Actually Doing the Stop N' Swop Cartridge Swap on Real Hardware

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  • Опубликовано: 21 окт 2024

Комментарии • 722

  • @floatingonairandwater
    @floatingonairandwater Год назад +2912

    So this is NOT the way you’re supposed to do this. Removing/inserting carts with the power on can damage carts and console. This was a significant factor in Nintendo telling us to take the feature out of DK64 and scrap it altogether. SnS works by (1) Switching the console OFF, (2) removing a SnS game cart and inserting another compatible SnS game cart, (3) Switch the console back on again. The carts must only be exchanged with the power OFF! Anyway, this is the first time this feature has ever been seen working in any form outside Rare in Twycross/UK. We had planned for 6 Rare games to work with SnS, and if you collected all 6 then the last game would send a “super-code” back to the first one (Banjo Kazooie) to complete the circle. Zelda was never intended to be one of those games………. (PS, i write this as a Rare employee who was a member of the Banjo development team and the actual inventor of Stop ‘n Swop). Enjoy, but please be careful with your equipment folks.

    • @tonydogo8207
      @tonydogo8207 Год назад +240

      Wait your what

    • @Skawo
      @Skawo  Год назад +610

      Oh, I am aware you were meant to shut the console off - I just wasn't sure I would get it done in time that way. Thanks for commenting!

    • @floatingonairandwater
      @floatingonairandwater Год назад +844

      @@Skawo When we tested it on that revision of the N64 hardware we had reliable results up to about 23 seconds of power-off time. If more games had come out using the feature, and we had to tell people about it then we’d have claimed a 10 second limit to give a big buffer. Quite honestly, 5 seconds would be enough for someone to lazily cut power, remove/replace carts, power on again. Nintendo didn’t spot what we were doing when we were getting certification for BK which is why the feature is fully enabled there, however our next release was DK64 and they spotted the DK64 cart “doing something weird” at boot up, asked us what it was, we explained SnS to them and they said “NO”. Can’t blame them really. If that hadn’t happened then DK64 would have connected to BK, and then Banjo Tooie after it. I don’t 100% recall what the other 3 games of the 6 we envisioned would be, but Perfect Dark and Conker were contenders. Possibly Jet Force Gemini as well but i don’t recall exactly when we released that one. Anyway, go easy on your hardware and have fun folks……..

    • @Skawo
      @Skawo  Год назад +428

      @@floatingonairandwater Oh really, the Nintendo lot check actually examined what the game was doing programming-wise? That's fascinating. I'd've thought they would just inspect the game from, well, the gameplay perspective. Really shows how far they went with quality checks back then.

    • @anthonycomeaux1804
      @anthonycomeaux1804 Год назад +124

      @@floatingonairandwater This is all really interesting. I'm actually just learning about all of this Stop n Swap stuff that was planned. So what was the end goal? Like, what would be unlocked or shown in these games if you connected the chain with stop n swap? In BK in the video, an egg showed up, but what else?

  • @mads_in_zero
    @mads_in_zero Год назад +179

    Color coding *important words* in the OoT dialogue in the same way the game does was a very cute touch.

  • @kiwi7006
    @kiwi7006 Год назад +412

    RIP Link, 1996-2023. Died to an explosion after a short countdown induced by the RUclipsr named "Skawo".

    • @Meatball132
      @Meatball132 Год назад +34

      That is supposed to be Skawo, he has the black tunic and says "I" and "real-world-me" in reference to himself.
      ...is that worse?

    • @Absolutely_puck_fakestine
      @Absolutely_puck_fakestine Год назад +8

      He is called Zelda

    • @Bchulo88
      @Bchulo88 Год назад +7

      So Skawo's the one actually responsible for the downfall timeline

    • @Segadud
      @Segadud Год назад +3

      ​@@Bchulo88yes, he is

    • @omegahaxors9-11
      @omegahaxors9-11 Год назад +5

      That's not Link, that's Stink from the Super Zelda Bros romhack. Link and Stink replacing Mario and Luigi.

  • @Pryexel
    @Pryexel Год назад +311

    It is amazing to see this actually working in real time. Thank you for this!

    • @BryaStar
      @BryaStar Год назад

      I still remember finding out about the stop n swop cheat codes online back on Nintendo's old 2000s era website. it's amazing to now finally get to see it in action as it was (mostly) intended.

  • @RaymuHakurei
    @RaymuHakurei Год назад +193

    This is really cool to finally see it being done on real hardware. I'm guessing there's no way to restore the functionality to Banjo-tooie though, which is too bad as it'd finally feel like closing the book on that chapter of history. Thanks for sharing!

    • @Skawo
      @Skawo  Год назад +121

      Given that decompilation projects for N64 games are popping up everywhere, one day it might very well be possible.

    • @wedarobi
      @wedarobi Год назад +55

      if you mean taking the bk sns items and using them in tooie (as the heggy eggs and the dragon kazooie ice key), it can already be done right now. it needs a sliiight addition of some custom code to tooie, so it won't work with an original tooie cartridge, but it's the closest we can reasonably ever get

    • @PokettoManStar
      @PokettoManStar Год назад +23

      Stop N Swop was killed by Nintendo on October 1, 1999, at which point the functionality was (mostly) removed from DK64. By the time Tooie was finished, it would've been long since removed and reworked into the BK game pack system we see in the final game. I know the Xbox Live Arcade version reimplements SNS by way of connecting to Nuts and Bolts but I believe this was done with newly scripted flags and scenarios.

    • @omegahaxors9-11
      @omegahaxors9-11 Год назад +14

      You can get that functionality on the Xbox release of the game, but there are many preferable alternatives, including death.
      Having mumbo refer to "Nuts and Bolts" as making Tooie "look like a joke by comparison" is a price way too steep to pay.

    • @omegahaxors9-11
      @omegahaxors9-11 Год назад +6

      @@wedarobi Sadly the cutscene where we get to find out where Kazooie wanted to put that ice key was cut early.

  • @bradye21playsIndieHorror
    @bradye21playsIndieHorror Год назад +131

    How nice of Link to do this for us, at his own expense.

    • @enochliu8316
      @enochliu8316 Год назад +2

      How nice of Skawo to do this for us, at his own expense.

    • @jamesmiller206
      @jamesmiller206 Год назад +6

      He had to use a custom zelda romhack because banjo tooie purged the actual stop n swap code from its data thus making it useless for this experiment. Eventually people will make a tooie romhack where the original method was restored.

    • @KopperNeoman
      @KopperNeoman 23 дня назад

      @@jamesmiller206 Given that DK64 was intended to be the first Stop n' Swop recipient game, making it all Tooie would take some refactoring - even the 360 versions had Nuts 'n Bolts involved.

  • @WilfredCthulu
    @WilfredCthulu Год назад +54

    What a fantastic and groundbreaking video it was so cool to finally see the intended method happen. I also admire how simple, clean, and to the point the video is, with some charm and humor naturally put in. No typical modern youtuber bs of someone yelling some obnoxious, obvious, or time wasting stuff at me. Just stop n swop. You've known what the whole deal is forever. Lets finally make it a reality. It gives the video very classic vibes yet very high quality even without any fancy stuff it's ironically so refreshing. I'm probably going to look back on this very fondly like the start of the gigaleak.

  • @reddo4079
    @reddo4079 Год назад +79

    woah skawo has an acutal human functioning hand that human on earth has, i did not see that coming

  • @escopeto7849
    @escopeto7849 Год назад +269

    8-year old me sends you five dollars from the past, it's been his entire allowance and you have delivered closure - Thank you more than ever, Skawo!

    • @Skawo
      @Skawo  Год назад +39

      Thank you very much for the support!

    • @GoldenGrenadier
      @GoldenGrenadier Год назад +16

      Inflation must have made that exchange brutal.

  • @splatana6660
    @splatana6660 Год назад +315

    Seeing Skawo's arm is a strange feeling, because it means he's not just text on a screen

    • @IvanezRus
      @IvanezRus Год назад +9

      Who said it's his hand? 🌝

    • @Shantae1188
      @Shantae1188 Год назад

      He did say he was going to be authentic

    • @JustABroom
      @JustABroom Год назад +70

      The arm is actually made of of millions of really tiny letters, Skawo is still a fully text being.

    • @theivoryguy2476
      @theivoryguy2476 Год назад +13

      @@JustABroom
      Skawo hearting this means that it's true.

    • @jsphn2008
      @jsphn2008 Год назад +7

      Skawo is a being composed of every language. Every time you speak, you are giving him more power.

  • @Delcat42
    @Delcat42 Год назад +38

    The custom ROM with the red-blue name and the little flourishes though
    How does it feel to be god-tier

  • @MMadous
    @MMadous Год назад +100

    You absolute madman. You've done it. You've done what BK fans around the world have been itching to do for decades.
    Thank you for completing my childhood. Signed, former admin for The RareWitchProject, source of the original Stop 'n' Swop unlock codes :)

    • @TwilightVestige
      @TwilightVestige Год назад +6

      Hey, long time no see!

    • @MMadous
      @MMadous Год назад +8

      @@TwilightVestige OH MY GOD YOU'RE HERE TOO? IT'S BEEN DECADES!

    • @PaperBanjo64
      @PaperBanjo64 Год назад +2

      @greatman3388 I actually used those cheats back a month ago when I played Banjo Kazooie in honor of the 25th anniversary, I'm not a let's play channel, just a gamer who loves Banjo Kazooie and the Nintendo 64.

  • @pacsmile
    @pacsmile Год назад +43

    Lmao your payload injecting method is pure genius, not to mention the ninja skills when switching the cartridges

  • @johnnymind4151
    @johnnymind4151 Год назад +92

    My guess for them not using the memory pak is that it came out more or less at the same time as Banjo-Kazooie and so they couldn't make the latter compatible with the former for Stop N' Swop before release. If it were possible to do so even after... then I have no clue.
    Anyway, it's so cool to see Stop N' Swop performed on real hardware, good job!

    • @Skawo
      @Skawo  Год назад +30

      When was the Controller Pak released?
      I thought it was available on release, given that games like Mario Kart 64 required one and released shortly after launch.

    • @johnnymind4151
      @johnnymind4151 Год назад +30

      @@Skawo Oops, got the dates confused with the Expansion Pak, that one came out in 1998 while the Controller Pak in 1996/1997 so yeah, no clue why they didn't use that for Stop N' Swop!

    • @drcj725
      @drcj725 Год назад +8

      ​@@johnnymind4151they forgot it existed

    • @Wiimeiser
      @Wiimeiser Год назад +13

      The one obscure thing I know about the Controller Pak is that all games that were released on both N64 and PS1 only used the Controller Pak to save on N64 and never the Game Pak SRAM (though this is actually unconfirmed as the only multiplatform games I ever played on N64 were Gex 64 and Rampage: World Tour if the latter is even multiplatform). I wonder why that is? Easier to program across both versions? I guess this _is_ the console generation where using programming languages like C and compiling into assembly became the de facto standard...

    • @CKDEV
      @CKDEV Год назад +5

      @@Wiimeiser The PS1 memory cards could store significantly more data than the typical cartridge SRAM could, as well it would've been more expensive for the publishers to get cartridges with SRAM from nintendo.

  • @Meatball132
    @Meatball132 Год назад +70

    eggcellent demonstration of this rare feature

    • @ls190v2
      @ls190v2 Год назад +2

      Good praise.
      Bad puns.

    • @Driggsdamonstah
      @Driggsdamonstah Год назад +2

      And he made an arm reveal too. Didn’t see that coming

    • @zecmo
      @zecmo Год назад +1

      Super cool and thanks for sharing.
      Really want to see the ice key get gotten 😎

  • @megamix5403
    @megamix5403 Год назад +28

    Honestly, this is cool considering not only we get to see a Rare feat in action, but also showing that a cheap flashcart like the ED64 is capable of pulling this off.
    I'm still with Guru Larry on the Memory Pak thing though lol but in all seriousness, thanks for this man. This was right up there with Luigi being in Mario 64. What a time to be alive. :)

    • @yomama9390
      @yomama9390 Год назад +3

      what does the flash cart matter? they could be using a piece of toast as long as the toast wrote to memory, which every game has to do or you aren't going to be playing any of them. The data is in the n64's memory, not the cartridge. it isn't a special thing.

    • @elemkay5104
      @elemkay5104 Год назад +1

      A Rare feat... I see what you did there mister

    • @megamix5403
      @megamix5403 Год назад

      @@yomama9390 Well, as a potential consumer. I have a right to decide whether or not a flash cart is "good." No need to be pendantic my dude. lol

    • @megamix5403
      @megamix5403 Год назад

      @@elemkay5104 Thank you, my good sir.

    • @yomama9390
      @yomama9390 Год назад

      @@megamix5403 Wow you completely missed the fucking point. Way to go genius. You're too uninformed to make any decisions about anything.

  • @RustyNova
    @RustyNova Год назад +44

    Probably the most cursed Skawo video yet.
    - Visible arm (Not the first time seeing it, but still)
    - NPC Skawo VTubing an explaination of the video inside a zelda rom hack running on actual hardware
    And I don't mind any of this

  • @jimboslim
    @jimboslim Год назад +26

    Ngl, the section where you swapped the carts made be laugh because of how ridiculous it looked. It's like Rare intended someone super drunk to play Banjo-Kazooie, only to boot up Banjo-Tooie, realize this like 20 minutes in, and stumble over to the N64 and clumsily swap the carts, resetting the power as the collapse to the ground

  • @MartKart8
    @MartKart8 Год назад +21

    Wasn't expecting Banjo to fly out of the bed, watching this. I find older hardware still runs great. I remember entering all the codes on the sandcastle floor to get them before.

    • @kirbytsukinoXD
      @kirbytsukinoXD Год назад

      All the codes including the Grunty's Lair unlock codes? Using more than 2 cheat codes that unlocks doors and worlds in Grunty's Lair will end up with Grunty warning that she will erase your Game Pak (if you say Yes she DEFINITELY erases your Game file)... So that's impossible...

  • @caioferreira4389
    @caioferreira4389 5 месяцев назад +3

    So it was real all along. I knew there was something special about that cartridge and I tried so hard as a kid. Thank you for this video.

  • @maxrichards5925
    @maxrichards5925 Год назад +22

    This reminds me a lot of what you can do with sonic 2 & sonic 3 (alone) because if you activate level select on sonic 2, swap carts with the power still on, & reset, then you’ll have level select in sonic 3 without having to do an impossible cheat code on the title screen lol. There’s a ton of frames where you can & can’t do it so it’s a pain so I’ve never gotten it myself

    • @LCOmusic
      @LCOmusic Год назад +3

      I remember pulling off the Sonic 3 level select cheat but it was wildly inconsistent. I had no idea that you could do such a trick with Sonic 2! Very neat.

    • @busybody42luigifanxxx20
      @busybody42luigifanxxx20 Год назад +6

      You CAN, but it's REALLY not good for your console. @@LCOmusic

    • @shostako1284
      @shostako1284 Год назад +1

      @@busybody42luigifanxxx20 neither your games. Don't do it.

    • @KopperNeoman
      @KopperNeoman 23 дня назад

      @@shostako1284 Better to just use a cheating device.

  • @31darkstar37
    @31darkstar37 Год назад +31

    If Stop N' Swop worked back then, I wonder what the remaining three mystery eggs would unlock. I wonder if one of them was planned to unlock Bottles Revenge.

    • @Skawo
      @Skawo  Год назад +29

      I've read somewhere that a few of them were actually fakes meant to indicate to the other game you cheated to get them. I don't know how true that is.

    • @RiposteBK
      @RiposteBK Год назад +23

      @@Skawo Not reeeeally true - I think it was started by an easter egg in Grabbed by the Ghoulies where a whiteboard in the game only had 4 eggs and the Ice Key - that and supposedly some of the flags being set in the code differed by collecting different combos of the eggs
      People assumed from there that some of the eggs were fakes to catch players who cheated to get them
      This was all like 15+ years ago on the Rare Witch Project's Stop N Swop theories board though, so I may be misremembering slightly 😅

    • @Wiimeiser
      @Wiimeiser Год назад +1

      @@RiposteBK One way to figure that out would be to find out which eggs get unlocked by the intended code. All of them? Just the ones with their own unique subroom or part of the map?

    • @fgfhjfhjfbhfghf5771
      @fgfhjfhjfbhfghf5771 Год назад +1

      Probably not as it was cancelled on request by Nintendo during the development of DK64

    • @renakunisaki
      @renakunisaki Год назад +6

      @@Wiimeiser unfortunately I think that code would have been in the other games and was never actually put there. BK just unlocks whatever it's told to.

  • @miguelmendes777
    @miguelmendes777 Год назад +8

    Years! YEARS and YEARS waiting for this! My God. N64 games really were magic. Thanks for the video

  • @Emcy
    @Emcy Год назад +34

    what i REALLY wanna know is, why is the language selection in Banjo Kazooie on a timer???

    • @Skawo
      @Skawo  Год назад +23

      Probably because it just reuses the menu system from the quiz show game.

    • @Emcy
      @Emcy Год назад +9

      @@Skawo well, good luck to anyone who doesn’t speak those languages, because they don’t have much time to figure out what they hell’s going on lol

    • @Skawo
      @Skawo  Год назад +24

      Seems like it was really quickly slapped in, seeing how it doesn't even save this information.

    • @Emcy
      @Emcy Год назад +4

      @@Skawo 10/10 UX design

    • @Shantae1188
      @Shantae1188 Год назад +12

      @@Skawo It is kinda funny how the version made for their region, is the one that has a tacked on extra bit

  • @theivoryguy2476
    @theivoryguy2476 Год назад +14

    There's something weirdly nostalgic about this video.

    • @cattysplat
      @cattysplat Год назад

      You're back in your bedroom as a kid in 1998 staring at your tiny CRT tv, trying to uncover the Stop n Swop secrets so you can tell everyone on the playground at school how you did it.

  • @mikeyjohnson5888
    @mikeyjohnson5888 4 месяца назад +3

    Its funny as a kid, I knew stuff like this had to be possible just not how. Used to cart jank for fun glitched playthroughs on tons of games when I was kid without any idea why it worked or what it really did. When I got interested in gameshark/action replay it gave me a little peek into what the world looked like behind the scenes. I swore at the time the two were related but still wasn't sure how. 20 years later and its crazy to think my career only happened because of that shit.

  • @ArtyDarth
    @ArtyDarth Год назад +3

    The only time I ever saw someone pulling out a game out of my N64, in the middle of a game, was a friend from school. We were playing Bomberman 64, and he so wanted to play another game that he angrily pulled the cartridge out. Thankfully, the N64 and the game were not harmed. But I never forgave him.

    • @Skawo
      @Skawo  Год назад

      The danger is not _that_ great. You'd have to take the cartridge out very crooked.

    • @ArtyDarth
      @ArtyDarth Год назад

      @@Skawo I was shocked nonetheless, because I was aware that doing so might damage the console. And he did it so violently that I was fearing the worst.

    • @yoshiwoollyworld
      @yoshiwoollyworld 23 дня назад

      Why didn’t he just ask first?

    • @KopperNeoman
      @KopperNeoman 23 дня назад

      @@yoshiwoollyworld Because he was a dick.

  • @NorkiNorkiGaming
    @NorkiNorkiGaming Год назад +6

    I read a headline that said this had finally been achieved. I did not expect it to have been done by my most dedicated follower! You're a legend!

  • @toastbrot97
    @toastbrot97 Год назад +5

    5:02 now that's a tactical N64 reload if i've ever seen one.

  • @diskoBonez
    @diskoBonez Год назад +3

    Awesome seeing this done on real hardware! Thanks for showcasing in such an over-the-top way! Can't believe you created an entire zelda romhack to dump the payload!

  • @CookieButter-x
    @CookieButter-x Год назад +7

    Damn, that was a smooht stop'n'swap between cartridges.

  • @Victini7472
    @Victini7472 Год назад +10

    oh my god the music at 2:50 kinda sounds like something outta a creepypasta lol i love it
    its like some kinda toy with dying batteries trying to sing lol

  • @yugureyt
    @yugureyt Год назад +5

    The thought of pulling out the cartidge while the system is still turned on, and immediately swapping for another game to plug in then shut off, and turn on is still insanely cool. Sad this concept was scrapped due to potential damage

  • @MarMaxGaming
    @MarMaxGaming Год назад +2

    Always been curious how this played out, I appreciate you braving through the dangerous maneuvers! You’ve done an AMAZING service, I’ve always wanted to know about this ❤

  • @drgabi18
    @drgabi18 Год назад +1

    The meta of OoT appearing the video really surprised me, good job somehow pulling it off!

  • @AMD2600
    @AMD2600 6 месяцев назад +1

    The whole thing is amazing, but I am just in awe of the speedy cartridge swap.

  • @sudolinuxfish
    @sudolinuxfish Год назад +3

    This is so bizarre to see after all these years. You have earned this sub from me!

  • @NintendoCollecting
    @NintendoCollecting Год назад +4

    Well done! World's first on real hardware!

  • @ViketAnnYuumi
    @ViketAnnYuumi 15 дней назад +1

    2:04 wich audio quality is this? i love ironically how the stuff sounds when moving

  • @ThatGuy38757
    @ThatGuy38757 Год назад +6

    I can't believe it! He made Stop n Swop real!

  • @minscandboo1213
    @minscandboo1213 Год назад +3

    Now we talking content!

  • @SailorGreenTea
    @SailorGreenTea 7 месяцев назад +1

    The egg was supposed to reveal something

  • @jamessant5723
    @jamessant5723 Год назад +3

    Me, watching the whole video for authenticity

    • @jamessant5723
      @jamessant5723 Год назад

      Also lemme go on record and state that I CRIED HAPPILY seeing it work. I remember playing both games back in the day

  • @duskdash2546
    @duskdash2546 Год назад +21

    Guys it's obivious that Skawo is an AI and it computer generated this video. The hand is fake as Skawo doesn't actually exist

  • @epikitee2186
    @epikitee2186 Год назад +2

    2:49 harmonica, commence!

  • @danieldudas8740
    @danieldudas8740 Год назад +2

    That cartridge swap was ASMR

  • @slimeinabox
    @slimeinabox 5 месяцев назад +2

    Did you just make an entire rom hack for oot just to talk to use via text.
    Incredible dedication.

    • @Skawo
      @Skawo  5 месяцев назад +2

      Well, it's more of "I had this project going on already and used it for this" kinda deal :v

    • @slimeinabox
      @slimeinabox 5 месяцев назад

      @@Skawo
      still cool

  • @QuintonRe2s
    @QuintonRe2s 5 месяцев назад

    I'm not super versed in the Stop N Swap lore, so forgive me if this is a stupid question. But can you do the same thing but with the Ice Key? So you can remove the barrier and collect it?

    • @Skawo
      @Skawo  5 месяцев назад

      Yep.

  • @fnsbidk
    @fnsbidk Год назад +4

    That game audio

  • @p.rofessionalidiot
    @p.rofessionalidiot Год назад +6

    what?!
    Skawo has hands, and he isn't just text on a screen?!?
    I don't believe it.

  • @CrashMcCloudX29
    @CrashMcCloudX29 Год назад +5

    8 year old me waited 25 years to see this

    • @hypnotised-clover
      @hypnotised-clover 3 дня назад

      At the time you made this comment, the game was only 22 years old. It is now 24.

    • @CrashMcCloudX29
      @CrashMcCloudX29 3 дня назад

      @@hypnotised-clover Banjo-Kazooie came out in 1998. 26 years ago

  • @lukeminix7312
    @lukeminix7312 Год назад +2

    There are also the floor pounding codes in the game that let you get the eggs and unlock the door to the ice key.

  • @l_Zero_l
    @l_Zero_l Год назад +1

    No gonna lie, when I saw Zelda loading, and a the dark tunic link, I really thought it was a ARG or something, it really gave me creepypasta vibes

  • @AnnCatsanndra
    @AnnCatsanndra 22 дня назад

    Listening to the audio and having the screen really small made this feel like a creepypasta!
    AND THE DUDE FREAKING EXPLODES, THIS IS TOTALLY CREEPYPASTA

  • @Gator159
    @Gator159 Год назад +6

    The Ocarina of Time diversion made this all worth it lol.

  • @TimewornUncle
    @TimewornUncle Год назад +1

    I wish I could email this link to myself in 1999. My skinny younger self would probably go into neurogenic shock.

  • @Dremag_Gaming
    @Dremag_Gaming Год назад +6

    RARE was ahead of their time with this idea.

  • @Aiyoros
    @Aiyoros Год назад +5

    I don't know why Rare didn't make something like the "lock on" technology as Sega did with Sonic 3 & Knuckles, that would've been awesome. Or someone with the knowledge can make it possible

    • @Skawo
      @Skawo  Год назад +5

      Well, N64 carts were already pretty expensive to make, developing a custom one with a passthrough cartridge slot might've not been feasible.

    • @solonepeon5805
      @solonepeon5805 Год назад

      ​@@SkawoNin is a rich greedy company so they could have done it but always act cheap with their products.

    • @jesright6126
      @jesright6126 Год назад +3

      Nintendo designed notches in the cartridges as a form of region lockout between Japan and NA. A lock-on style cart could have been used to more easily circumvent the region-lock indents.
      This arrangement also creates a fragile connection, which would easily break the connector off the top cart if leverage was applied. (happened to my OoT cart while it was attached to a gameshark).
      and as stated by Skawo, the cost would have been prohibitive, especially considering the number of titles they wanted to include with the Stop'n'Swap mechanic.

    • @yomama9390
      @yomama9390 Год назад

      @@solonepeon5805 Not only is Nintendo NOT cheap but this is NOT A GAME BY NINTENDO

  • @LudosusGames
    @LudosusGames Год назад +2

    If this functionality was already fully implemented in Kazooie (as seen in this video), it makes you wonder why Rare put in those long cheat codes that could also unlock the Stop N' Swop items if they were fully expecting to put this cartridge swapping feature in Tooie. I sort of thought that Rare put in those codes after being told by NIntendo that they couldn't do the cartridge swapping thing, giving another way to get those items.

    • @scottlandis8488
      @scottlandis8488 Год назад +1

      My guess would be for debug/testing purposes. A lot easier to play test these areas without needing all of the other games actually needing to be completed.

    • @LudosusGames
      @LudosusGames Год назад +3

      @@scottlandis8488 This doesn't exactly make sense given the length of the codes that you need to enter on the Sandcastle floor in Treasure Trove Cove, such as the code: "OUT OF THE SEA IT RISES TO REVEAL MORE SECRET PRIZES", which takes about four minutes to enter. If the developers wanted to debug these areas, it would make far more sense for them to just toggle an option in the debug menu to access these areas. Given how the words in these codes rhyme (and how much thought the developers put into this), this suggests that the developers wanted the players to eventually know about these codes.

  • @Welcome2410
    @Welcome2410 9 месяцев назад

    0:43 still like how banjo gets flinged out of bed and out of the window poor bear can’t take a break

  • @MoonSarito
    @MoonSarito 6 дней назад

    This is so cool to see on real hardware, pretty impressive !!

  • @omegahaxors9-11
    @omegahaxors9-11 Год назад

    7:13 OMG it's that moment from the end scene of Tooie.

  • @kronedog
    @kronedog Год назад

    So cool to see this on an actual N64! I so badly wanted it to work as a kid. Well done.

  • @Cozmixcartoons
    @Cozmixcartoons Год назад

    So it is possible!! Wow! I've wanted to see this since I was like 7 years old. You rule dude!

  • @seraph4581
    @seraph4581 Год назад

    That cartridge swap was really satisfying to see

  • @scottlandis8488
    @scottlandis8488 Год назад

    Have nothing constructive to add. Just wanted to comment for algorithm purposes. Was on the RWP back in the day and seeing this just work is awesome.

    • @Skawo
      @Skawo  Год назад

      Very much appreciated!

  • @tamanakio7552
    @tamanakio7552 Год назад +5

    Whoa I didn't know skawo has a hand

  • @Magus12000BC
    @Magus12000BC Год назад +1

    They didn't use the Memory Pak because nobody had a Memory Pak. Finding one being sold anywhere was incredibly rare because they didn't sell in their initial run and retailers didn't want to waste money carrying it.

    • @Skawo
      @Skawo  Год назад

      Is that so? Huh.
      I mean, I expected the Controller Pak to not have sold well at launch, 'cause there were no games that really needed one out of the games you actually wanted to play - like Mario 64.
      But I would've thought that eventually - by the time BK/DK64/BT were coming out - there would be plenty of them around, as there was a load of games that called for it.

    • @Magus12000BC
      @Magus12000BC Год назад +1

      @Skawo - The only games off the top of my head that needed it were Mystical Ninja, Quest 64, and Madden. I'm sure there are more, but thinking of the games that actually sold well (the games people talk about today) what games used it? You even had Star Fox 64 and Pokemon Stadium using that slot for other accessories by this time. The Controller Pak was done by the time Banko Kazooie came out.

    • @Skawo
      @Skawo  Год назад +1

      Perfect Dark, Killer Instinct, both Castlevanias, Rayman, etc.
      Seems like a lot of stuff, really: www.nintendo64ever.com/Nintendo-64-Games-Memory-Card.html

    • @Magus12000BC
      @Magus12000BC Год назад

      @Skawo - I don't know what Perfect Dark used it for. Maybe mission times? All your progress is saved without it. I wasn't even aware it had Controller Pak support until you brought it up.
      The Castlevanias sucked and were universally panned.
      Rayman had superior (by virtue of being cheaper) ports on other hardware.
      And while I can't speak at all personally to Killer Instinct, by the time that hit the N64, 3D fighters were the rage and 2D fighters were largely considered antiquated likely flying under the radar of many. Tekken and Virtua Fighter were the rage at the time.
      Aside from Perfect Dark, any of the games that you and I have mentioned so far were games that largely flew under the radar. Third Party support was shoddy, and they were the ones largely supporting what Nintendo had already all but abandoned.
      Personally, I never found a Controller Pak out in the wild after their initial run until 2000 when I spotted one in a Wal-Mart bargin bin of random clearance goodies for $10. Maybe it was a different story for Europe and Japan, but they were largely extinct here in the States.
      You also had to bare in mind what the Controller Pak did or didn't do. For Quest 64 or Mystical Ninja, you absolutely needed it to save your progress. For Madden, Perfect Dark, ir Mario Kart 64, you didn't need it to enjoy the game. This was basically a Memory Card you didn't need for 80% of the library. No one was buying that.

    • @Skawo
      @Skawo  Год назад

      @@Magus12000BC Yeah, I dunno - I have 3 controller paks myself just from buying random N64 stuff, so maybe they were more common here or something.
      There's about 384 billionty million third party versions of the thing, as well - some bundled with the rumble pak, some with page switching, etc. - so it seems companies thought there was at least *some* money to get there since they kept churning them out.

  • @ZBatt1
    @ZBatt1 Год назад +3

    This is very impressive, i cant even get my 64 to play my game carts without turning the console on and off 5x 😂

    • @Skawo
      @Skawo  Год назад +2

      Clean the cart & slot with isopropyl alcohol and cotton swabs. Should help.

  • @Mewcrozma
    @Mewcrozma Год назад +3

    Hand Reveal pog

  • @uhhh_adam
    @uhhh_adam Год назад

    Wow and i thought this was just some rom hacker guy, definitely subbed.

  • @MaffiLu
    @MaffiLu Год назад

    Thank you for this wonderful trip back in time. And congratulations to this feat. You rock 😸

  • @Thepopcornator
    @Thepopcornator Год назад +2

    I never got why they went with this silly solution instead of just using N64 memory cards (yes, they existed) to share data between the two games.

  • @kaizoku83mugiwara
    @kaizoku83mugiwara 15 дней назад

    legendary game.
    so fun just running around alone
    ruuu ruuu
    one of my favorite n64 game

  • @eviemaybe
    @eviemaybe Год назад +3

    impressive stuff! why DIDNT they use the memory pak?

    • @SNS3000
      @SNS3000 Год назад +2

      I imagine because using a memory card for this would have been boring and mundane. If they had been able to pull this off then in theory gamers would be have been wondering how it was done for years. In theory anyway, odds are someone would actually figure it out relatively quickly.

  • @Andrew-ww1hz
    @Andrew-ww1hz Год назад

    So satisfying to see this actually executed!

  • @Zachawry
    @Zachawry Год назад +1

    This is the work of god

  • @Alexs23743
    @Alexs23743 Год назад +1

    Wow, Link sacrificed himself for Banjo and Kazooie. What a gigachad. ¬_¬;

  • @Vivvyboy
    @Vivvyboy Год назад +1

    Will we ever get a z64 file/patch to do this with our own B-K paks?

    • @Skawo
      @Skawo  Год назад

      ruclips.net/video/EtSDxrjTooM/видео.html

  • @solonepeon5805
    @solonepeon5805 Год назад

    I came here today only because of Spawnwave pointing this out. Congrats!

  • @DannyJS1
    @DannyJS1 Год назад +3

    Incredible. My younger self always wanted to actually activate Stop N' Swop legitimately instead of using the in game cheats. No, I really don't count the Xbox 360 versions of the games. It's just not the same...
    ...And then they made Stop N' Swop II on the re-release of Tooie just to fuck with us.

    • @armaansingh7452
      @armaansingh7452 Год назад

      I still don't know what stop n swop 2 is supposed to do, if anything that is.

  • @fruitsnackia2012
    @fruitsnackia2012 Год назад +1

    well thats gotta be an achievement there. using SnS on real hardware and as a bonus attracting the attention of two old rareware devs lol. impressive if you ask me :P

    • @Skawo
      @Skawo  Год назад

      Two, you say?

  • @KakashiLvr26
    @KakashiLvr26 Год назад

    I remember trying this as a kid and I couldn't get it to work! I'm glad it actually does

  • @fernando98322
    @fernando98322 Год назад +1

    Stop N Swop is finally real... in Banjo-Kazooie. But we'll need a romhack to make it real for Banjo-Tooie: to insert the unlock payload into memory (maybe you can change the N64 Carts you beat for the Eggs to do that instead?), then on startup read the payload from BK to unlock the items in Banjo-Tooie (I'm guessing BK inserts the payload already or maybe they didn't implement that and only implemented reading it)

    • @Skawo
      @Skawo  Год назад +3

      BK does indeed have the payload in memory for another game to read from.
      I'd have showcased this off as well, but it wouldn't work with an ED64 - you'd need to make a standalone cart.

    • @_demitri
      @_demitri Год назад

      @@Skawo When you say "another game to read from" do you literally mean Banjo-Tooie or is it speculative as to which exact game? I recall seeing a video once that suggested the Stop N Swop feature could have also been integrated into DK64

    • @Skawo
      @Skawo  Год назад

      @@_demitri Yes, DK64 was apparently meant to be the first game it worked with, and then BT. But there were meant to be more titles than that.

  • @AnachronisticALLOS2401
    @AnachronisticALLOS2401 Год назад +3

    It took me several seconds to notice that it was literally an in-universe version of Skawo-Link (with the black tunic) that loaded the payload in--what a talented fellow, jumping inside the game like that!

  • @mondueo2
    @mondueo2 11 месяцев назад

    @floatingonairandwater would love to see a remake of kazooie and tooie games...Both are in my top 10 games of all time. Any chance of this happening?

  • @Victini7472
    @Victini7472 Год назад +8

    thats very crunchy camera audio youve got there, mind if i take a bite?

    • @Skawo
      @Skawo  Год назад +10

      There was fan noise from two computers and an actual fan due to the ongoing heatwaves.
      Had to denoise it quite heavily, and, yeah.

    • @Victini7472
      @Victini7472 Год назад +7

      @@Skawo ah, didnt know about that
      i do actually like the sound of the denoised audio tho, kinda feels nostalgic????

  • @MegaManNeo
    @MegaManNeo Год назад +1

    Back then I saw a mock up of Banjo Tooie with a cartridge connector on top for the first game just like Sonic & Knuckles did it for Sonic 3.
    I wonder why they didn't just go that route.

    • @megamix5403
      @megamix5403 Год назад +1

      Well, the average N64 cart cost $30 to manufacture. The average N64 game that wasn't third party was retailed for $59.99 (which is about $119 in today's money when rounded to the nearest dollar) if they went that route. It would have been more expensive to make and sell as was the case for S3&K considering all the extra hardware and stuff.

    • @scottlandis8488
      @scottlandis8488 Год назад +1

      Probably because they had no idea there would be a motherboard division, or that it would potentially cause issues. My opinion this is a really creative way to do it without adding an extra cost for hardware etc.

    • @yomama9390
      @yomama9390 Год назад +1

      Probably because Banjo Kazooie would ALSO need this connector and they've already completed the game, and this is the idea they wanted to run with.

  • @skyhawk9710
    @skyhawk9710 Год назад +4

    Woah, didn't know Skawo had actual hands. It just feels weird seeing them from the usual text commentary.

  • @ed3386
    @ed3386 Год назад +3

    Who knew Skawo was a human.
    LMAO.

  • @travismarshall3089
    @travismarshall3089 Год назад

    I feel like Rareware could have done this if only they developed a hardware attachment that inserted into the cartridge slot. This would-be attachment would have 2 slots in which 2 carts could be inserted.
    Basically, it'd be a two cart pass-through with some toggling switch to "swap" back and forth to and from. Turn the N64 off, flip the switch, turn N64 back on.

  • @sebastiankulche
    @sebastiankulche 10 месяцев назад +1

    Im new to the Banjo series and i recently beated the first game 100%
    What i never understanded is, Mumbo shows you two eggs and the key in the ending. But why there is more eggs in the game code that can be unlocked with cheats if Mumbo only shows those few? Also, why cheat codes exist and how people discover those? Does the game actually tells you to introduce the codes or it was just casually discover?
    Btw, didnt played Tooie yet, but from the way Mumbo tells me, i though for a moment he would give me those cheats XD.
    Thanks for the video btw.

    • @kirbytsukinoXD
      @kirbytsukinoXD 9 месяцев назад

      I think the secret cheat codes from Banjo-Kazooie were founded in an official guide book or a Nintendo Magazine, since also the secret passwords from Punch-Out like the Mike Tyson one were founded in a Nintendo magazine!

    • @sebastiankulche
      @sebastiankulche 9 месяцев назад

      @@kirbytsukinoXD Maybe some hackers could also find those codes no?

    • @kirbytsukinoXD
      @kirbytsukinoXD 9 месяцев назад +1

      @@sebastiankulche Yes, actually that's the answer the Stop 'N Swop creator confirmed, since the Stop N Swop codes were completely hidden.

  • @DaellusKnights
    @DaellusKnights Год назад

    This is just so weird because I REMEMBER that rock by the key and I had no idea that's what the whole SnS thing was about 🙀 😻👍

  • @catfree
    @catfree 9 месяцев назад

    I loved the visuals

  • @Marcus3205
    @Marcus3205 Год назад

    amazing quality microphone

    • @Skawo
      @Skawo  Год назад

      The microphone is fine, I had to noise cancel out two computer fans and another regular fan that was running due to the hot weather, and could not do another take, as these things are unlocked permanently.

  • @PlantedWave5190
    @PlantedWave5190 3 месяца назад

    A pretty interesting way to use Ocarina of Time to execute the Stop n Swop payload!

  • @lemonadesnake
    @lemonadesnake Год назад +1

    Is it possible to actually swap Banjo-Kazooie out with Tooie though?

  • @Nintendude.
    @Nintendude. Год назад

    Now that's a quick swap.

  • @skel3370r
    @skel3370r Год назад

    When an easter egg used to mean the world just because you found it

  • @leatherhidegaming
    @leatherhidegaming Год назад +1

    So if I understand correctly, Stop 'n Swop is very much working in Banjo-Kazooie but Rare never released a game that has the correct payload for it. So people figured out the payload that the game expects and you modded this in Zelda?

    • @Skawo
      @Skawo  Год назад +1

      Yep, that is precisely right.