frame time is more important.
easy to understand video. i think gamers will expect that games will have to be updated through "performance patches" and that these will have to be purchased, so there shouldn't be any surprises for anyone.
Games with dynamic resolution will be a bit sharper and more visually stable in any case, even without a patch, i guess. The resolution should always reach the maximum.
There is also possible update without AI upscaler. Just by using dynamic resolution, unfreezed fps, if in a different system, it runs better. Maybe some games will just run better without changes. Others need just 1 line of code change in the patch, that will worth it without doubt. Not counting that switch 1 already has 2 modes, for those who play on handheld, the game would play on switch 1 dock preset, and will immediately look better. (Look at xenoblade 2 handheld 378p to be pushed to 720p at least, that is the resolution of the dock mode.)
im just worried they are gonna sell the better versions of the games for 30-60$ per piece, im expecting it to be like what playstation did when the ps5 came out. if you own a ps4 game you can play the ps4 version or you can pay 10$ to get the upgraded ps5 version. I think that would be fair if the games had really good improvements graphically. or if they are feeling nice they can make it free
*With an 8-core 2.03GHz CPU and 13GB of RAM vs a 4-core 1.02GHz CPU and 4GB of RAM, you can bet your bottom dollar, you will be playing at 30 fps. The Tegra T239 is twice the graphical power of the Tegra X1 in the Switch 1.*
yea the analogy isnt perfect because it gets the order of operations wrong. to add to your comment for others reading, although AI effectively is filling in the blanks as in my analogy, it doesn't go back and correct the picture, rather, like youre saying, it hallucinates more pixels, some of which can cause blur (but most of the time doesnt)
Lol, Nintendo always been back compatible to 2 succeeding console and always plays better version for newer Console.... It's clear that you don't buy Nintendo stuffs at all
@@redblackgamingThe blurring you are talking about is when an image doesn't convert up from a 1 to a 2 or 4. It ends up starting at 1 and going up to a 1.5 or the likes. 720p on 1080p blurs because the inage bleeds partially into surrounding pixels. Play a 1080p game on a 4K TV. It doesn't blur because the pixel math goes from a 1 to a 2. So it simply doubles what it draws. It looks sharp. I only know this because I am a PC hard engineer who started as a TV technician in the 80s and 90s. So, not having to rely on the TV to do the upscaling, but relying on the Nvudia graphics processor to upscale the 1:2 ratio will alleviate any potential loss in the translation. TV upscalers are last step and should be treated as such. It is not a magical attribute that fixes everything. But, Switch 1 games won't be blurry on Switch 2. The only time I get blurring is when i use my antialiasing mClassic (which is exactly what it meant to do to soften the jagged lines).
Unfortunately the switch can't benefit from NVIDIA's frame generation stealthoptional.com/article/nintendo-switch-2-DLSS-frame-gen Though on the bright side, the Switch 2 has much better GPU/CPU/RAM than the first Switch which means that it'll have better frame rate.
Switch 2 will surely at 1080p - 2k 60+ fps, that leaked hardware is very capable too, Power consumption is the only problem so Ai upscaler like dlss is much better for that
Update is not remaster.. Just to be biger resolution more sharp and more FPS.. Meanwhile Zelda on Emulator looks insane 😮 ruclips.net/video/g2a5PmIhryA/видео.htmlsi=1alJVj6AA_NnDd_G
3:30 That's simply not true...
The nintendo switch has a different way of handling patches so even if the whole game is on a cartridge it can still be updated.
Your cartridge contains an encrypted archived that, once decompressed contains 2 folders: exef which contains the main executable as well a some other basic info about the game and the romfs folder that contains every file that the game uses as its ressources (e.g textures, world, items, etc)
When you download an update, the update has the same format as the original game's archive but only contains new or modified files.
For example let's immagine that my game has 5 files in total. A new update comes out which modifies 2 of them and adds 1 new file. In this case, the update itself will only contain these 3 files that will be downloaded. The update will be downloaded onto the switch while the original cartridge keeps its original files.
Finally when you launch the game, the nintendo switch will load the files from the update and then the files from the cartridge. If a file is in both (meaning that it's a file that has been modified with the update) then the switch will only load the updated file and ignore the original one. It essentially overrides the cartridge's file.
By the way this is also the case for digital games as the nintendo switch always keeps the original 1.0.0 version of game installed at all time and the update dynamically overrides updated files exacly like with the cartridge.
Of course Nintendo designed the way the cartridges work to allow for any type of update.
TL;DR : Any update can be applied on physical games because the new files will override the original ones.
this is a great comment, its complicated and confusing but you made it as simple to understand as possible thanks. I know this is completely out of the blue but do you think nintendo is changing the cartridge for the switch 2? cause apparently both Jedi survivor and fallen order are coming at launch and I think survivor is 150 gb on the ps5. theres no way that can fit on a switch cartridge.
@@levimcneil4136 i have no idea
but i mean
since 1tb micro sd card exist i don’t know why it wouldn’t be possible to build switch cartridges with a large size
the real problem would be the price of such cartridges
*It isn't like PC and can't be compared to PC technology.*
*No porting is necessary. Switch 1 games run on Switch 2 because it uses an ARM Cortex central processor and an Nvidia Tegra graphics processor. So, backwards compatibility is similar to PC in that if the hardware stays the same (save the upgrade and uses the same instructions set) then it natively handles the prvious software. No emulation needed. But that's where comparison stops.*
*It relies on the hardware of the display and the console. So, the blurring he talks about is when you have an odd resolution 240, 480, 720 and you try to display it on a 1080 or 4K TV. The upscaler (built into the TV) has to stretch the pixels. 1 pixel at 720p is 1.5 pixels on a 1080p TV. So, it causes blurring. 720p on 1440p is a 1:2 pixel conversion. So, the lines are sharp. (The image stays sharp). And same goes for 1080p on a 4K TV. 1:2 pixel ratio. Stays sharp.*
*The importance of the Switch 2 is that the CONSOLE puts out the image and signal at 4K. So, the TV doesn't need to rely on software trickery to upgrade the image. It is done on a hardware level inside the Switch 2. Still converting the game from a 1 to a 2 on the console. (Which is better handled by the masters at Nvidia than by the TV hardware).*
@@Twitch_Moderator Of course! But that’s not what we were talking about here. We were talking about when he said in the video that physical games couldn’t be updated. And that does matter since the game’s resolution is determined by it’s own code so it would need an update to increase this resolution or implement DLSS.
Even without patches from the developer, won't a game that uses dynamic resolution render at a higher resolution and/or achieve an overall FPS increase due to hardware upgrades? There are tons of games on the Switch that utilize dynamic resolution.
00:00 basically Modded Switch V1, V2 or Lite when you use Fizeau.
Nintendo could let using more saturation if the player wants, but only Oled has this feature so the colors become better and it sell more...
Im more hopping for a stable frame rate
No dips below the targeted fps of said game, would be great.
Higher, even greater but a stable frame time is more important.
easy to understand video. i think gamers will expect that games will have to be updated through "performance patches" and that these will have to be purchased, so there shouldn't be any surprises for anyone.
Under-rated reporting! Good job!
Feedback like this keeps me going 🙌
Best explanatory video I've seen. no joke 👌
Games with dynamic resolution will be a bit sharper and more visually stable in any case, even without a patch, i guess. The resolution should always reach the maximum.
Tbh I would be happy if they just made it at least 60 fps
There is also possible update without AI upscaler.
Just by using dynamic resolution, unfreezed fps, if in a different system, it runs better.
Maybe some games will just run better without changes. Others need just 1 line of code change in the patch, that will worth it without doubt.
Not counting that switch 1 already has 2 modes, for those who play on handheld, the game would play on switch 1 dock preset, and will immediately look better. (Look at xenoblade 2 handheld 378p to be pushed to 720p at least, that is the resolution of the dock mode.)
I wonder if switch 2 could remove blur in Pokken tournament DX (physical copy)
Or does it require patch ?
im just worried they are gonna sell the better versions of the games for 30-60$ per piece, im expecting it to be like what playstation did when the ps5 came out. if you own a ps4 game you can play the ps4 version or you can pay 10$ to get the upgraded ps5 version. I think that would be fair if the games had really good improvements graphically. or if they are feeling nice they can make it free
Yea, I'd imagine such updates won't be free.
man, if only the sides were as clean as that on the real Switch 2..
what do you mean by sides exactly? also can you explain what you're comparing? "the real Switch 2" and what? sorry for the confusion lol
@ The bezels I mean 😅
honestly I'm really hoping this is the case, I just wanna play totk at a stable 30fps at the minimum
*With an 8-core 2.03GHz CPU and 13GB of RAM vs a 4-core 1.02GHz CPU and 4GB of RAM, you can bet your bottom dollar, you will be playing at 30 fps. The Tegra T239 is twice the graphical power of the Tegra X1 in the Switch 1.*
^ Yea the hardware is gonna be stronger and capable of running games more smoothly, guaranteed
ai upscaling doesnt fix the blur it makes it
yea the analogy isnt perfect because it gets the order of operations wrong.
to add to your comment for others reading, although AI effectively is filling in the blanks as in my analogy, it doesn't go back and correct the picture, rather, like youre saying, it hallucinates more pixels, some of which can cause blur (but most of the time doesnt)
But Dlss is far more better than fsr , miles better
On smaller screens or high resolutions, at least in my experience it looks very good, not noticeable at all personally
Lol... you are too hopeful to believe that Nintendo won't just release a Switch 2 version of their best games, charge full price, and call it a day
Let a guy dream man 🥲
But yea you're probably right. That IS one way to redistribute a game after all 😔
Lol, Nintendo always been back compatible to 2 succeeding console and always plays better version for newer Console.... It's clear that you don't buy Nintendo stuffs at all
im hoping its not full price. I think if you already own the game you can upgrade it for like 10$
@@redblackgamingThe blurring you are talking about is when an image doesn't convert up from a 1 to a 2 or 4. It ends up starting at 1 and going up to a 1.5 or the likes.
720p on 1080p blurs because the inage bleeds partially into surrounding pixels.
Play a 1080p game on a 4K TV. It doesn't blur because the pixel math goes from a 1 to a 2. So it simply doubles what it draws. It looks sharp.
I only know this because I am a PC hard engineer who started as a TV technician in the 80s and 90s.
So, not having to rely on the TV to do the upscaling, but relying on the Nvudia graphics processor to upscale the 1:2 ratio will alleviate any potential loss in the translation. TV upscalers are last step and should be treated as such. It is not a magical attribute that fixes everything.
But, Switch 1 games won't be blurry on Switch 2.
The only time I get blurring is when i use my antialiasing mClassic (which is exactly what it meant to do to soften the jagged lines).
I will probably buy the games anyway. A breath of the wild remastered would be amazing.
I dont care about 4k framerate is more important
Unfortunately the switch can't benefit from NVIDIA's frame generation stealthoptional.com/article/nintendo-switch-2-DLSS-frame-gen
Though on the bright side, the Switch 2 has much better GPU/CPU/RAM than the first Switch which means that it'll have better frame rate.
Switch 2 will surely at 1080p - 2k 60+ fps, that leaked hardware is very capable too, Power consumption is the only problem so Ai upscaler like dlss is much better for that
Update is not remaster.. Just to be biger resolution more sharp and more FPS.. Meanwhile Zelda on Emulator looks insane 😮
ruclips.net/video/g2a5PmIhryA/видео.htmlsi=1alJVj6AA_NnDd_G
Someone please tell this ignorant person switched is HD. Smh.