Here's my benchmarks of the beta test. Massively CPU limited confirmed. ruclips.net/video/bHdM-Gbqf24/видео.html let's hope devs can do some optimization magic before full release.
But recommended settings doesn't mean anything. I agree they shouldn't have listed them with FG, and instead used higher tier cards with higher settings than that for recommended.
@@albert2006xp It means something. If they didn't stipulate it was at medium you could say it meant nothing because we'd have no idea what preset or the like. But we have a pretty good idea. If you need both upscaling and frame generation at medium it means at low even with frame generation turned off you probably aren't hitting 60. And that's at 1080p. That's pretty rough for cards that are only 2 generations back at the upper midrange or lower high ranger.
@@albert2006xp I my opinion it should be a nice extra to get 240fps instead of 100fps. Big fps numbers improve the experience big time, so in my opinion it isn’t really suitable to push it from 30 to 60. (with such low base fps the downsides of the tech just becomes too obvious)
@@albert2006xp ...until you realise the resolution you can only run current-year games with your 2000 bucks top-of-the-line GPU is 640x480...but at this point it will be too late... the shaft will be completely inside your back-end. You should react, because for now, it's just the tip. For now...
@@albert2006xpway to go to support devs being lazy in optimizing games, it would be okay/understandable to use frame gen in 4k or higher resolution but no that game requires you to run FG to achieve 60fps on 1080p reso. Thats absolutely unacceptable.
This is another "Can your PC run Crysis?" situation all over again, unless this time it's more ""Can it run MH Wilds on Performance mode and get 60fps on 1080p without Frame Gen"?"
Wilds medium preset looked like it came from PS3 era, a pixelated shadow in 2024, on a modern $300 GPU no less lmao. Even a fucking Minecraft shaders can render a beautiful shadow on a 1050ti.
Yes, can't wait to play MH, 1080p 60 @ medium on my 4K OLED with frame gen for all that extra latency on a game that heavily relies on dodge timings, honestly bravo developers
@@alanliang9538 4k OLED is worth the money. a 70 class card is not worth €900. You need a 4080 to have an enjoyable experience in this game, thats ridiculous.
@@alanliang9538he didn't say what he had.. don't assume. With a game this heavy I am sure a 4090 won't do 4k 60 at remotely high settings. Good thing is games in 2024 are look great at medium etc.
It's one thing to rely on upscaling, but frame gen is something else entirely. Frame gen should be considered a luxury for those who can computationally afford it.
fsr is incredibly ugly , i have to use it or tsr in wukong but the game is so good that it is bearable. However I tried 75% / even 50% fsr on 4k tv and it looks much better, than 75% on 1440p. I guess the more pixels helps and most upscaling is designed from the ground up for 4k output anyway I assume
It's so insane that developers are pursuing visuals at the sake of performance when the difference between "ugly" and "jaw-dropping" has never been smaller.
Dawg it's not devs every time a dev gets to make proper choices, their games run on couculaters, some big wigs heard Ray tracing as a buzz word and started to bitch like always
The dumbest part about this is that it doesn't matter if they make it jaw-dropping cause it will end up looking like shit on 90% of players hardware because you have to turn native resolution down, use FG and play on "medium" bruh
The issue is that the older games don't have all these fancy effects that new games are adding. The reason older games can look just as good with better performance isn't because they have the same textures, effects, etc. It's because they used style and tricks to make the games look great with less going on in processing. Newer games have style, but aren't trying to use those same tricks older games used for performance. In Monster Hunters case, it's prolly a mixture of volumetrics with things like fog and stuff, and the anti cheat. I wish that games weren't forced to release with anti cheat, but gatta keep the shareholders happy I guess.
I miss the good old days when high system requirements meant good graphics. I guarantee you that game will look just like any other blurry TAA modern game.
The problem isn’t a “cpu bottleneck” it’s an engine threading bottleneck. In many cases, older engines have limited or inefficient thread partitioning and synchronization between rendering threads, responsible for controlling the various rendering loop passes that are issuing instructions (fixed function and shader programs) as part of the visual pipeline, and threads responsible for game world and object graph state. To scale across multiple CPU threads to keep the GPU pipelines fed, you have to do a lot of careful and granular thread synchronization that’s incredibly sensitive to cascading latency injection (e.g. stall on one thread stalls a bunch of others due to locks). This is why game engines are exceedingly cache sensitive as the more dependent shared data can be maintained in low-latency memory, the less chance of a stall waiting for fetches from main memory. The issue with older engines is they were never optimized for 8+ threads looping over huge object counts while maintaining 60fps minimum. You can pile in all the fancy shaders and scene details you want, and the GPU will happily spit out beautiful results, but if those onscreen objects are interactive and need interacting state management, you’ll quickly find yourself thread bound if the engine (and your code using said engine) doesn’t have an appropriate scheme for threading and synchronizing those operations. To make matters worse, you end up in a nasty feedback cycle of update queues, deferred updates, etc., where in busy high interaction scenarios, frame rates will plunge. And there’s nothing you can do about it without either scaling back the object count or reworking the engine (which will lead to a cascade of game code and design changes). This stuff is seriously “non-trivial” to address, which is why engine development has become increasingly specialized over the past 15 years. It’s also why you see studios dropping their own in-house engines, because the engineering required to overcome these challenges has to be decoupled from the rest of game development. Furthermore, when building a game, you really need to select the engine carefully based on capabilities, and not be hemmed in by “it’s our in-house engine, no licensing required” type thinking, or you run the risk of ambitious design leading to a need to use crutches like frame generation. To be clear, it’s not “optimization” in the traditional sense that’s the problem. Companies are continuing to use engines that are simply not up to the task of what the game designers are asking of them. To put it another way, these engines are simply obsolete. The problem is that a well intended GPU feature now allows for papering over these problems, which really is concerning. Where upscaling helped reduce GPU pipeline contention, frame generation literally inserts frames. The intent with frame generation was to smooth out frame pacing and generation, not address obsolete engines being asked to do more than they’re capable of. Gamers AND game developers should absolutely push back on this nonsense.
this explains a lot and always seemed to be the issue with EA forcing frostbite engine on every game and backfiring, if i understand what you are saying correctly
@@bulletflight Probably not, because there’s limited shared state with the foliage and most of that is accomplished with shaders on the GPU. Specifically it’s not likely to require locking due to another object being interacted with on other threads. A more interesting example might be where foliage changes visibility state for your character as it pertains to other in-scene NPC’s, where their called AI routines are looping over said visibility parameters and altering search behaviors accordingly (or, in the case of a recent Ubisoft game, acting rather comically). This is why lowering crowd density in older engines can help in areas with large complexity, due to all that interaction potentially riding on a limited set of threads with corse-grained locking. The best way to think about this on the CPU side is to imagine an object graph of both directed and bipartite relationships (edges) connecting various objects (nodes) that have attributes and class methods that get called by various (based on task queues) threads to update relevant aspects of state, related to all kinds of things (from model elements and assets, to current disposition towards the player character, if talking about an NPC). If I’m running through Night City on a rampage, making everyone freakout, all those interacting objects, ranging from different NPC’s to cars and interacting environment elements, all have to be updated by one or more worker threads. At the same time you have one or more threads that are reading all this state to actually draw the various aspects of the scene. To be clear I’m simplifying, as depending on engine approach, this stuff might be dedicated threads partitioned by subsystems or (in some more modern approaches) generic worker threads using a job-queue loop pattern, or a mixture of different schemes. But hopefully you’re starting to see where antiquated engines, running a few subsystem specific threads, with course locking and inter-thread communication, simply get bound on a single or limited set of threads, especially when there’s a ton of interactive stuff occurring. Sure, that old engine with lots of fancy updated support for pretty shader stuff may be able to render a beautiful large open world with lots of detail, but where you tend to see problems is when that’s old engine’s creaky XBox360 era roots are asked to render a big interactive battle, or a town square with gobs of NPCs. One final note, I’m not saying some of those older engines were badly coded. That couldn’t be further from the truth, as many represent absolutely brilliant engineering for their time, with insanely clever optimizations. But in the era of four logical processors (cpu threads), the approach to optimization and concurrency was simply different than optimizing for 12 or more logical processors of today. Everything from cache coherency and inter-core communication assumptions, to how to organize and partition threads and data for broader concurrency, has changed (and continues to change).
@@Barni2212 I don't know about other people, but provided a good display, I can see notable changes easily up to 90 or so, with each jump of 10 being more difficult after 70. Being accustomed to high refresh, 60 looks a little choppy to me, but 70 starts looking smooth. 60 is still OK to play, unlike 30. With mouse control, I can feel improvements up to higher ranges, and the game can vary that, in addition to the hardware. I should specify that I'm a SP campaign gamer primarily.
From what I have seen, they go by the weakest system that is kinda up to date they have access to test on in house, but this is a massive studio so really they should be able to test more Indepth
@@CoCo.-_- Not optimized games are not "untested" or made by "lazy" devs. Optimization costs money. It's not the job of a tester or a dev to decide if optimization will be paid. Investors, producers, management - they decide. The bigger the company the more cost cuts it can throw at consumers.
@@CoCo.-_- same company that pulled the layered armor dlc BS to cut them from free event quests in Rise, among mtx in their other series. (Yes I am dreading layered armor dlc for Wilds even though I’m still very excited for the game.) Not surprising that they cheap out on testing hardware etc.
Jesus, Capcom didn't learn anything with Dragon's Dogma II. If this is what they are asking on PC, it will run absolutely garbage on consoles too. It's really impressive how game companies help me save money by guaranteeing I will only buy their games on sale a bare minimum a year later, after they have actually optimized their games and fixed their bugs.
A year later should make those high-end hardware cheap enough? I really want to play this next MH iteration, but I don't think my Steam Deck can even run it a low settings. So it has to be a new rig. 😅
@VitorHugoOliveiraSousa Is that about confirmed? The date, I mean. It would be only logical for Valve to have a Deck successor given its massive success. I'd still buy it in a heartbeat. Hope they make the internals really beefy af.
This is alarming. The hardware you mentioned (save for the lower end GTX1660, etc) are more than capable of delivering of a great, smooth experience. You must benchmark the game when it releases. The game looks so good it'd be a shame if it's plagued with issues like DD2 was/is at launch.
A 4090 is already in the honest "recommended" specs... because it is effectively the only GPU that can run current-year AAA games at 1440p native at more than 60FPS stable.
Because gamers are ignorant by default and cant analyze anything. 2016-2020 was the most peaceful time for computer graphics ever. An absolute anomaly: super weak consoles + next gen slowed down for historic worldwide reasons. It greatly reduced the growth in compute requirements. Now is a different era, requirements increase greatly and gpus last much less time without struggling.
Ryzen 5500 is less than 100 bucks and RTX4060 is less than 300. A decent PC above these specs would cost you less than 1000, around the same as PS5 Pro. Games aren't going to run forever on a 1080ti
@@Medstudent2024I think it’s pretty good.. then again the only game series I follow or would upgrade for is mh. Is 60 fps bad in the pc gaming world? Isn’t that just .. basic fps?
It means the game company does not want to invest more money into its game. It's not a real need for a $1000 or $2000 graphics card. They don't want to pay a lot but they want to earn. It is business for them. Nothing more. They pay as much attention to design as they would to selling potatoes.
@@deamooz9810 Not all some games need 12GB Vram buffer to not have blurry textures at 1080P, Vram optimisation extending game production without any benefit for gameplay
Please, absolutely do run benchmarks on Wilds, please! I'm eager to play this game in multiplayer (PC), but I'm worried that some of my friends won't be able to play due to the high specs.
Dear game developers. It's your vision and your game so do what you want. HOWEVER, most gamers want frames over beauty. Nobody wants to play 30fps anymore. Most pc users don't have a 40 series card and have no reason to upgrade. Console users turn on performance mode for their games 75% of the time, this is what sony found out with ps5! We don't need or want all that fidelity! We want snappy, fluid, responsive, gameplay. So if you can't compromise on your vision fine. But please consider that a game should be made for people to play, not only for developers to make. It's very rare for a game to come out that has such astronomical requirements to run natively and fluidly and have people be excited for it. Maybe you are that game, but let's be real. You're probably not that game. Is it so awful to pull back on the amount of detail? Maybe we don't need ALL those npc's wandering around with their own rudimentary ai? Maybe going back to basics and focusing on the gameplay first is a virtue? But you do you boo. I'm going to buy games that run well without dlss and frame generation.
and you CAN do beauty with frames, RDR2 was made for PS4/Xbox One and looks great, Nintendo has games like Xenoblade and Mario Party looking good while running on something that's not that much better than a Xbox 360
@@massterwushu9699 It's about as serious as this kind of thing can be but I get your point. Haven't beaten the other titles yet anyway so ig I'll get to that lol.
@@Kaanu-vm7vc There you go!! I picked up MH World a couple months back for $7. Amazing game. I totally understand how they were able to sell 25 million copies.
AAA publishers don't give a shit about customers anymore, all they care about is pleasing shareholders that are gonna pump and dump them in a couple year's time.
@@Antarctide"world port was pretty good" not at all. i guess you just missed the whole complaints at launch. pc mhw was only optimized as of now after LONG months of patching +getting denuvo removed.
At first I thought these were minimum requirement settings and thought that they weren't so bad, but I just realized that these are the RECOMMENDED settings, at 1080p / 30fps with FG to 60fps. YIKES
it's the recommended settings for a 4060, the minimum hardware it's pretty much telling you you can expect to run the game at 1080p60fps on medium with a 500$ pc using FG, still a better deal than console tbf
it's actually 30fps at 720p in windowed mode. upscaling most of the time looks garbage as hell. capcom really fucked up their biggest money maker. like did they forget that people played this game for its gameplay and not the graphics? fuck is their target audience?
@@PREDATEURLT Not even a 4090 is going to handle this game in 4k with 60fps without frame generation. And i'm not even taking into account the maximum quality settings.
Because it's also released on older hardware (PS5). The only thing that mildly calms me down is that they mentioned the terrible 4060 as recommended.....But then we also have Dragon's Dogma 2, as Daniel mentioned. I guess it will depend on what they can achieve until the relase next year.
The trending of adding ray tracing to games is really damaging the industry. We would be better off with higher quality textures and proper HDR implementation.
It's not about ray tracing. It's about ludicrous profit margins on games and graphics cards. RTX 4090 does not cost $1000 to make so it needs to be sold for $1500. The same thing is happening with high-scale projects in gaming. We are not in 30% or 60% levels of profits anymore. We are in 3x - 4x areas. That's an insane market and there is a lot of money in it. Us, not having fps or ray tracing is the risk they are willing to take.
@@thetechrealistIt's really not. Open world games will in most cases be significantly more resource dependent, trying to patchwork a different engine to suit open world purposes it not a great idea. Making new engines is incredibly incredibly time consuming and expensive to do, so the company likely didn't want to. Business side of things is killing games.
Why is anyone surprised? When World was released on PC it literally didn't even run for a ton of people, crashing with Err12 constantly. It took them basically until Iceborne to fix it and even then you needed mods and addons like Strackers and SpecialK to fix core engine problems.
@@albert2006xp 10 times better requires 30x the hardware at 720fps low 30 frames per second with frame generation HAHAHAHAHHAHAHHAHHAHAHAHAHHAHAHHAHHAHAHAHAHHAHAHHAHHAHAHAHAHHAHAHHAHHAHAHAHAHHAHAHHAH
I mean, due to its existence it makes no sense they would struggle that much to make the game runnable on a PC with a better configuration by default. The minimum performance sheet is 100% either badly translated or mistakenly written. I just don't see that game run that bad at Medium when at Low performance it literally would be ran by much weaker configurations from the looks of that sheet. So I would wait and see before making any conclusions, but it's extremely strange for sure.
I will bet any amount of money the REAL reason the spec requirements are so high is a means of compensating for the inevitable Denuvo performance bugs. And I'll bet it was more than likely the shareholders that suggested it's implementation. Since one of them asked a question about mods and the like.
Final Fantasy 16 is already doing the same thing by the way. It uses framegen to hit target framerates. The RTX 3080 barely maintains 1080p60 without it, even with DLSS on. Anything below it needs frame gen to hit 60 FPS. I also have to wonder, is Monster Hunter Wilds with smeary frame gen and superresolution to get it to run at a playable framerate actually going to look any better than running World at 4k60 on the same hardware? I feel like the image quality artifacting kicks me out of the experience a lot worse than slightly less accurate lighting or slightly lower poly models or whatever else makes PS4 games not run like shit.
After dd2, this is exactly what i expected from capcom. We really need to start voting with our wallets. Its almost comical how bad game optimization is getting.
@@SeekNeo it’s monster hunter, the game may run like shit but I and many others love these games. Plus console players like myself don’t really need to worry about this. Just seeing what you pc players need to get in order to run this game. Good luck!
It could be a Dead Island 2 situation, which shows insane PC specs, but actually runs at full speed in FHD in a not-so-beefy PC without upscaling/FG. The RE Engine isn't even anything like UE5's performance hit as well so I doubt these specs are even accurate. And if I'm completely wrong and they're exactly what they are, then I'm very afraid for what they're gonna be pulling off with the next RE game they have in development...
AMD + Nvidia drivers: We don't recommend frame generation below 60 base FPS. CapCom: How to get 60fps with frame generation in requirements, as if thats going to be a good experience in a game where reaction time matters.
instead of Frame Gen giving NEW life to older GPUs and help increase their life cycle it is being used as a crutch to save time/money by not optimizing games properly, instead of it being a choice its being made a necessity. feel like developers focusing on console versions of games rather than PC versions in recent years due to exclusivity war led to this point in time where PC is always getting the short end of the stick while having the biggest market.
The fact a lot of older GPUs cant do FG as well. So we have a useful performance booster, unavailable to a lot of cards (except FSR3) where it would be needed most...
As soon as I saw the MH:Wilds footage, I told to myself "this is the exact RT GI solution in Dragon's Dogma 2" ... So the game is obviously designed around RT 1080p upscaled to 4k, 30 fps on consoles. That means it will kill lots of systems on PC side. RE engine is still not optimized for large, open world, dynamic games.
@@schikey2076 that was a super early dev build. the newest red forest gameplay ( still on a dev build) on a base dev kit ps5 was steady running 60 fps with slight frame dips again on dev build.
Was just speaking about this with my friend this morning, we were talking about God of War and he was saying he appreciated being able to use FG on his 3070 and he said that he hopes they don't use it to not optimise games or as a crutch and I said that's already happening with upscaling where requirements have an asterisk saying "with upscaling" and now with monster hunter they're actually doing exactly what we were discussing and showing the requirements but with a caveat of now you have to use FG. The fact that you have to use medium settings and FG at 1080p medium to obtain 60fps is insane.
Not a pc gamer I don’t understand what’s so bad? Just play in lower settings? Or am I missing something. Please teach me for reals. I’m still going console for mh but what’s happening with gpu market. Isn’t it normal to upgrade parts every few years or this is something else entirely when it comes to pcs?
@@WutherWave-qc3ud PC players often pay good money to have better performance. But nowdays with upscaling and frame generation Developers see it as a tool to be lazy and dont optimize the game the way they would have without these technologies. Frame gen and upsacling cost image quality and produce weird artifacts. but without them they game isnt playable at the recommended settings. 60fps native 1080p should ALWAYS be the target for recommended settings and everything else is a bonus
@@WutherWave-qc3udThe market has been terrible for graphics cards so there’s little to no upgrading. Also, turn down the settings? At 1080p medium? With frame gen (a feature that can only be utilized by any 4000 series gpu)? Turn it down to 720 medium or highish? For RECOMMENDED SETTINGS? You’re insane
@@WutherWave-qc3ud PC players expect to be able to run games at 60 FPS minimum and/or being able to push this to 120 FPS if they have a good system (depending on the visual quality of the game). The problem with frame gen is that : it makes the image look worse, and it adds a lot of input lag which makes games a pain to play (even worse with games such as monster hunter where you need a reactive game).
@@WutherWave-qc3ud Lower from what? 30 actual frames per second? 1280x720 actual pixels before upscale? That's a Nintendo Switch dude. That's a PS3. That's an Xbox 360. This information is already stated at medium settings. If I wanted to play at Switch quality, then i'd skip the RTX 4060 and just play on an actual Switch if this is how lazy the gaming industry is getting. And what am I going to upgrade to in order to brute force through this kind of shit at this point, a 4090? I'm not buying a 2000 dollar card when Capcom could just not suck shit at developing and optimizing video games for normally otherwise adequate hardware. If this is the next Crysis or the next Cyberpunk, that warrants the best of the best and future thinking hardware, then sure, fine but I don't see evidence that it is. You couple this with the fact that 500-600 dollars could buy you the second to most powerful thing out there not terribly long ago. That money now gets you shit like....well..."1080p / 60fps (with Frame Generation enabled) or 1080p /60fps (DLSS/FSR enabled)" the way we're going.
Man I recently got introduced to Monster hunter, finished the base world and doing Iceborn now. I was really excited about this game. I have a rtx3070 laptop and dude I was expecting 1440p High 60fps with DLSS. What the hell is this...... am depressed, I need to lie down.
@@SeekNeo Aaaa fine you win...... Still, it doesn't change the fact that I'll have to probably run it 720p low setting to get 60fps without this frame generation BS.
I was looking forward to February, but after this? Looks like it might be February of the FOLLOWING year if they don't fix this god awful performance issue this game is going to have.
@@LuciusVulpes i could run world to release with an fx6300 1080p with medium settings on 30´ísh frames idk what u are talking about. only problem was the connection errors.
Wow, I remember playing MHW @ 1080p High with a stable 60+ fps on my GTX 1070. No scaling, no nothing, a clear image with minimal latency. Nowadays, I can't even play games like GOW Ragnaork, Ghost of Tsushima, or Black Myth Wukong above 40 fps Low. And these games don't look any better than these older games. Frame Gen and Upscaling are intended to "help" with low specs and to reach specific fps goals, not as an excuse for lazy optimization.
You have a point there, the newer games don't look that much better than the older ones, sometimes it's actually worse. So yeah, that generation is very very underwhelming to me.
My brother in christ, it's been nearly a decade since that card came out. Mh world was made specifically for that generation of hardware. You can't expect devs to cater to your old hardware forever, and put some respect on black myth wukong cause that game looks fantastic.
The GTX 1070 isn't a flex. It sucks. It sucked even at release. It couldn't play open world games such as Assassin's Creed Origins or RDR2 at 60FPS on medium 1080 settings.
Never thought I'd need frame generation to run a game at 1080p 60fps 1 year after building my pc... 1080p MEDIUM! There is NO reason why a game should require FG on such a high end system (High end in terms of price). Capcom has been on a losing streak for a while, I was hoping MH:W would be their saving grace... but even if the game is good, I cannot in good faith support this level of calculated incompetence.
Resident evil 4 remake with balanced settings runs at 100-165 at 1080p native for me now iam looking at 1080p 30 fps with medium settings what happened?? 😂😂😂😂
What are u waffling about? I agree the system requirements suck but capcom has been on a winning streak for years now. Monster hunter World was great, Monster Hunter Rise was amazing, so was DMC 5 and the recent Resident Evil titles too. Dragon's Dogma 2 was the only game that was not a hit for multiple reasons
I am all for no scaling and frame generation to get optimized games, but telling that frame generation does not increase performance is false. It adds performance but with a big latency penalty and few visual artifacts.
@@shayanali8771it does not add performance, it adds frames in between real frames, it's not just extra performance, as extra performance has no downsides
@@shayanali8771frame generation does not increase or add performance. It's not even relatively close to having performance benefits at all. Frame generation if done correctly makes games look smoother by inserting interpolated frames in between rasterized frames.
In one of their first trailer they showed a big herd of spikey monsters getting stomped on by a couple of doshagumas while there was massive storm coming up in the background. So all these monsters are essentially NPCs but much more interactive etc. I think it's possible that there is engine problems same as in DD2. That being said from what I saw from footage not only graphics wise but also environmental changes/dynamics, monster behavior and the amount of monsters and things on screen, their specs don't seem to far off.
I looked at this and shrugged. If I can't play it on release, then I'll save it for later. Not going to let some computer requirements get me worked up. Hell, this will help me BUILD my next computer.
@@Sp3cialk304 With a 4060, one could easily run 1080p RT Ultra CP2077 with much higher framerates. So this game will not only look worse than RT Ultra Cyberpunk, but will run considerably worse.
I also don't understand this from an artistic perspective. Capcom will spend potentially $100m, plus thousands of man-hours to craft this game in their vision - yet they undermine this effort by using blurry upscaling and/or laggy Frame Generation. Do the talented artists who create these games not care that their careful attention to detail is being obscured by vaseline image quality? Are the gameplay designers not bothered that their control and animation refinements are being dragged down by horrible input lag? Upscaling and FG are supposed to widen the performance options for PC & Console players - not be used as a crutch for weak optimisation 😮💨
The talented artists who make these games aren't in charge. It doesn't make sense from an artistic perspective because these kinds of things come from the businesspeople in charge who don't know the first thing about games, and only know how to make lines on a chart go up to keep shareholders happy.
Mh world released in 2018, and has been more or less the flagship mh title for six years now. As someone who played it on a laptop with a 1050 before I had my pc, the upgrade in visuals and immersion of the environments were a massive step-up from the old mh titles and without that the MH IP would not be where it is today. Even on those lower frames, it was still a great game. Mh wilds is the successor to world. Of course it makes sense to leap the moon in that respect again. I remember all the people who were salty that they would need new hardware to play the newest mh title, but mh world was an enormous success. I used to play mh on a 3ds. Do I still want them to make new mh titles for 3ds? obviously not. Mh wilds will not have a short life, we've got new gpu's releasing before the game comes out and considering how long it'll be before we see the next flagship mh title, the performance requirements make sense. It might put consoles in an awkward spot but we'll just have to see how well optimized it is for them. low frames was the norm for consoles for a long time anyway, it wasn't until pc gaming became more popular that people started to pay attention to that in console games in the first place. So no, a game released in 2025 is not going to be made with the performance targets of 7 years past. It's gonna be made to run decently on current hardware, and fantastically on future hardware. Sorry if you have to upgrade but that's the name of the game with this hobby.
@@roundandedgeless.1218 I've got no issues with games that push boundaries, to point where hardware upgrades are needed (I purchased a new GPU last year). What I'm more concerned about is Capcom choosing not to optimise for the current-gen hardware we currently have (PS5 as a baseline) and instead rely on frame generation for 60 FPS performance - especially on PC. We won't know until the game is out, but we've already seen issues with FF7: Rebirth using hyper-aggressive upscaling in the PS5 Performance Mode rather than graphical settings, and Wukong forcing frame-gen in its 60 FPS mode. Again, I worry that upscaling and frame gen are being used as a shortcut rather than a smart, performance-saving option.
As someone who knows people that work in big studios, stuff like optimization and testing (for bugs) is left to the very end of the project, if there is still budget left. There is never leftover budget or time. So they don't do optimization at all, and testing is outsourced (only because it's a legal requirement) and the feedback is never addressed, only the critical/progression preventing bugs. Open world games also require like 5 times the time to test/optimize. It's a bad practice, but the studio would rather spend more time making the game look good for trailers than making it work better for the people actually playing, supposedly it drives more sales. As someone that admires hackers from the 60/70s, it's a damn shame, people did magic back in those days with the tiny amount of memory computers had, and optimization (even to the days of early 3D like N64) was at the forefront of development. Not anymore. Before it was the devs job, not they put the load on the customer wallet, and blame you if you don't spend 4000 bucks on a system.
You're right. The PS5's exact graphics card is an AMD Radeon RX 6700 non-XT, which is the same power as the RTX 2070. The consoles also have less RAM/VRAM.
Yes, please run benchmarks on this game. Monster Hunter World sold insanely well, so this is most likely a highly anticipated game. This news made me sad, but it's still the game I'm most excited to play
@@raymondstewart3350like Daniel was saying, I think it has something to do with the open world. Resident evil 8 was not great at launch, even with he DRM removed
@@Opoliner dd2 got a massive improvement with the recent update this past week for the cpu demand, it has close to 2x my fps in cities and stuttering is gone, I don't understand how monster hunter wilds can be that much more demanding when the npc zones with be nowhere near as complex as dd2
Devs need to be held accountable for optimization, Upscaling and FRAME GENERATION should not be needed to have an enjoyable experience. Its disgusting don't buy into those games.
RE engine is just terrible for large scale and ray tracing it seems. I think the engine fooled a lot of people because all the resident evil games have very small sets, few objects and enemies around.
@@Cptraktornwell yeah, the RE engine was built around RE. They seem to be making a long term planning on making the engine good for open worlds as well, considering their next big RE has been leaked to have an open world. Can only hope they’ve optimised it by then
@@pian-0g445they have made massive improvements to dd2 since launch, it is actually running well since the recent update, but realistically they should have released it now, for example my performance in the cpu limited cities has nearly 2x increase in performance and the stuttering is nearly completely gone, while I also find the rt global illumination to be really light compared to other games that use rt
@tlfearofthedarkhun387 You are wrong. The mh team is out of their minds, they keep focusing on the wrong things, the pursue of graphics and muh environment is a mistake when a mid range graphics card can't run the game at 1080p 60fps.
wdym, my old 1600x1200 19" CRT was amazing and much better than a lot of the tech that followed it. Considering the gaming feel and levels of black only oled has caught up to that now and its been about 16 years sinceI've used that old CRT.
@@JeyKalda I also did have one of those. My was Hitachi… something something, but specks very similar than you did have. And it did weight a ton! (”Flat” class screen is really thick!)
@@JeyKalda OLED doesn't match every feature of a CRT. The motion clarity is not the same, with BFI gets extremely close. Also mainstream LG OLEDs have worse colors than LCDs, they have white subpixels and they struggle at any other res besides native.
The lag really hits hard because the newest frame has to held back to generate the intermediate frame and then held back further until that generated frame is displayed. So for your whole input we are around 50ms lag when the base fps is 30. That’s wild crap
My plan is to disable frame gen and look for the highest possible graphics that will enable 60fps. DLSS is acceptable if it doesn't make aiming difficult.
@@leonardomatheus1888 Yeah that could be for the worst case. I was roughly adding the frame times, which is 33ms for 30fps "real frames" plus the 16 ms for the generated once (just divide 1000ms by the framerate). When adding double buffering there could an additional 16ms on top. That would make it 66ms at best. But maybe the developers have some tricks up their sleeves when they develop an engine where framegen is not an afterthought.
When you rely the performance of your game on some AI interpolated frames then of course the fans will think that optimization was never a priority during development.
Finally happening, developers start to using benefits of FG too without any try to optimize their game for make you can run the game on 60 fps. Same thing happened after DLSS and FSR released. Thank you NVIDIA, all this happened because of you, because of your endless greed.
@@HanSolo__ Managers and investors react to what customers do. As long as gamers believe DLSS is a magic wand that solves everything, managers and investors will lean into that and do less than they did before DLSS.
Nit nvidias fault, it's the lazy ass crapcom execs and devs fault because japanese game devs dont give a shit about pc optimization or well optimization in general lol
Frame Generation is basically a technology made for developers as a hold over until further patches after release improve performance. The retaining wall of graphics.
FPS is below 30 if you have the new AI optimizing DLSS on but if you pick another option you get near identical graphics on high settings with almost 100 steady fps
FG is a blight on the gaming industry. Basically motion blur with extra steps. I want minimal input latency, not more 🤦🏻 Edit: normalize FG being called “image insertion”. There is no input data for the image, so it shouldn’t be called a frame.
*Both frame-generation and upscaling reduce your latency.* Yes, both inherently add more latency just by the virtue of being an extra processing step in the GPU pipeline... HOWEVER, the FPS gains outweigh the processing cost by an astronomical margin, which, ultimately, reduces latency.
Cry then both of you. You can't blame your favourite game devs for abusing these techs and not optimizing their trash so blame the core technology instead. Big brain indeed. You don't want them don't use them. Which I can tell you haven't lmao because no frame gen when used properly adds motion blur. The whole point of frame gen is to increase motion clarity 🤣🤣🤣
it's in recommended, but yeah, it seems like Daniel was right and it's more cpu limited than gpu, because 6/12 CPU's listed in minimum (except for 12100 which performs around 6 core CPU's in minimal list)
I'm currently playing all the older MH Games, currently in MH4U. Maybe once im finishe with all the older titles i will be able to buy a 4090 to run wilds at 60fps on 1080P
I would like a benchmark on this game but I'm running a 6700xt, 5600x build and my hopes for this game are crushed tbh. Thank you though for the consistent work and uploads on this type of content !!😊 keep up the good work!!
I'd be interested to see benchmarks on this, not because I'm interested in the game, but because I agree with your assessment and am curious how close to actuality that it ends up being.
It's crazy because outside of some minor issues, MH World still looks really nice and runs on almost anything these days. Meanwhile Wilds is recommending a $800+ PC build just to hit 1080p.
$800+ pc? Try more like over $1000 just for the gpu, let alone with other components on top of that. Games in last few years have demanded pcs of 2000$ and above to run at mediocre performance on 1080p/1440p which is absolutely idiotic. All the fault of shortcuts in development (no optimization whatsoever, just slapping dlss/fsr requirement to even run) and people enabling that behavior by actually buying those games and showing them that they are okay with getting fucked in the ass.
It's a 6 year old game of course it'll run well on todays hardware. I do remember back in the day people whining how terrible MH Worlds AA solutions were and still are today. 6 years ago you needed a beast of a machine to hold 60fps in worlds. The reality is hardware prices are inflated today and games are incorporating ever more demanding graphical effects like global illumination and ray tracing with dimishing returns in graphics fedelity but thats the direction the games industry is heading. Either play on low and hope it'll run well, stick to consoles or suck it up and pay up for the hardware, or don't play these games and watch the AAA games die and just play indie or old titles instead.
@@ooringe378 Yeah, I'm enjoying great indie games. I'm happy to give those developers the money they deserve for their great work, unlike these so called "AAA companies" with their bloated 150gb "games" and inflated 120$ price tags that no game can justify, not even the actual legendary games we once had, much less the modern crap we get these days.
Would definitely love to see some benchmarks, been super hyped for this release but the spec sheet is definitely putting a bit of a dampner on that. I've got a 6950XT with intel i5 13600k so hopefully should be fine but im not trynna play at sub 60 without FG
Uncharted 4 and the Witcher 3 are almost 10 years old and they crush the games that are yet to be released in performance and graphics. Nowadays we get blurry stupid graphics that requires a flagship to run.
@@Extreme96PL Assassin's Creed Mirage (2023) and AC Origins (2017) from the same studio and if you didn't know which came first it's almost impossible to think that Mirage came six years after Origins. Not only performance and graphics, but even the character models act horribly. TAA is one of too many problems with recent games. TAA is almost not a problem with DLAA and DLSS.
@@Extreme96PL And I dare to say that DLSS recently became better than any antialiasing I've ever used. I'm one of those who don't feel like DLSS (not FG) is forced on me, I see it as an advantage.
I think it's possible that its listed like this because people were mad when Dragon's Dogma 2 recommended spec was for 30fps. I think the text just saying 60fps on the sheet helped appease the lamen. If I play this, I will just cap it to 30fps...
Ohh Boy. So, MHW is running @ 720p on PS5 with FSR to get 1440p @ 30 FPS? Its wild how they make games nowadays. (we dont optimize we use FSR, DLSS, FG etc) 😂
i thinks its fake no way , my rtx 2060 can run rdr 2 fine lol, no way monster hunter have better graphics than red dead 2 even wilds , the graphics looks a little bit like MHW
is it a common thing now to not specify what are the req for best quality ? it's like, they just don't wanna ruin our day showing 4090 XD ... damn, i think that's probably the last monster hunter game i'm gonna be able to play on release with everything maxed out (or mostly i guess since i'm on a i5 14400F + rtx 4070 ti super, i'll just need to grab another 16gb of ram since i'm at 16 right now and hope the cpu bottleneck isnt gonna kill me)
I know. Can you not run this game at a native 60 on high settings? Does that technology not exist yet?😂 We have the exact same specs and I’m also sitting here wondering if I’m in the clear or not. I did not spend all this money on a new PC to use frame gen 😂
@@kode-man23 damn same, i got my new rig 2months ago thinking i'll play on my tv with everything maxed out haha ! and i had been saving money since the last update iceborne received... times are rough but still, i think we are good for everything maxed out if we say goodbye to raytracing on 1080 XD ... i'm not a 4k at all cost player, actually never played anything on 4k so~ we'll see !
RDR 2, Battlefield 1 etc still look great today and run beautifully. These newer games don't look any better whilst having double the requirements. Not to mention how everything looks out of place as if the games are made with a free asset pack.
i guess its a good thing i was already budgeting for upgrading my GPU for this game... hopefully next gen of graphics cards come out and tank the prices of current gen
*nah the devs need to start fixing this shit i see more people not buy or play games cause of the insane pc requirements needed i did this in 2022 now i see others follow suite sad days*
Here's my benchmarks of the beta test. Massively CPU limited confirmed. ruclips.net/video/bHdM-Gbqf24/видео.html let's hope devs can do some optimization magic before full release.
recommended settings being 60 fps with FG enabled at 1080p medium... that's insanely bad
But recommended settings doesn't mean anything. I agree they shouldn't have listed them with FG, and instead used higher tier cards with higher settings than that for recommended.
Nah, just if you're a broke peasant.
@@albert2006xp dawg we are talking about 1080p medium here💀4060 should be adequate @1080p high at least. I would say bad optimisation but we will see.
@@albert2006xp It means something. If they didn't stipulate it was at medium you could say it meant nothing because we'd have no idea what preset or the like. But we have a pretty good idea. If you need both upscaling and frame generation at medium it means at low even with frame generation turned off you probably aren't hitting 60. And that's at 1080p. That's pretty rough for cards that are only 2 generations back at the upper midrange or lower high ranger.
30 to 60fps framegen. Now you get to experience latency too. "The way it's meant to be played"
Frame gen in a timing based precision game like monster hunter is wild.
You have no idea what you are talking about.
i mean, the game is called monster hunter wilds
We put up with much worse for nearly two decades on handhelds.
I see what you did there😂
@@darudesandstorm7002 Did your handheld cost $3000-4000?
Really hate this trend. Depending on FG/Upscaling is so lazy
Nobody is forcing you to enable FG and as for upscaling that's just part of the power of GPUs now.
@@albert2006xp
I my opinion it should be a nice extra to get 240fps instead of 100fps.
Big fps numbers improve the experience big time, so in my opinion it isn’t really suitable to push it from 30 to 60. (with such low base fps the downsides of the tech just becomes too obvious)
yup, this is why im not supporting much of the new games i focus on older titles as their more fun and don't need a $2500 plus pc to just work.
@@albert2006xp ...until you realise the resolution you can only run current-year games with your 2000 bucks top-of-the-line GPU is 640x480...but at this point it will be too late... the shaft will be completely inside your back-end. You should react, because for now, it's just the tip. For now...
@@albert2006xpway to go to support devs being lazy in optimizing games, it would be okay/understandable to use frame gen in 4k or higher resolution but no that game requires you to run FG to achieve 60fps on 1080p reso. Thats absolutely unacceptable.
That better be the best looking medium setting I've ever seen.
🤣 not if u have to upscale it too
I think it is
it looks worse than world
The medium settings better cure cancer at that point
We're back in 2002 minimum settings 720p upscalled wtf
The tech goes forward, the game goes backwards lmao
This is another "Can your PC run Crysis?" situation all over again, unless this time it's more ""Can it run MH Wilds on Performance mode and get 60fps on 1080p without Frame Gen"?"
@@raydhen8840 yeah but Crysis looked nice even in low preset, Wilds however . . .
Wilds medium preset looked like it came from PS3 era, a pixelated shadow in 2024, on a modern $300 GPU no less lmao. Even a fucking Minecraft shaders can render a beautiful shadow on a 1050ti.
Yes, can't wait to play MH, 1080p 60 @ medium on my 4K OLED with frame gen for all that extra latency on a game that heavily relies on dodge timings, honestly bravo developers
so you can afford 4k OLED but cant to get a decent card
@@alanliang9538 Yeah, he should buy a 4090 to play 1440p 60hz with FG enabled on medium.
@@alanliang9538 4k OLED is worth the money. a 70 class card is not worth €900. You need a 4080 to have an enjoyable experience in this game, thats ridiculous.
@@alanliang9538 Cooked😭
@@alanliang9538he didn't say what he had.. don't assume. With a game this heavy I am sure a 4090 won't do 4k 60 at remotely high settings. Good thing is games in 2024 are look great at medium etc.
It's one thing to rely on upscaling, but frame gen is something else entirely. Frame gen should be considered a luxury for those who can computationally afford it.
fsr is incredibly ugly , i have to use it or tsr in wukong but the game is so good that it is bearable. However I tried 75% / even 50% fsr on 4k tv and it looks much better, than 75% on 1440p. I guess the more pixels helps and most upscaling is designed from the ground up for 4k output anyway I assume
Can always wait for mods to make frame gen work on series under 4000 gpus
@@Cookiedough101 just use lossless scaling there is (almost) no latency
framegen is only really useable if you have AT LEAST native 60 fps...
Framegen is fantastic for fully saturating a 240hz monitor
It's so insane that developers are pursuing visuals at the sake of performance when the difference between "ugly" and "jaw-dropping" has never been smaller.
Dawg it's not devs every time a dev gets to make proper choices, their games run on couculaters, some big wigs heard Ray tracing as a buzz word and started to bitch like always
The dumbest part about this is that it doesn't matter if they make it jaw-dropping cause it will end up looking like shit on 90% of players hardware because you have to turn native resolution down, use FG and play on "medium" bruh
@MrRafabro Lmao exactly, mh team is out of their minds.
There are games from 2014 that look as good as that game and run amazing... It's modern garbage engines like UE5 that are the problem
The issue is that the older games don't have all these fancy effects that new games are adding. The reason older games can look just as good with better performance isn't because they have the same textures, effects, etc. It's because they used style and tricks to make the games look great with less going on in processing. Newer games have style, but aren't trying to use those same tricks older games used for performance. In Monster Hunters case, it's prolly a mixture of volumetrics with things like fog and stuff, and the anti cheat. I wish that games weren't forced to release with anti cheat, but gatta keep the shareholders happy I guess.
I miss the good old days when high system requirements meant good graphics. I guarantee you that game will look just like any other blurry TAA modern game.
When the requirements are wilder than the monsters
The problem isn’t a “cpu bottleneck” it’s an engine threading bottleneck. In many cases, older engines have limited or inefficient thread partitioning and synchronization between rendering threads, responsible for controlling the various rendering loop passes that are issuing instructions (fixed function and shader programs) as part of the visual pipeline, and threads responsible for game world and object graph state. To scale across multiple CPU threads to keep the GPU pipelines fed, you have to do a lot of careful and granular thread synchronization that’s incredibly sensitive to cascading latency injection (e.g. stall on one thread stalls a bunch of others due to locks). This is why game engines are exceedingly cache sensitive as the more dependent shared data can be maintained in low-latency memory, the less chance of a stall waiting for fetches from main memory.
The issue with older engines is they were never optimized for 8+ threads looping over huge object counts while maintaining 60fps minimum. You can pile in all the fancy shaders and scene details you want, and the GPU will happily spit out beautiful results, but if those onscreen objects are interactive and need interacting state management, you’ll quickly find yourself thread bound if the engine (and your code using said engine) doesn’t have an appropriate scheme for threading and synchronizing those operations. To make matters worse, you end up in a nasty feedback cycle of update queues, deferred updates, etc., where in busy high interaction scenarios, frame rates will plunge. And there’s nothing you can do about it without either scaling back the object count or reworking the engine (which will lead to a cascade of game code and design changes).
This stuff is seriously “non-trivial” to address, which is why engine development has become increasingly specialized over the past 15 years. It’s also why you see studios dropping their own in-house engines, because the engineering required to overcome these challenges has to be decoupled from the rest of game development. Furthermore, when building a game, you really need to select the engine carefully based on capabilities, and not be hemmed in by “it’s our in-house engine, no licensing required” type thinking, or you run the risk of ambitious design leading to a need to use crutches like frame generation.
To be clear, it’s not “optimization” in the traditional sense that’s the problem. Companies are continuing to use engines that are simply not up to the task of what the game designers are asking of them. To put it another way, these engines are simply obsolete. The problem is that a well intended GPU feature now allows for papering over these problems, which really is concerning. Where upscaling helped reduce GPU pipeline contention, frame generation literally inserts frames. The intent with frame generation was to smooth out frame pacing and generation, not address obsolete engines being asked to do more than they’re capable of. Gamers AND game developers should absolutely push back on this nonsense.
this explains a lot and always seemed to be the issue with EA forcing frostbite engine on every game and backfiring, if i understand what you are saying correctly
Thank you for actually dropping this knowledge and showing that there is intelligent life to be found in this comment section.
So theoretically, disabling certain fluff features like interactive foliage could significantly improve performance?
@@bulletflight Probably not, because there’s limited shared state with the foliage and most of that is accomplished with shaders on the GPU. Specifically it’s not likely to require locking due to another object being interacted with on other threads. A more interesting example might be where foliage changes visibility state for your character as it pertains to other in-scene NPC’s, where their called AI routines are looping over said visibility parameters and altering search behaviors accordingly (or, in the case of a recent Ubisoft game, acting rather comically). This is why lowering crowd density in older engines can help in areas with large complexity, due to all that interaction potentially riding on a limited set of threads with corse-grained locking.
The best way to think about this on the CPU side is to imagine an object graph of both directed and bipartite relationships (edges) connecting various objects (nodes) that have attributes and class methods that get called by various (based on task queues) threads to update relevant aspects of state, related to all kinds of things (from model elements and assets, to current disposition towards the player character, if talking about an NPC). If I’m running through Night City on a rampage, making everyone freakout, all those interacting objects, ranging from different NPC’s to cars and interacting environment elements, all have to be updated by one or more worker threads. At the same time you have one or more threads that are reading all this state to actually draw the various aspects of the scene.
To be clear I’m simplifying, as depending on engine approach, this stuff might be dedicated threads partitioned by subsystems or (in some more modern approaches) generic worker threads using a job-queue loop pattern, or a mixture of different schemes. But hopefully you’re starting to see where antiquated engines, running a few subsystem specific threads, with course locking and inter-thread communication, simply get bound on a single or limited set of threads, especially when there’s a ton of interactive stuff occurring. Sure, that old engine with lots of fancy updated support for pretty shader stuff may be able to render a beautiful large open world with lots of detail, but where you tend to see problems is when that’s old engine’s creaky XBox360 era roots are asked to render a big interactive battle, or a town square with gobs of NPCs.
One final note, I’m not saying some of those older engines were badly coded. That couldn’t be further from the truth, as many represent absolutely brilliant engineering for their time, with insanely clever optimizations. But in the era of four logical processors (cpu threads), the approach to optimization and concurrency was simply different than optimizing for 12 or more logical processors of today. Everything from cache coherency and inter-core communication assumptions, to how to organize and partition threads and data for broader concurrency, has changed (and continues to change).
Isn't it using the RE Engine which was made in 2014? and debut it's first game in 2017..?
So I don't think this is an old engine issue.
2029: 12 fps (with Frame Generation enabled)
thats probably the way it will go if people don't upgrade their gpu
The human eye can't see past 12 fps
It's so "cinematic" 😂.
The devs will say: "Your eyes only see 25fps why would you even need more?" XD
@@Barni2212 I don't know about other people, but provided a good display, I can see notable changes easily up to 90 or so, with each jump of 10 being more difficult after 70. Being accustomed to high refresh, 60 looks a little choppy to me, but 70 starts looking smooth. 60 is still OK to play, unlike 30. With mouse control, I can feel improvements up to higher ranges, and the game can vary that, in addition to the hardware. I should specify that I'm a SP campaign gamer primarily.
Using frame gen to reach 60fps feels worse than just having it turned off.
I wonder if they even tested what they put on this chart.
From what I have seen, they go by the weakest system that is kinda up to date they have access to test on in house, but this is a massive studio so really they should be able to test more Indepth
@@CoCo.-_- Not optimized games are not "untested" or made by "lazy" devs. Optimization costs money. It's not the job of a tester or a dev to decide if optimization will be paid. Investors, producers, management - they decide.
The bigger the company the more cost cuts it can throw at consumers.
@@HanSolo__ i dunno if capcom has to make such cuts tho
@@ExTremZero I think theyre locked into this engine. "optimizing" might be more like re-porting, which is likely totally out the window.
@@CoCo.-_- same company that pulled the layered armor dlc BS to cut them from free event quests in Rise, among mtx in their other series. (Yes I am dreading layered armor dlc for Wilds even though I’m still very excited for the game.) Not surprising that they cheap out on testing hardware etc.
Jesus, Capcom didn't learn anything with Dragon's Dogma II. If this is what they are asking on PC, it will run absolutely garbage on consoles too. It's really impressive how game companies help me save money by guaranteeing I will only buy their games on sale a bare minimum a year later, after they have actually optimized their games and fixed their bugs.
A year later should make those high-end hardware cheap enough? I really want to play this next MH iteration, but I don't think my Steam Deck can even run it a low settings. So it has to be a new rig. 😅
@@jryamz Valve is doing the Deck 2, by 2026 it probably has already come out.
@VitorHugoOliveiraSousa Is that about confirmed? The date, I mean. It would be only logical for Valve to have a Deck successor given its massive success. I'd still buy it in a heartbeat. Hope they make the internals really beefy af.
@@jryamzHigh end hardware didn't substancially drop in price for years. Don't get your hopes high buddy.
This is alarming. The hardware you mentioned (save for the lower end GTX1660, etc) are more than capable of delivering of a great, smooth experience. You must benchmark the game when it releases. The game looks so good it'd be a shame if it's plagued with issues like DD2 was/is at launch.
No problem. Just buy new low end gpu aka 5090 to play 1080p!
😂
@@haukionkannel Insane
At this speed, it will be much quicker for the 4090 than the 7 years it took for 1080ti-class-cards to be called a recommended speck.
After see this, 1080ti is literally a legend and maybe in the future we will see a 4090 struggle in 1080p soon 😂
A 4090 is already in the honest "recommended" specs... because it is effectively the only GPU that can run current-year AAA games at 1440p native at more than 60FPS stable.
@@igm1571 1080ti was indeed legendary. Some say nVidia will never make that mistake again.
Because gamers are ignorant by default and cant analyze anything. 2016-2020 was the most peaceful time for computer graphics ever. An absolute anomaly: super weak consoles + next gen slowed down for historic worldwide reasons. It greatly reduced the growth in compute requirements.
Now is a different era, requirements increase greatly and gpus last much less time without struggling.
As long as it's due to graphics improving and not bad optimization, I'm ok with recommended specs going up. They've been extremely low in recent years
"bro c'mon everyone has Core Ultra 9 285K + 64GB of RAM + RTX 5080 Super + 4TB NVMe SSD"
Yeah Tf just stop being a broke scrub and upgrade to the 6080 and 11800x3d
Ryzen 5500 is less than 100 bucks and RTX4060 is less than 300. A decent PC above these specs would cost you less than 1000, around the same as PS5 Pro. Games aren't going to run forever on a 1080ti
@@Kumoiwamy nega these recommended req are for medium grapfix+frame gen+upscaling to acheive just 60 fps at 1080p?😂😂 are u comedy me😂??
@@Medstudent2024I think it’s pretty good.. then again the only game series I follow or would upgrade for is mh. Is 60 fps bad in the pc gaming world? Isn’t that just .. basic fps?
@@Kumoiwa I think the joke went right above your head.
All I want is 1440p high 60FPS. I can't believe I need a 1000$ GPU just to achieve that AND I need Upscaling + Frame generation...
$1500 GPU or new gen $1999 released in few monhts
1080p ftw
It means the game company does not want to invest more money into its game. It's not a real need for a $1000 or $2000 graphics card.
They don't want to pay a lot but they want to earn. It is business for them. Nothing more. They pay as much attention to design as they would to selling potatoes.
All games should run at 60fps 1080p with a 4060/6700xt without frame gen, seriously
@@deamooz9810 Not all some games need 12GB Vram buffer to not have blurry textures at 1080P, Vram optimisation extending game production without any benefit for gameplay
Please, absolutely do run benchmarks on Wilds, please!
I'm eager to play this game in multiplayer (PC), but I'm worried that some of my friends won't be able to play due to the high specs.
Dear game developers. It's your vision and your game so do what you want. HOWEVER, most gamers want frames over beauty. Nobody wants to play 30fps anymore. Most pc users don't have a 40 series card and have no reason to upgrade. Console users turn on performance mode for their games 75% of the time, this is what sony found out with ps5! We don't need or want all that fidelity! We want snappy, fluid, responsive, gameplay. So if you can't compromise on your vision fine. But please consider that a game should be made for people to play, not only for developers to make. It's very rare for a game to come out that has such astronomical requirements to run natively and fluidly and have people be excited for it. Maybe you are that game, but let's be real. You're probably not that game. Is it so awful to pull back on the amount of detail? Maybe we don't need ALL those npc's wandering around with their own rudimentary ai? Maybe going back to basics and focusing on the gameplay first is a virtue? But you do you boo. I'm going to buy games that run well without dlss and frame generation.
Tell that to the publishers and investors, they're the ones ruining everything.
and you CAN do beauty with frames, RDR2 was made for PS4/Xbox One and looks great, Nintendo has games like Xenoblade and Mario Party looking good while running on something that's not that much better than a Xbox 360
Yeah it's really surprising Capcom didn't learn from the DD2 blunder. Aww man I was so looking forward to this....
It’s be optimized about a year after release and you can pick it up for a discount.
Play something else, it ain’t that serious
@@massterwushu9699 It's about as serious as this kind of thing can be but I get your point. Haven't beaten the other titles yet anyway so ig I'll get to that lol.
@@Kaanu-vm7vc There you go!!
I picked up MH World a couple months back for $7.
Amazing game. I totally understand how they were able to sell 25 million copies.
AAA publishers don't give a shit about customers anymore, all they care about is pleasing shareholders that are gonna pump and dump them in a couple year's time.
Japanese companies are always slow to adapt.
"Wild" indeed.
I dont know why this surprises people. Japanese games are always iffy on optimization, and World was similarly bad.
Chad
After having looked at the min spec...I think im still gonna be playing Worldborne & SunRise until I can afford better PC..bye2 MH Wilds😭
@@saulghim2661Not always, no. And World port was pretty good imo.
@@Antarctide"world port was pretty good" not at all. i guess you just missed the whole complaints at launch. pc mhw was only optimized as of now after LONG months of patching +getting denuvo removed.
After the intro I was gonna dislike until my brain was like “its not his fault, don’t shoot the messenger”
The rage blinded me
@@GREG_WHEREISTHEMAYO understandable
@@GREG_WHEREISTHEMAYOLOL 😅
"DIS IS SPARTA!!"
Congrats on 200,000 subscribers!
At first I thought these were minimum requirement settings and thought that they weren't so bad, but I just realized that these are the RECOMMENDED settings, at 1080p / 30fps with FG to 60fps. YIKES
it's the recommended settings for a 4060, the minimum hardware
it's pretty much telling you you can expect to run the game at 1080p60fps on medium with a 500$ pc using FG, still a better deal than console tbf
Imagine targeting 30 fps at 1080p in 2024 lmao
They might be appealing to NEETs with toasters but those same people won't be dropping $75 on a video game.
@@DD-to5igBased NEETs aren’t playing slop hunter
it's actually 30fps at 720p in windowed mode. upscaling most of the time looks garbage as hell. capcom really fucked up their biggest money maker. like did they forget that people played this game for its gameplay and not the graphics? fuck is their target audience?
@@PREDATEURLT Not even a 4090 is going to handle this game in 4k with 60fps without frame generation. And i'm not even taking into account the maximum quality settings.
Because it's also released on older hardware (PS5).
The only thing that mildly calms me down is that they mentioned the terrible 4060 as recommended.....But then we also have Dragon's Dogma 2, as Daniel mentioned. I guess it will depend on what they can achieve until the relase next year.
The trending of adding ray tracing to games is really damaging the industry.
We would be better off with higher quality textures and proper HDR implementation.
100% agree and both of these things are free in terms of performance, textures just need vram and hdr just requires hdr capable display
Lame tracing is heavy and visual difference IS NOT WORTH IT
Still seems way too demanding, they would need to be using path tracing or something, as dragons dogma 2 ray tracing is nowhere near as demanding
ray tracing isn't worth the paper its written on.
It's not about ray tracing. It's about ludicrous profit margins on games and graphics cards. RTX 4090 does not cost $1000 to make so it needs to be sold for $1500. The same thing is happening with high-scale projects in gaming. We are not in 30% or 60% levels of profits anymore. We are in 3x - 4x areas. That's an insane market and there is a lot of money in it.
Us, not having fps or ray tracing is the risk they are willing to take.
Wow. Unoptimized to hell. Great call out in this video.
I saw it on twitter first, wario64 posted it.
It's wierd how bad the Resident Evil engine got considering the RE8 is even running on an iPhone.
@@lharsayits because this game is open world
@@Jason_Bover9000That’s such a shut reason…
@@thetechrealistIt's really not. Open world games will in most cases be significantly more resource dependent, trying to patchwork a different engine to suit open world purposes it not a great idea. Making new engines is incredibly incredibly time consuming and expensive to do, so the company likely didn't want to. Business side of things is killing games.
I was just getting online to see if you covered this and here you are! Keep up the good coverage, friend! Thanks for the vid!
Why is anyone surprised? When World was released on PC it literally didn't even run for a ton of people, crashing with Err12 constantly. It took them basically until Iceborne to fix it and even then you needed mods and addons like Strackers and SpecialK to fix core engine problems.
The requirements are up but the quality is down, take me back to 2016
Have fun, I'll stay in 2024 where games look ten times better.
@@albert2006xp 10 times better requires 30x the hardware at 720fps low 30 frames per second with frame generation HAHAHAHAHHAHAHHAHHAHAHAHAHHAHAHHAHHAHAHAHAHHAHAHHAHHAHAHAHAHHAHAHHAHHAHAHAHAHHAHAHHAH
@@phaserush1024 Did you take your pills today?
@@albert2006xp "10 times better" only if you consider a minimal graphics improvement for 10 times more demanding performance lol
@@phaserush1024 No. FPS is still the same, image is clearer with DLDSR+DLSS than it ever was with garbage like MSAA.
Series S gonna run this like PowerPoint 💀💀💀
I mean, due to its existence it makes no sense they would struggle that much to make the game runnable on a PC with a better configuration by default.
The minimum performance sheet is 100% either badly translated or mistakenly written. I just don't see that game run that bad at Medium when at Low performance it literally would be ran by much weaker configurations from the looks of that sheet.
So I would wait and see before making any conclusions, but it's extremely strange for sure.
PS5 Pro gonna run this at a cinematic 24 fps not including frame gen lol
series s gonna be turn based 🤣
Free rent lol@@voidgivenfocus
This took all my excitment away
this scares me for Doom dark ages.
@@EBMproductions1 Doom will run much better, it's on id Tech engine.
@@EBMproductions1Doom eternal was insanely well optimized, I hope TDA will be the same. I don't think they changed the engine.
@@theoutsider0724 im hoping for that too but im worried fam.
Cope and deal with it. Next gen games gonna demand a lot so get used to it.
I will bet any amount of money the REAL reason the spec requirements are so high is a means of compensating for the inevitable Denuvo performance bugs. And I'll bet it was more than likely the shareholders that suggested it's implementation. Since one of them asked a question about mods and the like.
Final Fantasy 16 is already doing the same thing by the way. It uses framegen to hit target framerates. The RTX 3080 barely maintains 1080p60 without it, even with DLSS on. Anything below it needs frame gen to hit 60 FPS.
I also have to wonder, is Monster Hunter Wilds with smeary frame gen and superresolution to get it to run at a playable framerate actually going to look any better than running World at 4k60 on the same hardware? I feel like the image quality artifacting kicks me out of the experience a lot worse than slightly less accurate lighting or slightly lower poly models or whatever else makes PS4 games not run like shit.
Well, so much for re engine being well optimised...
These days are over since DD2
Well atleast PC has access to FPS optimisation mods.
@@Radek494 yeah but this is the nail in the coffin
@@Krasgov what are these "fps optimisation mods" you speak of?
@@Gustaviustwinkelberryit means the modder will make a “ Optimise patch-esque “ if Capcom won't fix the damn thing
After dd2, this is exactly what i expected from capcom. We really need to start voting with our wallets. Its almost comical how bad game optimization is getting.
People are already preordering this like crazy, they have no idea
@@SeekNeoI'm going to preorder because I bought a 4080 just to play this game
@@SeekNeo it’s monster hunter, the game may run like shit but I and many others love these games. Plus console players like myself don’t really need to worry about this. Just seeing what you pc players need to get in order to run this game. Good luck!
@Smiley_Guy-ut3vn it will still run poorly on consoles too i imagine and this is coming from a console player.
@@Smiley_Guy-ut3vn it will run at 30 fps in your console, I'd be worried about that
They probably use 1 million polygon for the leaf as well.
😂😂😂😂😂
seeing how bad DD2 was optimized (the NPC hogging all the CPU resources) .. this aint surprising lol.
It could be a Dead Island 2 situation, which shows insane PC specs, but actually runs at full speed in FHD in a not-so-beefy PC without upscaling/FG. The RE Engine isn't even anything like UE5's performance hit as well so I doubt these specs are even accurate. And if I'm completely wrong and they're exactly what they are, then I'm very afraid for what they're gonna be pulling off with the next RE game they have in development...
AMD + Nvidia drivers: We don't recommend frame generation below 60 base FPS.
CapCom: How to get 60fps with frame generation in requirements, as if thats going to be a good experience in a game where reaction time matters.
instead of Frame Gen giving NEW life to older GPUs and help increase their life cycle it is being used as a crutch to save time/money by not optimizing games properly, instead of it being a choice its being made a necessity.
feel like developers focusing on console versions of games rather than PC versions in recent years due to exclusivity war led to this point in time where PC is always getting the short end of the stick while having the biggest market.
The fact a lot of older GPUs cant do FG as well. So we have a useful performance booster, unavailable to a lot of cards (except FSR3) where it would be needed most...
As soon as I saw the MH:Wilds footage, I told to myself "this is the exact RT GI solution in Dragon's Dogma 2" ... So the game is obviously designed around RT 1080p upscaled to 4k, 30 fps on consoles. That means it will kill lots of systems on PC side. RE engine is still not optimized for large, open world, dynamic games.
i already seen some footage on Gamescom .. and goddamn, when the sandstorm kicks in, the ps5 was struggling as hell to even maintain 30fps lmfao..
Capcom are trash
@@schikey2076 that was a super early dev build. the newest red forest gameplay ( still on a dev build) on a base dev kit ps5 was steady running 60 fps with slight frame dips again on dev build.
just a heads up, the game isnt open world, more like semi open world so in that case its better than dd2 lol
@@schikey2076Stop lying
We will definitely be looking forward to the benchmark video !
Be on the lookout for the demo to release a bit before the game launches ✌🏽
Will there be a demo for this game
@@Jason_Bover9000 Yeah, Capcom usually drops demos for MH games before they release
Wasn't it only for PS4 for World? I hope the demo will not exclusive to console.
@@TJones4L unrelated, but did they release a demo for DD2?
@@unleo1335 Only character creation I think
Game optimization has become a major issue with modern games in recent years. I didn't think it'd get THIS bad..
It's 2024 and we need upscaling and frame gen to hit 60fps at 1080p mid settings.
Developers needs to wake the hell up.
I think the biggest issue is Denova. It tanks Performance.
Was just speaking about this with my friend this morning, we were talking about God of War and he was saying he appreciated being able to use FG on his 3070 and he said that he hopes they don't use it to not optimise games or as a crutch and I said that's already happening with upscaling where requirements have an asterisk saying "with upscaling" and now with monster hunter they're actually doing exactly what we were discussing and showing the requirements but with a caveat of now you have to use FG. The fact that you have to use medium settings and FG at 1080p medium to obtain 60fps is insane.
Not a pc gamer I don’t understand what’s so bad? Just play in lower settings? Or am I missing something. Please teach me for reals. I’m still going console for mh but what’s happening with gpu market. Isn’t it normal to upgrade parts every few years or this is something else entirely when it comes to pcs?
@@WutherWave-qc3ud PC players often pay good money to have better performance. But nowdays with upscaling and frame generation Developers see it as a tool to be lazy and dont optimize the game the way they would have without these technologies. Frame gen and upsacling cost image quality and produce weird artifacts. but without them they game isnt playable at the recommended settings. 60fps native 1080p should ALWAYS be the target for recommended settings and everything else is a bonus
@@WutherWave-qc3udThe market has been terrible for graphics cards so there’s little to no upgrading.
Also, turn down the settings?
At 1080p medium? With frame gen (a feature that can only be utilized by any 4000 series gpu)?
Turn it down to 720 medium or highish? For RECOMMENDED SETTINGS?
You’re insane
@@WutherWave-qc3ud PC players expect to be able to run games at 60 FPS minimum and/or being able to push this to 120 FPS if they have a good system (depending on the visual quality of the game).
The problem with frame gen is that : it makes the image look worse, and it adds a lot of input lag which makes games a pain to play (even worse with games such as monster hunter where you need a reactive game).
@@WutherWave-qc3ud Lower from what? 30 actual frames per second? 1280x720 actual pixels before upscale? That's a Nintendo Switch dude. That's a PS3. That's an Xbox 360. This information is already stated at medium settings. If I wanted to play at Switch quality, then i'd skip the RTX 4060 and just play on an actual Switch if this is how lazy the gaming industry is getting. And what am I going to upgrade to in order to brute force through this kind of shit at this point, a 4090? I'm not buying a 2000 dollar card when Capcom could just not suck shit at developing and optimizing video games for normally otherwise adequate hardware. If this is the next Crysis or the next Cyberpunk, that warrants the best of the best and future thinking hardware, then sure, fine but I don't see evidence that it is.
You couple this with the fact that 500-600 dollars could buy you the second to most powerful thing out there not terribly long ago. That money now gets you shit like....well..."1080p / 60fps (with Frame Generation enabled) or 1080p /60fps (DLSS/FSR enabled)" the way we're going.
Man I recently got introduced to Monster hunter, finished the base world and doing Iceborn now. I was really excited about this game. I have a rtx3070 laptop and dude I was expecting 1440p High 60fps with DLSS. What the hell is this...... am depressed, I need to lie down.
At least you have a 3070, I have a 1060 3gb, THAT is depression
@@SeekNeo Aaaa fine you win...... Still, it doesn't change the fact that I'll have to probably run it 720p low setting to get 60fps without this frame generation BS.
@@Ji-Ichayan with DLSS/FSR you might be fine
@@SeekNeo well they are saying 60 with frame gen. So won't keep my hopes up. If it works good else ill buy it when it becomes at least half price.
Play the older ones on emulator they're a lot of fun too
Man this is going to make MHW basically DOA for most people for like...the next 3 years.
I was looking forward to February, but after this? Looks like it might be February of the FOLLOWING year if they don't fix this god awful performance issue this game is going to have.
Just like World when it released lmao. The performance was so bad on that one.
@@LuciusVulpes i could run world to release with an fx6300 1080p with medium settings on 30´ísh frames idk what u are talking about. only problem was the connection errors.
@@leonidasvonsparta Your bar on what you consider good performance is really low, then.
@@LuciusVulpes It was bad but nowhere near as Wild bad. I had drops to 30-40 but it was hovering around 50-60 most of the time.
Congrats on 200k, Daniel!
100% interested in you benchmarking this game Daniel.
Wow, I remember playing MHW @ 1080p High with a stable 60+ fps on my GTX 1070. No scaling, no nothing, a clear image with minimal latency. Nowadays, I can't even play games like GOW Ragnaork, Ghost of Tsushima, or Black Myth Wukong above 40 fps Low. And these games don't look any better than these older games.
Frame Gen and Upscaling are intended to "help" with low specs and to reach specific fps goals, not as an excuse for lazy optimization.
The 1070 is not going to run games forever. Get a 4070 Super.
Real talk, it's time to put the 1070 in the bin. I'm sorry.
You have a point there, the newer games don't look that much better than the older ones, sometimes it's actually worse.
So yeah, that generation is very very underwhelming to me.
My brother in christ, it's been nearly a decade since that card came out. Mh world was made specifically for that generation of hardware. You can't expect devs to cater to your old hardware forever, and put some respect on black myth wukong cause that game looks fantastic.
The GTX 1070 isn't a flex. It sucks. It sucked even at release. It couldn't play open world games such as Assassin's Creed Origins or RDR2 at 60FPS on medium 1080 settings.
Never thought I'd need frame generation to run a game at 1080p 60fps 1 year after building my pc... 1080p MEDIUM! There is NO reason why a game should require FG on such a high end system (High end in terms of price).
Capcom has been on a losing streak for a while, I was hoping MH:W would be their saving grace... but even if the game is good, I cannot in good faith support this level of calculated incompetence.
Resident evil 4 remake with balanced settings runs at 100-165 at 1080p native for me now iam looking at 1080p 30 fps with medium settings what happened?? 😂😂😂😂
What are u waffling about? I agree the system requirements suck but capcom has been on a winning streak for years now. Monster hunter World was great, Monster Hunter Rise was amazing, so was DMC 5 and the recent Resident Evil titles too.
Dragon's Dogma 2 was the only game that was not a hit for multiple reasons
4060/6700XT has never been high end what are you smoking
@@Kumoiwa did the brackets elude you?
Yeah this is a trend we will need to nip in the bud. Capcom is on their way of destroying pc gaming. Cant support this circus.
Frame Gen does NOT increase performance. Its pretty common for gamers to say it does
I am all for no scaling and frame generation to get optimized games, but telling that frame generation does not increase performance is false. It adds performance but with a big latency penalty and few visual artifacts.
Yeah it decreases it since you need to use GPU power to render those fake frames + increase input lag.
Generating frames is not "adding performance"@@shayanali8771
@@shayanali8771it does not add performance, it adds frames in between real frames, it's not just extra performance, as extra performance has no downsides
@@shayanali8771frame generation does not increase or add performance. It's not even relatively close to having performance benefits at all. Frame generation if done correctly makes games look smoother by inserting interpolated frames in between rasterized frames.
In one of their first trailer they showed a big herd of spikey monsters getting stomped on by a couple of doshagumas while there was massive storm coming up in the background. So all these monsters are essentially NPCs but much more interactive etc. I think it's possible that there is engine problems same as in DD2. That being said from what I saw from footage not only graphics wise but also environmental changes/dynamics, monster behavior and the amount of monsters and things on screen, their specs don't seem to far off.
I looked at this and shrugged. If I can't play it on release, then I'll save it for later. Not going to let some computer requirements get me worked up. Hell, this will help me BUILD my next computer.
I knew this day would come.
The end (of PC gaming) is nigh. 💀
CP 2077 does not need frame generating for medium 1080p 60FPS with any of said cards.
Do they have better graphics than CP 2077? I don't think so.
This game will look better than high settings raster Cyberpunk. It won't look better than ultra settings with path tracing Cyberpunk.
MH Wilds doesn't even need to render 20% of those things you see on the CP2077 screen while driving through the city. Modern devs are just pathetic.
@@Dregomz02 show us what you can do internet know it all
Bootlicker is big mad lol
@@Sp3cialk304 With a 4060, one could easily run 1080p RT Ultra CP2077 with much higher framerates. So this game will not only look worse than RT Ultra Cyberpunk, but will run considerably worse.
I also don't understand this from an artistic perspective.
Capcom will spend potentially $100m, plus thousands of man-hours to craft this game in their vision - yet they undermine this effort by using blurry upscaling and/or laggy Frame Generation.
Do the talented artists who create these games not care that their careful attention to detail is being obscured by vaseline image quality? Are the gameplay designers not bothered that their control and animation refinements are being dragged down by horrible input lag?
Upscaling and FG are supposed to widen the performance options for PC & Console players - not be used as a crutch for weak optimisation 😮💨
The talented artists who make these games aren't in charge. It doesn't make sense from an artistic perspective because these kinds of things come from the businesspeople in charge who don't know the first thing about games, and only know how to make lines on a chart go up to keep shareholders happy.
Mh world released in 2018, and has been more or less the flagship mh title for six years now. As someone who played it on a laptop with a 1050 before I had my pc, the upgrade in visuals and immersion of the environments were a massive step-up from the old mh titles and without that the MH IP would not be where it is today. Even on those lower frames, it was still a great game.
Mh wilds is the successor to world. Of course it makes sense to leap the moon in that respect again. I remember all the people who were salty that they would need new hardware to play the newest mh title, but mh world was an enormous success.
I used to play mh on a 3ds. Do I still want them to make new mh titles for 3ds? obviously not. Mh wilds will not have a short life, we've got new gpu's releasing before the game comes out and considering how long it'll be before we see the next flagship mh title, the performance requirements make sense. It might put consoles in an awkward spot but we'll just have to see how well optimized it is for them. low frames was the norm for consoles for a long time anyway, it wasn't until pc gaming became more popular that people started to pay attention to that in console games in the first place.
So no, a game released in 2025 is not going to be made with the performance targets of 7 years past. It's gonna be made to run decently on current hardware, and fantastically on future hardware. Sorry if you have to upgrade but that's the name of the game with this hobby.
@@roundandedgeless.1218 I've got no issues with games that push boundaries, to point where hardware upgrades are needed (I purchased a new GPU last year). What I'm more concerned about is Capcom choosing not to optimise for the current-gen hardware we currently have (PS5 as a baseline) and instead rely on frame generation for 60 FPS performance - especially on PC.
We won't know until the game is out, but we've already seen issues with FF7: Rebirth using hyper-aggressive upscaling in the PS5 Performance Mode rather than graphical settings, and Wukong forcing frame-gen in its 60 FPS mode.
Again, I worry that upscaling and frame gen are being used as a shortcut rather than a smart, performance-saving option.
As someone who knows people that work in big studios, stuff like optimization and testing (for bugs) is left to the very end of the project, if there is still budget left. There is never leftover budget or time. So they don't do optimization at all, and testing is outsourced (only because it's a legal requirement) and the feedback is never addressed, only the critical/progression preventing bugs. Open world games also require like 5 times the time to test/optimize. It's a bad practice, but the studio would rather spend more time making the game look good for trailers than making it work better for the people actually playing, supposedly it drives more sales.
As someone that admires hackers from the 60/70s, it's a damn shame, people did magic back in those days with the tiny amount of memory computers had, and optimization (even to the days of early 3D like N64) was at the forefront of development. Not anymore. Before it was the devs job, not they put the load on the customer wallet, and blame you if you don't spend 4000 bucks on a system.
Making games for the 5% of gamers that buy flagship graphic cards, winning strategy alright! "The more you buy, the more you save!"
0:30 I would say the PS5 is equivalent to maybe an RTX 2070 / RTX 3060, rather than the Super variant and 4060
You're right. The PS5's exact graphics card is an AMD Radeon RX 6700 non-XT, which is the same power as the RTX 2070. The consoles also have less RAM/VRAM.
i have RTX 3060 12GB, am i cooked?
Naww @@epsiln3338
Yes, please run benchmarks on this game. Monster Hunter World sold insanely well, so this is most likely a highly anticipated game. This news made me sad, but it's still the game I'm most excited to play
Pre-watch comment: Capcom showed with Dragon's Dogma 2 that they will never optimize their games correctly smh
They optimized the resident evil games. But they've been awful for two straight games now
@@raymondstewart3350like Daniel was saying, I think it has something to do with the open world. Resident evil 8 was not great at launch, even with he DRM removed
@@Opoliner dd2 got a massive improvement with the recent update this past week for the cpu demand, it has close to 2x my fps in cities and stuttering is gone, I don't understand how monster hunter wilds can be that much more demanding when the npc zones with be nowhere near as complex as dd2
@@CoCo.-_-MH maps and enemies are much more complex than anything DD2 does
Idk they have a pretty damn good engine that’s definitely proven to be scalable so I don’t know what the fuck they’re doing to have these issues.
Devs need to be held accountable for optimization, Upscaling and FRAME GENERATION should not be needed to have an enjoyable experience. Its disgusting don't buy into those games.
RE engine is just terrible for large scale and ray tracing it seems. I think the engine fooled a lot of people because all the resident evil games have very small sets, few objects and enemies around.
@@Cptraktornwell yeah, the RE engine was built around RE. They seem to be making a long term planning on making the engine good for open worlds as well, considering their next big RE has been leaked to have an open world. Can only hope they’ve optimised it by then
@@pian-0g445they have made massive improvements to dd2 since launch, it is actually running well since the recent update, but realistically they should have released it now, for example my performance in the cpu limited cities has nearly 2x increase in performance and the stuttering is nearly completely gone, while I also find the rt global illumination to be really light compared to other games that use rt
It is the leadership which should be held accountable, not the devs.
@tlfearofthedarkhun387 You are wrong.
The mh team is out of their minds, they keep focusing on the wrong things, the pursue of graphics and muh environment is a mistake when a mid range graphics card can't run the game at 1080p 60fps.
We are going backwards in image quality, i guess i will buy an old CRT monitor and game at 480p 😂
Good old times!
wdym, my old 1600x1200 19" CRT was amazing and much better than a lot of the tech that followed it. Considering the gaming feel and levels of black only oled has caught up to that now and its been about 16 years sinceI've used that old CRT.
@@JeyKalda
I also did have one of those. My was Hitachi… something something, but specks very similar than you did have. And it did weight a ton! (”Flat” class screen is really thick!)
Breaking out the CRT like the good ol’ days of melee.
@@JeyKalda OLED doesn't match every feature of a CRT. The motion clarity is not the same, with BFI gets extremely close.
Also mainstream LG OLEDs have worse colors than LCDs, they have white subpixels and they struggle at any other res besides native.
60 FPS Frame-Gen? Capcom has lost it. Now the 10 fps in the trailer makes sense.
would love to see benchmarks from you there :D
The lag really hits hard because the newest frame has to held back to generate the intermediate frame and then held back further until that generated frame is displayed. So for your whole input we are around 50ms lag when the base fps is 30. That’s wild crap
Pretty bad when latency is the MOST important factor for games.
50ms?
Native 30fps with double buffered vsync is about 100-150fps
With frame gen it will be 150-200ms.
It's bonkers.
My plan is to disable frame gen and look for the highest possible graphics that will enable 60fps. DLSS is acceptable if it doesn't make aiming difficult.
@@leonardomatheus1888 Yeah that could be for the worst case. I was roughly adding the frame times, which is 33ms for 30fps "real frames" plus the 16 ms for the generated once (just divide 1000ms by the framerate). When adding double buffering there could an additional 16ms on top. That would make it 66ms at best.
But maybe the developers have some tricks up their sleeves when they develop an engine where framegen is not an afterthought.
I was waiting for this video ever since I saw the system requirements
When you rely the performance of your game on some AI interpolated frames then of course the fans will think that optimization was never a priority during development.
the only time frame gen should be used is to deal with monitor VRR and BFI ranges.
You gotta love the 2070s being listed there, when you can even utilize Frame Gen in that card. Great job Capcom!
I'd love to see some benchmark testing once the game comes out! Thanks in advance!
Finally happening, developers start to using benefits of FG too without any try to optimize their game for make you can run the game on 60 fps. Same thing happened after DLSS and FSR released. Thank you NVIDIA, all this happened because of you, because of your endless greed.
Again, devs don't decide what is used to cut costs. Managers and investors do.
@@HanSolo__ Managers and investors react to what customers do. As long as gamers believe DLSS is a magic wand that solves everything, managers and investors will lean into that and do less than they did before DLSS.
Nit nvidias fault, it's the lazy ass crapcom execs and devs fault because japanese game devs dont give a shit about pc optimization or well optimization in general lol
Could you explain?
I hate Nvidia's greed just as much as the next guy, but how is this their fault?
Wilds requirements are kinda wild
situation is crazy
Or buy a ps5 or ps5 pro
Its fake , re engine its well otimized
@@coolgameplays1454 it's literally posted in their Official MH Wilds website, wym it's fake lmao
@@jillvalentinedontcryformea8966 console slaves should stay silent
Frame Generation is basically a technology made for developers as a hold over until further patches after release improve performance. The retaining wall of graphics.
I was so hyped for this game, now I am just neutral, at best. So much hardware and still needing upscalling and frame generation for medium settings!
FPS is below 30 if you have the new AI optimizing DLSS on but if you pick another option you get near identical graphics on high settings with almost 100 steady fps
What another option should I pick? Amd fsr?
FG is a blight on the gaming industry. Basically motion blur with extra steps.
I want minimal input latency, not more 🤦🏻
Edit: normalize FG being called “image insertion”. There is no input data for the image, so it shouldn’t be called a frame.
Nah, you need a gf and a job.
Frame Gen, Upscalers are a fucking blight.
*Both frame-generation and upscaling reduce your latency.*
Yes, both inherently add more latency just by the virtue of being an extra processing step in the GPU pipeline... HOWEVER, the FPS gains outweigh the processing cost by an astronomical margin, which, ultimately, reduces latency.
Expecting intelligent takes from unshowered sewer-occopuying masses that swarm RUclips comments is a bit much these days
Cry then both of you. You can't blame your favourite game devs for abusing these techs and not optimizing their trash so blame the core technology instead. Big brain indeed.
You don't want them don't use them. Which I can tell you haven't lmao because no frame gen when used properly adds motion blur. The whole point of frame gen is to increase motion clarity 🤣🤣🤣
A 11600k as a minimum. My 12700k will be on a requirements list soon
it's in recommended, but yeah, it seems like Daniel was right and it's more cpu limited than gpu, because 6/12 CPU's listed in minimum (except for 12100 which performs around 6 core CPU's in minimal list)
Iam on minimum because of my 6 gig rtx 3060 laptop
It won't 12700k is vastly superior than PS5 Poor CPU.
I think my RX6600 was already in minimum requirements area for Alan Wake 2. But my Ryzen 2600 BELOW(!) minimum, ouch.
Capcom L
After dd2 and drdr I'm starting to believe they are frauds
Yes, that's L for them.
Common crapcum L
I'm currently playing all the older MH Games, currently in MH4U. Maybe once im finishe with all the older titles i will be able to buy a 4090 to run wilds at 60fps on 1080P
woke capcom L
I'd love to see benchmarks for the Open Beta coming at the start of November !
I would like a benchmark on this game but I'm running a 6700xt, 5600x build and my hopes for this game are crushed tbh. Thank you though for the consistent work and uploads on this type of content !!😊 keep up the good work!!
I'd be interested to see benchmarks on this, not because I'm interested in the game, but because I agree with your assessment and am curious how close to actuality that it ends up being.
It's crazy because outside of some minor issues, MH World still looks really nice and runs on almost anything these days. Meanwhile Wilds is recommending a $800+ PC build just to hit 1080p.
$800+ pc? Try more like over $1000 just for the gpu, let alone with other components on top of that. Games in last few years have demanded pcs of 2000$ and above to run at mediocre performance on 1080p/1440p which is absolutely idiotic. All the fault of shortcuts in development (no optimization whatsoever, just slapping dlss/fsr requirement to even run) and people enabling that behavior by actually buying those games and showing them that they are okay with getting fucked in the ass.
@@BleedingMem0ry For this reason, get future hardware after years of release, to run those unoptimized games at playable state....
It's a 6 year old game of course it'll run well on todays hardware. I do remember back in the day people whining how terrible MH Worlds AA solutions were and still are today. 6 years ago you needed a beast of a machine to hold 60fps in worlds. The reality is hardware prices are inflated today and games are incorporating ever more demanding graphical effects like global illumination and ray tracing with dimishing returns in graphics fedelity but thats the direction the games industry is heading. Either play on low and hope it'll run well, stick to consoles or suck it up and pay up for the hardware, or don't play these games and watch the AAA games die and just play indie or old titles instead.
@@ooringe378 Yeah, I'm enjoying great indie games. I'm happy to give those developers the money they deserve for their great work, unlike these so called "AAA companies" with their bloated 150gb "games" and inflated 120$ price tags that no game can justify, not even the actual legendary games we once had, much less the modern crap we get these days.
@@AntiGrieferGames I agree. And when their price tag actually resembles the quality, which is 5-6$ that they end up costing few years after release.
We, Dragon Dogma fans, warned you. We warned you that DD2 is a test for MHW and the performance will be worse than DD2 even
It was obvious, but there's nothing we can do besides not buy the game.
There's no relation between the teams though.
Would definitely love to see some benchmarks, been super hyped for this release but the spec sheet is definitely putting a bit of a dampner on that. I've got a 6950XT with intel i5 13600k so hopefully should be fine but im not trynna play at sub 60 without FG
thank you for the video very informative , it made me realize im too poor for wilds, man i need to upgrade about 2-3 parts from my 5 y.o. pc
Uncharted 4 and the Witcher 3 are almost 10 years old and they crush the games that are yet to be released in performance and graphics. Nowadays we get blurry stupid graphics that requires a flagship to run.
Because now games use TAA or upscalers.
@@Extreme96PL
Assassin's Creed Mirage (2023) and AC Origins (2017) from the same studio and if you didn't know which came first it's almost impossible to think that Mirage came six years after Origins. Not only performance and graphics, but even the character models act horribly.
TAA is one of too many problems with recent games. TAA is almost not a problem with DLAA and DLSS.
@@Extreme96PL And I dare to say that DLSS recently became better than any antialiasing I've ever used. I'm one of those who don't feel like DLSS (not FG) is forced on me, I see it as an advantage.
I think it's possible that its listed like this because people were mad when Dragon's Dogma 2 recommended spec was for 30fps. I think the text just saying 60fps on the sheet helped appease the lamen. If I play this, I will just cap it to 30fps...
Thing is, saying 60 fps with FG is just as bad as saying 30 fps, perhaps worse.
@@Gofr5 I would agree. Sadly I think there's a fair amount of people that will read that and just be satisfied because it says 60fps.
Ohh Boy. So, MHW is running @ 720p on PS5 with FSR to get 1440p @ 30 FPS? Its wild how they make games nowadays. (we dont optimize we use FSR, DLSS, FG etc) 😂
i thinks its fake no way , my rtx 2060 can run rdr 2 fine lol, no way monster hunter have better graphics than red dead 2 even wilds , the graphics looks a little bit like MHW
Get a PS5 Pro I guess
is it a common thing now to not specify what are the req for best quality ? it's like, they just don't wanna ruin our day showing 4090 XD ... damn, i think that's probably the last monster hunter game i'm gonna be able to play on release with everything maxed out (or mostly i guess since i'm on a i5 14400F + rtx 4070 ti super, i'll just need to grab another 16gb of ram since i'm at 16 right now and hope the cpu bottleneck isnt gonna kill me)
I know. Can you not run this game at a native 60 on high settings? Does that technology not exist yet?😂
We have the exact same specs and I’m also sitting here wondering if I’m in the clear or not. I did not spend all this money on a new PC to use frame gen 😂
@@kode-man23 damn same, i got my new rig 2months ago thinking i'll play on my tv with everything maxed out haha ! and i had been saving money since the last update iceborne received... times are rough but still, i think we are good for everything maxed out if we say goodbye to raytracing on 1080 XD ... i'm not a 4k at all cost player, actually never played anything on 4k so~ we'll see !
Im super hyped for this game as a MH fan so I'd love to see a benchmark.
too bad for them when they reduce their addressable market. Games look the same since about 10 years, and still we need to upgrade every two years.
RDR 2, Battlefield 1 etc still look great today and run beautifully. These newer games don't look any better whilst having double the requirements. Not to mention how everything looks out of place as if the games are made with a free asset pack.
Reminds me of the hidden tessellation incident back in the day lol
@@NineS5 That's what happens when talentless devs use unreal engine for everything
we need to buy high end card to play game at medium setting
4060 is low end
@@SD-vp5voMore like medium. 4060 definitely not low unless ur standard is crazy high.
@@invertbrid Top of the line is high/top end, bottom of the line is low. And everything that's worse than 4060 is low too.
@@SD-vp5vo 4060 is quite high end for 1080p . Able to run Cyberpunk ultra above 60 fps in 1080p
@@yarou3124The x060 cards are literally made for low end. It's better than like a 970 or 1060, but it's just worse than 3070s and even 3060.
Was waiting for this after seeing the specs.
i guess its a good thing i was already budgeting for upgrading my GPU for this game... hopefully next gen of graphics cards come out and tank the prices of current gen
congrats on 200k
Tf, 60FPS with frame gen enabled, what a load of BS.
If a game is running at 35-40 FPS at 1080p medium, just use upscaling and low settings. FG below 60 FPS will look way worse than that.
Indeed would rather use DLSS Quality on lower settings than FG
Yeah people think FG is some magic cure when it’s really not, only works well if you already have a decent base of raw frames.
*nah the devs need to start fixing this shit i see more people not buy or play games cause of the insane pc requirements needed i did this in 2022 now i see others follow suite sad days*
Yes please all the benchmarks for this game!