Downtime | Running the Game

Поделиться
HTML-код
  • Опубликовано: 3 фев 2025

Комментарии •

  • @T1J
    @T1J 5 лет назад +1052

    the best is when your players say they want to do something that you planned to happen anyway

    • @Tharrel
      @Tharrel 4 года назад +33

      This youtube world is so small. I watch you for your political insight, and here you are commenting about dnd :D

    • @DerpnHerb9
      @DerpnHerb9 4 года назад +3

      It is the best

    • @knightsilverthesoulsenjoyer
      @knightsilverthesoulsenjoyer 3 года назад +1

      @Mario Vicente Shut up, I've seen you here before.

    • @andythedestro12
      @andythedestro12 3 года назад +1

      Ayyy t1j! Happy to see you here too ☺️

    • @mylesfrancisco814
      @mylesfrancisco814 3 года назад

      you probably dont give a damn but does anyone know of a way to log back into an instagram account..?
      I stupidly forgot my account password. I appreciate any assistance you can offer me!

  • @postmodernguava9518
    @postmodernguava9518 5 лет назад +1861

    "So, what did everyone do on their own adventures?"
    "I became a duke and got a cool new shield!"
    "I started a new elf civilization in the forest!"
    ...
    "I accidentally released an ancient evil when trying to release a different ancient evil."

    • @drunkenhobgoblin417
      @drunkenhobgoblin417 5 лет назад +90

      If I had a copper piece every time that happened...

    • @WhatsUpGazpacho
      @WhatsUpGazpacho 5 лет назад +35

      You release an ancient evil to make sure an ancient evil is released

    • @drunkenhobgoblin417
      @drunkenhobgoblin417 5 лет назад +56

      “Wait! Did you mean to release my husband!?!
      Looks around at ritual circle...”no my unholy Queen, er... yup. It was totally you I was looking to free...” “Totally you my queen...”

    • @Yora21
      @Yora21 5 лет назад +7

      Lot's of people say Death Frost Doom most likely will destroy the campaign setting. I think it's actually a great setup to create great big campaigns that follow it.

    • @FlyingDominion
      @FlyingDominion 5 лет назад +20

      Now I want to watch a group intentionally release an ancient evil just so they can properly kill it.
      "Planar Binding, check. Walls of Force, check. Anti-teleportation, check. Dozens of counterspell casters as backup, check. Emergency wishes, check. Slim ready to go supernova chainsaw, check."

  • @justinbell9558
    @justinbell9558 5 лет назад +1732

    When Matt mentioned arcades:
    “Don’t cite the deep magic to me, witch! I was there when it was written!”

    • @bazzfromthebackground3696
      @bazzfromthebackground3696 5 лет назад +51

      Man, I really hate that he probably needed to explain what an arcade was in this age.

    • @richmcgee434
      @richmcgee434 5 лет назад +28

      When's the last time you saw a proper arcade, instead of something like Dave & Busters where the games are just part of the draw? Been well over two decades for me. When I was a kid the local malls all had one, and the top mall had three at one point. Entire generation of kids out there that never even thought of shoveling their quarters into a coin slot - instead of paying for online microtransactions. :)

    • @fucnamesnow
      @fucnamesnow 5 лет назад +20

      I see arcades all the time buuut I’m currently in Japan and their everywhere it’s pretty awesome.

    • @lulubugs2752
      @lulubugs2752 5 лет назад +3

      Still got one at the mall where I live

    • @JetstreamGW
      @JetstreamGW 5 лет назад +2

      @@bazzfromthebackground3696 I don't understand why you would have to explain arcades. They're all over the place. They're just not usually stand-alone. Main Event. Dave and Busters. Blazer Tag... And hell, sometimes they ARE stand-alone.
      www.yelp.com/biz/pinballz-arcade-austin

  • @Roak199
    @Roak199 5 лет назад +1554

    I know it's random, but I genuinely love watching your videos purely because of the constant smiling. You genuinely make everything feel like childlike wonder, and I can't tell you how much that is appreciated.

    • @d-risky4994
      @d-risky4994 5 лет назад +29

      ObliviousMuse YESSS he is a magic man and I am going to become wealthy solely to pay Matt to DM for me ❤️

    • @ricochet666
      @ricochet666 5 лет назад +21

      I completely agree. He has very magnetic charisma

    • @smirk-in-progress4800
      @smirk-in-progress4800 5 лет назад +3

      agreed!

    • @LordVader1094
      @LordVader1094 5 лет назад +4

      DUUUDE YES you finally put into words what makes me enjoy every single one of his videos!

    • @pallenda
      @pallenda 5 лет назад +5

      ObliviousMuse what a nice comment! :D

  • @quinns4560
    @quinns4560 5 лет назад +582

    "You did what?"
    Oh man, those are the best D&D moments. I love this game.

    • @jakubcanis5076
      @jakubcanis5076 5 лет назад +9

      It was my first question as a DM when one of my player toss a magic item into a big magical bomb "mythallar " (it's not technically a bomb but a magic device made with raw magic.... players don't want to inspect it but only to destroy this thing. I was a little bit sad but I know that this thing should be fairly unstable) And then only made a nice description how they melt into a stream of magic. It was a nice end of campaing tho :D

    • @Levyathyn
      @Levyathyn 4 года назад +1

      "I teleported 600 miles away to a dragon covered snowy peak and met a dwarf tree centaur mage who's gonna help me raise an army."

  • @brennanruiz1803
    @brennanruiz1803 5 лет назад +807

    That “You what.” was really relatable. I feel that way a lot when my players decide to do things.

    • @Fatespinner
      @Fatespinner 5 лет назад +15

      My players have heard this from NPC's quite a bit.

    • @StevangarCronox
      @StevangarCronox 5 лет назад +16

      Sure is. *tired but a tiny bit amused sigh*

    • @GuardianTactician
      @GuardianTactician 5 лет назад +43

      Wizard: Did you steal the book from The Xanathar?
      Rogue: No, I stole the goldfish.
      Wizard: You WHAT?!

    • @brennanruiz1803
      @brennanruiz1803 5 лет назад +15

      Thomas Eddy That’s a big yikes right there.

    • @anthonynorman7545
      @anthonynorman7545 5 лет назад +2

      @@GuardianTactician someone is begging for death!

  • @gio3
    @gio3 5 лет назад +248

    It's important to me, Matt.
    Downtime I find is very underappreciated. Recently, in a one-on-one game my little brother DMs for me, one of my characters developed over a period of downtime.
    He's a Goliath ranger with a very sheltered upbringing and the civilised world was new to him, it's complexity and politics agitated and stressed him out. He became overbeared with the crulity of the world, and was close to hanging up his bow and going home to his clan. That was until we came upon a floating city.
    I don't know where it came from, but in character I realised that the Goliath wanted to learn how to woodwork. Using the books, we found out it would take roughly 250 days to gain proficiency. Throughout the downtime he really mellowed out, learning how to deal with the intensity of the world.
    Now on a new quest whenever he's stressed, he sits down and begins crafting a small wooden objects.
    Makes it less taxing on me playing the character.
    Tldr: Stressed Goliath mellows out after downtime.

    • @agustinvenegas5238
      @agustinvenegas5238 2 года назад +8

      i love the mental image of this huge goliath carving a tiny wooden beholder and putting it in their backpack with 20+ more random wooden monsters in the middle of a multi-day dungeoncrawl lol

    • @riverman9040
      @riverman9040 9 месяцев назад

      Hawkeye Gough from Dark Souls

    • @JackTGreat
      @JackTGreat 12 дней назад

      That's a beautiful story.

  • @SloganMotion
    @SloganMotion 5 лет назад +504

    12:48 "We may be almost done with this video!"
    *12 more minutes left*

    • @fabiovalerio2958
      @fabiovalerio2958 5 лет назад +12

      I was looking or this comment :D

    • @piece1309
      @piece1309 5 лет назад +2

      Almost made it myself lol

    • @anthonynorman7545
      @anthonynorman7545 5 лет назад +2

      +

    • @Milkb0t
      @Milkb0t 5 лет назад +3

      *writes script for video*
      *at 12 minute mark say "we may almost be done with the video"*

    • @jkhart
      @jkhart 5 лет назад +3

      So was the rest a side quest?! 😎

  • @T1J
    @T1J 5 лет назад +436

    i've been running storm king's thunder for a few months, and it's been like 75% downtime lol

    • @UntoTheBreach24
      @UntoTheBreach24 5 лет назад +72

      Storm King's Under a Lot of Pressure Right Now and is Taking Some Time for Himself

    • @smokinyou4312
      @smokinyou4312 4 года назад +3

      About to start that soon as a player, any tips?

    • @T1J
      @T1J 4 года назад +32

      @@smokinyou4312 As a player...hmm. I'd say ask a lot of questions (unless it pisses your DM off, don't ruin the game for them!). SKT has a lot of details that are not immediately obvious. So you want to squeeze out as much info as you can get. Another approach is to just engage with the world as a clueless observer and just marvel at the wild stuff that's going on. If you're cool with that approach, that might be better. But in my experience, players are usually pretty frustrated when they lack info.

    • @cosmoreverb3977
      @cosmoreverb3977 4 года назад +9

      Yoo it's T1J! Was not expecting to see you here of all places.

    • @isaiahsabo4728
      @isaiahsabo4728 4 года назад +6

      Insane crossover

  • @Humorless_Wokescold
    @Humorless_Wokescold 5 лет назад +418

    Listening to that "The Dominator" story just has me gobsmacked. No wonder everyone hates wizards lmao

    • @RandyKnapp
      @RandyKnapp 5 лет назад +28

      Go read The Black Company by Glen Cook!

    • @nyaboron9239
      @nyaboron9239 5 лет назад +4

      and because they're huge nerds

    • @WhatsUpGazpacho
      @WhatsUpGazpacho 5 лет назад +23

      Wizards are the moral philosophers of D&D. Everybody hates them

    • @FlyingDominion
      @FlyingDominion 5 лет назад +5

      @@WhatsUpGazpacho Is that a The Good Place reference?

  • @arialance24
    @arialance24 9 месяцев назад +7

    Wow returning to this video after the "How long should an Adventure be?" video helped me get even more out of this video than I did when I first saw it. The point that we should run modules instead of big adventures is a good idea, and this video helps illustrate the cool things you can do with that style!

  • @grantdixson1442
    @grantdixson1442 5 лет назад +560

    "... I realize, many of you hate twitch."
    It's nice to be recognized.

    • @hyudsion
      @hyudsion 5 лет назад +1

      I perfected your comment. Preserve the 69

    • @twilightgardenspresentatio6384
      @twilightgardenspresentatio6384 5 лет назад

      Grant Dixson startrekathon on justintv was amazing.

    • @midknight1339
      @midknight1339 5 лет назад +6

      Wait why do people hate Twitch?

    • @N00bvlog
      @N00bvlog 5 лет назад +28

      @@midknight1339 Because I like watching videos, but don't like watching streams

    • @midknight1339
      @midknight1339 5 лет назад +2

      @@N00bvlog Didn't he say he was going to stream on RUclips instead of Twitch? It's still a stream...

  • @zacharybrown3010
    @zacharybrown3010 5 лет назад +273

    20:10 Holy moly, is that an Adventure Lookup plug in 2019? I'm flashing back to the early days of Running the Game

    • @jay_browncomedy
      @jay_browncomedy 4 года назад +2

      Hello, nice name

    • @nicholasvandervelden450
      @nicholasvandervelden450 4 года назад +3

      Still one of the channel's great contributions

    • @oz_jones
      @oz_jones 2 года назад +1

      @@jay_browncomedy Insert Spiderman pointing at himself meme here

  • @peasant_purple
    @peasant_purple 5 лет назад +418

    I see your old DM's Black Company reference.
    Edit: my suspicions are confirmed literally a minute later.

    • @richmcgee434
      @richmcgee434 5 лет назад +35

      Yeah, I heard "Dominator" and immediately thought "great cats, the player hasn't read Black Company, has he?" Well, maybe he can join the Ten Who Were Taken, they have periodic openings for new members. :)

    • @TheMikeLyons
      @TheMikeLyons 5 лет назад +6

      @@richmcgee434 It's really like the 37 Who Were Taken by this point. Doesn't have the same "snap" to it though.

    • @ZiddersRooFurry
      @ZiddersRooFurry 5 лет назад +3

      First thing I thought of. It's been years since I read The Black Company so I'm glad I remembered the reference.

    • @hangriat9376
      @hangriat9376 4 года назад +4

      Matt Colville and Crew constantly talk about the Black Company

  • @ZetHololo
    @ZetHololo 5 лет назад +390

    The “Waterdeep heist “ adventure is not really a heist at all! If anything, it’s a downtime adventure that gives the players a project (their own tavern) and encourages them to align themselves with different city faction, each and every one of which present different ambitions and avenues to grow

    • @jimmyhill5079
      @jimmyhill5079 5 лет назад +37

      That was a bummer. I had to build my own heist into it.

    • @wrennthewizard144
      @wrennthewizard144 5 лет назад +12

      And it has Jarlaxle, who is my fovourite published villain

    • @Alaplaya9
      @Alaplaya9 5 лет назад +28

      Definitely a valid point. I think the difference between the "Tavern management minigame" and tables of sidequests in that adventure and the definition of downtime Matt used in this video is basically the personal touch, something that a published product just can't account for. But it's important to note that different adventures follow different narrative structures as well as different gameplay stuctures. It's not as homogeneous as Matt makes it out to be in the beginning.

    • @Torvik40
      @Torvik40 5 лет назад +13

      @@jimmyhill5079 I've not played or run Dragon Heist myself, but I've heard good things about the Alexandrian's remix, which makes it into an actual heist: thealexandrian.net/wordpress/41217/

    • @jpventorim
      @jpventorim 3 года назад +2

      @@Torvik40 That remix is super famous and looks pretty good. I for instance couldn't implement it because it's super complex and I wouldn't have time. Now, about to finish the adventure with my own twists, I regret this decision. There's a point in the book that everything is just empty. Like they didn't bother to finish properly or whatever, it's really disapointing.

  • @michaelhall-oc4nj
    @michaelhall-oc4nj 5 лет назад +130

    My group speed ran Curse of Strahd and it took us a year.

    • @georgedenny9446
      @georgedenny9446 5 лет назад +9

      michael hall my friends an I did it in a semester, and honestly we could play it again and have an entirely different game. We rolled really luckily and happened into a lot of the key items

    • @Belgand
      @Belgand 4 года назад +14

      It's so bizarre to me that modern D&D has focused around these with no single adventures that can easily be used in any campaign or mixed in. They're simultaneously too long for adventures but also too short and overly focused on a singular narrative for a traditional years-long, open-ended campaign.
      I want to partly blame Paizo for the success of their adventure paths and the recent fixation on making everything published an expensive, lavish, full color hardcover. There's no longer a space for the classic black and white booklet modules or inexpensive softcover sourcebooks.

    • @simulatedfish1995
      @simulatedfish1995 4 года назад +8

      @@Belgand "The DMs guild disliked that"

  • @petit_pelix
    @petit_pelix 5 лет назад +100

    When Matt says "We may be almost done with this video" at 12:50 and there's still 11min to go

  • @goodsprotyousif6010
    @goodsprotyousif6010 5 лет назад +49

    My D&D campaign is heavily inspired by these videos, and it makes me happy to find I’m starting to get ahead of the curve.
    One player missed the last session when all the players got captured and jailed in a mine. Due to the plan they enacted to escape, they had to leave that player behind in the torture masters cell.
    The players kept apologising to me and wondering how to explain it it the player. I immediately told them to stop, and not even think about telling the player.
    The story isn’t over, it’s a story that happens without you, and if he lives or dies will depend on him, not you. You’ll also only know when we get to the next group session. He’ll either turn up with a new character or not.
    The tension and excitement for that game went from regret to super excitement.

    • @Sevish
      @Sevish 4 года назад +1

      Did he come back with a new character or not? :)

    • @goodsprotyousif6010
      @goodsprotyousif6010 4 года назад +12

      Sevish I got him in a solo session in which he escaped through his own methods in the madness running down a random corridor with 2 other prisoners. Then did a second session with 2 other friends joining for a one shot with them playing the other fleeing prisoners with their own desire to live/alignments. He did manage to get away in the end and was found through magics several months later. His original character concept was a bard who had lost his muse. Now he was trying to recall his escape through the delirium of pain, malnourishment and panic as a new play, staging his two escapies as 2 sides of his psyche rather than actual people. He’s now been asked to perform his smash hit in front of the king.

    • @Sevish
      @Sevish 4 года назад +3

      @@goodsprotyousif6010 that's amazing, thanks for sharing that

  • @euansmith3699
    @euansmith3699 4 года назад +28

    "... melted my friend, Dave's, war elephant." :D :D :D
    That was another great video. Thank you.

  • @trobot22
    @trobot22 5 лет назад +115

    Matt is so right, as a DM side quests are so fun. My favorite was after a lost battle with a necromancer, the one dead party member was brought back to life managed to escape using dimension door, stole a horse, then failed a bunch of stealth does an other dimension jumping off the horse to avoid the enemies into a barn then in a last stand burns the barn with a whole bunch of enemies still inside killing them all. This was an afternoon on facebook chat that won't forget, it was so cool

    • @solsystem1342
      @solsystem1342 2 года назад +1

      Yea, sometimes I don't think players realize how much of dming is plucking different ideas from the void until you get some that go well together.

  • @andrewkloiber4925
    @andrewkloiber4925 5 лет назад +36

    "We started playing D&D right then and there, in chat. We got *no* work done that day." Employees of the year, right here ;) That's such a great story, and this video is really getting me thinking about my own game - especially as my group has to contend with time zones, schedules, and other commitments.

  • @BaDSPLeR
    @BaDSPLeR 5 лет назад +189

    Matt, the quality is through the roof. The little effects and cuts really add a load of flavour.

  • @LawsonPhoenix89
    @LawsonPhoenix89 5 лет назад +43

    As much as I've enjoyed learning about how to DM through this series, maybe the best gift this channel has given me was learning about the Black Company novels.

    • @richmcgee434
      @richmcgee434 5 лет назад +1

      You can certainly do worse than read Cook's work. Don't skip Dread Empire either. In fact, don't skip anything. The man's never written a bad book, although some of the later BC books are a tad off on the pacing.

  • @leodelgadocaula
    @leodelgadocaula 5 месяцев назад +1

    it's funny and impressive how easy it is to rewatch your videos every once in a while and find new things to be inspired by

  • @archer111000
    @archer111000 4 года назад +6

    Every single time Matt talks about his DM Brad, it makes me so happy. I want to thank that guy for contributing to Matt, and therefore all of us. Thank you Brad!

  • @juansabalero2008
    @juansabalero2008 5 лет назад +238

    Next book: "Downtime & B plots"

  • @justinleflar8695
    @justinleflar8695 3 года назад +7

    I have to say ive ingested over 57 videos of yours in 15 days, and damn sir, well done. Your presentation, commentary, insight, attitude, mannerisms, all top notch. Well done and as a DM, thank you.

  • @roboticus9518
    @roboticus9518 2 года назад +2

    This is so useful. I find myself naturally running more modular adventures. Now I know there's a great benefit to them, and it works perfectly with how I would like my games to be. Thank you very much!

  • @asgerlakkenborg2435
    @asgerlakkenborg2435 5 лет назад +3

    Having watched pretty much all 86 of your running the game videos, this probably *is* the most important one I've seen so far.
    I love the idea of downtime, but have often been frustrated with how to integrate it properly into my game sessions, under the mistaken assumption that basically everything significant in the campaign should happen during said sessions.
    From the bottom of my nerdy heart, thank you for making this video, because I think this has the potential to revolutionize my games.

  • @MonkeyJedi99
    @MonkeyJedi99 5 лет назад +1

    Lord of the Rings Online is my beyond-the-table itch scratcher. - - I have not used a pre-written module or setting since before Drizzt got his first book. - - I ran a downtime session for a friend's paladin as he was visiting me in the hospital. We had no books, no character sheets, and no dice, but it was fun, and has influenced the game at the table. - - Great video, and thank you. And yes, I learned something, and we all know that this... this is all we have. Peace to you.

  • @XanothAvaeth
    @XanothAvaeth 5 лет назад +56

    Would love to see MCDM release modules with all those writers you're working with. Loved old modules way more than WotC's current releases (which are good).

    • @danlangford9434
      @danlangford9434 5 лет назад +4

      I wholeheartedly agree! It was so nice back in the days of AD&D to have modules that you could link together and create your own style and pace of game play.

    • @jkhart
      @jkhart 5 лет назад +2

      I completely agree. Sometimes you want a meal, not a full meal plan. And that is what the (wonderful and high quality) published hardcover adventures represent - a full meal plan.

    • @Belgand
      @Belgand 4 года назад +1

      @@jkhart It's like subscribing to get three meals a day for a month instead of being able to just buy a sandwich or a slice of pizza. There was a lot more flexibility in the past. It's a very negative development. Published adventures are great to incorporate into what you're doing on your own, but these utterly replace it.

  • @bmos02
    @bmos02 5 лет назад +68

    Improv: Yes, and
    DMing: Yes, but

    • @JorisVDC
      @JorisVDC 5 лет назад +3

      Keep it at 'Yes and...'
      Players should describe what their character wants to do.
      So you say 'Yes and while you try to convince the king of giving the hand of his daughter to you, you realize that only nobility is able to marry nobility.' If the player rolled good enough, he gets away with complementing the king with the beauty of his daughter.
      When he fails miserably, he gets thrown in jail for suggesting that the princess is not worthy of a proper husband and should marry below her status.

    • @eamartig
      @eamartig 4 года назад +5

      Joris Vander Cammen
      Yes, but you have to roll a check to get away with that

    • @Goose_BW
      @Goose_BW 3 года назад

      @@eamartig you have to roll a check to not get your head removed from your shoulders

  • @MeltUp3
    @MeltUp3 5 лет назад +14

    When I played as a teenager all our missions were player motivated. Someone wanted to build a coluseum but needed gold so we killed a dragon and sold it's skin. Someone wanted to be the advisor to a king so we planed to insert that character into the royal court and then killed the sitting advisor.
    Our DM never had to plan anything in advance.

  • @daverevisions2843
    @daverevisions2843 5 лет назад +21

    This is easily one of my favorite aspects of running D&D just on play by post in Discord. Splitting the party, solo adventures, personal goals, all so much easier to do than at a table. Great video.

    • @WayoftheFerret
      @WayoftheFerret 5 лет назад

      Not playing in person is like drinking La Croix instead of a soda; you understand everything it's supposed to be, but you notice everything it isn't.

  • @LucaHMafra
    @LucaHMafra 2 года назад +4

    Damn, this video is insanely good. I find myself returning to it without fail from time to time to keep it fresh in my memory. Good job, Matt.

  • @isaacwillbanks3723
    @isaacwillbanks3723 Год назад

    I want to give Matt a million thanks. This is the spark of life both I and my table needed. I run a group of about 10 who have all started characters working on their own ambitions, independent of one another. The players have shown interest in teaming up, and doing more of a traditional campaign for this setting, so I have been able to take these side quests they have asked for and seed them with hooks and links to the larger narratives I have building in the back. This video, dare I say, is must see for all new players and DMs.

  • @roboticus9518
    @roboticus9518 2 года назад +3

    It couldn't be Matt Colville's most important video without him saying "the video is almost done" when there's still 50% remaining.
    By the way, I love this. When I DM I vastly prefer running the game for characters with their own goals than creating my own adventure from scratch. Yeah, there are villains and dangers in the world, but you will get so much more out of the game if you *want* something.

  • @denialbane1845
    @denialbane1845 2 года назад

    This video changed the course of my first full D&D game I dungeon mastered completely. I watched this, and when my players finished the first arc of my game, slaying goblins in the Scarlet forests of bekmear, saving the town from the hobgoblin cheiftan empowered by the higher level threat necroest, after they finished partying and drinking snd being given titles and gold, I let the heroes disperse. They all took their horses, and went off to do different things in my world. The wood elven ranger wanted to rebuild wood elven society, as his tribe had been burned down in his backstory, so he went to search for more wood elves, and the bard tagged along. The dragonborn barbarian had amassed a small unit of kobolds while fighting the goblins, who worshipped him like a God, and they believed that more of their kind were being held captive by a group of underdark dwarves, so he went to free them and add to his forces. The fighter had attained a fancy magic sword, the sword of blackened steel, during their adventures, and wanted to have it identified by a wizard. Since mages were hunted in my world, this would require a long hunt. The high elven wizard of the party tagged along with him, since he also wanted to find a high level wizard, as he had yet to meet another magic user outside of his elven home, and wanted to see what he could be taught. When the fighter and wizard searched for this high level wizard, they found him, were trained by him, the fighter even found a high level warrior he was with, so each PC had a high level mentor. Then, the kingdom of illustria found them too. The high level wizard escaped through a dimension door, the PC wizard pretended to betray the fighter, joining illustria temporarily, and the fighter was put in jail, along with his mentor. This led to a year long game, with the party reuniting, killing the king of illustria as he was about to execute the fighter, being chased down by the blood guard, narrowly escaping through the cities sewer system, with both mentors dying to the blood guard, and the players vowing revenge. Over the course of a year, characters achieved their goals, went across the seas to the continent of Obias, leveled up, some died, and new characters joined in their place. All slowly gaining the skills, the armies, the magic weapons, to seige illustria, slay the blood knights, and kill the queen, the last royalty of illustria. The players ended the game as kings and lords, Drajyre the ranger the chief of the wood elves of Autumnhold, Ajax the invincible, wielder of the sword of blackened steel, new king of illustria, to reforge the kingdom to ideals of good and justice, Huktuks the barbarian becoming war leader of Suminstrial, capital of Obias. All because of downtime, where the players decided what they wanted to do, instead of me deciding for them. I have you to thank for a fantastic game, for good stories, and for 5 friends I have grown much closer to, I have went through high school with, and who I now run new d&d games for, all of them brilliant players now, in their own ways. Thank you, for giving me the confidence to dungeon master, and evolve my participation in the hobby, discover my love of storytelling, and begin my own writing endeavors. You are a river to your people.

  • @Calebgoblin
    @Calebgoblin 5 лет назад +19

    I needed this topic! It's indubitably important!
    As always thank you so much for your content. I am a prolific game master due to your advice and encouragement!

  • @Chrisprusse
    @Chrisprusse 5 лет назад

    He's really discussing how the game gets better as the DM and players collaborate creatively and make bold choices. Not everyone is going to want to play a sandbox style game, or do Westmarches style side quests, but the whole group benefits when players work with the DM to make their character stories distinct parts of the action. It's more memorable and satisfying.

  • @sebbychou
    @sebbychou 5 лет назад +12

    This really help me recontextualize what I've been missing since AD&D, a personal player-GM relationship that has eroded slowly over time. I miss running that stuff and have consistantly "failed" to bring it back except for the occasional really invested player.

    • @WayoftheFerret
      @WayoftheFerret 5 лет назад +2

      the game isn't what it used to be, that's for sure.

  • @heartofarcana
    @heartofarcana 3 года назад +2

    This was and is important to me. It absolutely changed the way my friends and I play D&D.

  • @zentark360
    @zentark360 5 лет назад +11

    "It shouldn't be about the DM's approval. It should be about the player's commitment.... Make the decision. We'll figure it out as we go." (My best takeaway from this. That statement announces a great DM. I believe that statement is the heart and soul of DND.)

  • @vitsavicky
    @vitsavicky 5 лет назад +8

    For the longest time I was trying to figure out how to get my old group together to play D&D. We have all moved all around the country and some even out of the country so getting together in one place is next to impossible. But with this it may actually be possible to get together for one weekend every couple of months to run a proper adventure and then spend all the time in between on individual "sidequests". Thank you! I will give this a shot!

  • @PhilipAitken
    @PhilipAitken 5 лет назад +6

    15:20 might be the best piece of d&d advice I've ever heard.

  • @AZombie48
    @AZombie48 11 месяцев назад

    I remember when this video came out and I thought “this sounds so cool, I wish I could do something like that” and four years later, I have my own game going at work and I can actually apply the the lessons I learned from this video. Matt is right, this is very much a better way to play than the non-stop adventuring career that many published modules put characters through. I have never had so much fun playing D&D!

  • @citadelone2629
    @citadelone2629 5 лет назад +8

    I love that you explained "arcade."

  • @DeGreyChristensen
    @DeGreyChristensen 5 лет назад +4

    I love this. Back when I ran my Westmarches campaign, there were a couple players who were constantly going off on their own. We just did it all on one one one chats, because I had a rule at the time that actual adventures required 3 to 6 players. But doing it over chat worked great! I was able to go about my life and just text through the app whenever I had time to further the adventure. It did get a little too time consuming at some points with the constant texting so I recommend turning off notifications for that so that you can choose when you get to it rather that feeling obligated to check your phone whenever there is a text.

  • @thehulkster9434
    @thehulkster9434 5 лет назад +64

    Making stealth rolls while playing D&D at work - it's always tough to tell if your stealth is in game or IRL

  • @NullRageGaming
    @NullRageGaming 5 лет назад +102

    I felt my back pop when you had to define "Arcade" for the kids.

    • @Torvik40
      @Torvik40 5 лет назад +4

      I don't know if that's actually necessary now, thanks to Wreck-It Ralph.

    • @Chiavica
      @Chiavica 5 лет назад +14

      Nullrage I think that everybody knows what an arcade is. If anyone has seen any piece of media in the last 100 years they know.
      Rick and Morty, Stranger Things, any ‘90/‘00 movie, most Cartoons, or you know and at least one arcade is still open in most of the cities I ever went.

    • @AllThingsFascinate
      @AllThingsFascinate 4 года назад +4

      Ever heard of a joke? Everyone, even 7 year olds, knows what arcades are. Places like Dave & Buster's are still popular. It's just Matt making an age joke.

  • @winnablebadger
    @winnablebadger 5 лет назад +28

    Wow, this video is so well polished. I live the increased level of production that you have acquired due to the Kickstarters and patreon. I also enjoyed your failing forward analogy with the rescue mission, which I think would be aided if you had narrative dice in your new sci-fi RPG.
    Tldr: nice video. Narrative dice are good.

  • @bordenfleetwood5773
    @bordenfleetwood5773 5 лет назад +84

    "Well,... I completed the ritual, and..."
    Nothing good EVER follows that statement. EVER. But it's probably awesome more than 80% of the time anyways.

    • @FridgeEating
      @FridgeEating 4 года назад +6

      Well, ... I completed the ritual, and now we can rest safely in this tiny hut I summoned.

    • @bordenfleetwood5773
      @bordenfleetwood5773 4 года назад +2

      @@FridgeEating - "As you begin tending to your party members' wounds, honing your weapons and recovering your spells, you can see through the invisible walls as the orc war party catches up to your position. They don't seem aware of your encampment's presence... *dice rolls* ...until one of them literally faceplants into the side. They begin scratching their heads and marking out the outlines of this strange phenomenon. What do you do?"
      I think I'm remembering this spell correctly, though a detail or two might be off.

    • @FridgeEating
      @FridgeEating 4 года назад +1

      @@bordenfleetwood5773 The druid morphs into a burrowing animal and starts to dig an escape tunnel, while I cast fly on the rogue so they can fly away and cause a diversion.
      That's a great piece of narrative! I think the spell makes an opaque hemisphere, not invisible (although I think it's see-through from the inside). This sounds way cooler though!

    • @bordenfleetwood5773
      @bordenfleetwood5773 4 года назад +2

      @@FridgeEating - I like it! That's how D&D is done. Honestly, I've never really played, outside of a couple 1-hr quickies. I've always been the DM, so I love hearing players have a "whew! We can rest!" moment, because that's when drama happens!
      And player plans borne of desperation are the most exciting.

  • @cassandracole4589
    @cassandracole4589 5 лет назад +3

    I don't know if it's the most important video he's done, but it's a favorite for me. It's a little validating to want that kind of pacing back. Makes me nostalgic.

  • @TheHonzoh
    @TheHonzoh 5 лет назад

    You're right Matt, this has been the most influential and important of your videos for me. Thank you from the bottom of my heart. This helped kindle my love for dm-ing as it gave me the missing link of my puzzle. The info you gave me in this video made it all come together. Thank you once more, for shining the light on the game i love so much.

  • @violetsapphire952
    @violetsapphire952 5 лет назад +52

    Yay, I just caught myself wishing Matt would post.

  • @RJoanna7
    @RJoanna7 5 лет назад

    Running the game made me want to become a DM and taught me how to do it but, and more importantly, these videos accompanied me for 2 months while I was commuting to work, cleaning the house, even shopping, and they never disappointed me. A friend of mine let me borrow Strongholds & Followers and that was also a great read, filled with inspiration and wondrous content.
    I had my first session (a mild success) and I want to have more, being right in the middle of the process of creating my entire homebrew world and having a blast while at it. So I just wanted to leave my thanks here too - after having clicked all the 85 videos before this to officially Like them, since I had forgotten to do so :) Thank you for sharing this!

  • @tuba_archmage1718
    @tuba_archmage1718 2 года назад +4

    3:10 HE SAID ALIGNMENT, GET HIM

  • @DerrickUtz
    @DerrickUtz 5 лет назад +2

    Matt, I cannot thank you enough for this series! I'm still in the early part of them but between this and Critical Roll you all have helped me get off to a great start with a game I am designing for my kids and their friend. I have used the basics of the D&D system and written the rest and created a new game world that is what I am hoping to be rich and intricate that encourages their imaginations. It's an environment/world that I have been thinking about for a long time but was really nervous about running it. Now, with all of this study, I feel like I am equipped to design the system, the play order and the wild, unique world and I can introduce them to the world of table top gaming. Its thrilling to be able to create this and bring my children into it with their imaginations to play, thank you for helping me with this! (they are 10 and 14 and their friend is 11 and her dad plays in my game too!)

  • @03dashk64
    @03dashk64 5 лет назад +74

    “Dominator”
    Yep...
    “Taken”
    YEP
    *Black Company intensifies*

  • @JackToSquareOne
    @JackToSquareOne 3 года назад

    I have watched this video multiple times and it has changed the way my table runs in the best ways. My players request one on one play constantly now due to the implementation of Downtime both a mechanic I added and in the actual slow moments in our games. Thank you for the videos you've made and please keep making them. Your goal of making new GMs is working, from a DM who would have never tried D&D in a million years until watching your videos.

  • @Boxvoko
    @Boxvoko 5 лет назад +4

    Matt Colville is one of two channels where I actually did "ring the bell" on RUclips, out of the 100 or so I'm subscribed to!

  • @Dohlenblick
    @Dohlenblick 5 лет назад +1

    This is my favourite video of this series so far. Also, the 1on1 with Gertz was probably the only P&P Stream I completely watched. The promise of chain solo-stories fills me with warm, toe-wiggly anticipation.

  • @thomasrhoads4316
    @thomasrhoads4316 5 лет назад +27

    What a nice birthday present, a Colville video!

    • @thomasrhoads4316
      @thomasrhoads4316 5 лет назад

      This is one of my favorite Colville videos ever. I do so much with my players in downtime and it really is true you get the most personal moments and developments in the 'side' stories.

    • @MrSilvUr
      @MrSilvUr 5 лет назад +2

      Happy birthday!

    • @thomasrhoads4316
      @thomasrhoads4316 5 лет назад

      @@MrSilvUr Thank you!

    • @Dorian_sapiens
      @Dorian_sapiens 5 лет назад +1

      Happy birthday! 💐

    • @MrSilvUr
      @MrSilvUr 5 лет назад +1

      @@thomasrhoads4316 :-D

  • @stevenfox9695
    @stevenfox9695 2 года назад

    You're one of my favorite D&D youtube channels! I love your topics and the passion you have when you talk about D&D ideas!

  • @zacharynemirovsky8358
    @zacharynemirovsky8358 5 лет назад +4

    Matt at 12:47 - "We may be almost done with this video"
    The Video: Goes on for another 10 minutes.
    Classic Matt!

  • @davidmoriarty7932
    @davidmoriarty7932 5 лет назад

    Matt, your self reflection is an inspiration and a reminder to us all that DMing is an art form that must be practiced. We are always evolving in what we do and we can't reach the next height of expression without first experiencing the thing we want to improve in our game. This comes up for me a lot -- I find myself wishing I had done this new thing sooner, or I see in hindsight that I was neglecting an important principle. In light of a long history of campaigns that fizzled out, it's a relief to see one of my role models revise his method. Thanks.

  • @MN-cr5jh
    @MN-cr5jh 5 лет назад +4

    For anyone stoked about these concepts (open-ended downtime, character ambition, complex and variable failure states) I gotta HIGHLY recommend reading and playing Blades in the Dark

  • @dustinpeterson5920
    @dustinpeterson5920 5 лет назад +1

    Nothing encourages me to be a better DM more than Colville's videos. Thanks Matt.

  • @AraujoDaisuki
    @AraujoDaisuki 5 лет назад +29

    Matt is like the Budha of tabletop rpgs.
    "Here's something I did, but you can do it whatever way it suits you"

  • @CptnJaymz
    @CptnJaymz 5 лет назад

    Thanks a million for this Matt! You are truly a river unto your people. Will be watching the shenanigans tonight for sure.

  • @joshualovejoy5305
    @joshualovejoy5305 5 лет назад +3

    Another great video Matt. My favorite is always, "You can try, just tell me what you are doing?"

  • @cistern
    @cistern 4 года назад

    I love this video. I decided to use extended downtime between the last adventure and the current one and I enjoyed it immensely. It was a lot of work on my side, but totally worth it. My players loved it. We spent half a session having everyone tell the rest of the party what they were up to and it helped reveal so much more about each character and each player's ambitions.

  • @DMKen
    @DMKen 5 лет назад +9

    I know it's going to be a good day when Uncle Matt uploads a video.

  • @user-me5zk3uy8w
    @user-me5zk3uy8w 5 лет назад +1

    I love downtime adventures (henceforth called side quests ;) ) and I'm so glad to see you talking about them. I've been DMing for a long time and I find this series every bit as useful, entertaining, and just plain wholesome as a new DM would. Even when you're covering things I already know, you often give me new angles to think about them from - or sometimes (like the politics series) it's something I've grasped intuitively but never put into words, and your doing so allows me to more rigorously explore and tinker with ideas once they move from intuition to knowledge. You are a gift to this hobby, and if there is a Hall of fame for it then you shouldn't just be in it, they should put your smiling face on the door.

  • @danielbridges4762
    @danielbridges4762 5 лет назад +3

    Your TIMING IS IMPECCABLE! LIterally my party is doing downtime tomorrow and I was looking for things for them to do!

  • @safaricompanion
    @safaricompanion 5 лет назад

    This video honestly sent chills down my spine. This is exactly what my friends and I would do when we started playing D&D. I remember cracking open the Stronghold Builders Guidebook and holding court during downtime.

  • @RolePlayChat
    @RolePlayChat 5 лет назад +6

    Thanks for the video! I too think it is super important to switch the driver of the campaign between World driven or player driven (what you seem to indicate as Modules vs West marches games). Its very true that you need both. Playing only Campaign driven can be very high stakes and leave players always running and not having the time to flesh out their character. Playing only Player driven are not as epic and require the character to want something (that reason alone can cause the end of a campaign).
    Campaign driven is when the story happens to the player.in the sense that the person "who wants something badly but has difficulty getting it" is the big evil villain of the story. The player organize, react and choose how they want to stop it and suffer the consequences of failure often indirectly (think Frodo being compelled by the story to act or John in Die Hard). Inactivity has a cost. These are very well suited for group play as they can easily motivate multiple people at the time.
    Player driven is when the character are the one who "want something badly and have difficulty getting it". Their choices ARE the driver. They deal with obstacles and setback and the end goal is more about getting a reward than not suffering a consequence (think bilbo in the hobbit or Indiana jones). Inactivity has little cost, but activity has possibility of great rewards! These are well suited for one on one or small group as they need a good synchronicity of ambition (gold, power, love etc...). Sometimes that is when you go from on player goal to another with the other ones tagging along to help.
    Because of the differences with my way of doing it, I find your way of organizing your thoughts about the same roleplaying game concepts very interesting. For me downtime is, by definition, the events between major milestone that you don't want (or maybe shouldn't) play through. For that reason, this video felt like it was only about one on one, which is fine. I often play one on one, and they are a powerful tool in our game master tool box. I had a discussion with my Matt about it and it is a fun subject !
    Whoever read this far I salute you and wish you the best! Yes, yes you!
    -Chris
    -Chris

  • @nuruisake
    @nuruisake 2 года назад

    I love the net because of the wealth of knowledge you gift. Even now, 3 ish years from when you dropped this video, I'm coming back to get inspired.

  • @tamingdragons1313
    @tamingdragons1313 5 лет назад +8

    What a great video and the editing/effects are amazing!
    I love that "The Dominator" story worked out so well for your DM, I can only imagine the glee Brad felt, when Dave had to tell the group what he did xD
    Also, to be honest, I've actually never considered doing downtime stuff away from the table (which might stem from the fact that my groups tend to play long epics and downtime happens at the table) but I'll definitely have to keep it in mind for my next game!

  • @H.P.Loveshack
    @H.P.Loveshack 5 лет назад +1

    I really love hearing your perspective on this. I've been DMing a campaign in Ravnica, where all the players are Dimir spies, but they're each infiltrating another guild. Between group adventures, they do "solo missions" where they interact with their cover guild or do side quests. Then at the next group session we start with a "debriefing" where they share what happened, and things they learned. It's awesome to drop little hints that tie together into a bigger picture.

  • @mpmpmp2727
    @mpmpmp2727 5 лет назад +7

    When I'm DMing, I try to build the entire capaign around my character's motivations, so that every session, every story arc is as personal as Matt describes here. It isn't necessary for the group to separate for the characters to have interesting character arcs. Just let them all quest for whatever that one character wants! That's how I like to run d&d.
    (P.S: sorry about my english)

    • @spacesandshark2418
      @spacesandshark2418 5 лет назад +3

      Absolutely, this is how I think everyone should DM. Oh, a vampire murdered your family and you now want revenge? Well guess what, now the campaign's big baddy is a vampire.

    • @FerreusDeus
      @FerreusDeus 5 лет назад +1

      Too few DMs do this. It's how I roll, too. My world, their story. 100% sandbox.

    • @Lurklen
      @Lurklen 5 лет назад +3

      Your english is good, I would not have known it was not your first language.

    • @fungmunk5767
      @fungmunk5767 5 лет назад

      @@spacesandshark2418 Mercer are you in there?

  • @JorisVDC
    @JorisVDC 5 лет назад

    You truly have a great insight in what makes our adventures work and exciting.
    From a player perspective:
    We need ambition and commitment in our characters and claim the world as ours too!
    Very well done sir!
    My mind is expanded, many thanks.

  • @WoollyLuke
    @WoollyLuke 5 лет назад +8

    4:00
    That’s Twice now that Matt has literally made me fall on the floor laughing 🤣
    This instance has to do with the Campaign Diary Ballisantrax Dreams, which I recently listened to, & the way some members of the community were critiquing the episode of the Chain for “advertising Kingdoms & Warfare” (as if people who create a product wouldn’t want to make use of it 😏

  • @pranakhan
    @pranakhan 4 года назад

    Thank you for reminding me; His description of play is EXACTLY how we used to do it. I guess that makes sense, since we're both around the same age. Wish I could've hung out with more people like this; I'm just thankful for the group(s) that I had at the time

  • @paullyons6846
    @paullyons6846 5 лет назад +5

    A somewhat related complaint I’ve had for a long time about D&D and the mega-adventure style of play is that the level progression happens really quickly in world. That is to say, I’ve seen campaigns go from level one to ten in just a few months of in-game time. Meaning that the PCs go from struggling with kobolds and goblins to fighting beholders and dragons in about the time it takes to do a semester of school.
    I feel like incorporating downtime and having a series of shorter adventures may help preserve credulity and prevent that super rapid rise in power. It would also give the PCs a chance to have a life of their own outside side of adventuring.

    • @jkhart
      @jkhart 5 лет назад +1

      Paul Lyons completely agree!! I’ve noodled over this a lot.
      How would the status quo powers react? These new guys could easily be a threat, not because of alignment but because they are babes in the wood and naive about existing power dynamics among the major forces and factions.
      Exceptional Origin or Destiny? Not many others ever advance at this rate. So something is different, remarkable about the PCs, relative to other level NPCs. What is it? Other NPCs might think there is something to ‘get’ .
      But it all comes back to this exceptionally fast rise in power (and how the characters even know how to handle their new powers).

  • @NWilsonPortfolio
    @NWilsonPortfolio 5 лет назад

    The more you preview and tease that One on One D&D video, the more I am convinced I need it in my life. Also, thank you for this video, because it's absolutely golden, and has given me a clear forward path for how to proceed in my own campaign!

  • @griffenrobinette3944
    @griffenrobinette3944 5 лет назад +5

    "You did what?" 😂😂😂 i laughed out loud

  • @plynnmiller7563
    @plynnmiller7563 3 года назад

    OMG this solves sooooo many problems that I had anticipated for a pair of players! Thank you!!!!

  • @turnt_barbarian
    @turnt_barbarian 5 лет назад +4

    I've been running a campaign for the last 3 years with friends. For the first 2 years we played short self contained quests that I'd occasionally pepper with details of my overarching plot. About a year ago I threw the culmination of these details at my party in a final session and then took a 3 month break from DMing.
    I've picked up again and we're back to playing regularly, only now they have one set goal, to correct the fallout from the big session before the break.
    In the 3 month break I found it hard to get players to participate in downtime. I had certain players try to learn new languages and one took the time to multiclass from fighter into paladin, but everyone else seemed happy to just pass a year in game keeping the status quo. I'll admit I was kind of disappointed, I thoughy they would be more invested.
    I'm planning on doing something similar soon, but with a new perspective from this video

    • @roticet
      @roticet 5 лет назад +1

      It prolly wasnt the fact that they weren't invested, they just werent interested in downtime because it didnt feel like it was part of the "grand adventure". Half of my group enjoys the downtime, others find it monotonous.

  • @Lazy-Monkey
    @Lazy-Monkey 4 года назад +2

    That is something I really liked about the older editions of AD&D where characters could attract followers and establish strongholds and the like. It was a mechanic already in the game, which naturally led to incorporating such ideas into the games. A whole lot of my early games were with just two or three people including the DM. A whole lot of fun to be had.

  • @xBlacksStarx
    @xBlacksStarx 5 лет назад +8

    There's a major factor you missed here:
    It's important for the players to INFORM the other players about their offtime adventures.
    Imagine if that Ghoul came back and told no one he saved her, she was just given to a temple to be healed and she had no idea how she got there.
    That's whats going on in my own campaign. A character goes off on their own adventures and refuses to tell anyone what they do. And it's really annoying.

    • @danielfloresdevalgaz4576
      @danielfloresdevalgaz4576 5 лет назад

      I mean, if you're the DM, can't you punish that activity or notify the other players regardless of her actions? If you're a fellow player, talk to the player and the DM about informing your party.

    • @xBlacksStarx
      @xBlacksStarx 5 лет назад +1

      @@danielfloresdevalgaz4576 no this is a problem some dms think is ok.
      'if this player doesn't want to share what they're doing that's their choice' but some players abuse this and never share anything and dms miss this.

    • @danielfloresdevalgaz4576
      @danielfloresdevalgaz4576 5 лет назад

      @@xBlacksStarx I mean I meant this specifically applying to you

    • @xBlacksStarx
      @xBlacksStarx 5 лет назад +1

      @@danielfloresdevalgaz4576 I'm not the DM. I'm a player who's seeing another player do this and the DM thinks this is fine and it's maddening.

    • @isupposethisismynmw640
      @isupposethisismynmw640 4 года назад

      I don’t think that’s a problem, if it’s personal and they have no reason to tell the party they shouldn’t.

  • @n42games
    @n42games 5 лет назад

    Fantastic video Matt! I've always run side-quests with my players, and they have been some of the most memorable moments for my players. Letting the assassin off the leash, letting the ranger go scouting into the harsh snowy mountains, so many possibilities. And players really appreciate the extra undivided attention, especially if you run with a group on the larger side.

  • @XarfaiEngel
    @XarfaiEngel 5 лет назад +17

    4:03 - A+

  • @anathema1828
    @anathema1828 Год назад

    Thanks so much for posting your thoughts on this subject. This is what dreams are made of!

  • @ehrenrohbock901
    @ehrenrohbock901 5 лет назад +22

    My internal monologue: "Why does this sound so familiar?" "Oh yeah, Patreon!"

  • @FaustinaFalcon8
    @FaustinaFalcon8 5 лет назад

    Some of the best sessions/campaigns I've ever played or run have been 1on1.
    I've been saying this forever; so glad to see Matt talking about it!
    You get the best character development by far when the spotlight doesn't need to be shared.

  • @SippinPsilocybin
    @SippinPsilocybin 5 лет назад +24

    Matt at 12:47 : We may be almost done with the video

    • @jfarrar19
      @jfarrar19 5 лет назад +1

      I mean, it is more than 50% of the video.

  • @dinodan5367
    @dinodan5367 10 месяцев назад

    I know this message will probably never get seen but this is probably the most impactful video from Matt. These ideas have promoted me to being a much better dm and I've shared this with so many new dms that wanted to start playing. The tools this gives you not only to helps develop individual stories for characters but it allows you to create/introduce new plots that players feel personally attached to or introduce lore that players will care about and use. In the years since I started doing downtime my games have been much more enjoyable for both my players and I. Thank you Matt.

  • @ReconKeeper212
    @ReconKeeper212 5 лет назад +11

    Colville at 7 in the morning? Sounds great!

  • @fantasticthriftyfox
    @fantasticthriftyfox 5 лет назад

    My friends and I did the same thing as young players back in the 80's and have still to this day. Awesome that you bring awareness to this. Great video Matt!