@skrzktzz I think you can access every asset ever added in the game through posemod. This dude deletes nothing. At least most of the "deleted" content can still be found in the game
@@FlanvenusI believe NabNab (yes, that’s the character’s actual name) has around a billion polygons. The devs really just used the blender sculpt tool. Also there is this one character named Zolphius who is both the largest and most detailed character model, which I’m afraid to see how many polygons it has..
it was a model intended for rendering purposes, like commercials. He just ripped it and added it in to the game (a realtime render) so it just breaks the framerate
He cannot even model a fcking toothbrush bruh. Just make all of the bristles a single rectangle and put a basic texture for the sides and top. It takes 5 minutes.
@@Ardeact Well there's a reason. No good of an excuse, and definitely not justified, and therefore I'm not defending it, But you need to know that very low level of incompetence, it does exist. Don't underestimate how incompetent someone can be. There's no limit to human stupidity and idiocy, let alone incompetence like this.
I gotta "defend" him here: Why would you model something like a thoothbrush? You realize free models online exist to be used? I also guess you are the person freaking out about buying a model pack from unity or unreal store There is nothing bad about that these models are there to be bought and used for people with less skills or as a time saver why model meals for a week if you can buy a collection of meals from the store? BUT it should work with the style i don't want a mesh of different looking objects
Most of the assets are stolen because the some of the character's models are from the MMD community which their known as TDA, which are base models for customization, the faceless model is based of a famous Japanese VTuber called Kizuna AI, my experience are quite low but I learned a little about 3D models when modding GTA SA and learn about it's limitations with the characters and vehicles models which loading a very highly detailed models can lower the game framerates, even the anime New Game! show us how many polygons a character and item needs for the game to run properly
This is incorrect for modern hardware. Even intel integrated GPUs run at 30-60 fps with over 200k tris characters. Real bottleneck is from heavy light/shadow usage, mesh overdraw and huge open area to draw faraway objects.
@@surplusking2425 Yes but theres also the SSD / HDD difference (since HDDs handle storage differently it can actually lower your framerate if heavier mdoels)
@@benjisflow That's honestly insignificant and it depends on how the game loads assets. Most games I can think of preload the necessary assets for a specific part of the game using loading-screens as an in-between, or loading everything at launch. All an SSD improves for the majority of games are these load times. You're not going to see an increase of FPS unless you A. Upgrade your GPU / B. Upgrade your CPU / C. Get more RAM.
Characters in this video were 1- Cassie (Crush Crush) 2- Elle (Crush Crush) 3- Kizuna AI (VTuber) Cassie and Ellie were in the game as easter eggs, along with Mio, Quill, Iro, Bonnibell, Fumi, Nina, Alpha and Pamu, I'm not sure if they were ever removed after SadPanda began to distance themselves from Yandere Simulator, they replaced Ayano with a new character, Ayeka. I'm not sure if Kizuna was ever used, though Im hoping not.
Kizuna used to(idk currently, it's been a while since I was following this garbage of a game) be an Easter Egg, Ayano could turn into her model. I'd assume it was removed because Alex didn't had permission to use it and wanted to avoid being sued lmao
hai!! I'm a newbie in blender and just watching yansim slander for funsies, but I have a question about cutting up the models!! why are the clothes supposed to be a separate mesh? I get the skirt cause of animation issues but how about the shirt and stuff? and the head? could you reccomend any tutorials or something that explains how to do it properly?? :3
"Why is all the furniture merged together?" It's Unity's scene optimization for rendering. Actually when people complain about YandereDev's code or project structure they mostly point to the things that are actually compilation artifacts LOL
6:49 You don't even need to bevel/chamfer the edges for something that small. Unless you're seeing yourself brush your teeth in a cutscene, just bake the normal maps.
@luluskuy it's from vroid studio, I can pull up a vroid UV unwrapp, Void studio have a standard when UV unwrapping so all their UVs have the same UV unwrapp but a very specific unwrap
This is an optimization method that reduces draw calls and slightly improves performance. Instead of making a draw call for each individual object, he combined every object in one mesh. Some games that use procedural generation are combining meshes in real time while generating a level. Yeah, I know, I sound like yandere dev's stan.
@@palker if hitler says 2 + 2 = 4 and you agree with it, it doesn't make you hitler fan, you just agreeing with this one particular statement. people sometimes cannot differentiate person and his opinion, they take it as one.
@@MstMischievous But it wasnt him, it was ripped from vtubing community iirc, it isnt even model designed to being used in the video games in the first place btw.
Yeah it isn't. If its used for cutscenes, the backsides of models that never enter camera view dont need to be modeled. You could in development, but you can remove non-necessary detail when finalizing the cutscene camera placement.
@@ElioAurum You can download it for free. Not sure what software it was supposed to be used for but there is a MMD model. He was known for putting MMD assets in his games a lot
I'm not in defense of Yandere Dev at all but overlapping or unwrapped uvs are perfectly fine. I've seen this many times when exporting assets from games. Sometimes the model's uvs don't need to be wrapped, and sometimes they do. It just depends on what's needed. Also merging different models together before export is sometimes done when there is no need to have them separate, but I've noticed in newer games, parts of a street light for example are split up into just the pole, just the arm, and just the bulb, and then they're arranged into a full model in the asset editor via subs.
@@rockman7perez I'll have a number nine, a number nine large, a number six with extra sauce, a number seven, two number forty-fives, one wit' cheese, and a large soda
@@killerkid2642 iirc he decided to give YandereDev a break from his criticisms and quit RUclips altogether, he wasn't satisfied with the content he was putting out. or something like that
3:27 - i just wonder why in god's little green god damned earth he added a Kizuna AI model and never did ANYTHING with it edit: or maybe i didnt play the game enough to find the easter egg she belongs to or something idk
Kizuna was an Easter egg that had to get removed after she or her company complained about it, though the files still remain in the game because Alex never deletes ANYTHING
Dude likely doesn't want to delete it because he doesn't want to go through his mess of a project file and spaghetti code to find a remove any references to the file that may cause errors. In my experience, trying to reference an non existent object without handling what happens of you can't, results in a game crashing (which is why games have default shades and texture files that replace whatever the game cannot find so it won't crash)
Also the separated head if the one from the headless model, wich doesn't come from a pack as it's a reference to a vtuber. And i'm pretty sure that weird sphere is the eyeball since the face has upil but no eyeballs
His model looks horrible though and amateurish, the toothbrush is not that much of a problem since its not being deformed in any way it's a static object, games use far heavier models that even have around 100k vertices so this toothbrush is literally a detailed up-close prop in a AAA game level. This is not a roblox game it doesnt have to be blocky. He could've used baked textures to fake the "hair" (dont know the word for it) from the toothbrush thus making it less demanding, but i dont think it's necessary in the current day and age, our computers can handle alot of tough stuff. His problems are not models but rather milions of for loops that check weird stuff every frame. We're in the future now stop blaming the models cause our gpu's can handle this level (unless you have a weak one then i guess you would want a 50 faced toothbrush), blame the overall lack of smart design decisions in code which was already shown by others, he had for loops that made the game drop below 60 fps which i think he removed cause the game works a little bit faster nowadays
Just no, Games certanly do not just "use far heavier models that even have around 100k vertices." Props like the toothbrush would typicaly have a few hundred tris max. Good Mesh and especialy texture optimisation is an important part of ensuring good performance.
@@_Vordt strongly disagree like i said this is not a mobile game it can afford this kind of geometry if you dont play on a wooden pc. If you wouldve put a toothbrush like the og creator of this video into a game it would be laughable how stuck at 2007 graphics you are. Yandere simulator is supposed to start looking like the final version not some blockout with square toothbrushes. Once again ill underline how models are not the problem in this game, and yes games do use that much static geometry but they use more clever optimisation techniques than yandere dev
@@_Vordt Youre talking about props to demanding games so that players pc can get as much performance as possible while maintaining realistic graphics at stable fps, this game is far from demanding he can easily get away with this much data on props, get a grip you dont need to optimise every single thing like youre making the next gta 6
@@_Vordt like i said get a grip hes doing it alone and hes extremely lazy, if he optimised everything then in his tempo the game would still be at osana elimination methods stage. This toothbrush is totally okay and wont cause problems if done properly, and if your card cant handle it then maybe play some terraria or minesweeper not an indie game from a developer that doesnt care
I love how about half the video is about the toothbrush. Peak production.
The final nail in the coffin would be if you compared how many faces your toothbrush has compared to the yanderedev's toothbrush
like, 200 or so?
the girl that had a seprate face was a old easter egg that was removed
Alex never removed it completely from the project. You can still access her using Posemod
@skrzktzz I think you can access every asset ever added in the game through posemod. This dude deletes nothing. At least most of the "deleted" content can still be found in the game
@skrzktzz Oh that's cool
@skrzktzz I've seen some people on r/osana access Kizuna Ai Easter egg through Posemod.
Asset studio could help too maybe?
Almost all modern games have yandere dev toothbrush levels of optimization. It's horrible.
Yeah, just look at garten of banban models, THAT GREEN THING HAS LIKE 51K POLYGONS
@@Flanvenusthe fucking remote in Garten of Banban has more polygons than the entirety of Super Mario 64
@@Zigguriggu to think that the remote is just a block with a flattened cylinder and other cylinder...
@@FlanvenusI believe NabNab (yes, that’s the character’s actual name) has around a billion polygons. The devs really just used the blender sculpt tool. Also there is this one character named Zolphius who is both the largest and most detailed character model, which I’m afraid to see how many polygons it has..
@@weirdcakes304 the drone of the game...
A toothbrush? WHAT
Shut yo corny ass up
it was a model intended for rendering purposes, like commercials. He just ripped it and added it in to the game (a realtime render) so it just breaks the framerate
He cannot even model a fcking toothbrush bruh. Just make all of the bristles a single rectangle and put a basic texture for the sides and top. It takes 5 minutes.
@Noizzed
He didnt make any of the models.
2:12 this character is the mascot for a game called "crush crush" named Cassie
crush crush mention lets go
@@kirbybie we are a rare breed of gamers. Btw crush crush also has an yandere girl similar to the girl in the yandere simulator.
@@ans_5137 I'm pretty sure the similar girl was a collab.
Yep
And the next model after her is Elle.
@@ans_5137ayano was in crush crush and she was replaced with ayeka
Alex says he's working hard and can't even attempt to model a FUCKIN toothbrush.
Working hard doesn't always mean Working smart, unfortunately.
@@01_zenyobi I barely know 3D modeling and I can make an appealing, low-poly toothbrush. There's no excuse since he can create figure models.
@@Ardeact Well there's a reason. No good of an excuse, and definitely not justified, and therefore I'm not defending it,
But you need to know that very low level of incompetence, it does exist.
Don't underestimate how incompetent someone can be.
There's no limit to human stupidity and idiocy, let alone incompetence like this.
I gotta "defend" him here:
Why would you model something like a thoothbrush? You realize free models online exist to be used? I also guess you are the person freaking out about buying a model pack from unity or unreal store
There is nothing bad about that these models are there to be bought and used for people with less skills or as a time saver why model meals for a week if you can buy a collection of meals from the store?
BUT it should work with the style i don't want a mesh of different looking objects
@@timo4463 He using a super detailed tooth brush model in an anime game, he not being the wisest person to choose models to use
fun fact the house used in cutscenes and the gym model are stolen and not given credits from mmd
the gym kinda (heavily edited by someone else) but the house was remade completely by someone else (David)
@ ye ik
Most of the assets are stolen because the some of the character's models are from the MMD community which their known as TDA, which are base models for customization, the faceless model is based of a famous Japanese VTuber called Kizuna AI, my experience are quite low but I learned a little about 3D models when modding GTA SA and learn about it's limitations with the characters and vehicles models which loading a very highly detailed models can lower the game framerates, even the anime New Game! show us how many polygons a character and item needs for the game to run properly
This is incorrect for modern hardware. Even intel integrated GPUs run at 30-60 fps with over 200k tris characters. Real bottleneck is from heavy light/shadow usage, mesh overdraw and huge open area to draw faraway objects.
@@surplusking2425 Yes but theres also the SSD / HDD difference (since HDDs handle storage differently it can actually lower your framerate if heavier mdoels)
@@benjisflow That's honestly insignificant and it depends on how the game loads assets. Most games I can think of preload the necessary assets for a specific part of the game using loading-screens as an in-between, or loading everything at launch. All an SSD improves for the majority of games are these load times. You're not going to see an increase of FPS unless you A. Upgrade your GPU / B. Upgrade your CPU / C. Get more RAM.
EPIC BATTLES IN HISTORY
A TOOTHBRUSH FROM YANDERE SIMULATOR
OR
A SNAIL FROM GARTEN OF BANABN THAT WE SEE FOR 1 MINUTE
no way the snail has more stuff going on than the remote from that one twitter post
Characters in this video were
1- Cassie (Crush Crush)
2- Elle (Crush Crush)
3- Kizuna AI (VTuber)
Cassie and Ellie were in the game as easter eggs, along with Mio, Quill, Iro, Bonnibell, Fumi, Nina, Alpha and Pamu, I'm not sure if they were ever removed after SadPanda began to distance themselves from Yandere Simulator, they replaced Ayano with a new character, Ayeka.
I'm not sure if Kizuna was ever used, though Im hoping not.
Kizuna used to(idk currently, it's been a while since I was following this garbage of a game) be an Easter Egg, Ayano could turn into her model. I'd assume it was removed because Alex didn't had permission to use it and wanted to avoid being sued lmao
Not only is he a groomer, he also can't use the storage efficiency right. 💀
These models are absolutely horrendous, I'm surprised they're even usable.
the combination of the modelling program's design and the music feels very peaceful
Some of these models may be merged by built-in Unity mesh merging utility on game release build.
Yandere simulator and Garten of banban fighting each other to see which one sucks more at game optimization
hai!! I'm a newbie in blender and just watching yansim slander for funsies, but I have a question about cutting up the models!! why are the clothes supposed to be a separate mesh? I get the skirt cause of animation issues but how about the shirt and stuff? and the head? could you reccomend any tutorials or something that explains how to do it properly?? :3
It can also lead to animation errors or make animations certain parts very annoying compared to if you didn't
"Why is all the furniture merged together?"
It's Unity's scene optimization for rendering. Actually when people complain about YandereDev's code or project structure they mostly point to the things that are actually compilation artifacts LOL
Yep, he probably used combine meshs for optimization
These people don't know sh*ts about game optimization and still sh*t other who know that 😂
6:49 You don't even need to bevel/chamfer the edges for something that small. Unless you're seeing yourself brush your teeth in a cutscene, just bake the normal maps.
The Humanoid models are from Vroid studio
I recognize the UV unwrapping
Nahh bro, he buy it from unity asset store. Even you can buy that too. Btw that UV map is not patented, literally everyone can make that.
@luluskuy it's from vroid studio, I can pull up a vroid UV unwrapp, Void studio have a standard when UV unwrapping so all their UVs have the same UV unwrapp but a very specific unwrap
Why did he model the entire room as a single object?
This is an optimization method that reduces draw calls and slightly improves performance. Instead of making a draw call for each individual object, he combined every object in one mesh. Some games that use procedural generation are combining meshes in real time while generating a level. Yeah, I know, I sound like yandere dev's stan.
he didn't model the room in the first place
@@palker if hitler says 2 + 2 = 4 and you agree with it, it doesn't make you hitler fan, you just agreeing with this one particular statement. people sometimes cannot differentiate person and his opinion, they take it as one.
@@MstMischievous But it wasnt him, it was ripped from vtubing community iirc, it isnt even model designed to being used in the video games in the first place btw.
Yeah it isn't. If its used for cutscenes, the backsides of models that never enter camera view dont need to be modeled.
You could in development, but you can remove non-necessary detail when finalizing the cutscene camera placement.
lol Kizuna Ai is in it.
Very weird. It almost seems like he stole bits from a kizuna ai model
@@ElioAurumNot bits, he stole the whole model lol
@@prithyachan333 good point, although i'm not sure how he found her vtuber model
@@ElioAurum You can download it for free. Not sure what software it was supposed to be used for but there is a MMD model. He was known for putting MMD assets in his games a lot
@@prithyachan333 Wow, I didn't realize you could just download her model. That's a little concerning, considerin the terms of use
Is there any way to delete them without any errors? (I'm sorry, I don't know how to render or mod something...)
@skrzktzz ty
anyone know what TTS this is?? it sounds so nostalgic
Out of phase by Yoko Shimoruma
@@giant05Text to speech, not song
@@giant05🤦♂️
Darude - Sandstorm
I'm not in defense of Yandere Dev at all but overlapping or unwrapped uvs are perfectly fine. I've seen this many times when exporting assets from games. Sometimes the model's uvs don't need to be wrapped, and sometimes they do. It just depends on what's needed. Also merging different models together before export is sometimes done when there is no need to have them separate, but I've noticed in newer games, parts of a street light for example are split up into just the pole, just the arm, and just the bulb, and then they're arranged into a full model in the asset editor via subs.
Alex is creating a game without basic knowledge, and he is refusing help from volunteers so him dussaponting us
I-uh...know what "number 9" is for... don't ask me what...
Too late, I am now intrigued. Please, explain what it is and what it is for...
@@rockman7perez I'll have a number nine, a number nine large, a number six with extra sauce, a number seven, two number forty-fives, one wit' cheese, and a large soda
Where was this number mentioned, and what does it mean?
what happen to k gon
What happened?
@@wa6488 dawg idk
@@killerkid2642 iirc he decided to give YandereDev a break from his criticisms and quit RUclips altogether, he wasn't satisfied with the content he was putting out. or something like that
@@weirdbird74 No his channel got terminated
@@ishid_anfarded_king nope, it's still up
Lol in 99% of the games character meshes come, of course, as a single mesh as long as there is no way to customize them.
3:27 - i just wonder why in god's little green god damned earth he added a Kizuna AI model and never did ANYTHING with it
edit: or maybe i didnt play the game enough to find the easter egg she belongs to or something idk
Kizuna was an Easter egg that had to get removed after she or her company complained about it, though the files still remain in the game because Alex never deletes ANYTHING
@Hydrang3aH4mm3rl0ck oh thanks, now i know why i dont remember seeing her
Dude likely doesn't want to delete it because he doesn't want to go through his mess of a project file and spaghetti code to find a remove any references to the file that may cause errors. In my experience, trying to reference an non existent object without handling what happens of you can't, results in a game crashing (which is why games have default shades and texture files that replace whatever the game cannot find so it won't crash)
GUYS THE FIRST CHARACTER IS NOT THE YANDERE CHAN MODEL ! IT IS THE AOI CHARACTER PACK FROM G.A.S WICH DOES COME LIKE THIS
Also the separated head if the one from the headless model, wich doesn't come from a pack as it's a reference to a vtuber. And i'm pretty sure that weird sphere is the eyeball since the face has upil but no eyeballs
What software are they using?
SADNESS AND PAIN
@@theokkali467 didn't knew my brain is a software but glad to hear it gets used atleast for one usefull thing
maybe 3ds
@@Desugan69 LOOLLL
a very old version of 3dsmax
Thats why when i played yandere sim so laggy, bcuz of a single toothbrush
(This is just a joke lol)
I swear bro gotta be trolling 😂
When was the og upload
years ago on a channel called “k gon”
I think Yan-chan model is designed that way so people would only use it in dev environment
What's OBG mean?
0:59. Wrong. draw Calls are the Magic.
completly: wrong absolutly wrong. this is so much wrong, you cant even explain all.
just like my models fr
what's the tts voice used here?
Old at&t text to speech
It's no longer available anymore
6:51 discord ping
I can't tell the dev is diabolical or big brained person
no more videos
Any reason for the reupload?
i hope the og channel wasn't deleted
3:27
Kizuna ?
KizunAi sal de ahí ésa no es tu familia
Kgon is a sissy for deleting this.
Waos
His model looks horrible though and amateurish, the toothbrush is not that much of a problem since its not being deformed in any way it's a static object, games use far heavier models that even have around 100k vertices so this toothbrush is literally a detailed up-close prop in a AAA game level. This is not a roblox game it doesnt have to be blocky. He could've used baked textures to fake the "hair" (dont know the word for it) from the toothbrush thus making it less demanding, but i dont think it's necessary in the current day and age, our computers can handle alot of tough stuff. His problems are not models but rather milions of for loops that check weird stuff every frame.
We're in the future now stop blaming the models cause our gpu's can handle this level (unless you have a weak one then i guess you would want a 50 faced toothbrush), blame the overall lack of smart design decisions in code which was already shown by others, he had for loops that made the game drop below 60 fps which i think he removed cause the game works a little bit faster nowadays
Just no, Games certanly do not just "use far heavier models that even have around 100k vertices." Props like the toothbrush would typicaly have a few hundred tris max. Good Mesh and especialy texture optimisation is an important part of ensuring good performance.
@@_Vordt strongly disagree like i said this is not a mobile game it can afford this kind of geometry if you dont play on a wooden pc. If you wouldve put a toothbrush like the og creator of this video into a game it would be laughable how stuck at 2007 graphics you are. Yandere simulator is supposed to start looking like the final version not some blockout with square toothbrushes. Once again ill underline how models are not the problem in this game, and yes games do use that much static geometry but they use more clever optimisation techniques than yandere dev
@@_Vordt Youre talking about props to demanding games so that players pc can get as much performance as possible while maintaining realistic graphics at stable fps, this game is far from demanding he can easily get away with this much data on props, get a grip you dont need to optimise every single thing like youre making the next gta 6
@@_Vordt like i said get a grip hes doing it alone and hes extremely lazy, if he optimised everything then in his tempo the game would still be at osana elimination methods stage. This toothbrush is totally okay and wont cause problems if done properly, and if your card cant handle it then maybe play some terraria or minesweeper not an indie game from a developer that doesnt care
@@piotrek7633 IT'S
A
TOOTHBRUSH