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Space Systems Expert Reacts To Starfield Ships
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- Опубликовано: 16 сен 2023
- Dr. Sven Bilén, Professor of Engineering Design, Electrical Engineering, and Aerospace Engineering at Penn State, looks at spaceships from Starfield!
Music thanks to Lukrembo & others!
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Would love to see this dude build a spaceship as accurate as possible in starfield😮
Or even just having him provide color commentary while an experienced player takes him on a tour of the ship-building process in the game would be fun. That way he's not spending a lot of time trying to learn how to navigate the controls and the game mechanics, and he can focus on recognizing the real world inspirations for the various elements in the game and giving us context for those things. I know I already learned a bunch just from watching this video.
@@Shad0wchasers1 the game mechanics have very little to do with space ... max speed and maneuverability implies air resistance, similarly range limits on weaponry also imply firing through a medium. The way you hit a boost like you have afterburners instantly setting your speed to a high value or dropping your speed to zero soon as your engines get unpowered ...
Starfield's ships may look like a duck, but they definitely do not quack like a duck.
@@LTNetjak They already have grav drives that hand-wave local physics on board ... except when it doesn't (such as boarding a ship with an inactive grav drive).
They could have easily leaned into how much control you have over inertia etc. with grav drive power, but instead they chose to make it an F-16 dogfight instead.
@@Danceofmasksadding breaking thrusters to your build gives reasoning for how you stop at zero thrust in space. I rarely add them cus cosmetic
@@Danceofmasksyou ever played, space engineers?
Having an expert actually speak on the reality of some of the designs for space ships in Starfield is awesome because he gives proper insight and on what we can do now verse what the game indicates and in all honesty I really want to see his opinion on our custom ships cuz some of us have gone bananas with the starship creation.
Honestly, as obvious as it is, it was neat hearing him talk about having to reduce weight and stuff, considering reducing weight is a huge park of ship building in Starfield, or having to add engines and stuff if the ship's too heavy. I had to remake most of my ship yesterday because I needed an extra couple of LY on my jump range, to get to where I wanted to go. Once it was built, it was still a bit too heavy, so I had to go in and start removing unneeded decorative parts, and replacing cargo holds with slightly worse, but lighter weight cargo holds, until I finally got it to the jump range I wanted.
@@TXFDA it does take some time to get more skills for your character but I’d say by the time you hit your third NG+ it will be easier to get ships to reach further destinations. But I also reworked all of my spacecraft to have weight reducing parts on them to replace some of the hull panels I was using. The Nova Galactic skeletonized frames help allot and after perking high into space craft design I hopped systems repeatedly and put parts on my ships from each manufacturer to make custom space craft that were like seeing a flying hot rod not gonna lie I make some ridiculously badass fighters so plenty of times the ships is a bit bigger than normal but it is so fast and maneuverable that I’m just out flying anyone else and I’m on their asses like stank on shit.
The first ship is Nova Galactic corporation. IT's supposed to be "what if NASA made these ships?" In fact, I think I remember seeing some lore stating that Nova Galactic was formed from the remains of NASA, and is the oldest starship manufacturer in the game. They would have been manufacturing starships back when function was more important that sleek design.
Nova Galactic made ships for NASA when Earth was still alive and kicking during the early grav jump days.
Had this video on my recommended so Im glad I clicked on it. Was cool to see him break down some of the materials and building techniques used and very surprised that Bethesda went into so much detail for some of these parts that we just casually slap onto our ships. Very cool.
Id bee keen to see an interview with Bethesda's modellers to see just how much they researched existing space tech to get that realism.
I’m surprised how realistic some of these systems are
Bethesda took heavy inspiration from NASA and NASA did provide them with photos and other stuff involving the planets, suns, and moons so it’s not too far fetched that they had a part to play with ship building
@@senzanome7302how did you find a way to argue with this comment lol oh youtube
@@TheTuttle99that’s far from arguing, he provided valuable insight into the backend of the games design processes to aid the original comments point…
Grow a pair.
@@TheTuttle99 if you took that as an argument then you must be one sensitive person, expand your mindset
@@TheTuttle99 Are you ok or are you just unable to comprehend text?
Even before the last comment, this was the most mature & measured response to irl vs video games. 90% of what I've seen are degradingly critical rather than just expressing how it would be irl & what within the game is like irl or theoretical irl. So very interesting as well.
yeah I always hate when these videos be like" YEAH WTF Space whales would not be able to breath in a vacuum totally unrealistic 0/10 " 🤓
Ikr..... I love how this guy is alos critical but its constructive, and also appreciates where its needed.... and the the haters have the guts to saw "we provide constructive criticism too"..... ya right calling a game trash is constructive criticism in their eyes😂😂
That was really fun to hear his take. The game designers did some remarkable work in researching how to convincingly handle these details. But one of the more fantastical things I think would be the relatively small volume allotted to fuel capacity. I don't think Starfield has anti-grav systems assisting the thrusters like Star Wars ships do. So, for a ship that is all rockets, it must be some incredibly amazing breakthrough in thrust/fuel ratios in future tech.
One of the systems is a "Grav Drive" that provides artificial gravity, and somehow FTL capability. But, if they can create artificial gravity they can probably cheat and lighten the ship, or something. Without that there's absolutely no way these ships would function.
Remember these ships are being fueled by helium-3, not some conventional chemical fuel. helium-3 is an IMMENSE source of energy. Twenty-five metric tons of helium-3, about a quarter of the cargo capacity of a SpaceX Starship, would suffice to fuel all the power needs of the United States for a year. So its easy enough to figure these ships don't need to have a massive fuel storage taking up much of their weight to get them moving. Also these ships are most likely power by massive fusion powerplants. Or in some cases Tokomaks as well. Lastly these ships do have grav-drive systems. So its easy enough to think they supply their own gravity as well while in space.
@@CaptainKeenNot really faster than light travel. Its more like creating a warp drive like Startrek does by bending space and using that to instantly warp from one destination to the next.
@@CaptainKeen Oh that's an interesting point!
@@Someguy6571 Oh I will have to look into Helium-3 and learn more. Thanks for that.
Getting the B-roll for an actual docking in Starfield was excellent. You really never see that during normal game play.
I would love to see a breakdown by ship-manufacturer, there are several in Starfield and they each have their own sort of 'design ethos', that encapsulates the engines, reactors, hab designs, cockpit and overall architecture of the outside of the ship.
Really want more of this content! Go through more ships, go through some of the manufacturers differences, put him together with an experienced player while building an accurate ship together etc.
Agreed. I'd love to see a second video where he goes through the ship building process. Check out the different manufacturers in the game, try to make as realistic of a ship as he can, while still making it functional in-game.
I’m a chef but work at a rocket test facility so I’m around this stuff all the time. It’s crazy how accurate not just the rockets are but also the infrastructure. However it would be cool of they had a testing facility somewhere in game.
If you explore HopeTown it looks like they've got some infrastructure for testing facilities in satellite buildings further from the main complex. However, that was just through my own amateur eyes so I have no idea if that's what was intended or not.
there is a mission where you literally join an R&D group and help design a spaceship together, I thought that bit was really cool. It's not too hands on, you're just going through the concept phase with a team of experts and figuring out the logistics. Different members have different pitches for what they want the ship to be like, from luxury craft to military contracts to basically a spaceborne range rover, I thought it was really interesting being involved in that whole process
What I do not understand is why they do not have something like the sabre engine(talking about skylons hybrid rocket jet engine) or a nuclear saltwater rocket(something similar to that). Since most other chemical rockets are to inefficient to be able to be used in any deep space travel because of its low isp.
Well from a lore perspective in the game, the primary fuel supply is I believe a specialized mixture of nuclear reaction and pressurized He-3 (Helium 3). Also the developers took a serious consideration of functionality over style with an add on OF style. Which they called "Nasa-Punk" which as I just said takes the primary realism of a modern NASA craft and added some flair to it. I'd love to see you build a realistic spacecraft based on your own knowledge with what's available in the game.
That was good. As a lot of people have commented, you should defo do a follow up with him advising someone building the ultimate ship in starfield. Would be really interesting to see what he would end up building.
I enjoyed this as much as I enjoy the guy from the Royal Armory going over the weapons. Good job!
I'm an engineer at ULA and I've been having a blast with the shipbuilding mechanics in this game, they've really nailed some cool details that we consider when designing our rockets
I would love to see your designs
In Starfield the propellant storage for the engines isn't shown in any of the details. The fuel tanks that are added in the ship designer are to contain He3 for the gravity drive (the game's in universe take on both FTL and shipboard gravity control). The engine fuel seems to be handwaved in as part of the total engine assembly rather than as a part in its own right. Refueling of both He3 and propellant is also handwaved as it's just presumed that the ship can top up those tanks in any system it stops in long enough, even in those that lack stations, starports, or even an appropriate stellar body to siphon off. This makes for much smoother game play but of course reduces realism.
And if you want a bit more 'realistic' .. well, more hands-on approach to spaceship fuel and refueling, you can try and play Elite: Dangerous.
You will get stranded with empty tanks there more than once 😄
And sitting in a your ship, that is slowly shutting down around you, in the emptiness of space, with 20 minutes of air left, sending out emergency signal, waiting if one of the player volunteers that run rescue operations will take a pity on you, is a whole new powerful experience 🙂
I hope mods will bring more manual Spaceship stuff like docking to a station. I played the NASA simulator a while ago and i think it would fit very well within the game.
I like that there will be tons of mods, because I defiantly don’t want to manually dock to things everytime or a city map. But I can also see other people would like those things 👌🤞🏻
@@jimmynimbus757 city maps will be added through updates from bethesda eitherways... they said so😅
took absolutely nothing from the fun in the game. really enjoyed hearing an actual aerospace engineer comment on this stuff. always enjoy the insight on these things.
I absolutely love experts reacting to fantasy scifi. It further excites me to see how much some designers try to balance between fun gameplay and true physics and tech.
I love when experts react to things in media, it's interesting to hear their perspective
I haven't played Starfield but this was still very interesting. Thank you Dr. Bilén!
Keep up the hard work Jahmez! You are appreciated! ♥
PLAY IT!
@@xbeast1ny0m4m4 I can't, my game pass version gets to the title screen and crashes. I've contacted Microsoft, tried every fix out, reinstalled, no mods, still the same. Makes me sad as I just can't afford to get it on steam. 1st world problems though, hardly something I can complain about. Just happy people like the game. I refuse to let fomo win. I play destiny 2 so it's like my mantra now.. 😅
If you are into games.... i highly recommend playing it, its amazing, ignore the hate, thats mostly from the console wars, ps fanboys crying cause Starfield isn't on their console 😂
Considering Starfield's ships, I thought the Earth Colony Ship on Porrima II would have been included, that would be interesting to see what the expert would have said about that design specifically
When you concider the fuel in the tanks is helium3 and is only used for the " grav drive " the rocket engines run entirely on power from the reactor according to the ship building system
I'd be interested to hear someone talk about He3 as the fuel source.
It actually has potential to be used as fuel for fusion reactors one day!
Helium 3 is the fuel for the reactor and the rockets. It's just that take off / landing isn't counted because it's such a small percentage of the actual fuel used, compared to running the grav drive to go to different star systems, but I also imagine the reactor works in conjunction with the rocket systems, powering mechanisms in order to increase thrust. There always need to be something to expel for thrust, and the whole point of using Helium 3 for both energy generation and thrust is that it reacts with deuterium while also being non radioactive. So they might be "wasting" their reactor fuel by expelling it, but that just comes with the territory of using Helium 3.
If we assume that the reactors run at the same temperature as the sun.
40% of the sun's output comes from He³ + He³ = He⁴ + H + E
Now you could let the He⁴ and H continue fusing, producing Beryllium⁷ and more He³ and more energy but it's a small fraction of the output.
So we activate the Magic SciFi Filter and use the He⁴ as reaction mass.
As for the H¹, it'll start back up the fusion chain
H¹ + H¹ = H² + E
H² + p = He³ + E
This accounts for another 40% of the sun's output, however it requires protons (H¹)
And as you only get 1 proton from He³ fusion and need 3 protons to get back to He³, you don't have enough.
And as there's no H² tank, we'll assume they're using H¹ as reaction mass too. Activate Super Hydrogen Filter.
So:
He³ + He³ = E + m
The energy is captured and used to power the reactor, the systems, the weapons and the engines.
The mass is used in the engines and I assume the mass driver cannons as well.
_EAT HOT HELIUM SPACERS?_
Er...
This was a sick video to watch him go through and explain, would love to see more!
Fascinating insights from an expert! I think we also need to consider that these ships are designed around how they would operate on an Earth like planet or Moon. Because for larger planets, with more G, you need much more thrust to gain escape velocity, thus larger engines, fuel tanks etc. Also, because it is a game, we don't consider the impact on such a ship landing on an extreme planet like Venus, with extremely high pressure and very corrosive atmosphere. The Soviets built a probe especially for the conditions on Venus, and it lasted 20 seconds after touchdown. An other angle is how it would behave on almost absolute zero temperatures, say you land on Pluto, where methane gas is frozen solid hard as rocks. Such a place would made the metal of the ship shrink and become brittle or who knows, it is uncharted territory for science. But for me, ship building is one of the most rewarding systems in this game, as exploration is kind of stale without vehicles or aids.
That’s what I love about Starfield, that it wasn’t focused on the pew pew space era but more so on the expanse focus, futuristic but still believable with the the technology we have and we’ll probably have in the next 100+ years plus. This is essentially the closest experience we’ll all have to the old NASA’s feel and current SpaceX. Can’t wait when I get into the exploration of the game where I can really appreciate all the art, architecture, engineering, etc of the game. Not a 10 game but for sure I would recommend it.. it’s worth it.
Yeah it’s a futuristically tame universe. Creates better immersion due to it being more “believable”
i abhor fully touchscreen cockpits. i believe that an analog option should always be available in cases where software fucks up
This makes the game so much more interesting to me.
Great overview Sven! Its always nice to hear from someone with your background going over this stuff. Quick Starfield lore tidbit, the Nova Galactic ship manufacturer, who makes the starting ship Frontier, went defunct at the time of the exodus from Earth. That's why they have the most NASA influence and arguably more realistic features that we would be used in our time in space compared to Taiyo or Stroud Ecklund. IMO I love their aesthetic the most, the NASA punk look is awesome.
Good lore.. where did you read it? Trying to get into the backstory of the game.
@@camf33These are just tidbits I have noticed and put together while playing. Theres a mission where you have to go to an old lunar base on the earths moon and it gives you a lot more information on the exodus from earth and all that jazz. Im sure someone has compiled it somewhere!
im actually super impressed at how accurate it is its pretty cool perhaps they even worked with Nasa to make the ships more believable
This guy is the best. His students love him, guaranteed.
i want to see his reactions to player made space ships
Definitely would like to see Dr. Sven talk about more Starfield. Great insights and cool to think about while playing the game! Great video.
For the lightweighting, the landing gear parts may be machined because additive manufacturing might even in the future not be rapid enough for mass production of these parts, and even CNC machines of today can cut out large amounts of material quickly.
Really appreaciate the time put into these beautiful B-Roll shots of ships!
I didn't watch the video yet but I already know it's amazing! Keep the great work ❤
Adding some context to what he explains with in-game context: The fuel tanks here didn't store the fuel for the engines (the engines somehow draws fuel automagically from somewhere), since the fuel tank is used to store He-3, the fuel required for Grav Jump, the in-game explanation for FTL travel between the star systems. The best part after several hours tinkering with the ship building mechanics, is the fact that each landing gear have different number of landing thrust power, with each landing thrust power holds around 200 point of mass, while my most disliked feature is how the placement of the engine basically doesn't affect the mobility of the spaceship (like how putting just a single engine in the middle could produce enough thrust to be that agile???), would love to see how the distance of each engine placement toward the ship center of gravity could provide like mobility bonus to help the turn and such.
I like that you compile expert reactions to games, please link to their original videos 🙏
Intresting fact for this video game world the ships has Shields, and they use Helium as fuel.
Would love part2 checking the interior, all kind of workstations, sleeping habitats,etc.
Interesting add on to his comment and maneuvering, when in space there is an animation that shows a bleed air or direction vent for pitch roll and yaw axis , I noticed this after a few time actually flying in space
When you add thrusters from the structure menu they work in game.
Give this man the starfield ship builder!
It will be interesting.
in all forms of games, the right kind of realism only serves as extra spice to make it more fun, it is always a struggle for all game devs to figure out what level and what kind of realism is just right for their game, i think Bethesda did a pretty good job in this game.
Nice insight. I also find it interesting how little things look like they're 3d printed in that future. Funny that you can find 3d printers in outposts tho
Always good when Jahmez posts a new video 😎😎
120hrs in ive been enjoying it , theres alot that needs work but overall im having fun
You gotta give props to BGS they've done their homework yes its not 100% real but its more than close enough, keeping it fun & simple while still being Immersive
I am a fan of Christopher Nuttall’s Sci Fi series. He goes for shuttles to enter atmospheres (like in Star Trek) against any space craft entering an atmosphere (like in Star Wars). Many of his concerns are illustrated here.
It would be a wonder to see what this guy would build with access to all the parts and credits to make what he wanted.
If you’re wondering: the fuel in the Tanks is Helium-3 (He3)
I would like to point out that the external fuel tanks aren't for the regular engines. They store Helium-3 for use with the grav drive which is used for ftl travel. I'm assuming that the fuel for the standard engines is in integrated tanks. I think the machining part on the gear was done out of ignorance on the part of Bethesda with the modern method of making things lighter not necessarily being widespread knowledge. Give it some more years and it will be as well know as the shuttle. Now when it comes to control surfaces, I prefer a method that uses things like sticks and switches with some glass being involved mostly for display purposes. I don't trust touch screens all that much as they seem like something more finicky and easier to break. My phone is plenty of touch screen use for me.
I really appreciate what this channel does.
Currently aerospace engineers are spinning the wheels on space travel since the 60s.
I’m actually impressed with the level of detail. Maybe this will inspire future space engineers
Was hoping he'd take a look at ECS Constant generational colony ship. Maybe in a part 2?
Last thing I expected was to see my research professor reviewing a video game
I’m glad they made things very probable to how space craft and travel will work when humans start interstellar travel. I’ve put 200 hour into this game and I’m still so excited to play this game when I get off work:)
5:30 You want to know how we make spaceships ligther? By not having an entirely redundant set of thrusters used exclusively for 3 seconds of landing and takeoff.
It's interesting how he mentions a minute later that the orientation of the Starfield ships is kind of dumb but doesn't elaborate. But yeah, I can confirm, it's REALLY dumb.
Yes, it would be nice to see this guy build his own ship using game's ship builder. It would be interesting to see what he'd come up with.
Loved this video!! Great as always!!❤
Great vid, wish someone would have told him the aesthetic is supposed to be NASA Punk, the retro futuristic aspects like the buttons and nobs as well as machining versus 3d printing would make more sense to him that that way.
this is what i come to youtube for
That's really cool! I'm something of a space nut already but I learned quite a lot here. :)
Yoooo, I see you with that Tintin rocket... my man!
Its also awesome to see the Tin-Tin 🚀 spacecraft on the book shelf.. hats off to you Sir.. :)
They are supposed to be fueled by "Helium-3" And, they have energy shields of some sort, that would probably negate any heat on re-entry problems.
one note on the food pads, is that's all nova galactic, as well as the frontier essentially being almost an antique. (though I doubt newer models are better cause bethesda) their parts are from an older and less advanced run, that was more or less "let's be as quick as we can making these things so we can evacuate our planet in a 50 year time span"
You put more NASA in this space Punk, like Bethesda wanted. Nice video. - Oi From Brazil!
Id like to point out, but also all of this is why it makes sense we don't have in atmosphere flight. These ships really aren't atmosphere worthy. They have rocket boosters strapped on for basically blasting into orbit, and for slowing decent as they drop out of orbit, but theyre far too heavy and without wings for flying in atmosphere. They'd just crash.
ahhhh. you have the rocket from tintin and snowy in the background. i like it
Nobody thought to add a rover?
Damn you Todd Howard for making me walk... again
The engines don't use liquid fuel though - they're powered by a fusion reactor. The fuel tanks are strictly for He3 which is used for grav drives, and the size of the tank determines total range for grav jumps.
Love the comments. I often am very critical of on of the survival games I play on my other channel. There are some things that were more realistic at one point but the creators have let the mechanics realism slip as they increase the games visual realism. That just leaves me in a weird place where I feel like it should be more reflective of reality but its increasingly not as real. Very incongruous.
The simple fact that we are exploring planets and systems in this game requires a lot of suspension of disbelief, when we remember that, in fact, humanity is trapped in Earth forever, not because of low level of technology but because of being impossible to break the laws of physics.
You talking about Starfield with the lack of glass interior and such, Bethesda likes making thing analog and something more rustic. Even when they can go very futuristic, they go for something we know today.
I expected them to b way less accurate than what u made it out to b, especially the frontier… a vid on what u think a few of the most accurate starships would b cool too
My future spacecraft will have a regular square room in it. Couch, TV and a nice big window
Should do a follow-up reviewing player made ships :)
Interesting , Thank You
I would love to see the kind of ship This Guy would build in the Ship Builder!~
Very interesting video, thanks for taking the time to share your expertise.
Thanks man they've done a very good job on the game❤
Oh nice, I alyways put my fuel hidden inside my ship.
I make a huge ship with habs never connecting from upper or lower ports.(so no ladders in my big ship with lots of habs) I use the double layer cockpit with stairs to access my top layer habs. I use Hope connectors to keep top habs from touching the bottom habs.. And a brig directly connected to the bay and one to the dock. So my entrances are protected.
So this layout leaves alot of empty space inside. Great for fuel and cargo. It also makes a big ship that weights significantly less than other ships the same size.
The massive orange fuel tank for The Space Shuttle's RS-25 engines was external.
Cool video dude.
The fuel is helium-3 don't know if that exists right now but the game makes the sound revolutionary❤
Liked and subbed! If you plan on making a series out of it, there's a bunch of ships in Star Citizen that can be looked at!
Can we get this man to comment on the ships in The Expanse? I kinda wanna know what's his take on thrust gravity.
It’s fairly simple to understand (not to create), constant acceleration of 1G creates the feeling of Earth’s gravity, at the halfway point you flip the spacecraft around and decelerate at 1G, same deal. The problem here is the energy requirement, it’s constantly increasing acceleration. We don’t have anything close to the technology to do this (fusion probably), although the Orion project is a possibility but also kind of insane.
@@ecbrown6151Well now we can actually create fusion, it’ll be fun to see what’ll happen in terms of space vehicles in the near future
@@n0body550fusion won't instantly solve this though. You'd still need some kind of reaction mass and for "infinite" acceleration yiud still need a lot of reaction mass i think. (unless we get an EM drive to work or something)
@@zwenkwiel816 just plug it in bro
Game is seriously so amazing.. I haven't enjoyed a game this much in many years.
Would love to see critique of the custom builds
Bethesda had consultants and advisers that assisted the dev team. You can tell.
I think that red and white rocket in the background is a reference to a TinTin comic.
I think this guy is missing the fact all these ships have a grave drive that manipulates gravity… they also have shields that doesn’t let re-entry heat affect the body of the spacecraft.
Was this person not told or shown that you can build ships from scratch? He comments on how the Deimos bay is sharp and angler while the Tayio cockpit in round and smooth and its like... yeah, there are different manufactures and they have different styles.
11:00 One thing to consider with the multiple engines is combat
How about 'medieval martial arts expert reacts to kingdom come : deliverance'? (You have nice contents by the way)
The Ship Building was the best in the game, shame that quality wasn't equal with the rest of the game.
the things that bothered me about the ships in game is that IRL ships like Musk's Starship is that he only needs one set of main engines because he takes off like a classic rocket. these ships are less efficient because they need two sets of rockets, mainly to support the psychological needs of the pilot I guess. The other thing that bothered me is that you are basically using ISS style modules as fighting ships where there are lots of vulnerable plumbing and wiring that is neccessary to make those work. There is a game called Shipbreaker where you scrap starships, those ships have a two-layer hull design where there is an outer hull, a latticework of structural members, and then the interior modules. Building ships that way seems to solve a hell of a lot of problems that these ships seem to ignore.
The yellow fuel tanks that they showed are for the grav drive tho, not the engines
The star wars mods are insane 😍
Was hoping to see the space truk. Other than that tho this is a absolutely great video mate