And the worst part is that he does it doesn’t allow you to enable captions which is literally the thing for trying to hear what someone is saying while some random cringe music is blasting in the background
It's weird how it ended up being used for the Xbox Live Arcade Versions as well as Nuts & Bolts. To me instead of doing Stop 'N' Swop, they should have just used the Controller Pak to transfer the data.
Nearly all N64 games were capable of holding save files on the cartridges, so you almost didn't need a memory card at all. Rare probably chose not to require this so kids could just ask their parents for the new game and keep it simple. I can already imagine 30% of moms going out to the store and coming home with a rumble pack and wondering why it won't do what their kids need lol.
@@awesomeguy2278 It was a brilliant way to force (well... nicely coerce) people into buying BOTH games. Honestly, from a "hackable" point of view, if this was literally the only way to allow the data into Tooie (or was planned to be) it was super clever.
Just to clarify since some people are getting confused. The beach scene at the end of Banjo-Kazooie was recorded on the Xbox Live Arcade version of the game which is why Mumbo says Nuts & Bolts instead of Banjo-Tooie. In the N64 version Mumbo says Banjo-Tooie.
Sameee!!! I thought we needed to unlock a random paint with kazooie and banjo's face with the key and there we had the mystery of all of this but no.. it was just random 4chan / reddit random stuff
Ahhh man, I still remember mulling over Stop N Swop as a kid in the late 2000s. IDK about anyone else, but after reading through so many different forums theorizing about what its intended purpose was, it always felt fitting to imagine that if Stop N Swop happened as originally intended, that we would've gotten a brand new level to play through in Kazooie or Tooie. It was a mystery that compelled me as much as L Is Real.
same. I was a kid on Gametalk and Rare Witch. It was a baffling rabbit hole at 10 or 11. Glad I can reminisce, those days were forever ago, and nobody knows what I'm talking about!
Feels like I just made this video yesterday. Thank you guys for the tremendous support with almost 300 likes and over 28,000 in just a year. Without you this wouldn't of been possible! Look for other game reviews to come in the possible future if I ever decide to go down that path and make a separate channel for them. - Yankee
I saw this video ages ago before I had a RUclips account. Back to see this again and hot diggidy do this mystery is crazy. Also, good editing and audio from such an old video is cool lol.
@peaceteafitzsimmons1 What I intentionally didn't explain was that in the N64 version of Banjo-Tooie you can find 2 hidden BK cartridges AND the Ice Key. The 2 eggs give you the moves Breegull Bash and Homing Eggs while the Ice Key unlocks the Mega Glowbo safe where you can give it to Wumba and transform into Dragon Kazooie. The same principles apply to the XBOX Live Version with the exception that you can get a new theme from one of the BK Eggs. Hope this clears up any confusion you had!
Excellent video that I seriously wish I would have seen when I was hunting around for clues earlier this year. Very informative and you even shared a bonus thing that barely any player knew about. You've got my subscription!
Nearby you should see a ledge with a seaside bucket on it, but unfortunately it's got holes in it and is ironically called "Leaky". Help patch the holes by pooping some standard eggs into it. Being thankful for your assistance, Leaky then drains the cryptic sandcastle for you in return. Hope that helped :3.
The Stop N Swap idea isn't bad but why not just do like the Sonic and Knuckles cart, but have the sequel have the part where the prequel can plug into it, and it can add that extra content when played that way. I wonder if patents prevented it possibly.
A couple things as I'm sure you've already been told but whatever: First off, you're wondering why the other four SnS eggs don't have any special location for them, but you have to remember that SnS got axed REALLY early into it's development, so basically the cheat codes and their unceremonious locations are merely place holders. You would think that the people who ported it to XBLA would go the extra mile and ask Rare what they had planned, or at least maybe throw SOMETHING together for them, but no, they are far too lazy for that I guess. And lastly, the Bottles' Bonus game is available as soon as you unlock Treasure Trove Cove. Which... makes sense, as that's the stage that has the cheat entering room. I'm also fairly certain that you can't play any bonus stage that contains a picture for a world you haven't unlocked yet either. So yeah, they had their bases covered there, old Rare.
Again, if you pull the cart while console is on, it's pointless because it freezes because of the security CIC chip in the cart. It wont resume just because you insert it again, you need to cycle power. Also, even if you where flash gordon and could swap the carts before the console noticed the lack of CIC chip (and without destroying the whole thing due to the extreme friction xD), BK and BT have different CIC types which are incompatible, so you'd still have the same problem.
So I just bought banjo-kazooie at a local oogie games, and the cartridge had a complete game file with more than 45 hours of game time, and along with it, ALL OF THE STOP AND SWOP ITEMS COLLECTED!
No one will believe me but when I was little I rented Banjo-Kazooie (before Tooie was even announced) and fooled around Spiral Mountain and Mumbo's Mountain until somehow I unlocked a Note Door to appear underneath Grunty's picture. The Note Door said 900 notes and the file I played on had the game already 100% beaten. Upon entering you appear in a lava filled room (similar to the Gobi Dessert Picture room) that has a narrow path that goes all around the room in a circle.
Wow this was really well put together YG! Great job!! Haha I can remember that fire red episode when you said you finally leaned how to edit! :P you've gotten pretty good at it too! :) Well done!
back then when i was playing banjo kazooie many years ago XD i knew the barred barrel in mad monster cellar was suspicious ... man the satisfaction you feel when you are right
Sort of. The 'Bottles Revenge' mode is actually left on the N64 version of Banjo-Tooie, but it's inaccessible without a Gameshark, though I don't know that it was ever confirmed that it was anything to do with Stop N Swop. According to Rare, they chose not to unlock the 'Bottles Revenge' mode on the XBLA version because it would take too long to alter the game. The mode let the closest enemies to Banjo be possessed and controlled using the second controller.
so, basically, you'd reach a certain point in BK that'd put the needed data in RAM, power off, and within the 10 seconds where the console's RAM, due to some residual power still powering it, I suppose, retains the needed "swap" data, you pull BK, insert BT and power on before the data in ram volatilizes just to have BT find it and give you the goodies.
I guess we all should've seen it coming, but after all those years of speculation and theorizing about what the Stop n Swop items would do, I was more than a little disappointed that the items didn't get you to some crazy awesome secret world, like the Giant's fortress, or Fungus Forest.
In Super Mario RPG, when the game first came out, I was about 7. But in Monstro Town's Dojo, we swear that there was a room on the right corner that you could enter, were it said you need a "shovel" item too pass though. It asked us for it, and some how, we already had it. We enter and it looked a bit like Mole Ville Mines. We also had another location on the world map, above Smithy's Factory, were the purple clouds are. I would guess its Star Road. We entered it, and its was all purple.
The beginning portion up until 4:15 was in fact scripted due to it being the informative part of what Stop N' Swop really was. The rest was unscripted because this is a part of my Let's Play of the game which are NEVER scripted which is why I stumbled my words a bit like any normal person would do and just add to the wholesomeness of the video. Didn't try to sound like a smart ass before, just pointed out the fact that people still appreciate and like the video even due to these minor flaws.
Banjo Tooie was originally supposed to be called Banjo Kazooie Nuts & Bolts but was later changed to Banjo Tooie and they used the name Banjo Kazooie Nuts and Bolts on the new game because it worked with Stop & Swap and that's what the end of the first game said (N64&XBLA).
I am definitely with you on that! I hope so bad that RARE goes back with Nintendo and they can make the legendary games they were making back then. Banjo-Kazooie is one of the BEST games I have ever played!
correction to the author. The swapping would have to be performed AFTER poweroff, not while "hot" (hence the STOP, in STOP'n'swop). The logic for this comes from 2 factors. The 10 or 1 seconds of data retention would be meaningless with power still on, since well, power would still be on. and secondly, if you pull a cart from an N64 while "hot", the console stops immediatelly because the security CIC chip is polled continually, and once it stops responding, the console locks until powercycled.
Just been playing this game again (Easily my favourite N64 title!) I always wondered what was up with these secret items thank you for wrapping it up :D Very interesting to see Banjo mention Nuts and Bolts..Were they going to call Banjo Tooie that instead perhaps? *ponders*
There were some videos that I have come across in my SnS searches, where people claim that there's a key hole behind that Grunty picture. However, nearly every video that has had access too that key hole is a "hack video". So its quite hard too believe.
When I researched this game online it gave two different North American release dates, May 31, 1998 and June 30, 1998. Also when you type in the question "When was Banjo-Kazooie released? on Google, in big bold letters it says May 31, 1998 so who knows.
The Code WISHYWASHYBANJO was a hint for a future transformation in Banjo-Tooie. Also, Washer Banjo is not just cosmetic! You can swim in cold water without taking damage or losing double air!
@pokirby777 Nobody knows, that's the true mystery. But on the XBOX Live Arcade version of Banjo-Tooie you get new moves such as the Breegull Bash and Homing Eggs, as well as a new theme on your XBOX. In BK:N&B you get various accessories like flags, fuzzy dice, etc. for your vehicle.
The only reason Banjo/Mumbo mention Banjo Kazooie: Nuts and Bolts is because I was playing Banjo-Kazooie on the XBOX Live Arcade. On the N64 version they mention Banjo-Tooie.
YAH YAH YAH xD!!! I really appreciate the information though. I grew up with this marvelous game and I wasn't even aware of this "Stop 'n' Swop" controversy until today. I'm looking forward to picking up my controller and playing now =]! Thanks again!
It's so weird that the entire stop n swop thing is there and fully functional. Such a shame they removed it. I mean, they seriously changed dialog on the xbox live arcade version, like they know people are gonna hack it!
The eggs can be used in Nuts & Bolts to get some extra parts. I really only said this because he kept saying, "Why do they keep mentioning Nuts & Bolts?" The game isn't terrible, but he also forgot to mention Bottles Information station thing in Nuts and Bolts, you can buy something called "Stop and Swap secret" for 9000 notes (around there, which cannot be collected through normal gameplay) So if you cheat to get it, Bottles says "he'll kill you if he tells you" :/ Not exactly important, but...
I mean in hindsight that would have been the way to do it. But when they made Banjo-Kazooie they had no idea about the hardware revisions, and when they did hear about them it was too late.
@az1993productions On the original Banjo Kazooie for the N64 the Stop N' Swop eggs are completely useless but can found using cheat codes. The Stop N' Swop eggs in Banjo Tooie however for the N64 are MEANT to be found and are USEFUL by bringing them to Heggy's Egg Shed by Wooded Hollow for her to hatch and receive what's inside the eggs which include: the Breegull Bash attack, a Homing Eggs cheat code, and obtain Jinjo as playable character in the multiplayer game.
The demo does not show the pink egg in the 360 version due to falling off,and having the same input as the N64 version,which did not fall off and actually collected the egg.
I have bothBanjo Kazooie & Banjo Tooie on my xbox arcade. The prizes you get in Tooie are: 1: Cheat spell: Homing 2: Breegull Bash Ability 3: Jinjo as a multiplayer character 4: A Gamer Picture. 5: A new dash board theme. 6: A Mega Glowblow/Dragon Koozie Transformation. 7: Lastly, you get an item for Stop 'n' Swap II used for Banjo Nuts 'n' Bolts. ["achievement": Oh no, not again...] I have no idea what the Stop 'n' Swap II eggs do in Nuts 'n' Bolts. But personally I really disappointed.
Hey just a question: Days ago, i've played to banjo kazooie for n64 and, in the bathroom at the mad monster mansion, starts the music of stop n' swop. For those who have played banjo kazooie for n64: the music remains forever or return back to normal music when you collect all eggs? ( i have just three eggs) Ah... if you hear something wrong in my pronunciation, just forgive me.
music is way to god damn loud.
Well it was made in 2011 so
I came here to post this... 4 years later
Who is this guy talking in the middle of my Banjo Kazooie music compilation?
@@cking4869 smh I can't enjoy my Banjo-Kazooie MIDIs like this
The music in the background is distracting me from your voice.
It’s so loud
*Foreground
I'm here 7 years later to tell you the music is too loud
11 years later
Here I am. Its 2023 and the music is still too loud.
Thank you for your service
I’m here 11 years later to tell you that you said this a long time after this video was posted
And the worst part is that he does it doesn’t allow you to enable captions which is literally the thing for trying to hear what someone is saying while some random cringe music is blasting in the background
Turn the music DDOOWWNN
Dude the music is way too loud
maybe next time turn the music down...sheesh.
It's weird how it ended up being used for the Xbox Live Arcade Versions as well as Nuts & Bolts. To me instead of doing Stop 'N' Swop, they should have just used the Controller Pak to transfer the data.
true dat but how does a controller pak work lol
@@chromosoze it was a feature for the n64 that saved some games, not the Xbox
That's precisely what I was thinking. I'm baffled to why they didn't do that instead. It seems like a no brainer.
Nearly all N64 games were capable of holding save files on the cartridges, so you almost didn't need a memory card at all. Rare probably chose not to require this so kids could just ask their parents for the new game and keep it simple. I can already imagine 30% of moms going out to the store and coming home with a rumble pack and wondering why it won't do what their kids need lol.
@@awesomeguy2278 It was a brilliant way to force (well... nicely coerce) people into buying BOTH games. Honestly, from a "hackable" point of view, if this was literally the only way to allow the data into Tooie (or was planned to be) it was super clever.
I know ya'll ragging on the loud music, but I dunno. There is something nostalgic in the uniquely 2011 tone of this video. It takes me back.
Just to clarify since some people are getting confused. The beach scene at the end of Banjo-Kazooie was recorded on the Xbox Live Arcade version of the game which is why Mumbo says Nuts & Bolts instead of Banjo-Tooie. In the N64 version Mumbo says Banjo-Tooie.
jack darrell They made it work like that on Xbox Live.
Thank you, I was about to Google this question
"We should stash this ice key away for later!"
"Good idea, kazooie!"
- Ice key melts -
That would be funny
Perhaps the greatest mystery of my childhood just solved. Thank you!!
Sameee!!!
I thought we needed to unlock a random paint with kazooie and banjo's face with the key and there we had the mystery of all of this but no.. it was just random 4chan / reddit random stuff
Nuts & Bolts was shit that got glued onto a great series
Ahhh man, I still remember mulling over Stop N Swop as a kid in the late 2000s. IDK about anyone else, but after reading through so many different forums theorizing about what its intended purpose was, it always felt fitting to imagine that if Stop N Swop happened as originally intended, that we would've gotten a brand new level to play through in Kazooie or Tooie. It was a mystery that compelled me as much as L Is Real.
same. I was a kid on Gametalk and Rare Witch. It was a baffling rabbit hole at 10 or 11. Glad I can reminisce, those days were forever ago, and nobody knows what I'm talking about!
Seven multicolored items? YOU MEAN THE CHAOS EMERALDS?
*facepalm*
Lol
You mean deez nutz
I remember finding this codes on some video game magazine back in 2000-2001.It was so interesting to see this things finally unlocked
Stop 'N' Swop unlocks special parts in Nuts and Bolts.
We don't acknowledge that game here
Feels like I just made this video yesterday. Thank you guys for the tremendous support with almost 300 likes and over 28,000 in just a year. Without you this wouldn't of been possible! Look for other game reviews to come in the possible future if I ever decide to go down that path and make a separate channel for them. - Yankee
Does it still feel like yesterday or is it the day before yesterday now?
I saw this video ages ago before I had a RUclips account. Back to see this again and hot diggidy do this mystery is crazy. Also, good editing and audio from such an old video is cool lol.
The music was too distracting, I was trying to get my mind blown but the music is too...
controlling
I tried to find a way into that door in the desert for like 3 hours....glad to know it probably shouldn't have been in the final game lol
Who is this guy talking in the middle of my Banjo Kazooie music compilation?
Here 8 years later to tell you the MUSIC IS LOUD
You drown yourself out with that music holy shit man
music so loud...
@peaceteafitzsimmons1 What I intentionally didn't explain was that in the N64 version of Banjo-Tooie you can find 2 hidden BK cartridges AND the Ice Key. The 2 eggs give you the moves Breegull Bash and Homing Eggs while the Ice Key unlocks the Mega Glowbo safe where you can give it to Wumba and transform into Dragon Kazooie. The same principles apply to the XBOX Live Version with the exception that you can get a new theme from one of the BK Eggs. Hope this clears up any confusion you had!
Excellent video that I seriously wish I would have seen when I was hunting around for clues earlier this year. Very informative and you even shared a bonus thing that barely any player knew about. You've got my subscription!
I honestly don't remember nuts & bolts being mentioned in Banjo Kazooie
It was changed for the Xbox live version god damn don't you guys listen?!
Comments
90% TURN THE FUCKING MUSIC DOWN
10% *the actual video*
I guess Stop N Swop II was just another way for rare to troll us. Nuts & Bolts was a disappointment also.
Nearby you should see a ledge with a seaside bucket on it, but unfortunately it's got holes in it and is ironically called "Leaky". Help patch the holes by pooping some standard eggs into it. Being thankful for your assistance, Leaky then drains the cryptic sandcastle for you in return. Hope that helped :3.
god I love the banjo kazooie series! never played nuts & bolts and I have not heard good things about it.
best game ever made, as a kid i always go to bed and think all night about the secretly eggs and the ice key, thank you man :D
Jesus you need to drop the music volume so I can hear you speak
There actually is a video showing that using the Reverse Bee Adventure (way to rip off OoT) you can clip through the invisible wall for the ice key.
The music is too loud, its hard to understand for those like me who have a different mother language than english.
The Stop N Swap idea isn't bad but why not just do like the Sonic and Knuckles cart, but have the sequel have the part where the prequel can plug into it, and it can add that extra content when played that way. I wonder if patents prevented it possibly.
A couple things as I'm sure you've already been told but whatever:
First off, you're wondering why the other four SnS eggs don't have any special location for them, but you have to remember that SnS got axed REALLY early into it's development, so basically the cheat codes and their unceremonious locations are merely place holders. You would think that the people who ported it to XBLA would go the extra mile and ask Rare what they had planned, or at least maybe throw SOMETHING together for them, but no, they are far too lazy for that I guess.
And lastly, the Bottles' Bonus game is available as soon as you unlock Treasure Trove Cove. Which... makes sense, as that's the stage that has the cheat entering room. I'm also fairly certain that you can't play any bonus stage that contains a picture for a world you haven't unlocked yet either. So yeah, they had their bases covered there, old Rare.
Again, if you pull the cart while console is on, it's pointless because it freezes because of the security CIC chip in the cart. It wont resume just because you insert it again, you need to cycle power. Also, even if you where flash gordon and could swap the carts before the console noticed the lack of CIC chip (and without destroying the whole thing due to the extreme friction xD), BK and BT have different CIC types which are incompatible, so you'd still have the same problem.
This is the most important video I've ever watched. I thought all these items were intangible :O
It's hard to hear you over the background music
So I just bought banjo-kazooie at a local oogie games, and the cartridge had a complete game file with more than 45 hours of game time, and along with it, ALL OF THE STOP AND SWOP ITEMS COLLECTED!
No one will believe me but when I was little I rented Banjo-Kazooie (before Tooie was even announced) and fooled around Spiral Mountain and Mumbo's Mountain until somehow I unlocked a Note Door to appear underneath Grunty's picture. The Note Door said 900 notes and the file I played on had the game already 100% beaten. Upon entering you appear in a lava filled room (similar to the Gobi Dessert Picture room) that has a narrow path that goes all around the room in a circle.
Really is inside the lair when enter it i never even saw it
Thank you that ice key was driving me crazy BANJO-KAZOOIE and BANJO-TOOIE are one of my favored game.
Wow this was really well put together YG! Great job!! Haha I can remember that fire red episode when you said you finally leaned how to edit! :P you've gotten pretty good at it too! :)
Well done!
back then when i was playing banjo kazooie many years ago XD i knew the barred barrel in mad monster cellar was suspicious ... man the satisfaction you feel when you are right
omfg, I LOVE the sound it makes when you pick up a stop n swop item!!!
Stop and Swap works on XBox Live Arcade.
At least Microsoft made one thing work well in Rare.
Sort of. The 'Bottles Revenge' mode is actually left on the N64 version of Banjo-Tooie, but it's inaccessible without a Gameshark, though I don't know that it was ever confirmed that it was anything to do with Stop N Swop. According to Rare, they chose not to unlock the 'Bottles Revenge' mode on the XBLA version because it would take too long to alter the game. The mode let the closest enemies to Banjo be possessed and controlled using the second controller.
so, basically, you'd reach a certain point in BK that'd put the needed data in RAM, power off, and within the 10 seconds where the console's RAM, due to some residual power still powering it, I suppose, retains the needed "swap" data, you pull BK, insert BT and power on before the data in ram volatilizes just to have BT find it and give you the goodies.
I'm a Red Sox fan, but this is awesome.
I guess we all should've seen it coming, but after all those years of speculation and theorizing about what the Stop n Swop items would do, I was more than a little disappointed that the items didn't get you to some crazy awesome secret world, like the Giant's fortress, or Fungus Forest.
In Super Mario RPG, when the game first came out, I was about 7. But in Monstro Town's Dojo, we swear that there was a room on the right corner that you could enter, were it said you need a "shovel" item too pass though. It asked us for it, and some how, we already had it. We enter and it looked a bit like Mole Ville Mines. We also had another location on the world map, above Smithy's Factory, were the purple clouds are. I would guess its Star Road. We entered it, and its was all purple.
very underrated video >.> pretty epic! :)
The beginning portion up until 4:15 was in fact scripted due to it being the informative part of what Stop N' Swop really was. The rest was unscripted because this is a part of my Let's Play of the game which are NEVER scripted which is why I stumbled my words a bit like any normal person would do and just add to the wholesomeness of the video. Didn't try to sound like a smart ass before, just pointed out the fact that people still appreciate and like the video even due to these minor flaws.
Banjo Tooie was originally supposed to be called Banjo Kazooie Nuts & Bolts but was later changed to Banjo Tooie and they used the name Banjo Kazooie Nuts and Bolts on the new game because it worked with Stop & Swap and that's what the end of the first game said (N64&XBLA).
The Grunty's picture I'm talking about that I unlocked the Note Door under is the one in the lobby when you first enter Grunty's castle.
I am definitely with you on that! I hope so bad that RARE goes back with Nintendo and they can make the legendary games they were making back then. Banjo-Kazooie is one of the BEST games I have ever played!
correction to the author. The swapping would have to be performed AFTER poweroff, not while "hot" (hence the STOP, in STOP'n'swop). The logic for this comes from 2 factors. The 10 or 1 seconds of data retention would be meaningless with power still on, since well, power would still be on. and secondly, if you pull a cart from an N64 while "hot", the console stops immediatelly because the security CIC chip is polled continually, and once it stops responding, the console locks until powercycled.
Just been playing this game again (Easily my favourite N64 title!) I always wondered what was up with these secret items thank you for wrapping it up :D Very interesting to see Banjo mention Nuts and Bolts..Were they going to call Banjo Tooie that instead perhaps? *ponders*
Liked the video man! Are you maybe going to do Banjo-Tootie?
There were some videos that I have come across in my SnS searches, where people claim that there's a key hole behind that Grunty picture. However, nearly every video that has had access too that key hole is a "hack video". So its quite hard too believe.
When I researched this game online it gave two different North American release dates, May 31, 1998 and June 30, 1998. Also when you type in the question "When was Banjo-Kazooie released? on Google, in big bold letters it says May 31, 1998 so who knows.
You actually got it right! Now we can lay this to rest!
you can do that puzzle thing as long as you have beaten the thing in treasure trove cove
The Code WISHYWASHYBANJO was a hint for a future transformation in Banjo-Tooie. Also, Washer Banjo is not just cosmetic! You can swim in cold water without taking damage or losing double air!
@pokirby777 Nobody knows, that's the true mystery. But on the XBOX Live Arcade version of Banjo-Tooie you get new moves such as the Breegull Bash and Homing Eggs, as well as a new theme on your XBOX. In BK:N&B you get various accessories like flags, fuzzy dice, etc. for your vehicle.
2021 and I'm still learning!
The only reason Banjo/Mumbo mention Banjo Kazooie: Nuts and Bolts is because I was playing Banjo-Kazooie on the XBOX Live Arcade. On the N64 version they mention Banjo-Tooie.
YAH YAH YAH xD!!!
I really appreciate the information though. I grew up with this marvelous game and I wasn't even aware of this "Stop 'n' Swop" controversy until today. I'm looking forward to picking up my controller and playing now =]!
Thanks again!
So the key WAS useless! I can finally sleep at night! Thank you
I agree It's nowhere near as good as the first three but I still found it enjoyable.
Good vid btw, but you should have shown what they open up in Banjo Tooie for 360.
Really awesome, loved the lp!
Question.. When you put in the cheat codes, do you have to put in spaces or something? Or just hit only the letters?
It's so weird that the entire stop n swop thing is there and fully functional. Such a shame they removed it. I mean, they seriously changed dialog on the xbox live arcade version, like they know people are gonna hack it!
2021 anyone?
The eggs can be used in Nuts & Bolts to get some extra parts. I really only said this because he kept saying, "Why do they keep mentioning Nuts & Bolts?" The game isn't terrible, but he also forgot to mention Bottles Information station thing in Nuts and Bolts, you can buy something called "Stop and Swap secret" for 9000 notes (around there, which cannot be collected through normal gameplay) So if you cheat to get it, Bottles says "he'll kill you if he tells you" :/ Not exactly important, but...
The reason people hate it is because it is nothing like kazooie or tooie. It is still pretty fun, though.
This drove me craaaaaaazy I did everything to try to access these three mysterious things
the stop n swap items are for unlocking dragon kazooie in banjo tooie
the stop and swap eggs are actully for nuts and bolts because they give you stuff for your creations
They should have made you save to the memory pack in the first game and then read the save from the expansion pak in Tooie?
I mean in hindsight that would have been the way to do it. But when they made Banjo-Kazooie they had no idea about the hardware revisions, and when they did hear about them it was too late.
@az1993productions On the original Banjo Kazooie for the N64 the Stop N' Swop eggs are completely useless but can found using cheat codes. The Stop N' Swop eggs in Banjo Tooie however for the N64 are MEANT to be found and are USEFUL by bringing them to Heggy's Egg Shed by Wooded Hollow for her to hatch and receive what's inside the eggs which include: the Breegull Bash attack, a Homing Eggs cheat code, and obtain Jinjo as playable character in the multiplayer game.
7:09 the boston accent came out jk
thank you for sharing this, i am a fan of your voice and a fan of these games
Just played through all of Banjo-Kazooie to get stop n swop for nuts and bolts, but it seems like cloud saves can't be seen by other games...RIP
Hi do you have to play nuts and bolts than complete banjo and kazooie or just finish banjo and kazooie
In Metal Gear Solid 1 you can swap two disks for the PS1 and PS2.
You're music is too damn loud, anyways great video. Loved the use of the GT Pop Fiction video
The demo does not show the pink egg in the 360 version due to falling off,and having the same input as the N64 version,which did not fall off and actually collected the egg.
you can still use the ice key for the n64 version but you have to find it again
Well, now the Stop 'n Swop finally has a use in BanjoKazooie Nutz and Bolts. You can get extra parts with the eggs
I have bothBanjo Kazooie & Banjo Tooie on my xbox arcade. The prizes you get in Tooie are:
1: Cheat spell: Homing
2: Breegull Bash Ability
3: Jinjo as a multiplayer character
4: A Gamer Picture.
5: A new dash board theme.
6: A Mega Glowblow/Dragon Koozie Transformation.
7: Lastly, you get an item for Stop 'n' Swap II used for Banjo Nuts 'n' Bolts. ["achievement": Oh no, not again...]
I have no idea what the Stop 'n' Swap II eggs do in Nuts 'n' Bolts. But personally I really disappointed.
ahh bottles bonuses xD
loved playing as the washing machine banjo XD
thanks for this! now that mystery has been solved.
Hey just a question: Days ago, i've played to banjo kazooie for n64 and, in the bathroom at the mad monster mansion, starts the music of stop n' swop. For those who have played banjo kazooie for n64: the music remains forever or return back to normal music when you collect all eggs? ( i have just three eggs)
Ah... if you hear something wrong in my pronunciation, just forgive me.
man they should have used a save cartage instead of the swap plan
its not crappy, its cool things you can use to make vehicles
Not sure why Rare didn't just use the controller pak memory to save that extra content from game to game. Makes more sense.
I have the sudden urge to play the first two games...
I pulled my killer instinct out without turning it off and lost all my memory
Music is too loud