First, let me thank you, "UnrealityBites" host, for all of your most excellent instruction! Much appreciated! RE: the FAB plugin providing errors in the Windows package build, this is certainly good to know. However, I still cannot package a UE 5.4 - recently updated to 5.4.4 - project successfully. My system SDK is current and assigned, etc., and I'm at this point simply trying to package a starter Third Person project with no alterations, yet now even after disabling the FAB plugin, no such luck. For a time before 5.4.4 I was able to build the .EXE but it wouldn't run on my high-end system. Now with UE 5.4.4, FAB plugin disabled, I can't even get an .EXE built. Round and round I go! But thanks again for this vid! I thought you were going to be my Guru of all time!
Fab is an absolute disaster on every level. The biggest faceplant Epic could've possibly made. It feels like the initial UE 5 release, where it clearly wasn't actually production ready for the general public, but they needed to release it before the end of the year to make their investors happy. The entire plugin module should be Editor Only and thus not even be considered for packaging. That they screwed that up just shows how rushed it all is.
Ue5 is basically the cyberpunk of game engines amazing beautiful but buggy as hell and runs like shit which makes it even the more fitting that cd project red is moving to unreal
I literally just got my PC and started my game development journey.. previously I had been watching alot of videos on making games and have don't have hands on experience with the old marketplace but even I miss it. Now half of the videos I watched i can't even follow.. fab feels like the crappy phone app version of marketplace
Thanks for this. I mean, not really a workaround although I suppose it technically is. Another workaround is don't install the plugin. In any case I agree, I hope they get this fixed. The FAB launch has just been a complete gong show and still continues to be so, as is evidence from this video.
I am in the middle of an already tight project, and fab completely screwed over my workflow. Not being able to just import materials from bridge directly is ridiculous. I can't even easily find assets i am looking for. Also- as someone who works at a studio not having a credits system where i can just load credits in to purchase stuff is insane. I don't want to have to submit an expense every time i buy something >_
I’ve noticed, since adding the plugin, my assets and blueprints unload in the content drawer, and things are disappearing! If I find them in the map, and say find in content, they reload.
if i remove the fab plugin, the foliage i downloaded using fab cause package errors, I cannot remove these assets as they form an important part of the project, going back and forth with this, infuriating, and have deslines, any ideas appreciated
@@juanproano7777 not exactly sure how i fixed it, as i was trying so many things, but i did remove unreal and the launcher and re installed everything ( its automatically found all my projects) i tried uninstalling plugins removing files etc, which did not work, so think a brand new launcher and engine install was the way to go, give it a try :)
Oof. I hadn't even gotten this far yet. I've been having an issue where just scrolling through assets on fab causes the page to glitch and flickering up and down forever. Posted a short about it.
I had added foliage to my game through the fab plugin, so to package my game I had to remove fab and thus remove all my foliage. 😢 It's obviously a bug, hopefully Epic can fix it soon!
yeah it's extremely annoying. I just cannot get my project to package the way i want it to, I have to disable Fab, which breaks my foliage and some other materials or just delete the foliage and go barren
@@AhmedRizwan do you have to change any settings, check or uncheck some boxes, as I updated FAB, it builds now excecpt any foilage from FAB assets have no materials? any suggestions?
First, let me thank you, "UnrealityBites" host, for all of your most excellent instruction! Much appreciated! RE: the FAB plugin providing errors in the Windows package build, this is certainly good to know. However, I still cannot package a UE 5.4 - recently updated to 5.4.4 - project successfully. My system SDK is current and assigned, etc., and I'm at this point simply trying to package a starter Third Person project with no alterations, yet now even after disabling the FAB plugin, no such luck. For a time before 5.4.4 I was able to build the .EXE but it wouldn't run on my high-end system. Now with UE 5.4.4, FAB plugin disabled, I can't even get an .EXE built. Round and round I go! But thanks again for this vid! I thought you were going to be my Guru of all time!
Fab is an absolute disaster on every level. The biggest faceplant Epic could've possibly made. It feels like the initial UE 5 release, where it clearly wasn't actually production ready for the general public, but they needed to release it before the end of the year to make their investors happy.
The entire plugin module should be Editor Only and thus not even be considered for packaging. That they screwed that up just shows how rushed it all is.
Ue5 is basically the cyberpunk of game engines amazing beautiful but buggy as hell and runs like shit which makes it even the more fitting that cd project red is moving to unreal
I literally just got my PC and started my game development journey.. previously I had been watching alot of videos on making games and have don't have hands on experience with the old marketplace but even I miss it. Now half of the videos I watched i can't even follow.. fab feels like the crappy phone app version of marketplace
I love this bug. Lost an hour trying to build a demo. Thank you Epic !
Well played epic, well played. Company should be back to top form in no time.
I don't need any help making my builds fail, Epic. I can do that just fine on my own.
Thanks for this. I mean, not really a workaround although I suppose it technically is. Another workaround is don't install the plugin. In any case I agree, I hope they get this fixed. The FAB launch has just been a complete gong show and still continues to be so, as is evidence from this video.
Cheers for this, I never would of found this out otherwise.
I am in the middle of an already tight project, and fab completely screwed over my workflow. Not being able to just import materials from bridge directly is ridiculous. I can't even easily find assets i am looking for. Also- as someone who works at a studio not having a credits system where i can just load credits in to purchase stuff is insane. I don't want to have to submit an expense every time i buy something >_
So Disabling the Plugin removes the parent from the Material instances of Fab imported assets XD !?
anyone else hitting this issue ?
I’ve noticed, since adding the plugin, my assets and blueprints unload in the content drawer, and things are disappearing! If I find them in the map, and say find in content, they reload.
if i remove the fab plugin, the foliage i downloaded using fab cause package errors, I cannot remove these assets as they form an important part of the project, going back and forth with this, infuriating, and have deslines, any ideas appreciated
Exactly...same here.
@@juanproano7777 not exactly sure how i fixed it, as i was trying so many things, but i did remove unreal and the launcher and re installed everything ( its automatically found all my projects) i tried uninstalling plugins removing files etc, which did not work, so think a brand new launcher and engine install was the way to go, give it a try :)
@@mon3d-designs Hi! I know now what we need to do. Just UPDATE de FAB plugin, from launcher, thats it!! Hope some one read this beside us haha.
Thank you
Is there an exclude in package settings?
Oof. I hadn't even gotten this far yet. I've been having an issue where just scrolling through assets on fab causes the page to glitch and flickering up and down forever. Posted a short about it.
Fab has a lot of problems , on my pc has lag and i have a decent pc and other problems
I had added foliage to my game through the fab plugin, so to package my game I had to remove fab and thus remove all my foliage. 😢 It's obviously a bug, hopefully Epic can fix it soon!
yeah it's extremely annoying. I just cannot get my project to package the way i want it to, I have to disable Fab, which breaks my foliage and some other materials or just delete the foliage and go barren
Latest version of the plugin fixed this issue, just need to update it from the Launcher.
@@AhmedRizwan do you have to change any settings, check or uncheck some boxes, as I updated FAB, it builds now excecpt any foilage from FAB assets have no materials? any suggestions?
Its a mess, a bunch of free assets that i got mothly, now paid...
they didn't even tested it... For real? That's unreal 🤡
its a piece of shiiiiiiiiiid