The Worst Mechanic of Every Pokemon Generation

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  • Опубликовано: 17 ноя 2024

Комментарии • 495

  • @ToxShox.
    @ToxShox. 11 месяцев назад +262

    As a kid I hated the trade evolution mechanic, and still kind of do. Like yeah online makes it easier but finding friends to coordinate with can be difficult.

    • @gimok2k5
      @gimok2k5 11 месяцев назад +19

      From what I heard, that's mostly because Japan LOVES this kind of stuff, as finding a random person to trade with is a lot easier. Supposedly.
      But there are far worse evolution mechanics, some even needing to do things you wouldn't even consider in regular play.

    • @caterpillarh8490
      @caterpillarh8490 11 месяцев назад +3

      Emulators go brrr

    • @tonybrewer7536
      @tonybrewer7536 10 месяцев назад +8

      ​@@caterpillarh8490 Look at this. A conversation about physical games with a random comment about emulators. I've literally never seen this happen a million damn times

    • @deatheater6222
      @deatheater6222 10 месяцев назад

      Did someone hurt your feelings?​@@tonybrewer7536

    • @demetriuspowell29
      @demetriuspowell29 10 месяцев назад +2

      @@gimok2k5like holding the system upside down

  • @thunderaoi
    @thunderaoi 11 месяцев назад +759

    Gen 4 health bar dropping in about 5 minutes.

    • @wentoneisendon6502
      @wentoneisendon6502 11 месяцев назад +47

      I kind of liked it tbh. It gave a bit of suspense

    • @andrewkatz6649
      @andrewkatz6649 11 месяцев назад +46

      It's crazy how slow it went down. PtHSS were slightly faster than DP, but esp. in Platinum, it still feels like an eternity.

    • @7evan
      @7evan 11 месяцев назад +18

      ​@@wentoneisendon6502that is such a weird take

    • @yoseftreitman7226
      @yoseftreitman7226 11 месяцев назад +7

      Fog was worse

    • @seanwilliams823
      @seanwilliams823 11 месяцев назад +15

      That one was brutal. We have all seen that level 100 blessed video

  • @KyogresHideout_Vegito2121
    @KyogresHideout_Vegito2121 11 месяцев назад +550

    Exp Share affecting the whole team is a change I feel was much needed for grinding. The part that made it bad was when Game Freak later decided to make it unable to be turned off for people who want that extra challenge.

    • @chaosmd9714
      @chaosmd9714 11 месяцев назад +56

      That is my problem with it, I don't get the option to turn it off.

    • @Tahanok2
      @Tahanok2 11 месяцев назад +32

      Agreed. It's almost more baffling they had a transitional period in which you could turn it off before getting rid of the option entirely.

    • @LuigiTheMetal64
      @LuigiTheMetal64 11 месяцев назад +16

      It is also frustrating when trying to level up Pokémon evenly. It does make sense to overlevel a different ID Pokémon since trading is a mechanic.

    • @jericho86
      @jericho86 11 месяцев назад +28

      It also makes controlling EVs a pain.

    • @seldomsane5278
      @seldomsane5278 11 месяцев назад +12

      I find I barely change up my first party Pokemon, particularly if that Pokemon has a lot of coverage.

  • @amberjackson1137
    @amberjackson1137 11 месяцев назад +100

    The mechanic I miss the most is berry growing. It was something that helped you when you found or bought rare berries, especially when you could use berries in other ways then just the berries themselves, like the camping in Sword and Shield.

    • @the_solomon_sage8431
      @the_solomon_sage8431 11 месяцев назад +2

      i agree heavily. for players maybe not great at battling or doing challenges, growing oran/sitrus/status berries by the dozens was helpful. and even though ether-type items are a lot more common in SV, i still miss hoarding Leppas. also the EV berries are hard to get in SV.

    • @punkysnarks
      @punkysnarks 11 месяцев назад

      I really miss the curry making from Sword and Shield. Without it, what use am I really getting from Micle berries?

  • @thecursed_1lordofcats738
    @thecursed_1lordofcats738 11 месяцев назад +178

    My pick for SV is the lack of indicator for a shiny being present, especially coming off the heels of PLA. Some models are ao small and rhe shiny coloration is so minor its almost impossible to actually tell if a mon is shiny or not. Maybe if there was a sparkle or sound indicator around the shiny it would be better, but as it is, I really don't like shiny hunting in SV.

    • @anakinsmith4770
      @anakinsmith4770 11 месяцев назад +20

      mine is lack of diversity massive region but so many duplicate pokemon. Choice of route but no level increase if you go the unintended way. Forcing you to do all stories even though only 1 truly advanced the plot. The most forgetable trainers and pokemon ever. the worse mechanic to date. So what I'm saying is Scarlet & Violet are like the worst part of gens 6-8 on crack. somehow these games found a way to be less re-playable than X & Y and they feel half complete.

    • @tombraun4715
      @tombraun4715 11 месяцев назад +9

      Agreed, plus the lighting inconsistency exacerbating those minor model differences

    • @huntercrow9553
      @huntercrow9553 11 месяцев назад +4

      lighting issues, clipping issues, wall spawns and weird camera angles, oh they also made us unable to remove camera guide

    • @abscinding
      @abscinding 11 месяцев назад +2

      This whole comment section doesn't know what a mechanic is.

    • @shaneybob6031
      @shaneybob6031 11 месяцев назад +3

      Mine is the sandwiches. They're annoying, boring, the eating animation is weird and to rub salt in the wound you can customize a sandwich better than you could customize your players clothes.

  • @TunaBear64
    @TunaBear64 11 месяцев назад +211

    The type chart and freeze where so busted in Gen 1 that Ice was a good DEFENSIVE type.
    Not joking.

    • @mattyorshin
      @mattyorshin 11 месяцев назад +13

      freeze was bull and still it lol

    • @IronDino
      @IronDino 11 месяцев назад +5

      Not to mention Wrap.

    • @demi-femme4821
      @demi-femme4821 11 месяцев назад +7

      Rock and Fire moves are few and far between and Fighting may as well not exist. Plus Fire is neutral to Ice in Gen. 1 and all the Rock-types are either part Ground or have no Rock moves.

    • @TunaBear64
      @TunaBear64 11 месяцев назад +7

      @@demi-femme4821 In a nutshell, Ice is good because is weak to only 3 really bad offensive types while resist one of the best offensive types.

    • @abscinding
      @abscinding 11 месяцев назад +1

      ​@@IronDinowhat does wrap have to do with the ice type

  • @SharKing319
    @SharKing319 11 месяцев назад +57

    If I had to pick a bad mechanic for Gen 9, I'd point to how they changed breeding. Don't get me wrong, I like the idea of not having to go to one specific place in the region to breed anymore, but having to just... stand around and wait for Eggs to randomly appear in a basket is just not fun at all. What really makes it suck is that there's no visual indicator of when an Egg is there, like the Day-Care/Nursery basically always had.

    • @silversalamence10
      @silversalamence10 11 месяцев назад +8

      100% agree. I'll even admit that I had to look up how to breed in SV because it wasn't as obvious as opposed to the Day Care/Nursery.

    • @cammy649
      @cammy649 10 месяцев назад

      Really should've made it so you can see somehow how many eggs were in the basket

    • @LRM12o8
      @LRM12o8 9 месяцев назад +1

      Yeah, that's true. Breeding is such a bad mechanic, it literally means taking an afk break.
      I'd always either switch the input on my TV and watch a RUclips video, or practice guitar for a while after setting up the camp...
      Although to be honest, I still prefer that to the old mechanic of "place two Pokémon in daycare, ride your bike for a few minutes, receive egg and ride bike some more". It's less involved than the old way, but the old way was also tedious and crucially MUCH slower. At least I can go do something useful while generating the eggs. An aak process is better than a dull one!

  • @ricardorunos9782
    @ricardorunos9782 11 месяцев назад +54

    The HM over reliance was one thing the DP remasters actually fixed. Even referenced the meme of using Bidoof/Bibarel as the typical HM mule of the time.

  • @kingjotnar6448
    @kingjotnar6448 11 месяцев назад +75

    Honestly, for Scarlet and Violet, I'd probably say the Picnic Mechanic. It's not bad per say, but I do like it less than camping in SWSH or pokemon Amie from the 3DS. I like that Picnic allows you to see all your Pokémon in your party hang out and even play ball, but it's just in something like camping where you can talk with them and even learn how it feels about another party just kind of added personality to your pokemon. Besides, i like making curry more than sandwiches. I love it when the game allow me to interact with my pokemon and especially when they can interact with each other. It makes me feel like I'm a kid on a journey with a group of companions, which is the biggest appeal of Pokemon too me.

    • @LuigiTheMetal64
      @LuigiTheMetal64 11 месяцев назад +4

      The meal powers are considered to be the overworld Ability effects replacement. Meal powers suck because they take away the fun of hunting for Pokémon when you have Pokémon with Abilities like Synchro, Static, Flash Fire, Meromero Body, Harvest, Magnet Pull, and others.

    • @acoolcat.
      @acoolcat. 10 месяцев назад +1

      I'd love it if gen 10 fully expanded on interactions with your Pokémon.
      That's a big thing I enjoy even with how little we get in Pokémon games.
      It's so nice to be able to treat your Pokémon as friends rather than battle machines you force to fight. Even just being able to walk around with your Pokémon is pretty nice, but would definitely love some more in depth interactivity with you and your Pokémon

  • @zagger999
    @zagger999 11 месяцев назад +13

    For Gen 9, on the topic of shiny hunting, getting rid of Legends Arceus Shiny pop-in noise would be a strong contender for me. When you had a mechanic to alert you, there was a shiny nearby, which was incredibly helpful when so many shinies have barely noticeable changes. The fact that I recently and only accidentally caught a shiny Cryognal by running into one, cursing as I did as I didn't mean to, is a testament that you may never know that a Pokémon is shiny in the overworld and just walk past them.

  • @termitesc.aardwolf3644
    @termitesc.aardwolf3644 11 месяцев назад +36

    My most hated mechanic would have to be being unable to battle wild Pokemon in Let's Go. I don't like having to aim and catch in order to grind up a team once I clear out all the trainers.

  • @doccavs723
    @doccavs723 11 месяцев назад +16

    I'll be honest the shared exp really made the game fun for me. It decreased the time to grind plus I was able to use different types of pokemon which I can't do in previous generations since grinding really takes time. In pokemon Violet, I was able to have around 3 full teams that I rotate around and also a way for me to avoid overleveling and giving me the opportunity to use more pokemon. It's really a good experience for me.
    PS: I think the problematic mechanic for Scarlet and Violet are the items you just pick up. There's a lot and it's too convenient to the point that the only thing I buy would be pokeballs.

  • @SonnyFRST
    @SonnyFRST 11 месяцев назад +20

    How to balance out HMs:
    Make it so that you still need a pokémon capable of cutting/smashing/surfing/etc BUT you don't have to waste a move slot for it. This wouldn't invalidate popular HM 'mons like Bidarel but it would allow players to worry solely about their battle moves.
    Also, make Cut a Bug-type move for more variety.

  • @Garde_Mystik
    @Garde_Mystik 11 месяцев назад +30

    Gen 6 Exp Share was a great mechanic. It helped with grinding Pokémon so much, especially with creating competitive Pokémon, and if you know the game enough, you know when to turn it off. The problem was overblown in that generation. It is so much better overall than the 2D gen EXP Share.

    • @heavydonkeykong5190
      @heavydonkeykong5190 11 месяцев назад +5

      In all the pre gen 6 games, keeping my team appropriately leveled has been a bit of a drag. I either have to waste time grinding or (so we I dont have the patience) am left with a couple of under leveled teammates. Still love the games, but EXP Share fixed my pet peeve.

  • @JareBear1
    @JareBear1 11 месяцев назад +10

    If there's one thing I don't like in SV, it's the breeding mechanic. It takes too long trying to breed certain Pokémon, especially when you're trying to grind for amazing stats, shiny, or rarer forms

  • @SonBlackHeart22
    @SonBlackHeart22 11 месяцев назад +19

    A point to bring about the gen 2 meta is that Snorlax is needed on both OU and Ubers to make it faster cause if not OU becomes a stall war with leftovers and rest talk sets everywhere. Snorlax is the glue that keeps everything together if not crumbles apart.

  • @LuigiTheMetal64
    @LuigiTheMetal64 11 месяцев назад +12

    The Exp. Share option needs to come back for the sake of leveling up Pokémon evenly. Overleveling different ID Pokémon at least makes sense since trading has alway been a feature in Pokémon.

  • @stupidplaysgames
    @stupidplaysgames 11 месяцев назад +6

    The obvious worst mechanic of SV was removing the set style battle option.

  • @kurtisdefender
    @kurtisdefender 11 месяцев назад +9

    For Gen 5 the worst thing they introduced is if you dare accidently click on an object that has no effect in battle by accident you will skip your turn. This was brought back in gen 7 and 9 .

  • @MZX4206969
    @MZX4206969 11 месяцев назад +57

    In scarlett/violet i loved the legendary mechanic replacing HMs

    • @chaoslordmissingno
      @chaoslordmissingno 11 месяцев назад +8

      That did start out back in sun/moon with the ride pokemon.

  • @10640404
    @10640404 11 месяцев назад +36

    I like the improved exp share because it saves me the grind that I just don’t have time for anymore. That and the exp candies.

    • @bryankusoo
      @bryankusoo 11 месяцев назад

      Exactly same here

    • @NatureBoy818channel
      @NatureBoy818channel 11 месяцев назад +5

      I was against the exp share but now as adult I understand more and it helps to have a balanced team of 6 heck even more to 7 or 8. The difficulty needs to be improved in some games still

    • @heavydonkeykong5190
      @heavydonkeykong5190 11 месяцев назад +7

      To me, EXP Share never felt like it made the game "too easy", it just made it easy to be appropriately leveled. It's just that Kalos and Galar are usually pretty easy as a whole if you're the right level.
      What I personally DO think is too easy are the friendship mechanics. They are basically built in cheat codes.

    • @radaf4429
      @radaf4429 11 месяцев назад

      What grind? When was there ever a grind?

    • @heavydonkeykong5190
      @heavydonkeykong5190 11 месяцев назад +1

      @@radaf4429 It takes a lot longer to level up in the older games when each Pokemon has to do it individually. There are only so many trainers on the road, not enough to keep a full team of six properly leveled unless your willing to spend a lot of time in the grass.
      I always use EXP Share because it just helps the pacing of the game.

  • @browncow5210
    @browncow5210 11 месяцев назад +23

    For Gen 9, I'd say raids in a heartbeat. This is what we're expected to do for the postgame, but they're just too mechanically broken and often stacked against you to be fun. I've even had instances of my Pokemon fainting when they still have HP left.

    • @punkysnarks
      @punkysnarks 11 месяцев назад +9

      Gen 9 raids need some serious fine tuning. For fuck's sake, the timer should not still tick down while your Pokémon is being terrastrilized!

    • @aeroarcbolt171
      @aeroarcbolt171 10 месяцев назад

      Let’s not forget its laggy as fuck like holy shit the time randomly skips the raid mon suddenly gets like 4-5 turns in 3 seconds nearly one shotting or messing up your whole build to fight

  • @randomedgygamer2191
    @randomedgygamer2191 11 месяцев назад +7

    the fact that in gen 9 they made the box legendaries the hm slaves is pretty wild

  • @CerberuStyx
    @CerberuStyx 11 месяцев назад +5

    Exp share is a good thing imo, it eliminates a lot of time grinding so i can actually play the game rather than do the same thing over and over for the same reward

  • @wackywakko6694
    @wackywakko6694 11 месяцев назад +7

    Gen 5 also have another worst mechanic being sleep everytime you switch back your mons the sleep turn reset which led into nasty interactions it made mons like breloom who has spore for example way too powerful to the point it got sleep banned in gen 5 OU

  • @GatorRay
    @GatorRay 11 месяцев назад +4

    Here's something from one of the spin-offs. Specifically. Pokémon Mystery Dungeon: Gates to Infinity. ONLY BEING ABLE TO DO ONE REQUEST AT A TIME! Seriously that's the biggest change for that game which baffles me to no end.

    • @GatorRay
      @GatorRay 11 месяцев назад

      @@NovaDog-gz4ye Good point.

  • @insaneadem5014
    @insaneadem5014 11 месяцев назад +20

    For scarlet and violet I'll vote that character customization sucks.

    • @toumabyakuya
      @toumabyakuya 11 месяцев назад

      Eh, not really. It follows its theme perfectly: Uniforms for schoolkids.

    • @whiteeeveeangel
      @whiteeeveeangel 11 месяцев назад +9

      But even with the school uniform aesthetic, they could have given us all the clothing for the differing seasons are just interchangeable options instead of set seasonal looks... That way, I can mix and match the restricted clothing options to my liking...

    • @toumabyakuya
      @toumabyakuya 11 месяцев назад

      @@whiteeeveeangel Thing is that, last I checked, Spain only has one uniform for the entire school year.

    • @insaneadem5014
      @insaneadem5014 11 месяцев назад +3

      I'll provide further context that being restricted to school uniforms is a bad decision anyways. It feeds into the problem. The other games with customization did not have such issue, so i will poop on s/v's bad clothing options.

    • @toumabyakuya
      @toumabyakuya 11 месяцев назад

      @@insaneadem5014 *"It feeds into the problem."*
      That's a circular argument, my friend. This proves nothing.
      *"The other games with customization did not have such issue,"*
      Because the other games didn't have an school kid doing an school project as its theme.

  • @daponagegoogenburg807
    @daponagegoogenburg807 11 месяцев назад +6

    Personally I loved the fact that they changed teleport to a negative priority switch in gen 8, it’s really interesting and allows more moms to pivot.

  • @lionablaze8747
    @lionablaze8747 11 месяцев назад +25

    Hms makes replaying the older games rough. I’m glad they did away with them. I’m also getting tired of every new gen being centered around some dumb gimmick.

    • @BacatauMania
      @BacatauMania 11 месяцев назад +4

      Mega evolutions were cool though

    • @jeremiahgreen5632
      @jeremiahgreen5632 11 месяцев назад

      ​@@BacatauManiaThey were cool, but not well executed. Giving them to Metagross and Rayquaza was NOT necessary.

    • @BacatauMania
      @BacatauMania 11 месяцев назад +5

      @@jeremiahgreen5632 doesn't need to be necessary. Fuck the meta, let's do cool

    • @MrDeflador
      @MrDeflador 11 месяцев назад

      ​@@jeremiahgreen5632metagross was Not even the best mega.
      Rayquaza was so Bad (OP), because unlike every mega you did not Had to hold an Item.

    • @sebastianlucas704
      @sebastianlucas704 11 месяцев назад

      Nah, hms made every pokemon on the team contribute something different.

  • @cursedkevin
    @cursedkevin 11 месяцев назад +2

    Set Battle Style, No Battle Animations, and the shiny effect from Legends getting cut from Scarlet & Violet

  • @Mis_May493
    @Mis_May493 11 месяцев назад +3

    Gen 8/9 they made the battle timer for all formats 20 minutes. I understand that’s the usual timer for VGC but I can never finish a single or multi battle without it going to timer.
    Also gen 1 wrap/fire spin is hell and definitely belongs up there with freeze.

  • @swampygaming2975
    @swampygaming2975 11 месяцев назад +11

    The exp share in the 3DS games was fine because you could turn it off. Nowadays, you can’t do that.

    • @danielhaycroft1597
      @danielhaycroft1597 11 месяцев назад

      then run around with only one pokemon in your party.

    • @rjante2236
      @rjante2236 11 месяцев назад

      ​@@danielhaycroft1597That's a stupid workaround. Stop giving excuses for bad design, please.

  • @egeist1376
    @egeist1376 11 месяцев назад +15

    By far, the most annoying mechanic change in my opinion is not being able to turn off EXP share in Gen VIII and IX.
    It makes things way too easy (admittedly, the Pokémon games aren’t exactly known for their level of difficulty, especially recent generations, but at least a little bit of a challenge would be nice).
    My biggest gripe, though, is that it kills any sense of effort or bonds you might develop when raising your team. Because now you don’t have to use or even look at any of them. They’re just there in the background, hanging out in their Pokéballs, leveling up without any interaction.

    • @VerryLongName
      @VerryLongName 11 месяцев назад +4

      If they keep including the forced EXP share, I hope they increase the levels of the bosses (gym leaders, evil team leaders, etc.). A working challenge mode in the gen 5 remakes would be nice.
      I don’t want to see the combined affection and friendship feature from BDSP.

    • @101Youfail
      @101Youfail 11 месяцев назад +4

      You could just put all but one pokemon in the box if you enjoy mindless grinding that much?

    • @wowjennawow
      @wowjennawow 11 месяцев назад +2

      i don’t care all that much about the exp share issue but i’m with you on the last part! i’m much more attached to my older teams for that exact reason

    • @heavydonkeykong5190
      @heavydonkeykong5190 11 месяцев назад

      Exp share is just a cushion, if you don't use a team member much they still fall behind.

    • @500shades6
      @500shades6 10 месяцев назад +1

      As someone who recently completed a hardcore nuzlocke of violet, the exp share was a godsend for helping level up new teammates. At the same time, because the exp share only gives half the exp, they won't level as fast if they don't fight, so there is incentive to use the Pokemon.
      Use level caps to create a more challenging run, and if a pokemon reaches that cap, box them until you need them, as you can access it anywhere

  • @CuddlyTheMadElite
    @CuddlyTheMadElite 11 месяцев назад +10

    Dynamax was actually banned in Smogon Doubles too, and arguably was more broken despite taking longer to ban. The ban history was interesting as Doubles showed why Dynamax needed to be banned or else dumb stuff like Weakness Policy and complex bans would come up.
    And honestly it might have been the most broken in VGC. Games have far less turns, you were immune to flinching naturally, you bypassed protect, and those boosts/fieldconditions/debuffs you get with Max moves applied to your partner Pokemon too. Of course since the community has 0 say in the matter, VGC players simply just had to deal with it.

  • @JA-js8uk
    @JA-js8uk 11 месяцев назад +4

    I’m surprised that Gen 9 removing Set style wasn’t at least mentioned. Especially when hardcore nuzlockes have gotten more prominent, having to constantly refuse to switch every time you knocked out a Pokémon would get really tedious, no?

    • @stigmaoftherose
      @stigmaoftherose 11 месяцев назад

      That reminds me that in gen 1 turning battle animations off doesn't actually turn animations off it just makes different animations play that came sometimes be slower than the actual animation.

    • @500shades6
      @500shades6 10 месяцев назад

      As someone who recently completed a hardcore nuzlocke of violet, you get used to it fairly quickly

  • @Calexpeck94
    @Calexpeck94 11 месяцев назад +3

    The moment they got rid of the trainer card/ badge case I like being able to go and look at my badge collection

  • @Aleph3575
    @Aleph3575 11 месяцев назад +2

    2:07 Wrap and Bind being continuous effects that removed your Pokemon's ability to do anything until the turn duration for the continuous attack was up is a runner up for worst Gen 1 mechanic I would think
    13:10 You could put Level Curve here again as well. There's some genuinely amazing battles to be had in this game, particularly Leon depending on your starter, but if you end up fighting Raid dens and getting a bunch of the candies (which is encouraged because it can give you special Dyna or G max versions of pokemon or give you rare pokemon), you can be overleveled as fuck without even wanting to be making the game insanely easy.

  • @sterling8389
    @sterling8389 11 месяцев назад +4

    The Exp share wasnt a bad mechanic so much that the game was just poorly balanced. Turning it off makes the game too tedious, but turning it on makes it too easy.
    The game should be better balanced around both scenarios. Either that or impliment more ways to challenge the player aside from pure stats and matchups.

  • @zurajanaisephirothda3886
    @zurajanaisephirothda3886 11 месяцев назад +6

    Here is the worst gen 9 mechanic: removing the shiny sparkle from the overworld sprites.
    It is so hard to see if a Pokemon is a shiny or not if
    A: You dont know how the shiny of a Pokemon looks
    B: The Shiny looks similar to the OG Mon (Slowpoke Stare)
    C: If they are frigging tiny
    I am sure I missed a shiny by traveling through the overworld simply by not noticing it

  • @wilfredoretamalm
    @wilfredoretamalm 11 месяцев назад +3

    For gen I the bag being an unorganized mess was pretty awful

  • @mikeburnette2190
    @mikeburnette2190 11 месяцев назад +9

    I don't know if anyone remembers but in Gen I, there is an interesting mechanic, but I do not know if it was a glitch.
    That being the Lapras you get, can learn SolarBeam,, and in the gen II games, it learns DragonBreath.
    That's pretty interesting for a great Water/Ice-type, but for the life of me, I don't remember what else it could learn back then, because its been over 20 years since I had much better vision.
    Great Video as always Mystic.

  • @55yamy
    @55yamy 11 месяцев назад +15

    Exp share being always on is something I really don't like. In gen 6 and 7 being optional is better.

    • @SonBlackHeart22
      @SonBlackHeart22 11 месяцев назад

      Same I miss when the option was a thinf

    • @egeist1376
      @egeist1376 11 месяцев назад

      The forced EXP share in Gen VIII and IX is awful. It doesn't seem like it would be that hard to make it toggle-able.

  • @StevetheWizard2591
    @StevetheWizard2591 11 месяцев назад +2

    Honestly, I think that Terra-types are the single most interesting mechanic they've introduced since the start of the series.
    Being able to turn on a third STAB type while also changing yourself to a single type for defensive purposes is potentially cracked, especially on 'mons that are normally held back by sub-par typing (looking at you, Abomasnow).
    That said, I think we're pretty firmly in the "gimmick" era of Game Freak's mainline titles, so I'm not holding my breath waiting for it to come back in future installments. The last two generations had their "new mechanic" scrapped in the following game, which made sense given how closely tied they were to the actual plot of the games and the lore of the regions, and even Megas got scrapped after just two gens. I'm not holding my breath for the return of any of those mechanics, since Game Freak seems allergic to listening to player feedback, but it'd be interesting to be able to run Megas, Terra-types, Z-Moves, and Gigantamaxing on one team in an official game.

  • @voidtectonic
    @voidtectonic 11 месяцев назад +4

    Endless weather effects in gen 4. Your opponent sets up hail? Well, hopefully, you have some other weather move so you can change it. Otherwise, you get stuck getting hit by hail until the battle is over.

    • @MrDeflador
      @MrDeflador 11 месяцев назад +2

      Endless weather has been around from Gen 3 to 5. Also it is only when the ability makes it hail, If you use the move it is still running out.

  • @nightsoul395
    @nightsoul395 11 месяцев назад +21

    I am fine with the exp share cause it took away the grinding!
    Let’s be honest most people are keeping that thing on so you don’t have to spend hours grinding all your Pokémon and if you really want a challenge then you will leave it off.
    You want it to be easy

    • @Tahanok2
      @Tahanok2 11 месяцев назад +8

      The problem is you haven't been able to turn it off since Gen 7.

    • @sterling8389
      @sterling8389 11 месяцев назад +6

      Being challenging doesn't mean it has to be unfun. People find joy in challenges. Grinding is long and unengaging. So I don't see a reason to punish people who want to play the game differently.
      What I'm getting at is that the game should be balanced to accommodate if the exp share is turned on or off.

    • @jonyrose8575
      @jonyrose8575 11 месяцев назад +2

      That is the point, it was exciting and (challenging) when we had to go one by one for hours, to get them to a level you want.... I also think it made u love your Pokémon individually ❤😂

    • @nightsoul395
      @nightsoul395 11 месяцев назад

      @@jonyrose8575 challenging maybe but not exciting, grinding was so tedious, back in the older game, I always have the EXP share on, on one other pokemon so I wouldn't have to spend even more time grinding

    • @ToxShox.
      @ToxShox. 11 месяцев назад

      The main issue I have is that if there's one pokemon in a different exp growth class it will either be way overleveled or you never use it. I remember having Boltund on my team, even without switching it into battle ever it was still a high level than the rest of my team.
      I think it would be a good post-game mechanic.

  • @silversalamence10
    @silversalamence10 11 месяцев назад +1

    5:11 I applaud the bravery of using the term "HM slave" here.

  • @Kali_Krause
    @Kali_Krause 11 месяцев назад +4

    The reason gems are banned in Gen 5 OU is because of this:
    -Have a pokemon learn Acrobatics.
    -Make sure that pokemon has the ability Unburden.
    -Equip Sky Gem.
    -Profit

    • @SonBlackHeart22
      @SonBlackHeart22 11 месяцев назад

      Something Archeops wishes it had Unburden...

  • @Link_724
    @Link_724 11 месяцев назад +2

    I've never actually played S/V But in my days of watching my friends play the game what really bugged me the most is you can run from trainer battles.

  • @n7jaeger974
    @n7jaeger974 11 месяцев назад +6

    you should make a video on the best changes or mechanics of every pokemon generation next

  • @markzman2970
    @markzman2970 11 месяцев назад +5

    I just wish that S/V made it a bit more obvious/noticeable when there is a shiny in front of you, because for someone like me who doesn't know what to expect, it definitely becomes harder

    • @PloverBones
      @PloverBones 11 месяцев назад +3

      Especially if its a pokemon like Garchomp who's shiny coloring is barely different from its usual coloring. I've seen so many that looked slightly different just for them to be a regular one

  • @whitethunder9064
    @whitethunder9064 11 месяцев назад +2

    My honorable mention for Gen1 would be sleep effect and moves like wrap and bind. With sleep, when your pokemon finally woke up, it didn't get to move right away so your opponent could put you right back to sleep without you able to attack. (Especially if it was spore.) It's kind of the same with wrap, etc. Your pokemon didn't get to attack while immobile. Thankfully they fixed these by the second gen.

  • @Victini862
    @Victini862 11 месяцев назад +2

    The teal mask did make scald a TM again, but the distribution was significantly cut.

  • @VerryLongName
    @VerryLongName 11 месяцев назад +3

    I consistently switch team members out in my SWSH and SV playthroughs, so I don’t end up being overleveled. The smarter AI class trainers not switching in SV and SWSH was weird to me. Do they think kids are dumb and can’t adapt to the AI switching and still learn the game mechanics?

  • @josefross7337
    @josefross7337 11 месяцев назад +4

    I'd say for gen 9 I wish they did level scaling to actually make it feel more open world as opposed to open world but a linear story if that makes sense.

    • @damlatorun6756
      @damlatorun6756 11 месяцев назад

      Fr it took me forever to beat iono’s mismagius because I was max level and was having obedience problems with pokemon that I caught specifically for the gym

  • @lipika2841
    @lipika2841 11 месяцев назад +2

    Poison getting the injustice was especially bad due to how many Pkmn are part Poison & Gengar got particularly screwed cuz it couldnt achieve what it was supposed to do, counter Psychics.

  • @TKnHappyNess
    @TKnHappyNess 11 месяцев назад +4

    Gen 8 continued the forced Exp. Share that Let's Go started

  • @shaunb.1881
    @shaunb.1881 11 месяцев назад +4

    If you switch your teams around for gyms etc. in x and y it doesn’t feel all that super easy, it’s only when it’s the full roster of six that never really change where it would feel more super easy.

  • @BlueZangoose_
    @BlueZangoose_ 11 месяцев назад +6

    Gen 3’s hms aren’t as bad as they seen because you never need all 3 water hms at the same time.

  • @Brockbuiltmore
    @Brockbuiltmore 11 месяцев назад +6

    opinion: personally, i liked it when the EXP share gave experience to every party member (i think it started with xy but i dont remember). made evolving magikarp or leveling lower leveled pokemon MUCH more painless compared to gens 1-4.

  • @alter6243
    @alter6243 11 месяцев назад +1

    I always found the GTS to be a terrible mechanic. It has pretty much always been impossible to find realistic trades. It took me a long time to get all of the starters in Gen 4 as a kid because I could never find a trade for them.

  • @calvinmatthews1527
    @calvinmatthews1527 11 месяцев назад +1

    Gen 1: Overpowered Psychics
    Gen 2: Tank Strategies
    Gen 3: Too many HMs
    Gen 4: Slow EVERYTHING
    Gen 5: Power Creep
    Gen 6: Too Easy
    Gen 7: Festival Plaza
    Gen 8: Permanent EXP Share
    Gen 9: Lowering PP On Moves

  • @bound5055
    @bound5055 11 месяцев назад +3

    It's a shame bro didn't mention for the gen 4 HM issue, the fact that the Sinnoh victory road requires 5 HM's to go through, meaning more often than not you'll require more than 1 HM slave, and you'll have to traverse through victory road with only 4 of your core team

    • @marcorodriguez8792
      @marcorodriguez8792 11 месяцев назад

      While that is true, the Surf and Strength HM were pretty good moves so your HM slave only needed to know the HMs that are not good in battle but needed to progress the story. That's why in gen 3, Linoone was my favorite HM slave since not only did it learn a lot of HMs it also had pickup

  • @hebirokku
    @hebirokku 11 месяцев назад +1

    SWSH's difficulty curve (or lack thereof). Going the most direct path to every gym and story battle still had your party overlevelled for the entire game.

  • @superdragn2382
    @superdragn2382 11 месяцев назад +1

    For gen 8 you could say the removal of overworld shiny pokemon because Let's go had them and Gen 9 the removal of the shiny sparkle on shiny pokemon because of Legends

  • @kylebrandon4556
    @kylebrandon4556 11 месяцев назад +1

    My least favorite mechanic in Gen 1 was trapping moves preventing you from attacking. Gen 2 was the fact that there was hardly any trainers in the game to battle. Gen 3 was how easy you can over level and stomp the trainers. Gen 4 was how slow paced the game was. Gen 5 was the gems. In gen 6 it was how bad the rivals were. In gen 7 it was the ultra wormholes. In gen 8 it was not able to turn the exp off. And in Gen 9 was that picnic gimmick

  • @perkocetts
    @perkocetts 11 месяцев назад +1

    Gen 6's worst mechanic is right there on the box cover of X. Worst thing to be introduced to Pokémon until the dumb OP dog...

  • @orest395
    @orest395 11 месяцев назад +3

    Some of these aren’t bad, that’s why I think competitive ruined Pokémon because they nerfed a lot of things to a point where they are almost useless, like scald

  • @canisblack
    @canisblack 11 месяцев назад +2

    I want field moves (including HMs) to come back in future games but in a new implementation. Not having to sacrifice a move slot, but still needing a pokemon that CAN use that move in your party to traverse it. Sun and Moon's ride pokemon were an admirable attempt, but ultimately one I found myself not liking as much and I absolutely hated the bike in Sword and Shield. BDSP was closer, but I actually found I disliked that more than I did ride pokemon. I'm playing Omega Ruby right now and I'm finding that while I would rather not have HM slaves I do find that there's something more enjoyable about the fact that the team I'm building is aiding me on my adventure in more ways than just being beat sticks.
    On the experience share I think going back to it being a held item would be a good idea, but instead of splitting the experience each pokemon holding one gets half of the experience the active pokemon gets...and let you collect up to six so you can get the same effect as you have since Gen 6 if you want.

    • @thecrispymaster
      @thecrispymaster 11 месяцев назад

      I always thought it would be nice to have a bunch of moves that could essentially do the same thing

  • @scotthorn3996
    @scotthorn3996 11 месяцев назад +2

    I don't know if it's necessarily a mechanic, but my least favorite thing about S/V (outside of the performance) is it not scaling to your level/amount of badges. You can't tell the player "do what you want, when you want" but everything is at a set level, so you basically have to do it in a set order anyway.

    • @alpha-sama
      @alpha-sama 11 месяцев назад +2

      Tbh that's a bit ridiculous, expecting all bosses to have a team in their program based on how far you got specifically. That's asking for waaay too much

    • @valenby
      @valenby 11 месяцев назад +1

      ​@@alpha-samathere are rom hacks that do this. Clearly it's not that hard if random people can do it

    • @damlatorun6756
      @damlatorun6756 11 месяцев назад

      I missed the first gym and was so confused when my arcanine I caught for the battle didn’t obey even though iono’s pokemon were higher level
      Also her tera electric mismagius was way too op for the second gym

  • @TheChiog
    @TheChiog 11 месяцев назад +6

    The biggest problem about the new XP-share in XY wasn't even that it was to strong. It was that it completely misses the point of an XP share. In previous generations, the XP share would allow you to take a new pokemon you caught underleveled into you team without a need bring it up to your team's level first. The new XP-share does the exact opposite, basically forcing you to always use your lowest-level pokemon to battle to have your team stay even in level.

  • @5Porygon
    @5Porygon 7 месяцев назад

    Thank you so much for all videos you made. You are one of my absolutely best youtubers ever. Zdraví Nogy. Greetings from Czech Republic.

  • @frostbite3820
    @frostbite3820 11 месяцев назад +1

    In shining pearl and brilliant diamond the friendship mechanic is way too OP

  • @kirbydedede2494
    @kirbydedede2494 11 месяцев назад +1

    I believe the best way to resolve the EXP share is introduce the item as the key item affecting one party Pokémon. Then after the hall of fame, can it be upgraded to affect all party.

  • @asmolblueberry
    @asmolblueberry 11 месяцев назад +1

    Another mechanic I hated in SwSh was going back to single use TMs

  • @SargeWolf010
    @SargeWolf010 11 месяцев назад +1

    Ngl MysticMagius sounds like A cooler name

    • @SargeWolf010
      @SargeWolf010 11 месяцев назад +1

      1:28 gen 1 xp all...

  • @PrimalSlime
    @PrimalSlime 10 месяцев назад +1

    6:00 god I hated rock climb as an hm

  • @atomicpunk2360
    @atomicpunk2360 11 месяцев назад +1

    A very stupid feature that still exists after 9 generations: you can’t auto escape wild Pokémon battles if your Pokémon is slower than the wild Pokémon. I’ve always fucking hated this feature and don’t get why it still exists now.

  • @Emily-cw7tj
    @Emily-cw7tj 11 месяцев назад +1

    I thought having to get Expansion Packs were what people had hated the most about the Sword and Shield games?

  • @nanya524
    @nanya524 11 месяцев назад +1

    The EXP share in XY wasn't the problem. The problem with XY was REPEATABLE TRAINER BATTLES. Seriously, between the Battle Cafes and the Battle Chateau, you NEVER had to wander around grinding because there's no need.

  • @TyrBarghest
    @TyrBarghest 11 месяцев назад +1

    I never really thought highly about mega evolutions. But I'm also aware that the broken exp. share kind of rendered mega evolutions moot to me. I mean, do all the fancy things you want. It's not going to help when your opponent is 20+ levels higher than you because the exp. share has no chill. But that kind of leads me to the next thing I haven't really cared for. Gamefreak trying to rebalance the games through various means to account for the exp. share. Damage scaling getting out of control, you own pokemon no longer listening to you, and whatever weird things they've done.

  • @tristindurocher-batley4780
    @tristindurocher-batley4780 11 месяцев назад +2

    I never gripe enough about this but shiny hunting has become way too easy these days so easy that I enjoy shiny hunting in scarlet for the most part

  • @darkclawgreatonenas
    @darkclawgreatonenas 11 месяцев назад +1

    well, that was an interesting video, and i have a small suggestion for a new 'Best Team' series...rather than focus on battle power, what would you put together as the best CAPTURE teams for each game? what i mean by that, is a team built around being able to effectively weaken/disable pokemon that your battle team is just too damn strong to safely target, say, that random low level shiny that pops up when you have nothing but Lvl 90 battle monsters on your team?

  • @raj_a_jaiswal
    @raj_a_jaiswal 11 месяцев назад +1

    Gen 6.. move relearner at the end of the victory road.
    Vikavolt and Crabrawler evolution also available very late in the game

  • @AdamDawson3
    @AdamDawson3 11 месяцев назад +3

    The Exp Share being the way it has been since Gen 6 has been absolutely amazing it allows you train your entire all at once its perfect makes the games so much more fun and more easier its so much fun steamrolling your way through the Elite Four with a massively overleveled team.

    • @radaf4429
      @radaf4429 11 месяцев назад +1

      Hope you're being sarcastic lmao. Gen 8 was an idle game

    • @AdamDawson3
      @AdamDawson3 11 месяцев назад

      @@radaf4429 i am serious

  • @braxtonanderson3870
    @braxtonanderson3870 11 месяцев назад +1

    Pokémon Azurite did a good example of how mega evolution/energy could be used in games

  • @tsokanos1459
    @tsokanos1459 11 месяцев назад

    About the exp share in gen 6. It was also in gen 1 and was called exp all, and yes it gave every pokemon in your party some exp for every win. I think it gave the exact same amount of exp as well. The only difference was that it was an optional item you got for catching like 30 pokemon or something instead of the game just giving it to you after beating the first gym.

  • @OctacleEdits
    @OctacleEdits 10 месяцев назад

    You know what’s also super broken in Gen 1? Binding moves. If you get hit by one you can’t move until it’s over.

  • @TehCranZ
    @TehCranZ 11 месяцев назад

    The happiness mechanic in battle since gen6 i believe. When your pokemon can have an additional shed skin, sturdy, and increased crit chances, the game just becomes too much of a walk in the park. And there is no easy way to decrease happiness as well, only with some berries and medicinal herbs that taste bad.

  • @skylarmercykilled1986
    @skylarmercykilled1986 11 месяцев назад +1

    I like the experience share, cause I hate having to grind, but it should be optional.

  • @Yearofthebows24
    @Yearofthebows24 10 месяцев назад

    Hot take (from the honorable mention): stealth rock isn't the problem move from Gen 4. U-turn is more toxic. The move has no downside, and you end up better off after using it. Volt switch is only slightly better because it can be blocked.

  • @LucyKosaki
    @LucyKosaki 11 месяцев назад

    The first thing that came to mind when talking gen 1 was wrap mechanics xD Unlike ice moves which were kinda rare outside of TMs, wrap was very common and many pokemon could use it.

  • @griffinwalker8973
    @griffinwalker8973 11 месяцев назад +1

    In G-max’s defense, it did bring back thicc boi Pikachu.

  • @Flutterdark_
    @Flutterdark_ 11 месяцев назад

    for scarlet violet, since we count the level curve for gen 2, i would like to throw in the lack of level scaling.
    this only is a problem because scarlet and violet wants to be an open world game and wants you to do things in whatever order you like but you can easily stumble into a fight you are NOT ready for. like iron threads which is like 45 while being around lvl 25 mons. or just stumbling into a level 40 gym cause you just happened to find it.
    also if you do one route and forget about others, be it just that you dont visit them purely cause of how you explore, you nuke other parts.
    like if you beat the elite four for example but havent done all star bases yet you crush alot of them on levels alone.

  • @UmatsuObossa
    @UmatsuObossa 11 месяцев назад

    The worst SV mechanic is that shinies don't sparkle or make any sound when they spawn in...so if it's one of the MANY nearly indistinguishable Pokemon, good luck realizing there's a shiny on your map. Second worst mechanic is that your Pokemon won't just stay out when you send them into walk mode. Other gens had no problem just porting slow Pokemon to you to resume running. Even in the beginning of the game when the starters follow you around, if you trap them on something and run too far, they'll just appear behind you...but after that, they almost all run a bit slower than you do and will just go back into their pokemon if you walk basically out of arm's reach.

  • @PopcornBunni
    @PopcornBunni 8 месяцев назад

    No mention of weather wars in gen V is wild.
    A massive one for me that isn't likely to change is Gen III's EV system. Mixed attackers got the worst end of things since they have to give up speed or severely weaken one of their attacking stats.

  • @AC12246
    @AC12246 11 месяцев назад +4

    So aren't we gonna ignore breakable tms in gen 8 and 9?

    • @clv735
      @clv735 11 месяцев назад +1

      That's how they originally were. Not a new mechanic in any way

    • @cannabishornliu6119
      @cannabishornliu6119 11 месяцев назад +1

      So what...
      Until Gen. 5 they we're always single use items.
      And in Gen. 9 you can finally relearn your past moves whenever you Like or needs to so single use TMs are no big deal anymore.

    • @bireland2012
      @bireland2012 11 месяцев назад +1

      Farming materials for tms isn’t too bad unless you are trying to find something like a Pachirisu or Barboach.
      My pick for least favourite thing about the games would be tera shard farming. I don’t dislike tera raids themselves since they are a good way of getting exp candies and good iv Pokemon but trying to get tera shards of a specific type is a chore since you either have to find one in your own world or hop online and refresh the board until you find what you want.

  • @eljordinio7647
    @eljordinio7647 11 месяцев назад +16

    I actually liked the change in the Exp share in gen 6. It did remove grinding which i can appreciate

    • @jeremiahgreen5632
      @jeremiahgreen5632 11 месяцев назад +1

      Same. It made the game a lot better, and I think it was best executed in Gen 7.

    • @EdwardJermaidh143-jx3fp
      @EdwardJermaidh143-jx3fp 11 месяцев назад

      Nobody ask your option.@elijorindo7647.

  • @unitato_bia
    @unitato_bia 11 месяцев назад +1

    The only thing in scarlet violet that i really, REALLY dont like is the lack of shiny signaling. My eyesight sucks, with the shadowing of the game its so hard to see if a mon is a shiny or not that i get migrane level headhaches from it

    • @LuigiTheMetal64
      @LuigiTheMetal64 11 месяцев назад

      The shadow flickers hurt my eyes more. It was never that noticeable in Legends: Arceus, and that game showed the sparkles better.

  • @unstoppablec354
    @unstoppablec354 11 месяцев назад

    Yes the handholding in sun and moon drives me up a wall for real

  • @Augman25
    @Augman25 10 месяцев назад +1

    Scarlet and Violet have way too much handholding. Would it kill Nintendo to offer a way to skip some of the tutorials that familiar players are used to? Ie: how to catch a pokemon. I get that they are constantly getting new players to the series but I don’t want to spend 1 hour plus relearning something that I’ve been doing since Gen 1