Optimizing My Factory for Speed AND Size! - Opus Magnum

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  • Опубликовано: 5 июн 2024
  • Watch the tutorial: • How to Play Opus Magnu...
    Opus Magnum Part 2 - the return of optimization! I have some alchemy products that need making, and I won't settle for an inefficient machine, especially not a slow one! After going for speed, I try for area optimizing, interesting in its own right.
    Edited by: / benbenranger
    #aliensrock #opus #magnum
    New to the channel? These links will help:
    VOD Channel: / @aliensrockarchive223
    Discord: / discord
    Twitch: / aliensrock
    Twitter: / aliensrock50
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Комментарии • 152

  • @Aliensrock
    @Aliensrock  Год назад +74

    Link to the tutorial video if you missed it: ruclips.net/video/nPmNjyk_TPQ/видео.html
    I might try this format more often, where games whose tutorials are longer can just have their own videos so the experts don't have to watch a tutorial for something that they (and I) already know.

    • @pancakehead
      @pancakehead Год назад

      Does that mean baba is you might come back?! Yay

    • @GarrettHoward22
      @GarrettHoward22 Год назад

      Tyler, your so close to 500k! Is there going to be any celebratory videos for the occasion?

    • @magikseagul
      @magikseagul Год назад

      I appreciate this

    • @SysFan808
      @SysFan808 Год назад +1

      i got a challenge for you.
      so, one time i made the track tutorial take a really long time, and so i want you to make a level be reeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeaaaaaaaaaaaaaaaaaaaaaaaally inefficient, so to the point of hilarity, you could write something in cursive with a track, make an alchemical printer (oh wait someone made code that automatically makes printers) (could still do it tho!) you could make a machine that destroys a really big molecule for no reason at all, just something stupid everyone can get a laugh over, give it a try!

  • @lucasc8972
    @lucasc8972 Год назад +219

    You can drag an new arm onto a programmed arm to “upgrade” the arm, keepings its code and orientation

    • @pirilon78
      @pirilon78 Год назад +4

      Wth does an upgraded arm do

    • @Cookie-qu1gs
      @Cookie-qu1gs Год назад +24

      Upgrade might not be the right word. (Which is why it's in quotation marks) You've seen how there are multiple types of arm? There are 1-sided arms, piston arms, 6-sided arms, etc. Basically, you can change the type of the arm, but keep all of its programming.

    • @MeeTonToE
      @MeeTonToE Год назад +13

      @@pirilon78 It's not an actual upgrade, but a QoL feature that lets you change out arms on the fly without having to reprogram the arm. Say you programmed a 3-armed grabber but found out you want a 6-armed one but also have a long line of code you don't want to have to rewrite.

    • @pirilon78
      @pirilon78 Год назад +1

      @@MeeTonToE ohhh its not an upgrade then

    • @SpawnofChaos
      @SpawnofChaos Год назад +3

      @@pirilon78 Correct. It might be more accurate to say "swap in place" rather than "upgrade."

  • @bartholomewjenkins164
    @bartholomewjenkins164 Год назад +147

    Just so you know, Tyler, once you beat the game (just the main story) you unlock the “top percentile” scores for every puzzle. This lets you see the actual, specific best possible “score” that any other player has gotten for each of the three measurement criteria (cost/area/time) when viewing the histograms.
    Not sure why it’s gated behind beating the game, but maybe there’s a mod or something that you could use to unlock them early ¯\_(ツ)_/¯

    • @MudakTheMultiplier
      @MudakTheMultiplier Год назад +53

      I think it's so people don't get hung up on trying to perfect stages right away before they've learned all the mechanics.

    • @Imperial_Squid
      @Imperial_Squid Год назад +45

      Zachtronics know their audience and as the old saying goes "players take every opportunity to optimise the fun out of a game" so it's absolutely about encouraging people to play all the way through first

    • @dusara3905
      @dusara3905 Год назад +9

      Even then, "Top Percentile" doesn't mean absolute best achieved, but just the average of the top percent. I imagine it is done this way to avoid hacked scores ruining the fun.

    • @Xhadp
      @Xhadp Год назад +3

      Huh TIL, can't wait to beat the game to get these mechanics. At least RUclips exists so I am to take a quick peak and see what the top possible scores are then, got spoiled with refined bronze min cost and wowzers at the dedication for that.
      Seems kinda weird a mechanic like that is gated behind the end-game yet the histograms already provide enough data for me to extrapolate what is the best cost based on breakpoints.

  • @Geoclysm
    @Geoclysm Год назад +75

    Hey I just wanted to say that I really appreciate your content man. You're incredibly smart and it's super satisfying to see you play games which showcase the efficiency in which you think. When I watch you min max, obliterate a new puzzle game, or chain together combos, it always feels super fun and enjoyable to watch. Keep playing the games that you find fun. Love the content and I hope you have a great day!

    • @ThatGuy-fi9bm
      @ThatGuy-fi9bm Год назад +1

      Yeah same, big reason why I watch Tyler, he actually gets stuff and I’m not screaming at the screen as much lol

    • @ThatGuy-fi9bm
      @ThatGuy-fi9bm Год назад +1

      Yeah same, big reason why I watch Tyler, he actually gets stuff and I’m not screaming at the screen as much lol

  • @IcelyPuzzles
    @IcelyPuzzles Год назад +45

    for some reason I've seen so many more people come back to playing this recently. definitely seemed slightly overlooked when it came out, but wow.
    16:40 there's a gif of someone who has 15 on reddit, and the highscore table there also lists 13 as the minimum area (which, uh... lol, seems insane)

    • @tetrachart4156
      @tetrachart4156 Год назад +2

      Wait but how? His solution like the minimal HEXAGON count possible. How can you reduce area without reducing hexagons?

    • @IcelyPuzzles
      @IcelyPuzzles Год назад +35

      @@tetrachart4156 i'm pretty sure 'area' includes the empty spaces that pieces occupy even when it's rotating

    • @Imperial_Squid
      @Imperial_Squid Год назад +4

      @@IcelyPuzzles yep you're correct, if you do a 1/6 rotation one way it'll take less area than a 5/6 rotation the other way despite being the same components!

    • @gremlinman9724
      @gremlinman9724 Год назад +1

      138 thousand people have seen the first video so far. 138 thousand people who enjoy puzzles, since they watch this channel. i think that just might have something to do with it.

    • @andreasjocham5361
      @andreasjocham5361 Год назад +1

      i found the leaderboard with 13 area you were talking about and there is a gif of the solution there. So the 13 area is definitely possible

  • @programmatic1149
    @programmatic1149 Год назад +5

    I have a 14 Area on Health Tonic. It involves a trick where you block the input from spawning another reagent so you can utilize the space that the input occupies.

  • @natepichler
    @natepichler Год назад +56

    I'm having a lot of fun with this game! Glad to see everyone else is enjoying it too

  • @Alpha_Synergy
    @Alpha_Synergy Год назад +6

    So that's what those multiarm grabbers are for! I beat the game optimizing mostly for cost, and I could never find a use for them that wasn't more efficient with an one sided arm.

  • @JustinKoenigSilica
    @JustinKoenigSilica Год назад +3

    Tyler, you have absolutely impeccable spatial awarness. I cannot visualize even at 1/10th of the speed as you can, it's incredible watching you play.

  • @magikseagul
    @magikseagul Год назад +1

    Great to see more of this, and the editing to make your programming clear and visible is super thoughtful. Great work and keep having fun

  • @Alpha_Synergy
    @Alpha_Synergy Год назад +18

    When you reach the flare puzzle, while I would love to see your speed solution, I would also love to see you try to optimize for area. You can get away with only one of every piece and one single piston arm there

    • @fadajatr277
      @fadajatr277 Год назад +2

      Only one of every piece is cost optimization not area. Area is generally a different story than doing fastest or with least, i think it can work with both. Which is best depends on the puzzle

    • @Xhadp
      @Xhadp Год назад

      Are you talking about least cost? If so using a 2-wide track and a single arm is cheaper than a piston arm and nets you enough area to reach both a bonder and unbonder. And then moving down to a single arm if you think so.

    • @Alpha_Synergy
      @Alpha_Synergy Год назад

      @@Xhadp not for that puzzle; I needed every single position to move the outer elements out of the way

  • @Aymungoos
    @Aymungoos Год назад +2

    Fun fact: the creator of this game is the reason minecraft exists. He made a game called infiniminer and Notch directly called the early versions of minecraft an infiniminer clone

  • @watermelons79
    @watermelons79 Год назад +7

    Yesss, been waiting to see more of this game

  • @thaneix5072
    @thaneix5072 Год назад +3

    These videos got me to try opus magnus and I've been enjoying the game, excited to see the later levels.

  • @Dra3oon
    @Dra3oon Год назад

    Really appreciate the tutorial and the helpful explanation and arrows during the video I was having trouble following the game a bit before

  • @liamodea1275
    @liamodea1275 Год назад

    Loving these optimization videos! Excited to see where you take some of the more complex puzzles

  • @vivi_danew
    @vivi_danew Год назад +1

    8:17 cue massive lighting shift

  • @xavierberrios8237
    @xavierberrios8237 Год назад +6

    I would love to see how Tyler optimized everything in terms of speed or area, just to see the thought process cause its so damn interesting to see where the final product ended up from where he left off
    Edit: Without any cuts in the video i should add lol

  • @d4rkw0lfr1sing7
    @d4rkw0lfr1sing7 Год назад +3

    Always love a double post

  • @jonathannieves2943
    @jonathannieves2943 Год назад +1

    Love the opus magnum stuff! Excited to see ur take on optimizing endgame.

  • @JorgetePanete
    @JorgetePanete Год назад

    really appreciate the arrows pointing to the stuff you're talking about

  • @sophiesappho
    @sophiesappho Год назад

    I am loving the Opus Magnum and Last Call BBS videos! Excited to see more :)

  • @MudakTheMultiplier
    @MudakTheMultiplier Год назад +1

    My favorite part about this game is you can output your final results as a very satisfying gif.

  • @Gpresence
    @Gpresence Год назад

    500k subscribers incoming! Congratulations Tyler ❤️

  • @joanbohlman1679
    @joanbohlman1679 Год назад +5

    From a content consumer perspective, even if you can program the whole thing without previewing each individual components steps, it’d be good to play those previews/tests. It’s a lot for me, a viewer who has beat the game, to keep up with

  • @vulpesaxis8494
    @vulpesaxis8494 Год назад +1

    I love this game, I've been trying to get into de first bar of the histograms in each puzzle and so far I am half way through.

  • @Funny_Man_bruh
    @Funny_Man_bruh Год назад +2

    nicholas flamel would be proud

  • @Fluid-combo
    @Fluid-combo Год назад

    At pretty much half a million subs now. I love watching everything you do.

  • @mrmoomanbob5948
    @mrmoomanbob5948 Год назад +1

    I really enjoy watching this game and Last Call. I got past where you videos left off in the food game and am very interested in how you will solve the puzzles (I couldn’t manage to get fastest or cheapest on the later levels)

  • @gilbertbridgesiv6726
    @gilbertbridgesiv6726 Год назад +1

    I love this, reminds me of the poly bridge cost effective building days

    • @Imperial_Squid
      @Imperial_Squid Год назад

      "Do not cite the deep magic to me witch. I was there when it was written!"

  • @cuckhands
    @cuckhands Год назад

    I definitely enjoy watching Area get optimized more than Speed

  • @jamesbarker93
    @jamesbarker93 Год назад

    This is giving me similar vibes to the polybridge leader board grinding and I am here for it

  • @TheErdnuss007
    @TheErdnuss007 Год назад

    While speed optimizations look sick, area and cost look rly fun aswell bc you kinds can follow each step by step with cool pivots and stuff

  • @andreasjocham5361
    @andreasjocham5361 Год назад

    I got an area of 14. You can press the number 2 while it is running to highlight the used area. 14 is 2 spaces more than the necessary parts (products, reagents, glyph of bonding, 1 arm)

  • @tomasebenlendr6440
    @tomasebenlendr6440 Год назад

    Those 26 cycles for health tonic can be done with two simple arms and one 3-arm with 4-instruction cycle program (i.e. 12 total instructions).
    .
    .
    (spoiler alert)
    .
    .
    .
    .
    .
    Basically you prepare two bonding glyphs and life in position where it can be transported by single rotation to both spots where it will be bonded.
    In first two steps you grap life and distilled water and move it on the bonding glyph with simple arms, these two arms will do reset instruction for next two steps.
    The 3-arm will grab second life at cycle 3 then rotate it to bonding spot and then continue rotation, now with final product to place where the final product will be dropped. So it does grab, rotate, rotate, drop, so it happens to be in its initial state because it is 3-arm.

  • @electra_
    @electra_ Год назад

    These are edited really well
    also i got 14 area for the last one :)

  • @penguinflames707
    @penguinflames707 Год назад +2

    Any thoughts on taking on custom puzzles after you beat all the main game puzzles and/or journal puzzles?

  • @jimmyhsp
    @jimmyhsp Год назад

    i bought the game when the first video was uploaded and it's so cool to see the differences between my solution and aliens' solutions, i'm trying to play the next few levels before each vid comes out, i'm optimizing for cost first
    highly recommend u buy the game and follow along optimizing for different things or giving yourself your own restrictions/challenges, like trying to beat levels with as few arms as possible or only one of each reagent if it gives you multiple of the same atom

  • @ojojostar671
    @ojojostar671 Год назад

    This is too big brain. I do not comprehend.

  • @pikminman13
    @pikminman13 Год назад

    Tyler is sitting on the cusp of 500k subs, great to see

  • @omgitsabist
    @omgitsabist Год назад +1

    13 area is the minimum for health tonic lmao
    input suppression is a neat trick

  • @YayoOver
    @YayoOver Год назад

    New vid lets go

  • @oraziovescovi1922
    @oraziovescovi1922 Год назад +1

    10:24 "Vitae" means "life's" in Latin - it is pronounced "Vee-te", last E as in Element :)

  • @tommybomby4122
    @tommybomby4122 Год назад

    YES

  • @Thetheproto
    @Thetheproto Год назад

    Nice

  • @rvnx1564
    @rvnx1564 Год назад

    i love this game

  • @That_nobody43
    @That_nobody43 Год назад

    Oooooooooh more aliensrock

  • @pat9353
    @pat9353 Год назад

    Half a million subs soon!

  • @rasyidmystery6891
    @rasyidmystery6891 Год назад

    would be nice to see you also tackle the Sigmar Garden minigames

  • @frujey
    @frujey Год назад

    After watching that tutorial i can keep up but i still sometimes get lost

  • @SysFan808
    @SysFan808 Год назад

    note:
    you can make your code act like the start everytime it repeats by putting reset instructions at the start of every arm's instructions (that don't already have an instruction there)
    also note that this might be common knowledge, honestly, i haven't finished the campaign, much less a sort of optimization, so... yeah

  • @OwenHa
    @OwenHa Год назад

    Love your editing, and I'm only two minutes in

  • @anthonycannet1305
    @anthonycannet1305 Год назад

    It might be possible to move the vitae to a place that the arm can rotate to grab 2 spaces away rather than extending to a 3rd space to cut down on area…

  • @danthiel8623
    @danthiel8623 Год назад

    Interesting 🤔

  • @doubl2480
    @doubl2480 Год назад

    I still don't find that game really interesting to watch, but I have to say your tutorial and editing (with the arrows and zooms) helps a lot to understand what's happening. So that's cool.

  • @letsgetsomeshoes1239
    @letsgetsomeshoes1239 Год назад

    You ever looked at Shenzhen IO? Seems right up your alley.

  • @orange_smoking_jacket7342
    @orange_smoking_jacket7342 Год назад

    After watching this, managed to get 15 area at health tonic

  • @XarmenKarshov
    @XarmenKarshov Год назад +1

    Dude at 1 am while drunk as hell I thought you said glyph of bombing and not bonding and was very concerned
    Also thank you for putting arrows everywhere. Really helped me know what I was looking at lmao

    • @Imperial_Squid
      @Imperial_Squid Год назад +1

      I just about follow these video sober in the afternoon, the fuck kinda gigabrain chad are you to be watching these drunk in the dead of night?! 😅😂

    • @XarmenKarshov
      @XarmenKarshov Год назад +1

      @@Imperial_Squid yes

  • @TheHollowKnightInQuestion
    @TheHollowKnightInQuestion Год назад

    "Just like the simulations."

  • @alansmithee419
    @alansmithee419 Год назад

    I recently got the zacktronics bundle which contained the four zachtronics games I didn't yet have because I thought they looked interesting, but I have to say I just can't get my head around them and the puzzles just get to me (though I'm yet to give up on TIS-100 and molek-syntez is almost too easy so far).
    I was wondering why I couldn't get into them and then I remembered which games I already had:
    space chem
    opus magnum
    infinifactory
    And I've been finding molek syntez easy...
    Yeah turns out I only really like Zachtronic's *spacial* puzzle games, as opposed to the *coding* ones.

  • @cheesyAardvark
    @cheesyAardvark Год назад

    Imagine playing and trying to perfect games like polybridge and opus magnum, checking the leaderboards, and having one of the top players be "dildobike"

  • @user-id2nr1zp1u
    @user-id2nr1zp1u Год назад

    At 15:09 is there any reason to drop-retract-rotate-grab-rotate-drop-extend-extend than to rotate-drop-rotate-extend? Area-wise It's the same but the latter would be 4 cycles faster.

  • @Rukarin-
    @Rukarin- Год назад +1

    This game is a trap into learning chemistry

    • @grande1900
      @grande1900 Год назад

      still don't think that literally anything can be turned into calcium, and each metal is just a "previous" metal but with even more mercury

    • @idiothead5511
      @idiothead5511 Год назад

      more like learning programming

  • @WhatsAGoodName42069
    @WhatsAGoodName42069 Год назад

    This video was much more manageable to understand what was going on, i feel a lot more explanations were made. However, there are still cuts in the video which make it like a spot the difference puzzle when trying to follow what is happening. I would reccommend not doing cuts mid puzzle for this style of game.

  • @thatothersanecustodian8034
    @thatothersanecustodian8034 Год назад

    I've played so much of this game i knew exactly where the programming would fck up 😂

  • @Bluemangrup
    @Bluemangrup Год назад

    I just finished watching your Witness series and going from 40 minute episodes to 15 is so sad

  • @thermophile1695
    @thermophile1695 Год назад

    Are you not able to have an arm move on a track and perform another action at the same time? It seems like you should be able to.

  • @mrturtle8579
    @mrturtle8579 Год назад

    How does the calculation for area optimization work?

    • @BusAlexey
      @BusAlexey Год назад

      Less area = better. Pretty simple.
      Minimal area is all necessary glyphs + inputs + outputs + 1 or 2 spaces for the piston or 2 pistons.

  • @overlordshado5202
    @overlordshado5202 Год назад

    Dude, how do you do this, I am horrible at this game and it took me an hour to figure out a 100 cycle soulution for the health tonic one 😆

  • @jeremiahii4313
    @jeremiahii4313 Год назад

    As much as i love watching puzzle games, even understanding whats going on... I dont find this one as enjoyable to watch compared to the other. You do what content you want to tho, ill give you the like and view regardless

  • @weaselfranklin7478
    @weaselfranklin7478 Год назад

    Hunha bunga chunga

  • @angelcaru
    @angelcaru Год назад

    Did the title change WHILE I WAS CLICKING ON THE VIDEO?

  • @oskargostomczyk1773
    @oskargostomczyk1773 Год назад

    i have a question can you try "totemlands" its a fun game and plays like animal crosing but free (get stuff, build totems and explore the big map)

  • @emmeryl192
    @emmeryl192 Год назад

    Wait was this game based off that flash game The Codix of Alchemical Engineering because that was one of my favourites and this looks like that game but made better.

    • @BusAlexey
      @BusAlexey Год назад

      It's by the same developer, zachtronics

  • @finngardiner5358
    @finngardiner5358 Год назад

    Isn't there a setting that shows the global high score? (Called "show top percentile" or something)

  • @blakksheep736
    @blakksheep736 Год назад +1

    Funny enough there's a story going on in this game, Tyler just isn't showing it.

  • @danielharding3688
    @danielharding3688 Год назад

    I would go nuts if you did a playthrough of Prime Mover at some point! It's even more satisfying than this game!

  • @Celestishell
    @Celestishell Год назад

    i like going for lowest cost bc my brain isnt as large as tyler's

  • @Staglaitor
    @Staglaitor 2 месяца назад

    Wonderful game, but I can't play it because there is no fame table, prizes and so on. When you play it, it feels like the time of life disappears

  • @rendomstranger8698
    @rendomstranger8698 Год назад

    Before fully minmaxing, you should probably beat the game. You are shown the top 0.1% of scores after beating it.

  • @simonepolo2388
    @simonepolo2388 Год назад

    it's latin, the correct pronunciation is vɪtɑɪ in fonetic alphabet

  • @scott12330_fun_with_games
    @scott12330_fun_with_games Год назад

    You said we'll see you in the next video which you have not made in the next video.

  • @nevermoor6269
    @nevermoor6269 Год назад

    so we are not gonna talk about his name in the game?

  • @Imperial_Squid
    @Imperial_Squid Год назад +1

    Are we just gonna ignore that Tyler's name on the board is "DildoBike" 👀😂😂

  • @TheVoidMachineSystem
    @TheVoidMachineSystem Год назад

    Fastest possible is cool and all, but what about absolutely over-engineering?

  • @Shlarp42
    @Shlarp42 Год назад +2

    Imagine not being early

  • @westarrr
    @westarrr Год назад

    Good on ya to use looped tracks, wonder where you learnt that since that's a big optimisation thing but it's not natural to learn

  • @aceathor
    @aceathor Год назад

    Do you still have the christmas tree ?
    Or is it an old video...

  • @Abominus2
    @Abominus2 Год назад

    yo

  • @Kafj302
    @Kafj302 Год назад

    I am like number 415

  • @garrevenkatasushanth7815
    @garrevenkatasushanth7815 Год назад

    One hour

  • @riccio7945
    @riccio7945 Год назад

    Now optimize it for slowness

  • @klutzergames5892
    @klutzergames5892 Год назад

    Hi

  • @attikitty1355
    @attikitty1355 Год назад

    hi

  • @joeymacaroni5546
    @joeymacaroni5546 Год назад

    It sounds so stupid but I’ve been watching you, daily, for four years, and I know absolutely nothing about you

  • @redria7
    @redria7 Год назад

    While this looks like it would be a lot of fun to play and experiment with, this does not seem like a game that makes for good viewing content unfortunately. Even with the tutorial, even "understanding" what's going on, I can't really keep up with why these changes make it faster without having played the game myself, and the interface does not do a good job of showing what will happen until you press play. :/

  • @GarrettHoward22
    @GarrettHoward22 Год назад +5

    Day 640 of telling Tyler that he never finished his minecraft series and that he should finish it.
    Lmao, the video needed a tutorial for us to understand

    • @NStripleseven
      @NStripleseven Год назад

      Day 600 of agreeing
      Another hundred, I guess.

    • @frujey
      @frujey Год назад

      Day 325

  • @lancesrr4124
    @lancesrr4124 Год назад

    If you optimize for area you optimize for cost as well by using the smallest amount of components and space.

  • @snakebirb
    @snakebirb Год назад

    Early again

  • @falsifiedbrib1268
    @falsifiedbrib1268 Год назад

    aaaaaaaaaand im early again