Rigging RoboCrab

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  • Опубликовано: 23 янв 2025

Комментарии • 6

  • @sankarb4598
    @sankarb4598 20 дней назад +6

    Nice one. Learned something new. Waiting for Cloths or overcoat rig.

  • @derpherp7432
    @derpherp7432 20 дней назад +1

    Super efficient Cascadeur integration of some kind should be the priority for the ai stuff imo.

  • @Awaymebrique
    @Awaymebrique 17 дней назад +1

    It's sad to see AI used instead of supporting artists :/

  • @a.doganhan5273
    @a.doganhan5273 19 дней назад

    Hello my friend, I'm a big fan of your work. If I may, I’d like to ask you a question. I couldn’t find the answer on your page. I’m using a rig made with Unreal Engine 4’s mannequin and Advanced Skeleton, thanks to you. However, I want to use Cascadeur for animation and then transfer it back to Maya. Alternatively, I’d like to send a character rigged with Advanced Skeleton directly to Cascadeur. How can I do this? I couldn’t find a video about it on your page.

  • @CeloxCruor
    @CeloxCruor 17 дней назад +1

    Disappointing to see an AI generated model being used

  • @MS.Mems20
    @MS.Mems20 20 дней назад

    yeh good and nice video, thank you