Electrical & Electronic Waveforms: sine, square, triangular, sawtooth, ramp

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  • Опубликовано: 21 июл 2024
  • In electronics and electrical science there are many different types of waveform that are encountered.
    These electronics waveforms include sine waves, square waves, rectangular waves, triangular waves, sawtooth waves and ramp waveforms. All these electronic waveforms are seen in different electronic circuit designs and having a good understanding of what they are and how they are made up can give a better understanding of what is happening in the circuit.
    This video describes the main electrical and electronic waveform types that are seen: sine waves, square waves, rectangular waves, triangular waveforms, and sawtooth or ramp waveforms.
    The first description of a waveform given is for the sine wave as this forms the basis of all other periodic waveforms. Details of the period or time for each cycle are given along with an explanation of the frequency and amplitude.
    The spectrum of the electronic waveform is also shown, and from this it can be seen that a perfect sine wave has no harmonics.
    The square wave is also described, mentioning that the term, square wave is often used as the generic description for all waveforms having vertical sides.
    The spectrum for the square wave is shown and this reveals that it consists of a fundamental sine wave having the same basic period as that of the square wave and a series of odd integer harmonics.
    The same treatment is also given for other forms of electronic waveform: the triangular waveform and ramp waveform (both the positive and negative ramps).
    Finally a comparison of the sounds of the different electronic waveforms is given so that the differences can be heard.
    For more information about electronic waveforms check out our web page: www.electronics-notes.com/art...
    Function generators are able to generate these waveforms, discover more in our web page: www.electronics-notes.com/art...
    Check out the Electronics Notes website: www.electronics-notes.com
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Комментарии • 28

  • @rahulnero2813
    @rahulnero2813 2 года назад +18

    Comparison
    1. Sine: 8:16
    2. Square: 8:19
    3. Triangle: 8:23
    4. Sawtooth: 8:27

  • @EphemeralProductions
    @EphemeralProductions Год назад +2

    I like square waves most. The "lead synth" sound used on many songs in the 70, starting with "lucky man" were all square waves with a little chorus and portamento thrown in

  • @urosrakic6900
    @urosrakic6900 2 года назад +12

    Very interesting. The best soundwaves, in my opinion, are square waves. They are fun and sound very rich. Next soundwaves are sawtooth waves. I also love them, since they also sound rich and serious like a square waves. Triangle waves are mediocre, since they are less rich and quieter. The waves I heavily dislike are sinewaves. Sinewaves are very boring, bland and weak. Also, when frequency of the sine sound is below 1 kHz, the hearing threshold starts to rise very slowly. To hear 100 Hz sinewave, the sound pressure has to be 25 dB. To hear 20 Hz sinewave, the sound pressure has to be 80 dB. And for 16,35 Hz (which is frequency of the tone C0), the sound pressure has to be 90 dB. This means that, in order to hear sinewave sound at low frequency, you have to turn your volume up, which increases risk for hearing damage and damage to the equipment. But with square and sawtooth waves, you can hear down to 1 Hz, since harmonics and overtones are here to help you hear the sound of extremely low frequency (or infrasound). This is why I prefer square waves and sawtooth waves.

  • @brentfisher902
    @brentfisher902 Год назад +6

    Or, "Why do retro video game soundtracks sound like that?" It's because of these waves.

    • @ElectronicsNotes
      @ElectronicsNotes  Год назад +3

      Probably because they have a limited number of sounds they can create. Making more musical tones would take a new skill set and the guys making the games are probably more focussed on the games themselves.

    • @juliomedina5446
      @juliomedina5446 Год назад

      You will really enjoy this video
      ruclips.net/video/8RrQrATnXXY/видео.html

  • @alirezababaei4279
    @alirezababaei4279 Год назад +4

    Amazing video,
    Thanks for sharing such valuable information on RUclips!

  • @creepercraftytT99
    @creepercraftytT99 Год назад +3

    How about the duty cycles of square (a.k.a pulse) waves, the sound can vary a lot between different "percentages", the most common are 50% waves (the normal square wave), 25% waves (where the square is like cut in half, then one of the halfes is removed, and 12.5% waves where the lenght of the square is divided by 4
    __--
    ___-
    ____-
    It's something like that, it's hard to represent them with underscores and dashes

  • @blondellemelinaatsafack9440
    @blondellemelinaatsafack9440 11 месяцев назад

    Great comparison! Thanks

    • @ElectronicsNotes
      @ElectronicsNotes  11 месяцев назад

      Thanks for watching! Glad it was helpful.

  • @ekaterina_markelova_eco
    @ekaterina_markelova_eco 2 года назад +1

    Amazing, thank you!

  • @naveensingh5787
    @naveensingh5787 9 месяцев назад

    why waveforms differ ?how does energy reach to listner ear?

    • @ElectronicsNotes
      @ElectronicsNotes  9 месяцев назад +1

      The waveforms differ because of the different vibrations that exist either as sounds or electrically. These vibrations reach our ears as sound waves - they need to be converted from electrical signals to vibrations in the air by transducers such as earphones, loudspeakers etc. The vibrations in the air consist of successive compressions and decompressions of the air molecules in the same form as the type of vibrations. I hope this helps explain it for you.

  • @Pauel3312
    @Pauel3312 4 месяца назад +2

    I feel like I was scammed by RUclips compression
    for the context, I have an old scope connected to my PC's audio output bc I do oscilloscope music, and so I thought, why wouldn't I look at the signals there are on your video
    and apart from the sine wave, others don't look like what they should
    They sound like what they should, because they have the same frequency distribution, but they look awful...

    • @ElectronicsNotes
      @ElectronicsNotes  4 месяца назад +2

      That’s interesting - I know the spectra of the signals are a little difficult to see because the trace is very thin and I can’t change it ( I use a USB scope) but I thought the shapes of the waveforms are ok. The spectra are also what would be expected, but not as clear as I would like.

    • @Pauel3312
      @Pauel3312 4 месяца назад +1

      @@ElectronicsNotes I don't mean the images, the images are fine and represent well the signals you want to show.
      I mean the sounds. The audio spectra are right, but as far as I can see, my scope gives me wildly different waveforms.
      I can send you pictures of what waveforms I get if you want.

  • @ahmednor5806
    @ahmednor5806 6 месяцев назад +1

    🙏💐💐💐

    • @ElectronicsNotes
      @ElectronicsNotes  6 месяцев назад

      Glad you liked it. Thanks for the comment.

  • @jitendrasarkar5678
    @jitendrasarkar5678 Год назад

    আমি বাঙালি 💗

  • @robertmclaren5711
    @robertmclaren5711 4 месяца назад

    NERD! 😂
    Joking aside this helped me Soooo very much.