*Thankyou very much!!!!!!!* I think I was the author of the question. I researched a lot, and I didn't find anything like this tutorial. I am very happy for this tutorial; you helped me a lot, and many people too.
Thank you for a clear and wonderful tutorial -- I just joined your channel as a result. Your demonstration made things easy to grasp and also understand the core concepts/steps involved. Just excited to learn this software.
That's the hardest part when trying to learn something new, which is not even knowing enough to know what to search for. I have had that problem many times.
Thanks great tutorial, I want to make balloons w strings that are subject to wind , centrifugal force and , gravity . and I’ve fooled w this a lot. I’ve been trying to emit them as particles, but the ‘string’ looses its cloth values once emitted. Unless I’m wrong, which would be great. If you think you can do it I’d love a tut on that. I put the emitter in the smoke stack of a animated train and made metallic ballon letters.
tnx very nice tutorial! Im trying to make trench coat with only physics at the bottome half, but all of the coat gets physics and my fps drops to 0 lol. Do uknow how to seperate specific parts on the smae where u want physics?
I just checked to see if I could figure out how to do that. But I couldn't. That said, I am pretty sure it can be done. I even think I did it(applied cloth properties to only part of an object) one time in the past. I'm reasonably sure it has something to do with vertex groups. If I figure it out at some point, I will try to remember to come back to your comment.
This was awesome! Thank you! I'm just wondering about these single vertex point that seems to be stuck in the same place while the rest of the animation happens. I accidentally keep getting a single vertex point stuck in space too. How do you fix it without undoing everything?
How could you move the vertex group to the contour of the monkey, without distorting the base mesh? I cannot find any tutorial that addresses this issue. After your cloth simulation starts the the verticy edit you did to match the contour of the monkey remains in the cloth mesh as a distorion.
My first guess would be you forgot to pin the cape as seen at around 7:30 If that's not the issue, I have often found it easier to just start over instead of trying to figure out what went wrong. Blender sometimes does weird things if settings are changed often, especially when the settings affect cache files. Cloth sims have cache file.
Assuming you followed the directions, then pretty much the only thing that would cause that is a cache issue. Go to frame 1, delete cache, save project, close blender, delete the cache folder(should be the same location as the blend file), open blender, open the project and rebake. If that doesn't work, you missed a step somewhere. Probably somewhere around the 8:50 mark.
@@dziabuka1981 All cloth simulations create a cache folder on your storage drive. The default location is the same location as your blender file. That folder contains a bunch of tiny files that tell blender the exact location and shape of the cloth for each frame. Sometimes blender doesn't get rid of those cache files or properly write over them when the settings change, and to fix it you need to delete that folder or the contents of that folder. SCREEN CAPTURE i.ibb.co/DffX3dk/Screenshot-2024-05-12-154317.jpg
@@BlenderRookie one more question, I parented cape with object that already had animation, but it doesn't follow the movement. What should I do to make it follow the rest of the body? Clearing cache doesn't help in this case
@@dziabuka1981 Did you parent the cape to the animated object or did you parent the hook to the animated object. Because you need to do the latter. The cape connects to the hook and the hook is parented to the object.
I have no idea. I know pretty much zero about creating stuff in blender and then using them as game assets. I suspect the physics would be broken being that the physics in blender are not meant to be realtime.
*Thankyou very much!!!!!!!*
I think I was the author of the question. I researched a lot, and I didn't find anything like this tutorial.
I am very happy for this tutorial; you helped me a lot, and many people too.
You're very welcome!
Finally I found it been looking for cape Simulation for weeks thank you
Glad I could help
Thanks for the tutorial man! Your accent is amazing and so is your demonstration skills!!
LOL Thanks
Great tutorial, thank you.
You are welcome!
This is what I needed for my cloaks!!!
Thank you for the tutorial, I was looking for something like this!
Glad I could help!
Love the intro effect
Thanks.
Thank you for a clear and wonderful tutorial -- I just joined your channel as a result. Your demonstration made things easy to grasp and also understand the core concepts/steps involved. Just excited to learn this software.
Glad it was helpful and I appreciate your comment.
great tutorial, thanks for your time and effort¡
I’ve been needing this but didn’t know what to search
That's the hardest part when trying to learn something new, which is not even knowing enough to know what to search for. I have had that problem many times.
Thanks great tutorial, I want to make balloons w strings that are subject to wind , centrifugal force and , gravity . and I’ve fooled w this a lot. I’ve been trying to emit them as particles, but the ‘string’ looses its cloth values once emitted. Unless I’m wrong, which would be great. If you think you can do it I’d love a tut on that. I put the emitter in the smoke stack of a animated train and made metallic ballon letters.
I know no way to have the strings remain dynamic(cloth like) when being used as an instancing object. It would be nice if it were possible.
tnx very nice tutorial! Im trying to make trench coat with only physics at the bottome half, but all of the coat gets physics and my fps drops to 0 lol. Do uknow how to seperate specific parts on the smae where u want physics?
I just checked to see if I could figure out how to do that. But I couldn't. That said, I am pretty sure it can be done. I even think I did it(applied cloth properties to only part of an object) one time in the past. I'm reasonably sure it has something to do with vertex groups. If I figure it out at some point, I will try to remember to come back to your comment.
This was awesome! Thank you! I'm just wondering about these single vertex point that seems to be stuck in the same place while the rest of the animation happens. I accidentally keep getting a single vertex point stuck in space too. How do you fix it without undoing everything?
Sometimes it's glitchy and you just gotta delete the vertex group and start over. I have had that glitch more times than I care to count.
How could you move the vertex group to the contour of the monkey, without distorting the base mesh? I cannot find any tutorial that addresses this issue. After your cloth simulation starts the the verticy edit you did to match the contour of the monkey remains in the cloth mesh as a distorion.
IDK how to do it without creating the distortion.
@@BlenderRookie I did some research. Sewing option in cloth could be used
My cape keeps falling straight down instead of staying hooked to the empty, what am I doing wrong I've been trying to figure this out for hours...
My first guess would be you forgot to pin the cape as seen at around 7:30 If that's not the issue, I have often found it easier to just start over instead of trying to figure out what went wrong. Blender sometimes does weird things if settings are changed often, especially when the settings affect cache files. Cloth sims have cache file.
How would you add some thickness to the cloak/plane
?
Solidify modifier. Just remember, if you apply the modifier, you will need to rebake the simulation.
@@BlenderRookie got it! Thanks!
It’s not attaching to it for some reason, it’s just staying pinned in the air.
Wow
Thasnks
Can this be exported to Unity fine?
I have no idea. I have never exported anything from Blender and I have never used Unity.
@@BlenderRookie Ok, thank you for your reply
@@jordan4longshaw You are welcome. Wish I could have been more help.
What if my cape still streches and doesn't move when I switch places with hook and cloth?
Assuming you followed the directions, then pretty much the only thing that would cause that is a cache issue. Go to frame 1, delete cache, save project, close blender, delete the cache folder(should be the same location as the blend file), open blender, open the project and rebake.
If that doesn't work, you missed a step somewhere. Probably somewhere around the 8:50 mark.
@@BlenderRookie thank you for a quick answer! It worked!
@@dziabuka1981 All cloth simulations create a cache folder on your storage drive. The default location is the same location as your blender file. That folder contains a bunch of tiny files that tell blender the exact location and shape of the cloth for each frame. Sometimes blender doesn't get rid of those cache files or properly write over them when the settings change, and to fix it you need to delete that folder or the contents of that folder.
SCREEN CAPTURE i.ibb.co/DffX3dk/Screenshot-2024-05-12-154317.jpg
@@BlenderRookie one more question, I parented cape with object that already had animation, but it doesn't follow the movement. What should I do to make it follow the rest of the body? Clearing cache doesn't help in this case
@@dziabuka1981 Did you parent the cape to the animated object or did you parent the hook to the animated object. Because you need to do the latter. The cape connects to the hook and the hook is parented to the object.
Bro can i put my rig cape on my player?
I have no idea. I know pretty much zero about creating stuff in blender and then using them as game assets. I suspect the physics would be broken being that the physics in blender are not meant to be realtime.
@@BlenderRookie ohh okk