as a Blender user, it's really interesting to watch how it's done in Cinema, as it's completely different as I would in blender. Mainly, in that in Blender it's much more action in viewport window, and less in object properties.
Rotation of the wheels relative to the offset position >>>result to connect to the node RANGE MAPPER the point Input Upper and at the point input the position of the сar___Output Upper = -360°. after that we connect the range mapper to the axis of rotation
as a Blender user, it's really interesting to watch how it's done in Cinema, as it's completely different as I would in blender. Mainly, in that in Blender it's much more action in viewport window, and less in object properties.
Cheers :) I should really take a look at blender too, looks like great software - I'm just nervous to start from scratch!
What a great series you have! Thanks nvidia & Perry!
Thank you!
Very very good tutorial? thank you Perry and Nvidia Studio !!!!!!!!
Looking forward to update!❤
nice
nice tutorial! thank you!
Rotation of the wheels relative to the offset position
>>>result to connect to the node RANGE MAPPER the point Input Upper and at the point input the position of the сar___Output Upper = -360°. after that we connect the range mapper to the axis of rotation
Thank you bro
thx < 3
When I'm putting the cube and the symmetry in the volume builder, a hole is created at the bottom of the cube, is it just me? :/